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      <trans-unit id="1-inch gray square tiles in mosaic pattern">
        <source>1-inch gray square tiles in mosaic pattern</source>
        <target>Azulejos cuadrados gris de 1 pulgada en patrón de mosaico</target>
      </trans-unit>
      <trans-unit id="1-inch ivory square tile">
        <source>1-inch ivory square tile</source>
        <target>Azulejo cuadrado marfil de 1 pulgada</target>
      </trans-unit>
      <trans-unit id="1-inch square tiles in multiple shades of blue in mosaic pattern">
        <source>1-inch square tiles in multiple shades of blue in mosaic pattern</source>
        <target>Azulejos cuadrados de 1 pulgada en varias formas de azul en patrón de mosaico</target>
      </trans-unit>
      <trans-unit id="1.5-inch brown square tiles">
        <source>1.5-inch brown square tiles</source>
        <target>Azulejos cuadrados marrón de 1,5 pulgadas</target>
      </trans-unit>
      <trans-unit id="1.5-inch medium blue square tiles">
        <source>1.5-inch medium blue square tiles</source>
        <target>Azulejos cuadrados azul medio de 1,5 pulgadas</target>
      </trans-unit>
      <trans-unit id="1.5-inch slate blue square tiles">
        <source>1.5-inch slate blue square tiles</source>
        <target>Azulejos cuadrados azul pizarra de 1,5 pulgadas</target>
      </trans-unit>
      <trans-unit id="1.5-inch tan square tiles">
        <source>1.5-inch tan square tiles</source>
        <target>Azulejos cuadrados canela de 1,5 pulgadas</target>
      </trans-unit>
      <trans-unit id="12inch">
        <source>12inch</source>
        <target>12 pulgadas</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce beige de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble beige de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce marrón de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya de color cerezo de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje de color café de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce marrón oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble marrón oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado fresno blanco teñido marrón oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble blanco marrón oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble blanco marrón oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce rojo oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce miel de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje miel de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón claro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de castaño marrón claro sin lijar ni teñir de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Castaño marrón oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble marrón claro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Roble marrón claro de 2 1/4", sin lijado ni acabado. Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble blanco marrón claro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón claro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón claro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón medio claro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón medio de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de madera marrón medio de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce marrón medio de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón medio de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce natural de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón rojizo 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce natural, crudo, sin lijar ni teñir de 2 1/4".  Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce marrón rústico de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de muiracatiara de rayas de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble marrón muy claro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce marrón vino oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble blanco marrón vino oscuro de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce marrón amarillento de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón amarillento de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón amarillento de 2 1/4", sin lijado ni acabado. Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón claro amarillento de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce marrón claro amarillento de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble blanco marrón claro amarillento de 2 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2-inch beige square tile">
        <source>2-inch beige square tile</source>
        <target>Azulejo cuadrado beige de 2 pulgadas</target>
      </trans-unit>
      <trans-unit id="2-inch salmon square tile">
        <source>2-inch salmon square tile</source>
        <target>Azulejo cuadrado salmón de 2 pulgadas</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya beige sin acabado de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de carya beige de 3 1/4" con tinte verde tratado a presión. Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de carya beige de 3 1/4", sin lijado ni acabado. Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de carya beige de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble beige de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de teca beige de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de madera de cerezo de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya color café de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble de color café de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón oscuro de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado fresno blanco teñido marrón oscuro de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble rojo oscuro de 3 1/4". Imagen gentileza de Mercier Wood Flooring.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado fresno blanco teñido rojo oscuro de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón oscuro de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble miel de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya de color miel de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble marrón claro de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de carapa marrón medio de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado fresno blanco teñido marrón medio de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón medio de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble marrón medio de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de kempas rojo de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón rojizo de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de arce marrón rojizo 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón rojizo 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón tostado de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble marrón vino oscuro de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de cerezo salvaje marrón amarillento de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado fresno blanco teñido marrón claro amarillento de 3 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles pure white">
        <source>3-inch octagonal tiles pure white</source>
        <target>Azulejos octogonales de 3 pulgadas blanco puro</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles tan">
        <source>3-inch octagonal tiles tan</source>
        <target>Azulejos octogonales de 3 pulgadas canela</target>
      </trans-unit>
      <trans-unit id="3-inch square pure white">
        <source>3-inch square pure white</source>
        <target>Cuadrado de 3 pulgadas blanco puro</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles light pink tint">
        <source>3-inch square tiles light pink tint</source>
        <target>Azulejos cuadrados de 3 pulgadas rosado claro</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles yellow tint">
        <source>3-inch square tiles yellow tint</source>
        <target>Azulejos cuadrados de 3 pulgadas amarillo</target>
      </trans-unit>
      <trans-unit id="3-inch terra cotta square tiles">
        <source>3-inch terra cotta square tiles</source>
        <target>Azulejos cuadrados terracota de 3 pulgadas</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya beige de 4 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de roble marrón de 4 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón vino de 4 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón/vino de 4 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Solado de haya marrón amarillento de 4 1/4". Imagen gentileza de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4-inch dark beige square tiles">
        <source>4-inch dark beige square tiles</source>
        <target>Azulejos cuadrados beige oscuro de 4 pulgadas</target>
      </trans-unit>
      <trans-unit id="4-inch hexagonal tiles blue-gray">
        <source>4-inch hexagonal tiles blue-gray</source>
        <target>Azulejos hexagonales de color azul gris de 4 pulgadas</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light blue tint">
        <source>4-inch square tiles light blue tint</source>
        <target>Azulejos cuadrados de 4 pulgadas azul claro</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light purple tint">
        <source>4-inch square tiles light purple tint</source>
        <target>Azulejos cuadrados púrpura claro de 4 pulgadas</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles light orange">
        <source>4-inch square tiles with 2x4 inch rectangular tiles light orange</source>
        <target>Azulejos cuadrados de 4 pulgadas con azulejos rectangulares de 2 x 4 pulgadas naranja claro</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles pale pink">
        <source>4-inch square tiles with 2x4 inch rectangular tiles pale pink</source>
        <target>Azulejos cuadrados de 4 pulgadas con azulejos rectangulares de 2 x 4 pulgadas rosado pálido</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with red diamonds on corners">
        <source>4-inch square tiles with red diamonds on corners</source>
        <target>Azulejos cuadrados de 4 pulgadas con rombos rojos en esquinas</target>
      </trans-unit>
      <trans-unit id="4-inch squares with inset diamond shape">
        <source>4-inch squares with inset diamond shape</source>
        <target>Cuadrados de 4 pulgadas con forma de rombo incrustada</target>
      </trans-unit>
      <trans-unit id="6-inch base triangular tiles in orange-yellow">
        <source>6-inch base triangular tiles in orange-yellow</source>
        <target>Azulejos triangulares con base de 6 pulgadas en amarillo naranja</target>
      </trans-unit>
      <trans-unit id="6-inch beige square tile">
        <source>6-inch beige square tile</source>
        <target>Azulejo cuadrado beige de 6 pulgadas</target>
      </trans-unit>
      <trans-unit id="6-inch blue octagonal tiles">
        <source>6-inch blue octagonal tiles</source>
        <target>Azulejos octogonales azules de 6 pulgadas</target>
      </trans-unit>
      <trans-unit id="6-inch brick tiles lime green">
        <source>6-inch brick tiles lime green</source>
        <target>Azulejos de ladrillo verde lima de 6 pulgadas</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles dark Gray">
        <source>6-inch octagonal tiles dark Gray</source>
        <target>Azulejos octogonales de 6 pulgadas gris oscuro</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles in dark red color">
        <source>6-inch octagonal tiles in dark red color</source>
        <target>Azulejos octogonales de 6 pulgadas en rojo oscuro</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light gold tint">
        <source>6-inch octagonal tiles light gold tint</source>
        <target>Azulejos octogonales de 6 pulgadas oro claro</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light green tint">
        <source>6-inch octagonal tiles light green tint</source>
        <target>Azulejos octogonales de 6 pulgadas verde</target>
      </trans-unit>
      <trans-unit id="6-inch square tiles light red tint">
        <source>6-inch square tiles light red tint</source>
        <target>Azulejos cuadrados de 6 pulgadas rojo claro</target>
      </trans-unit>
      <trans-unit id="6061">
        <source>6061</source>
        <target>6061</target>
      </trans-unit>
      <trans-unit id="6x2 inch rectangular tiles in earthy green">
        <source>6x2 inch rectangular tiles in earthy green</source>
        <target>Azulejos rectangulares verde terroso de 6 x 2 pulgadas</target>
      </trans-unit>
      <trans-unit id="ABS">
        <source>ABS</source>
        <target>ABS</target>
      </trans-unit>
      <trans-unit id="ACADGen-001">
        <source>ACADGen-001</source>
        <target>Aglomerado descubierto -  Grueso</target>
      </trans-unit>
      <trans-unit id="ACADGen-002">
        <source>ACADGen-002</source>
        <target>Aglomerado descubierto - Fino</target>
      </trans-unit>
      <trans-unit id="ACADGen-003">
        <source>ACADGen-003</source>
        <target>Aglomerado descubierto - Medio - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-003-1-2">
        <source>ACADGen-003-1-2</source>
        <target>Aglomerado descubierto - Medio</target>
      </trans-unit>
      <trans-unit id="ACADGen-004">
        <source>ACADGen-004</source>
        <target>Aglomerado descubierto - Rehundido</target>
      </trans-unit>
      <trans-unit id="ACADGen-005">
        <source>ACADGen-005</source>
        <target>Plano - Escoba Gris - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-005-1-2">
        <source>ACADGen-005-1-2</source>
        <target>Plano - Escoba Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-006">
        <source>ACADGen-006</source>
        <target>Plano - Gris 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007">
        <source>ACADGen-007</source>
        <target>Plano - Gris 2 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007-1-2">
        <source>ACADGen-007-1-2</source>
        <target>Plano - Gris 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-008">
        <source>ACADGen-008</source>
        <target>Plano - Gris 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-009">
        <source>ACADGen-009</source>
        <target>Plano - Eflorescencia Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-010">
        <source>ACADGen-010</source>
        <target>Plano - Pulido Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-011">
        <source>ACADGen-011</source>
        <target>Encofrado - Agujeros</target>
      </trans-unit>
      <trans-unit id="ACADGen-012">
        <source>ACADGen-012</source>
        <target>Encofrado - Agujeros Escalonado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-012-1-2">
        <source>ACADGen-012-1-2</source>
        <target>Encofrado - Agujeros Escalonado</target>
      </trans-unit>
      <trans-unit id="ACADGen-013">
        <source>ACADGen-013</source>
        <target>Encofrado - Madera Tablas - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-013-1-2">
        <source>ACADGen-013-1-2</source>
        <target>Encofrado - Madera Tablas</target>
      </trans-unit>
      <trans-unit id="ACADGen-014">
        <source>ACADGen-014</source>
        <target>Encofrado - Madera Contrachapado</target>
      </trans-unit>
      <trans-unit id="ACADGen-015">
        <source>ACADGen-015</source>
        <target>Paneles - Telar 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-015-1-2">
        <source>ACADGen-015-1-2</source>
        <target>Paneles - Telar 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016">
        <source>ACADGen-016</source>
        <target>Paneles - Telar 2 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016-1-2">
        <source>ACADGen-016-1-2</source>
        <target>Paneles - Telar 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-017">
        <source>ACADGen-017</source>
        <target>Paneles - Telar 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-018">
        <source>ACADGen-018</source>
        <target>Paneles - Telar Liso - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-018-1-2">
        <source>ACADGen-018-1-2</source>
        <target>Paneles - Telar Liso</target>
      </trans-unit>
      <trans-unit id="ACADGen-019">
        <source>ACADGen-019</source>
        <target>Paneles - Telar Moteado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-019-1-2">
        <source>ACADGen-019-1-2</source>
        <target>Paneles - Telar Moteado</target>
      </trans-unit>
      <trans-unit id="ACADGen-020">
        <source>ACADGen-020</source>
        <target>Paneles - Cuadrado</target>
      </trans-unit>
      <trans-unit id="ACADGen-021">
        <source>ACADGen-021</source>
        <target>Nervado - Vertical 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022">
        <source>ACADGen-022</source>
        <target>Nervado - Vertical 2 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022-1-2">
        <source>ACADGen-022-1-2</source>
        <target>Nervado - Vertical 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-023">
        <source>ACADGen-023</source>
        <target>Arenado</target>
      </trans-unit>
      <trans-unit id="ACADGen-024">
        <source>ACADGen-024</source>
        <target>Juntas de control negras</target>
      </trans-unit>
      <trans-unit id="ACADGen-025">
        <source>ACADGen-025</source>
        <target>Estructural prefabricado Liso</target>
      </trans-unit>
      <trans-unit id="ACADGen-026">
        <source>ACADGen-026</source>
        <target>Accesorio puerta - Cromo satinado</target>
      </trans-unit>
      <trans-unit id="ACADGen-027">
        <source>ACADGen-027</source>
        <target>Muro cortina - Acero inoxidable</target>
      </trans-unit>
      <trans-unit id="ACADGen-028">
        <source>ACADGen-028</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-029">
        <source>ACADGen-029</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-030">
        <source>ACADGen-030</source>
        <target>Automóvil</target>
      </trans-unit>
      <trans-unit id="ACADGen-031">
        <source>ACADGen-031</source>
        <target>Claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-032">
        <source>ACADGen-032</source>
        <target>Grabado</target>
      </trans-unit>
      <trans-unit id="ACADGen-033">
        <source>ACADGen-033</source>
        <target>Esmerilado</target>
      </trans-unit>
      <trans-unit id="ACADGen-034">
        <source>ACADGen-034</source>
        <target>De espejo</target>
      </trans-unit>
      <trans-unit id="ACADGen-035">
        <source>ACADGen-035</source>
        <target>Reflectante - Revestido</target>
      </trans-unit>
      <trans-unit id="ACADGen-036">
        <source>ACADGen-036</source>
        <target>Tímpano</target>
      </trans-unit>
      <trans-unit id="ACADGen-037">
        <source>ACADGen-037</source>
        <target>Acorazado</target>
      </trans-unit>
      <trans-unit id="ACADGen-038">
        <source>ACADGen-038</source>
        <target>Marco de aluminio - Bronce oscuro anodizado satinado</target>
      </trans-unit>
      <trans-unit id="ACADGen-039">
        <source>ACADGen-039</source>
        <target>Marco de aluminio - Pintado Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-040">
        <source>ACADGen-040</source>
        <target>Puertas de acero - Pintado Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-041">
        <source>ACADGen-041</source>
        <target>Acero galvanizado</target>
      </trans-unit>
      <trans-unit id="ACADGen-042">
        <source>ACADGen-042</source>
        <target>Puerta de fresno</target>
      </trans-unit>
      <trans-unit id="ACADGen-043">
        <source>ACADGen-043</source>
        <target>Berebere - Motivo 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-044">
        <source>ACADGen-044</source>
        <target>Berebere - Motivo 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-045">
        <source>ACADGen-045</source>
        <target>Berebere - Motivo 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-046">
        <source>ACADGen-046</source>
        <target>Floral</target>
      </trans-unit>
      <trans-unit id="ACADGen-047">
        <source>ACADGen-047</source>
        <target>Bucle - Marrón claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-048">
        <source>ACADGen-048</source>
        <target>Bucle - Marrón oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-049">
        <source>ACADGen-049</source>
        <target>Bucle - Rojo oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-050">
        <source>ACADGen-050</source>
        <target>Bucle - Azul claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-051">
        <source>ACADGen-051</source>
        <target>Bucle - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-052">
        <source>ACADGen-052</source>
        <target>Bucle - Gris medio</target>
      </trans-unit>
      <trans-unit id="ACADGen-053">
        <source>ACADGen-053</source>
        <target>Bucle - Verde-gris claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-054">
        <source>ACADGen-054</source>
        <target>Punzonado - Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-055">
        <source>ACADGen-055</source>
        <target>Punzonado - Tostado</target>
      </trans-unit>
      <trans-unit id="ACADGen-056">
        <source>ACADGen-056</source>
        <target>Punzonado - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-057">
        <source>ACADGen-057</source>
        <target>Revestimiento - Espuma</target>
      </trans-unit>
      <trans-unit id="ACADGen-058">
        <source>ACADGen-058</source>
        <target>Revestimiento - Paja</target>
      </trans-unit>
      <trans-unit id="ACADGen-059">
        <source>ACADGen-059</source>
        <target>Saxony - Motivo floral - Azul-Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-060">
        <source>ACADGen-060</source>
        <target>Saxony - Motivo floral - Coloreado</target>
      </trans-unit>
      <trans-unit id="ACADGen-061">
        <source>ACADGen-061</source>
        <target>Saxony - Espigado</target>
      </trans-unit>
      <trans-unit id="ACADGen-062">
        <source>ACADGen-062</source>
        <target>Saxony - Cuadrados</target>
      </trans-unit>
      <trans-unit id="ACADGen-063">
        <source>ACADGen-063</source>
        <target>Sisal - Cheurones</target>
      </trans-unit>
      <trans-unit id="ACADGen-064">
        <source>ACADGen-064</source>
        <target>Sisal - Líneas</target>
      </trans-unit>
      <trans-unit id="ACADGen-065">
        <source>ACADGen-065</source>
        <target>Sisal - Aleatorio</target>
      </trans-unit>
      <trans-unit id="ACADGen-066">
        <source>ACADGen-066</source>
        <target>Alfombra - Trenzada</target>
      </trans-unit>
      <trans-unit id="ACADGen-067">
        <source>ACADGen-067</source>
        <target>Alfombra - Enganchada</target>
      </trans-unit>
      <trans-unit id="ACADGen-068">
        <source>ACADGen-068</source>
        <target>Alfombra - Anudada</target>
      </trans-unit>
      <trans-unit id="ACADGen-069">
        <source>ACADGen-069</source>
        <target>Mosaico acústico - Rejilla descubierta 2x2 Fisurado Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-069-1-2">
        <source>ACADGen-069-1-2</source>
        <target>Mosaico acústico - Rejilla descubierta 2x2 Fisurado Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-070">
        <source>ACADGen-070</source>
        <target>Mosaico acústico - Rejilla descubierta 2x2 Guijarro Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-070-1-2">
        <source>ACADGen-070-1-2</source>
        <target>Mosaico acústico - Rejilla descubierta 2x2 Guijarro Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-071">
        <source>ACADGen-071</source>
        <target>Mosaico acústico - Rejilla descubierta 2x4 Fisurado Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-071-1-2">
        <source>ACADGen-071-1-2</source>
        <target>Mosaico acústico - Rejilla descubierta 2x4 Fisurado Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-072">
        <source>ACADGen-072</source>
        <target>Mosaico acústico - Rejilla descubierta 2x4 Guijarro Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-072-1-2">
        <source>ACADGen-072-1-2</source>
        <target>Mosaico acústico - Rejilla descubierta 2x4 Guijarro Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-073">
        <source>ACADGen-073</source>
        <target>Mosaico acústico - Perforado 2x2 Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-073-1-2">
        <source>ACADGen-073-1-2</source>
        <target>Mosaico acústico - Perforado 2x2 Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-074">
        <source>ACADGen-074</source>
        <target>Lineal - Gris-plata</target>
      </trans-unit>
      <trans-unit id="ACADGen-075">
        <source>ACADGen-075</source>
        <target>Sistemas de enmarcado de metal - Enrase</target>
      </trans-unit>
      <trans-unit id="ACADGen-076">
        <source>ACADGen-076</source>
        <target>Sistemas de enmarcado de metal - Tachuela</target>
      </trans-unit>
      <trans-unit id="ACADGen-077">
        <source>ACADGen-077</source>
        <target>Ajedrezado</target>
      </trans-unit>
      <trans-unit id="ACADGen-078">
        <source>ACADGen-078</source>
        <target>Mosaico - Azul - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-078-1-2">
        <source>ACADGen-078-1-2</source>
        <target>Mosaico - Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-079">
        <source>ACADGen-079</source>
        <target>Mosaico - Floral Rosa-verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-080">
        <source>ACADGen-080</source>
        <target>Mosaico - Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-081">
        <source>ACADGen-081</source>
        <target>Mosaico - Amarillo-rejilla</target>
      </trans-unit>
      <trans-unit id="ACADGen-082">
        <source>ACADGen-082</source>
        <target>Bambú</target>
      </trans-unit>
      <trans-unit id="ACADGen-083">
        <source>ACADGen-083</source>
        <target>Corcho - Fino</target>
      </trans-unit>
      <trans-unit id="ACADGen-084">
        <source>ACADGen-084</source>
        <target>Mármol - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-085">
        <source>ACADGen-085</source>
        <target>Rombo - Rojo - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-085-1-2">
        <source>ACADGen-085-1-2</source>
        <target>Rombo - Rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-086">
        <source>ACADGen-086</source>
        <target>Cuadrado - Azul - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-086-1-2">
        <source>ACADGen-086-1-2</source>
        <target>Cuadrado - Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-087">
        <source>ACADGen-087</source>
        <target>Cuadrado - Azul-gris - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-087-1-2">
        <source>ACADGen-087-1-2</source>
        <target>Cuadrado - Azul-gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-088">
        <source>ACADGen-088</source>
        <target>Cuadrado - Marrón - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-088-1-2">
        <source>ACADGen-088-1-2</source>
        <target>Cuadrado - Marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-089">
        <source>ACADGen-089</source>
        <target>Mosaico circular - Blanco y negro 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090">
        <source>ACADGen-090</source>
        <target>Cuadrado - Gris oscuro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090-1-2">
        <source>ACADGen-090-1-2</source>
        <target>Cuadrado - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-091">
        <source>ACADGen-091</source>
        <target>Cuadrado - Tostado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-091-1-2">
        <source>ACADGen-091-1-2</source>
        <target>Cuadrado - Tostado</target>
      </trans-unit>
      <trans-unit id="ACADGen-092">
        <source>ACADGen-092</source>
        <target>Terracota - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-092-1-2">
        <source>ACADGen-092-1-2</source>
        <target>Terracota</target>
      </trans-unit>
      <trans-unit id="ACADGen-093">
        <source>ACADGen-093</source>
        <target>Rombo - Roseta 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094">
        <source>ACADGen-094</source>
        <target>Rombos 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094-1-2">
        <source>ACADGen-094-1-2</source>
        <target>Rombos 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-095">
        <source>ACADGen-095</source>
        <target>Punteado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-096">
        <source>ACADGen-096</source>
        <target>Punteado Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-097">
        <source>ACADGen-097</source>
        <target>Rejilla 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-097-1-2">
        <source>ACADGen-097-1-2</source>
        <target>Rejilla 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098">
        <source>ACADGen-098</source>
        <target>Mosaico - Marrón claro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098-1-2">
        <source>ACADGen-098-1-2</source>
        <target>Mosaico - Marrón claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-099">
        <source>ACADGen-099</source>
        <target>Bisectriz - Cuadrados</target>
      </trans-unit>
      <trans-unit id="ACADGen-100">
        <source>ACADGen-100</source>
        <target>Ajedrezado Blanco-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-101">
        <source>ACADGen-101</source>
        <target>Madera noble - Rejilla</target>
      </trans-unit>
      <trans-unit id="ACADGen-102">
        <source>ACADGen-102</source>
        <target>Madera noble - Plancha</target>
      </trans-unit>
      <trans-unit id="ACADGen-103">
        <source>ACADGen-103</source>
        <target>Incrustación</target>
      </trans-unit>
      <trans-unit id="ACADGen-104">
        <source>ACADGen-104</source>
        <target>Parquet - Gris-tostado</target>
      </trans-unit>
      <trans-unit id="ACADGen-105">
        <source>ACADGen-105</source>
        <target>Parquet - Marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-106">
        <source>ACADGen-106</source>
        <target>Plancha</target>
      </trans-unit>
      <trans-unit id="ACADGen-107">
        <source>ACADGen-107</source>
        <target>Haya - Plancha</target>
      </trans-unit>
      <trans-unit id="ACADGen-108">
        <source>ACADGen-108</source>
        <target>Tablón de yeso - Pintado Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-108-1-2">
        <source>ACADGen-108-1-2</source>
        <target>Tablón de yeso - Pintado Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-109">
        <source>ACADGen-109</source>
        <target>Fibra de carbono</target>
      </trans-unit>
      <trans-unit id="ACADGen-110">
        <source>ACADGen-110</source>
        <target>Contrachapado - Nuevo</target>
      </trans-unit>
      <trans-unit id="ACADGen-111">
        <source>ACADGen-111</source>
        <target>Suelo de lajas - Rosa claro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-111-1-2">
        <source>ACADGen-111-1-2</source>
        <target>Suelo de lajas - Rosa claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-112">
        <source>ACADGen-112</source>
        <target>Granito - Marrón-Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-113">
        <source>ACADGen-113</source>
        <target>Granito - Marrón Malva-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-114">
        <source>ACADGen-114</source>
        <target>Granito - Gris moteado</target>
      </trans-unit>
      <trans-unit id="ACADGen-115">
        <source>ACADGen-115</source>
        <target>Granito - Malva-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-116">
        <source>ACADGen-116</source>
        <target>Granito - Malva-negro 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-117">
        <source>ACADGen-117</source>
        <target>Granito - Multicolor</target>
      </trans-unit>
      <trans-unit id="ACADGen-118">
        <source>ACADGen-118</source>
        <target>Mármol - Cuadrados gris oscuro-azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-119">
        <source>ACADGen-119</source>
        <target>Mármol - Beis-rejilla</target>
      </trans-unit>
      <trans-unit id="ACADGen-120">
        <source>ACADGen-120</source>
        <target>Mármol - Marrón - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-120-1-2">
        <source>ACADGen-120-1-2</source>
        <target>Mármol - Marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-121">
        <source>ACADGen-121</source>
        <target>Mármol - Verde oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-122">
        <source>ACADGen-122</source>
        <target>Mármol - Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-123">
        <source>ACADGen-123</source>
        <target>Mármol - Verde Cuadrados desfasados</target>
      </trans-unit>
      <trans-unit id="ACADGen-124">
        <source>ACADGen-124</source>
        <target>Mármol - Cuadrados naranja oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-125">
        <source>ACADGen-125</source>
        <target>Mármol - Cuadrados rosa oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-126">
        <source>ACADGen-126</source>
        <target>Pizarra - Gris-verde - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-126-1-2">
        <source>ACADGen-126-1-2</source>
        <target>Pizarra - Gris-verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-127">
        <source>ACADGen-127</source>
        <target>Pizarra - Gris-marrón - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-127-1-2">
        <source>ACADGen-127-1-2</source>
        <target>Pizarra - Gris-marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-128">
        <source>ACADGen-128</source>
        <target>Pizarra - Rojo 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-129">
        <source>ACADGen-129</source>
        <target>Terrazo - Blanco-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-130">
        <source>ACADGen-130</source>
        <target>Terrazo - Negro-rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-131">
        <source>ACADGen-131</source>
        <target>Terrazo - Negro-blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-132">
        <source>ACADGen-132</source>
        <target>Terrazo - Blanco-marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-133">
        <source>ACADGen-133</source>
        <target>Terrazo - Marrón-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-134">
        <source>ACADGen-134</source>
        <target>Terrazo - Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-135">
        <source>ACADGen-135</source>
        <target>Terrazo - Canela claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-136">
        <source>ACADGen-136</source>
        <target>Terrazo - Tostado</target>
      </trans-unit>
      <trans-unit id="ACADGen-137">
        <source>ACADGen-137</source>
        <target>Terrazo - Gris-blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-138">
        <source>ACADGen-138</source>
        <target>Terrazo - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-139">
        <source>ACADGen-139</source>
        <target>Travertino - Malva Rectangular</target>
      </trans-unit>
      <trans-unit id="ACADGen-140">
        <source>ACADGen-140</source>
        <target>Travertino - Malva Cuadrado</target>
      </trans-unit>
      <trans-unit id="ACADGen-141">
        <source>ACADGen-141</source>
        <target>Laca - Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-142">
        <source>ACADGen-142</source>
        <target>Laca - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-143">
        <source>ACADGen-143</source>
        <target>pintura - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-143-1-2">
        <source>ACADGen-143-1-2</source>
        <target>Pintura</target>
      </trans-unit>
      <trans-unit id="ACADGen-144">
        <source>ACADGen-144</source>
        <target>Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-145">
        <source>ACADGen-145</source>
        <target>Negro - Escamas</target>
      </trans-unit>
      <trans-unit id="ACADGen-146">
        <source>ACADGen-146</source>
        <target>Ingífuga - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-146-1-2">
        <source>ACADGen-146-1-2</source>
        <target>Ignífuga</target>
      </trans-unit>
      <trans-unit id="ACADGen-147">
        <source>ACADGen-147</source>
        <target>Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-148">
        <source>ACADGen-148</source>
        <target>Blanco - Escamas</target>
      </trans-unit>
      <trans-unit id="ACADGen-149">
        <source>ACADGen-149</source>
        <target>Cera - Barniz</target>
      </trans-unit>
      <trans-unit id="ACADGen-150">
        <source>ACADGen-150</source>
        <target>Grueso - Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-150-1-2">
        <source>ACADGen-150-1-2</source>
        <target>Grueso - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-151">
        <source>ACADGen-151</source>
        <target>Fino - Gris claro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-151-1-2">
        <source>ACADGen-151-1-2</source>
        <target>Fino - Gris claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-152">
        <source>ACADGen-152</source>
        <target>Fino - Marrón - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-152-1-2">
        <source>ACADGen-152-1-2</source>
        <target>Fino - Marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-153">
        <source>ACADGen-153</source>
        <target>Fino - Malva - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-153-1-2">
        <source>ACADGen-153-1-2</source>
        <target>Fino - Malva</target>
      </trans-unit>
      <trans-unit id="ACADGen-154">
        <source>ACADGen-154</source>
        <target>Fino - Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-154-1-2">
        <source>ACADGen-154-1-2</source>
        <target>Fino - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-155">
        <source>ACADGen-155</source>
        <target>Medio - Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-155-1-2">
        <source>ACADGen-155-1-2</source>
        <target>Medio - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-156">
        <source>ACADGen-156</source>
        <target>Con paleta - Gris - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-156-1-2">
        <source>ACADGen-156-1-2</source>
        <target>Con paleta - Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-157">
        <source>ACADGen-157</source>
        <target>Con paleta - Amarillo claro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-157-1-2">
        <source>ACADGen-157-1-2</source>
        <target>Con paleta - Amarillo claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-158">
        <source>ACADGen-158</source>
        <target>Con paleta - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-159">
        <source>ACADGen-159</source>
        <target>Húmedo-rayas - Gris - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-159-1-2">
        <source>ACADGen-159-1-2</source>
        <target>Húmedo-rayas - Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-160">
        <source>ACADGen-160</source>
        <target>Estuco - Veneciano Crudo</target>
      </trans-unit>
      <trans-unit id="ACADGen-161">
        <source>ACADGen-161</source>
        <target>Estuco - Veneciano Suave</target>
      </trans-unit>
      <trans-unit id="ACADGen-162">
        <source>ACADGen-162</source>
        <target>Blanco abstracto</target>
      </trans-unit>
      <trans-unit id="ACADGen-163">
        <source>ACADGen-163</source>
        <target>Floral marrón claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-164">
        <source>ACADGen-164</source>
        <target>Floral marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-165">
        <source>ACADGen-165</source>
        <target>Floral blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-166">
        <source>ACADGen-166</source>
        <target>Oliva abstracto</target>
      </trans-unit>
      <trans-unit id="ACADGen-167">
        <source>ACADGen-167</source>
        <target>Marrón claro abstracto</target>
      </trans-unit>
      <trans-unit id="ACADGen-168">
        <source>ACADGen-168</source>
        <target>Rayas Verticales - Azul-gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-169">
        <source>ACADGen-169</source>
        <target>Rayas Verticales - Multicolor</target>
      </trans-unit>
      <trans-unit id="ACADGen-170">
        <source>ACADGen-170</source>
        <target>Rayas Verticales - Rosa-beis</target>
      </trans-unit>
      <trans-unit id="ACADGen-171">
        <source>ACADGen-171</source>
        <target>Tostado</target>
      </trans-unit>
      <trans-unit id="ACADGen-172">
        <source>ACADGen-172</source>
        <target>Laca - Claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-173">
        <source>ACADGen-173</source>
        <target>Cera - Satinado</target>
      </trans-unit>
      <trans-unit id="ACADGen-174">
        <source>ACADGen-174</source>
        <target>Shellac</target>
      </trans-unit>
      <trans-unit id="ACADGen-175">
        <source>ACADGen-175</source>
        <target>Uretano</target>
      </trans-unit>
      <trans-unit id="ACADGen-176">
        <source>ACADGen-176</source>
        <target>Pintura - Barniz</target>
      </trans-unit>
      <trans-unit id="ACADGen-177">
        <source>ACADGen-177</source>
        <target>Venda</target>
      </trans-unit>
      <trans-unit id="ACADGen-178">
        <source>ACADGen-178</source>
        <target>Arpillera</target>
      </trans-unit>
      <trans-unit id="ACADGen-179">
        <source>ACADGen-179</source>
        <target>Caña - Tostado</target>
      </trans-unit>
      <trans-unit id="ACADGen-180">
        <source>ACADGen-180</source>
        <target>Lona - Blanco 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-181">
        <source>ACADGen-181</source>
        <target>Encaje</target>
      </trans-unit>
      <trans-unit id="ACADGen-182">
        <source>ACADGen-182</source>
        <target>Guijarros - Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-183">
        <source>ACADGen-183</source>
        <target>Suave - Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-184">
        <source>ACADGen-184</source>
        <target>Marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-185">
        <source>ACADGen-185</source>
        <target>Guijarros - Marrón claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-186">
        <source>ACADGen-186</source>
        <target>Guijarros - Malva</target>
      </trans-unit>
      <trans-unit id="ACADGen-187">
        <source>ACADGen-187</source>
        <target>Tostado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-188">
        <source>ACADGen-188</source>
        <target>Lino - Beis</target>
      </trans-unit>
      <trans-unit id="ACADGen-189">
        <source>ACADGen-189</source>
        <target>Lino - Tweed</target>
      </trans-unit>
      <trans-unit id="ACADGen-190">
        <source>ACADGen-190</source>
        <target>Lino - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-191">
        <source>ACADGen-191</source>
        <target>Malla 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-191-1-2">
        <source>ACADGen-191-1-2</source>
        <target>Malla 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-192">
        <source>ACADGen-192</source>
        <target>Punto</target>
      </trans-unit>
      <trans-unit id="ACADGen-193">
        <source>ACADGen-193</source>
        <target>Escocés 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-194">
        <source>ACADGen-194</source>
        <target>Escocés 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-195">
        <source>ACADGen-195</source>
        <target>Escocés 4</target>
      </trans-unit>
      <trans-unit id="ACADGen-196">
        <source>ACADGen-196</source>
        <target>Rayas - Blanco-negro-azul-gris 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-197">
        <source>ACADGen-197</source>
        <target>Rayas - Blanco-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-198">
        <source>ACADGen-198</source>
        <target>Rayas - Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-199">
        <source>ACADGen-199</source>
        <target>Rayas - Amarillo-gris 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-200">
        <source>ACADGen-200</source>
        <target>Rayas - Beis</target>
      </trans-unit>
      <trans-unit id="ACADGen-201">
        <source>ACADGen-201</source>
        <target>Rayas - Azul-blanco 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-202">
        <source>ACADGen-202</source>
        <target>Rayas - Amarillo-blanco 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-203">
        <source>ACADGen-203</source>
        <target>Terciopelo - Negro 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-204">
        <source>ACADGen-204</source>
        <target>Terciopelo - Rojo 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-205">
        <source>ACADGen-205</source>
        <target>Adobe Isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-206">
        <source>ACADGen-206</source>
        <target>Entrelazado</target>
      </trans-unit>
      <trans-unit id="ACADGen-207">
        <source>ACADGen-207</source>
        <target>Holandés</target>
      </trans-unit>
      <trans-unit id="ACADGen-208">
        <source>ACADGen-208</source>
        <target>Americano - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-208-1-2">
        <source>ACADGen-208-1-2</source>
        <target>Americano</target>
      </trans-unit>
      <trans-unit id="ACADGen-209">
        <source>ACADGen-209</source>
        <target>Con alma</target>
      </trans-unit>
      <trans-unit id="ACADGen-210">
        <source>ACADGen-210</source>
        <target>Inglés</target>
      </trans-unit>
      <trans-unit id="ACADGen-211">
        <source>ACADGen-211</source>
        <target>Inglés cruzado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-211-1-2">
        <source>ACADGen-211-1-2</source>
        <target>Inglés cruzado</target>
      </trans-unit>
      <trans-unit id="ACADGen-212">
        <source>ACADGen-212</source>
        <target>Cara</target>
      </trans-unit>
      <trans-unit id="ACADGen-213">
        <source>ACADGen-213</source>
        <target>Antiincendio</target>
      </trans-unit>
      <trans-unit id="ACADGen-214">
        <source>ACADGen-214</source>
        <target>Flamenco</target>
      </trans-unit>
      <trans-unit id="ACADGen-215">
        <source>ACADGen-215</source>
        <target>Flamenco cruzado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-215-1-2">
        <source>ACADGen-215-1-2</source>
        <target>Flamenco cruzado</target>
      </trans-unit>
      <trans-unit id="ACADGen-216">
        <source>ACADGen-216</source>
        <target>Flamenco diagonal - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-216-1-2">
        <source>ACADGen-216-1-2</source>
        <target>Flamenco diagonal</target>
      </trans-unit>
      <trans-unit id="ACADGen-217">
        <source>ACADGen-217</source>
        <target>Muro de jardín</target>
      </trans-unit>
      <trans-unit id="ACADGen-218">
        <source>ACADGen-218</source>
        <target>Vidriado</target>
      </trans-unit>
      <trans-unit id="ACADGen-219">
        <source>ACADGen-219</source>
        <target>Encabezamiento</target>
      </trans-unit>
      <trans-unit id="ACADGen-220">
        <source>ACADGen-220</source>
        <target>Espiga - Mortero</target>
      </trans-unit>
      <trans-unit id="ACADGen-221">
        <source>ACADGen-221</source>
        <target>Espiga - Sin mortero - Girado 45 grados</target>
      </trans-unit>
      <trans-unit id="ACADGen-222">
        <source>ACADGen-222</source>
        <target>A tercio de asta</target>
      </trans-unit>
      <trans-unit id="ACADGen-223">
        <source>ACADGen-223</source>
        <target>Prensa</target>
      </trans-unit>
      <trans-unit id="ACADGen-224">
        <source>ACADGen-224</source>
        <target>A sardinel horizontal</target>
      </trans-unit>
      <trans-unit id="ACADGen-225">
        <source>ACADGen-225</source>
        <target>Alternados</target>
      </trans-unit>
      <trans-unit id="ACADGen-226">
        <source>ACADGen-226</source>
        <target>Isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-227">
        <source>ACADGen-227</source>
        <target>Isódomo - Marrón - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-227-1-2">
        <source>ACADGen-227-1-2</source>
        <target>Isódomo - Marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-228">
        <source>ACADGen-228</source>
        <target>Isódomo - Vidriado Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-229">
        <source>ACADGen-229</source>
        <target>Isódomo - Gris - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-229-1-2">
        <source>ACADGen-229-1-2</source>
        <target>Isódomo - Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-230">
        <source>ACADGen-230</source>
        <target>Isódomo - Rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-231">
        <source>ACADGen-231</source>
        <target>Isódomo - Ranurado Rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-232">
        <source>ACADGen-232</source>
        <target>A panderete vertical</target>
      </trans-unit>
      <trans-unit id="ACADGen-233">
        <source>ACADGen-233</source>
        <target>Pantalla</target>
      </trans-unit>
      <trans-unit id="ACADGen-234">
        <source>ACADGen-234</source>
        <target>A panderete horizontal</target>
      </trans-unit>
      <trans-unit id="ACADGen-235">
        <source>ACADGen-235</source>
        <target>A sardinel vertical</target>
      </trans-unit>
      <trans-unit id="ACADGen-236">
        <source>ACADGen-236</source>
        <target>Apilar</target>
      </trans-unit>
      <trans-unit id="ACADGen-237">
        <source>ACADGen-237</source>
        <target>Apilado - Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-238">
        <source>ACADGen-238</source>
        <target>Normando - A tercio de asta</target>
      </trans-unit>
      <trans-unit id="ACADGen-239">
        <source>ACADGen-239</source>
        <target>Normando - A sardinel vertical</target>
      </trans-unit>
      <trans-unit id="ACADGen-240">
        <source>ACADGen-240</source>
        <target>Accesorios de albañilería - Juntas de control negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-241">
        <source>ACADGen-241</source>
        <target>Eflorescencia</target>
      </trans-unit>
      <trans-unit id="ACADGen-242">
        <source>ACADGen-242</source>
        <target>Muro de retención - Isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-243">
        <source>ACADGen-243</source>
        <target>Nervado - Apilado</target>
      </trans-unit>
      <trans-unit id="ACADGen-244">
        <source>ACADGen-244</source>
        <target>Marinero - Apilado</target>
      </trans-unit>
      <trans-unit id="ACADGen-245">
        <source>ACADGen-245</source>
        <target>Arenado - Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-246">
        <source>ACADGen-246</source>
        <target>Arenado - Tostado</target>
      </trans-unit>
      <trans-unit id="ACADGen-247">
        <source>ACADGen-247</source>
        <target>Estriado - Isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-248">
        <source>ACADGen-248</source>
        <target>Estriado - Isódomo Aglomerado descubierto</target>
      </trans-unit>
      <trans-unit id="ACADGen-249">
        <source>ACADGen-249</source>
        <target>Mampara - Apilado</target>
      </trans-unit>
      <trans-unit id="ACADGen-250">
        <source>ACADGen-250</source>
        <target>Sombra - Isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-251">
        <source>ACADGen-251</source>
        <target>Amortiguador de sonido - Isódomo - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-251-1-2">
        <source>ACADGen-251-1-2</source>
        <target>Amortiguador de sonido - Isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-252">
        <source>ACADGen-252</source>
        <target>Tipo split - Isódomo - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-252-1-2">
        <source>ACADGen-252-1-2</source>
        <target>Tipo split - Isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-253">
        <source>ACADGen-253</source>
        <target>A soga - Isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-254">
        <source>ACADGen-254</source>
        <target>A soga - Isódomo Aglomerado descubierto</target>
      </trans-unit>
      <trans-unit id="ACADGen-255">
        <source>ACADGen-255</source>
        <target>A soga - Isódomo Vidriado Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-256">
        <source>ACADGen-256</source>
        <target>A soga - Apilado</target>
      </trans-unit>
      <trans-unit id="ACADGen-257">
        <source>ACADGen-257</source>
        <target>A soga - Apilado Vidriado Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-258">
        <source>ACADGen-258</source>
        <target>Bloque de cristal - Cuadrado Apilar</target>
      </trans-unit>
      <trans-unit id="ACADGen-259">
        <source>ACADGen-259</source>
        <target>Sillar - Con patrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-260">
        <source>ACADGen-260</source>
        <target>Sillar - Al azar Capas rotas</target>
      </trans-unit>
      <trans-unit id="ACADGen-261">
        <source>ACADGen-261</source>
        <target>Sillar - Al azar Capas rotas Lechada</target>
      </trans-unit>
      <trans-unit id="ACADGen-262">
        <source>ACADGen-262</source>
        <target>Piedra de campo - Sin hilar Separada</target>
      </trans-unit>
      <trans-unit id="ACADGen-263">
        <source>ACADGen-263</source>
        <target>Piedra de campo - Sin hilar Muy junta</target>
      </trans-unit>
      <trans-unit id="ACADGen-264">
        <source>ACADGen-264</source>
        <target>Piedra de campo - Sin hilar Desgastada</target>
      </trans-unit>
      <trans-unit id="ACADGen-265">
        <source>ACADGen-265</source>
        <target>Granito - Cuadrado Apilado Pulido</target>
      </trans-unit>
      <trans-unit id="ACADGen-266">
        <source>ACADGen-266</source>
        <target>Granito - Cuadrado Apilado Pulido Blanco-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-267">
        <source>ACADGen-267</source>
        <target>Granito - Cuadrado Apilado Pulido Cobre-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-268">
        <source>ACADGen-268</source>
        <target>Granito - Cuadrado Apilado Pulido Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-269">
        <source>ACADGen-269</source>
        <target>Granito - Cuadrado Apilado Pulido Malva-gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-270">
        <source>ACADGen-270</source>
        <target>Granito - Cuadrado Apilado Pulido Rosa-negro-gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-271">
        <source>ACADGen-271</source>
        <target>Caliza - Sillar Tosco</target>
      </trans-unit>
      <trans-unit id="ACADGen-272">
        <source>ACADGen-272</source>
        <target>Caliza - Sin labrar</target>
      </trans-unit>
      <trans-unit id="ACADGen-273">
        <source>ACADGen-273</source>
        <target>Caliza - Junta rústica Rosa</target>
      </trans-unit>
      <trans-unit id="ACADGen-274">
        <source>ACADGen-274</source>
        <target>Caliza - Rústica - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-274-1-2">
        <source>ACADGen-274-1-2</source>
        <target>Caliza - Rústica</target>
      </trans-unit>
      <trans-unit id="ACADGen-275">
        <source>ACADGen-275</source>
        <target>Mármol - Cuadrado Apilado Pulido Blanco-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-276">
        <source>ACADGen-276</source>
        <target>Mármol - Cuadrado Apilado Pulido Blanco-negro Vena ancha</target>
      </trans-unit>
      <trans-unit id="ACADGen-277">
        <source>ACADGen-277</source>
        <target>Mármol - Cuadrado Apilado Pulido Blanco-marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-278">
        <source>ACADGen-278</source>
        <target>Mármol - Cuadrado Apilado Pulido Blanco-marrón-negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-279">
        <source>ACADGen-279</source>
        <target>Mármol - Cuadrado Apilado Pulido Blanco-verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-280">
        <source>ACADGen-280</source>
        <target>Ónice - Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-281">
        <source>ACADGen-281</source>
        <target>Ónice - Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-282">
        <source>ACADGen-282</source>
        <target>Ónice - Rosa</target>
      </trans-unit>
      <trans-unit id="ACADGen-283">
        <source>ACADGen-283</source>
        <target>Pizarra - Cuadrado gris - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-283-1-2">
        <source>ACADGen-283-1-2</source>
        <target>Pizarra - Cuadrado gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-284">
        <source>ACADGen-284</source>
        <target>Pizarra - Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-285">
        <source>ACADGen-285</source>
        <target>Pizarra - Veteada</target>
      </trans-unit>
      <trans-unit id="ACADGen-286">
        <source>ACADGen-286</source>
        <target>Pizarra - Rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-287">
        <source>ACADGen-287</source>
        <target>Saponita - Azul-verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-288">
        <source>ACADGen-288</source>
        <target>Saponita - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-289">
        <source>ACADGen-289</source>
        <target>Travertino - Crema</target>
      </trans-unit>
      <trans-unit id="ACADGen-290">
        <source>ACADGen-290</source>
        <target>Travertino - Marrón oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-291">
        <source>ACADGen-291</source>
        <target>Travertino - Rojo oscuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-292">
        <source>ACADGen-292</source>
        <target>Escaleras - Galvanizado</target>
      </trans-unit>
      <trans-unit id="ACADGen-293">
        <source>ACADGen-293</source>
        <target>Barandas y pasamanos - Pintados Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-294">
        <source>ACADGen-294</source>
        <target>Viguetas de metal - Acero</target>
      </trans-unit>
      <trans-unit id="ACADGen-295">
        <source>ACADGen-295</source>
        <target>Anodizado - Bronce oscuro sutil</target>
      </trans-unit>
      <trans-unit id="ACADGen-296">
        <source>ACADGen-296</source>
        <target>Anodizado - Bronce oscuro satinado sutil</target>
      </trans-unit>
      <trans-unit id="ACADGen-297">
        <source>ACADGen-297</source>
        <target>Cepillado</target>
      </trans-unit>
      <trans-unit id="ACADGen-298">
        <source>ACADGen-298</source>
        <target>Cepillado - Azul-plata</target>
      </trans-unit>
      <trans-unit id="ACADGen-299">
        <source>ACADGen-299</source>
        <target>Cepillado - Al azar</target>
      </trans-unit>
      <trans-unit id="ACADGen-300">
        <source>ACADGen-300</source>
        <target>Latón - Satinado 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-300-1-2">
        <source>ACADGen-300-1-2</source>
        <target>Latón - Satinado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301">
        <source>ACADGen-301</source>
        <target>Bronce - Satinado 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301-1-2">
        <source>ACADGen-301-1-2</source>
        <target>Bronce - Satinado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-302">
        <source>ACADGen-302</source>
        <target>Lámina ajedrezada - 45 grados</target>
      </trans-unit>
      <trans-unit id="ACADGen-303">
        <source>ACADGen-303</source>
        <target>Lámina ajedrezada - Parquet</target>
      </trans-unit>
      <trans-unit id="ACADGen-304">
        <source>ACADGen-304</source>
        <target>Cromo - Satinado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-305">
        <source>ACADGen-305</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="ACADGen-306">
        <source>ACADGen-306</source>
        <target>Galvanizado</target>
      </trans-unit>
      <trans-unit id="ACADGen-307">
        <source>ACADGen-307</source>
        <target>Lámina - Malla</target>
      </trans-unit>
      <trans-unit id="ACADGen-308">
        <source>ACADGen-308</source>
        <target>Lámina - Malla 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-309">
        <source>ACADGen-309</source>
        <target>Lámina - Malla 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-310">
        <source>ACADGen-310</source>
        <target>Lámina - Perforada</target>
      </trans-unit>
      <trans-unit id="ACADGen-311">
        <source>ACADGen-311</source>
        <target>Lámina - Perforada 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-312">
        <source>ACADGen-312</source>
        <target>Lámina - Remachado Plano Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-313">
        <source>ACADGen-313</source>
        <target>Lámina - Remachado 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-314">
        <source>ACADGen-314</source>
        <target>Óxido - Claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-315">
        <source>ACADGen-315</source>
        <target>Óxido - Medio</target>
      </trans-unit>
      <trans-unit id="ACADGen-316">
        <source>ACADGen-316</source>
        <target>Óxido - Grueso</target>
      </trans-unit>
      <trans-unit id="ACADGen-317">
        <source>ACADGen-317</source>
        <target>Acero inoxidable - Brillante</target>
      </trans-unit>
      <trans-unit id="ACADGen-318">
        <source>ACADGen-318</source>
        <target>Acero inoxidable - Satinado - Bruñido claro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-318-1-2">
        <source>ACADGen-318-1-2</source>
        <target>Acero inoxidable - Satinado - Bruñido claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-319">
        <source>ACADGen-319</source>
        <target>Desgastado</target>
      </trans-unit>
      <trans-unit id="ACADGen-320">
        <source>ACADGen-320</source>
        <target>Marcos Acero</target>
      </trans-unit>
      <trans-unit id="ACADGen-321">
        <source>ACADGen-321</source>
        <target>Asfalto 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-321-1-2">
        <source>ACADGen-321-1-2</source>
        <target>Asfalto 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-322">
        <source>ACADGen-322</source>
        <target>Asfalto 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-323">
        <source>ACADGen-323</source>
        <target>Adoquín - Azul-gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-324">
        <source>ACADGen-324</source>
        <target>Adoquín - Vidriado atenuado multicolor</target>
      </trans-unit>
      <trans-unit id="ACADGen-325">
        <source>ACADGen-325</source>
        <target>Adoquín - A espiga</target>
      </trans-unit>
      <trans-unit id="ACADGen-326">
        <source>ACADGen-326</source>
        <target>Pavimentadores - Cuadrado gris-marrón - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-326-1-2">
        <source>ACADGen-326-1-2</source>
        <target>Pavimentadores - Cuadrado gris-marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-327">
        <source>ACADGen-327</source>
        <target>Pavimentadores - Ladrillo isódomo</target>
      </trans-unit>
      <trans-unit id="ACADGen-328">
        <source>ACADGen-328</source>
        <target>Pavimentadores - Octágono-Cuadrado gris-marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-329">
        <source>ACADGen-329</source>
        <target>Pavimentadores - Cuadrado tostado-marrón - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-329-1-2">
        <source>ACADGen-329-1-2</source>
        <target>Pavimentadores - Cuadrado tostado-marrón</target>
      </trans-unit>
      <trans-unit id="ACADGen-330">
        <source>ACADGen-330</source>
        <target>Pavimentadores - Intertrabado</target>
      </trans-unit>
      <trans-unit id="ACADGen-331">
        <source>ACADGen-331</source>
        <target>Pavimentadores - Cuadrado Ladrillo Rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-332">
        <source>ACADGen-332</source>
        <target>Pavimentadores - Terracota - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-332-1-2">
        <source>ACADGen-332-1-2</source>
        <target>Pavimentadores - Terracota</target>
      </trans-unit>
      <trans-unit id="ACADGen-333">
        <source>ACADGen-333</source>
        <target>Piedra de río</target>
      </trans-unit>
      <trans-unit id="ACADGen-334">
        <source>ACADGen-334</source>
        <target>Piedra de río - Mortero</target>
      </trans-unit>
      <trans-unit id="ACADGen-335">
        <source>ACADGen-335</source>
        <target>Mimbre - Tejido Suelto</target>
      </trans-unit>
      <trans-unit id="ACADGen-336">
        <source>ACADGen-336</source>
        <target>Mimbre - Tejido Apretado</target>
      </trans-unit>
      <trans-unit id="ACADGen-337">
        <source>ACADGen-337</source>
        <target>Hierba - Bermuda</target>
      </trans-unit>
      <trans-unit id="ACADGen-338">
        <source>ACADGen-338</source>
        <target>Hierba - Espiguilla</target>
      </trans-unit>
      <trans-unit id="ACADGen-339">
        <source>ACADGen-339</source>
        <target>Hierba - Corta - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-339-1-2">
        <source>ACADGen-339-1-2</source>
        <target>Hierba - Corta</target>
      </trans-unit>
      <trans-unit id="ACADGen-340">
        <source>ACADGen-340</source>
        <target>Hierba - St. Augustine</target>
      </trans-unit>
      <trans-unit id="ACADGen-341">
        <source>ACADGen-341</source>
        <target>Hierba - Espesa</target>
      </trans-unit>
      <trans-unit id="ACADGen-342">
        <source>ACADGen-342</source>
        <target>Grava - Compacta</target>
      </trans-unit>
      <trans-unit id="ACADGen-343">
        <source>ACADGen-343</source>
        <target>Grava - Machacada</target>
      </trans-unit>
      <trans-unit id="ACADGen-344">
        <source>ACADGen-344</source>
        <target>Grava - Suelta 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345">
        <source>ACADGen-345</source>
        <target>Grava - Mixta - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345-1-2">
        <source>ACADGen-345-1-2</source>
        <target>Grava - Mixta</target>
      </trans-unit>
      <trans-unit id="ACADGen-346">
        <source>ACADGen-346</source>
        <target>Arena</target>
      </trans-unit>
      <trans-unit id="ACADGen-347">
        <source>ACADGen-347</source>
        <target>Terreno</target>
      </trans-unit>
      <trans-unit id="ACADGen-348">
        <source>ACADGen-348</source>
        <target>Doble hilera-Enrejado</target>
      </trans-unit>
      <trans-unit id="ACADGen-349">
        <source>ACADGen-349</source>
        <target>Cadena Enlace Vallado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-350">
        <source>ACADGen-350</source>
        <target>Madera Empalizada</target>
      </trans-unit>
      <trans-unit id="ACADGen-351">
        <source>ACADGen-351</source>
        <target>Aislamiento - Rígido</target>
      </trans-unit>
      <trans-unit id="ACADGen-352">
        <source>ACADGen-352</source>
        <target>Teja árabe - Azul - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-352-1-2">
        <source>ACADGen-352-1-2</source>
        <target>Teja árabe - Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-353">
        <source>ACADGen-353</source>
        <target>Teja árabe - Azul 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-353-1-2">
        <source>ACADGen-353-1-2</source>
        <target>Teja árabe - Azul 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-354">
        <source>ACADGen-354</source>
        <target>Azulejo español - Rojo atenuado</target>
      </trans-unit>
      <trans-unit id="ACADGen-355">
        <source>ACADGen-355</source>
        <target>Azulejo español - Rojo - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-355-1-2">
        <source>ACADGen-355-1-2</source>
        <target>Azulejo español - Rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-356">
        <source>ACADGen-356</source>
        <target>Teja árabe - Rojo 2 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-356-1-2">
        <source>ACADGen-356-1-2</source>
        <target>Teja árabe - Rojo 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-357">
        <source>ACADGen-357</source>
        <target>Laterales - Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-358">
        <source>ACADGen-358</source>
        <target>Metal - Con nervadura Cobre - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-358-1-2">
        <source>ACADGen-358-1-2</source>
        <target>Metal - Con nervadura Cobre</target>
      </trans-unit>
      <trans-unit id="ACADGen-359">
        <source>ACADGen-359</source>
        <target>Metal - Junta vertical Pátina cobriza</target>
      </trans-unit>
      <trans-unit id="ACADGen-360">
        <source>ACADGen-360</source>
        <target>Metal - Junta vertical Cobriza 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-361">
        <source>ACADGen-361</source>
        <target>Metal - Cobre</target>
      </trans-unit>
      <trans-unit id="ACADGen-362">
        <source>ACADGen-362</source>
        <target>Metal - Pátina cobriza</target>
      </trans-unit>
      <trans-unit id="ACADGen-363">
        <source>ACADGen-363</source>
        <target>Madera - Listones nuevos</target>
      </trans-unit>
      <trans-unit id="ACADGen-364">
        <source>ACADGen-364</source>
        <target>Madera - Horizontal</target>
      </trans-unit>
      <trans-unit id="ACADGen-365">
        <source>ACADGen-365</source>
        <target>Madera - Horizontal Cedro</target>
      </trans-unit>
      <trans-unit id="ACADGen-366">
        <source>ACADGen-366</source>
        <target>Madera - Horizontal Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-367">
        <source>ACADGen-367</source>
        <target>Madera - Vertical Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-368">
        <source>ACADGen-368</source>
        <target>Tejas planas - Desgastadas</target>
      </trans-unit>
      <trans-unit id="ACADGen-369">
        <source>ACADGen-369</source>
        <target>Tejas planas - Cobertura de asfalto</target>
      </trans-unit>
      <trans-unit id="ACADGen-370">
        <source>ACADGen-370</source>
        <target>Tejas planas - De asfalto 3 pestañas Negro</target>
      </trans-unit>
      <trans-unit id="ACADGen-371">
        <source>ACADGen-371</source>
        <target>Tejas planas - De asfalto 3 pestañas Gris - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-371-1-2">
        <source>ACADGen-371-1-2</source>
        <target>Tejas planas - De asfalto 3 pestañas Gris</target>
      </trans-unit>
      <trans-unit id="ACADGen-372">
        <source>ACADGen-372</source>
        <target>Tejas planas - De asfalto Sombra oscura Beis</target>
      </trans-unit>
      <trans-unit id="ACADGen-373">
        <source>ACADGen-373</source>
        <target>Tejas planas - Regulares 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-374">
        <source>ACADGen-374</source>
        <target>Tejas planas - Regulares 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-375">
        <source>ACADGen-375</source>
        <target>Tejas planas - Regulares 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-376">
        <source>ACADGen-376</source>
        <target>Tejas planas - Semirredondas - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-376-1-2">
        <source>ACADGen-376-1-2</source>
        <target>Tejas planas - Semirredondas</target>
      </trans-unit>
      <trans-unit id="ACADGen-377">
        <source>ACADGen-377</source>
        <target>Tejas planas - Irregulares 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-378">
        <source>ACADGen-378</source>
        <target>Tejas planas - Irregulares 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-379">
        <source>ACADGen-379</source>
        <target>Tejas planas - Irregulares 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-380">
        <source>ACADGen-380</source>
        <target>Laminados - Beis claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-381">
        <source>ACADGen-381</source>
        <target>Laminados - Marrón claro 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-382">
        <source>ACADGen-382</source>
        <target>Tableros</target>
      </trans-unit>
      <trans-unit id="ACADGen-383">
        <source>ACADGen-383</source>
        <target>Cerezo</target>
      </trans-unit>
      <trans-unit id="ACADGen-384">
        <source>ACADGen-384</source>
        <target>Cerezo 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-385">
        <source>ACADGen-385</source>
        <target>Carya</target>
      </trans-unit>
      <trans-unit id="ACADGen-386">
        <source>ACADGen-386</source>
        <target>Caoba</target>
      </trans-unit>
      <trans-unit id="ACADGen-387">
        <source>ACADGen-387</source>
        <target>Arce</target>
      </trans-unit>
      <trans-unit id="ACADGen-388">
        <source>ACADGen-388</source>
        <target>Paneles 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-389">
        <source>ACADGen-389</source>
        <target>Pino</target>
      </trans-unit>
      <trans-unit id="ACADGen-390">
        <source>ACADGen-390</source>
        <target>Álamo</target>
      </trans-unit>
      <trans-unit id="ACADGen-391">
        <source>ACADGen-391</source>
        <target>Abedul rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-392">
        <source>ACADGen-392</source>
        <target>Roble rojo</target>
      </trans-unit>
      <trans-unit id="ACADGen-393">
        <source>ACADGen-393</source>
        <target>Secoya</target>
      </trans-unit>
      <trans-unit id="ACADGen-394">
        <source>ACADGen-394</source>
        <target>Teca 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-395">
        <source>ACADGen-395</source>
        <target>Nogal</target>
      </trans-unit>
      <trans-unit id="ACADGen-396">
        <source>ACADGen-396</source>
        <target>Fresno blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-397">
        <source>ACADGen-397</source>
        <target>Roble blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-398">
        <source>ACADGen-398</source>
        <target>Lacado</target>
      </trans-unit>
      <trans-unit id="ACADGen-399">
        <source>ACADGen-399</source>
        <target>Barniz Shellac</target>
      </trans-unit>
      <trans-unit id="ACADGen-400">
        <source>ACADGen-400</source>
        <target>Bisel</target>
      </trans-unit>
      <trans-unit id="ACADGen-401">
        <source>ACADGen-401</source>
        <target>Cubrejuntas</target>
      </trans-unit>
      <trans-unit id="ACADGen-402">
        <source>ACADGen-402</source>
        <target>Solape</target>
      </trans-unit>
      <trans-unit id="ACADGen-403">
        <source>ACADGen-403</source>
        <target>Media madera</target>
      </trans-unit>
      <trans-unit id="ACADGen-404">
        <source>ACADGen-404</source>
        <target>Caja y espiga</target>
      </trans-unit>
      <trans-unit id="ACADGen-405">
        <source>ACADGen-405</source>
        <target>Uretano 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-406">
        <source>ACADGen-406</source>
        <target>Cera - Negro en madera roja</target>
      </trans-unit>
      <trans-unit id="ACADGen-407">
        <source>ACADGen-407</source>
        <target>Cera - Rojo en madera clara</target>
      </trans-unit>
      <trans-unit id="ACADGen-408">
        <source>ACADGen-408</source>
        <target>Palo fierro</target>
      </trans-unit>
      <trans-unit id="ACADGen-409">
        <source>ACADGen-409</source>
        <target>Roble</target>
      </trans-unit>
      <trans-unit id="ACADGen-410">
        <source>ACADGen-410</source>
        <target>Conglomerado</target>
      </trans-unit>
      <trans-unit id="ACADGen-411">
        <source>ACADGen-411</source>
        <target>PVC - Blanco</target>
      </trans-unit>
      <trans-unit id="ACADGen-412">
        <source>ACADGen-412</source>
        <target>Cartón - Aglomerado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-413">
        <source>ACADGen-413</source>
        <target>Cartón - Ondulado</target>
      </trans-unit>
      <trans-unit id="ACADGen-414">
        <source>ACADGen-414</source>
        <target>Andiroba</target>
      </trans-unit>
      <trans-unit id="ACADGen-415">
        <source>ACADGen-415</source>
        <target>Haya</target>
      </trans-unit>
      <trans-unit id="ACADGen-416">
        <source>ACADGen-416</source>
        <target>Bocote</target>
      </trans-unit>
      <trans-unit id="ACADGen-417">
        <source>ACADGen-417</source>
        <target>Olmo Irregular</target>
      </trans-unit>
      <trans-unit id="ACADGen-418">
        <source>ACADGen-418</source>
        <target>Cocobolo</target>
      </trans-unit>
      <trans-unit id="ACADGen-419">
        <source>ACADGen-419</source>
        <target>Roble inglés</target>
      </trans-unit>
      <trans-unit id="ACADGen-420">
        <source>ACADGen-420</source>
        <target>Gonçalo</target>
      </trans-unit>
      <trans-unit id="ACADGen-421">
        <source>ACADGen-421</source>
        <target>Rosa Mirto</target>
      </trans-unit>
      <trans-unit id="ACADGen-422">
        <source>ACADGen-422</source>
        <target>Abeto</target>
      </trans-unit>
      <trans-unit id="ACADGen-423">
        <source>ACADGen-423</source>
        <target>Conglomerado - Tablero clavijas</target>
      </trans-unit>
      <trans-unit id="ACADGen-424">
        <source>ACADGen-424</source>
        <target>Látex</target>
      </trans-unit>
      <trans-unit id="ACADGen-425">
        <source>ACADGen-425</source>
        <target>Cartón prensado</target>
      </trans-unit>
      <trans-unit id="AO-001">
        <source>AO-001</source>
        <target>Oclusión ambiental baja</target>
      </trans-unit>
      <trans-unit id="AO-002">
        <source>AO-002</source>
        <target>Oclusión ambiental alta</target>
      </trans-unit>
      <trans-unit id="Abstract technical swatch.">
        <source>Abstract technical swatch.</source>
        <target>Muestra técnica abstracta.</target>
      </trans-unit>
      <trans-unit id="Acrylic">
        <source>Acrylic</source>
        <target>Acrílico</target>
      </trans-unit>
      <trans-unit id="Acrylic sheet - PMMA">
        <source>Acrylic sheet - PMMA</source>
        <target>Lámina acrílica - PMMA</target>
      </trans-unit>
      <trans-unit id="Acrylic, Polymethyl Methacrylate">
        <source>Acrylic, Polymethyl Methacrylate</source>
        <target>Acrílico, polimetilmetacrilato</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile Butadiene Polycarbonate">
        <source>Acrylonitrile Butadiene Polycarbonate</source>
        <target>Policarbonato acrilonitrilobutadieno</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile Butadiene Styrene, Molded">
        <source>Acrylonitrile Butadiene Styrene, Molded</source>
        <target>Acrilonitrilobutadienoestireno, moldeado</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile butadiene styrene">
        <source>Acrylonitrile butadiene styrene</source>
        <target>Acrilonitrilobutadienoestireno</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label">
        <source>Additional Color Noise</source>
        <target>Ruido de color adicional</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label:tooltip">
        <source>Enables random color variations.</source>
        <target>Activa las variaciones de color aleatorias.</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label">
        <source>Additional Growth Noise</source>
        <target>Ruido de crecimiento adicional</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label:tooltip">
        <source>Enables fibers random distortion.</source>
        <target>Activa la distorsión aleatoria de las fibras.</target>
      </trans-unit>
      <trans-unit id="Air Barrier">
        <source>Air Barrier</source>
        <target>Barrera de aire</target>
      </trans-unit>
      <trans-unit id="Alloy steel">
        <source>Alloy steel</source>
        <target>Aleación de acero</target>
      </trans-unit>
      <trans-unit id="Altitude">
        <source>Sun Altitude:</source>
        <target>Altitud del sol:</target>
      </trans-unit>
      <trans-unit id="Altitude:uilabel">
        <source>Sun Altitude:</source>
        <target>Altitud del sol:</target>
      </trans-unit>
      <trans-unit id="Aluminum">
        <source>Aluminum</source>
        <target>Aluminio</target>
      </trans-unit>
      <trans-unit id="Aluminum , oxidized finish">
        <source>Aluminum , oxidized finish</source>
        <target>Aluminio, acabado oxidado</target>
      </trans-unit>
      <trans-unit id="Aluminum magnesium silicon alloy, 6061">
        <source>Aluminum magnesium silicon alloy, 6061</source>
        <target>Aleación de aluminio, magnesio y silicio, 6061</target>
      </trans-unit>
      <trans-unit id="Aluminum, magnesium silicon alloy">
        <source>Aluminum, magnesium silicon alloy</source>
        <target>Aluminio, aleación de magnesio y silicio</target>
      </trans-unit>
      <trans-unit id="Ambient Occlusion Scene Effect.">
        <source>Ambient Occlusion Scene Effect.</source>
        <target>Efecto de escena de oclusión ambiental.</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusion">
        <source>AmbientOcclusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localname:Ambient Occlusion">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localtype:Scene Effect">
        <source>Scene Effect</source>
        <target>Efecto de escena</target>
      </trans-unit>
      <trans-unit id="Annealed">
        <source>Annealed</source>
        <target>Recocido</target>
      </trans-unit>
      <trans-unit id="Appearance class for decals.  Based on Generic, but with a simpler UI.">
        <source>Appearance class for decals.  Based on Generic, but with a simpler UI.</source>
        <target>Clase de aspecto para estampados. Basada en Genérico, pero con una interfaz de usuario más sencilla.</target>
      </trans-unit>
      <trans-unit id="Architectural">
        <source>Architectural</source>
        <target>Pies y pulgadas II</target>
      </trans-unit>
      <trans-unit id="Architectural bronze">
        <source>Architectural bronze</source>
        <target>Bronce arquitectónico</target>
      </trans-unit>
      <trans-unit id="AssetLibID:uilabel">
        <source>AssetLibID</source>
        <target>AssetLibID</target>
      </trans-unit>
      <trans-unit id="Austenitic stainless steel">
        <source>Austenitic stainless steel</source>
        <target>Acero inoxidable austenítico</target>
      </trans-unit>
      <trans-unit id="AutoCAD">
        <source>AutoCAD</source>
        <target>AutoCAD</target>
      </trans-unit>
      <trans-unit id="Autodesk branded swatch.">
        <source>Autodesk branded swatch.</source>
        <target>Muestra de marca de Autodesk.</target>
      </trans-unit>
      <trans-unit id="Azimuth">
        <source>Sun Azimuth:</source>
        <target>Acimut del sol:</target>
      </trans-unit>
      <trans-unit id="Azimuth:uilabel">
        <source>Sun Azimuth:</source>
        <target>Acimut del sol:</target>
      </trans-unit>
      <trans-unit id="Bakelite">
        <source>Bakelite</source>
        <target>Bakelite</target>
      </trans-unit>
      <trans-unit id="Basic structural asset.">
        <source>Basic structural asset.</source>
        <target>Activo estructural básico.</target>
      </trans-unit>
      <trans-unit id="Black bricks">
        <source>Black bricks</source>
        <target>Ladrillos negros</target>
      </trans-unit>
      <trans-unit id="Brass, polished">
        <source>Brass, polished</source>
        <target>Latón, pulido</target>
      </trans-unit>
      <trans-unit id="Brick">
        <source>Brick</source>
        <target>Ladrillo</target>
      </trans-unit>
      <trans-unit id="Brown modular bricks">
        <source>Brown modular bricks</source>
        <target>Ladrillos modulares marrón</target>
      </trans-unit>
      <trans-unit id="Bump Map.">
        <source>Bump Map.</source>
        <target>Mapa de relieve.</target>
      </trans-unit>
      <trans-unit id="Bump map used on decal objects.">
        <source>Bump map used on decal objects.</source>
        <target>Mapeado de relieve usado en objetos de estampado.</target>
      </trans-unit>
      <trans-unit id="BumpMap">
        <source>BumpMap</source>
        <target>Mapa de relieve</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localname:Bump Texture">
        <source>Bump Texture</source>
        <target>Textura de relieve</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Burgundy stone floor">
        <source>Burgundy stone floor</source>
        <target>Suelo de piedra Burdeos</target>
      </trans-unit>
      <trans-unit id="C10100">
        <source>C10100</source>
        <target>C10100</target>
      </trans-unit>
      <trans-unit id="CFRP">
        <source>CFRP</source>
        <target>Polímero reforzado con fibra de carbono</target>
      </trans-unit>
      <trans-unit id="Carbon fiber reinforced epoxy">
        <source>Carbon fiber reinforced epoxy</source>
        <target>Epoxi reforzada con fibra de carbono</target>
      </trans-unit>
      <trans-unit id="Carbon steel">
        <source>Carbon steel</source>
        <target>Acero al carbono</target>
      </trans-unit>
      <trans-unit id="Cast">
        <source>Cast</source>
        <target>Fundido</target>
      </trans-unit>
      <trans-unit id="Cast Iron">
        <source>Cast Iron</source>
        <target>Hierro fundido</target>
      </trans-unit>
      <trans-unit id="Cast bronze">
        <source>Cast bronze</source>
        <target>Bronce fundido</target>
      </trans-unit>
      <trans-unit id="Cast copper">
        <source>Cast copper</source>
        <target>Cobre fundido</target>
      </trans-unit>
      <trans-unit id="Cast steel">
        <source>Cast steel</source>
        <target>Acero fundido</target>
      </trans-unit>
      <trans-unit id="Ceramic">
        <source>Ceramic</source>
        <target>Cerámica</target>
      </trans-unit>
      <trans-unit id="Ceramic material.">
        <source>Ceramic material.</source>
        <target>Material cerámico.</target>
      </trans-unit>
      <trans-unit id="Ceramic-001">
        <source>Ceramic-001</source>
        <target>Blanco</target>
      </trans-unit>
      <trans-unit id="Ceramic-002">
        <source>Ceramic-002</source>
        <target>Blanco hielo</target>
      </trans-unit>
      <trans-unit id="Ceramic-003">
        <source>Ceramic-003</source>
        <target>Día soleado</target>
      </trans-unit>
      <trans-unit id="Ceramic-004">
        <source>Ceramic-004</source>
        <target>Gris neutro</target>
      </trans-unit>
      <trans-unit id="Ceramic-005">
        <source>Ceramic-005</source>
        <target>Paja dorada</target>
      </trans-unit>
      <trans-unit id="Ceramic-006">
        <source>Ceramic-006</source>
        <target>Azul costa</target>
      </trans-unit>
      <trans-unit id="Ceramic-007">
        <source>Ceramic-007</source>
        <target>Melocotón</target>
      </trans-unit>
      <trans-unit id="Ceramic-008">
        <source>Ceramic-008</source>
        <target>Topo pajizo</target>
      </trans-unit>
      <trans-unit id="Ceramic-009">
        <source>Ceramic-009</source>
        <target>Azul marino</target>
      </trans-unit>
      <trans-unit id="Ceramic-010">
        <source>Ceramic-010</source>
        <target>Cuadrados 2 pulgadas - Beis</target>
      </trans-unit>
      <trans-unit id="Ceramic-011">
        <source>Ceramic-011</source>
        <target>Cuadrados 6 pulgadas - Beis</target>
      </trans-unit>
      <trans-unit id="Ceramic-012">
        <source>Ceramic-012</source>
        <target>Octágonos 6 pulgadas - Azul-Iceberg</target>
      </trans-unit>
      <trans-unit id="Ceramic-013">
        <source>Ceramic-013</source>
        <target>Cuadrados 3 pulgadas - Blanco</target>
      </trans-unit>
      <trans-unit id="Ceramic-014">
        <source>Ceramic-014</source>
        <target>Octágonos 3 pulgadas - Blanco</target>
      </trans-unit>
      <trans-unit id="Ceramic-015">
        <source>Ceramic-015</source>
        <target>Octágonos 3 pulgadas - Tostado</target>
      </trans-unit>
      <trans-unit id="Ceramic-016">
        <source>Ceramic-016</source>
        <target>Cuadrados 4 pulgadas - Lavanda</target>
      </trans-unit>
      <trans-unit id="Ceramic-017">
        <source>Ceramic-017</source>
        <target>Cuadrados 3 pulgadas - Amarillo claro</target>
      </trans-unit>
      <trans-unit id="Ceramic-018">
        <source>Ceramic-018</source>
        <target>Octágonos 6 pulgadas - Verde suave</target>
      </trans-unit>
      <trans-unit id="Ceramic-019">
        <source>Ceramic-019</source>
        <target>Cuadrados 6 pulgadas - Rosa rústico</target>
      </trans-unit>
      <trans-unit id="Ceramic-020">
        <source>Ceramic-020</source>
        <target>Octágonos 6 pulgadas - Miel claro</target>
      </trans-unit>
      <trans-unit id="Ceramic-021">
        <source>Ceramic-021</source>
        <target>Cuadrados 3 pulgadas - Rosado acogedor</target>
      </trans-unit>
      <trans-unit id="Ceramic-022">
        <source>Ceramic-022</source>
        <target>Octágonos 6 pulgadas - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Ceramic-023">
        <source>Ceramic-023</source>
        <target>Rombos 4 pulgadas - Negro</target>
      </trans-unit>
      <trans-unit id="Ceramic-024">
        <source>Ceramic-024</source>
        <target>Ladrillos 6 pulgadas - Verde lima</target>
      </trans-unit>
      <trans-unit id="Ceramic-025">
        <source>Ceramic-025</source>
        <target>Cuadrados de 4 pulgadas con forma de rombo incrustada - Marrón</target>
      </trans-unit>
      <trans-unit id="Ceramic-026">
        <source>Ceramic-026</source>
        <target>Hexágonos 4 pulgadas - Azul-gris</target>
      </trans-unit>
      <trans-unit id="Ceramic-027">
        <source>Ceramic-027</source>
        <target>Cuadrados y rectángulos 4 pulgadas - Naranja claro</target>
      </trans-unit>
      <trans-unit id="Ceramic-028">
        <source>Ceramic-028</source>
        <target>Cuadrados y rectángulos 4 pulgadas - Rosa pastel</target>
      </trans-unit>
      <trans-unit id="Ceramic-029">
        <source>Ceramic-029</source>
        <target>Triángulos 6 pulgadas - Naranja-amarillo</target>
      </trans-unit>
      <trans-unit id="Ceramic-030">
        <source>Ceramic-030</source>
        <target>Rectángulos de 6x2 pulgadas - Verde terroso</target>
      </trans-unit>
      <trans-unit id="Ceramic-031">
        <source>Ceramic-031</source>
        <target>Octágonos 6 pulgadas - Burdeos</target>
      </trans-unit>
      <trans-unit id="Ceramic-032">
        <source>Ceramic-032</source>
        <target>Cuadrados 1 pulgada - Mosaico azul</target>
      </trans-unit>
      <trans-unit id="Ceramic-033">
        <source>Ceramic-033</source>
        <target>Cuadrados 1 pulgada - Mosaico gris</target>
      </trans-unit>
      <trans-unit id="Ceramic-034">
        <source>Ceramic-034</source>
        <target>Cuadrados 4 pulgadas - Mosaico beis</target>
      </trans-unit>
      <trans-unit id="Ceramic-035">
        <source>Ceramic-035</source>
        <target>Cuadrado 3 pulgadas - Terracota</target>
      </trans-unit>
      <trans-unit id="Ceramic-036">
        <source>Ceramic-036</source>
        <target>Cuadrado de una pulgada y media - Tostado</target>
      </trans-unit>
      <trans-unit id="Ceramic-037">
        <source>Ceramic-037</source>
        <target>Cuadrado de una pulgada y media - Azul pizarra</target>
      </trans-unit>
      <trans-unit id="Ceramic-038">
        <source>Ceramic-038</source>
        <target>Cuadrado de una pulgada y media - Azul medio</target>
      </trans-unit>
      <trans-unit id="Ceramic-039">
        <source>Ceramic-039</source>
        <target>Cuadrado de una pulgada y media - Marrón</target>
      </trans-unit>
      <trans-unit id="Ceramic-040">
        <source>Ceramic-040</source>
        <target>Mosaico circular - Blanco y negro</target>
      </trans-unit>
      <trans-unit id="Ceramic-041">
        <source>Ceramic-041</source>
        <target>Cuadrado de 4 pulgadas con forma de rombo incrustada - Gris-rojo</target>
      </trans-unit>
      <trans-unit id="Ceramic-042">
        <source>Ceramic-042</source>
        <target>Cuadrado 1 pulgada - Marfil</target>
      </trans-unit>
      <trans-unit id="Ceramic-043">
        <source>Ceramic-043</source>
        <target>Cuadrado 2 pulgadas - Salmón</target>
      </trans-unit>
      <trans-unit id="Ceramic/Porcelain">
        <source>Ceramic/Porcelain</source>
        <target>Cerámica/Porcelana</target>
      </trans-unit>
      <trans-unit id="Ceramic/Tile">
        <source>Ceramic/Tile</source>
        <target>Cerámica/Azulejo</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localname:Ceramic">
        <source>Ceramic</source>
        <target>Cerámica</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Checker">
        <source>Checker</source>
        <target>Ajedrezado</target>
      </trans-unit>
      <trans-unit id="Checker map.">
        <source>Checker map.</source>
        <target>Mapeado ajedrezado.</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localname:Checker">
        <source>Checker</source>
        <target>Ajedrezado</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Clouds">
        <source>Clouds</source>
        <target>Nubes</target>
      </trans-unit>
      <trans-unit id="Coarse Ambient Occlusion">
        <source>Coarse Ambient Occlusion</source>
        <target>Oclusión ambiental baja</target>
      </trans-unit>
      <trans-unit id="Color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="Color map.">
        <source>Color map.</source>
        <target>Mapa de colores.</target>
      </trans-unit>
      <trans-unit id="ColorLabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localname:Color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="ColorVariationsLabel">
        <source>Color Variations</source>
        <target>Variaciones de color</target>
      </trans-unit>
      <trans-unit id="Composite">
        <source>Composite</source>
        <target>Compuesto</target>
      </trans-unit>
      <trans-unit id="Concrete">
        <source>Concrete</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="Concrete material.">
        <source>Concrete material.</source>
        <target>Material de hormigón.</target>
      </trans-unit>
      <trans-unit id="Concrete structural asset.">
        <source>Concrete structural asset.</source>
        <target>Activo estructural de hormigón.</target>
      </trans-unit>
      <trans-unit id="Concrete, stone aggregate">
        <source>Concrete, stone aggregate</source>
        <target>Hormigón, piedra descubierta</target>
      </trans-unit>
      <trans-unit id="Concrete-001">
        <source>Concrete-001</source>
        <target>Suelo industrial</target>
      </trans-unit>
      <trans-unit id="Concrete-002">
        <source>Concrete-002</source>
        <target>Con piedra 1</target>
      </trans-unit>
      <trans-unit id="Concrete-003">
        <source>Concrete-003</source>
        <target>Con piedra 2</target>
      </trans-unit>
      <trans-unit id="Concrete-004">
        <source>Concrete-004</source>
        <target>Aglomerado descubierto - Gris cálido</target>
      </trans-unit>
      <trans-unit id="Concrete-005">
        <source>Concrete-005</source>
        <target>No uniforme - Gris cálido</target>
      </trans-unit>
      <trans-unit id="Concrete-006">
        <source>Concrete-006</source>
        <target>Exterior suave - Tostado</target>
      </trans-unit>
      <trans-unit id="Concrete-007">
        <source>Concrete-007</source>
        <target>Suave - Beis</target>
      </trans-unit>
      <trans-unit id="Concrete-008">
        <source>Concrete-008</source>
        <target>Textura de muro - Beis</target>
      </trans-unit>
      <trans-unit id="Concrete-009">
        <source>Concrete-009</source>
        <target>Textura de muro - Salmón</target>
      </trans-unit>
      <trans-unit id="Concrete-010">
        <source>Concrete-010</source>
        <target>Turquesa-amarillo</target>
      </trans-unit>
      <trans-unit id="Concrete-011">
        <source>Concrete-011</source>
        <target>Negro</target>
      </trans-unit>
      <trans-unit id="Concrete-012">
        <source>Concrete-012</source>
        <target>Marrón</target>
      </trans-unit>
      <trans-unit id="Concrete-013">
        <source>Concrete-013</source>
        <target>Rojo quemado</target>
      </trans-unit>
      <trans-unit id="Concrete-014">
        <source>Concrete-014</source>
        <target>Cerúleo</target>
      </trans-unit>
      <trans-unit id="Concrete-015">
        <source>Concrete-015</source>
        <target>Fino - Crema</target>
      </trans-unit>
      <trans-unit id="Concrete-016">
        <source>Concrete-016</source>
        <target>Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Concrete-017">
        <source>Concrete-017</source>
        <target>Gris claro</target>
      </trans-unit>
      <trans-unit id="Concrete-018">
        <source>Concrete-018</source>
        <target>Oliva</target>
      </trans-unit>
      <trans-unit id="Concrete-019">
        <source>Concrete-019</source>
        <target>Blanco</target>
      </trans-unit>
      <trans-unit id="Concrete-020">
        <source>Concrete-020</source>
        <target>Prefabricado suave</target>
      </trans-unit>
      <trans-unit id="Concrete-021">
        <source>Concrete-021</source>
        <target>Agujeros de encofrado</target>
      </trans-unit>
      <trans-unit id="Concrete-022">
        <source>Concrete-022</source>
        <target>Bloques</target>
      </trans-unit>
      <trans-unit id="Concrete-023">
        <source>Concrete-023</source>
        <target>Reflectante no uniforme - Gris</target>
      </trans-unit>
      <trans-unit id="Concrete-024">
        <source>Concrete-024</source>
        <target>Exterior - Blanco</target>
      </trans-unit>
      <trans-unit id="Concrete-025">
        <source>Concrete-025</source>
        <target>Exterior - Beis</target>
      </trans-unit>
      <trans-unit id="Concrete-026">
        <source>Concrete-026</source>
        <target>Exterior Con textura - Tostado</target>
      </trans-unit>
      <trans-unit id="Concrete-027">
        <source>Concrete-027</source>
        <target>Con textura - Beis</target>
      </trans-unit>
      <trans-unit id="Concrete-028">
        <source>Concrete-028</source>
        <target>Áspero - Rosado</target>
      </trans-unit>
      <trans-unit id="Concrete-029">
        <source>Concrete-029</source>
        <target>Áspero - Tostado</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Coarse">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Coarse</source>
        <target>Hormigón.Moldeado in situ.Aglomerado descubierto.Grueso</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Fine">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Fine</source>
        <target>Hormigón.Moldeado in situ.Aglomerado descubierto.Medio</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Medium">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Medium</source>
        <target>Hormigón.Moldeado in situ.Aglomerado descubierto.Medio</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Recessed">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Recessed</source>
        <target>Hormigón.Moldeado in situ.Aglomerado descubierto.Rehundido</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Broom.Grey">
        <source>Concrete.Cast-In-Place.Flat.Broom.Grey</source>
        <target>Hormigón.Moldeado in situ.Plano.Escoba.Gris</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.1">
        <source>Concrete.Cast-In-Place.Flat.Grey.1</source>
        <target>Hormigón.Moldeado in situ.Plano.Gris.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.2">
        <source>Concrete.Cast-In-Place.Flat.Grey.2</source>
        <target>Hormigón.Moldeado in situ.Plano.Pulimentado.Gris.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.3">
        <source>Concrete.Cast-In-Place.Flat.Grey.3</source>
        <target>Hormigón.Moldeado in situ.Plano.Pulimentado.Gris.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.Efflorescence">
        <source>Concrete.Cast-In-Place.Flat.Grey.Efflorescence</source>
        <target>Hormigón.Moldeado in situ.Plano.Gris.Eflorescencia</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Polished.Grey">
        <source>Concrete.Cast-In-Place.Flat.Polished.Grey</source>
        <target>Hormigón.Moldeado in situ.Plano.Pulimentado.Gris</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes">
        <source>Concrete.Cast-In-Place.Formwork.Holes</source>
        <target>Hormigón.Moldeado in situ.Encofrado.Agujeros</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes.Staggered">
        <source>Concrete.Cast-In-Place.Formwork.Holes.Staggered</source>
        <target>Hormigón.Moldeado in situ.Encofrado.Agujeros.Escalonado</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.1">
        <source>Concrete.Cast-In-Place.Panels.Reveal.1</source>
        <target>Hormigón.Moldeado in situ.Paneles.Telar.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.2">
        <source>Concrete.Cast-In-Place.Panels.Reveal.2</source>
        <target>Hormigón.Moldeado in situ.Paneles.Telar.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.3">
        <source>Concrete.Cast-In-Place.Panels.Reveal.3</source>
        <target>Hormigón.Moldeado in situ.Paneles.Telar.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Smooth">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Smooth</source>
        <target>Hormigón.Moldeado in situ.Paneles.Telar.Liso</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Speckled">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Speckled</source>
        <target>Hormigón.Moldeado in situ.Paneles.Telar.Moteado</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Square">
        <source>Concrete.Cast-In-Place.Panels.Square</source>
        <target>Hormigón.Moldeado in situ.Paneles.Cuadrado</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.1">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.1</source>
        <target>Hormigón.Moldeado in situ.Nervado.Vertical.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.2">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.2</source>
        <target>Hormigón.Moldeado in situ.Nervado.Vertical.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.SandBlasted">
        <source>Concrete.Cast-In-Place.SandBlasted</source>
        <target>Hormigón.Moldeado in situ.Arenado</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Boards">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Boards</source>
        <target>Hormigón.Moldeado in situ.Encofrado.Madera.Tablas</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Plywood">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Plywood</source>
        <target>Hormigón.Moldeado in situ.Encofrado.Madera.Contrachapado</target>
      </trans-unit>
      <trans-unit id="Concrete.Concrete Accessories.Control Joints.Black">
        <source>Concrete.Concrete Accessories.Control Joints.Black</source>
        <target>Hormigón.Accesorios hormigón.Juntas de control.Negro</target>
      </trans-unit>
      <trans-unit id="Concrete.Precast Structural Concrete.Smooth">
        <source>Concrete.Precast Structural Concrete.Smooth</source>
        <target>Hormigón.Hormigón estructural prefabricado.Liso</target>
      </trans-unit>
      <trans-unit id="Concrete/Cast-In-Place">
        <source>Concrete/Cast-In-Place</source>
        <target>Hormigón/Moldeado in situ</target>
      </trans-unit>
      <trans-unit id="Concrete/Fiber Reinforced">
        <source>Concrete/Fiber Reinforced</source>
        <target>Hormigón/Reforzado con fibra</target>
      </trans-unit>
      <trans-unit id="Concrete/Standard">
        <source>Concrete/Standard</source>
        <target>Hormigón/Estándar</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Copper alloy">
        <source>Copper alloy</source>
        <target>Cobre aleado</target>
      </trans-unit>
      <trans-unit id="Copper, oxidized finish">
        <source>Copper, oxidized finish</source>
        <target>Cobre, acabado oxidado</target>
      </trans-unit>
      <trans-unit id="Cork">
        <source>Cork</source>
        <target>Corcho</target>
      </trans-unit>
      <trans-unit id="Cream stone">
        <source>Cream stone</source>
        <target>Crema piedra</target>
      </trans-unit>
      <trans-unit id="Cube swatch.">
        <source>Cube swatch.</source>
        <target>Muestra de cubo.</target>
      </trans-unit>
      <trans-unit id="Curtain wall swatch.">
        <source>Curtain wall swatch.</source>
        <target>Muestra de muro cortina.</target>
      </trans-unit>
      <trans-unit id="Cylinder swatch.">
        <source>Cylinder swatch.</source>
        <target>Muestra de cilindro.</target>
      </trans-unit>
      <trans-unit id="DST">
        <source>DST In Use:</source>
        <target>DST en uso:</target>
      </trans-unit>
      <trans-unit id="DST:uilabel">
        <source>DST In Use:</source>
        <target>DST en uso:</target>
      </trans-unit>
      <trans-unit id="Dark blue colour">
        <source>Dark blue colour</source>
        <target>Color azul oscuro</target>
      </trans-unit>
      <trans-unit id="Dark brown rectangular herringbone bricks">
        <source>Dark brown rectangular herringbone bricks</source>
        <target>Ladrillos espigados rectangulares marrón oscuro</target>
      </trans-unit>
      <trans-unit id="Day">
        <source>Day:</source>
        <target>Día:</target>
      </trans-unit>
      <trans-unit id="Day:uilabel">
        <source>Day:</source>
        <target>Día:</target>
      </trans-unit>
      <trans-unit id="Daylight Portal">
        <source>Daylight Portal</source>
        <target>Paso de luz diurna</target>
      </trans-unit>
      <trans-unit id="DaylightPortal">
        <source>DaylightPortal</source>
        <target>Paso de luz diurna</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localname:Sun Light">
        <source>Sun Light</source>
        <target>Luz solar</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localtype:Light">
        <source>Light</source>
        <target>Luz</target>
      </trans-unit>
      <trans-unit id="Decal">
        <source>Decal</source>
        <target>Estampado</target>
      </trans-unit>
      <trans-unit id="Decal material.">
        <source>Decal material.</source>
        <target>Material estampado.</target>
      </trans-unit>
      <trans-unit id="DecalAppearance">
        <source>DecalAppearance</source>
        <target>Aspecto de estampados</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localname:DecalAppearance">
        <source>DecalAppearance</source>
        <target>Aspecto de estampados</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="DecalMap map. Decal Map.">
        <source>DecalMap map. Decal Map.</source>
        <target>Mapa DecalMap. Mapa de estampados.</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localname:Decal">
        <source>Decal</source>
        <target>Estampado</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Decalbumpmap">
        <source>Decalbumpmap</source>
        <target>Decalbumpmap</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localname:Decal Bump Map">
        <source>Decal Bump Map</source>
        <target>Mapa de relieve de estampado</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Decalmap">
        <source>Decalmap</source>
        <target>Mapa de estampados</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localname:Decal Map">
        <source>Decal Map</source>
        <target>Mapa de estampados</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Default">
        <source>Default</source>
        <target>Valor por defecto</target>
      </trans-unit>
      <trans-unit id="Default Concrete f'c=3.5 ksi">
        <source>Default Concrete f'c=3.5 ksi</source>
        <target>Hormigón por defecto F ' c=3.5 kpc</target>
      </trans-unit>
      <trans-unit id="DetailsLabel">
        <source>Details</source>
        <target>Detalles</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Door Hardware.Chrome.Satin">
        <source>Doors - Windows.Door Hardware.Chrome.Satin</source>
        <target>Puertas - Ventanas.Accesorio puerta.Cromo.Satinado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall">
        <source>Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall</source>
        <target>Puertas - ventanas.Muros cortina acristalados.Muro cortina de acero inoxidable</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.2">
        <source>Doors - Windows.Glazing.2</source>
        <target>Puertas - ventanas.Acristalamiento.2</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.3">
        <source>Doors - Windows.Glazing.3</source>
        <target>Puertas - ventanas.Acristalamiento.3</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Automotive">
        <source>Doors - Windows.Glazing.Glass.Automotive</source>
        <target>Puertas - ventanas.Acristalamiento.Cristal.De automóvil</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Clear">
        <source>Doors - Windows.Glazing.Glass.Clear</source>
        <target>Puertas - Ventanas.Acristalamiento.Cristal.Transparente</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Etched">
        <source>Doors - Windows.Glazing.Glass.Etched</source>
        <target>Puertas - ventanas.Acristalamiento.Cristal.Grabado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Frosted">
        <source>Doors - Windows.Glazing.Glass.Frosted</source>
        <target>Puertas - ventanas.Acristalamiento.Cristal.Esmerilado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Mirrored">
        <source>Doors - Windows.Glazing.Glass.Mirrored</source>
        <target>Puertas - Ventanas.Acristalamiento.Cristal.De espejo</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.ReflectiveCoated">
        <source>Doors - Windows.Glazing.Glass.ReflectiveCoated</source>
        <target>Puertas - ventanas.Acristalamiento.Cristal.Con revestimiento reflectante</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Spandrel">
        <source>Doors - Windows.Glazing.Glass.Spandrel</source>
        <target>Puertas - ventanas.Acristalamiento.Cristal.Tímpano</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Wired">
        <source>Doors - Windows.Glazing.Glass.Wired</source>
        <target>Puertas - ventanas.Acristalamiento.Cristal.Acorazado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin</source>
        <target>Puertas - ventanas.Puertas y marcos metálicos.Marco de aluminio.Anodizado.Bronce oscuro.Satinado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White</source>
        <target>Puertas - ventanas.Puertas y marcos metálicos.Ventanas de aluminio.Pintado.Blanco</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White</source>
        <target>Puertas - ventanas.Puertas y marcos metálicos.Puertas de acero.Pintado.Blanco</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel.Galvanized">
        <source>Doors - Windows.Metal Doors - Frames.Steel.Galvanized</source>
        <target>Puertas - ventanas.Puertas y marcos metálicos.Acero.Galvanizado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Wood Doors.Ash">
        <source>Doors - Windows.Wood Doors.Ash</source>
        <target>Puertas - Ventanas.Puertas de madera.Fresno</target>
      </trans-unit>
      <trans-unit id="Drapery swatch.">
        <source>Drapery swatch.</source>
        <target>Muestra de tela.</target>
      </trans-unit>
      <trans-unit id="Ductile Cast Iron">
        <source>Ductile Cast Iron</source>
        <target>Fundición dúctil</target>
      </trans-unit>
      <trans-unit id="Ductile cast iron">
        <source>Ductile cast iron</source>
        <target>Fundición dúctil</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label">
        <source>Earlywood Roughness</source>
        <target>Rugosidad de madera de primavera</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label:tooltip">
        <source>Enables separate roughness for Earlywood.</source>
        <target>Activa la rugosidad independiente para la madera de primavera.</target>
      </trans-unit>
      <trans-unit id="Earlywood_label">
        <source>Earlywood</source>
        <target>Madera de primavera</target>
      </trans-unit>
      <trans-unit id="Earlywood_label:tooltip">
        <source>Enables ring growth Earlywood color variations</source>
        <target>Activa las variaciones de color de madera de primavera de crecimiento del anillo</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel">
        <source>Earlywood</source>
        <target>Madera de primavera</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel:tooltip">
        <source>Earlywood color.</source>
        <target>Color de madera de primavera.</target>
      </trans-unit>
      <trans-unit id="Elastomer">
        <source>Elastomer</source>
        <target>Elastómero</target>
      </trans-unit>
      <trans-unit id="Epoxy Carbon Fiber Composite">
        <source>Epoxy Carbon Fiber Composite</source>
        <target>Compuesto de epoxi con fibra de carbono</target>
      </trans-unit>
      <trans-unit id="ExchangeGUID:uilabel">
        <source>ExchangeGUID</source>
        <target>ExchangeGUID</target>
      </trans-unit>
      <trans-unit id="Fabric">
        <source>Fabric</source>
        <target>Tejido</target>
      </trans-unit>
      <trans-unit id="Fabric-001">
        <source>Fabric-001</source>
        <target>Arpillera 1</target>
      </trans-unit>
      <trans-unit id="Fabric-002">
        <source>Fabric-002</source>
        <target>Caña - Tostado 1</target>
      </trans-unit>
      <trans-unit id="Fabric-003">
        <source>Fabric-003</source>
        <target>Lona - Marrón</target>
      </trans-unit>
      <trans-unit id="Fabric-004">
        <source>Fabric-004</source>
        <target>Lona - Blanco</target>
      </trans-unit>
      <trans-unit id="Fabric-005">
        <source>Fabric-005</source>
        <target>Con pliegue - Negro</target>
      </trans-unit>
      <trans-unit id="Fabric-006">
        <source>Fabric-006</source>
        <target>Marrón oscuro</target>
      </trans-unit>
      <trans-unit id="Fabric-007">
        <source>Fabric-007</source>
        <target>Marrón claro</target>
      </trans-unit>
      <trans-unit id="Fabric-008">
        <source>Fabric-008</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="Fabric-009">
        <source>Fabric-009</source>
        <target>Beis</target>
      </trans-unit>
      <trans-unit id="Fabric-010">
        <source>Fabric-010</source>
        <target>Tweed</target>
      </trans-unit>
      <trans-unit id="Fabric-011">
        <source>Fabric-011</source>
        <target>Malla</target>
      </trans-unit>
      <trans-unit id="Fabric-012">
        <source>Fabric-012</source>
        <target>Tejido escocés - Beis</target>
      </trans-unit>
      <trans-unit id="Fabric-013">
        <source>Fabric-013</source>
        <target>Tejido escocés - Rojo</target>
      </trans-unit>
      <trans-unit id="Fabric-014">
        <source>Fabric-014</source>
        <target>Rayas - Negro-blanco-azul-gris</target>
      </trans-unit>
      <trans-unit id="Fabric-015">
        <source>Fabric-015</source>
        <target>Rayas - Amarillo-gris</target>
      </trans-unit>
      <trans-unit id="Fabric-016">
        <source>Fabric-016</source>
        <target>Rayas - Azul-blanco</target>
      </trans-unit>
      <trans-unit id="Fabric-017">
        <source>Fabric-017</source>
        <target>Rayas - Amarillo-blanco</target>
      </trans-unit>
      <trans-unit id="Fabric-018">
        <source>Fabric-018</source>
        <target>Terciopelo - Negro</target>
      </trans-unit>
      <trans-unit id="Fabric-019">
        <source>Fabric-019</source>
        <target>Terciopelo - Rojo</target>
      </trans-unit>
      <trans-unit id="Fabric-020">
        <source>Fabric-020</source>
        <target>Marrón claro - Cuadrados marrón oscuro</target>
      </trans-unit>
      <trans-unit id="Fabric-021">
        <source>Fabric-021</source>
        <target>Púrpura-gris</target>
      </trans-unit>
      <trans-unit id="Fabric-022">
        <source>Fabric-022</source>
        <target>Rojo</target>
      </trans-unit>
      <trans-unit id="Fabric-023">
        <source>Fabric-023</source>
        <target>Azul-amarillo</target>
      </trans-unit>
      <trans-unit id="Fabric-024">
        <source>Fabric-024</source>
        <target>Trigo</target>
      </trans-unit>
      <trans-unit id="Fabric-025">
        <source>Fabric-025</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="Fabric/Leather">
        <source>Fabric/Leather</source>
        <target>Tejido/Cuero</target>
      </trans-unit>
      <trans-unit id="Fiber Reinforced">
        <source>Fiber Reinforced</source>
        <target>Reforzado con fibra</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label">
        <source>Fiber Highlights</source>
        <target>Resaltes de fibra</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label:tooltip">
        <source>Enables random highlights color variations.</source>
        <target>Activa las variaciones aleatorias de color de resaltes.</target>
      </trans-unit>
      <trans-unit id="Fine Ambient Occlusion">
        <source>Fine Ambient Occlusion</source>
        <target>Oclusión ambiental alta</target>
      </trans-unit>
      <trans-unit id="Fine Gold 99.95%">
        <source>Fine Gold 99.95%</source>
        <target>Oro fino 99,95%</target>
      </trans-unit>
      <trans-unit id="Fine gold">
        <source>Fine gold</source>
        <target>Oro fino</target>
      </trans-unit>
      <trans-unit id="Finish">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White</source>
        <target>Acabados.Techos.Mosaico acústico.Rejilla descubierta.2x2.Fisurado.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White</source>
        <target>Acabados.Techos.Mosaico acústico.Rejilla descubierta.2x2.Guijarro.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White</source>
        <target>Acabados.Techos.Mosaico acústico.Rejilla descubierta.2x4.Fisurado.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White</source>
        <target>Acabados.Techos.Mosaico acústico.Rejilla descubierta.2x4.Guijarro.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White">
        <source>Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White</source>
        <target>Acabados.Techos.Mosaico acústico.Perforado.2x2.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Linear.Silver Grey">
        <source>Finishes.Ceilings.Linear.Silver Grey</source>
        <target>Acabados.Techos.Lineales.Gris plata</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Bamboo">
        <source>Finishes.Flooring.Bamboo</source>
        <target>Acabados.Suelos.Bambú</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.1">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.1</source>
        <target>Acabados.Suelos.Moqueta.Berebere.Motivo.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.2">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.2</source>
        <target>Acabados.Suelos.Moqueta.Berebere.Motivo.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.3">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.3</source>
        <target>Acabados.Suelos.Moqueta.Berebere.Motivo.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Floral">
        <source>Finishes.Flooring.Carpet.Floral</source>
        <target>Acabados.Suelos.Moqueta.Floral</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.1">
        <source>Finishes.Flooring.Carpet.Loop.1</source>
        <target>Acabados.Suelos.Moqueta.Bucle.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.2">
        <source>Finishes.Flooring.Carpet.Loop.2</source>
        <target>Acabados.Suelos.Moqueta.Bucle.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.3">
        <source>Finishes.Flooring.Carpet.Loop.3</source>
        <target>Acabados.Suelos.Moqueta.Bucle.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.4">
        <source>Finishes.Flooring.Carpet.Loop.4</source>
        <target>Acabados.Suelos.Moqueta.Bucle.4</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.5">
        <source>Finishes.Flooring.Carpet.Loop.5</source>
        <target>Acabados.Suelos.Moqueta.Bucle.5</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.6">
        <source>Finishes.Flooring.Carpet.Loop.6</source>
        <target>Acabados.Suelos.Moqueta.Bucle.6</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.7">
        <source>Finishes.Flooring.Carpet.Loop.7</source>
        <target>Acabados.Suelos.Moqueta.Bucle.7</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Black">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Black</source>
        <target>Acabados.Suelos.Moqueta.Punzonado.Negro</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Tan">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Tan</source>
        <target>Acabados.Suelos.Moqueta.Punzonado.Tostado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.White">
        <source>Finishes.Flooring.Carpet.NeedlePunch.White</source>
        <target>Acabados.Suelos.Moqueta.Punzonado.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Foam">
        <source>Finishes.Flooring.Carpet.Pad.Foam</source>
        <target>Acabados.Suelos.Moqueta.Revestimiento.Espuma</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Waffled">
        <source>Finishes.Flooring.Carpet.Pad.Waffled</source>
        <target>Acabados.Suelos.Moqueta.Revestimiento.Paja</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite</source>
        <target>Acabados.Suelos.Moqueta.Saxony.Motivo de flores.Azul-blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored</source>
        <target>Acabados.Suelos.Moqueta.Saxony.Motivo de flores.Coloreado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Herringbone">
        <source>Finishes.Flooring.Carpet.Saxony.Herringbone</source>
        <target>Acabados.Suelos.Moqueta.Saxony.Espigado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Squares">
        <source>Finishes.Flooring.Carpet.Saxony.Squares</source>
        <target>Acabados.Suelos.Moqueta.Saxony.Cuadrados</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.1">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.1</source>
        <target>Acabados.Suelos.Moqueta.Sisal.Motivo.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.2">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.2</source>
        <target>Acabados.Suelos.Moqueta.Sisal.Motivo.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.3">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.3</source>
        <target>Acabados.Suelos.Moqueta.Sisal.Motivo.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Cork">
        <source>Finishes.Flooring.Cork</source>
        <target>Acabados.Suelos.Corcho</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Marble.White">
        <source>Finishes.Flooring.Marble.White</source>
        <target>Acabados.Suelos.Mármol.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Braided">
        <source>Finishes.Flooring.Rug.Braided</source>
        <target>Acabados.Suelos.Alfombra.Trenzada</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Hooked">
        <source>Finishes.Flooring.Rug.Hooked</source>
        <target>Acabados.Suelos.Alfombra.Enganchada</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Knotted">
        <source>Finishes.Flooring.Rug.Knotted</source>
        <target>Acabados.Suelos.Alfombra.Anudada</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Diamond.Red">
        <source>Finishes.Flooring.Tile.Diamond.Red</source>
        <target>Acabados.Suelos.Azulejo.Rombo.Rojo</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue">
        <source>Finishes.Flooring.Tile.Square.Blue</source>
        <target>Acabados.Suelos.Azulejo.Cuadrado.Azul</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue.1">
        <source>Finishes.Flooring.Tile.Square.Blue.1</source>
        <target>Acabados.Suelos.Azulejo.Cuadrado.Azul.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Brown">
        <source>Finishes.Flooring.Tile.Square.Brown</source>
        <target>Acabados.Suelos.Azulejo.Cuadrado.Marrón</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Circular Mosaic">
        <source>Finishes.Flooring.Tile.Square.Circular Mosaic</source>
        <target>Acabados.Suelos.Azulejo.Cuadrado.Mosaico circular</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Grey.Dark">
        <source>Finishes.Flooring.Tile.Square.Grey.Dark</source>
        <target>Acabados.Suelos.Azulejo.Cuadrado.Gris.Oscuro</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Tan">
        <source>Finishes.Flooring.Tile.Square.Tan</source>
        <target>Acabados.Suelos.Azulejo.Cuadrado.Tostado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Terra Cotta">
        <source>Finishes.Flooring.Tile.Square.Terra Cotta</source>
        <target>Acabados.Suelos.Azulejo.Cuadrado.Terracota</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamond. Rosette">
        <source>Finishes.Flooring.VCT.Diamond. Rosette</source>
        <target>Acabados.Suelos.VCT.Rombos.Roseta</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamonds">
        <source>Finishes.Flooring.VCT.Diamonds</source>
        <target>Acabados.Suelos.VCT.Rombos</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots">
        <source>Finishes.Flooring.VCT.Dots</source>
        <target>Acabados.Suelos.VCT.Punteado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots.Grey">
        <source>Finishes.Flooring.VCT.Dots.Grey</source>
        <target>Acabados.Suelos.VCT.Punteado.Gris</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Grid">
        <source>Finishes.Flooring.VCT.Grid</source>
        <target>Acabados.Suelos.VCT.Rejilla</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Mosaic">
        <source>Finishes.Flooring.VCT.Mosaic</source>
        <target>Acabados.Suelos.VCT.Mosaico</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Squares">
        <source>Finishes.Flooring.VCT.Squares</source>
        <target>Acabados.Suelos.VCT.Cuadrados</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Vinyl.Checker.Black-White">
        <source>Finishes.Flooring.Vinyl.Checker.Black-White</source>
        <target>Acabados.Suelos.Vinilo.Ajedrezado.Blanco-negro</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood">
        <source>Finishes.Flooring.Wood.Hardwood</source>
        <target>Acabados.Suelos.Madera.Madera noble</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood.1">
        <source>Finishes.Flooring.Wood.Hardwood.1</source>
        <target>Acabados.Suelos.Madera.Madera noble.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Inlay">
        <source>Finishes.Flooring.Wood.Inlay</source>
        <target>Acabados.Suelos.Madera.Incrustación</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet">
        <source>Finishes.Flooring.Wood.Parquet</source>
        <target>Acabados.Suelos.Madera.Parquet</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet.1">
        <source>Finishes.Flooring.Wood.Parquet.1</source>
        <target>Acabados.Suelos.Madera.Parquet.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank">
        <source>Finishes.Flooring.Wood.Plank</source>
        <target>Acabados.Suelos.Madera.Tablón</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank.Beech">
        <source>Finishes.Flooring.Wood.Plank.Beech</source>
        <target>Acabados.Suelos.Madera.Plancha.Haya</target>
      </trans-unit>
      <trans-unit id="Finishes.Gypsum Board.Painted.White">
        <source>Finishes.Gypsum Board.Painted.White</source>
        <target>Acabados.Tablón de yeso.Pintado.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.CarbonFiber">
        <source>Finishes.Laminate.CarbonFiber</source>
        <target>Acabados.Laminado.Fibra de carbono</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.Plywood">
        <source>Finishes.Laminate.Plywood</source>
        <target>Acabados.Laminado.Contrachapado</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Flagstone.Light Pink">
        <source>Finishes.Masonry Flooring.Flagstone.Light Pink</source>
        <target>Acabados.Suelos de albañilería.Suelo de lajas.Rosa claro.</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown-Black</source>
        <target>Acabados.Suelos de albañilería.Granito.Marrón-negro</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown.Mauve-Black</source>
        <target>Acabados.Suelos de albañilería.Granito.Marrón.Malva-negro</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Grey Speckled">
        <source>Finishes.Masonry Flooring.Granite.Grey Speckled</source>
        <target>Acabados.Suelos de albañilería.Granito.Gris moteado</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black</source>
        <target>Acabados.Suelos de albañilería.Granito.Malva-negro</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black1">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black1</source>
        <target>Acabados.Suelos de albañilería.Granito.Malva-negro1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Multi-colored">
        <source>Finishes.Masonry Flooring.Granite.Multi-colored</source>
        <target>Acabados.Suelos de albañilería.Granito.Multicolor</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble">
        <source>Finishes.Masonry Flooring.Marble</source>
        <target>Acabados.Suelos de albañilería.Mármol</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Beige-Grid">
        <source>Finishes.Masonry Flooring.Marble.Beige-Grid</source>
        <target>Acabados.Suelos de albañilería.Mármol.Beis-rejilla</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Brown">
        <source>Finishes.Masonry Flooring.Marble.Brown</source>
        <target>Acabados.Suelos de albañilería.Mármol.Marrón</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Deep Green">
        <source>Finishes.Masonry Flooring.Marble.Deep Green</source>
        <target>Acabados.Suelos de albañilería.Mármol.Verde oscuro</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green">
        <source>Finishes.Masonry Flooring.Marble.Green</source>
        <target>Acabados.Suelos de albañilería.Mármol.Verde</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green.Offset Squares">
        <source>Finishes.Masonry Flooring.Marble.Green.Offset Squares</source>
        <target>Acabados.Suelos de albañilería.Mármol.Verde.Cuadrados desfasados</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose">
        <source>Finishes.Masonry Flooring.Marble.Rose</source>
        <target>Acabados.Suelos de albañilería.Mármol.Rosa</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose.1">
        <source>Finishes.Masonry Flooring.Marble.Rose.1</source>
        <target>Acabados.Suelos de albañilería.Mármol.Rosa.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate">
        <source>Finishes.Masonry Flooring.Slate</source>
        <target>Acabados.Suelos de albañilería.Pizarra</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.1">
        <source>Finishes.Masonry Flooring.Slate.1</source>
        <target>Acabados.Suelos de albañilería.Pizarra.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.Red">
        <source>Finishes.Masonry Flooring.Slate.Red</source>
        <target>Acabados.Suelos de albañilería.Pizarra.Rojo</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black">
        <source>Finishes.Masonry Flooring.Terrazzo.Black</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Negro</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black-Red">
        <source>Finishes.Masonry Flooring.Terrazzo.Black-Red</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Negro-rojo</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Black.1</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Negro.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Marrón</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown.1</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Marrón.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Green">
        <source>Finishes.Masonry Flooring.Terrazzo.Green</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Verde</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Tostado</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan.1</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Tostado.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White">
        <source>Finishes.Masonry Flooring.Terrazzo.White</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White.1">
        <source>Finishes.Masonry Flooring.Terrazzo.White.1</source>
        <target>Acabados.Suelos de albañilería.Terrazo.Blanco.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Rectangular">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Rectangular</source>
        <target>Acabados.Suelos de albañilería.Travertino.Malva.Rectangular</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Square">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Square</source>
        <target>Acabados.Suelos de albañilería.Travertino.Malva.Cuadrado</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Furring">
        <source>Finishes.Metal Framing Systems.Furring</source>
        <target>Acabados.Sistemas de enmarcado de metal.Enrase</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Stud">
        <source>Finishes.Metal Framing Systems.Stud</source>
        <target>Acabados.Sistemas de enmarcado de metal.Tachuela</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.Black">
        <source>Finishes.Painting.Lacquer.Black</source>
        <target>Acabado.Pintura.Laca.Negro</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.White">
        <source>Finishes.Painting.Lacquer.White</source>
        <target>Acabado.Pintura.Laca.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint">
        <source>Finishes.Painting.Paint</source>
        <target>Acabados.Pintura.Pintura</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black">
        <source>Finishes.Painting.Paint.Black</source>
        <target>Acabados.Pintura.Pintura.Negro</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black.Flaking">
        <source>Finishes.Painting.Paint.Black.Flaking</source>
        <target>Acabado.Pintura.Pintura.Negro.Escamas</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Fireproofing">
        <source>Finishes.Painting.Paint.Fireproofing</source>
        <target>Acabados.Pintura.Pintura.Ignífuga</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White">
        <source>Finishes.Painting.Paint.White</source>
        <target>Acabados.Pintura.Pintura.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White.Flaking">
        <source>Finishes.Painting.Paint.White.Flaking</source>
        <target>Acabado.Pintura.Pintura.Blanco.Escamas</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Varnish">
        <source>Finishes.Painting.Varnish</source>
        <target>Acabados.Pintura.Barniz</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Coarse.White">
        <source>Finishes.Plaster.Stucco.Coarse.White</source>
        <target>Acabados.Enlucido.Estuco.Grueso.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.1">
        <source>Finishes.Plaster.Stucco.Fine.1</source>
        <target>Acabados.Enlucido.Estuco.Fino.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Brown">
        <source>Finishes.Plaster.Stucco.Fine.Brown</source>
        <target>Acabados.Enlucido.Estuco.Fino.Marrón</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Mauve">
        <source>Finishes.Plaster.Stucco.Fine.Mauve</source>
        <target>Acabados.Enlucido.Estuco.Fino.Malva</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.White">
        <source>Finishes.Plaster.Stucco.Fine.White</source>
        <target>Acabados.Enlucido.Estuco.Fino.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Medium.White">
        <source>Finishes.Plaster.Stucco.Medium.White</source>
        <target>Acabados.Enlucido.Estuco.Medio.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Grey">
        <source>Finishes.Plaster.Stucco.Troweled.Grey</source>
        <target>Acabados.Enlucido.Estuco.Con paleta.Gris</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Light Yellow">
        <source>Finishes.Plaster.Stucco.Troweled.Light Yellow</source>
        <target>Acabados.Enlucido.Estuco.Con paleta.Amarillo claro</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.White">
        <source>Finishes.Plaster.Stucco.Troweled.White</source>
        <target>Acabados.Enlucido.Estuco.Con paleta.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Wet-Dash.Grey">
        <source>Finishes.Plaster.Stucco.Wet-Dash.Grey</source>
        <target>Acabados.Enlucido.Estuco.Húmedo-rayas.Gris</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Rough">
        <source>Finishes.Plaster.Venetian.Rough</source>
        <target>Acabados.Enlucido.Estuco veneciano.Crudo</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Smooth">
        <source>Finishes.Plaster.Venetian.Smooth</source>
        <target>Acabados.Enlucido.Veneciano.Suave</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Checker">
        <source>Finishes.Tiling.Ceramic.Checker</source>
        <target>Acabados.Azulejos.Cerámica.Mosaico.Ajedrez</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Blue">
        <source>Finishes.Tiling.Ceramic.Mosaic.Blue</source>
        <target>Acabados.Azulejos.Cerámica.Mosaico.Azul</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green">
        <source>Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green</source>
        <target>Acabados.Azulejos.Cerámica.Mosaico.Floral.Rosa-verde</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Grey">
        <source>Finishes.Tiling.Ceramic.Mosaic.Grey</source>
        <target>Acabados.Azulejos.Cerámica.Mosaico.Gris</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid">
        <source>Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid</source>
        <target>Acabados.Azulejos.Cerámica.Mosaico.Amarillo-rejilla</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Floral.White">
        <source>Finishes.Wall Covering.Floral.White</source>
        <target>Acabados.Revestimiento de muros.Floral.Blanco</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern1">
        <source>Finishes.Wall Covering.Pattern1</source>
        <target>Acabados.Revestimiento de muros.Patrón1</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern2">
        <source>Finishes.Wall Covering.Pattern2</source>
        <target>Acabados.Revestimiento de muros.Patrón2</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern3">
        <source>Finishes.Wall Covering.Pattern3</source>
        <target>Acabados.Revestimiento de muros.Patrón3</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern4">
        <source>Finishes.Wall Covering.Pattern4</source>
        <target>Acabados.Revestimiento de muros.Patrón4</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern5">
        <source>Finishes.Wall Covering.Pattern5</source>
        <target>Acabados.Revestimiento de muros.Patrón5</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Blue-Grey">
        <source>Finishes.Wall Covering.Stripes.Vertical.Blue-Grey</source>
        <target>Acabados.Revestimiento de muros.Rayas.Verticales.Azul-gris</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Multi-colored">
        <source>Finishes.Wall Covering.Stripes.Vertical.Multi-colored</source>
        <target>Acabados.Revestimiento de muros.Rayas.Verticales.Multicolor</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Pink-Beige">
        <source>Finishes.Wall Covering.Stripes.Vertical.Pink-Beige</source>
        <target>Acabados.Revestimiento de muros.Rayas.Verticales.Rosa-beis</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Tan">
        <source>Finishes.Wall Covering.Tan</source>
        <target>Acabados.Revestimiento de muros.Tostado</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Lacquer">
        <source>Finishes.Wax.Lacquer</source>
        <target>Acabados.Cera.Laca</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.SatinWax">
        <source>Finishes.Wax.SatinWax</source>
        <target>Acabados.Cera.Cera satinada</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Shellac">
        <source>Finishes.Wax.Shellac</source>
        <target>Acabados.Cera.Shellac</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Urethane">
        <source>Finishes.Wax.Urethane</source>
        <target>Acabados.Cera.Uretano</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Varnish">
        <source>Finishes.Wax.Varnish</source>
        <target>Acabados.Cera.Barniz</target>
      </trans-unit>
      <trans-unit id="Flooring/Carpet">
        <source>Flooring/Carpet</source>
        <target>Suelo/Moqueta</target>
      </trans-unit>
      <trans-unit id="Flooring/Stone">
        <source>Flooring/Stone</source>
        <target>Suelo/Piedra</target>
      </trans-unit>
      <trans-unit id="Flooring/Tile">
        <source>Flooring/Tile</source>
        <target>Suelo/Azulejo</target>
      </trans-unit>
      <trans-unit id="Flooring/Vinyl">
        <source>Flooring/Vinyl</source>
        <target>Suelo/Vinilo</target>
      </trans-unit>
      <trans-unit id="Flooring/Wood">
        <source>Flooring/Wood</source>
        <target>Suelo/Madera</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Bandage">
        <source>Furnishings.Fabrics.Bandage</source>
        <target>Accesorios.Tejidos.Venda</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Burlap">
        <source>Furnishings.Fabrics.Burlap</source>
        <target>Accesorios.Tejidos.Arpillera</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Caning.Tan">
        <source>Furnishings.Fabrics.Caning.Tan</source>
        <target>Accesorios.Tejidos.Caña.Tostado</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Canvas.White">
        <source>Furnishings.Fabrics.Canvas.White</source>
        <target>Accesorios.Tejidos.Lona.Blanco</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Lace">
        <source>Furnishings.Fabrics.Lace</source>
        <target>Accesorios.Tejidos.Encaje</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black">
        <source>Furnishings.Fabrics.Leather.Black</source>
        <target>Accesorios.Tejidos.Cuero.Negro</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black.1">
        <source>Furnishings.Fabrics.Leather.Black.1</source>
        <target>Accesorios.Tejidos.Cuero.Negro.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Brown">
        <source>Furnishings.Fabrics.Leather.Brown</source>
        <target>Accesorios.Tejidos.Cuero.Marrón</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Light Brown">
        <source>Furnishings.Fabrics.Leather.Pebble.Light Brown</source>
        <target>Accesorios.Tejidos.Cuero.Guijarro.Marrón claro</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Mauve">
        <source>Furnishings.Fabrics.Leather.Pebble.Mauve</source>
        <target>Accesorios.Tejidos.Cuero.Guijarro.Malva</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Tan">
        <source>Furnishings.Fabrics.Leather.Tan</source>
        <target>Accesorios.Tejidos.Cuero.Tostado</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Beige">
        <source>Furnishings.Fabrics.Linen.Beige</source>
        <target>Accesorios.Tejidos.Lino.Beis</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Tweed">
        <source>Furnishings.Fabrics.Linen.Tweed</source>
        <target>Accesorios.Tejidos.Lino.Tweed</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.White">
        <source>Furnishings.Fabrics.Linen.White</source>
        <target>Accesorios.Tejidos.Lino.Blanco</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Mesh">
        <source>Furnishings.Fabrics.Mesh</source>
        <target>Accesorios.Tejidos.Malla</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Netting">
        <source>Furnishings.Fabrics.Netting</source>
        <target>Acabados.Tejidos.Punto</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.1">
        <source>Furnishings.Fabrics.Plaid.1</source>
        <target>Accesorios.Tejidos.Escocés.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.3">
        <source>Furnishings.Fabrics.Plaid.3</source>
        <target>Accesorios.Tejidos.Escocés.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.4">
        <source>Furnishings.Fabrics.Plaid.4</source>
        <target>Accesorios.Tejidos.Escocés.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.1">
        <source>Furnishings.Fabrics.Stripes.1</source>
        <target>Accesorios.Tejidos.Rayas.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.2">
        <source>Furnishings.Fabrics.Stripes.2</source>
        <target>Accesorios.Tejidos.Rayas.2</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.3">
        <source>Furnishings.Fabrics.Stripes.3</source>
        <target>Accesorios.Tejidos.Rayas.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.4">
        <source>Furnishings.Fabrics.Stripes.4</source>
        <target>Accesorios.Tejidos.Rayas.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.5">
        <source>Furnishings.Fabrics.Stripes.5</source>
        <target>Accesorios.Tejidos.Rayas.5</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.6">
        <source>Furnishings.Fabrics.Stripes.6</source>
        <target>Accesorios.Tejidos.Rayas.6</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.7">
        <source>Furnishings.Fabrics.Stripes.7</source>
        <target>Accesorios.Tejidos.Rayas.7</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Black">
        <source>Furnishings.Fabrics.Velvet.Black</source>
        <target>Accesorios.Tejidos.Terciopelo.Negro</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Red">
        <source>Furnishings.Fabrics.Velvet.Red</source>
        <target>Accesorios.Tejidos.Terciopelo.Rojo</target>
      </trans-unit>
      <trans-unit id="GFRC">
        <source>GFRC</source>
        <target>Hormigón reforzado con fibra de vidrio</target>
      </trans-unit>
      <trans-unit id="Galvanized steel">
        <source>Galvanized steel</source>
        <target>Acero galvanizado</target>
      </trans-unit>
      <trans-unit id="Gas structural asset.">
        <source>Gas structural asset.</source>
        <target>Activo estructural de gas.</target>
      </trans-unit>
      <trans-unit id="Gas thermal asset.">
        <source>Gas thermal asset.</source>
        <target>Activo térmico de gas.</target>
      </trans-unit>
      <trans-unit id="Generic">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="Generic Photometric light.">
        <source>Generic Photometric light.</source>
        <target>Luz fotométrica genérica.</target>
      </trans-unit>
      <trans-unit id="Generic material.">
        <source>Generic material.</source>
        <target>Material genérico.</target>
      </trans-unit>
      <trans-unit id="Generic structural asset.">
        <source>Generic structural asset.</source>
        <target>Activo estructural genérico.</target>
      </trans-unit>
      <trans-unit id="Generic-001">
        <source>Generic-001</source>
        <target>Luminoso - Translúcido Blanco</target>
      </trans-unit>
      <trans-unit id="Generic-002">
        <source>Generic-002</source>
        <target>Diodo - Rojo encendido</target>
      </trans-unit>
      <trans-unit id="Generic-003">
        <source>Generic-003</source>
        <target>Diodo - Rojo apagado</target>
      </trans-unit>
      <trans-unit id="Generic-004">
        <source>Generic-004</source>
        <target>Diodo - Verde encendido</target>
      </trans-unit>
      <trans-unit id="Generic-005">
        <source>Generic-005</source>
        <target>Diodo - Verde apagado</target>
      </trans-unit>
      <trans-unit id="Generic-006">
        <source>Generic-006</source>
        <target>Diodo - Amarillo encendido</target>
      </trans-unit>
      <trans-unit id="Generic-007">
        <source>Generic-007</source>
        <target>Diodo - Amarillo apagado</target>
      </trans-unit>
      <trans-unit id="Generic-008">
        <source>Generic-008</source>
        <target>Luminoso - Crema</target>
      </trans-unit>
      <trans-unit id="Generic-009">
        <source>Generic-009</source>
        <target>Pelo bajo - Gris</target>
      </trans-unit>
      <trans-unit id="Generic-010">
        <source>Generic-010</source>
        <target>Pelo bajo - Pajiza</target>
      </trans-unit>
      <trans-unit id="Generic-011">
        <source>Generic-011</source>
        <target>Losa acústica - 2x4 Blanco Fisurado</target>
      </trans-unit>
      <trans-unit id="Generic-012">
        <source>Generic-012</source>
        <target>Losa acústica - 2x4 Blanco con guijarros</target>
      </trans-unit>
      <trans-unit id="Generic-013">
        <source>Generic-013</source>
        <target>Losa acústica - 2x2 Blanco con guijarros</target>
      </trans-unit>
      <trans-unit id="Generic-014">
        <source>Generic-014</source>
        <target>Horizontal 4 pulgadas - Blanco</target>
      </trans-unit>
      <trans-unit id="Generic-015">
        <source>Generic-015</source>
        <target>Teja plana - Composición Gris</target>
      </trans-unit>
      <trans-unit id="Generic-016">
        <source>Generic-016</source>
        <target>Teja plana - Medio redonda Gris</target>
      </trans-unit>
      <trans-unit id="Generic-017">
        <source>Generic-017</source>
        <target>Teja plana - Áspera Gris</target>
      </trans-unit>
      <trans-unit id="Generic-018">
        <source>Generic-018</source>
        <target>Azulejo español</target>
      </trans-unit>
      <trans-unit id="Generic-019">
        <source>Generic-019</source>
        <target>Aglomerado - Alto</target>
      </trans-unit>
      <trans-unit id="Generic-020">
        <source>Generic-020</source>
        <target>Tierra - Marrón oscuro</target>
      </trans-unit>
      <trans-unit id="Generic-021">
        <source>Generic-021</source>
        <target>Hierba - Centeno oscuro</target>
      </trans-unit>
      <trans-unit id="Generic-022">
        <source>Generic-022</source>
        <target>Paja - Natural medio</target>
      </trans-unit>
      <trans-unit id="Generic-023">
        <source>Generic-023</source>
        <target>Seto</target>
      </trans-unit>
      <trans-unit id="Generic-024">
        <source>Generic-024</source>
        <target>Laminado - Normal</target>
      </trans-unit>
      <trans-unit id="Generic-025">
        <source>Generic-025</source>
        <target>Bombilla - Encendida</target>
      </trans-unit>
      <trans-unit id="Generic-026">
        <source>Generic-026</source>
        <target>Bombilla - Apagada</target>
      </trans-unit>
      <trans-unit id="Generic-027">
        <source>Generic-027</source>
        <target>Claro - Ligero</target>
      </trans-unit>
      <trans-unit id="Generic-028">
        <source>Generic-028</source>
        <target>Luminoso - Translúcido Azul</target>
      </trans-unit>
      <trans-unit id="Generic-029">
        <source>Generic-029</source>
        <target>Luminoso - Translúcido Naranja</target>
      </trans-unit>
      <trans-unit id="Generic-030">
        <source>Generic-030</source>
        <target>Pelo bajo - Beis</target>
      </trans-unit>
      <trans-unit id="Generic-031">
        <source>Generic-031</source>
        <target>Pelo bajo - Azul marino</target>
      </trans-unit>
      <trans-unit id="Generic-032">
        <source>Generic-032</source>
        <target>Pelo bajo - Oro</target>
      </trans-unit>
      <trans-unit id="Generic-033">
        <source>Generic-033</source>
        <target>Horizontal 6 pulgadas - Beis</target>
      </trans-unit>
      <trans-unit id="Generic-034">
        <source>Generic-034</source>
        <target>Horizontal 4 pulgadas - Gris</target>
      </trans-unit>
      <trans-unit id="Generic-035">
        <source>Generic-035</source>
        <target>Horizontal 6 pulgadas - Gris</target>
      </trans-unit>
      <trans-unit id="Generic-036">
        <source>Generic-036</source>
        <target>Horizontal 8 pulgadas - Gris</target>
      </trans-unit>
      <trans-unit id="Generic-037">
        <source>Generic-037</source>
        <target>Vertical 6 pulgadas - Blanco</target>
      </trans-unit>
      <trans-unit id="Generic-038">
        <source>Generic-038</source>
        <target>Pelo medio - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Generic-039">
        <source>Generic-039</source>
        <target>Azulejo español - Marrón</target>
      </trans-unit>
      <trans-unit id="Generic-040">
        <source>Generic-040</source>
        <target>Azulejo español - Rojo 3</target>
      </trans-unit>
      <trans-unit id="Generic-041">
        <source>Generic-041</source>
        <target>Nieve</target>
      </trans-unit>
      <trans-unit id="Generic-042">
        <source>Generic-042</source>
        <target>Teja plana - Medio redonda Marrón claro</target>
      </trans-unit>
      <trans-unit id="Generic-043">
        <source>Generic-043</source>
        <target>Tapiz - Rayas salpicadura</target>
      </trans-unit>
      <trans-unit id="Generic-044">
        <source>Generic-044</source>
        <target>Guijarros - Marrón</target>
      </trans-unit>
      <trans-unit id="Generic-045">
        <source>Generic-045</source>
        <target>Tapiz - Floral amarillo</target>
      </trans-unit>
      <trans-unit id="Generic-046">
        <source>Generic-046</source>
        <target>Tapiz - Floral azul</target>
      </trans-unit>
      <trans-unit id="Generic-047">
        <source>Generic-047</source>
        <target>Tapiz - Rosas</target>
      </trans-unit>
      <trans-unit id="Generic-048">
        <source>Generic-048</source>
        <target>Tapiz - Victoriano</target>
      </trans-unit>
      <trans-unit id="Generic-049">
        <source>Generic-049</source>
        <target>Tapiz - Geométrico</target>
      </trans-unit>
      <trans-unit id="Generic-050">
        <source>Generic-050</source>
        <target>Mezclilla - Azul</target>
      </trans-unit>
      <trans-unit id="Generic-051">
        <source>Generic-051</source>
        <target>Losa acústica - 2x2 Gris fisurado</target>
      </trans-unit>
      <trans-unit id="Generic-052">
        <source>Generic-052</source>
        <target>Tabla de ripia - Desgastada</target>
      </trans-unit>
      <trans-unit id="Generic-053">
        <source>Generic-053</source>
        <target>Teja plana - Composición Marrón</target>
      </trans-unit>
      <trans-unit id="Generic-054">
        <source>Generic-054</source>
        <target>Teja plana - Composición Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Generic-055">
        <source>Generic-055</source>
        <target>Teja plana - Composición Rosado</target>
      </trans-unit>
      <trans-unit id="Generic-056">
        <source>Generic-056</source>
        <target>Tabla de ripia - División a mano</target>
      </trans-unit>
      <trans-unit id="Generic-057">
        <source>Generic-057</source>
        <target>Asfalto - Húmedo</target>
      </trans-unit>
      <trans-unit id="Generic-058">
        <source>Generic-058</source>
        <target>Asfalto 3</target>
      </trans-unit>
      <trans-unit id="Generic-059">
        <source>Generic-059</source>
        <target>Hierba - Bermuda oscuro</target>
      </trans-unit>
      <trans-unit id="Generic-060">
        <source>Generic-060</source>
        <target>Hierba - Centeno claro</target>
      </trans-unit>
      <trans-unit id="Generic-061">
        <source>Generic-061</source>
        <target>Rombo - Roseta</target>
      </trans-unit>
      <trans-unit id="Generic-062">
        <source>Generic-062</source>
        <target>Hierro negro</target>
      </trans-unit>
      <trans-unit id="Generic-063">
        <source>Generic-063</source>
        <target>Bloque de cristal</target>
      </trans-unit>
      <trans-unit id="Generic-064">
        <source>Generic-064</source>
        <target>Cartón - Aglomerado</target>
      </trans-unit>
      <trans-unit id="Generic/Ceramic">
        <source>Generic/Ceramic</source>
        <target>Genérico/Cerámica</target>
      </trans-unit>
      <trans-unit id="Generic/Glass">
        <source>Generic/Glass</source>
        <target>Genérico/Cristal</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLight">
        <source>GenericPhotometricLight</source>
        <target>Luz fotométrica genérica</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localname:Light">
        <source>Light</source>
        <target>Luz</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localtype:Light">
        <source>Light</source>
        <target>Luz</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localname:Generic">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Glass">
        <source>Glass</source>
        <target>Vidrio</target>
      </trans-unit>
      <trans-unit id="Glass Fiber Reinforced Concrete, 5% fibers">
        <source>Glass Fiber Reinforced Concrete, 5% fibers</source>
        <target>Hormigón reforzado con fibra de vidrio, 5% fibras</target>
      </trans-unit>
      <trans-unit id="Glass fiber reinforced concrete">
        <source>Glass fiber reinforced concrete</source>
        <target>Hormigón reforzado con fibra de vidrio</target>
      </trans-unit>
      <trans-unit id="Glass-001">
        <source>Glass-001</source>
        <target>Claro - Verde</target>
      </trans-unit>
      <trans-unit id="Glass-002">
        <source>Glass-002</source>
        <target>Ahumado - Gris</target>
      </trans-unit>
      <trans-unit id="Glass-003">
        <source>Glass-003</source>
        <target>De color - Azul</target>
      </trans-unit>
      <trans-unit id="Glass-004">
        <source>Glass-004</source>
        <target>De color - Azul-verde</target>
      </trans-unit>
      <trans-unit id="Glass-005">
        <source>Glass-005</source>
        <target>Ahumado - Bronce</target>
      </trans-unit>
      <trans-unit id="Glass-006">
        <source>Glass-006</source>
        <target>Claro - Ámbar</target>
      </trans-unit>
      <trans-unit id="Glass-007">
        <source>Glass-007</source>
        <target>Ahumado - Negro</target>
      </trans-unit>
      <trans-unit id="Glass-008">
        <source>Glass-008</source>
        <target>Claro</target>
      </trans-unit>
      <trans-unit id="Glass-009">
        <source>Glass-009</source>
        <target>Esmerilado - Blanco</target>
      </trans-unit>
      <trans-unit id="Glass-010">
        <source>Glass-010</source>
        <target>Claro - Blanco</target>
      </trans-unit>
      <trans-unit id="Glass-011">
        <source>Glass-011</source>
        <target>Rizado - Blanco</target>
      </trans-unit>
      <trans-unit id="Glass-012">
        <source>Glass-012</source>
        <target>Semitransparente - Blanco</target>
      </trans-unit>
      <trans-unit id="Glass-013">
        <source>Glass-013</source>
        <target>Esmerilado - Claro</target>
      </trans-unit>
      <trans-unit id="Glass-014">
        <source>Glass-014</source>
        <target>Esmerilado - Azul oscuro</target>
      </trans-unit>
      <trans-unit id="Glass-015">
        <source>Glass-015</source>
        <target>Esmerilado - Azul claro</target>
      </trans-unit>
      <trans-unit id="Glass-016">
        <source>Glass-016</source>
        <target>Rizado - Azul medio</target>
      </trans-unit>
      <trans-unit id="Glass-017">
        <source>Glass-017</source>
        <target>Esmerilado - Gris</target>
      </trans-unit>
      <trans-unit id="Glass-018">
        <source>Glass-018</source>
        <target>Rizado - Verde claro</target>
      </trans-unit>
      <trans-unit id="Glass-019">
        <source>Glass-019</source>
        <target>Esmerilado - Rojo oscuro</target>
      </trans-unit>
      <trans-unit id="Glass-020">
        <source>Glass-020</source>
        <target>Esmerilado - Azul</target>
      </trans-unit>
      <trans-unit id="Glass-021">
        <source>Glass-021</source>
        <target>Rizado - Azul claro</target>
      </trans-unit>
      <trans-unit id="Glass-022">
        <source>Glass-022</source>
        <target>Esmerilado - Bronce oscuro</target>
      </trans-unit>
      <trans-unit id="Glass-023">
        <source>Glass-023</source>
        <target>Esmerilado - Bronce claro</target>
      </trans-unit>
      <trans-unit id="Glass/Glazing">
        <source>Glass/Glazing</source>
        <target>Cristal/Cristalera</target>
      </trans-unit>
      <trans-unit id="Glazing">
        <source>Glazing</source>
        <target>Cristalera</target>
      </trans-unit>
      <trans-unit id="Glazing material.">
        <source>Glazing material.</source>
        <target>Material de cristalera.</target>
      </trans-unit>
      <trans-unit id="Glazing-001">
        <source>Glazing-001</source>
        <target>Azul oscuro reflectante</target>
      </trans-unit>
      <trans-unit id="Glazing-002">
        <source>Glazing-002</source>
        <target>Azul oscuro</target>
      </trans-unit>
      <trans-unit id="Glazing-003">
        <source>Glazing-003</source>
        <target>Azul claro reflectante</target>
      </trans-unit>
      <trans-unit id="Glazing-004">
        <source>Glazing-004</source>
        <target>Bronce oscuro reflectante</target>
      </trans-unit>
      <trans-unit id="Glazing-005">
        <source>Glazing-005</source>
        <target>Bronce claro reflectante</target>
      </trans-unit>
      <trans-unit id="Glazing-006">
        <source>Glazing-006</source>
        <target>Bronce claro</target>
      </trans-unit>
      <trans-unit id="Glazing-007">
        <source>Glazing-007</source>
        <target>Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Glazing-008">
        <source>Glazing-008</source>
        <target>Rojo oscuro</target>
      </trans-unit>
      <trans-unit id="Glazing-009">
        <source>Glazing-009</source>
        <target>Verde azul</target>
      </trans-unit>
      <trans-unit id="Glazing-010">
        <source>Glazing-010</source>
        <target>Oro</target>
      </trans-unit>
      <trans-unit id="Glazing-011">
        <source>Glazing-011</source>
        <target>Claro reflectante</target>
      </trans-unit>
      <trans-unit id="Glazing-012">
        <source>Glazing-012</source>
        <target>Claro</target>
      </trans-unit>
      <trans-unit id="Glazing-013">
        <source>Glazing-013</source>
        <target>Rojo claro</target>
      </trans-unit>
      <trans-unit id="Glazing-014">
        <source>Glazing-014</source>
        <target>Azul - Cristalera</target>
      </trans-unit>
      <trans-unit id="Glazing-015">
        <source>Glazing-015</source>
        <target>Azul reflectante</target>
      </trans-unit>
      <trans-unit id="Glazing-016">
        <source>Glazing-016</source>
        <target>Bronce oscuro</target>
      </trans-unit>
      <trans-unit id="Glazing-017">
        <source>Glazing-017</source>
        <target>Gris claro reflectante</target>
      </trans-unit>
      <trans-unit id="Glazing-018">
        <source>Glazing-018</source>
        <target>Gris claro</target>
      </trans-unit>
      <trans-unit id="Glazing-019">
        <source>Glazing-019</source>
        <target>Verde oscuro reflectante</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localname:Glazing">
        <source>Glazing</source>
        <target>Cristalera</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Gradient">
        <source>Gradient</source>
        <target>Degradado</target>
      </trans-unit>
      <trans-unit id="Gradient map.">
        <source>Gradient map.</source>
        <target>Mapeado de degradado</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localname:Gradient">
        <source>Gradient</source>
        <target>Degradado</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Graphics">
        <source>Graphics</source>
        <target>Gráficos</target>
      </trans-unit>
      <trans-unit id="GraphicsSchema_localname:Graphics">
        <source>Graphics</source>
        <target>Gráficos</target>
      </trans-unit>
      <trans-unit id="GraphicsSchema_localtype:Graphics">
        <source>Graphics</source>
        <target>Gráficos</target>
      </trans-unit>
      <trans-unit id="Gray bricks">
        <source>Gray bricks</source>
        <target>Ladrillos grises</target>
      </trans-unit>
      <trans-unit id="Gray marble stone floor">
        <source>Gray marble stone floor</source>
        <target>Suelo de piedra de mármol gris</target>
      </trans-unit>
      <trans-unit id="Gray modular bricks">
        <source>Gray modular bricks</source>
        <target>Ladrillos modulares grises</target>
      </trans-unit>
      <trans-unit id="Grey cast iron">
        <source>Grey cast iron</source>
        <target>Hierro fundido gris</target>
      </trans-unit>
      <trans-unit id="GrowthLabel">
        <source>Growth</source>
        <target>Crecimiento</target>
      </trans-unit>
      <trans-unit id="GrowthVariationsLabel">
        <source>Growth Variations</source>
        <target>Variaciones de crecimiento</target>
      </trans-unit>
      <trans-unit id="HDPE">
        <source>HDPE</source>
        <target>HDPE</target>
      </trans-unit>
      <trans-unit id="HI-PS">
        <source>HI-PS</source>
        <target>HI-PS</target>
      </trans-unit>
      <trans-unit id="HIPS">
        <source>HIPS</source>
        <target>HIPS</target>
      </trans-unit>
      <trans-unit id="Hardwood">
        <source>Hardwood</source>
        <target>Madera noble</target>
      </trans-unit>
      <trans-unit id="Hardwood material.">
        <source>Hardwood material.</source>
        <target>Material de madera noble.</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Madera</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Has a beige tint">
        <source>Has a beige tint</source>
        <target>Tiene un color beige</target>
      </trans-unit>
      <trans-unit id="Has a blue tint">
        <source>Has a blue tint</source>
        <target>Tiene un color azul</target>
      </trans-unit>
      <trans-unit id="Has a medium beige tint">
        <source>Has a medium beige tint</source>
        <target>Tiene un color beige medio</target>
      </trans-unit>
      <trans-unit id="Has a slight blue tint">
        <source>Has a slight blue tint</source>
        <target>Tiene un ligero color azul</target>
      </trans-unit>
      <trans-unit id="Hemispherical Map.">
        <source>Hemispherical Map.</source>
        <target>Mapeado hemisférico.</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localname:Hemispherical Map">
        <source>Hemispherical Map</source>
        <target>Mapeado hemisférico</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="High density polyethylene">
        <source>High density polyethylene</source>
        <target>Polietileno de alta densidad</target>
      </trans-unit>
      <trans-unit id="High impact polystyrene">
        <source>High impact polystyrene</source>
        <target>Poliestireno de alto impacto</target>
      </trans-unit>
      <trans-unit id="High strength low alloy steel">
        <source>High strength low alloy steel</source>
        <target>Acero de aleación baja y alta resistencia</target>
      </trans-unit>
      <trans-unit id="Hill swatch.">
        <source>Hill swatch.</source>
        <target>Muestra de colina.</target>
      </trans-unit>
      <trans-unit id="Illuminated display color">
        <source>Illuminated display color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="ImageSwitch:uilabel">
        <source>Image Switch:</source>
        <target>Interruptor de imagen:</target>
      </trans-unit>
      <trans-unit id="Images courtesy of Precast/Prestressed Concrete Institute (PCI).">
        <source>Images courtesy of Precast/Prestressed Concrete Institute (PCI).</source>
        <target>Imágenes gentileza de Precast/Prestressed Concrete Institute (PCI).</target>
      </trans-unit>
      <trans-unit id="InvCer-001">
        <source>InvCer-001</source>
        <target>Cuadrado 4 pulgadas - Azul claro</target>
      </trans-unit>
      <trans-unit id="InvGen-001">
        <source>InvGen-001</source>
        <target>Claro - Azul - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-001-1-2">
        <source>InvGen-001-1-2</source>
        <target>Claro - Azul</target>
      </trans-unit>
      <trans-unit id="InvGen-002">
        <source>InvGen-002</source>
        <target>Cartón</target>
      </trans-unit>
      <trans-unit id="InvGen-003">
        <source>InvGen-003</source>
        <target>Madera de deriva</target>
      </trans-unit>
      <trans-unit id="InvGen-004">
        <source>InvGen-004</source>
        <target>Lámina Oro</target>
      </trans-unit>
      <trans-unit id="InvGen-005">
        <source>InvGen-005</source>
        <target>Claro - Verde 1 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-005-1-2">
        <source>InvGen-005-1-2</source>
        <target>Claro - Verde 1</target>
      </trans-unit>
      <trans-unit id="InvGen-006">
        <source>InvGen-006</source>
        <target>Gris plomo</target>
      </trans-unit>
      <trans-unit id="InvGen-007">
        <source>InvGen-007</source>
        <target>Gris plomo - Antiguo Pulido</target>
      </trans-unit>
      <trans-unit id="InvGen-008">
        <source>InvGen-008</source>
        <target>Gris plomo - Pulido</target>
      </trans-unit>
      <trans-unit id="InvGen-009">
        <source>InvGen-009</source>
        <target>Piedra - Azul</target>
      </trans-unit>
      <trans-unit id="InvGen-010">
        <source>InvGen-010</source>
        <target>Magenta</target>
      </trans-unit>
      <trans-unit id="InvGen-011">
        <source>InvGen-011</source>
        <target>Metal 1400F</target>
      </trans-unit>
      <trans-unit id="InvGen-012">
        <source>InvGen-012</source>
        <target>Metal 1600F</target>
      </trans-unit>
      <trans-unit id="InvGen-013">
        <source>InvGen-013</source>
        <target>Metal 1800F</target>
      </trans-unit>
      <trans-unit id="InvGen-014">
        <source>InvGen-014</source>
        <target>Metal 2400F</target>
      </trans-unit>
      <trans-unit id="InvGen-015">
        <source>InvGen-015</source>
        <target>Níquel - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-015-1-2">
        <source>InvGen-015-1-2</source>
        <target>Níquel</target>
      </trans-unit>
      <trans-unit id="InvGen-016">
        <source>InvGen-016</source>
        <target>Aceite</target>
      </trans-unit>
      <trans-unit id="InvGen-017">
        <source>InvGen-017</source>
        <target>Ópalo</target>
      </trans-unit>
      <trans-unit id="InvGen-018">
        <source>InvGen-018</source>
        <target>Rosado</target>
      </trans-unit>
      <trans-unit id="InvGen-019">
        <source>InvGen-019</source>
        <target>Policarbonato - Claro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-019-1-2">
        <source>InvGen-019-1-2</source>
        <target>Policarbonato - Claro</target>
      </trans-unit>
      <trans-unit id="InvGen-020">
        <source>InvGen-020</source>
        <target>Policarbonato - Ahumado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-020-1-2">
        <source>InvGen-020-1-2</source>
        <target>Policarbonato - Ahumado</target>
      </trans-unit>
      <trans-unit id="InvGen-021">
        <source>InvGen-021</source>
        <target>Nilón 6</target>
      </trans-unit>
      <trans-unit id="InvGen-022">
        <source>InvGen-022</source>
        <target>PTFE</target>
      </trans-unit>
      <trans-unit id="InvGen-023">
        <source>InvGen-023</source>
        <target>Nitrato de silicio - Pulido - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-023-1-2">
        <source>InvGen-023-1-2</source>
        <target>Nitrato de silicio - Pulido</target>
      </trans-unit>
      <trans-unit id="InvGen-024">
        <source>InvGen-024</source>
        <target>Torneado</target>
      </trans-unit>
      <trans-unit id="InvGen-025">
        <source>InvGen-025</source>
        <target>Bruñido</target>
      </trans-unit>
      <trans-unit id="InvGen-027">
        <source>InvGen-027</source>
        <target>Oxidado</target>
      </trans-unit>
      <trans-unit id="InvGen-028">
        <source>InvGen-028</source>
        <target>Placa</target>
      </trans-unit>
      <trans-unit id="InvGen-029">
        <source>InvGen-029</source>
        <target>Herrumbrado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-029-1-2">
        <source>InvGen-029-1-2</source>
        <target>Herrumbrado</target>
      </trans-unit>
      <trans-unit id="InvGen-031">
        <source>InvGen-031</source>
        <target>Titanio - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-031-1-2">
        <source>InvGen-031-1-2</source>
        <target>Titanio</target>
      </trans-unit>
      <trans-unit id="InvGen-032">
        <source>InvGen-032</source>
        <target>Titanio - Pulido - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-032-1-2">
        <source>InvGen-032-1-2</source>
        <target>Titanio - Pulido</target>
      </trans-unit>
      <trans-unit id="InvGen-033">
        <source>InvGen-033</source>
        <target>Agua Burbujas</target>
      </trans-unit>
      <trans-unit id="InvGen-034">
        <source>InvGen-034</source>
        <target>Soldadura - Aluminio</target>
      </trans-unit>
      <trans-unit id="InvGen-035">
        <source>InvGen-035</source>
        <target>Soldadura - Latón</target>
      </trans-unit>
      <trans-unit id="InvGen-036">
        <source>InvGen-036</source>
        <target>Soldadura - Acero inoxidable</target>
      </trans-unit>
      <trans-unit id="InvGen-037">
        <source>InvGen-037</source>
        <target>Soldadura - Acero suave</target>
      </trans-unit>
      <trans-unit id="InvGen-038">
        <source>InvGen-038</source>
        <target>Goma - Negro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-038-1-2">
        <source>InvGen-038-1-2</source>
        <target>Goma - Negro</target>
      </trans-unit>
      <trans-unit id="InvGen-039">
        <source>InvGen-039</source>
        <target>Goma - Azul - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-039-1-2">
        <source>InvGen-039-1-2</source>
        <target>Goma - Azul</target>
      </trans-unit>
      <trans-unit id="InvGen-040">
        <source>InvGen-040</source>
        <target>Goma - Verde - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-040-1-2">
        <source>InvGen-040-1-2</source>
        <target>Goma - Verde</target>
      </trans-unit>
      <trans-unit id="InvGen-042">
        <source>InvGen-042</source>
        <target>Madera - Pintada Blanco</target>
      </trans-unit>
      <trans-unit id="InvGen-043">
        <source>InvGen-043</source>
        <target>Claro - Amarillo - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-043-1-2">
        <source>InvGen-043-1-2</source>
        <target>Claro - Amarillo</target>
      </trans-unit>
      <trans-unit id="InvGen-044">
        <source>InvGen-044</source>
        <target>Zinc Cromado 1</target>
      </trans-unit>
      <trans-unit id="InvGen-045">
        <source>InvGen-045</source>
        <target>Verde Pulido</target>
      </trans-unit>
      <trans-unit id="InvGen-046">
        <source>InvGen-046</source>
        <target>Aluminio fundido</target>
      </trans-unit>
      <trans-unit id="InvGen-048">
        <source>InvGen-048</source>
        <target>Fundido Negro</target>
      </trans-unit>
      <trans-unit id="InvGen-049">
        <source>InvGen-049</source>
        <target>Fibra de carbono 1</target>
      </trans-unit>
      <trans-unit id="InvGen-050">
        <source>InvGen-050</source>
        <target>Metal foraminado 01</target>
      </trans-unit>
      <trans-unit id="InvGen-051">
        <source>InvGen-051</source>
        <target>Metal foraminado 02</target>
      </trans-unit>
      <trans-unit id="InvGen-052">
        <source>InvGen-052</source>
        <target>Metal foraminado 03</target>
      </trans-unit>
      <trans-unit id="InvGen-053">
        <source>InvGen-053</source>
        <target>Metal foraminado 04</target>
      </trans-unit>
      <trans-unit id="InvGen-054">
        <source>InvGen-054</source>
        <target>Mecanizado 02</target>
      </trans-unit>
      <trans-unit id="InvGen-055">
        <source>InvGen-055</source>
        <target>Mecanizado 03</target>
      </trans-unit>
      <trans-unit id="InvGen-056">
        <source>InvGen-056</source>
        <target>Óxido</target>
      </trans-unit>
      <trans-unit id="InvGen-057">
        <source>InvGen-057</source>
        <target>Placa de deslizamiento</target>
      </trans-unit>
      <trans-unit id="InvGen-058">
        <source>InvGen-058</source>
        <target>Placa - Azul</target>
      </trans-unit>
      <trans-unit id="InvGen-059">
        <source>InvGen-059</source>
        <target>Cromo - Negro Pulido</target>
      </trans-unit>
      <trans-unit id="InvGen-060">
        <source>InvGen-060</source>
        <target>Cromo - Azul Pulido</target>
      </trans-unit>
      <trans-unit id="InvGen-061">
        <source>InvGen-061</source>
        <target>Zinc Cromado 2</target>
      </trans-unit>
      <trans-unit id="InvGen-062">
        <source>InvGen-062</source>
        <target>Aluminio - Plano - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-062-1-2">
        <source>InvGen-062-1-2</source>
        <target>Aluminio - Plano</target>
      </trans-unit>
      <trans-unit id="InvGen-063">
        <source>InvGen-063</source>
        <target>Oro - Metal - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-063-1-2">
        <source>InvGen-063-1-2</source>
        <target>Oro - Metal</target>
      </trans-unit>
      <trans-unit id="InvGen-064">
        <source>InvGen-064</source>
        <target>Plata - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-064-1-2">
        <source>InvGen-064-1-2</source>
        <target>Plata</target>
      </trans-unit>
      <trans-unit id="InvGen-065">
        <source>InvGen-065</source>
        <target>Plomo</target>
      </trans-unit>
      <trans-unit id="InvGen-066">
        <source>InvGen-066</source>
        <target>Acero</target>
      </trans-unit>
      <trans-unit id="InvGen-067">
        <source>InvGen-067</source>
        <target>Gris hierro</target>
      </trans-unit>
      <trans-unit id="InvGen-068">
        <source>InvGen-068</source>
        <target>Hierro - Fundido</target>
      </trans-unit>
      <trans-unit id="InvGen-069">
        <source>InvGen-069</source>
        <target>Acero - Fundido</target>
      </trans-unit>
      <trans-unit id="InvGen-070">
        <source>InvGen-070</source>
        <target>Bruñido - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="InvGen-071">
        <source>InvGen-071</source>
        <target>Valor por defecto</target>
      </trans-unit>
      <trans-unit id="InvHW-001">
        <source>InvHW-001</source>
        <target>Corcho - Grueso</target>
      </trans-unit>
      <trans-unit id="InvMet-004">
        <source>InvMet-004</source>
        <target>Placa de rombos - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-004-1-2">
        <source>InvMet-004-1-2</source>
        <target>Placa de rombos</target>
      </trans-unit>
      <trans-unit id="InvMet-005">
        <source>InvMet-005</source>
        <target>Galvanizado</target>
      </trans-unit>
      <trans-unit id="InvMet-006">
        <source>InvMet-006</source>
        <target>Moleteado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-006-1-2">
        <source>InvMet-006-1-2</source>
        <target>Moleteado</target>
      </trans-unit>
      <trans-unit id="InvMet-007">
        <source>InvMet-007</source>
        <target>Acero - Pulido</target>
      </trans-unit>
      <trans-unit id="InvMet-008">
        <source>InvMet-008</source>
        <target>Semipulido</target>
      </trans-unit>
      <trans-unit id="Inventor">
        <source>Inventor</source>
        <target>Inventor</target>
      </trans-unit>
      <trans-unit id="Iron">
        <source>Iron</source>
        <target>Hierro</target>
      </trans-unit>
      <trans-unit id="LCP">
        <source>LCP</source>
        <target>LCR</target>
      </trans-unit>
      <trans-unit id="LDPE">
        <source>LDPE</source>
        <target>LDPE</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel">
        <source>Latewood Exponent</source>
        <target>Exponente de madera de verano</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel:tooltip">
        <source>Latewood color as a power of the Earlywood color(1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Color de madera de verano como potencia del color de madera de primavera (1.0 = el mismo, &lt; 1.0 = más claro, &gt; 1.0 = más oscuro).</target>
      </trans-unit>
      <trans-unit id="Latewood_label">
        <source>Latewood</source>
        <target>Madera de verano</target>
      </trans-unit>
      <trans-unit id="Latewood_label:tooltip">
        <source>Enables ring growth Latewood color variations</source>
        <target>Activa las variaciones de color de madera de verano de crecimiento del anillo</target>
      </trans-unit>
      <trans-unit id="Latitude">
        <source>Scene Latitude:</source>
        <target>Latitud de escena:</target>
      </trans-unit>
      <trans-unit id="Latitude:uilabel">
        <source>Scene Latitude:</source>
        <target>Latitud de escena:</target>
      </trans-unit>
      <trans-unit id="Lead, oxidized">
        <source>Lead, oxidized</source>
        <target>Plomo, oxidado</target>
      </trans-unit>
      <trans-unit id="Lead, oxidized finish">
        <source>Lead, oxidized finish</source>
        <target>Plomo, acabado oxidado</target>
      </trans-unit>
      <trans-unit id="Lexan">
        <source>Lexan</source>
        <target>Lexan</target>
      </trans-unit>
      <trans-unit id="Light">
        <source>Light</source>
        <target>Luz</target>
      </trans-unit>
      <trans-unit id="Light beige colour">
        <source>Light beige colour</source>
        <target>Color beige claro</target>
      </trans-unit>
      <trans-unit id="Light brown modular bricks">
        <source>Light brown modular bricks</source>
        <target>Ladrillos modulares marrón claro</target>
      </trans-unit>
      <trans-unit id="Light brown rectangular herringbone bricks">
        <source>Light brown rectangular herringbone bricks</source>
        <target>Ladrillos espigados rectangulares marrón claro</target>
      </trans-unit>
      <trans-unit id="Light gray rectangular stones">
        <source>Light gray rectangular stones</source>
        <target>Piedras rectangulares gris claro</target>
      </trans-unit>
      <trans-unit id="Light gray slate bricks">
        <source>Light gray slate bricks</source>
        <target>Ladrillos pizarra gris claro</target>
      </trans-unit>
      <trans-unit id="Light red and large square slate bricks">
        <source>Light red and large square slate bricks</source>
        <target>Ladrillos pizarra rojo claro y cuadrados grandes</target>
      </trans-unit>
      <trans-unit id="Light red modular bricks">
        <source>Light red modular bricks</source>
        <target>Ladrillos modulares rojo claro</target>
      </trans-unit>
      <trans-unit id="Liquid">
        <source>Liquid</source>
        <target>Líquido</target>
      </trans-unit>
      <trans-unit id="Liquid Crystal Polymer">
        <source>Liquid Crystal Polymer</source>
        <target>Polímero de cristal líquido</target>
      </trans-unit>
      <trans-unit id="Liquid structural asset.">
        <source>Liquid structural asset.</source>
        <target>Activo estructural líquido.</target>
      </trans-unit>
      <trans-unit id="Liquid thermal asset.">
        <source>Liquid thermal asset.</source>
        <target>Activo térmico liquido.</target>
      </trans-unit>
      <trans-unit id="Location:uilabel">
        <source>Location</source>
        <target>Ubicación</target>
      </trans-unit>
      <trans-unit id="Logarithmic Tone Operator">
        <source>Logarithmic Tone Operator</source>
        <target>Operador de tono logarítmico</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOp">
        <source>LogarithmicToneOp</source>
        <target>LogarithmicToneOp</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOpGroup">
        <source>Logarithmic ToneOp</source>
        <target>Operador de tono logarítmico</target>
      </trans-unit>
      <trans-unit id="Longitude">
        <source>Scene Longitude:</source>
        <target>Longitud de escena:</target>
      </trans-unit>
      <trans-unit id="Longitude:uilabel">
        <source>Scene Longitude:</source>
        <target>Longitud de escena:</target>
      </trans-unit>
      <trans-unit id="Low Carbon Steel">
        <source>Low Carbon Steel</source>
        <target>Acero bajo en carbono</target>
      </trans-unit>
      <trans-unit id="Low density polyethylene">
        <source>Low density polyethylene</source>
        <target>Polietileno de baja densidad</target>
      </trans-unit>
      <trans-unit id="Malleable cast iron">
        <source>Malleable cast iron</source>
        <target>Hierro fundido maleable</target>
      </trans-unit>
      <trans-unit id="Marble">
        <source>Marble</source>
        <target>Mármol</target>
      </trans-unit>
      <trans-unit id="Marble map.">
        <source>Marble map.</source>
        <target>Mapeado mármol.</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localname:Marble">
        <source>Marble</source>
        <target>Mármol</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Martensitic stainless steel">
        <source>Martensitic stainless steel</source>
        <target>Acero inoxidable martensítico</target>
      </trans-unit>
      <trans-unit id="Masonry and CMU material.">
        <source>Masonry and CMU material.</source>
        <target>Material de albañilería y bloques de hormigón.</target>
      </trans-unit>
      <trans-unit id="Masonry-001">
        <source>Masonry-001</source>
        <target>Soldado uniforme - Burdeos</target>
      </trans-unit>
      <trans-unit id="Masonry-002">
        <source>Masonry-002</source>
        <target>Isódomo no uniforme - Burdeos</target>
      </trans-unit>
      <trans-unit id="Masonry-003">
        <source>Masonry-003</source>
        <target>Isódomo 12 pulgadas - Burdeos</target>
      </trans-unit>
      <trans-unit id="Masonry-004">
        <source>Masonry-004</source>
        <target>Simple - Gris medio</target>
      </trans-unit>
      <trans-unit id="Masonry-005">
        <source>Masonry-005</source>
        <target>Espina de pescado - Marrón claro</target>
      </trans-unit>
      <trans-unit id="Masonry-006">
        <source>Masonry-006</source>
        <target>Espina de pescado - Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry-007">
        <source>Masonry-007</source>
        <target>Cuadrado</target>
      </trans-unit>
      <trans-unit id="Masonry-008">
        <source>Masonry-008</source>
        <target>Vertical</target>
      </trans-unit>
      <trans-unit id="Masonry-009">
        <source>Masonry-009</source>
        <target>Modular - Marrón claro</target>
      </trans-unit>
      <trans-unit id="Masonry-010">
        <source>Masonry-010</source>
        <target>Modular - Gris</target>
      </trans-unit>
      <trans-unit id="Masonry-011">
        <source>Masonry-011</source>
        <target>Modular - Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry-012">
        <source>Masonry-012</source>
        <target>Modular - Rojo claro</target>
      </trans-unit>
      <trans-unit id="Masonry-013">
        <source>Masonry-013</source>
        <target>Pizarra - Cuadrado rojo</target>
      </trans-unit>
      <trans-unit id="Masonry-014">
        <source>Masonry-014</source>
        <target>Pizarra - Aleatorio gris</target>
      </trans-unit>
      <trans-unit id="Masonry-015">
        <source>Masonry-015</source>
        <target>Adobe - Beis</target>
      </trans-unit>
      <trans-unit id="Masonry-016">
        <source>Masonry-016</source>
        <target>Patrón cruzado</target>
      </trans-unit>
      <trans-unit id="Masonry-017">
        <source>Masonry-017</source>
        <target>Bloques decorativos</target>
      </trans-unit>
      <trans-unit id="Masonry-018">
        <source>Masonry-018</source>
        <target>Muro de retención - Bloques de coque</target>
      </trans-unit>
      <trans-unit id="Masonry-019">
        <source>Masonry-019</source>
        <target>Muro de retención - Bloques de coque estriados</target>
      </trans-unit>
      <trans-unit id="Masonry-020">
        <source>Masonry-020</source>
        <target>Piedras rectangulares irregulares pequeñas - Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry-021">
        <source>Masonry-021</source>
        <target>Piedras rectangulares pequeñas - Gris</target>
      </trans-unit>
      <trans-unit id="Masonry-022">
        <source>Masonry-022</source>
        <target>Piedras rectangulares - Gris claro</target>
      </trans-unit>
      <trans-unit id="Masonry-023">
        <source>Masonry-023</source>
        <target>Travertino - Crema</target>
      </trans-unit>
      <trans-unit id="Masonry-024">
        <source>Masonry-024</source>
        <target>Mármol - Blanco-gris</target>
      </trans-unit>
      <trans-unit id="Masonry-025">
        <source>Masonry-025</source>
        <target>Mármol - Gris</target>
      </trans-unit>
      <trans-unit id="Masonry-026">
        <source>Masonry-026</source>
        <target>Piedra de campo - Desgastado</target>
      </trans-unit>
      <trans-unit id="Masonry-027">
        <source>Masonry-027</source>
        <target>Burdeos</target>
      </trans-unit>
      <trans-unit id="Masonry-028">
        <source>Masonry-028</source>
        <target>Isódomo uniforme - Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry-029">
        <source>Masonry-029</source>
        <target>Solado uniforme - Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry-030">
        <source>Masonry-030</source>
        <target>Isódomo no uniforme - Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry-031">
        <source>Masonry-031</source>
        <target>Isódomo uniforme - Burdeos</target>
      </trans-unit>
      <trans-unit id="Masonry-032">
        <source>Masonry-032</source>
        <target>Soldado no uniforme - Burdeos</target>
      </trans-unit>
      <trans-unit id="Masonry-033">
        <source>Masonry-033</source>
        <target>Soldado no uniforme 12 pulgadas - Burdeos</target>
      </trans-unit>
      <trans-unit id="Masonry-034">
        <source>Masonry-034</source>
        <target>Isódomo uniforme - Coral</target>
      </trans-unit>
      <trans-unit id="Masonry-035">
        <source>Masonry-035</source>
        <target>Isódomo uniforme - Gris</target>
      </trans-unit>
      <trans-unit id="Masonry-036">
        <source>Masonry-036</source>
        <target>Isódomo uniforme 12 pulgadas - Gris</target>
      </trans-unit>
      <trans-unit id="Masonry-037">
        <source>Masonry-037</source>
        <target>Isódomo uniforme - Naranja</target>
      </trans-unit>
      <trans-unit id="Masonry-038">
        <source>Masonry-038</source>
        <target>Isódomo no uniforme - Rojo</target>
      </trans-unit>
      <trans-unit id="Masonry-039">
        <source>Masonry-039</source>
        <target>Isódomo uniforme - Amarillo</target>
      </trans-unit>
      <trans-unit id="Masonry-040">
        <source>Masonry-040</source>
        <target>Soldado uniforme - Amarillo</target>
      </trans-unit>
      <trans-unit id="Masonry-041">
        <source>Masonry-041</source>
        <target>Apilado cara dividida - Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry-042">
        <source>Masonry-042</source>
        <target>Isódomo cara dividida - Coral</target>
      </trans-unit>
      <trans-unit id="Masonry-043">
        <source>Masonry-043</source>
        <target>Isódomo - Gris claro</target>
      </trans-unit>
      <trans-unit id="Masonry-044">
        <source>Masonry-044</source>
        <target>Apilado cara dividida - Gris</target>
      </trans-unit>
      <trans-unit id="Masonry-045">
        <source>Masonry-045</source>
        <target>Espina de pescado - Gris</target>
      </trans-unit>
      <trans-unit id="Masonry-046">
        <source>Masonry-046</source>
        <target>Espina de pescado - Rojo</target>
      </trans-unit>
      <trans-unit id="Masonry-047">
        <source>Masonry-047</source>
        <target>Isódomo no uniforme - Gris</target>
      </trans-unit>
      <trans-unit id="Masonry-048">
        <source>Masonry-048</source>
        <target>Entrelazado - Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry-049">
        <source>Masonry-049</source>
        <target>Sin labrar - Río roca</target>
      </trans-unit>
      <trans-unit id="Masonry-050">
        <source>Masonry-050</source>
        <target>Sin labrar - Taliesin oeste</target>
      </trans-unit>
      <trans-unit id="Masonry-051">
        <source>Masonry-051</source>
        <target>Apilado cara dividida - Rosado</target>
      </trans-unit>
      <trans-unit id="Masonry.Masonry Accessories.Control Joints.Black">
        <source>Masonry.Masonry Accessories.Control Joints.Black</source>
        <target>Albañilería.Accesorios de albañilería.Juntas de control.Negro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Patterned">
        <source>Masonry.Stone.Ashlar.Patterned</source>
        <target>Albañilería.Piedra.Sillar.Con patrón</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed</source>
        <target>Albañilería.Piedra.Sillar.Al azar.Capas rotas</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted</source>
        <target>Albañilería.Piedra.Sillar.Al azar.Capas rotas.Lechada</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Loose">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Loose</source>
        <target>Albañilería.Piedra.Piedra de campo.Sin hilar.Separada</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Tight">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Tight</source>
        <target>Albañilería.Piedra.Piedra de campo.Sin hilar.Muy junta</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Weathered">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Weathered</source>
        <target>Albañilería.Piedra.Piedra de campo.Sin hilar.Desgastada</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.4">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.4</source>
        <target>Albañilería.Piedra.Granito.Cuadrado.Apilado.Pulimentado.4</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Black-White">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Black-White</source>
        <target>Albañilería.Piedra.Granito.Cuadrado.Apilado.Pulimentado.Blanco-negro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black</source>
        <target>Albañilería.Piedra.Granito.Cuadrado.Apilado.Pulimentado.Cobre-negro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Grey</source>
        <target>Albañilería.Piedra.Granito.Cuadrado.Apilado.Pulimentado.Gris</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey</source>
        <target>Albañilería.Piedra.Granito.Cuadrado.Apilado.Pulimentado.Malva-gris</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey</source>
        <target>Albañilería.Piedra.Granito.Cuadrado.Apilado.Pulimentado.Rosa-negro-gris</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Ashlar.Coursed">
        <source>Masonry.Stone.Limestone.Ashlar.Coursed</source>
        <target>Albañilería.Piedra.Caliza.Sillar.Tosco</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rubble">
        <source>Masonry.Stone.Limestone.Rubble</source>
        <target>Albañilería.Piedra.Caliza.Sin labrar</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustic Joint.Pink">
        <source>Masonry.Stone.Limestone.Rustic Joint.Pink</source>
        <target>Albañilería.Piedra.Caliza.Junta rústica.Rosa</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustication">
        <source>Masonry.Stone.Limestone.Rustication</source>
        <target>Albañilería.Piedra.Caliza.Rústica</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White - Green">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White - Green</source>
        <target>Albañilería.Piedra.Mármol.Cuadrado.Apilado.Pulimentado.Blanco-verde</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black</source>
        <target>Albañilería.Piedra.Mármol.Cuadrado.Apilado.Pulimentado.Blanco-negro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins</source>
        <target>Albañilería.Piedra.Mármol.Cuadrado.Apilado.Pulimentado.Blanco-negro.Vena ancha</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown</source>
        <target>Albañilería.Piedra.Mármol.Cuadrado.Apilado.Pulimentado.Blanco-marrón</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black</source>
        <target>Albañilería.Piedra.Mármol.Cuadrado.Apilado.Pulimentado.Blanco-marrón-negro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Black">
        <source>Masonry.Stone.Onyx.Black</source>
        <target>Albañilería.Piedra.Ónice.Negro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Blue">
        <source>Masonry.Stone.Onyx.Blue</source>
        <target>Albañilería.Piedra.Ónice.Azul</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Rose">
        <source>Masonry.Stone.Onyx.Rose</source>
        <target>Albañilería.Piedra.Ónice.Rosa</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate">
        <source>Masonry.Stone.Slate</source>
        <target>Albañilería.Piedra.Pizarra</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Green">
        <source>Masonry.Stone.Slate.Green</source>
        <target>Albañilería.Piedra.Pizarra.Verde</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Mottled">
        <source>Masonry.Stone.Slate.Mottled</source>
        <target>Albañilería.Piedra.Pizarra.Veteada</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Red">
        <source>Masonry.Stone.Slate.Red</source>
        <target>Albañilería.Piedra.Pizarra.Rojo</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.BlueGreen">
        <source>Masonry.Stone.Soapstone.BlueGreen</source>
        <target>Albañilería.Piedra.Saponita.Azul-verde</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.DarkGrey">
        <source>Masonry.Stone.Soapstone.DarkGrey</source>
        <target>Albañilería.Piedra.Saponita.Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.Cream">
        <source>Masonry.Stone.Travertine.Cream</source>
        <target>Albañilería.Piedra.Travertino.Crema</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkBrown">
        <source>Masonry.Stone.Travertine.DarkBrown</source>
        <target>Albañilería.Piedra.Travertino.Marrón oscuro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkRed">
        <source>Masonry.Stone.Travertine.DarkRed</source>
        <target>Albañilería.Piedra.Travertino.Rojo oscuro</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Adobe.Running">
        <source>Masonry.Unit Masonry.Brick.Adobe.Running</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Adobe.Isódromo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Basket Weave">
        <source>Masonry.Unit Masonry.Brick.Modular.Basket Weave</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Entrelazado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Clinker">
        <source>Masonry.Unit Masonry.Brick.Modular.Clinker</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Holandés</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Common">
        <source>Masonry.Unit Masonry.Brick.Modular.Common</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Americano</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Cored">
        <source>Masonry.Unit Masonry.Brick.Modular.Cored</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Con alma</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English">
        <source>Masonry.Unit Masonry.Brick.Modular.English</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Inglés</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.English Cross</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Inglés cruzado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Face">
        <source>Masonry.Unit Masonry.Brick.Modular.Face</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Cara</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Fire">
        <source>Masonry.Unit Masonry.Brick.Modular.Fire</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Antiincendio</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Flamenco</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Cross</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Flamenco cruzado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Flamenco diagonal</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Garden Wall">
        <source>Masonry.Unit Masonry.Brick.Modular.Garden Wall</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Muro de jardín</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Glazed">
        <source>Masonry.Unit Masonry.Brick.Modular.Glazed</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Vidriado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Header">
        <source>Masonry.Unit Masonry.Brick.Modular.Header</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.A tizón</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Espiga</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone.1">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone.1</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Espiga.1</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Modular.One-Third Running</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.A tercio de asta</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Press">
        <source>Masonry.Unit Masonry.Brick.Modular.Press</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Satinado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.A sardinel horizontal</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Alternados</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running">
        <source>Masonry.Unit Masonry.Brick.Modular.Running</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Isódromo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Brown">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Brown</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Isódromo.Marrón</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Isódromo.Vidriado.Azul</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Grey</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Isódromo.Gris</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Red</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Isódromo.Rojo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Isódromo.Ranurado.Rojo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Sailor">
        <source>Masonry.Unit Masonry.Brick.Modular.Sailor</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.A panderete vertical</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Screen">
        <source>Masonry.Unit Masonry.Brick.Modular.Screen</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Mampara</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Shiner">
        <source>Masonry.Unit Masonry.Brick.Modular.Shiner</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.A panderete horizontal</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Soldier">
        <source>Masonry.Unit Masonry.Brick.Modular.Soldier</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.A sardinel vertical</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stack">
        <source>Masonry.Unit Masonry.Brick.Modular.Stack</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Apilar</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stacked.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Stacked.Grey</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Modular.Apilado.Gris</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Norman.One-Third Running</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Normando.A tercio de asta</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.Soldier">
        <source>Masonry.Unit Masonry.Brick.Norman.Soldier</source>
        <target>Albañilería.Unidad de albañilería.Ladrillo.Normando.A sardinel vertical</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Efflorescence">
        <source>Masonry.Unit Masonry.CMU.Efflorescence</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Eflorescencia</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Retaining Wall.Running">
        <source>Masonry.Unit Masonry.CMU.Retaining Wall.Running</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Muro de retención.Isódomo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Ribbed.Stacked">
        <source>Masonry.Unit Masonry.CMU.Ribbed.Stacked</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Nervado.Apilado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sailor.Stacked">
        <source>Masonry.Unit Masonry.CMU.Sailor.Stacked</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Marinero.Apilado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Grey">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Grey</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Arenado.Gris</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Tan">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Tan</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Arenado.Tostado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running">
        <source>Masonry.Unit Masonry.CMU.Scored.Running</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Estriado.Isódomo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Estriado.Isódromo.Aglomerado descubierto</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Screen.Stacked">
        <source>Masonry.Unit Masonry.CMU.Screen.Stacked</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Mampara.Apilado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Shadow.Running">
        <source>Masonry.Unit Masonry.CMU.Shadow.Running</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Sombra.Isódomo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sound Absorbing.Running">
        <source>Masonry.Unit Masonry.CMU.Sound Absorbing.Running</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Amortiguador de sonido.Isódromo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Split-Face.Running">
        <source>Masonry.Unit Masonry.CMU.Split-Face.Running</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.Tipo split.Isódomo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.A soga.Isódromo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.A soga.Isódromo.Aglomerado descubierto</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.A soga.isodomo.Vidriado.Azul</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.A soga.Apilado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue</source>
        <target>Albañilería.Unidad de albañilería.Bloques de hormigón.A soga.Apilado.Vidriado.Azul</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Glass Block.Square.Stack">
        <source>Masonry.Unit Masonry.Glass Block.Square.Stack</source>
        <target>Albañilería.Unidad de albañilería.Bloque de vidrio.Cuadrado.Apilar</target>
      </trans-unit>
      <trans-unit id="Masonry/Brick">
        <source>Masonry/Brick</source>
        <target>Albañilería/Ladrillo</target>
      </trans-unit>
      <trans-unit id="Masonry/CMU">
        <source>Masonry/CMU</source>
        <target>Albañilería/Bloques de hormigón</target>
      </trans-unit>
      <trans-unit id="Masonry/Stone">
        <source>Masonry/Stone</source>
        <target>Albañilería/Piedra</target>
      </trans-unit>
      <trans-unit id="MasonryCMU">
        <source>MasonryCMU</source>
        <target>Albañilería bloques de hormigón</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localname:Masonry">
        <source>Masonry</source>
        <target>Albañilería</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Material-010">
        <source>Material-010</source>
        <target>Hormigón reforzado con fibra de vidrio</target>
      </trans-unit>
      <trans-unit id="Material-068">
        <source>Material-068</source>
        <target>Oro</target>
      </trans-unit>
      <trans-unit id="Material-071">
        <source>Material-071</source>
        <target>Hierro, dúctil</target>
      </trans-unit>
      <trans-unit id="Material-072">
        <source>Material-072</source>
        <target>Plomo</target>
      </trans-unit>
      <trans-unit id="Material-076">
        <source>Material-076</source>
        <target>Plata</target>
      </trans-unit>
      <trans-unit id="Material-077">
        <source>Material-077</source>
        <target>Acero</target>
      </trans-unit>
      <trans-unit id="Material-079">
        <source>Material-079</source>
        <target>Acero, galvanizado</target>
      </trans-unit>
      <trans-unit id="Material-094">
        <source>Material-094</source>
        <target>Titanio</target>
      </trans-unit>
      <trans-unit id="Material-111">
        <source>Material-111</source>
        <target>Polímero reforzado con fibra de carbono</target>
      </trans-unit>
      <trans-unit id="Material-121">
        <source>Material-121</source>
        <target>Resina fenólica</target>
      </trans-unit>
      <trans-unit id="Material-123">
        <source>Material-123</source>
        <target>Polietileno, baja densidad</target>
      </trans-unit>
      <trans-unit id="Material-124">
        <source>Material-124</source>
        <target>Polietileno, alta densidad</target>
      </trans-unit>
      <trans-unit id="Material-127">
        <source>Material-127</source>
        <target>Polipropileno</target>
      </trans-unit>
      <trans-unit id="Material-128">
        <source>Material-128</source>
        <target>Poliestireno, alto impacto</target>
      </trans-unit>
      <trans-unit id="Material-193">
        <source>Material-193</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="MaterialInv_001">
        <source>MaterialInv_001</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="MaterialInv_002">
        <source>MaterialInv_002</source>
        <target>Vidrio</target>
      </trans-unit>
      <trans-unit id="MaterialInv_003">
        <source>MaterialInv_003</source>
        <target>Acero, aleación</target>
      </trans-unit>
      <trans-unit id="MaterialInv_004">
        <source>MaterialInv_004</source>
        <target>Aluminio 6061</target>
      </trans-unit>
      <trans-unit id="MaterialInv_005">
        <source>MaterialInv_005</source>
        <target>Aluminio 6061-AHC</target>
      </trans-unit>
      <trans-unit id="MaterialInv_006">
        <source>MaterialInv_006</source>
        <target>Latón, amarillo claro</target>
      </trans-unit>
      <trans-unit id="MaterialInv_007">
        <source>MaterialInv_007</source>
        <target>Bronce, estaño suave</target>
      </trans-unit>
      <trans-unit id="MaterialInv_008">
        <source>MaterialInv_008</source>
        <target>Acero, carbono</target>
      </trans-unit>
      <trans-unit id="MaterialInv_009">
        <source>MaterialInv_009</source>
        <target>Bronce, fundido</target>
      </trans-unit>
      <trans-unit id="MaterialInv_010">
        <source>MaterialInv_010</source>
        <target>Cobre, fundido</target>
      </trans-unit>
      <trans-unit id="MaterialInv_011">
        <source>MaterialInv_011</source>
        <target>Hierro, fundido</target>
      </trans-unit>
      <trans-unit id="MaterialInv_012">
        <source>MaterialInv_012</source>
        <target>Acero, fundido</target>
      </trans-unit>
      <trans-unit id="MaterialInv_013">
        <source>MaterialInv_013</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="MaterialInv_014">
        <source>MaterialInv_014</source>
        <target>Cobre, aleado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_018">
        <source>MaterialInv_018</source>
        <target>Hierro, gris</target>
      </trans-unit>
      <trans-unit id="MaterialInv_020">
        <source>MaterialInv_020</source>
        <target>Hierro, maleable</target>
      </trans-unit>
      <trans-unit id="MaterialInv_021">
        <source>MaterialInv_021</source>
        <target>Aleación de níquel y cobre 400</target>
      </trans-unit>
      <trans-unit id="MaterialInv_022">
        <source>MaterialInv_022</source>
        <target>Acero, no aleado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_024">
        <source>MaterialInv_024</source>
        <target>Acero inoxidable</target>
      </trans-unit>
      <trans-unit id="MaterialInv_025">
        <source>MaterialInv_025</source>
        <target>Acero inoxidable, 440C</target>
      </trans-unit>
      <trans-unit id="MaterialInv_026">
        <source>MaterialInv_026</source>
        <target>Acero inoxidable, austenítico</target>
      </trans-unit>
      <trans-unit id="MaterialInv_028">
        <source>MaterialInv_028</source>
        <target>Acero, alta resistencia, aleación baja</target>
      </trans-unit>
      <trans-unit id="MaterialInv_029">
        <source>MaterialInv_029</source>
        <target>Acero, suave</target>
      </trans-unit>
      <trans-unit id="MaterialInv_031">
        <source>MaterialInv_031</source>
        <target>Aluminio 6061, soldado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_032">
        <source>MaterialInv_032</source>
        <target>Latón, amarillo claro, soldado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_033">
        <source>MaterialInv_033</source>
        <target>Acero inoxidable AISI 440C, soldado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_034">
        <source>MaterialInv_034</source>
        <target>Acero, suave, soldado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_035">
        <source>MaterialInv_035</source>
        <target>Cobre, forjado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_036">
        <source>MaterialInv_036</source>
        <target>Acero, forjado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_037">
        <source>MaterialInv_037</source>
        <target>Plástico ABS</target>
      </trans-unit>
      <trans-unit id="MaterialInv_038">
        <source>MaterialInv_038</source>
        <target>Resina acetálica, negra</target>
      </trans-unit>
      <trans-unit id="MaterialInv_039">
        <source>MaterialInv_039</source>
        <target>Resina acetálica, blanca</target>
      </trans-unit>
      <trans-unit id="MaterialInv_042">
        <source>MaterialInv_042</source>
        <target>Plástico LCP</target>
      </trans-unit>
      <trans-unit id="MaterialInv_044">
        <source>MaterialInv_044</source>
        <target>Nilón, bisulfuro de molibdeno</target>
      </trans-unit>
      <trans-unit id="MaterialInv_045">
        <source>MaterialInv_045</source>
        <target>Nilón 6/6</target>
      </trans-unit>
      <trans-unit id="MaterialInv_046">
        <source>MaterialInv_046</source>
        <target>Plástico PBT</target>
      </trans-unit>
      <trans-unit id="MaterialInv_047">
        <source>MaterialInv_047</source>
        <target>Plástico PC/ABS</target>
      </trans-unit>
      <trans-unit id="MaterialInv_048">
        <source>MaterialInv_048</source>
        <target>Plástico PET</target>
      </trans-unit>
      <trans-unit id="MaterialInv_049">
        <source>MaterialInv_049</source>
        <target>Plástico PMMA</target>
      </trans-unit>
      <trans-unit id="MaterialInv_050">
        <source>MaterialInv_050</source>
        <target>Plástico PAEK</target>
      </trans-unit>
      <trans-unit id="MaterialInv_051">
        <source>MaterialInv_051</source>
        <target>Policarbonato, claro</target>
      </trans-unit>
      <trans-unit id="MaterialInv_052">
        <source>MaterialInv_052</source>
        <target>Policarbonato, ahumado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_054">
        <source>MaterialInv_054</source>
        <target>Poliestireno</target>
      </trans-unit>
      <trans-unit id="MaterialInv_055">
        <source>MaterialInv_055</source>
        <target>Plástico PPS</target>
      </trans-unit>
      <trans-unit id="MaterialInv_056">
        <source>MaterialInv_056</source>
        <target>Tuberías de PVC</target>
      </trans-unit>
      <trans-unit id="MaterialInv_057">
        <source>MaterialInv_057</source>
        <target>PVC, no plastificado</target>
      </trans-unit>
      <trans-unit id="MaterialInv_058">
        <source>MaterialInv_058</source>
        <target>Goma</target>
      </trans-unit>
      <trans-unit id="MaterialInv_059">
        <source>MaterialInv_059</source>
        <target>Plástico SAN</target>
      </trans-unit>
      <trans-unit id="MaterialInv_060">
        <source>MaterialInv_060</source>
        <target>Caucho, Silicona</target>
      </trans-unit>
      <trans-unit id="MaterialInv_061">
        <source>MaterialInv_061</source>
        <target>Resina termoplástica</target>
      </trans-unit>
      <trans-unit id="MaterialInv_062">
        <source>MaterialInv_062</source>
        <target>UHMW, negro</target>
      </trans-unit>
      <trans-unit id="MaterialInv_063">
        <source>MaterialInv_063</source>
        <target>UHMW, blanco</target>
      </trans-unit>
      <trans-unit id="MaterialInv_064">
        <source>MaterialInv_064</source>
        <target>Nitrato de silicio</target>
      </trans-unit>
      <trans-unit id="MaterialInv_066">
        <source>MaterialInv_066</source>
        <target>Madera (abedul)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_067">
        <source>MaterialInv_067</source>
        <target>Madera (cerezo)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_068">
        <source>MaterialInv_068</source>
        <target>Madera (arce)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_069">
        <source>MaterialInv_069</source>
        <target>Madera (roble)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_070">
        <source>MaterialInv_070</source>
        <target>Madera (nogal)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_072">
        <source>MaterialInv_072</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="Materials">
        <source>Materials</source>
        <target>Materiales</target>
      </trans-unit>
      <trans-unit id="Medium gray and circular roofing shingles">
        <source>Medium gray and circular roofing shingles</source>
        <target>Tejas planas de cubierta gris medio y circulares</target>
      </trans-unit>
      <trans-unit id="Medium gray and rectangular roofing shingles">
        <source>Medium gray and rectangular roofing shingles</source>
        <target>Tejas planas de cubierta gris medio y rectangulares</target>
      </trans-unit>
      <trans-unit id="Medium gray and rippled edge roofing shingles">
        <source>Medium gray and rippled edge roofing shingles</source>
        <target>Tejas planas de cubierta gris medio y con borde rizado</target>
      </trans-unit>
      <trans-unit id="Medium gray and small rectangular roofing shingles">
        <source>Medium gray and small rectangular roofing shingles</source>
        <target>Tejas planas de cubierta gris medio y rectangulares pequeñas</target>
      </trans-unit>
      <trans-unit id="Medium gray color">
        <source>Medium gray color</source>
        <target>Color gris medio</target>
      </trans-unit>
      <trans-unit id="Membrane">
        <source>Membrane</source>
        <target>Membrana</target>
      </trans-unit>
      <trans-unit id="Metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="Metal structural asset.">
        <source>Metal structural asset.</source>
        <target>Activo estructural metálico.</target>
      </trans-unit>
      <trans-unit id="Metal-001">
        <source>Metal-001</source>
        <target>Anodizado - Azul</target>
      </trans-unit>
      <trans-unit id="Metal-002">
        <source>Metal-002</source>
        <target>Anodizado - Bronce</target>
      </trans-unit>
      <trans-unit id="Metal-003">
        <source>Metal-003</source>
        <target>Zinc</target>
      </trans-unit>
      <trans-unit id="Metal-004">
        <source>Metal-004</source>
        <target>Aluminio - Pulido</target>
      </trans-unit>
      <trans-unit id="Metal-005">
        <source>Metal-005</source>
        <target>Pulido - Bruñido Pesado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-005-1-2">
        <source>Metal-005-1-2</source>
        <target>Pulido - Bruñido Pesado</target>
      </trans-unit>
      <trans-unit id="Metal-006">
        <source>Metal-006</source>
        <target>Pulido - Martillado</target>
      </trans-unit>
      <trans-unit id="Metal-007">
        <source>Metal-007</source>
        <target>Pulido - Pequeña pirámide Moleteado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-007-1-2">
        <source>Metal-007-1-2</source>
        <target>Pulido - Pequeña pirámide Moleteado</target>
      </trans-unit>
      <trans-unit id="Metal-008">
        <source>Metal-008</source>
        <target>Satinado</target>
      </trans-unit>
      <trans-unit id="Metal-009">
        <source>Metal-009</source>
        <target>Satinado - Bruñido Pesado</target>
      </trans-unit>
      <trans-unit id="Metal-010">
        <source>Metal-010</source>
        <target>Satinado - Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-011">
        <source>Metal-011</source>
        <target>Satinado - Martillado</target>
      </trans-unit>
      <trans-unit id="Metal-012">
        <source>Metal-012</source>
        <target>Latón - Pulido</target>
      </trans-unit>
      <trans-unit id="Metal-013">
        <source>Metal-013</source>
        <target>Latón - Satinado</target>
      </trans-unit>
      <trans-unit id="Metal-014">
        <source>Metal-014</source>
        <target>Bronce - Pulido</target>
      </trans-unit>
      <trans-unit id="Metal-015">
        <source>Metal-015</source>
        <target>Bronce - Pulido Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-016">
        <source>Metal-016</source>
        <target>Bronce - Satinado</target>
      </trans-unit>
      <trans-unit id="Metal-017">
        <source>Metal-017</source>
        <target>Cromo - Pulido</target>
      </trans-unit>
      <trans-unit id="Metal-018">
        <source>Metal-018</source>
        <target>Cromo - Pulido Bruñido - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-018-1-2">
        <source>Metal-018-1-2</source>
        <target>Cromo - Pulido Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-019">
        <source>Metal-019</source>
        <target>Cromo - Satinado</target>
      </trans-unit>
      <trans-unit id="Metal-020">
        <source>Metal-020</source>
        <target>Cobre - Pátina Martillado</target>
      </trans-unit>
      <trans-unit id="Metal-021">
        <source>Metal-021</source>
        <target>Cobre - Pulido</target>
      </trans-unit>
      <trans-unit id="Metal-022">
        <source>Metal-022</source>
        <target>Cobre - Satinado</target>
      </trans-unit>
      <trans-unit id="Metal-023">
        <source>Metal-023</source>
        <target>Cobre - Satinado Bruñido Pesado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-023-1-2">
        <source>Metal-023-1-2</source>
        <target>Cobre - Satinado Bruñido Pesado</target>
      </trans-unit>
      <trans-unit id="Metal-024">
        <source>Metal-024</source>
        <target>Latón - Satinado Pantalla</target>
      </trans-unit>
      <trans-unit id="Metal-025">
        <source>Metal-025</source>
        <target>Inoxidable - Pulido</target>
      </trans-unit>
      <trans-unit id="Metal-026">
        <source>Metal-026</source>
        <target>Bronce - Pátina</target>
      </trans-unit>
      <trans-unit id="Metal-027">
        <source>Metal-027</source>
        <target>Inoxidable - Satinado</target>
      </trans-unit>
      <trans-unit id="Metal-028">
        <source>Metal-028</source>
        <target>Inoxidable - Satinado Grueso Pantalla - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-028-1-2">
        <source>Metal-028-1-2</source>
        <target>Inoxidable - Satinado Grueso Pantalla</target>
      </trans-unit>
      <trans-unit id="Metal-029">
        <source>Metal-029</source>
        <target>Inoxidable - Satinado Bruñido Pesado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-029-1-2">
        <source>Metal-029-1-2</source>
        <target>Inoxidable - Satinado Bruñido Pesado</target>
      </trans-unit>
      <trans-unit id="Metal-030">
        <source>Metal-030</source>
        <target>Inoxidable - Satinado Pirámide grande Moleteado</target>
      </trans-unit>
      <trans-unit id="Metal-031">
        <source>Metal-031</source>
        <target>Pulido Bruñido - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-031-1-2">
        <source>Metal-031-1-2</source>
        <target>Pulido Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-032">
        <source>Metal-032</source>
        <target>Satinado pantalla</target>
      </trans-unit>
      <trans-unit id="Metal-033">
        <source>Metal-033</source>
        <target>Satinado Bruñido - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-033-1-2">
        <source>Metal-033-1-2</source>
        <target>Satinado Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-034">
        <source>Metal-034</source>
        <target>Satinado Martillado</target>
      </trans-unit>
      <trans-unit id="Metal-035">
        <source>Metal-035</source>
        <target>Lámina ajedrezada</target>
      </trans-unit>
      <trans-unit id="Metal-036">
        <source>Metal-036</source>
        <target>Anodizado - Negro</target>
      </trans-unit>
      <trans-unit id="Metal-037">
        <source>Metal-037</source>
        <target>Anodizado - Azul-gris</target>
      </trans-unit>
      <trans-unit id="Metal-038">
        <source>Metal-038</source>
        <target>Anodizado - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Metal-039">
        <source>Metal-039</source>
        <target>Anodizado - Gris claro</target>
      </trans-unit>
      <trans-unit id="Metal-040">
        <source>Metal-040</source>
        <target>Anodizado - Gris</target>
      </trans-unit>
      <trans-unit id="Metal-041">
        <source>Metal-041</source>
        <target>Anodizado - Rojo</target>
      </trans-unit>
      <trans-unit id="Metal-042">
        <source>Metal-042</source>
        <target>Anodizado - Blanco</target>
      </trans-unit>
      <trans-unit id="Metal-043">
        <source>Metal-043</source>
        <target>Anodizado - Gris con textura</target>
      </trans-unit>
      <trans-unit id="Metal-044">
        <source>Metal-044</source>
        <target>Inoxidable - Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-045">
        <source>Metal-045</source>
        <target>Semipulido</target>
      </trans-unit>
      <trans-unit id="Metal-046">
        <source>Metal-046</source>
        <target>Pulido Placa de rombos - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-046-1-2">
        <source>Metal-046-1-2</source>
        <target>Pulido Placa de rombos</target>
      </trans-unit>
      <trans-unit id="Metal-047">
        <source>Metal-047</source>
        <target>Satinado</target>
      </trans-unit>
      <trans-unit id="Metal-048">
        <source>Metal-048</source>
        <target>Anodizado - Bronce oscuro</target>
      </trans-unit>
      <trans-unit id="Metal-049">
        <source>Metal-049</source>
        <target>Pulido Bruñido - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-049-1-2">
        <source>Metal-049-1-2</source>
        <target>Pulido Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-050">
        <source>Metal-050</source>
        <target>Latón - Satinado Bruñido Pesado</target>
      </trans-unit>
      <trans-unit id="Metal-051">
        <source>Metal-051</source>
        <target>Cobre - Pátina</target>
      </trans-unit>
      <trans-unit id="Metal-052">
        <source>Metal-052</source>
        <target>Bronce - Satinado Martillado</target>
      </trans-unit>
      <trans-unit id="Metal-053">
        <source>Metal-053</source>
        <target>Cromo - Pulido Bruñido Pesado - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-053-1-2">
        <source>Metal-053-1-2</source>
        <target>Cromo - Pulido Bruñido Pesado</target>
      </trans-unit>
      <trans-unit id="Metal-054">
        <source>Metal-054</source>
        <target>Cobre - Satinado Bruñido - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-054-1-2">
        <source>Metal-054-1-2</source>
        <target>Cobre - Satinado Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-055">
        <source>Metal-055</source>
        <target>Inoxidable - Pulido Bruñido - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-055-1-2">
        <source>Metal-055-1-2</source>
        <target>Inoxidable - Pulido Bruñido</target>
      </trans-unit>
      <trans-unit id="Metal-056">
        <source>Metal-056</source>
        <target>Inoxidable - Satinado Martillado</target>
      </trans-unit>
      <trans-unit id="Metal-057">
        <source>Metal-057</source>
        <target>Cromo - Satinado Pantalla</target>
      </trans-unit>
      <trans-unit id="Metal-058">
        <source>Metal-058</source>
        <target>Vallas de cadenas</target>
      </trans-unit>
      <trans-unit id="Metal-059">
        <source>Metal-059</source>
        <target>Cubiertas de juntas vertical</target>
      </trans-unit>
      <trans-unit id="Metal-060">
        <source>Metal-060</source>
        <target>Aluminio - Oscuro</target>
      </trans-unit>
      <trans-unit id="Metal-061">
        <source>Metal-061</source>
        <target>Mecanizado - Aluminio</target>
      </trans-unit>
      <trans-unit id="Metal-062">
        <source>Metal-062</source>
        <target>Placa de rombos - Gris oscuro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-062-1-2">
        <source>Metal-062-1-2</source>
        <target>Placa de rombos - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Metal-063">
        <source>Metal-063</source>
        <target>Moleteado 45 - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-063-1-2">
        <source>Metal-063-1-2</source>
        <target>Moleteado 45</target>
      </trans-unit>
      <trans-unit id="Metal-065">
        <source>Metal-065</source>
        <target>Placa de rombos 2 - Gris oscuro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-065-1-2">
        <source>Metal-065-1-2</source>
        <target>Placa de rombos 2 - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Metal.">
        <source>Metal.</source>
        <target>Metal.</target>
      </trans-unit>
      <trans-unit id="Metal/Aluminum">
        <source>Metal/Aluminum</source>
        <target>Metal/Aluminio</target>
      </trans-unit>
      <trans-unit id="Metal/Fabricated">
        <source>Metal/Fabricated</source>
        <target>Metal/Fabricado</target>
      </trans-unit>
      <trans-unit id="Metal/Iron">
        <source>Metal/Iron</source>
        <target>Metal/Hierro</target>
      </trans-unit>
      <trans-unit id="Metal/Non Ferrous">
        <source>Metal/Non Ferrous</source>
        <target>Metal/No ferroso</target>
      </trans-unit>
      <trans-unit id="Metal/Steel">
        <source>Metal/Steel</source>
        <target>Metal/Acero</target>
      </trans-unit>
      <trans-unit id="MetalPaint-001">
        <source>MetalPaint-001</source>
        <target>Satinado con motas - Negro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-002">
        <source>MetalPaint-002</source>
        <target>Vidriado - Negro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-003">
        <source>MetalPaint-003</source>
        <target>Brillante - Negro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-004">
        <source>MetalPaint-004</source>
        <target>Satinado - Negro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-005">
        <source>MetalPaint-005</source>
        <target>Reflectante con motas - Beis</target>
      </trans-unit>
      <trans-unit id="MetalPaint-006">
        <source>MetalPaint-006</source>
        <target>Reflectante - Trigo</target>
      </trans-unit>
      <trans-unit id="MetalPaint-007">
        <source>MetalPaint-007</source>
        <target>Reflectante - Marfil</target>
      </trans-unit>
      <trans-unit id="MetalPaint-008">
        <source>MetalPaint-008</source>
        <target>Reflectante - Blanco</target>
      </trans-unit>
      <trans-unit id="MetalPaint-009">
        <source>MetalPaint-009</source>
        <target>Satinado con motas - Azul acero</target>
      </trans-unit>
      <trans-unit id="MetalPaint-010">
        <source>MetalPaint-010</source>
        <target>Satinado con motas - Azul</target>
      </trans-unit>
      <trans-unit id="MetalPaint-011">
        <source>MetalPaint-011</source>
        <target>Satinado - Verde oliva</target>
      </trans-unit>
      <trans-unit id="MetalPaint-012">
        <source>MetalPaint-012</source>
        <target>Satinado - Violeta</target>
      </trans-unit>
      <trans-unit id="MetalPaint-013">
        <source>MetalPaint-013</source>
        <target>Satinado - Marrón</target>
      </trans-unit>
      <trans-unit id="MetalPaint-014">
        <source>MetalPaint-014</source>
        <target>Satinado con motas - Azul oscuro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-015">
        <source>MetalPaint-015</source>
        <target>Brillante - Siena</target>
      </trans-unit>
      <trans-unit id="MetalPaint-016">
        <source>MetalPaint-016</source>
        <target>Brillante - Verde bosque</target>
      </trans-unit>
      <trans-unit id="MetalPaint-017">
        <source>MetalPaint-017</source>
        <target>Satinado - Rojo claro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-018">
        <source>MetalPaint-018</source>
        <target>Satinado - Lino</target>
      </trans-unit>
      <trans-unit id="MetalPaint-019">
        <source>MetalPaint-019</source>
        <target>Satinado - Azul medianoche</target>
      </trans-unit>
      <trans-unit id="MetalPaint-020">
        <source>MetalPaint-020</source>
        <target>Satinado con motas - Verde mar</target>
      </trans-unit>
      <trans-unit id="MetalPaint-021">
        <source>MetalPaint-021</source>
        <target>Satinado - Rosa borroso</target>
      </trans-unit>
      <trans-unit id="MetalPaint-022">
        <source>MetalPaint-022</source>
        <target>Satinado - Vara de oro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-023">
        <source>MetalPaint-023</source>
        <target>Vidriado - Ladrillo refractario</target>
      </trans-unit>
      <trans-unit id="MetalPaint-024">
        <source>MetalPaint-024</source>
        <target>Brillante - Púrpura oscuro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-025">
        <source>MetalPaint-025</source>
        <target>Satinado con motas - Gris pizarra</target>
      </trans-unit>
      <trans-unit id="MetalPaint-026">
        <source>MetalPaint-026</source>
        <target>Satinado - Limón gasa</target>
      </trans-unit>
      <trans-unit id="MetalPaint-027">
        <source>MetalPaint-027</source>
        <target>Satinado - Lavanda</target>
      </trans-unit>
      <trans-unit id="MetalPaint-028">
        <source>MetalPaint-028</source>
        <target>Reflectante con motas - Magenta</target>
      </trans-unit>
      <trans-unit id="MetalPaint-029">
        <source>MetalPaint-029</source>
        <target>Brillante - Oro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-030">
        <source>MetalPaint-030</source>
        <target>Satinado - Oro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-031">
        <source>MetalPaint-031</source>
        <target>Satinado - Plateado</target>
      </trans-unit>
      <trans-unit id="MetalPaint-032">
        <source>MetalPaint-032</source>
        <target>Plateado pulido</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localname:Metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Metallic Paint">
        <source>Metallic Paint</source>
        <target>Pintura metalizada</target>
      </trans-unit>
      <trans-unit id="Metallic Paint material.">
        <source>Metallic Paint material.</source>
        <target>Material de pintura metalizada.</target>
      </trans-unit>
      <trans-unit id="MetallicPaint">
        <source>MetallicPaint</source>
        <target>Pintura metalizada</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localname:Metallic Paint">
        <source>Metallic Paint</source>
        <target>Pintura metalizada</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Fabrications.Metal Stairs.Galvanized">
        <source>Metals.Metal Fabrications.Metal Stairs.Galvanized</source>
        <target>Estructuras metálicas.Fabricaciones de metal.Escaleras de metal.Galvanizadas.</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Handrails and Railings.Painted.White">
        <source>Metals.Metal Handrails and Railings.Painted.White</source>
        <target>Estructuras metálicas.Barandas y pasamanos de metal.Pintadas.Blanco</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Joists.Steel">
        <source>Metals.Metal Joists.Steel</source>
        <target>Estructuras metálicas.Viguetas de metal.Acero</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze</source>
        <target>Estructuras metálicas.Ornamentales.Aluminio.Anodizado.Bronce oscuro</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin</source>
        <target>Estructuras metálicas.Ornamentales.Aluminio.Anodizado.Bronce oscuro.Satinado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed">
        <source>Metals.Ornamental Metals.Aluminum.Brushed</source>
        <target>Estructuras metálicas.Ornamentales.Aluminio.Cepillado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver</source>
        <target>Estructuras metálicas.Ornamentales.Aluminio.Cepillado.Azul-plata</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Random">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Random</source>
        <target>Estructuras metálicas.Ornamentales.Aluminio.Cepillado.Al azar</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Brass.Satin">
        <source>Metals.Ornamental Metals.Brass.Satin</source>
        <target>Estructuras metálicas.Ornamentales.Latón.Satinado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Bronze.Satin">
        <source>Metals.Ornamental Metals.Bronze.Satin</source>
        <target>Estructuras metálicas.Ornamentales.Bronce.Satinado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.45deg">
        <source>Metals.Ornamental Metals.Checker Plate.45deg</source>
        <target>Estructuras metálicas.Ornamentales.Lámina ajedrezada.45grados</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.Parquet">
        <source>Metals.Ornamental Metals.Checker Plate.Parquet</source>
        <target>Estructuras metálicas.Ornamentales.Lámina ajedrezada.Parquet</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Chrome.Satin">
        <source>Metals.Ornamental Metals.Chrome.Satin</source>
        <target>Estructuras metálicas.Ornamentales.Cromo.Satinado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Copper">
        <source>Metals.Ornamental Metals.Copper</source>
        <target>Estructuras metálicas.Ornamentales.Cobre</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Galvanized">
        <source>Metals.Ornamental Metals.Galvanized</source>
        <target>Estructuras metálicas.Ornamentales.Galvanizado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh">
        <source>Metals.Ornamental Metals.Plate.Mesh</source>
        <target>Estructuras metálicas.Ornamentales.Chapa.Malla</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.1">
        <source>Metals.Ornamental Metals.Plate.Mesh.1</source>
        <target>Estructuras metálicas.Ornamentales.Chapa.Malla.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.2">
        <source>Metals.Ornamental Metals.Plate.Mesh.2</source>
        <target>Estructuras metálicas.Ornamentales.Lámina.Malla.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated">
        <source>Metals.Ornamental Metals.Plate.Perforated</source>
        <target>Estructuras metálicas.Ornamentales.Chapa.Perforada</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated.1">
        <source>Metals.Ornamental Metals.Plate.Perforated.1</source>
        <target>Estructuras metálicas.Ornamentales.Lámina.Perforado.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Riveted.Flat Grey">
        <source>Metals.Ornamental Metals.Plate.Riveted.Flat Grey</source>
        <target>Estructuras metálicas.Ornamentales.Lámina.Remachado.Plano Gris</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.PlatePlate.Riveted.2">
        <source>Metals.Ornamental Metals.PlatePlate.Riveted.2</source>
        <target>Estructuras metálicas.Ornamentales.Lámina.Remachado.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.1">
        <source>Metals.Ornamental Metals.Rust.1</source>
        <target>Estructuras metálicas.Ornamentales.Óxido.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.2">
        <source>Metals.Ornamental Metals.Rust.2</source>
        <target>Estructuras metálicas.Ornamentales.Óxido.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.3">
        <source>Metals.Ornamental Metals.Rust.3</source>
        <target>Estructuras metálicas.Ornamentales.Óxido.3</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Bright">
        <source>Metals.Ornamental Metals.Stainless.Bright</source>
        <target>Estructuras metálicas.Ornamentales.Inoxidable.Brillante</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Satin">
        <source>Metals.Ornamental Metals.Stainless.Satin</source>
        <target>Estructuras metálicas.Ornamentales.Inoxidable.Satinado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Weathered">
        <source>Metals.Ornamental Metals.Weathered</source>
        <target>Estructuras metálicas.Ornamentales.Desgastado</target>
      </trans-unit>
      <trans-unit id="Metals.Structural Metal Framing.Steel">
        <source>Metals.Structural Metal Framing.Steel</source>
        <target>Estructuras metálicas.Marcos de metal estructurales.Acero</target>
      </trans-unit>
      <trans-unit id="Mics">
        <source>Mics</source>
        <target>Misc.</target>
      </trans-unit>
      <trans-unit id="Mild Steel">
        <source>Mild Steel</source>
        <target>Acero suave</target>
      </trans-unit>
      <trans-unit id="Mild steel - welded">
        <source>Mild steel - welded</source>
        <target>Acero suave - Soldado</target>
      </trans-unit>
      <trans-unit id="Mirror">
        <source>Mirror</source>
        <target>Espejo</target>
      </trans-unit>
      <trans-unit id="Mirror material.">
        <source>Mirror material.</source>
        <target>Material de espejo.</target>
      </trans-unit>
      <trans-unit id="Mirror-001">
        <source>Mirror-001</source>
        <target>Básico</target>
      </trans-unit>
      <trans-unit id="Mirror-002">
        <source>Mirror-002</source>
        <target>Color cálido</target>
      </trans-unit>
      <trans-unit id="Mirror-003">
        <source>Mirror-003</source>
        <target>Baño</target>
      </trans-unit>
      <trans-unit id="Mirror-004">
        <source>Mirror-004</source>
        <target>Color fresco</target>
      </trans-unit>
      <trans-unit id="Mirror-005">
        <source>Mirror-005</source>
        <target>Tocador</target>
      </trans-unit>
      <trans-unit id="Mirror-006">
        <source>Mirror-006</source>
        <target>Sin color</target>
      </trans-unit>
      <trans-unit id="Mirror-007">
        <source>Mirror-007</source>
        <target>Ahumado - Oscuro</target>
      </trans-unit>
      <trans-unit id="Mirror-008">
        <source>Mirror-008</source>
        <target>Ahumado - Claro</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localname:Mirror">
        <source>Mirror</source>
        <target>Espejo</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Misc">
        <source>Misc</source>
        <target>Varios</target>
      </trans-unit>
      <trans-unit id="Miscellaneous">
        <source>Miscellaneous</source>
        <target>Varios</target>
      </trans-unit>
      <trans-unit id="Molded HDPE">
        <source>Molded HDPE</source>
        <target>Polietilieno de alta densidad moldeado</target>
      </trans-unit>
      <trans-unit id="Molded LDPE">
        <source>Molded LDPE</source>
        <target>Polietilieno de baja densidad moldeado</target>
      </trans-unit>
      <trans-unit id="Molybdenum disulphide filled nylon">
        <source>Molybdenum disulphide filled nylon</source>
        <target>Nilón relleno de disulfuro de molibdeno</target>
      </trans-unit>
      <trans-unit id="Monel metal">
        <source>Monel metal</source>
        <target>Metal Monel</target>
      </trans-unit>
      <trans-unit id="Month">
        <source>Month:</source>
        <target>Mes:</target>
      </trans-unit>
      <trans-unit id="Month:uilabel">
        <source>Month:</source>
        <target>Mes:</target>
      </trans-unit>
      <trans-unit id="Natural Rubber">
        <source>Natural Rubber</source>
        <target>Goma natural</target>
      </trans-unit>
      <trans-unit id="Natural rubber">
        <source>Natural rubber</source>
        <target>Caucho natural</target>
      </trans-unit>
      <trans-unit id="Noise">
        <source>Noise</source>
        <target>Ruido</target>
      </trans-unit>
      <trans-unit id="Noise map.">
        <source>Noise map.</source>
        <target>Mapeado ruido.</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localname:Noise">
        <source>Noise</source>
        <target>Ruido</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Non Ferrous">
        <source>Non Ferrous</source>
        <target>No ferroso</target>
      </trans-unit>
      <trans-unit id="Non alloy steel">
        <source>Non alloy steel</source>
        <target>Acero no aleado</target>
      </trans-unit>
      <trans-unit id="Nylon 6/6">
        <source>Nylon 6/6</source>
        <target>Nilón 6/6</target>
      </trans-unit>
      <trans-unit id="Oxygen free copper">
        <source>Oxygen free copper</source>
        <target>Cobre libre de oxígeno</target>
      </trans-unit>
      <trans-unit id="PA">
        <source>PA</source>
        <target>PA</target>
      </trans-unit>
      <trans-unit id="PA66">
        <source>PA66</source>
        <target>PA66</target>
      </trans-unit>
      <trans-unit id="PAEK">
        <source>PAEK</source>
        <target>PAEK</target>
      </trans-unit>
      <trans-unit id="PBT">
        <source>PBT</source>
        <target>PBT</target>
      </trans-unit>
      <trans-unit id="PC">
        <source>PC</source>
        <target>PC</target>
      </trans-unit>
      <trans-unit id="PC_ABS">
        <source>PC_ABS</source>
        <target>PC_ABS</target>
      </trans-unit>
      <trans-unit id="PET">
        <source>PET</source>
        <target>PET</target>
      </trans-unit>
      <trans-unit id="PF">
        <source>PF</source>
        <target>PF</target>
      </trans-unit>
      <trans-unit id="PMMA">
        <source>PMMA</source>
        <target>PMMA</target>
      </trans-unit>
      <trans-unit id="POM">
        <source>POM</source>
        <target>POM</target>
      </trans-unit>
      <trans-unit id="PP">
        <source>PP</source>
        <target>PP</target>
      </trans-unit>
      <trans-unit id="PPS">
        <source>PPS</source>
        <target>PPS</target>
      </trans-unit>
      <trans-unit id="PS">
        <source>PS</source>
        <target>PS</target>
      </trans-unit>
      <trans-unit id="PVC">
        <source>PVC</source>
        <target>PVC</target>
      </trans-unit>
      <trans-unit id="PVC-U">
        <source>PVC-U</source>
        <target>PVC-U</target>
      </trans-unit>
      <trans-unit id="PVCU">
        <source>PVCU</source>
        <target>PVCU</target>
      </trans-unit>
      <trans-unit id="Paint">
        <source>Paint</source>
        <target>Pintura</target>
      </trans-unit>
      <trans-unit id="Paint material for interiors.">
        <source>Paint material for interiors.</source>
        <target>Material de pintura para interiores.</target>
      </trans-unit>
      <trans-unit id="Paint-001">
        <source>Paint-001</source>
        <target>Negro</target>
      </trans-unit>
      <trans-unit id="Paint-002">
        <source>Paint-002</source>
        <target>Negro</target>
      </trans-unit>
      <trans-unit id="Paint-003">
        <source>Paint-003</source>
        <target>Aguamarina</target>
      </trans-unit>
      <trans-unit id="Paint-004">
        <source>Paint-004</source>
        <target>Azul cadete</target>
      </trans-unit>
      <trans-unit id="Paint-005">
        <source>Paint-005</source>
        <target>Azul celeste oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-006">
        <source>Paint-006</source>
        <target>Turquesa oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-007">
        <source>Paint-007</source>
        <target>Azul celeste oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-008">
        <source>Paint-008</source>
        <target>Turquesa oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-009">
        <source>Paint-009</source>
        <target>Azul celeste medio</target>
      </trans-unit>
      <trans-unit id="Paint-010">
        <source>Paint-010</source>
        <target>Turquesa</target>
      </trans-unit>
      <trans-unit id="Paint-011">
        <source>Paint-011</source>
        <target>Azul pizarra</target>
      </trans-unit>
      <trans-unit id="Paint-012">
        <source>Paint-012</source>
        <target>Cian</target>
      </trans-unit>
      <trans-unit id="Paint-013">
        <source>Paint-013</source>
        <target>Cian</target>
      </trans-unit>
      <trans-unit id="Paint-014">
        <source>Paint-014</source>
        <target>Vincapervinca</target>
      </trans-unit>
      <trans-unit id="Paint-015">
        <source>Paint-015</source>
        <target>Azul acero claro</target>
      </trans-unit>
      <trans-unit id="Paint-016">
        <source>Paint-016</source>
        <target>Azul acero claro</target>
      </trans-unit>
      <trans-unit id="Paint-017">
        <source>Paint-017</source>
        <target>Azul acero</target>
      </trans-unit>
      <trans-unit id="Paint-018">
        <source>Paint-018</source>
        <target>Violeta</target>
      </trans-unit>
      <trans-unit id="Paint-019">
        <source>Paint-019</source>
        <target>Tostado</target>
      </trans-unit>
      <trans-unit id="Paint-020">
        <source>Paint-020</source>
        <target>Chocolate</target>
      </trans-unit>
      <trans-unit id="Paint-021">
        <source>Paint-021</source>
        <target>Pinto</target>
      </trans-unit>
      <trans-unit id="Paint-022">
        <source>Paint-022</source>
        <target>Chocolate claro</target>
      </trans-unit>
      <trans-unit id="Paint-023">
        <source>Paint-023</source>
        <target>Café</target>
      </trans-unit>
      <trans-unit id="Paint-024">
        <source>Paint-024</source>
        <target>Beis claro</target>
      </trans-unit>
      <trans-unit id="Paint-025">
        <source>Paint-025</source>
        <target>Beis claro</target>
      </trans-unit>
      <trans-unit id="Paint-026">
        <source>Paint-026</source>
        <target>Arena</target>
      </trans-unit>
      <trans-unit id="Paint-027">
        <source>Paint-027</source>
        <target>Trigo</target>
      </trans-unit>
      <trans-unit id="Paint-028">
        <source>Paint-028</source>
        <target>Trigo</target>
      </trans-unit>
      <trans-unit id="Paint-029">
        <source>Paint-029</source>
        <target>Perla</target>
      </trans-unit>
      <trans-unit id="Paint-030">
        <source>Paint-030</source>
        <target>Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-031">
        <source>Paint-031</source>
        <target>Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-032">
        <source>Paint-032</source>
        <target>Gris claro</target>
      </trans-unit>
      <trans-unit id="Paint-033">
        <source>Paint-033</source>
        <target>Gris claro</target>
      </trans-unit>
      <trans-unit id="Paint-034">
        <source>Paint-034</source>
        <target>Gris</target>
      </trans-unit>
      <trans-unit id="Paint-035">
        <source>Paint-035</source>
        <target>Chartreuse</target>
      </trans-unit>
      <trans-unit id="Paint-036">
        <source>Paint-036</source>
        <target>Verde bosque</target>
      </trans-unit>
      <trans-unit id="Paint-037">
        <source>Paint-037</source>
        <target>Verde bosque</target>
      </trans-unit>
      <trans-unit id="Paint-038">
        <source>Paint-038</source>
        <target>Verde oliva oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-039">
        <source>Paint-039</source>
        <target>Verde oliva</target>
      </trans-unit>
      <trans-unit id="Paint-040">
        <source>Paint-040</source>
        <target>Verde oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-041">
        <source>Paint-041</source>
        <target>Castaño</target>
      </trans-unit>
      <trans-unit id="Paint-042">
        <source>Paint-042</source>
        <target>Rojo naranja</target>
      </trans-unit>
      <trans-unit id="Paint-043">
        <source>Paint-043</source>
        <target>Naranja</target>
      </trans-unit>
      <trans-unit id="Paint-044">
        <source>Paint-044</source>
        <target>Rojo oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-045">
        <source>Paint-045</source>
        <target>Rojo claro</target>
      </trans-unit>
      <trans-unit id="Paint-046">
        <source>Paint-046</source>
        <target>Rojo</target>
      </trans-unit>
      <trans-unit id="Paint-047">
        <source>Paint-047</source>
        <target>Rojo</target>
      </trans-unit>
      <trans-unit id="Paint-048">
        <source>Paint-048</source>
        <target>Salmón</target>
      </trans-unit>
      <trans-unit id="Paint-049">
        <source>Paint-049</source>
        <target>Siena</target>
      </trans-unit>
      <trans-unit id="Paint-050">
        <source>Paint-050</source>
        <target>Blanco frío</target>
      </trans-unit>
      <trans-unit id="Paint-051">
        <source>Paint-051</source>
        <target>Blanco frío</target>
      </trans-unit>
      <trans-unit id="Paint-052">
        <source>Paint-052</source>
        <target>Marfil brillo</target>
      </trans-unit>
      <trans-unit id="Paint-053">
        <source>Paint-053</source>
        <target>Marfil mate</target>
      </trans-unit>
      <trans-unit id="Paint-054">
        <source>Paint-054</source>
        <target>Blanco lino</target>
      </trans-unit>
      <trans-unit id="Paint-055">
        <source>Paint-055</source>
        <target>Blanco lino</target>
      </trans-unit>
      <trans-unit id="Paint-056">
        <source>Paint-056</source>
        <target>Blanco</target>
      </trans-unit>
      <trans-unit id="Paint-057">
        <source>Paint-057</source>
        <target>Blanco</target>
      </trans-unit>
      <trans-unit id="Paint-058">
        <source>Paint-058</source>
        <target>Canario</target>
      </trans-unit>
      <trans-unit id="Paint-059">
        <source>Paint-059</source>
        <target>Amarillo</target>
      </trans-unit>
      <trans-unit id="Paint-060">
        <source>Paint-060</source>
        <target>Plano - Blanco antiguo</target>
      </trans-unit>
      <trans-unit id="Paint-061">
        <source>Paint-061</source>
        <target>Azul - Pintura mural - Brillante</target>
      </trans-unit>
      <trans-unit id="Paint-062">
        <source>Paint-062</source>
        <target>Beis</target>
      </trans-unit>
      <trans-unit id="Paint-063">
        <source>Paint-063</source>
        <target>Azul cadete oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-064">
        <source>Paint-064</source>
        <target>Azul marino</target>
      </trans-unit>
      <trans-unit id="Paint-065">
        <source>Paint-065</source>
        <target>Azul marino</target>
      </trans-unit>
      <trans-unit id="Paint-066">
        <source>Paint-066</source>
        <target>Cian oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-067">
        <source>Paint-067</source>
        <target>Vincapervinca</target>
      </trans-unit>
      <trans-unit id="Paint-068">
        <source>Paint-068</source>
        <target>Turquesa</target>
      </trans-unit>
      <trans-unit id="Paint-069">
        <source>Paint-069</source>
        <target>Canela claro</target>
      </trans-unit>
      <trans-unit id="Paint-070">
        <source>Paint-070</source>
        <target>Gris</target>
      </trans-unit>
      <trans-unit id="Paint-071">
        <source>Paint-071</source>
        <target>Chartreuse</target>
      </trans-unit>
      <trans-unit id="Paint-072">
        <source>Paint-072</source>
        <target>Oliva oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-073">
        <source>Paint-073</source>
        <target>Castaño</target>
      </trans-unit>
      <trans-unit id="Paint-074">
        <source>Paint-074</source>
        <target>Granate</target>
      </trans-unit>
      <trans-unit id="Paint-075">
        <source>Paint-075</source>
        <target>Reflectante - Rojo</target>
      </trans-unit>
      <trans-unit id="Paint-076">
        <source>Paint-076</source>
        <target>Naranja rojo claro</target>
      </trans-unit>
      <trans-unit id="Paint-077">
        <source>Paint-077</source>
        <target>Rojo oscuro</target>
      </trans-unit>
      <trans-unit id="Paint-078">
        <source>Paint-078</source>
        <target>Oro</target>
      </trans-unit>
      <trans-unit id="Paint-079">
        <source>Paint-079</source>
        <target>Amarillo</target>
      </trans-unit>
      <trans-unit id="Paint-080">
        <source>Paint-080</source>
        <target>Magenta</target>
      </trans-unit>
      <trans-unit id="Paint-081">
        <source>Paint-081</source>
        <target>Rojo claro</target>
      </trans-unit>
      <trans-unit id="Peach tint">
        <source>Peach tint</source>
        <target>Color pera</target>
      </trans-unit>
      <trans-unit id="Phenolic Resin">
        <source>Phenolic Resin</source>
        <target>Resina fenólica</target>
      </trans-unit>
      <trans-unit id="Phenolic formaldehyde resins">
        <source>Phenolic formaldehyde resins</source>
        <target>Resinas fenol-formaldehído</target>
      </trans-unit>
      <trans-unit id="Photographic Tone Operator">
        <source>Photographic Tone Operator</source>
        <target>Operador de tono fotográfico</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOp">
        <source>PhotographicToneOp</source>
        <target>PhotographicToneOp</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOpGroup">
        <source>Photographic ToneOp</source>
        <target>Operador de tono fotográfico</target>
      </trans-unit>
      <trans-unit id="PhysMat">
        <source>PhysMat</source>
        <target>PhysicalMat</target>
      </trans-unit>
      <trans-unit id="PhysMatSchema_localname:Physical Material">
        <source>Physical Material</source>
        <target>Material físico</target>
      </trans-unit>
      <trans-unit id="PhysMatSchema_localtype:Material">
        <source>Material</source>
        <target>Materiales</target>
      </trans-unit>
      <trans-unit id="Physical material.">
        <source>Physical material.</source>
        <target>Material físico.</target>
      </trans-unit>
      <trans-unit id="PhysicalGen_103">
        <source>PhysicalGen_103</source>
        <target>Material genérico.</target>
      </trans-unit>
      <trans-unit id="PhysicalLiquid-001">
        <source>PhysicalLiquid-001</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_100">
        <source>PhysicalMetal_100</source>
        <target>Aleación de acero</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_103">
        <source>PhysicalMetal_103</source>
        <target>Latón - Amarillo claro</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_106">
        <source>PhysicalMetal_106</source>
        <target>Bronce - Fundido</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_107">
        <source>PhysicalMetal_107</source>
        <target>Cobre - Fundido</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_108">
        <source>PhysicalMetal_108</source>
        <target>Hierro - Fundido</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_109">
        <source>PhysicalMetal_109</source>
        <target>Acero - Fundido</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_111">
        <source>PhysicalMetal_111</source>
        <target>Cobre aleado</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_113">
        <source>PhysicalMetal_113</source>
        <target>Acero - Galvanizado</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_115">
        <source>PhysicalMetal_115</source>
        <target>Hierro - Gris</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_117">
        <source>PhysicalMetal_117</source>
        <target>Hierro - Maleable</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_118">
        <source>PhysicalMetal_118</source>
        <target>Aleación de níquel y cobre 400</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_119">
        <source>PhysicalMetal_119</source>
        <target>Acero - No aleado</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_121">
        <source>PhysicalMetal_121</source>
        <target>Acero inoxidable</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_122">
        <source>PhysicalMetal_122</source>
        <target>Acero inoxidable AISI 440C</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_123">
        <source>PhysicalMetal_123</source>
        <target>Acero inoxidable - Austenítico</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_124">
        <source>PhysicalMetal_124</source>
        <target>Acero</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_125">
        <source>PhysicalMetal_125</source>
        <target>Acero - Alta resistencia y aleación baja</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_126">
        <source>PhysicalMetal_126</source>
        <target>Acero - Suave</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_128">
        <source>PhysicalMetal_128</source>
        <target>Aluminio 6061 - Soldado</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_129">
        <source>PhysicalMetal_129</source>
        <target>Latón - Amarillo claro - Soldado</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_130">
        <source>PhysicalMetal_130</source>
        <target>Acero inoxidable 440C - Soldado</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_131">
        <source>PhysicalMetal_131</source>
        <target>Acero - Suave - Soldado</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_132">
        <source>PhysicalMetal_132</source>
        <target>Cobre - Forjado</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_133">
        <source>PhysicalMetal_133</source>
        <target>Acero - Forjado</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_101">
        <source>PhysicalPlastic_101</source>
        <target>Resina acetálica</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_107">
        <source>PhysicalPlastic_107</source>
        <target>Nilón 6/6 compuesto</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_110">
        <source>PhysicalPlastic_110</source>
        <target>Policarbonato - mezcla ABS</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_117">
        <source>PhysicalPlastic_117</source>
        <target>Poliestireno</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_119">
        <source>PhysicalPlastic_119</source>
        <target>Tuberías de PVC</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_120">
        <source>PhysicalPlastic_120</source>
        <target>Cloruro de polivinilo - No plastificado</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_122">
        <source>PhysicalPlastic_122</source>
        <target>Plástico SAN</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_124">
        <source>PhysicalPlastic_124</source>
        <target>Resina termoplástica</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_100">
        <source>PhysicalWood_100</source>
        <target>Madera - Abedul</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_101">
        <source>PhysicalWood_101</source>
        <target>Madera - Cerezo</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_102">
        <source>PhysicalWood_102</source>
        <target>Madera - Arce</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_103">
        <source>PhysicalWood_103</source>
        <target>Madera - roble</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_104">
        <source>PhysicalWood_104</source>
        <target>Madera - Nogal</target>
      </trans-unit>
      <trans-unit id="Piping">
        <source>Piping</source>
        <target>Tuberías</target>
      </trans-unit>
      <trans-unit id="Plane swatch.">
        <source>Plane swatch.</source>
        <target>Muestra de plano.</target>
      </trans-unit>
      <trans-unit id="Plastic">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="Plastic and vinyl material.">
        <source>Plastic and vinyl material.</source>
        <target>Material de plástico y vinilo.</target>
      </trans-unit>
      <trans-unit id="Plastic structural asset.">
        <source>Plastic structural asset.</source>
        <target>Activo estructural de plástico.</target>
      </trans-unit>
      <trans-unit id="Plastic-001">
        <source>Plastic-001</source>
        <target>Suave - Negro</target>
      </trans-unit>
      <trans-unit id="Plastic-002">
        <source>Plastic-002</source>
        <target>Textura fina - Negro</target>
      </trans-unit>
      <trans-unit id="Plastic-003">
        <source>Plastic-003</source>
        <target>Textura gruesa - Negro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-003-1-2">
        <source>Plastic-003-1-2</source>
        <target>Textura gruesa - Negro</target>
      </trans-unit>
      <trans-unit id="Plastic-004">
        <source>Plastic-004</source>
        <target>Transparente - Negro</target>
      </trans-unit>
      <trans-unit id="Plastic-005">
        <source>Plastic-005</source>
        <target>Suave - Marrón oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-006">
        <source>Plastic-006</source>
        <target>Suave - Beis claro</target>
      </trans-unit>
      <trans-unit id="Plastic-007">
        <source>Plastic-007</source>
        <target>Suave - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-008">
        <source>Plastic-008</source>
        <target>Textura fina - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-009">
        <source>Plastic-009</source>
        <target>Textura gruesa - Gris oscuro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-009-1-2">
        <source>Plastic-009-1-2</source>
        <target>Textura gruesa - Gris oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-010">
        <source>Plastic-010</source>
        <target>Suave - Gris claro</target>
      </trans-unit>
      <trans-unit id="Plastic-011">
        <source>Plastic-011</source>
        <target>Suave - Gris medio</target>
      </trans-unit>
      <trans-unit id="Plastic-012">
        <source>Plastic-012</source>
        <target>Suave - Verde bosque oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-013">
        <source>Plastic-013</source>
        <target>Suave - Verde marino oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-014">
        <source>Plastic-014</source>
        <target>Suave - Amarillo</target>
      </trans-unit>
      <trans-unit id="Plastic-015">
        <source>Plastic-015</source>
        <target>Textura gruesa - Naranja claro - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-015-1-2">
        <source>Plastic-015-1-2</source>
        <target>Textura gruesa - Naranja claro</target>
      </trans-unit>
      <trans-unit id="Plastic-016">
        <source>Plastic-016</source>
        <target>Suave - Blanco</target>
      </trans-unit>
      <trans-unit id="Plastic-017">
        <source>Plastic-017</source>
        <target>Con textura fina - Blanco</target>
      </trans-unit>
      <trans-unit id="Plastic-018">
        <source>Plastic-018</source>
        <target>Textura gruesa - Blanco - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-018-1-2">
        <source>Plastic-018-1-2</source>
        <target>Textura gruesa - Blanco</target>
      </trans-unit>
      <trans-unit id="Plastic-019">
        <source>Plastic-019</source>
        <target>Marrón</target>
      </trans-unit>
      <trans-unit id="Plastic-020">
        <source>Plastic-020</source>
        <target>Suave - Ámbar</target>
      </trans-unit>
      <trans-unit id="Plastic-021">
        <source>Plastic-021</source>
        <target>Suave - Turquesa</target>
      </trans-unit>
      <trans-unit id="Plastic-022">
        <source>Plastic-022</source>
        <target>Suave - Rojo quemado</target>
      </trans-unit>
      <trans-unit id="Plastic-023">
        <source>Plastic-023</source>
        <target>Suave - Fresno</target>
      </trans-unit>
      <trans-unit id="Plastic-024">
        <source>Plastic-024</source>
        <target>Suave - Marfil</target>
      </trans-unit>
      <trans-unit id="Plastic-025">
        <source>Plastic-025</source>
        <target>Suave - Color hueso</target>
      </trans-unit>
      <trans-unit id="Plastic-026">
        <source>Plastic-026</source>
        <target>Suave - Púrpura</target>
      </trans-unit>
      <trans-unit id="Plastic-027">
        <source>Plastic-027</source>
        <target>Suave - Rojo</target>
      </trans-unit>
      <trans-unit id="Plastic-028">
        <source>Plastic-028</source>
        <target>Transparente - Claro</target>
      </trans-unit>
      <trans-unit id="Plastic-029">
        <source>Plastic-029</source>
        <target>Transparente - Gris claro</target>
      </trans-unit>
      <trans-unit id="Plastic-030">
        <source>Plastic-030</source>
        <target>Transparente - Rojo</target>
      </trans-unit>
      <trans-unit id="Plastic-031">
        <source>Plastic-031</source>
        <target>Laminados - Marrón claro</target>
      </trans-unit>
      <trans-unit id="Plastic-032">
        <source>Plastic-032</source>
        <target>Laminado - Topo</target>
      </trans-unit>
      <trans-unit id="Plastic-033">
        <source>Plastic-033</source>
        <target>Laminado - Marino</target>
      </trans-unit>
      <trans-unit id="Plastic-034">
        <source>Plastic-034</source>
        <target>Rombos</target>
      </trans-unit>
      <trans-unit id="Plastic-035">
        <source>Plastic-035</source>
        <target>Punteado</target>
      </trans-unit>
      <trans-unit id="Plastic-036">
        <source>Plastic-036</source>
        <target>Rejilla</target>
      </trans-unit>
      <trans-unit id="Plastic-037">
        <source>Plastic-037</source>
        <target>Mosaico</target>
      </trans-unit>
      <trans-unit id="Plastic-038">
        <source>Plastic-038</source>
        <target>Bisectriz - Cuadrados</target>
      </trans-unit>
      <trans-unit id="Plastic-039">
        <source>Plastic-039</source>
        <target>Cuadrados 2</target>
      </trans-unit>
      <trans-unit id="Plastic-040">
        <source>Plastic-040</source>
        <target>Veta mate</target>
      </trans-unit>
      <trans-unit id="Plastic-041">
        <source>Plastic-041</source>
        <target>Parquet</target>
      </trans-unit>
      <trans-unit id="Plastic-042">
        <source>Plastic-042</source>
        <target>Lámina ajedrezada</target>
      </trans-unit>
      <trans-unit id="Plastic-043">
        <source>Plastic-043</source>
        <target>Pizarra</target>
      </trans-unit>
      <trans-unit id="Plastic-044">
        <source>Plastic-044</source>
        <target>Suave - Azul cadete oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-045">
        <source>Plastic-045</source>
        <target>Suave - Azul marino</target>
      </trans-unit>
      <trans-unit id="Plastic-046">
        <source>Plastic-046</source>
        <target>Transparente - Azul pizarra</target>
      </trans-unit>
      <trans-unit id="Plastic-047">
        <source>Plastic-047</source>
        <target>Con textura - Tostado</target>
      </trans-unit>
      <trans-unit id="Plastic-048">
        <source>Plastic-048</source>
        <target>Textura gruesa - Sombra - Versión 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-048-1-2">
        <source>Plastic-048-1-2</source>
        <target>Textura gruesa - Sombra</target>
      </trans-unit>
      <trans-unit id="Plastic-049">
        <source>Plastic-049</source>
        <target>Con textura - Gris</target>
      </trans-unit>
      <trans-unit id="Plastic-050">
        <source>Plastic-050</source>
        <target>Transparente - Verde oliva</target>
      </trans-unit>
      <trans-unit id="Plastic-051">
        <source>Plastic-051</source>
        <target>Suave - Granate oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-052">
        <source>Plastic-052</source>
        <target>Suave - Granate claro</target>
      </trans-unit>
      <trans-unit id="Plastic-053">
        <source>Plastic-053</source>
        <target>Transparente - Rojo claro</target>
      </trans-unit>
      <trans-unit id="Plastic-054">
        <source>Plastic-054</source>
        <target>Suave - Naranja claro</target>
      </trans-unit>
      <trans-unit id="Plastic-055">
        <source>Plastic-055</source>
        <target>Transparente - Naranja claro</target>
      </trans-unit>
      <trans-unit id="Plastic-056">
        <source>Plastic-056</source>
        <target>Transparente - Rojo pulido</target>
      </trans-unit>
      <trans-unit id="Plastic-057">
        <source>Plastic-057</source>
        <target>Con textura - Oro oscuro</target>
      </trans-unit>
      <trans-unit id="Plastic-058">
        <source>Plastic-058</source>
        <target>Suave - Oro claro</target>
      </trans-unit>
      <trans-unit id="Plastic-059">
        <source>Plastic-059</source>
        <target>Brillo alto - Rojo quemado</target>
      </trans-unit>
      <trans-unit id="Plastic-060">
        <source>Plastic-060</source>
        <target>Brillo bajo - Negro</target>
      </trans-unit>
      <trans-unit id="Plastic-061">
        <source>Plastic-061</source>
        <target>Con textura - Gris mate</target>
      </trans-unit>
      <trans-unit id="Plastic-062">
        <source>Plastic-062</source>
        <target>Con textura - Verde oscuro mate</target>
      </trans-unit>
      <trans-unit id="Plastic-063">
        <source>Plastic-063</source>
        <target>Con textura - Azul real mate</target>
      </trans-unit>
      <trans-unit id="Plastic/Composite">
        <source>Plastic/Composite</source>
        <target>Plástico/Compuesto</target>
      </trans-unit>
      <trans-unit id="Plastic/Elastomer">
        <source>Plastic/Elastomer</source>
        <target>Plástico/Elastómero</target>
      </trans-unit>
      <trans-unit id="Plastic/Thermoplastic">
        <source>Plastic/Thermoplastic</source>
        <target>Plástico/Termoplástico</target>
      </trans-unit>
      <trans-unit id="Plastic/Thermoset">
        <source>Plastic/Thermoset</source>
        <target>Plástico/Termoendurecible</target>
      </trans-unit>
      <trans-unit id="PlasticVinyl">
        <source>PlasticVinyl</source>
        <target>Plástico vinilo</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localname:Plastic">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="PointLight-001">
        <source>PointLight-001</source>
        <target>Luz puntual</target>
      </trans-unit>
      <trans-unit id="Polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="Polyamide">
        <source>Polyamide</source>
        <target>Poliamida</target>
      </trans-unit>
      <trans-unit id="Polyaryletherketone">
        <source>Polyaryletherketone</source>
        <target>Poliariletercetona</target>
      </trans-unit>
      <trans-unit id="Polybutylene terephthalate">
        <source>Polybutylene terephthalate</source>
        <target>Politereftalato de butileno</target>
      </trans-unit>
      <trans-unit id="Polycarbonate">
        <source>Polycarbonate</source>
        <target>Policarbonato</target>
      </trans-unit>
      <trans-unit id="Polycarbonate - acrylonitrile butadiene styrene blend">
        <source>Polycarbonate - acrylonitrile butadiene styrene blend</source>
        <target>Policarbonato - mezcla de acrilonitrilobutadienoestireno</target>
      </trans-unit>
      <trans-unit id="Polycarbonate sheet or molding">
        <source>Polycarbonate sheet or molding</source>
        <target>Policarbonato plano o de moldeo</target>
      </trans-unit>
      <trans-unit id="Polyethylene terephthalate">
        <source>Polyethylene terephthalate</source>
        <target>politereftalato de etileno</target>
      </trans-unit>
      <trans-unit id="Polymethylmethacrylate, Molding and Extrusion">
        <source>Polymethylmethacrylate, Molding and Extrusion</source>
        <target>Polimetilmetacrilato, moldeado y extrusión</target>
      </trans-unit>
      <trans-unit id="Polyoxymethylene">
        <source>Polyoxymethylene</source>
        <target>Polioximetileno</target>
      </trans-unit>
      <trans-unit id="Polyphenylene Sulfide">
        <source>Polyphenylene Sulfide</source>
        <target>Polisulfuro de fenileno</target>
      </trans-unit>
      <trans-unit id="Polypropylene molding">
        <source>Polypropylene molding</source>
        <target>Moldura de polipropileno</target>
      </trans-unit>
      <trans-unit id="Polystyrene">
        <source>Polystyrene</source>
        <target>Poliestireno</target>
      </trans-unit>
      <trans-unit id="Polyvinyl Chloride Rigid">
        <source>Polyvinyl Chloride Rigid</source>
        <target>Cloruro de polivinilo rígido</target>
      </trans-unit>
      <trans-unit id="Polyvinyl chloride">
        <source>Polyvinyl chloride</source>
        <target>Cloruro de polivinilo</target>
      </trans-unit>
      <trans-unit id="Pores_label">
        <source>Pores</source>
        <target>Poros</target>
      </trans-unit>
      <trans-unit id="Pores_label:tooltip">
        <source>Enables pores.</source>
        <target>Activa los poros.</target>
      </trans-unit>
      <trans-unit id="Portland Cement Concrete">
        <source>Portland Cement Concrete</source>
        <target>Hormigón de cemento Portland</target>
      </trans-unit>
      <trans-unit id="Preview a texture on a flat surface.">
        <source>Preview a texture on a flat surface.</source>
        <target>Vista previa de una textura en una superficie plana.</target>
      </trans-unit>
      <trans-unit id="Preview material as a pool of liquid.">
        <source>Preview material as a pool of liquid.</source>
        <target>Vista previa de material como piscina de líquido.</target>
      </trans-unit>
      <trans-unit id="Preview material on a advanced material surface.">
        <source>Preview material on a advanced material surface.</source>
        <target>Obtenga una vista previa del material en una superficie de material avanzado.</target>
      </trans-unit>
      <trans-unit id="Preview material on a flat surface.">
        <source>Preview material on a flat surface.</source>
        <target>Vista previa de material en una superficie plana.</target>
      </trans-unit>
      <trans-unit id="Prism layered material.">
        <source>Prism layered material.</source>
        <target>Material de prisma en capas.</target>
      </trans-unit>
      <trans-unit id="Prism metal material.">
        <source>Prism metal material.</source>
        <target>Material de prisma metálico.</target>
      </trans-unit>
      <trans-unit id="Prism opaque material.">
        <source>Prism opaque material.</source>
        <target>Material de prisma opaco.</target>
      </trans-unit>
      <trans-unit id="Prism transparent material.">
        <source>Prism transparent material.</source>
        <target>Material de prisma transparente.</target>
      </trans-unit>
      <trans-unit id="Prism wood material.">
        <source>Prism wood material.</source>
        <target>Material de madera de prisma.</target>
      </trans-unit>
      <trans-unit id="PrismLayered">
        <source>PrismLayered</source>
        <target>Prisma en capas</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localname:Layered">
        <source>Layered</source>
        <target>En capas</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="PrismMetal">
        <source>PrismMetal</source>
        <target>Prisma metálico</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="PrismOpaque">
        <source>PrismOpaque</source>
        <target>Prisma opaco</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localname:Opaque">
        <source>Opaque</source>
        <target>Opaco</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="PrismTransparent">
        <source>PrismTransparent</source>
        <target>Prisma transparente</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localname:Transparent">
        <source>Transparent</source>
        <target>Transparente</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="PrismWood">
        <source>PrismWood</source>
        <target>Madera de prisma</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Madera</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="ProvidesLighting:uilabel">
        <source>Provides Lighting</source>
        <target>Proporciona iluminación</target>
      </trans-unit>
      <trans-unit id="Pure lead">
        <source>Pure lead</source>
        <target>Plomo puro</target>
      </trans-unit>
      <trans-unit id="Pure titanium">
        <source>Pure titanium</source>
        <target>Titanio puro</target>
      </trans-unit>
      <trans-unit id="Pure white color">
        <source>Pure white color</source>
        <target>Color blanco puro</target>
      </trans-unit>
      <trans-unit id="Rays_label">
        <source>Rays</source>
        <target>Rayos</target>
      </trans-unit>
      <trans-unit id="Rays_label:tooltip">
        <source>Enables rays.</source>
        <target>Activa los rayos.</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with gray speckles">
        <source>Rectangle tiles with gray speckles</source>
        <target>Azulejos rectangulares con motas grises</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with light gray speckles">
        <source>Rectangle tiles with light gray speckles</source>
        <target>Azulejos rectangulares con motas gris claro</target>
      </trans-unit>
      <trans-unit id="Refractory ceramic">
        <source>Refractory ceramic</source>
        <target>Cerámica refractaria</target>
      </trans-unit>
      <trans-unit id="Rigid PVC, molded">
        <source>Rigid PVC, molded</source>
        <target>PVC rígido, moldeado</target>
      </trans-unit>
      <trans-unit id="Rigid polyvinyl chloride - unplasticized">
        <source>Rigid polyvinyl chloride - unplasticized</source>
        <target>Cloruro de polivinilo rígido - no plastificado</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel">
        <source>Ring Thickness</source>
        <target>Grosor de anillo</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel:tooltip">
        <source>Thickness of a single growth ring.</source>
        <target>Grosor de un único anillo de crecimiento.</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label">
        <source>Ring Thickness</source>
        <target>Grosor de anillo</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label:tooltip">
        <source>Enables ring growth thickness variations.</source>
        <target>Activa las variaciones de grosor de crecimiento de anillo.</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label">
        <source>Rings Bump</source>
        <target>Relieve de anillos</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label:tooltip">
        <source>Enables bump based on growth ring.</source>
        <target>Permite el relieve en función del anillo de crecimiento.</target>
      </trans-unit>
      <trans-unit id="Roofing">
        <source>Roofing</source>
        <target>Cubierta</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>Caucho</target>
      </trans-unit>
      <trans-unit id="SAN">
        <source>SAN</source>
        <target>SAN</target>
      </trans-unit>
      <trans-unit id="SI">
        <source>SI</source>
        <target>SI</target>
      </trans-unit>
      <trans-unit id="Scene:uilabel">
        <source>Scene</source>
        <target>Escena</target>
      </trans-unit>
      <trans-unit id="Settings:uilabel">
        <source>Settings</source>
        <target>Parámetros</target>
      </trans-unit>
      <trans-unit id="ShadingLabel">
        <source>Shading</source>
        <target>Sombreado</target>
      </trans-unit>
      <trans-unit id="Siding">
        <source>Siding</source>
        <target>Revestimiento</target>
      </trans-unit>
      <trans-unit id="Silicon Nitride">
        <source>Silicon Nitride</source>
        <target>Nitrato de silicio</target>
      </trans-unit>
      <trans-unit id="Silicone Rubber">
        <source>Silicone Rubber</source>
        <target>Caucho de silicona</target>
      </trans-unit>
      <trans-unit id="Silicone rubber">
        <source>Silicone rubber</source>
        <target>Caucho de silicona</target>
      </trans-unit>
      <trans-unit id="Silver">
        <source>Silver</source>
        <target>Plata</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Loose">
        <source>SiteWork.Planting.Basket.Woven.Loose</source>
        <target>Acondicionamiento del terreno.Replanteo.Mimbre.Tejido.Suelto</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Tight">
        <source>SiteWork.Planting.Basket.Woven.Tight</source>
        <target>Acondicionamiento del terreno.Replanteo.Mimbre.Tejido.Apretado</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bermuda">
        <source>SiteWork.Planting.Grass.Bermuda</source>
        <target>Acondicionamiento del terreno.Replanteo.Hierba.Grama</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bluegrass">
        <source>SiteWork.Planting.Grass.Bluegrass</source>
        <target>Acondicionamiento del terreno.Replanteo.Hierba.Espiguilla</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.StAugustine">
        <source>SiteWork.Planting.Grass.StAugustine</source>
        <target>Acondicionamiento del terreno.Replanteo.Hierba.Gramón</target>
      </trans-unit>
      <trans-unit id="Sitework">
        <source>Sitework</source>
        <target>Acondicionamiento del terreno</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt">
        <source>Sitework.Paving - Surfacing.Asphalt</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Asfalto</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt.1">
        <source>Sitework.Paving - Surfacing.Asphalt.1</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Asfalto.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.1">
        <source>Sitework.Paving - Surfacing.Cobble Stone.1</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Adoquín.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Adoquín.Vidriado.Multicolor</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Heringbone">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Heringbone</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Adoquín.A espiga</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.1">
        <source>Sitework.Paving - Surfacing.Pavers.1</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Pavimentadores.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.2">
        <source>Sitework.Paving - Surfacing.Pavers.2</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Pavimentadores.2</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.3">
        <source>Sitework.Paving - Surfacing.Pavers.3</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Pavimentadores.3</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.4">
        <source>Sitework.Paving - Surfacing.Pavers.4</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Pavimentadores.4</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Interlocking">
        <source>Sitework.Paving - Surfacing.Pavers.Interlocking</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Pavimentadores.Intertrabado</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Square">
        <source>Sitework.Paving - Surfacing.Pavers.Square</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Pavimentadores.Cuadrado</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Terra Cotta">
        <source>Sitework.Paving - Surfacing.Pavers.Terra Cotta</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Pavimentadores.Terracota</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone">
        <source>Sitework.Paving - Surfacing.Riverstone</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Piedra de río</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone.Mortared">
        <source>Sitework.Paving - Surfacing.Riverstone.Mortared</source>
        <target>Acondicionamiento del terreno.Pavimentación y superficie.Piedra de río.Mortero</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Short">
        <source>Sitework.Planting.Grass.Short</source>
        <target>Acondicionamiento terreno.Plantas.Hierba.Cortas</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Thick">
        <source>Sitework.Planting.Grass.Thick</source>
        <target>Acondicionamiento terreno.Plantas.Hierba.Espesa</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Compact">
        <source>Sitework.Planting.Gravel.Compact</source>
        <target>Acondicionamiento del terreno.Replanteo.Grava.Compacta</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Crushed">
        <source>Sitework.Planting.Gravel.Crushed</source>
        <target>Acondicionamiento del terreno.Replanteo.Grava.Machacada</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Loose">
        <source>Sitework.Planting.Gravel.Loose</source>
        <target>Acondicionamiento del terreno.Replanteo.Grava.Suelta</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Mixed">
        <source>Sitework.Planting.Gravel.Mixed</source>
        <target>Acondicionamiento del terreno.Replanteo.Grava.Mixta</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Sand">
        <source>Sitework.Planting.Sand</source>
        <target>Acondicionamiento del terreno.Replanteo.Arena</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Soil">
        <source>Sitework.Planting.Soil</source>
        <target>Acondicionamiento del terreno.Replanteo.Suelo</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesChain-link">
        <source>Sitework.Site Improvements.Fences &amp; GatesChain-link</source>
        <target>Acondicionamiento del terreno.Mejoras de solar.Vallas y verjas Cadena-enlace</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesWood.Stockade">
        <source>Sitework.Site Improvements.Fences &amp; GatesWood.Stockade</source>
        <target>Acondicionamiento del terreno.Mejoras del solar.Vallas y verjas Madera.Empalizada</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis">
        <source>Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis</source>
        <target>Acondicionamiento del terreno.Mejoras de solar.Vallas y verjas madera.Doble hilera.Enrejado</target>
      </trans-unit>
      <trans-unit id="Slightly Translucent cream coloured low luminant material.">
        <source>Slightly Translucent cream coloured low luminant material.</source>
        <target>Material de luminancia baja color crema ligeramente translúcido.</target>
      </trans-unit>
      <trans-unit id="Small gray rectangular stones">
        <source>Small gray rectangular stones</source>
        <target>Piedras rectangulares grises pequeñas</target>
      </trans-unit>
      <trans-unit id="Small uneven brown rectangle stones">
        <source>Small uneven brown rectangle stones</source>
        <target>Piedras rectangulares marrón irregulares pequeñas</target>
      </trans-unit>
      <trans-unit id="Soda Lime Glass">
        <source>Soda Lime Glass</source>
        <target>Vidrio de cal sodada</target>
      </trans-unit>
      <trans-unit id="Soft tin bronze">
        <source>Soft tin bronze</source>
        <target>Bronce de estaño suave</target>
      </trans-unit>
      <trans-unit id="Soft yellow brass">
        <source>Soft yellow brass</source>
        <target>Latón amarillo claro</target>
      </trans-unit>
      <trans-unit id="Soft yellow brass, welded">
        <source>Soft yellow brass, welded</source>
        <target>Latón amarillo claro, soldado</target>
      </trans-unit>
      <trans-unit id="Solid Glass material.">
        <source>Solid Glass material.</source>
        <target>Material de cristal sólido.</target>
      </trans-unit>
      <trans-unit id="Solid thermal asset.">
        <source>Solid thermal asset.</source>
        <target>Activo térmico sólido.</target>
      </trans-unit>
      <trans-unit id="Solid/Concrete">
        <source>Solid/Concrete</source>
        <target>Macizo/Hormigón</target>
      </trans-unit>
      <trans-unit id="Solid/Glass">
        <source>Solid/Glass</source>
        <target>Macizo/Vidrio</target>
      </trans-unit>
      <trans-unit id="Solid/Metal">
        <source>Solid/Metal</source>
        <target>Macizo/Metal</target>
      </trans-unit>
      <trans-unit id="Solid/Plastic">
        <source>Solid/Plastic</source>
        <target>Macizo/Plástico</target>
      </trans-unit>
      <trans-unit id="SolidGlass">
        <source>SolidGlass</source>
        <target>Cristal sólido</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localname:Solid Glass">
        <source>Solid Glass</source>
        <target>Cristal sólido</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Speckle">
        <source>Speckle</source>
        <target>Mota</target>
      </trans-unit>
      <trans-unit id="Speckle map.">
        <source>Speckle map.</source>
        <target>Mapeado mota.</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localname:Speckle">
        <source>Speckle</source>
        <target>Mota</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Sphere swatch.">
        <source>Sphere swatch.</source>
        <target>Muestra de esfera.</target>
      </trans-unit>
      <trans-unit id="SpotLight-001">
        <source>SpotLight-001</source>
        <target>Foco</target>
      </trans-unit>
      <trans-unit id="Square tiles with light gray speckles">
        <source>Square tiles with light gray speckles</source>
        <target>Azulejos cuadrados con motas gris claro</target>
      </trans-unit>
      <trans-unit id="Square tiles with white and black circular mosaics">
        <source>Square tiles with white and black circular mosaics</source>
        <target>Azulejos cuadrados con mosaicos circulares blanco y negro</target>
      </trans-unit>
      <trans-unit id="Stainless Steel 18/8">
        <source>Stainless Steel 18/8</source>
        <target>Acero inoxidable 18/8</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, polished">
        <source>Stainless Steel, polished</source>
        <target>Acero inoxidable, pulido</target>
      </trans-unit>
      <trans-unit id="Standard">
        <source>Standard</source>
        <target>Estándar</target>
      </trans-unit>
      <trans-unit id="Steel">
        <source>Steel</source>
        <target>Acero</target>
      </trans-unit>
      <trans-unit id="Steel, mill finish">
        <source>Steel, mill finish</source>
        <target>Acero, acabado laminado</target>
      </trans-unit>
      <trans-unit id="Steel, sheet">
        <source>Steel, sheet</source>
        <target>Acero, plano</target>
      </trans-unit>
      <trans-unit id="Stone">
        <source>Stone</source>
        <target>Piedra</target>
      </trans-unit>
      <trans-unit id="Stone material.">
        <source>Stone material.</source>
        <target>Material de piedra.</target>
      </trans-unit>
      <trans-unit id="Stone-001">
        <source>Stone-001</source>
        <target>Pizarra - Azul</target>
      </trans-unit>
      <trans-unit id="Stone-002">
        <source>Stone-002</source>
        <target>Pizarra - Gris</target>
      </trans-unit>
      <trans-unit id="Stone-003">
        <source>Stone-003</source>
        <target>Pulido - Negro</target>
      </trans-unit>
      <trans-unit id="Stone-004">
        <source>Stone-004</source>
        <target>Pulido - Rosado</target>
      </trans-unit>
      <trans-unit id="Stone-005">
        <source>Stone-005</source>
        <target>Fino - Alabastro</target>
      </trans-unit>
      <trans-unit id="Stone-006">
        <source>Stone-006</source>
        <target>Pulido grueso - Blanco</target>
      </trans-unit>
      <trans-unit id="Stone-007">
        <source>Stone-007</source>
        <target>Pulido fino - Blanco</target>
      </trans-unit>
      <trans-unit id="Stone-008">
        <source>Stone-008</source>
        <target>Travertino</target>
      </trans-unit>
      <trans-unit id="Stone-009">
        <source>Stone-009</source>
        <target>Cuadrados - Gris-marrón</target>
      </trans-unit>
      <trans-unit id="Stone-010">
        <source>Stone-010</source>
        <target>Cuadrados - Cobre-negro-azul</target>
      </trans-unit>
      <trans-unit id="Stone-011">
        <source>Stone-011</source>
        <target>Gris moteado</target>
      </trans-unit>
      <trans-unit id="Stone-012">
        <source>Stone-012</source>
        <target>Multicolor</target>
      </trans-unit>
      <trans-unit id="Stone-013">
        <source>Stone-013</source>
        <target>Rosa</target>
      </trans-unit>
      <trans-unit id="Stone-014">
        <source>Stone-014</source>
        <target>Suelo de lajas</target>
      </trans-unit>
      <trans-unit id="Stone-015">
        <source>Stone-015</source>
        <target>Cuadrado - Venas grandes</target>
      </trans-unit>
      <trans-unit id="Stone-016">
        <source>Stone-016</source>
        <target>Adoquín - Vidriado Multicolor</target>
      </trans-unit>
      <trans-unit id="Stone-017">
        <source>Stone-017</source>
        <target>Adoquín - Intertrabado</target>
      </trans-unit>
      <trans-unit id="Stone-018">
        <source>Stone-018</source>
        <target>Grava - Suelta</target>
      </trans-unit>
      <trans-unit id="Stone-019">
        <source>Stone-019</source>
        <target>Áspero - Negro</target>
      </trans-unit>
      <trans-unit id="Stone-020">
        <source>Stone-020</source>
        <target>Áspero - Rosado</target>
      </trans-unit>
      <trans-unit id="Stone-021">
        <source>Stone-021</source>
        <target>Áspero - Rojo</target>
      </trans-unit>
      <trans-unit id="Stone-022">
        <source>Stone-022</source>
        <target>Pulido grueso - Alabastro</target>
      </trans-unit>
      <trans-unit id="Stone-023">
        <source>Stone-023</source>
        <target>Pulido fino - Alabastro</target>
      </trans-unit>
      <trans-unit id="Stone-024">
        <source>Stone-024</source>
        <target>Muro irregular roca</target>
      </trans-unit>
      <trans-unit id="Stone-025">
        <source>Stone-025</source>
        <target>Aglomerado descubierto</target>
      </trans-unit>
      <trans-unit id="Stone-026">
        <source>Stone-026</source>
        <target>Piedra de río - Azul</target>
      </trans-unit>
      <trans-unit id="Stone-027">
        <source>Stone-027</source>
        <target>Sin acabado</target>
      </trans-unit>
      <trans-unit id="Stone/Granite">
        <source>Stone/Granite</source>
        <target>Piedra/Granito</target>
      </trans-unit>
      <trans-unit id="Stone/Marble">
        <source>Stone/Marble</source>
        <target>Piedra/Mármol</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localname:Stone">
        <source>Stone</source>
        <target>Piedra</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="StructuralBasic">
        <source>StructuralBasic</source>
        <target>Estructural básico predeterminado</target>
      </trans-unit>
      <trans-unit id="StructuralBasicSchema_localname:Basic">
        <source>Basic</source>
        <target>Básico</target>
      </trans-unit>
      <trans-unit id="StructuralBasicSchema_localtype:Physical">
        <source>Physical</source>
        <target>Físico</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete">
        <source>StructuralConcrete</source>
        <target>Hormigón estructural por defecto</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete-001">
        <source>StructuralConcrete-001</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete-021">
        <source>StructuralConcrete-021</source>
        <target>Hormigón reforzado con fibra de vidrio</target>
      </trans-unit>
      <trans-unit id="StructuralConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="StructuralConcreteSchema_localtype:Physical">
        <source>Physical</source>
        <target>Físico</target>
      </trans-unit>
      <trans-unit id="StructuralFatigue">
        <source>StructuralFatigue</source>
        <target>Fatiga estructural predeterminada</target>
      </trans-unit>
      <trans-unit id="StructuralFatigueSchema_localname:Fatigue">
        <source>Fatigue</source>
        <target>Fatiga</target>
      </trans-unit>
      <trans-unit id="StructuralFatigueSchema_localtype:Fatigue">
        <source>Fatigue</source>
        <target>Fatiga</target>
      </trans-unit>
      <trans-unit id="StructuralGas">
        <source>StructuralGas</source>
        <target>Estructural de gas predeterminado</target>
      </trans-unit>
      <trans-unit id="StructuralGasSchema_localname:Gas">
        <source>Gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="StructuralGasSchema_localtype:Physical">
        <source>Physical</source>
        <target>Físico</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric">
        <source>StructuralGeneric</source>
        <target>Genérico estructural por defecto</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric-004">
        <source>StructuralGeneric-004</source>
        <target>Vidrio</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric-010">
        <source>StructuralGeneric-010</source>
        <target>Nitrato de silicio</target>
      </trans-unit>
      <trans-unit id="StructuralGenericSchema_localname:Generic">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="StructuralGenericSchema_localtype:Physical">
        <source>Physical</source>
        <target>Físico</target>
      </trans-unit>
      <trans-unit id="StructuralLiquid">
        <source>StructuralLiquid</source>
        <target>Estructural de líquido predeterminado</target>
      </trans-unit>
      <trans-unit id="StructuralLiquidSchema_localname:Liquid">
        <source>Liquid</source>
        <target>Líquido</target>
      </trans-unit>
      <trans-unit id="StructuralLiquidSchema_localtype:Physical">
        <source>Physical</source>
        <target>Físico</target>
      </trans-unit>
      <trans-unit id="StructuralMetal">
        <source>StructuralMetal</source>
        <target>Metal estructural por defecto</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-001">
        <source>StructuralMetal-001</source>
        <target>Acero - Carbono</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-031">
        <source>StructuralMetal-031</source>
        <target>Aluminio</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-031-2">
        <source>StructuralMetal-031-2</source>
        <target>Aluminio 6061</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-037">
        <source>StructuralMetal-037</source>
        <target>Hierro - Dúctil</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-043">
        <source>StructuralMetal-043</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-045">
        <source>StructuralMetal-045</source>
        <target>Titanio</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-047">
        <source>StructuralMetal-047</source>
        <target>Plomo</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-051">
        <source>StructuralMetal-051</source>
        <target>Oro</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-054">
        <source>StructuralMetal-054</source>
        <target>Plata</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-058">
        <source>StructuralMetal-058</source>
        <target>Bronce - Estaño suave</target>
      </trans-unit>
      <trans-unit id="StructuralMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="StructuralMetalSchema_localtype:Physical">
        <source>Physical</source>
        <target>Físico</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic">
        <source>StructuralPlastic</source>
        <target>Plástico estructural por defecto</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-002">
        <source>StructuralPlastic-002</source>
        <target>Acrílico</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-004">
        <source>StructuralPlastic-004</source>
        <target>Acrilonitrilobutadienoestireno</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-006">
        <source>StructuralPlastic-006</source>
        <target>Plástico reforzado con fibra de carbono</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-009">
        <source>StructuralPlastic-009</source>
        <target>Resina fenólica</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-010">
        <source>StructuralPlastic-010</source>
        <target>Policarbonato</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-011">
        <source>StructuralPlastic-011</source>
        <target>Polietileno LDPE</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-012">
        <source>StructuralPlastic-012</source>
        <target>Polietileno HDPE</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-013">
        <source>StructuralPlastic-013</source>
        <target>Polipropileno</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-014">
        <source>StructuralPlastic-014</source>
        <target>Poliestireno, alto impacto</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-017">
        <source>StructuralPlastic-017</source>
        <target>Cloruro de polivinilo - Rígido</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-019">
        <source>StructuralPlastic-019</source>
        <target>Caucho - Natural</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-023">
        <source>StructuralPlastic-023</source>
        <target>Politereftalato de etileno</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-024">
        <source>StructuralPlastic-024</source>
        <target>Polisulfuro de fenileno</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-025">
        <source>StructuralPlastic-025</source>
        <target>Politereftalato de butileno</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-026">
        <source>StructuralPlastic-026</source>
        <target>Polímero de cristal líquido</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-027">
        <source>StructuralPlastic-027</source>
        <target>Silicona</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-028">
        <source>StructuralPlastic-028</source>
        <target>Estireno-acrilonitrilo</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-029">
        <source>StructuralPlastic-029</source>
        <target>Resina de poliariletercetona</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-030">
        <source>StructuralPlastic-030</source>
        <target>Polietileno - UHMW</target>
      </trans-unit>
      <trans-unit id="StructuralPlasticSchema_localname:Plastic">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="StructuralPlasticSchema_localtype:Physical">
        <source>Physical</source>
        <target>Físico</target>
      </trans-unit>
      <trans-unit id="StructuralWood">
        <source>StructuralWood</source>
        <target>Madera estructural por defecto</target>
      </trans-unit>
      <trans-unit id="StructuralWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Madera</target>
      </trans-unit>
      <trans-unit id="StructuralWoodSchema_localtype:Physical">
        <source>Physical</source>
        <target>Físico</target>
      </trans-unit>
      <trans-unit id="Stucco">
        <source>Stucco</source>
        <target>Estuco</target>
      </trans-unit>
      <trans-unit id="Styrene acrylonitrile">
        <source>Styrene acrylonitrile</source>
        <target>Estireno acrilonitrilo</target>
      </trans-unit>
      <trans-unit id="Sun and Sky.">
        <source>Sun and Sky.</source>
        <target>Sol y cielo.</target>
      </trans-unit>
      <trans-unit id="SunAndSky">
        <source>SunAndSky</source>
        <target>Sol y cielo</target>
      </trans-unit>
      <trans-unit id="SunAndSky-001">
        <source>SunAndSky-001</source>
        <target>Muy pocas nubes</target>
      </trans-unit>
      <trans-unit id="SunAndSky-002">
        <source>SunAndSky-002</source>
        <target>Pocas nubes</target>
      </trans-unit>
      <trans-unit id="SunAndSky-003">
        <source>SunAndSky-003</source>
        <target>Nublado</target>
      </trans-unit>
      <trans-unit id="SunAndSky-004">
        <source>SunAndSky-004</source>
        <target>Muy nublado</target>
      </trans-unit>
      <trans-unit id="SunAndSky-005">
        <source>SunAndSky-005</source>
        <target>Sin nubes</target>
      </trans-unit>
      <trans-unit id="SunAndSkyGroup">
        <source>Sun And Sky</source>
        <target>Sol y cielo</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localname:Sun and Sky">
        <source>Sun and Sky</source>
        <target>Sol y cielo</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localtype:Environment">
        <source>Environment</source>
        <target>Entorno</target>
      </trans-unit>
      <trans-unit id="Swatch Scene.">
        <source>Swatch Scene.</source>
        <target>Escena de muestra.</target>
      </trans-unit>
      <trans-unit id="Swatch scene for holidays; shows colored lights.">
        <source>Swatch scene for holidays; shows colored lights.</source>
        <target>Escena de muestra para vacaciones; muestra luces de color.</target>
      </trans-unit>
      <trans-unit id="Swatch-Branded">
        <source>Swatch-Branded</source>
        <target>Objeto</target>
      </trans-unit>
      <trans-unit id="Swatch-Cube">
        <source>Swatch-Cube</source>
        <target>Cubo</target>
      </trans-unit>
      <trans-unit id="Swatch-CurtainWall">
        <source>Swatch-CurtainWall</source>
        <target>Muro cortina de vidrio</target>
      </trans-unit>
      <trans-unit id="Swatch-Cylinder">
        <source>Swatch-Cylinder</source>
        <target>Cilindro</target>
      </trans-unit>
      <trans-unit id="Swatch-Drapery">
        <source>Swatch-Drapery</source>
        <target>Tela plegada</target>
      </trans-unit>
      <trans-unit id="Swatch-Flat">
        <source>Swatch-Flat</source>
        <target>Superficie plana</target>
      </trans-unit>
      <trans-unit id="Swatch-Hill">
        <source>Swatch-Hill</source>
        <target>Plano</target>
      </trans-unit>
      <trans-unit id="Swatch-Lights">
        <source>Swatch-Lights</source>
        <target>Luces</target>
      </trans-unit>
      <trans-unit id="Swatch-Liquid">
        <source>Swatch-Liquid</source>
        <target>Piscina de líquido</target>
      </trans-unit>
      <trans-unit id="Swatch-Plane">
        <source>Swatch-Plane</source>
        <target>Lona</target>
      </trans-unit>
      <trans-unit id="Swatch-Sphere2">
        <source>Swatch-Sphere2</source>
        <target>Esfera</target>
      </trans-unit>
      <trans-unit id="Swatch-Technical2">
        <source>Swatch-Technical2</source>
        <target>Utilidad</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-MentalRay">
        <source>Swatch-TexturePreview-MentalRay</source>
        <target>Muestra 1 de la vista previa de la textura</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-OGS">
        <source>Swatch-TexturePreview-OGS</source>
        <target>Muestra 2 de la vista previa de la textura</target>
      </trans-unit>
      <trans-unit id="Swatch-Torus">
        <source>Swatch-Torus</source>
        <target>Toroide</target>
      </trans-unit>
      <trans-unit id="Swatch-Vase">
        <source>Swatch-Vase</source>
        <target>Jarrón</target>
      </trans-unit>
      <trans-unit id="Swatch-Wall">
        <source>Swatch-Wall</source>
        <target>Muros</target>
      </trans-unit>
      <trans-unit id="SwatchScene">
        <source>SwatchScene</source>
        <target>Escena de muestra</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localname:Swatch Scene">
        <source>Swatch Scene</source>
        <target>Escena de muestra</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localtype:Swatch Scene">
        <source>Swatch Scene</source>
        <target>Escena de muestra</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Insulation.Rigid Insulation">
        <source>Thermal - Moisture.Insulation.Rigid Insulation</source>
        <target>Aislamiento - permeabilización.Aislamiento.Aislamiento rígido</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue</source>
        <target>Aislamiento - permeabilización.Tejas de cubierta.Árabes.Azul</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue.1</source>
        <target>Aislamiento - permeabilización.Tejas de cubierta.Árabes.Azul.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red</source>
        <target>Aislamiento - permeabilización.Tejas de cubierta.Árabes.Rojo</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.1</source>
        <target>Aislamiento - permeabilización.Tejas de cubierta.Árabes.Rojo.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.2">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.2</source>
        <target>Aislamiento - permeabilización.Tejas de cubierta.Árabes.Rojo.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey">
        <source>Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Paneles.Gris</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Con nervadura de metal.Cobre</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Junta de metal vertical.Pátina cobriza</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Junta de metal vertical.Cobre.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Metal.Cobre</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Metal.Pátina cobriza</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Listones de madera.Nuevos</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Madera.Horizontal</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Madera.Horizontal.Cedro</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Madera.Horizontal.Blanco</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White</source>
        <target>Aislamiento - permeabilización.Cubiertas y paneles laterales.Madera.Vertical.Blanco</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shakes.Weathered">
        <source>Thermal - Moisture.Shakes.Weathered</source>
        <target>Aislamiento - permeabilización.Tejas planas.Desgastadas</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Roofing">
        <source>Thermal - Moisture.Shingles.Asphalt Roofing</source>
        <target>Aislamiento - permeabilización.Tejas planas.Cobertura de asfalto</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black</source>
        <target>Aislamiento - permeabilización.Tejas planas.De asfalto.3 pestañas.Negro</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey</source>
        <target>Aislamiento - permeabilización.Tejas planas.De asfalto.3 pestañas.Gris</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige</source>
        <target>Aislamiento - permeabilización.Tejas planas.De asfalto.Sombra oscura.Beis</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.1">
        <source>Thermal - Moisture.Shingles.Even.1</source>
        <target>Aislamiento - permeabilización.Tejas planas.Regulares.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.2">
        <source>Thermal - Moisture.Shingles.Even.2</source>
        <target>Aislamiento - permeabilización.Tejas planas.Regulares.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.3">
        <source>Thermal - Moisture.Shingles.Even.3</source>
        <target>Aislamiento - permeabilización.Tejas planas.Regulares.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Halfround">
        <source>Thermal - Moisture.Shingles.Halfround</source>
        <target>Aislamiento - permeabilización.Tejas planas.Semirredondas</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.1">
        <source>Thermal - Moisture.Shingles.Uneven.1</source>
        <target>Aislamiento - permeabilización.Tejas planas.Irregulares.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.2">
        <source>Thermal - Moisture.Shingles.Uneven.2</source>
        <target>Aislamiento - permeabilización.Tejas planas.Irregulares.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.3">
        <source>Thermal - Moisture.Shingles.Uneven.3</source>
        <target>Aislamiento - permeabilización.Tejas planas.Irregulares.3</target>
      </trans-unit>
      <trans-unit id="ThermalGas">
        <source>ThermalGas</source>
        <target>Gas térmico por defecto</target>
      </trans-unit>
      <trans-unit id="ThermalGasSchema_localname:Gas">
        <source>Gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="ThermalGasSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>Térmico</target>
      </trans-unit>
      <trans-unit id="ThermalLiquid">
        <source>ThermalLiquid</source>
        <target>Líquido térmico por defecto</target>
      </trans-unit>
      <trans-unit id="ThermalLiquid-001">
        <source>ThermalLiquid-001</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="ThermalLiquidSchema_localname:Liquid">
        <source>Liquid</source>
        <target>Líquido</target>
      </trans-unit>
      <trans-unit id="ThermalLiquidSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>Térmico</target>
      </trans-unit>
      <trans-unit id="ThermalSolid">
        <source>ThermalSolid</source>
        <target>Sólido térmico por defecto</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-012">
        <source>ThermalSolid-012</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-033">
        <source>ThermalSolid-033</source>
        <target>Vidrio - Ventana de cal</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-081">
        <source>ThermalSolid-081</source>
        <target>Aluminio</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-081-2">
        <source>ThermalSolid-081-2</source>
        <target>Aluminio 6061</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-082-2">
        <source>ThermalSolid-082-2</source>
        <target>Latón, amarillo claro</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-082-3">
        <source>ThermalSolid-082-3</source>
        <target>Latón, amarillo claro, soldado</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-083-2">
        <source>ThermalSolid-083-2</source>
        <target>Bronce, estaño suave</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-083-3">
        <source>ThermalSolid-083-3</source>
        <target>Bronce, fundido</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-2">
        <source>ThermalSolid-085-2</source>
        <target>Cobre, fundido</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-3">
        <source>ThermalSolid-085-3</source>
        <target>Cobre, aleado</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-4">
        <source>ThermalSolid-085-4</source>
        <target>Aleación de níquel y cobre 400</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-5">
        <source>ThermalSolid-085-5</source>
        <target>Cobre, forjado</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-086">
        <source>ThermalSolid-086</source>
        <target>Hierro</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-089">
        <source>ThermalSolid-089</source>
        <target>Plomo</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092">
        <source>ThermalSolid-092</source>
        <target>Acero</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-10">
        <source>ThermalSolid-092-10</source>
        <target>Acero, forjado</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-2">
        <source>ThermalSolid-092-2</source>
        <target>Acero V2</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-3">
        <source>ThermalSolid-092-3</source>
        <target>Acero, galvanizado</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-6">
        <source>ThermalSolid-092-6</source>
        <target>Acero, aleación</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-7">
        <source>ThermalSolid-092-7</source>
        <target>Acero, carbono</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-8">
        <source>ThermalSolid-092-8</source>
        <target>Acero, no aleado</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-9">
        <source>ThermalSolid-092-9</source>
        <target>Acero, alta resistencia, aleación baja</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-2">
        <source>ThermalSolid-093-2</source>
        <target>Acero inoxidable V2</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-3">
        <source>ThermalSolid-093-3</source>
        <target>Acero inoxidable, 440C</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-4">
        <source>ThermalSolid-093-4</source>
        <target>Acero inoxidable, austenítico</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-8">
        <source>ThermalSolid-093-8</source>
        <target>Acero inoxidable AISI 440C, soldado</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-095">
        <source>ThermalSolid-095</source>
        <target>Titanio</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-118">
        <source>ThermalSolid-118</source>
        <target>Lámina de acrílico</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-128">
        <source>ThermalSolid-128</source>
        <target>Resina fenólica</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-130">
        <source>ThermalSolid-130</source>
        <target>Policarbonato</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-132">
        <source>ThermalSolid-132</source>
        <target>Polietileno - HDPE</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-133">
        <source>ThermalSolid-133</source>
        <target>Polietileno - LDPE</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-137">
        <source>ThermalSolid-137</source>
        <target>Polipropileno</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-142">
        <source>ThermalSolid-142</source>
        <target>Poliestireno</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-149">
        <source>ThermalSolid-149</source>
        <target>Cloruro de polivinilo - Rígido</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-152">
        <source>ThermalSolid-152</source>
        <target>Goma</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-189">
        <source>ThermalSolid-189</source>
        <target>Compuesto de epoxi con fibra de carbono</target>
      </trans-unit>
      <trans-unit id="ThermalSolidSchema_localname:Solid">
        <source>Solid</source>
        <target>Sólido</target>
      </trans-unit>
      <trans-unit id="ThermalSolidSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>Térmico</target>
      </trans-unit>
      <trans-unit id="Thermoplastic">
        <source>Thermoplastic</source>
        <target>Termoplástico</target>
      </trans-unit>
      <trans-unit id="Thermoplastic Resin">
        <source>Thermoplastic Resin</source>
        <target>Resina termoplástica</target>
      </trans-unit>
      <trans-unit id="Thermoset">
        <source>Thermoset</source>
        <target>Termoendurecible</target>
      </trans-unit>
      <trans-unit id="Tile">
        <source>Tile</source>
        <target>Azulejo</target>
      </trans-unit>
      <trans-unit id="Tile map.">
        <source>Tile map.</source>
        <target>Mapeado azulejo.</target>
      </trans-unit>
      <trans-unit id="TileSchema_localname:Tile Texture">
        <source>Tile Texture</source>
        <target>Textura de azulejo</target>
      </trans-unit>
      <trans-unit id="TileSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Time">
        <source>Time:</source>
        <target>Hora:</target>
      </trans-unit>
      <trans-unit id="Time:uilabel">
        <source>Time:</source>
        <target>Hora:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset">
        <source>Time Zone Offset:</source>
        <target>Desfase de huso horario:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset:uilabel">
        <source>Time Zone Offset:</source>
        <target>Desfase de huso horario:</target>
      </trans-unit>
      <trans-unit id="Titanium">
        <source>Titanium</source>
        <target>Titanio</target>
      </trans-unit>
      <trans-unit id="Titanium, polished">
        <source>Titanium, polished</source>
        <target>Titanio, pulido</target>
      </trans-unit>
      <trans-unit id="Translucent">
        <source>Translucent</source>
        <target>Translúcido</target>
      </trans-unit>
      <trans-unit id="Translucent white luminous material.">
        <source>Translucent white luminous material.</source>
        <target>Material luminoso blanco translúcido.</target>
      </trans-unit>
      <trans-unit id="Transparent">
        <source>Transparent</source>
        <target>Transparente</target>
      </trans-unit>
      <trans-unit id="UHMWPE">
        <source>UHMWPE</source>
        <target>UHMWPE</target>
      </trans-unit>
      <trans-unit id="Ultra High Molecular Weight Polyethylene">
        <source>Ultra High Molecular Weight Polyethylene</source>
        <target>Polietileno de peso molecular ultraalto</target>
      </trans-unit>
      <trans-unit id="Ultra-high-molecular-weight polyethylene">
        <source>Ultra-high-molecular-weight polyethylene</source>
        <target>Polietileno de peso molecular ultraalto</target>
      </trans-unit>
      <trans-unit id="Unfilled Polycarbonate, molded">
        <source>Unfilled Polycarbonate, molded</source>
        <target>Policarbonato sin rellenar, moldeado</target>
      </trans-unit>
      <trans-unit id="Unified Bitmap.">
        <source>Unified Bitmap.</source>
        <target>Mapa de bits unificado.</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmap">
        <source>UnifiedBitmap</source>
        <target>UnifiedBitmap</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localname:Bitmap Texture">
        <source>Bitmap Texture</source>
        <target>Textura en mapa de bits</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Vase swatch.">
        <source>Vase swatch.</source>
        <target>Muestra de jarrón</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label">
        <source>Vertical Lumps</source>
        <target>Nudosidades verticales</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label:tooltip">
        <source>Enables vertical cyclic radial distortions.</source>
        <target>Activa las distorsiones radiales cíclicas verticales.</target>
      </trans-unit>
      <trans-unit id="Wall Covering">
        <source>Wall Covering</source>
        <target>Revestimiento de muros</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Glossy">
        <source>Wall Paint/Glossy</source>
        <target>Pintura de muro/Brillante</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Matte">
        <source>Wall Paint/Matte</source>
        <target>Pintura de muro/Mate</target>
      </trans-unit>
      <trans-unit id="Wall swatch.">
        <source>Wall swatch.</source>
        <target>Muestra de muro.</target>
      </trans-unit>
      <trans-unit id="WallPaint">
        <source>WallPaint</source>
        <target>Pintura de muro</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localname:Wall Paint">
        <source>Wall Paint</source>
        <target>Pintura de muro</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Water">
        <source>Water</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="Water material.">
        <source>Water material.</source>
        <target>Material de agua.</target>
      </trans-unit>
      <trans-unit id="Water, properties @20C">
        <source>Water, properties @20C</source>
        <target>Agua, propiedades a 20C</target>
      </trans-unit>
      <trans-unit id="Water-001">
        <source>Water-001</source>
        <target>Piscina cubierta</target>
      </trans-unit>
      <trans-unit id="Water-002">
        <source>Water-002</source>
        <target>Pantano</target>
      </trans-unit>
      <trans-unit id="Water-003">
        <source>Water-003</source>
        <target>Tropical</target>
      </trans-unit>
      <trans-unit id="Water-004">
        <source>Water-004</source>
        <target>Lago transparente</target>
      </trans-unit>
      <trans-unit id="Water-005">
        <source>Water-005</source>
        <target>Río turbio</target>
      </trans-unit>
      <trans-unit id="Water-006">
        <source>Water-006</source>
        <target>Piscina</target>
      </trans-unit>
      <trans-unit id="Water-007">
        <source>Water-007</source>
        <target>Piscina reflectante</target>
      </trans-unit>
      <trans-unit id="Water-008">
        <source>Water-008</source>
        <target>Azul tropical</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localname:Water">
        <source>Water</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="Wave">
        <source>Wave</source>
        <target>Onda</target>
      </trans-unit>
      <trans-unit id="Wave map.">
        <source>Wave map.</source>
        <target>Mapeado onda.</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localname:Wave">
        <source>Wave</source>
        <target>Onda</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="White and green marble stone floor">
        <source>White and green marble stone floor</source>
        <target>Suelo de piedra de mármol blanco y verde</target>
      </trans-unit>
      <trans-unit id="White square bricks with black floral patterns">
        <source>White square bricks with black floral patterns</source>
        <target>Ladrillos cuadrados blancos con patrones florales negros</target>
      </trans-unit>
      <trans-unit id="Window glass">
        <source>Window glass</source>
        <target>Cristal de ventana</target>
      </trans-unit>
      <trans-unit id="Wood">
        <source>Wood</source>
        <target>Madera</target>
      </trans-unit>
      <trans-unit id="Wood map.">
        <source>Wood map.</source>
        <target>Mapeado madera.</target>
      </trans-unit>
      <trans-unit id="Wood structural asset.">
        <source>Wood structural asset.</source>
        <target>Activo estructural de madera.</target>
      </trans-unit>
      <trans-unit id="Wood-001">
        <source>Wood-001</source>
        <target>Cerezo americano</target>
      </trans-unit>
      <trans-unit id="Wood-002">
        <source>Wood-002</source>
        <target>Haya - Estría</target>
      </trans-unit>
      <trans-unit id="Wood-003">
        <source>Wood-003</source>
        <target>Haya - Marrón</target>
      </trans-unit>
      <trans-unit id="Wood-004">
        <source>Wood-004</source>
        <target>Haya - Tostado Marrón</target>
      </trans-unit>
      <trans-unit id="Wood-005">
        <source>Wood-005</source>
        <target>Haya - Miel</target>
      </trans-unit>
      <trans-unit id="Wood-006">
        <source>Wood-006</source>
        <target>Haya - Cerezo</target>
      </trans-unit>
      <trans-unit id="Wood-007">
        <source>Wood-007</source>
        <target>Haya - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-008">
        <source>Wood-008</source>
        <target>Haya - Java</target>
      </trans-unit>
      <trans-unit id="Wood-009">
        <source>Wood-009</source>
        <target>Haya - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-010">
        <source>Wood-010</source>
        <target>Haya - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-011">
        <source>Wood-011</source>
        <target>Haya - Natural Sin acabado</target>
      </trans-unit>
      <trans-unit id="Wood-012">
        <source>Wood-012</source>
        <target>Haya - Palisandro</target>
      </trans-unit>
      <trans-unit id="Wood-013">
        <source>Wood-013</source>
        <target>Haya - Gunstock</target>
      </trans-unit>
      <trans-unit id="Wood-014">
        <source>Wood-014</source>
        <target>Haya - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-015">
        <source>Wood-015</source>
        <target>Haya - Marrón chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-016">
        <source>Wood-016</source>
        <target>Haya - Bayas silvestres</target>
      </trans-unit>
      <trans-unit id="Wood-017">
        <source>Wood-017</source>
        <target>Haya - Marrón Místico</target>
      </trans-unit>
      <trans-unit id="Wood-018">
        <source>Wood-018</source>
        <target>Teca brasileña - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-019">
        <source>Wood-019</source>
        <target>Carya</target>
      </trans-unit>
      <trans-unit id="Wood-020">
        <source>Wood-020</source>
        <target>Carya - Tinte tratado a presión</target>
      </trans-unit>
      <trans-unit id="Wood-021">
        <source>Wood-021</source>
        <target>Carya - Sin acabado</target>
      </trans-unit>
      <trans-unit id="Wood-022">
        <source>Wood-022</source>
        <target>Arce natural - Antiguo</target>
      </trans-unit>
      <trans-unit id="Wood-023">
        <source>Wood-023</source>
        <target>Arce natural - Clásico sin acabado</target>
      </trans-unit>
      <trans-unit id="Wood-024">
        <source>Wood-024</source>
        <target>Arce natural - Acabado clásico</target>
      </trans-unit>
      <trans-unit id="Wood-025">
        <source>Wood-025</source>
        <target>Arce - Palisandro</target>
      </trans-unit>
      <trans-unit id="Wood-026">
        <source>Wood-026</source>
        <target>Arce - Marrón tostado</target>
      </trans-unit>
      <trans-unit id="Wood-027">
        <source>Wood-027</source>
        <target>Arce - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-028">
        <source>Wood-028</source>
        <target>Arce - Marrón chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-029">
        <source>Wood-029</source>
        <target>Arce - Bayas silvestres</target>
      </trans-unit>
      <trans-unit id="Wood-030">
        <source>Wood-030</source>
        <target>Arce - Marrón Místico</target>
      </trans-unit>
      <trans-unit id="Wood-031">
        <source>Wood-031</source>
        <target>Arce natural - Brillante</target>
      </trans-unit>
      <trans-unit id="Wood-032">
        <source>Wood-032</source>
        <target>Arce natural - De color oscuro brillante</target>
      </trans-unit>
      <trans-unit id="Wood-033">
        <source>Wood-033</source>
        <target>Kempas - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-034">
        <source>Wood-034</source>
        <target>Carapa - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-035">
        <source>Wood-035</source>
        <target>Roble rojo - Natural Antiguo</target>
      </trans-unit>
      <trans-unit id="Wood-036">
        <source>Wood-036</source>
        <target>Roble rojo - Natural Clásico</target>
      </trans-unit>
      <trans-unit id="Wood-037">
        <source>Wood-037</source>
        <target>Roble rojo - Natural Clásico Sin acabado</target>
      </trans-unit>
      <trans-unit id="Wood-038">
        <source>Wood-038</source>
        <target>Roble rojo - Natural Rústico</target>
      </trans-unit>
      <trans-unit id="Wood-039">
        <source>Wood-039</source>
        <target>Roble rojo - Palisandro</target>
      </trans-unit>
      <trans-unit id="Wood-040">
        <source>Wood-040</source>
        <target>Roble rojo - Miel</target>
      </trans-unit>
      <trans-unit id="Wood-041">
        <source>Wood-041</source>
        <target>Roble rojo - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-042">
        <source>Wood-042</source>
        <target>Roble rojo - Java</target>
      </trans-unit>
      <trans-unit id="Wood-043">
        <source>Wood-043</source>
        <target>Roble rojo - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-044">
        <source>Wood-044</source>
        <target>Roble rojo - Marrón chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-045">
        <source>Wood-045</source>
        <target>Roble rojo - Bayas silvestres</target>
      </trans-unit>
      <trans-unit id="Wood-046">
        <source>Wood-046</source>
        <target>Roble rojo - Marrón Místico</target>
      </trans-unit>
      <trans-unit id="Wood-047">
        <source>Wood-047</source>
        <target>Roble rojo - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-048">
        <source>Wood-048</source>
        <target>Roble rojo - De color natural</target>
      </trans-unit>
      <trans-unit id="Wood-049">
        <source>Wood-049</source>
        <target>Arce plateado - Marrón</target>
      </trans-unit>
      <trans-unit id="Wood-050">
        <source>Wood-050</source>
        <target>Arce plateado - Palisandro</target>
      </trans-unit>
      <trans-unit id="Wood-051">
        <source>Wood-051</source>
        <target>Arce plateado - Miel</target>
      </trans-unit>
      <trans-unit id="Wood-052">
        <source>Wood-052</source>
        <target>Arce plateado - Gunstock</target>
      </trans-unit>
      <trans-unit id="Wood-053">
        <source>Wood-053</source>
        <target>Arce plateado - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-054">
        <source>Wood-054</source>
        <target>Arce plateado - Marrón chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-055">
        <source>Wood-055</source>
        <target>Arce plateado - Bayas silvestres</target>
      </trans-unit>
      <trans-unit id="Wood-056">
        <source>Wood-056</source>
        <target>Arce plateado - Marrón Místico</target>
      </trans-unit>
      <trans-unit id="Wood-057">
        <source>Wood-057</source>
        <target>Arce plateado - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-058">
        <source>Wood-058</source>
        <target>Arce plateado - De color natural</target>
      </trans-unit>
      <trans-unit id="Wood-059">
        <source>Wood-059</source>
        <target>Muiracatiara -Natural</target>
      </trans-unit>
      <trans-unit id="Wood-060">
        <source>Wood-060</source>
        <target>Fresno blanco - Java</target>
      </trans-unit>
      <trans-unit id="Wood-061">
        <source>Wood-061</source>
        <target>Fresno blanco - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-062">
        <source>Wood-062</source>
        <target>Fresno blanco - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-063">
        <source>Wood-063</source>
        <target>Fresno blanco - Marrón chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-064">
        <source>Wood-064</source>
        <target>Fresno blanco - Bayas silvestres</target>
      </trans-unit>
      <trans-unit id="Wood-065">
        <source>Wood-065</source>
        <target>Castaño - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-066">
        <source>Wood-066</source>
        <target>Castaño - Sin acabado Natural</target>
      </trans-unit>
      <trans-unit id="Wood-067">
        <source>Wood-067</source>
        <target>Roble blanco - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-068">
        <source>Wood-068</source>
        <target>Roble blanco - Marrón chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-069">
        <source>Wood-069</source>
        <target>Roble blanco - Bayas silvestres</target>
      </trans-unit>
      <trans-unit id="Wood-070">
        <source>Wood-070</source>
        <target>Roble blanco - Marrón Místico</target>
      </trans-unit>
      <trans-unit id="Wood-071">
        <source>Wood-071</source>
        <target>Roble blanco - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-072">
        <source>Wood-072</source>
        <target>Cerezo silvestre - Natural 1</target>
      </trans-unit>
      <trans-unit id="Wood-073">
        <source>Wood-073</source>
        <target>Cerezo silvestre - Natural 2</target>
      </trans-unit>
      <trans-unit id="Wood-074">
        <source>Wood-074</source>
        <target>Cerezo silvestre - Estría</target>
      </trans-unit>
      <trans-unit id="Wood-075">
        <source>Wood-075</source>
        <target>Cerezo silvestre - Marrón medio</target>
      </trans-unit>
      <trans-unit id="Wood-076">
        <source>Wood-076</source>
        <target>Cerezo silvestre - Palisandro</target>
      </trans-unit>
      <trans-unit id="Wood-077">
        <source>Wood-077</source>
        <target>Cerezo silvestre - Marrón tostado</target>
      </trans-unit>
      <trans-unit id="Wood-078">
        <source>Wood-078</source>
        <target>Cerezo silvestre - Miel</target>
      </trans-unit>
      <trans-unit id="Wood-079">
        <source>Wood-079</source>
        <target>Cerezo silvestre - Cerezo</target>
      </trans-unit>
      <trans-unit id="Wood-080">
        <source>Wood-080</source>
        <target>Cerezo silvestre - Gunstock</target>
      </trans-unit>
      <trans-unit id="Wood-081">
        <source>Wood-081</source>
        <target>Cerezo silvestre - Gunstock Sin acabado</target>
      </trans-unit>
      <trans-unit id="Wood-082">
        <source>Wood-082</source>
        <target>Cerezo silvestre - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-083">
        <source>Wood-083</source>
        <target>Cerezo silvestre - Java</target>
      </trans-unit>
      <trans-unit id="Wood-084">
        <source>Wood-084</source>
        <target>Cerezo silvestre - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-085">
        <source>Wood-085</source>
        <target>Cerezo silvestre - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-086">
        <source>Wood-086</source>
        <target>Cerezo silvestre - Marrón chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-087">
        <source>Wood-087</source>
        <target>Cerezo silvestre - Bayas silvestres</target>
      </trans-unit>
      <trans-unit id="Wood-088">
        <source>Wood-088</source>
        <target>Cerezo silvestre - Marrón Místico</target>
      </trans-unit>
      <trans-unit id="Wood-089">
        <source>Wood-089</source>
        <target>Nogal - Tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-090">
        <source>Wood-090</source>
        <target>Nogal - Natural pulido</target>
      </trans-unit>
      <trans-unit id="Wood-091">
        <source>Wood-091</source>
        <target>Abedul - Natural sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-092">
        <source>Wood-092</source>
        <target>Abedul - Sólido natural brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-093">
        <source>Wood-093</source>
        <target>Abedul - Natural brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-094">
        <source>Wood-094</source>
        <target>Abedul - Natural pulido</target>
      </trans-unit>
      <trans-unit id="Wood-095">
        <source>Wood-095</source>
        <target>Abedul - Sólido tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-096">
        <source>Wood-096</source>
        <target>Abedul - Sólido tinte oscuro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-097">
        <source>Wood-097</source>
        <target>Abedul - Sólido tinte oscuro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-098">
        <source>Wood-098</source>
        <target>Cerezo - Sólido tinte oscuro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-099">
        <source>Wood-099</source>
        <target>Cerezo - Sólido tinte oscuro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-100">
        <source>Wood-100</source>
        <target>Cerezo - Sólido tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-101">
        <source>Wood-101</source>
        <target>Cerezo - Natural brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-102">
        <source>Wood-102</source>
        <target>Cerezo - Tinte claro brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-103">
        <source>Wood-103</source>
        <target>Cerezo - Tinte claro sin brillo 1</target>
      </trans-unit>
      <trans-unit id="Wood-104">
        <source>Wood-104</source>
        <target>Cerezo - Claro grueso</target>
      </trans-unit>
      <trans-unit id="Wood-105">
        <source>Wood-105</source>
        <target>Cerezo - Claro</target>
      </trans-unit>
      <trans-unit id="Wood-106">
        <source>Wood-106</source>
        <target>Caoba - Sólido con tinte oscuro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-107">
        <source>Wood-107</source>
        <target>Caoba - Sólido con tinte oscuro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-108">
        <source>Wood-108</source>
        <target>Caoba - Sólido con tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-109">
        <source>Wood-109</source>
        <target>Caoba - Natural pulida</target>
      </trans-unit>
      <trans-unit id="Wood-110">
        <source>Wood-110</source>
        <target>Caoba - Tinte oscuro pulido</target>
      </trans-unit>
      <trans-unit id="Wood-111">
        <source>Wood-111</source>
        <target>Roble blanco - Sólido tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-112">
        <source>Wood-112</source>
        <target>Roble rojo - Natural sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-113">
        <source>Wood-113</source>
        <target>Roble rojo - Tinte claro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-114">
        <source>Wood-114</source>
        <target>Roble rojo - Tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-115">
        <source>Wood-115</source>
        <target>Roble blanco - Natural brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-116">
        <source>Wood-116</source>
        <target>Roble blanco - Tinte claro sin brillo 1</target>
      </trans-unit>
      <trans-unit id="Wood-117">
        <source>Wood-117</source>
        <target>Pino amarillo - Sólido natural brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-118">
        <source>Wood-118</source>
        <target>Pino amarillo - Sólido natural pulido</target>
      </trans-unit>
      <trans-unit id="Wood-119">
        <source>Wood-119</source>
        <target>Pino amarillo - Sólido tinte oscuro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-120">
        <source>Wood-120</source>
        <target>Pino amarillo - Sólido tinte oscuro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-121">
        <source>Wood-121</source>
        <target>Pino amarillo - Sólido tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-122">
        <source>Wood-122</source>
        <target>Pino amarillo - Natural sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-123">
        <source>Wood-123</source>
        <target>Pino amarillo - Tinte claro pulido</target>
      </trans-unit>
      <trans-unit id="Wood-124">
        <source>Wood-124</source>
        <target>Teca - Sólido tinte oscuro pulido</target>
      </trans-unit>
      <trans-unit id="Wood-125">
        <source>Wood-125</source>
        <target>Teca - Natural Pulido</target>
      </trans-unit>
      <trans-unit id="Wood-126">
        <source>Wood-126</source>
        <target>Teca - Sólido tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-127">
        <source>Wood-127</source>
        <target>Teca</target>
      </trans-unit>
      <trans-unit id="Wood-128">
        <source>Wood-128</source>
        <target>Roble - Espina de pescado</target>
      </trans-unit>
      <trans-unit id="Wood-129">
        <source>Wood-129</source>
        <target>Contrachapado - Desgastado</target>
      </trans-unit>
      <trans-unit id="Wood-130">
        <source>Wood-130</source>
        <target>Tablero de partículas</target>
      </trans-unit>
      <trans-unit id="Wood-131">
        <source>Wood-131</source>
        <target>Palisandro - Natural brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-132">
        <source>Wood-132</source>
        <target>Palisandro - Tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-133">
        <source>Wood-133</source>
        <target>Palisandro - Sólido tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-134">
        <source>Wood-134</source>
        <target>Paneles - Marrón</target>
      </trans-unit>
      <trans-unit id="Wood-135">
        <source>Wood-135</source>
        <target>Paneles - Amarillo-marrón</target>
      </trans-unit>
      <trans-unit id="Wood-136">
        <source>Wood-136</source>
        <target>Olmo - Nudo tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-137">
        <source>Wood-137</source>
        <target>Abedul - Sólido tinte oscuro pulido</target>
      </trans-unit>
      <trans-unit id="Wood-138">
        <source>Wood-138</source>
        <target>Abedul - Sólido tinte claro brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-139">
        <source>Wood-139</source>
        <target>Caoba - Sólido natural pulido</target>
      </trans-unit>
      <trans-unit id="Wood-140">
        <source>Wood-140</source>
        <target>Pino - Grueso</target>
      </trans-unit>
      <trans-unit id="Wood-141">
        <source>Wood-141</source>
        <target>Coba - Sólido tinte oscuro pulido 1</target>
      </trans-unit>
      <trans-unit id="Wood-142">
        <source>Wood-142</source>
        <target>Roble blanco - Sólido natural brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-143">
        <source>Wood-143</source>
        <target>Pino amarillo - Sólido tinte claro brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-144">
        <source>Wood-144</source>
        <target>Teca - Sólido natural brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-145">
        <source>Wood-145</source>
        <target>Abedul - Tinte oscuro pulido 1</target>
      </trans-unit>
      <trans-unit id="Wood-146">
        <source>Wood-146</source>
        <target>Abedul - Tinte claro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-147">
        <source>Wood-147</source>
        <target>Cerezo - Natural brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-148">
        <source>Wood-148</source>
        <target>Cerezo - Natural sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-149">
        <source>Wood-149</source>
        <target>Cerezo - Tinte oscuro brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-150">
        <source>Wood-150</source>
        <target>Cerezo - Tinte oscuro brillo medio 1</target>
      </trans-unit>
      <trans-unit id="Wood-151">
        <source>Wood-151</source>
        <target>Caoba - Natural brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-152">
        <source>Wood-152</source>
        <target>Roble rojo - Natural brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-153">
        <source>Wood-153</source>
        <target>Roble rojo - Tinte oscuro brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-154">
        <source>Wood-154</source>
        <target>Roble blanco - Tinte oscuro pulido</target>
      </trans-unit>
      <trans-unit id="Wood-155">
        <source>Wood-155</source>
        <target>Roble blanco - Tinte claro pulido</target>
      </trans-unit>
      <trans-unit id="Wood-156">
        <source>Wood-156</source>
        <target>Pino amarillo - Natural pulido</target>
      </trans-unit>
      <trans-unit id="Wood-157">
        <source>Wood-157</source>
        <target>Pino amarillo - Tinte oscuro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-158">
        <source>Wood-158</source>
        <target>Teca - Natural brillo medio 1</target>
      </trans-unit>
      <trans-unit id="Wood-159">
        <source>Wood-159</source>
        <target>Teca - Natural sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-160">
        <source>Wood-160</source>
        <target>Teca - Tinte oscuro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-161">
        <source>Wood-161</source>
        <target>Teca - Tinte oscuro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-162">
        <source>Wood-162</source>
        <target>Paneles - Fresno</target>
      </trans-unit>
      <trans-unit id="Wood-163">
        <source>Wood-163</source>
        <target>Arce - Sólido natural brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-164">
        <source>Wood-164</source>
        <target>Arce - Sólido natural brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-165">
        <source>Wood-165</source>
        <target>Arce - Sólido natural sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood-166">
        <source>Wood-166</source>
        <target>Arce - Sólido natural pulido</target>
      </trans-unit>
      <trans-unit id="Wood-167">
        <source>Wood-167</source>
        <target>Arce - Sólido tinte claro brillo bajo</target>
      </trans-unit>
      <trans-unit id="Wood-168">
        <source>Wood-168</source>
        <target>Arce - Tinte oscuro pulido</target>
      </trans-unit>
      <trans-unit id="Wood-169">
        <source>Wood-169</source>
        <target>Arce - Tinte claro brillo medio</target>
      </trans-unit>
      <trans-unit id="Wood-170">
        <source>Wood-170</source>
        <target>Arce - Tinte claro sin brillo</target>
      </trans-unit>
      <trans-unit id="Wood/Panels">
        <source>Wood/Panels</source>
        <target>Madera/Paneles</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Madera</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige</source>
        <target>Maderas - plásticos.Acabados carpintería.Laminados plástico.Beis claro</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown</source>
        <target>Maderas - plásticos.Acabados carpintería.Laminados plástico.Marrón claro</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Boards">
        <source>Woods - Plastics.Finish Carpentry.Wood.Boards</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Tablas</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry</source>
        <target>Maderas - Plásticos.Acabados carpintería.Madera.Cerezo</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry.2">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry.2</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Cerezo.2</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Hickory">
        <source>Woods - Plastics.Finish Carpentry.Wood.Hickory</source>
        <target>Maderas - Plásticos.Acabados carpintería.Madera.Nogal americano</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Mahogany">
        <source>Woods - Plastics.Finish Carpentry.Wood.Mahogany</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Caoba</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Maple">
        <source>Woods - Plastics.Finish Carpentry.Wood.Maple</source>
        <target>Maderas - Plásticos.Acabados carpintería.Madera.Arce</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Paneling.1">
        <source>Woods - Plastics.Finish Carpentry.Wood.Paneling.1</source>
        <target>Maderas - Plásticos.Acabados carpintería.Madera.Paneles.1</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Pine">
        <source>Woods - Plastics.Finish Carpentry.Wood.Pine</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Pino</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Poplar">
        <source>Woods - Plastics.Finish Carpentry.Wood.Poplar</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Álamo</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Birch">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Birch</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Abedul rojo</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Oak</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Roble rojo</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Redwood">
        <source>Woods - Plastics.Finish Carpentry.Wood.Redwood</source>
        <target>Maderas - Plásticos.Acabados carpintería.Madera.Secoya</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Teak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Teak</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Teca</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Walnut">
        <source>Woods - Plastics.Finish Carpentry.Wood.Walnut</source>
        <target>Maderas - Plásticos.Acabados carpintería.Madera.Nogal</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Ash">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Ash</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Fresno blanco</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Oak</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Roble blanco</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Lacquer">
        <source>Woods - Plastics.FinishCarpentry.Lacquer</source>
        <target>Maderas - plásticos.Acabados carpintería.Laca</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Shellac">
        <source>Woods - Plastics.FinishCarpentry.Shellac</source>
        <target>Maderas - plásticos.Acabados carpintería.Shellac</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Bevel">
        <source>Woods - Plastics.FinishCarpentry.Siding.Bevel</source>
        <target>Maderas - Plásticos.Acabados carpintería.Revestimiento exterior.Bisel</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Board - Batten">
        <source>Woods - Plastics.FinishCarpentry.Siding.Board - Batten</source>
        <target>Maderas - plásticos.Acabados carpintería.Revestimiento exterior.Cubrejuntas</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.ShipLap">
        <source>Woods - Plastics.FinishCarpentry.Siding.ShipLap</source>
        <target>Maderas - plásticos.Acabados carpintería.Revestimiento exterior.Cubrejuntas</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.SplitLog">
        <source>Woods - Plastics.FinishCarpentry.Siding.SplitLog</source>
        <target>Maderas - plásticos.Acabados carpintería.Revestimiento exterior.Media madera</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove">
        <source>Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove</source>
        <target>Maderas - plásticos.Acabados carpintería.Revestimiento exterior.Caja y espiga</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Urethane">
        <source>Woods - Plastics.FinishCarpentry.Urethane</source>
        <target>Maderas - plásticos.Acabados carpintería.Uretano</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Black">
        <source>Woods - Plastics.FinishCarpentry.Wax.Black</source>
        <target>Maderas - plásticos.Acabados carpintería.Cera.Negro</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Red">
        <source>Woods - Plastics.FinishCarpentry.Wax.Red</source>
        <target>Maderas - plásticos.Acabados carpintería.Cera.Rojo</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Ironwood">
        <source>Woods - Plastics.FinishCarpentry.Wood.Ironwood</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Palo fierro</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Roble">
        <source>Woods - Plastics.FinishCarpentry.Wood.Roble</source>
        <target>Maderas - plásticos.Acabados carpintería.Madera.Roble</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Masonite.Paneling">
        <source>Woods - Plastics.Masonite.Paneling</source>
        <target>Maderas - plásticos.Conglomerado.Paneles</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Plastics.PVC.White">
        <source>Woods - Plastics.Plastics.PVC.White</source>
        <target>Maderas - Plásticos.Plásticos.PVC.Blanco</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Chipboard">
        <source>Woods&amp;Plastics.Cardboard.Chipboard</source>
        <target>Maderas y plásticos.Cartón.Aglomerado</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Corrugated">
        <source>Woods&amp;Plastics.Cardboard.Corrugated</source>
        <target>Maderas y plásticos.Cartón.Ondulado</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba</source>
        <target>Maderas de plásticos.Acabados carpintería.Madera.Andiroba</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Beech">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Beech</source>
        <target>Maderas y plásticos.Acabados carpintería.Madera.Haya</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Bocote">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Bocote</source>
        <target>Maderas y plásticos.Acabados carpintería.Madera.Bocote</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm</source>
        <target>Maderas y plásticos.Acabados carpintería.Madera.Olmo irregular</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo</source>
        <target>Maderas y plásticos.Acabados carpintería.Madera.Cocobolo</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak</source>
        <target>Maderas y plásticos.Acabados carpintería.Madera.Roble común</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo</source>
        <target>Maderas y plásticos.Acabados carpintería.Madera.Gonçalo</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle</source>
        <target>Maderas y plásticos.Acabados carpintería.Madera.Rosa Mirto</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Spruce">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Spruce</source>
        <target>Maderas y plásticos.Acabados carpintería.Madera.Abeto</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Masonite.Pegboard">
        <source>Woods&amp;Plastics.Masonite.Pegboard</source>
        <target>Maderas y plásticos.Conglomerado.Tablero clavijas</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Plastics.Latex">
        <source>Woods&amp;Plastics.Plastics.Latex</source>
        <target>Maderas y plásticos.Plásticos.Látex</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Pressboard.Paneling">
        <source>Woods&amp;Plastics.Pressboard.Paneling</source>
        <target>Maderas y plásticos.Cartón prensado.Paneles</target>
      </trans-unit>
      <trans-unit id="Wrought copper">
        <source>Wrought copper</source>
        <target>Cobre forjado</target>
      </trans-unit>
      <trans-unit id="Wrought steel">
        <source>Wrought steel</source>
        <target>Acero forjado</target>
      </trans-unit>
      <trans-unit id="Year">
        <source>Year:</source>
        <target>Año:</target>
      </trans-unit>
      <trans-unit id="Year:uilabel">
        <source>Year:</source>
        <target>Año:</target>
      </trans-unit>
      <trans-unit id="a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>Lámpara de filamento incandescente</target>
      </trans-unit>
      <trans-unit id="acoustic">
        <source>acoustic</source>
        <target>acústica</target>
      </trans-unit>
      <trans-unit id="active">
        <source>Active</source>
        <target>Activo</target>
      </trans-unit>
      <trans-unit id="active:uilabel">
        <source>Active</source>
        <target>Activo</target>
      </trans-unit>
      <trans-unit id="adobe">
        <source>adobe</source>
        <target>adobe</target>
      </trans-unit>
      <trans-unit id="aerial_perspective">
        <source>Atmospheric Haze</source>
        <target>Niebla atmosférica</target>
      </trans-unit>
      <trans-unit id="aggregate">
        <source>aggregate</source>
        <target>aglomerado</target>
      </trans-unit>
      <trans-unit id="alabaster">
        <source>alabaster</source>
        <target>alabastro</target>
      </trans-unit>
      <trans-unit id="algae">
        <source>algae</source>
        <target>algas</target>
      </trans-unit>
      <trans-unit id="alloy">
        <source>alloy</source>
        <target>aleación</target>
      </trans-unit>
      <trans-unit id="aluminium">
        <source>aluminium</source>
        <target>aluminio</target>
      </trans-unit>
      <trans-unit id="aluminum">
        <source>aluminum</source>
        <target>aluminio</target>
      </trans-unit>
      <trans-unit id="amber">
        <source>amber</source>
        <target>ámbar</target>
      </trans-unit>
      <trans-unit id="ambientColor">
        <source>Ambient Color:</source>
        <target>Color ambiente:</target>
      </trans-unit>
      <trans-unit id="ambientColor:uilabel">
        <source>Ambient Color:</source>
        <target>Color ambiente:</target>
      </trans-unit>
      <trans-unit id="ambientOnly">
        <source>Ambient Only:</source>
        <target>Solo ambiente:</target>
      </trans-unit>
      <trans-unit id="ambientOnly:uilabel">
        <source>Ambient Only:</source>
        <target>Solo ambiente:</target>
      </trans-unit>
      <trans-unit id="ambientocclusion">
        <source>ambientocclusion</source>
        <target>oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="ambientocclusion_group">
        <source>Ambient Occlusion Properties</source>
        <target>Propiedades de oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="andiroba">
        <source>andiroba</source>
        <target>carapa</target>
      </trans-unit>
      <trans-unit id="anodized">
        <source>anodized</source>
        <target>anodizado</target>
      </trans-unit>
      <trans-unit id="antique">
        <source>antique</source>
        <target>antiguo</target>
      </trans-unit>
      <trans-unit id="aperture:uilabel">
        <source>aperture</source>
        <target>apertura</target>
      </trans-unit>
      <trans-unit id="aqua">
        <source>aqua</source>
        <target>turquesa-amarillo</target>
      </trans-unit>
      <trans-unit id="architectural">
        <source>architectural</source>
        <target>arquitectónico</target>
      </trans-unit>
      <trans-unit id="area">
        <source>Area</source>
        <target>Área</target>
      </trans-unit>
      <trans-unit id="ash">
        <source>ash</source>
        <target>fresno</target>
      </trans-unit>
      <trans-unit id="aspect">
        <source>Aspect</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="aspect_ratio:uilabel">
        <source>aspect_ratio</source>
        <target>relación_anchura/altura</target>
      </trans-unit>
      <trans-unit id="asphalt">
        <source>asphalt</source>
        <target>asfalto</target>
      </trans-unit>
      <trans-unit id="asset_description">
        <source>Description</source>
        <target>Descripción</target>
      </trans-unit>
      <trans-unit id="asset_information">
        <source>Information</source>
        <target>Información</target>
      </trans-unit>
      <trans-unit id="asset_information1">
        <source>Descriptive Information</source>
        <target>Información descriptiva</target>
      </trans-unit>
      <trans-unit id="asset_information2">
        <source>Product Information</source>
        <target>Información del producto</target>
      </trans-unit>
      <trans-unit id="asset_information3">
        <source>Revit Annotation Information</source>
        <target>Información de anotación de Revit</target>
      </trans-unit>
      <trans-unit id="asset_keywords">
        <source>Keywords</source>
        <target>Palabras clave</target>
      </trans-unit>
      <trans-unit id="asset_name">
        <source>Name</source>
        <target>Nombre</target>
      </trans-unit>
      <trans-unit id="asset_source">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="asset_texture_paths">
        <source>Texture Paths</source>
        <target>Rutas de textura</target>
      </trans-unit>
      <trans-unit id="asset_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="asset_version">
        <source>Version</source>
        <target>Versión</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt">
        <source>Amount:</source>
        <target>Cantidad:</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt:uilabel">
        <source>Amount:</source>
        <target>Cantidad:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn">
        <source>On:</source>
        <target>Activada:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn:uilabel">
        <source>On:</source>
        <target>Activada:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity">
        <source>Opacity:</source>
        <target>Opacidad:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity:uilabel">
        <source>Opacity:</source>
        <target>Opacidad:</target>
      </trans-unit>
      <trans-unit id="atmosShadows">
        <source>Atmospheric Shadows</source>
        <target>Sombras atmosféricas</target>
      </trans-unit>
      <trans-unit id="automatic_photon_energy:uilabel">
        <source>Automatic Photon Energy:</source>
        <target>Energía fotónica automática:</target>
      </trans-unit>
      <trans-unit id="background">
        <source>Background Shader:</source>
        <target>Proyector de sombras de fondo:</target>
      </trans-unit>
      <trans-unit id="background:uilabel">
        <source>Background Shader:</source>
        <target>Proyector de sombras de fondo:</target>
      </trans-unit>
      <trans-unit id="backgroundOn">
        <source>Background On:</source>
        <target>Fondo activado:</target>
      </trans-unit>
      <trans-unit id="backgroundOn:uilabel">
        <source>Background On:</source>
        <target>Fondo activado:</target>
      </trans-unit>
      <trans-unit id="backgroundx">
        <source>Background</source>
        <target>Fondo</target>
      </trans-unit>
      <trans-unit id="bank">
        <source>bank</source>
        <target>banco</target>
      </trans-unit>
      <trans-unit id="base">
        <source>Fixture</source>
        <target>Instalación</target>
      </trans-unit>
      <trans-unit id="base_highlights_group_label">
        <source>Base Highlights</source>
        <target>Resaltes base</target>
      </trans-unit>
      <trans-unit id="basic">
        <source>basic</source>
        <target>básico</target>
      </trans-unit>
      <trans-unit id="basic_props1">
        <source>Basic Thermal</source>
        <target>Térmico básico</target>
      </trans-unit>
      <trans-unit id="bathroom">
        <source>bathroom</source>
        <target>baño</target>
      </trans-unit>
      <trans-unit id="bayou">
        <source>bayou</source>
        <target>estanque</target>
      </trans-unit>
      <trans-unit id="bedroom">
        <source>bedroom</source>
        <target>dormitorio</target>
      </trans-unit>
      <trans-unit id="beech">
        <source>beech</source>
        <target>haya</target>
      </trans-unit>
      <trans-unit id="beechwood">
        <source>beechwood</source>
        <target>haya</target>
      </trans-unit>
      <trans-unit id="beige">
        <source>beige</source>
        <target>beis</target>
      </trans-unit>
      <trans-unit id="beige plaid">
        <source>beige plaid</source>
        <target>beis escocés</target>
      </trans-unit>
      <trans-unit id="bermuda">
        <source>bermuda</source>
        <target>bermuda</target>
      </trans-unit>
      <trans-unit id="birch">
        <source>birch</source>
        <target>abedul</target>
      </trans-unit>
      <trans-unit id="black">
        <source>black</source>
        <target>negro</target>
      </trans-unit>
      <trans-unit id="block">
        <source>block</source>
        <target>bloque</target>
      </trans-unit>
      <trans-unit id="blocks">
        <source>blocks</source>
        <target>bloques</target>
      </trans-unit>
      <trans-unit id="blue">
        <source>blue</source>
        <target>azul</target>
      </trans-unit>
      <trans-unit id="board">
        <source>board</source>
        <target>tablero</target>
      </trans-unit>
      <trans-unit id="bog">
        <source>bog</source>
        <target>ciénaga</target>
      </trans-unit>
      <trans-unit id="bottom_left-1">
        <source>Bottom Left 1:</source>
        <target>Inferior izquierda 1:</target>
      </trans-unit>
      <trans-unit id="bottom_left-1:uilabel">
        <source>Bottom Left 1:</source>
        <target>Inferior izquierda 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1">
        <source>Bottom Right 1:</source>
        <target>Inferior derecha 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1:uilabel">
        <source>Bottom Right 1:</source>
        <target>Inferior derecha 1:</target>
      </trans-unit>
      <trans-unit id="brass">
        <source>brass</source>
        <target>latón</target>
      </trans-unit>
      <trans-unit id="break_def_map:uilabel">
        <source>Break Def Map</source>
        <target>Mapa de definición de corte</target>
      </trans-unit>
      <trans-unit id="brick">
        <source>brick</source>
        <target>ladrillo</target>
      </trans-unit>
      <trans-unit id="brightness">
        <source>Brightness:</source>
        <target>Brillo:</target>
      </trans-unit>
      <trans-unit id="brightness:uilabel">
        <source>Brightness:</source>
        <target>Brillo:</target>
      </trans-unit>
      <trans-unit id="brindle">
        <source>brindle</source>
        <target>pinto</target>
      </trans-unit>
      <trans-unit id="bronze">
        <source>bronze</source>
        <target>bronce</target>
      </trans-unit>
      <trans-unit id="broom_curved:uilabel">
        <source>Broom Curved</source>
        <target>Escobilla curvada</target>
      </trans-unit>
      <trans-unit id="broom_straight:uilabel">
        <source>Broom Straight</source>
        <target>Escobilla recta</target>
      </trans-unit>
      <trans-unit id="brown">
        <source>brown</source>
        <target>marrón</target>
      </trans-unit>
      <trans-unit id="brown carpet">
        <source>brown carpet</source>
        <target>moqueta marrón</target>
      </trans-unit>
      <trans-unit id="brush_def_map:uilabel">
        <source>Brush Def Map</source>
        <target>Mapa de definición de bruñido</target>
      </trans-unit>
      <trans-unit id="brushed">
        <source>brushed</source>
        <target>bruñido</target>
      </trans-unit>
      <trans-unit id="bulb">
        <source>bulb</source>
        <target>bombilla</target>
      </trans-unit>
      <trans-unit id="bump_checker_map:uilabel">
        <source>Bump Checker Map</source>
        <target>Mapa ajedrezado de relieve</target>
      </trans-unit>
      <trans-unit id="bump_diamond_map:uilabel">
        <source>Bump Diamond Map</source>
        <target>Mapa romboidal de relieve</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label">
        <source>Data Type</source>
        <target>Tipo de datos</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label:tooltip">
        <source>Defines the type of image used to create the Relief (Bump) effect. The amplitude of the bump effect will be controlled by the Depth parameter in the Scale group.</source>
        <target>Define el tipo de imagen que se utiliza para crear el efecto de relieve. La amplitud del efecto de relieve se controla mediante el parámetro Profundidad del grupo Escala.</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:rightlabel">
        <source>Depth</source>
        <target>Profundidad</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:tooltip">
        <source>Depth Amount will specify the distance between valleys and peaks of the bump effect.</source>
        <target>La opción Cantidad de profundidad permite especificar la distancia entre los picos y los valles del efecto de relieve.</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="bumpmap_NormalScale:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_height_map">
        <source>Height Map</source>
        <target>Mapa de altura</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_normal_map">
        <source>Normal Map</source>
        <target>Mapa normal</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:uilabel">
        <source>Bump Type</source>
        <target>Tipo de relieve</target>
      </trans-unit>
      <trans-unit id="bumpmap_advanced_group">
        <source>Advanced</source>
        <target>Avanzado</target>
      </trans-unit>
      <trans-unit id="bumpmap_height_map">
        <source>Height Map</source>
        <target>Mapa de altura</target>
      </trans-unit>
      <trans-unit id="bumpmap_normal_map">
        <source>Normal Map</source>
        <target>Mapa normal</target>
      </trans-unit>
      <trans-unit id="bumpmap_position_group">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="bumpmap_repeat_group">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="bumpmap_scale_group">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="bumpmap_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="burgundy">
        <source>burgundy</source>
        <target>burdeos</target>
      </trans-unit>
      <trans-unit id="burl">
        <source>burl</source>
        <target>nudo</target>
      </trans-unit>
      <trans-unit id="burlap">
        <source>burlap</source>
        <target>arpillera</target>
      </trans-unit>
      <trans-unit id="burn_highlights">
        <source>Highlights (Burn):</source>
        <target>Resalta (quemado):</target>
      </trans-unit>
      <trans-unit id="burn_highlights:uilabel">
        <source>Highlights (Burn):</source>
        <target>Resalta (quemado):</target>
      </trans-unit>
      <trans-unit id="burnt">
        <source>burnt</source>
        <target>quemado</target>
      </trans-unit>
      <trans-unit id="cadet">
        <source>cadet</source>
        <target>cadete</target>
      </trans-unit>
      <trans-unit id="cafe">
        <source>cafe</source>
        <target>café</target>
      </trans-unit>
      <trans-unit id="camera_shutter">
        <source>Shutter Speed:</source>
        <target>Velocidad de obturador:</target>
      </trans-unit>
      <trans-unit id="camera_shutter:uilabel">
        <source>Shutter Speed:</source>
        <target>Velocidad de obturador:</target>
      </trans-unit>
      <trans-unit id="canary">
        <source>canary</source>
        <target>canario</target>
      </trans-unit>
      <trans-unit id="candela">
        <source>candelas</source>
        <target>candelas</target>
      </trans-unit>
      <trans-unit id="caning">
        <source>caning</source>
        <target>tejido caña</target>
      </trans-unit>
      <trans-unit id="canvas">
        <source>canvas</source>
        <target>lona</target>
      </trans-unit>
      <trans-unit id="cardboard">
        <source>cardboard</source>
        <target>cartón</target>
      </trans-unit>
      <trans-unit id="carpet">
        <source>carpet</source>
        <target>moqueta</target>
      </trans-unit>
      <trans-unit id="carpet with some blue, yellow and red">
        <source>carpet with some blue, yellow and red</source>
        <target>moqueta con azul, amarillo y rojo</target>
      </trans-unit>
      <trans-unit id="cast-in-place">
        <source>cast-in-place</source>
        <target>moldeado in situ</target>
      </trans-unit>
      <trans-unit id="cast_shadows">
        <source>Compute Shadows:</source>
        <target>Calcular sombras:</target>
      </trans-unit>
      <trans-unit id="cast_shadows:uilabel">
        <source>Turns on shadows:</source>
        <target>Activa las sombras:</target>
      </trans-unit>
      <trans-unit id="ceiling">
        <source>ceiling</source>
        <target>techo</target>
      </trans-unit>
      <trans-unit id="cement">
        <source>cement</source>
        <target>cemento</target>
      </trans-unit>
      <trans-unit id="ceramic">
        <source>ceramic</source>
        <target>cerámica</target>
      </trans-unit>
      <trans-unit id="ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>HID cerámica haluro metálico (fresco)</target>
      </trans-unit>
      <trans-unit id="ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>HID cerámica haluro metálico (cálido)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="ceramic_application">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>Brillo alto / Vidriado</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_satin">
        <source>Satin</source>
        <target>Satinado</target>
      </trans-unit>
      <trans-unit id="ceramic_application:tooltip">
        <source>Adjusts the texture of the finished surface.</source>
        <target>Ajusta la textura de la superficie acabada.</target>
      </trans-unit>
      <trans-unit id="ceramic_application:uilabel">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_wavy">
        <source>Wavy</source>
        <target>Ondulado</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:tooltip">
        <source>Controls the low frequency waves often found in ceramics. Enter higher decimal values (up to 1.0) to increase the depth of the surface irregularities.</source>
        <target>Controla las ondas de baja frecuencia que se suelen encontrar en la cerámica. Especifique valores decimales más altos (hasta 1.0) para aumentar la profundidad de las irregularidades de la superficie.</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label:tooltip">
        <source>Adjusts the pattern used to portray the low frequency waves often found in ceramics.</source>
        <target>Ajusta el patrón utilizado para representar las ondas de baja frecuencia que se suelen encontrar en la cerámica.</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Relieves de acabado</target>
      </trans-unit>
      <trans-unit id="ceramic_ceramic">
        <source>Ceramic</source>
        <target>Cerámica</target>
      </trans-unit>
      <trans-unit id="ceramic_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="ceramic_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecciona un color, una imagen o una textura de procedimiento para crear el aspecto del material.</target>
      </trans-unit>
      <trans-unit id="ceramic_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="ceramic_color_by_object:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="ceramic_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>Brillo alto / Vidriado</target>
      </trans-unit>
      <trans-unit id="ceramic_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:tooltip">
        <source>Controls decorative relief patterns.</source>
        <target>Controla los patrones de relieve decorativo.</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label:tooltip">
        <source>Shows decorative relief patterns.</source>
        <target>Muestra los patrones de relieve decorativo.</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_stack_label">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="ceramic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="ceramic_porcelain">
        <source>Porcelain</source>
        <target>Porcelana</target>
      </trans-unit>
      <trans-unit id="ceramic_props">
        <source>Ceramic</source>
        <target>Cerámica</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="ceramic_satin">
        <source>Satin</source>
        <target>Satinado</target>
      </trans-unit>
      <trans-unit id="ceramic_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_ceramic">
        <source>Ceramic</source>
        <target>Cerámica</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_porcelain">
        <source>Porcelain</source>
        <target>Porcelana</target>
      </trans-unit>
      <trans-unit id="ceramic_type:tooltip">
        <source>Chooses Type of material: Ceramic or Porcelain.</source>
        <target>Permite elegir el tipo de material: cerámica o porcelana.</target>
      </trans-unit>
      <trans-unit id="ceramic_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_wavy">
        <source>Wavy</source>
        <target>Ondulado</target>
      </trans-unit>
      <trans-unit id="cerulean">
        <source>cerulean</source>
        <target>Cerúleo</target>
      </trans-unit>
      <trans-unit id="chain">
        <source>chain</source>
        <target>cadena</target>
      </trans-unit>
      <trans-unit id="chartreuse">
        <source>chartreuse</source>
        <target>chartreuse</target>
      </trans-unit>
      <trans-unit id="checker">
        <source>checker</source>
        <target>ajedrezado</target>
      </trans-unit>
      <trans-unit id="checker_Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="checker_Position">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="checker_Repeat">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="checker_Scale">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="checker_color1">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="checker_color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the checkers</source>
        <target>Permite seleccionar un color o un mapa de subprocedimientos para uno de los ajedrezados.</target>
      </trans-unit>
      <trans-unit id="checker_color1:uilabel">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="checker_color2">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="checker_color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other checker.</source>
        <target>Permite seleccionar un color o un mapa de subprocedimientos para el otro ajedrezado.</target>
      </trans-unit>
      <trans-unit id="checker_color2:uilabel">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="checker_soften">
        <source>Soften</source>
        <target>Suavizar</target>
      </trans-unit>
      <trans-unit id="checker_soften:tooltip">
        <source>Adjusts the value in the amount of softness or blurring between the edge of the two colors or map types. Higher values blur more. A value of 0.0 indicates sharp edges. Range = 0 to 5.00; Default = 0.</source>
        <target>Ajusta el valor de suavidad o desenfoque entre el borde de los dos colores o los tipos de mapa. Cuanto más alto sea el valor, mayor será el desenfoque. Un valor de 0.0 indica bordes afilados. Rango = 0 a 5.00; predeterminado = 0.</target>
      </trans-unit>
      <trans-unit id="checker_soften:uilabel">
        <source>Soften</source>
        <target>Suavizar</target>
      </trans-unit>
      <trans-unit id="checker_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="cherry">
        <source>cherry</source>
        <target>cerezo</target>
      </trans-unit>
      <trans-unit id="chestnut">
        <source>chestnut</source>
        <target>castaño</target>
      </trans-unit>
      <trans-unit id="chiffon">
        <source>chiffon</source>
        <target>gasa</target>
      </trans-unit>
      <trans-unit id="chipboard">
        <source>chipboard</source>
        <target>aglomerado</target>
      </trans-unit>
      <trans-unit id="chocolate">
        <source>chocolate</source>
        <target>chocolate</target>
      </trans-unit>
      <trans-unit id="chromate">
        <source>chromate</source>
        <target>cromado</target>
      </trans-unit>
      <trans-unit id="chrome">
        <source>chrome</source>
        <target>cromo</target>
      </trans-unit>
      <trans-unit id="circular">
        <source>circular</source>
        <target>circular</target>
      </trans-unit>
      <trans-unit id="clear">
        <source>clear</source>
        <target>claro</target>
      </trans-unit>
      <trans-unit id="cmu">
        <source>cmu</source>
        <target>bloques de hormigón</target>
      </trans-unit>
      <trans-unit id="coarse">
        <source>coarse</source>
        <target>grueso</target>
      </trans-unit>
      <trans-unit id="cobble">
        <source>cobble</source>
        <target>adoquín</target>
      </trans-unit>
      <trans-unit id="coffee">
        <source>coffee</source>
        <target>café</target>
      </trans-unit>
      <trans-unit id="colorCorrection">
        <source>Color Correction</source>
        <target>Corrección de color</target>
      </trans-unit>
      <trans-unit id="colorCorrection:uilabel">
        <source>Color Correction</source>
        <target>Corrección de color</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation">
        <source>Desaturate Low Levels</source>
        <target>Reducir saturación de niveles bajos</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation:uilabel">
        <source>Desaturate Low Levels</source>
        <target>Reducir saturación de niveles bajos</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent">
        <source>Affect Indirect Only</source>
        <target>Solo afecta a indirecta</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent:uilabel">
        <source>Affect Indirect Only</source>
        <target>Solo afecta a indirecta</target>
      </trans-unit>
      <trans-unit id="colorShifting">
        <source>Color Shifting:</source>
        <target>Cambio de color:</target>
      </trans-unit>
      <trans-unit id="colorShifting:none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="colorShifting:std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>Luz incandescente estándar</target>
      </trans-unit>
      <trans-unit id="colorShifting:uilabel">
        <source>Color Shifting:</source>
        <target>Cambio de color:</target>
      </trans-unit>
      <trans-unit id="color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="color_color_input">
        <source>Color:</source>
        <target>Color:</target>
      </trans-unit>
      <trans-unit id="color_color_input:uilabel">
        <source>Color:</source>
        <target>Color:</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_independent">
        <source>Independent</source>
        <target>Independiente</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_shared">
        <source>Shared</source>
        <target>Compartido</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:uilabel">
        <source>Sharing</source>
        <target>Compartir</target>
      </trans-unit>
      <trans-unit id="common_Tint_color">
        <source>Tint Color</source>
        <target>Color del matiz</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:tooltip">
        <source>Selects a color to tint the appearance of the material.</source>
        <target>Permite seleccionar un color para matizar el aspecto del material.</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:uilabel">
        <source>Tint Color</source>
        <target>Color del matiz</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle">
        <source>Tint</source>
        <target>Matizado</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle:uilabel">
        <source>Tint</source>
        <target>Matizado</target>
      </trans-unit>
      <trans-unit id="composition">
        <source>composition</source>
        <target>composición</target>
      </trans-unit>
      <trans-unit id="compressive_strength_ultimate">
        <source>Ultimate</source>
        <target>Máxima</target>
      </trans-unit>
      <trans-unit id="compressive_strength_ultimate:uilabel">
        <source>Ultimate Compressive Strength</source>
        <target>Resistencia máxima a la compresión</target>
      </trans-unit>
      <trans-unit id="compressive_stress_yield">
        <source>Yield</source>
        <target>Límite</target>
      </trans-unit>
      <trans-unit id="compressive_stress_yield:uilabel">
        <source>Yield Compressive Strength</source>
        <target>Límite de resistencia a la compresión</target>
      </trans-unit>
      <trans-unit id="computer">
        <source>computer</source>
        <target>ordenador</target>
      </trans-unit>
      <trans-unit id="concrete">
        <source>concrete</source>
        <target>hormigón</target>
      </trans-unit>
      <trans-unit id="concrete_acrylic">
        <source>Acrylic</source>
        <target>Acrílico</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="concrete_automatic">
        <source>Automatic</source>
        <target>Automática</target>
      </trans-unit>
      <trans-unit id="concrete_base">
        <source>Concrete</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:tooltip">
        <source>Adds weathering (staining or discoloration) based on a selected image.</source>
        <target>Añade deslustre (manchas o decoloración) a partir de una imagen seleccionada.</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_automatic">
        <source>Automatic</source>
        <target>Automática</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_custom">
        <source>Custom - Image</source>
        <target>Personalizado - Imagen</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:uilabel">
        <source>Weathering</source>
        <target>Deslustre</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_custom">
        <source>Custom - Image</source>
        <target>Personalizado - Imagen</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label:tooltip">
        <source>Adds weathering (staining or discoloration) automatically.</source>
        <target>Añade deslustre (manchas o decoloración) automáticamente.</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_panel_label">
        <source>Weathering</source>
        <target>Deslustre</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:tooltip">
        <source>Slides to change surface texture.</source>
        <target>Se desliza para cambiar la textura de la superficie.</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:tooltip">
        <source>Uses a bitmap image to select the finish.</source>
        <target>Utiliza una imagen de mapa de bits para seleccionar el acabado.</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="concrete_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="concrete_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecciona un color, una imagen o una textura de procedimiento para crear el aspecto del material.</target>
      </trans-unit>
      <trans-unit id="concrete_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="concrete_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="concrete_curved">
        <source>Broom Curved</source>
        <target>Escobilla curvada</target>
      </trans-unit>
      <trans-unit id="concrete_custom">
        <source>Stamped/Custom</source>
        <target>Con textura/Personalizado</target>
      </trans-unit>
      <trans-unit id="concrete_epoxy">
        <source>Epoxy</source>
        <target>Epoxi</target>
      </trans-unit>
      <trans-unit id="concrete_finish">
        <source>Finish Bumps</source>
        <target>Relieves de acabado</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_curved">
        <source>Broom Curved</source>
        <target>Escobilla curvada</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_custom">
        <source>Stamped/Custom</source>
        <target>Con textura/Personalizado</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_straight">
        <source>Broom Straight</source>
        <target>Escobilla recta</target>
      </trans-unit>
      <trans-unit id="concrete_finish:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label:tooltip">
        <source>Controls the surface texture often found in concrete. </source>
        <target>Controla la textura de superficie que se encuentra normalmente en el hormigón. </target>
      </trans-unit>
      <trans-unit id="concrete_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="concrete_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="concrete_polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="concrete_props1">
        <source>Basic Thermal</source>
        <target>Térmico básico</target>
      </trans-unit>
      <trans-unit id="concrete_props2">
        <source>Mechanical</source>
        <target>Mecánico</target>
      </trans-unit>
      <trans-unit id="concrete_props4">
        <source>Concrete</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="concrete_sealant">
        <source>Sealant</source>
        <target>Sellador</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_acrylic">
        <source>Acrylic</source>
        <target>Acrílico</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_epoxy">
        <source>Epoxy</source>
        <target>Epoxi</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:tooltip">
        <source>Specifies the substance used to seal the concrete surface.</source>
        <target>Especifica la sustancia que se utiliza para sellar la superficie de hormigón.</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:uilabel">
        <source>Sealant</source>
        <target>Sellador</target>
      </trans-unit>
      <trans-unit id="concrete_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="concrete_straight">
        <source>Broom Straight</source>
        <target>Escobilla recta</target>
      </trans-unit>
      <trans-unit id="construction">
        <source>construction</source>
        <target>construcción</target>
      </trans-unit>
      <trans-unit id="contrast">
        <source>Contrast:</source>
        <target>Contraste:</target>
      </trans-unit>
      <trans-unit id="contrast:uilabel">
        <source>Contrast:</source>
        <target>Contraste:</target>
      </trans-unit>
      <trans-unit id="cool">
        <source>cool</source>
        <target>fresco</target>
      </trans-unit>
      <trans-unit id="copper">
        <source>copper</source>
        <target>cobre</target>
      </trans-unit>
      <trans-unit id="coral">
        <source>coral</source>
        <target>coral</target>
      </trans-unit>
      <trans-unit id="cork">
        <source>cork</source>
        <target>corcho</target>
      </trans-unit>
      <trans-unit id="cornsilk">
        <source>cornsilk</source>
        <target>barbas de maíz</target>
      </trans-unit>
      <trans-unit id="cozy">
        <source>cozy</source>
        <target>acogedor</target>
      </trans-unit>
      <trans-unit id="cream">
        <source>cream</source>
        <target>crema</target>
      </trans-unit>
      <trans-unit id="cross">
        <source>cross</source>
        <target>cruce</target>
      </trans-unit>
      <trans-unit id="crush_blacks">
        <source>Shadows:</source>
        <target>Sombras:</target>
      </trans-unit>
      <trans-unit id="crush_blacks:uilabel">
        <source>Shadows:</source>
        <target>Sombras:</target>
      </trans-unit>
      <trans-unit id="custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="custom_environment:uilabel">
        <source>Custom Environment</source>
        <target>Entorno personalizado</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold">
        <source>Cutoff Threshold (lx)</source>
        <target>Umbral de límite (lx)</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold:uilabel">
        <source>Cutoff Threshold (lx)</source>
        <target>Umbral de límite (lx)</target>
      </trans-unit>
      <trans-unit id="cyan">
        <source>cyan</source>
        <target>cian</target>
      </trans-unit>
      <trans-unit id="cylinder">
        <source>Cylinder</source>
        <target>Cilindro</target>
      </trans-unit>
      <trans-unit id="cylinder_axis">
        <source>Axis:</source>
        <target>Eje:</target>
      </trans-unit>
      <trans-unit id="cylinder_axis:uilabel">
        <source>Axis:</source>
        <target>Eje:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius">
        <source>Radius:</source>
        <target>Radio:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius:uilabel">
        <source>Radius:</source>
        <target>Radio:</target>
      </trans-unit>
      <trans-unit id="d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>Iluminancia D50 (blanco de referencia)</target>
      </trans-unit>
      <trans-unit id="d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>Iluminancia D65 (blanco de referencia)</target>
      </trans-unit>
      <trans-unit id="dark">
        <source>dark</source>
        <target>oscuro</target>
      </trans-unit>
      <trans-unit id="dark bronze">
        <source>dark bronze</source>
        <target>bronce oscuro</target>
      </trans-unit>
      <trans-unit id="dark green">
        <source>dark green</source>
        <target>verde oscuro</target>
      </trans-unit>
      <trans-unit id="decApp_backface_cull:uilabel">
        <source>Backface Cull:</source>
        <target>Selección de cara oculta:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount">
        <source>Bump Amount:</source>
        <target>Cantidad de relieves:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount:uilabel">
        <source>Bump Amount:</source>
        <target>Cantidad de relieves:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map">
        <source>Bump Pattern:</source>
        <target>Patrón de relieve:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:tooltip">
        <source>Use dark and light areas of an image to specify raised and lowered areas on the decal</source>
        <target>Use las áreas oscuras y claras de una imagen para especificar áreas elevadas y hundidas en el estampado</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:uilabel">
        <source>Bump Pattern:</source>
        <target>Patrón de relieve:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity">
        <source>Cutouts:</source>
        <target>Cortes:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:tooltip">
        <source>Use a black and white image to cut away areas of the decal. Black areas are cut away.</source>
        <target>Use una imagen en blanco y negro para cortar áreas del estampado. Las áreas negras se cortarán.</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:uilabel">
        <source>Cutouts:</source>
        <target>Cortes:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse">
        <source>Decal Image File:</source>
        <target>Archivo de imagen de estampado:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse:uilabel">
        <source>Decal Image File:</source>
        <target>Archivo de imagen de estampado:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness">
        <source>Finish:</source>
        <target>Acabado:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:tooltip">
        <source>Specify the brightness of the specular highlights (hot spots) on the decal</source>
        <target>Especifique el brillo de los resaltes especulares (haces de luz) en el estampado</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:uilabel">
        <source>Finish:</source>
        <target>Acabado:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_gloss">
        <source>Gloss</source>
        <target>Brillo</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_high_gloss">
        <source>High Gloss</source>
        <target>Brillo alto</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_semi_gloss">
        <source>Semi-gloss</source>
        <target>Semibrillante</target>
      </trans-unit>
      <trans-unit id="decApp_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples:</source>
        <target>Ejemplos de brillo reflejado:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg">
        <source>Reflectivity:</source>
        <target>Reflexividad:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:maxlabel">
        <source>mirror</source>
        <target>espejo</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:minlabel">
        <source>dull</source>
        <target>mate</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:tooltip">
        <source>Specify how much the decal will reflect other objects around it</source>
        <target>Especifique qué proporción del estampado se reflejará en otros objetos alrededor del mismo</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:uilabel">
        <source>Reflectivity:</source>
        <target>Reflexividad:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_90deg:uilabel">
        <source>Reflectivity:</source>
        <target>Reflexividad:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples:</source>
        <target>Ejemplos de brillo reflejado:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_index:uilabel">
        <source>Refraction Index:</source>
        <target>Índice de refracción:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_translucency_weight:uilabel">
        <source>Refraction Translucency Weight:</source>
        <target>Grosor de translucidez refractiva:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_color_temperature:uilabel">
        <source>Luminance Color Temperature</source>
        <target>Temperatura de color de luminancia</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_filter_map:uilabel">
        <source>Luminance Filter Map:</source>
        <target>Mapa de filtros de luminancia:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance">
        <source>Luminance (cd/m^2):</source>
        <target>Luminancia (cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:tooltip">
        <source>Specify whether and how brightly the decal is illuminated</source>
        <target>Especifique si se iluminará el estampado, y con qué brillo</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:uilabel">
        <source>Luminance (cd/m^2):</source>
        <target>Luminancia (cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_cell_phone_screen">
        <source>Cell phone screen</source>
        <target>Pantalla de teléfono móvil</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_crt_television">
        <source>CRT television</source>
        <target>Televisor CRT</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_desk_lamp_lens">
        <source>Desk lamp lens</source>
        <target>Lente de lámpara de escritorio</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_dim_glow">
        <source>Dim glow</source>
        <target>Regular brillo</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_frosted_bulb">
        <source>Frosted bulb</source>
        <target>Bombilla esmerilada</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_halogen_lamp_lens">
        <source>Halogen lamp lens</source>
        <target>Lente de lámpara halógena</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_ext">
        <source>Lamp shade exterior</source>
        <target>Pantalla exterior de lámpara</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_int">
        <source>Lamp shade interior</source>
        <target>Pantalla interior de lámpara</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lcd_screen">
        <source>LCD screen</source>
        <target>Pantalla LCD</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_led_panel">
        <source>LED panel</source>
        <target>Panel LED</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_not_illuminated">
        <source>Not illuminated</source>
        <target>Sin iluminación</target>
      </trans-unit>
      <trans-unit id="decApp_transparency">
        <source>Transparency:</source>
        <target>Transparencia:</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:maxlabel">
        <source>transparent</source>
        <target>transparente</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:minlabel">
        <source>opaque</source>
        <target>opaco</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:uilabel">
        <source>Transparency:</source>
        <target>Transparencia:</target>
      </trans-unit>
      <trans-unit id="decal-1:uilabel">
        <source>Decal 1:</source>
        <target>Estampado 1:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap">
        <source>Image File:</source>
        <target>Archivo de imagen:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>Archivo de imagen:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Blur:uilabel">
        <source>Blur</source>
        <target>Desenfoque</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filtrado</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert">
        <source>Invert:</source>
        <target>Invertir:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>Intercambie las áreas claras y oscuras de la imagen.</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:uilabel">
        <source>Invert:</source>
        <target>Invertir:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Canal del mapa</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Brillo</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>Simetría U</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>Desfase U</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>Escala UV</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>Ajuste U</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>Simetría V</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>Desfase V</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>Ajuste V</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_WAngle:uilabel">
        <source>Angle</source>
        <target>Ángulo</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap">
        <source>Image File:</source>
        <target>Archivo de imagen:</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>Archivo de imagen:</target>
      </trans-unit>
      <trans-unit id="decalmap_Blur:uilabel">
        <source>Blur</source>
        <target>Desenfoque</target>
      </trans-unit>
      <trans-unit id="decalmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filtrado</target>
      </trans-unit>
      <trans-unit id="decalmap_Invert:uilabel">
        <source>Invert:</source>
        <target>Invertir:</target>
      </trans-unit>
      <trans-unit id="decalmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Mapa de canal</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount">
        <source>Brightness:</source>
        <target>Brillo:</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image</source>
        <target>Ajuste el brillo de la imagen.</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Brillo</target>
      </trans-unit>
      <trans-unit id="decalmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>Simetría U</target>
      </trans-unit>
      <trans-unit id="decalmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>Desfase U</target>
      </trans-unit>
      <trans-unit id="decalmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>Escala UV</target>
      </trans-unit>
      <trans-unit id="decalmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>Ajuste U</target>
      </trans-unit>
      <trans-unit id="decalmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>Simetría V</target>
      </trans-unit>
      <trans-unit id="decalmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>Desfase V</target>
      </trans-unit>
      <trans-unit id="decalmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>Ajuste V</target>
      </trans-unit>
      <trans-unit id="decalmap_WAngle:uilabel">
        <source>Angle</source>
        <target>Ángulo</target>
      </trans-unit>
      <trans-unit id="decayStartDistance">
        <source>Decay Start:</source>
        <target>Disminución inicial:</target>
      </trans-unit>
      <trans-unit id="decayStartDistance:uilabel">
        <source>Decay Start:</source>
        <target>Disminución inicial:</target>
      </trans-unit>
      <trans-unit id="decayType">
        <source>Decay Type:</source>
        <target>Disminución de tipo:</target>
      </trans-unit>
      <trans-unit id="decayType:inverse">
        <source>Inverse</source>
        <target>Inverso</target>
      </trans-unit>
      <trans-unit id="decayType:inverseSquare">
        <source>Inverse Square</source>
        <target>Cuadrado inverso</target>
      </trans-unit>
      <trans-unit id="decayType:none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="decayType:uilabel">
        <source>Decay Type:</source>
        <target>Disminución de tipo:</target>
      </trans-unit>
      <trans-unit id="decorative">
        <source>decorative</source>
        <target>decorativo</target>
      </trans-unit>
      <trans-unit id="denim">
        <source>denim</source>
        <target>mezclilla</target>
      </trans-unit>
      <trans-unit id="diamond">
        <source>diamond</source>
        <target>rombo</target>
      </trans-unit>
      <trans-unit id="diamond plate texture">
        <source>diamond plate texture</source>
        <target>textura de placa de rombos</target>
      </trans-unit>
      <trans-unit id="diamonds">
        <source>diamonds</source>
        <target>rombos</target>
      </trans-unit>
      <trans-unit id="diffuse">
        <source>Diffuse:</source>
        <target>Difuso</target>
      </trans-unit>
      <trans-unit id="diffuse:uilabel">
        <source>Diffuse:</source>
        <target>Difuso:</target>
      </trans-unit>
      <trans-unit id="dimmer">
        <source>Multiplier:</source>
        <target>Multiplicador:</target>
      </trans-unit>
      <trans-unit id="dimmer:uilabel">
        <source>Multiplier:</source>
        <target>Multiplicador:</target>
      </trans-unit>
      <trans-unit id="dimmerPanel">
        <source>Dimming</source>
        <target>Atenuación</target>
      </trans-unit>
      <trans-unit id="directional">
        <source>Directional</source>
        <target>Direccional</target>
      </trans-unit>
      <trans-unit id="dirt">
        <source>dirt</source>
        <target>tierra</target>
      </trans-unit>
      <trans-unit id="disc">
        <source>Disc</source>
        <target>Disco</target>
      </trans-unit>
      <trans-unit id="disc_normal">
        <source>Normal:</source>
        <target>Normal:</target>
      </trans-unit>
      <trans-unit id="disc_normal:uilabel">
        <source>Normal:</source>
        <target>Normal:</target>
      </trans-unit>
      <trans-unit id="disc_radius">
        <source>Radius:</source>
        <target>Radio:</target>
      </trans-unit>
      <trans-unit id="disc_radius:uilabel">
        <source>Radius:</source>
        <target>Radio:</target>
      </trans-unit>
      <trans-unit id="distribution">
        <source>Distribution:</source>
        <target>Distribución:</target>
      </trans-unit>
      <trans-unit id="distribution:diffuse">
        <source>Diffuse</source>
        <target>Difuso</target>
      </trans-unit>
      <trans-unit id="distribution:isotropic">
        <source>Uniform</source>
        <target>Uniforme</target>
      </trans-unit>
      <trans-unit id="distribution:spot">
        <source>Spot</source>
        <target>Foco</target>
      </trans-unit>
      <trans-unit id="distribution:uilabel">
        <source>Distribution:</source>
        <target>Distribución:</target>
      </trans-unit>
      <trans-unit id="distribution:web">
        <source>Use Light Profile</source>
        <target>Usar perfil de luz</target>
      </trans-unit>
      <trans-unit id="dots">
        <source>dots</source>
        <target>puntos</target>
      </trans-unit>
      <trans-unit id="ecru">
        <source>ecru</source>
        <target>color crudo</target>
      </trans-unit>
      <trans-unit id="effects">
        <source>Effects</source>
        <target>Efectos</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency">
        <source>Electrical Efficiency (lm/W):</source>
        <target>Eficiencia eléctrica (lm/W):</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency:uilabel">
        <source>Electrical Efficiency (lm/W):</source>
        <target>Eficiencia eléctrica (lm/W):</target>
      </trans-unit>
      <trans-unit id="elm">
        <source>elm</source>
        <target>olmo</target>
      </trans-unit>
      <trans-unit id="emit_direct_photons:uilabel">
        <source>Emit Direct Photons</source>
        <target>Emitir fotones directos</target>
      </trans-unit>
      <trans-unit id="environments">
        <source>environments</source>
        <target>entornos</target>
      </trans-unit>
      <trans-unit id="expanded">
        <source>expanded</source>
        <target>foraminado</target>
      </trans-unit>
      <trans-unit id="exposed">
        <source>exposed</source>
        <target>descubierto</target>
      </trans-unit>
      <trans-unit id="exterior">
        <source>exterior</source>
        <target>exterior</target>
      </trans-unit>
      <trans-unit id="exterior:uilabel">
        <source>Exterior Daylight</source>
        <target>Luz diurna exterior</target>
      </trans-unit>
      <trans-unit id="f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>Fluorescente (blanco frío)</target>
      </trans-unit>
      <trans-unit id="f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>Fluorescente (blanco)</target>
      </trans-unit>
      <trans-unit id="f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>Fluorescente (blanco cálido)</target>
      </trans-unit>
      <trans-unit id="f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>Fluorescente (luz diurna)</target>
      </trans-unit>
      <trans-unit id="f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>Fluorescente (blanco claro)</target>
      </trans-unit>
      <trans-unit id="f_number">
        <source>Aperture (f-stop):</source>
        <target>Apertura (diafragma):</target>
      </trans-unit>
      <trans-unit id="f_number:uilabel">
        <source>Aperture (f-stop):</source>
        <target>Apertura (diafragma):</target>
      </trans-unit>
      <trans-unit id="fabric">
        <source>fabric</source>
        <target>tejido</target>
      </trans-unit>
      <trans-unit id="fabric with gray, blue and white stripes">
        <source>fabric with gray, blue and white stripes</source>
        <target>tejido con rayas grises, azules y blancas</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and black stripes">
        <source>fabric with yellow and black stripes</source>
        <target>tejido con rayas amarillas y negras</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and gray stripes">
        <source>fabric with yellow and gray stripes</source>
        <target>tejido con rayas amarillas y grises</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and white stripes">
        <source>fabric with yellow and white stripes</source>
        <target>tejido con rayas amarillas y blancas</target>
      </trans-unit>
      <trans-unit id="face">
        <source>face</source>
        <target>cara</target>
      </trans-unit>
      <trans-unit id="fallOff">
        <source>Fall Off:</source>
        <target>Reducción:</target>
      </trans-unit>
      <trans-unit id="fallOff:tooltip">
        <source>Spot width, in radians</source>
        <target>Anchura de partícula, en radianes</target>
      </trans-unit>
      <trans-unit id="fallOff:uilabel">
        <source>Fall Off:</source>
        <target>Reducción:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd">
        <source>End Point:</source>
        <target>Punto final:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>Punto final:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn">
        <source>Far Attenuation:</source>
        <target>Atenuación lejana:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn:uilabel">
        <source>Far Attenuation:</source>
        <target>Atenuación lejana:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart">
        <source>Start Point:</source>
        <target>Punto inicial:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>Punto inicial:</target>
      </trans-unit>
      <trans-unit id="fatigue">
        <source>fatigue</source>
        <target>fatiga</target>
      </trans-unit>
      <trans-unit id="fatigue structural asset.">
        <source>fatigue structural asset.</source>
        <target>activo fatiga estructural.</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior">
        <source>Behavior</source>
        <target>Comportamiento</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:sn_Constant">
        <source>Constant</source>
        <target>Constante</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:sn_Curve">
        <source>S-N Curve</source>
        <target>S-N curva</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:tooltip">
        <source>Chooses between Constant or Curved S-N behavior.</source>
        <target>Permite seleccionar entre comportamiento constante o curvas S-N.</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:uilabel">
        <source>Behavior</source>
        <target>Comportamiento</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Graph">
        <source>S-N Curve</source>
        <target>Curva S-N</target>
      </trans-unit>
      <trans-unit id="fatigue_props1">
        <source>Strain-Fatigue Life</source>
        <target>Vida útil tensión-fatiga</target>
      </trans-unit>
      <trans-unit id="fatigue_props2">
        <source>Stress-Fatigue Life</source>
        <target>Vida útil tensión-fatiga</target>
      </trans-unit>
      <trans-unit id="fatigue_props3">
        <source>Compressive Strength</source>
        <target>Resistencia a la compresión</target>
      </trans-unit>
      <trans-unit id="fieldstone">
        <source>fieldstone</source>
        <target>piedra de campo</target>
      </trans-unit>
      <trans-unit id="film_iso">
        <source>Film speed (ISO):</source>
        <target>Velocidad de película (ISO):</target>
      </trans-unit>
      <trans-unit id="film_iso:uilabel">
        <source>Film speed (ISO):</source>
        <target>Velocidad de película (ISO):</target>
      </trans-unit>
      <trans-unit id="filterColor">
        <source>Filter Color:</source>
        <target>Color de filtro:</target>
      </trans-unit>
      <trans-unit id="filterColor:uilabel">
        <source>Filter Color:</source>
        <target>Color de filtro:</target>
      </trans-unit>
      <trans-unit id="fine">
        <source>fine</source>
        <target>fino</target>
      </trans-unit>
      <trans-unit id="fissured">
        <source>fissured</source>
        <target>fisurado</target>
      </trans-unit>
      <trans-unit id="flags:uilabel">
        <source>Flags</source>
        <target>Indicadores</target>
      </trans-unit>
      <trans-unit id="flagstone">
        <source>flagstone</source>
        <target>suelo de lajas</target>
      </trans-unit>
      <trans-unit id="flaked">
        <source>flaked</source>
        <target>motas</target>
      </trans-unit>
      <trans-unit id="flat">
        <source>flat</source>
        <target>plano</target>
      </trans-unit>
      <trans-unit id="floor">
        <source>floor</source>
        <target>suelo</target>
      </trans-unit>
      <trans-unit id="flooring">
        <source>flooring</source>
        <target>solado</target>
      </trans-unit>
      <trans-unit id="floral">
        <source>floral</source>
        <target>floral</target>
      </trans-unit>
      <trans-unit id="focal_length:uilabel">
        <source>focal_length</source>
        <target>longitud_focal</target>
      </trans-unit>
      <trans-unit id="forest">
        <source>forest</source>
        <target>bosque</target>
      </trans-unit>
      <trans-unit id="formwork">
        <source>formwork</source>
        <target>encofrado</target>
      </trans-unit>
      <trans-unit id="frosted">
        <source>frosted</source>
        <target>esmerilado</target>
      </trans-unit>
      <trans-unit id="furniture">
        <source>furniture</source>
        <target>mobiliario</target>
      </trans-unit>
      <trans-unit id="galvanized">
        <source>galvanized</source>
        <target>galvanizado</target>
      </trans-unit>
      <trans-unit id="gas">
        <source>gas</source>
        <target>gas</target>
      </trans-unit>
      <trans-unit id="gas_props1">
        <source>Properties</source>
        <target>Térmico básico</target>
      </trans-unit>
      <trans-unit id="gas_props2">
        <source>Mechanical</source>
        <target>Mecánico</target>
      </trans-unit>
      <trans-unit id="generic">
        <source>generic</source>
        <target>genérico</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="generic_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="generic_backface_cull:uilabel">
        <source>Backface Cull</source>
        <target>Selección de cara oculta</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:tooltip">
        <source>Adjusts the relative height of the specified bump pattern. Enter 0 to make the surface flat. Enter higher decimal values (up to 1000.0) to increase the height of the surface irregularities.</source>
        <target>Ajusta la altura relativa del patrón de relieve especificado. Escriba 0 para que la superficie sea plana. Especifique valores decimales más altos (hasta 1000.0) para aumentar la altura de las irregularidades de la superficie.</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="generic_bump_map:uilabel">
        <source>Bump</source>
        <target>Relieve</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label:tooltip">
        <source>Uses a texture map to select a bump relief pattern for the material. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Utiliza un mapa de texturas para seleccionar un patrón de relieve para el material. Un patrón de relieve define las áreas elevadas y hundidas a partir de las áreas oscuras y claras de un archivo de imagen.</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_panel_label">
        <source>Bump</source>
        <target>Relieve</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity:uilabel">
        <source>Cutouts</source>
        <target>Cortes</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label:tooltip">
        <source>Uses a a texture map to control the shapes cut into the surface of the material.</source>
        <target>Utiliza un mapa de texturas para controlar las formas cortadas en la superficie del material.</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_panel_label">
        <source>Cutouts</source>
        <target>Cortes</target>
      </trans-unit>
      <trans-unit id="generic_diffuse:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color:tooltip">
        <source>Adjusts the color of the surface. Affects both light bounding off (reflectance) and light passing through (transmittance).</source>
        <target>Ajusta el color de la superficie. Afecta tanto a la luz rebotada (reflectancia) como a la luz que atraviesa (transmitancia).</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image:tooltip">
        <source>Displays the diffuse color map of the material.</source>
        <target>Muestra el mapa de colores difusos del material.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade">
        <source>Image Fade</source>
        <target>Difuminado de imagen</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:tooltip">
        <source>Adjusts the composite between the base color and the diffuse image. Active only when an image is chosen.</source>
        <target>Ajusta el compuesto entre el color base y la imagen difusa. Sólo se activa cuando se ha seleccionado una imagen.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:uilabel">
        <source>Image Fade</source>
        <target>Difuminado de imagen</target>
      </trans-unit>
      <trans-unit id="generic_general">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="generic_glossiness">
        <source>Glossiness</source>
        <target>Lustre</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:tooltip">
        <source>Specifies the smoothness of the surface, which affects both reflectivity and transparency. Reduce glossiness to create matte surfaces or frosted glass. Enter a value between 0 (dull) and 100 (a perfect mirror).</source>
        <target>Especifica la suavidad de la superficie, que afecta tanto a la reflexividad como a la transparencia. Reduzca el brillo para crear superficies mate o cristal esmerilazo. Especifique un valor entre 0 (mate) y 100 (espejo).</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:uilabel">
        <source>Glossiness</source>
        <target>Lustre</target>
      </trans-unit>
      <trans-unit id="generic_is_metal">
        <source>Highlights</source>
        <target>Resaltes</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:offlabel">
        <source>Non-Metallic</source>
        <target>No metálicos</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:onlabel">
        <source>Metallic</source>
        <target>Metálicos</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:tooltip">
        <source>Adjusts adding metallic highlights. Default = non-metallic.</source>
        <target>Ajusta la incorporación de resaltes metálicos. Predeterminado = No metálicos.</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:uilabel">
        <source>Highlights</source>
        <target>Resaltes</target>
      </trans-unit>
      <trans-unit id="generic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="generic_props1">
        <source>Basic Thermal</source>
        <target>Térmico básico</target>
      </trans-unit>
      <trans-unit id="generic_props2">
        <source>Mechanical</source>
        <target>Mecánico</target>
      </trans-unit>
      <trans-unit id="generic_props4">
        <source>Strength</source>
        <target>Resistencia</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Muestras de reflejos brillantes</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Define el número máximo de muestras (rayos) que calcula mental ray para crear reflejos brillantes.</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Muestras de reflejos brillantes</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg">
        <source>Reflectivity</source>
        <target>Reflexividad</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg:uilabel">
        <source>Reflectivity</source>
        <target>Reflexividad</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider">
        <source>Direct</source>
        <target>Directa</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider:tooltip">
        <source>Adjusts how much light the material reflects when the surface is directly facing the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>Ajusta la cantidad de luz que refleja el material cuando la superficie está orientada directamente hacia la cámara. Especifique un valor entre 0 (sin reflejos) y 100 (reflejos máximos).</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg">
        <source>Oblique</source>
        <target>Oblicua</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:tooltip">
        <source>Adjusts how much light the material reflects when the surface is at an angle to the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>Ajusta la cantidad de luz que refleja el material cuando la superficie se encuentra a un determinado ángulo de la cámara. Especifique un valor entre 0 (sin reflejos) y 100 (reflejos máximos).</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:uilabel">
        <source>Reflectivity</source>
        <target>Reflexividad</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidad máxima del trazo de refracción</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Cuando se encuentra marcada, la profundidad de refracción del material se controla de forma local y se proyecta un rayo de transparencia adicional al alcanzar el límite, lo que limita el efecto de "borde oscuro" que se suele dar en los objetos de cristal sólidos.</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="generic_refraction_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>Muestras de refracciones brillantes</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>Define el número máximo de muestras (rayos) que calcula mental ray para crear refracciones brillantes.</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>Muestras de refracciones brillantes</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index">
        <source>Refraction</source>
        <target>Refracción</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Active only when Transparency has a value greater than 0. Specify an index number between 0 (no refraction) and 5 (most refraction). </source>
        <target>Ajusta el grado de curvatura de la luz al atravesar una superficie. Sólo se activa cuando Transparencia tiene un valor mayor que 0. Especifique un número de índice entre 0 (sin refracción) y 5 (refracción máxima). </target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:uilabel">
        <source>Refraction</source>
        <target>Refracción</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_air">
        <source>Air</source>
        <target>Aire</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_alcohol">
        <source>Alcohol</source>
        <target>Alcohol</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_diamond">
        <source>Diamond</source>
        <target>Diamante</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_glass">
        <source>Glass</source>
        <target>Vidrio</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_quartz">
        <source>Quartz</source>
        <target>Cuarzo</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_water">
        <source>Water</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight">
        <source>Translucency</source>
        <target>Translucidez</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:tooltip">
        <source>Adjusts the percentage of light that is absorbed and retranmitted as it passes through the surface, as if the surface were a back-lit movie screen. Enter a value between 0 (not translucent) and 100 (completely translucent, such as frosted glass). Active only when Transparency has a value greater than 0.</source>
        <target>Ajusta el porcentaje de luz que se absorbe y se vuelve a transmitir al atravesar la superficie, como si la superficie fuera una pantalla de cine retroiluminada. Especifique un valor entre 0 (no translúcido) y 100 (completamente translúcido, como el cristal esmerilazo). Sólo se activa cuando Transparencia tiene un valor mayor que 0.</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:uilabel">
        <source>Translucency</source>
        <target>Translucidez</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature">
        <source>Color Temperature</source>
        <target>Temperatura de color</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:tooltip">
        <source>Adjusts the color temperature (warmth vs. coolness) of the light emitted by this material in degress Kelvin;  e.g., Candle = 1850, Xenon Arc Lamp = 6420.</source>
        <target>Ajusta la temperatura de color (cálido o frío) de la luz emitida por este material en grados Kelvin; p. ej., Vela = 1850, Lámpara de arco de xenón = 6420.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:uilabel">
        <source>Color Temperature</source>
        <target>Temperatura de color</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_candle">
        <source>Candle</source>
        <target>Vela</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_cool">
        <source>Daylight Cool</source>
        <target>Luz diurna Fría</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_tv_screen">
        <source>TV Screen</source>
        <target>Pantalla de televisor</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_warm">
        <source>Daylight Warm</source>
        <target>Luz diurna Cálida</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_xenon_arc_lamp">
        <source>Xenon Arc Lamp</source>
        <target>Lámpara de arco de xenón</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_floodlight">
        <source>Floodlight</source>
        <target>Reflector</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_incadescent_bulb">
        <source>Incandescent Bulb</source>
        <target>Bombilla incandescente</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_moonlight">
        <source>Moonlight</source>
        <target>Luz de la luna</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map">
        <source>Filter Color</source>
        <target>Color de filtro</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:tooltip">
        <source>Adjusts the color of light transmitted through a transparent or semi-transparent material, such as glass.</source>
        <target>Ajusta el color de la luz emitida a través de un material transparente o semitransparente, como el cristal.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:uilabel">
        <source>Filter Color</source>
        <target>Color de filtro</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label">
        <source>Luminance</source>
        <target>Luminancia</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label:tooltip">
        <source>Adjusts the brightness of the light emitted by this surface, measured in candelas per square meter; e.g., Dim Glow = 10, Halogen Lamp Lens = 10000.</source>
        <target>Ajusta el brillo de la luz emitida por esta superficie, medida en candelas por metro cuadrado; p. ej., Brillo atenuado = 10, Lente de lámpara halógena = 10000.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_luminance:uilabel">
        <source>Self Illumination</source>
        <target>Autoiluminación</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_panel_label">
        <source>Self Illumination</source>
        <target>Autoiluminación</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_cell_phone_screen">
        <source>Cell Phone Screen</source>
        <target>Pantalla de teléfono móvil</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_crt_television">
        <source>CRT Television</source>
        <target>Televisor CRT</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_desk_lamp_lens">
        <source>Desk Lamp Lens</source>
        <target>Lente de lámpara de escritorio</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_dim_glow">
        <source>Dim Glow</source>
        <target>Brillo atenuado</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_frosted_bulb">
        <source>Frosted Bulb</source>
        <target>Bombilla esmerilada</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_halogen_lamp_lens">
        <source>Halogen Lamp Lens</source>
        <target>Lente de lámpara halógena</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_exterior">
        <source>Lamp Shade Exterior</source>
        <target>Pantalla exterior de lámpara</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_interior">
        <source>Lamp Shade Interior</source>
        <target>Pantalla interior de lámpara</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_panel">
        <source>LED Panel</source>
        <target>Panel LED</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_screen">
        <source>LED Screen</source>
        <target>Pantalla LED</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade:tooltip">
        <source>Adds an image to combine with the overall transparency amount.</source>
        <target>Añade una imagen para combinar con la cantidad de transparencia total.</target>
      </trans-unit>
      <trans-unit id="generic_transparency:uilabel">
        <source>Transparency</source>
        <target>Transparencia</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade">
        <source>Image Fade</source>
        <target>Difuminado de imagen</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:tooltip">
        <source>Controls the composite of image and transparency amount, e.g., the white of the image will be transparent at the overall amount, and the degree to which the black is opaque is determined by the fade value.</source>
        <target>Controla el compuesto de imagen y transparencia, p. ej. el blanco de la imagen será transparente, y el valor de atenuado determinará el grado de opacidad del negro.</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:uilabel">
        <source>Image Fade</source>
        <target>Difuminado de imagen</target>
      </trans-unit>
      <trans-unit id="generic_transparency_panel_label">
        <source>Transparency</source>
        <target>Transparencia</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label:tooltip">
        <source>Adjusts the amount of light that passes through a surface rather than reflecting off or being absorbed. Enter a value between 0% (completely opaque) and 100% (completely transparent).</source>
        <target>Ajusta la cantidad de luz que atraviesa una superficie en lugar de ser reflejada o absorbida. Especifique un valor entre 0 (completamente opaco) y 1 (completamente transparente).</target>
      </trans-unit>
      <trans-unit id="geometric">
        <source>geometric</source>
        <target>geométrico</target>
      </trans-unit>
      <trans-unit id="glass">
        <source>glass</source>
        <target>Cristal</target>
      </trans-unit>
      <trans-unit id="glazed">
        <source>glazed</source>
        <target>vidriado</target>
      </trans-unit>
      <trans-unit id="glazing">
        <source>glazing</source>
        <target>cristalera</target>
      </trans-unit>
      <trans-unit id="glazing_blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="glazing_bluegreen">
        <source>Blue Green</source>
        <target>Verde azul</target>
      </trans-unit>
      <trans-unit id="glazing_bronze">
        <source>Bronze</source>
        <target>Bronce</target>
      </trans-unit>
      <trans-unit id="glazing_clear">
        <source>Clear</source>
        <target>Claro</target>
      </trans-unit>
      <trans-unit id="glazing_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="glazing_custom_color">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="glazing_glazinggroup">
        <source>Glazing</source>
        <target>Cristalera</target>
      </trans-unit>
      <trans-unit id="glazing_gray">
        <source>Gray</source>
        <target>Gris</target>
      </trans-unit>
      <trans-unit id="glazing_green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels">
        <source>Sheets of Glass</source>
        <target>Láminas de cristal</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:tooltip">
        <source>Adjusts the number of panes of glass; e.g., for double glazing, set this value to 2. Enter a number between 1 and 6.</source>
        <target>Ajusta el número de paneles de cristal; p. ej., para una cristalera doble, el valor será de 2. Especifique un número entre el 1 y el 6.</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:uilabel">
        <source>Sheets of Glass</source>
        <target>Láminas de cristal</target>
      </trans-unit>
      <trans-unit id="glazing_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance">
        <source>Reflectance</source>
        <target>Reflectancia</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Enter a value between 0% and 100%.</source>
        <target>Ajusta la cantidad de luz que refleja la superficie del cristal en vez de atravesarlo. Especifique un valor entre el 0% y el 100%.</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:uilabel">
        <source>Reflectance</source>
        <target>Reflectancia</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidad máxima del trazo de refracción</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Cuando se encuentra marcada, la profundidad de refracción del material se controla de forma local y se proyecta un rayo de transparencia adicional al alcanzar el límite, lo que limita el efecto de "borde oscuro" que se suele dar en los objetos de cristal sólidos.</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bluegreen">
        <source>Blue Green</source>
        <target>Verde azul</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bronze">
        <source>Bronze</source>
        <target>Bronce</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_clear">
        <source>Clear</source>
        <target>Claro</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_gray">
        <source>Gray</source>
        <target>Gris</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:tooltip">
        <source>Adjusts the color of the glazing and the amount of light that is transmitted through the glass.</source>
        <target>Ajusta el color y la cantidad de luz que se transmite a través del cristal.</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecciona un color, una imagen o una textura de procedimiento para crear el aspecto del material.</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:uilabel">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="gloss">
        <source>gloss</source>
        <target>brillo</target>
      </trans-unit>
      <trans-unit id="glossy">
        <source>glossy</source>
        <target>brillante</target>
      </trans-unit>
      <trans-unit id="glow">
        <source>glow</source>
        <target>resplandor</target>
      </trans-unit>
      <trans-unit id="glyphDisplay:uilabel">
        <source>Glyph display:</source>
        <target>Visualización de glifo:</target>
      </trans-unit>
      <trans-unit id="gold">
        <source>gold</source>
        <target>oro</target>
      </trans-unit>
      <trans-unit id="golden">
        <source>golden</source>
        <target>dorado</target>
      </trans-unit>
      <trans-unit id="goldenrod">
        <source>goldenrod</source>
        <target>vara de oro</target>
      </trans-unit>
      <trans-unit id="gradient_Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="gradient_Color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="gradient_Position:uilabel">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="gradient_Repeat">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="gradient_gradientControl:tooltip">
        <source>Adds nodes by clicking in the gradient bar, and  deletes nodes by dragging them off the bar, or selecting them and hitting the delete key.</source>
        <target>Permite añadir nodos haciendo clic en la barra de degradado, y eliminar nodos arrastrándolos fuera de la barra o seleccionándolos y pulsando la tecla Supr.</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyin">
        <source>Ease in</source>
        <target>Mitigar desde</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyinout">
        <source>Turbulence</source>
        <target>Turbulencia</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyout">
        <source>Ease out</source>
        <target>Mitigar hasta</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_linear">
        <source>Linear</source>
        <target>Lineal</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_solid">
        <source>Solid</source>
        <target>Sólido</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:uilabel">
        <source>Interpolation</source>
        <target>Interpolación</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_fractal">
        <source>Fractal</source>
        <target>Fractal</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_regular">
        <source>Regular</source>
        <target>Regular</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulencia</target>
      </trans-unit>
      <trans-unit id="gradient_noise:uilabel">
        <source>Noise Type</source>
        <target>Tipo de ruido</target>
      </trans-unit>
      <trans-unit id="gradient_noise_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="gradient_noise_fractal">
        <source>Fractal</source>
        <target>Fractal</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high">
        <source>High</source>
        <target>Alto</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:tooltip">
        <source>Adjusts the high threshold. Range = 0 to 1.</source>
        <target>Ajusta el umbral máximo. Rango = de 0 a 1.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:uilabel">
        <source>High</source>
        <target>Alto</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels">
        <source>Levels</source>
        <target>Niveles</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:tooltip">
        <source>Sets the number of fractal iterations or turbulence (as a continuous function).</source>
        <target>Define el número de iteraciones fractales o turbulencias (como función continua).</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:uilabel">
        <source>Levels</source>
        <target>Niveles</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label">
        <source>Noise Type</source>
        <target>Tipo de ruido</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label:tooltip">
        <source>Displays the different methods to create the noise patterns: Regular, Fractal or Turbulence.</source>
        <target>Muestra distintos métodos para crear patrones de ruido: Regular, Fractal o Turbulencia.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low">
        <source>Low</source>
        <target>Bajo</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:tooltip">
        <source>Adjusts the low noise threshold. When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This causes a smaller discontinuity at the threshold transition and produces less potential aliasing.</source>
        <target>Ajusta el umbral mínimo de ruido. Cuando el valor de ruido está por encima del umbral mínimo y por debajo del umbral máximo, el rango dinámico se extiende de 0 a 1. Esto ocasiona una discontinuidad inferior en la transición del umbral y produce menos alisación potencial.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:uilabel">
        <source>Low</source>
        <target>Bajo</target>
      </trans-unit>
      <trans-unit id="gradient_noise_panel_label">
        <source>Noise</source>
        <target>Ruido</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:tooltip">
        <source>Controls the speed of the animation of the noise function. A 3D noise function is used for the noise; the first two parameters are U and V and the third is phase.</source>
        <target>Controla la velocidad de animación de la función de ruido. Se utiliza una función de ruido 3D para el ruido; los dos primeros parámetros son U y V y el tercero es una fase.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:uilabel">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="gradient_noise_regular">
        <source>Regular</source>
        <target>Regular</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>Establece la escala de la función de ruido. Cuando menor sea el valor, más pequeños serán los bloques de ruido.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:uilabel">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label:tooltip">
        <source>When nonzero, a random noise effect is applied to the gradient, based on the interaction of the gradient ramp colors (and maps, if present). The higher this value, the greater the effect. Range= 0 to 1.</source>
        <target>Cuando el valor es distinto de cero, se aplica un efecto de ruido aleatorio al degradado, basado en la interacción de los colores de la rampa de degradado (y los mapas, si los hay). Cuanto más elevado sea el valor, mayor será el efecto. Rango = de 0 a 100.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:tooltip">
        <source>Adjusts the noise smoothness. Range = 0 to 1.</source>
        <target>Especifica la suavidad del ruido. Rango = de 0 a 1.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:uilabel">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold">
        <source>Noise Threshold</source>
        <target>Umbral de ruido</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold:tooltip">
        <source>Specify the Noise Threshold of the area represented by the image above.</source>
        <target>Especifique el umbral de ruido del área representada por la imagen de arriba.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulencia</target>
      </trans-unit>
      <trans-unit id="gradient_position">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="gradient_scale_group">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="gradient_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="gradient_type">
        <source>Gradient Type</source>
        <target>Tipo de degradado</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>Lineal asimétrico</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_box">
        <source>Box</source>
        <target>Cuadro</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_diagonal">
        <source>Diagonal</source>
        <target>Diagonal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_lighting">
        <source>Light normal</source>
        <target>Iluminación normal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_linear">
        <source>Linear</source>
        <target>Lineal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_mapped">
        <source>Mapped</source>
        <target>Asignado</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_normal">
        <source>Camera normal</source>
        <target>Cámara normal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_pong">
        <source>Pong</source>
        <target>Phong</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_radial">
        <source>Radial</source>
        <target>Radial</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_spiral">
        <source>Spiral</source>
        <target>Espiral</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_sweep">
        <source>Sweep</source>
        <target>Barrido</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_tartan">
        <source>Tartan</source>
        <target>Tartán</target>
      </trans-unit>
      <trans-unit id="gradient_type:tooltip">
        <source>Specifies shape of the gradient, except for the Light and Camera types where the gradient shape is defined as a function of the camera or scene lighting. </source>
        <target>Especifica la forma del degradado, excepto para los tipos de luz y cámara, en los que se define la forma del degradado como una función de la cámara o de la iluminación de la escena. </target>
      </trans-unit>
      <trans-unit id="gradient_type:uilabel">
        <source>Gradient Type</source>
        <target>Tipo de degradado</target>
      </trans-unit>
      <trans-unit id="gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>Lineal asimétrico</target>
      </trans-unit>
      <trans-unit id="gradient_type_box">
        <source>Box</source>
        <target>Cuadro</target>
      </trans-unit>
      <trans-unit id="gradient_type_diagonal">
        <source>Diagonal</source>
        <target>Diagonal</target>
      </trans-unit>
      <trans-unit id="gradient_type_lighting">
        <source>Light normal</source>
        <target>Iluminación normal</target>
      </trans-unit>
      <trans-unit id="gradient_type_linear">
        <source>Linear</source>
        <target>Lineal</target>
      </trans-unit>
      <trans-unit id="gradient_type_normal">
        <source>Camera normal</source>
        <target>Cámara normal</target>
      </trans-unit>
      <trans-unit id="gradient_type_pong">
        <source>Pong</source>
        <target>Phong</target>
      </trans-unit>
      <trans-unit id="gradient_type_radial">
        <source>Radial</source>
        <target>Radial</target>
      </trans-unit>
      <trans-unit id="gradient_type_spiral">
        <source>Spiral</source>
        <target>Espiral</target>
      </trans-unit>
      <trans-unit id="gradient_type_sweep">
        <source>Sweep</source>
        <target>Barrido</target>
      </trans-unit>
      <trans-unit id="gradient_type_tartan">
        <source>Tartan</source>
        <target>Tartán</target>
      </trans-unit>
      <trans-unit id="grain">
        <source>grain</source>
        <target>veta</target>
      </trans-unit>
      <trans-unit id="granite">
        <source>granite</source>
        <target>granito</target>
      </trans-unit>
      <trans-unit id="granite_tex:uilabel">
        <source>Granite Texture</source>
        <target>Textura de granito</target>
      </trans-unit>
      <trans-unit id="graphics asset">
        <source>graphics asset</source>
        <target>objeto de gráficos</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern">
        <source>Pattern</source>
        <target>Patrón</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern:uilabel">
        <source>Pattern</source>
        <target>Patrón</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_label">
        <source>Cut Pattern</source>
        <target>Patrón de corte</target>
      </trans-unit>
      <trans-unit id="graphics_shading_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="graphics_shading_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="graphics_shading_label">
        <source>Shading</source>
        <target>Sombreado</target>
      </trans-unit>
      <trans-unit id="graphics_shading_transparency">
        <source>Transparency</source>
        <target>Transparencia</target>
      </trans-unit>
      <trans-unit id="graphics_shading_transparency:uilabel">
        <source>Transparency</source>
        <target>Transparencia</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern">
        <source>Pattern</source>
        <target>Patrón</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern:uilabel">
        <source>Pattern</source>
        <target>Patrón</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment">
        <source>Alignment</source>
        <target>Alineación</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment_x:uilabel">
        <source>Alignment X</source>
        <target>Alineación X</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment_y:uilabel">
        <source>Alignment Y</source>
        <target>Alineación Y</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_label">
        <source>Surface Pattern</source>
        <target>Patrón de superficie</target>
      </trans-unit>
      <trans-unit id="graphics_use_appearance">
        <source>Use Render Appearance</source>
        <target>Usar aspecto renderizado</target>
      </trans-unit>
      <trans-unit id="graphics_use_appearance:uilabel">
        <source>Use Render Appearance</source>
        <target>Usar aspecto renderizado</target>
      </trans-unit>
      <trans-unit id="grass">
        <source>grass</source>
        <target>hierba</target>
      </trans-unit>
      <trans-unit id="gravel">
        <source>gravel</source>
        <target>grava</target>
      </trans-unit>
      <trans-unit id="gray">
        <source>gray</source>
        <target>gris</target>
      </trans-unit>
      <trans-unit id="green">
        <source>green</source>
        <target>verde</target>
      </trans-unit>
      <trans-unit id="green carpet">
        <source>green carpet</source>
        <target>moqueta verde</target>
      </trans-unit>
      <trans-unit id="grey">
        <source>grey</source>
        <target>gris</target>
      </trans-unit>
      <trans-unit id="grid">
        <source>grid</source>
        <target>rejilla</target>
      </trans-unit>
      <trans-unit id="ground_color">
        <source>Ground Color:</source>
        <target>Color de suelo:</target>
      </trans-unit>
      <trans-unit id="ground_color:uilabel">
        <source>Ground Color:</source>
        <target>Color de suelo:</target>
      </trans-unit>
      <trans-unit id="half">
        <source>half</source>
        <target>mitad</target>
      </trans-unit>
      <trans-unit id="halogen">
        <source>halogen</source>
        <target>Halógena</target>
      </trans-unit>
      <trans-unit id="halogenCool">
        <source>Halogen (Cool)</source>
        <target>Halógena (fresca)</target>
      </trans-unit>
      <trans-unit id="halogenWarm">
        <source>Halogen (Warm)</source>
        <target>Halógena (cálida)</target>
      </trans-unit>
      <trans-unit id="hammered">
        <source>hammered</source>
        <target>martillado</target>
      </trans-unit>
      <trans-unit id="handsplit">
        <source>handsplit</source>
        <target>división a mano</target>
      </trans-unit>
      <trans-unit id="hardwood">
        <source>hardwood</source>
        <target>madera noble</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="hardwood_application">
        <source>Used For</source>
        <target>Uso</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_flooring">
        <source>Flooring</source>
        <target>Suelos</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_furniture">
        <source>Furniture</source>
        <target>Mobiliario</target>
      </trans-unit>
      <trans-unit id="hardwood_application:tooltip">
        <source>Selects how the wood surface gets used (flooring or furniture).</source>
        <target>Selecciona cómo se utilizará la superficie de madera (solado o mobiliario).</target>
      </trans-unit>
      <trans-unit id="hardwood_application:uilabel">
        <source>Used For</source>
        <target>Uso</target>
      </trans-unit>
      <trans-unit id="hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>Basado en veta de madera</target>
      </trans-unit>
      <trans-unit id="hardwood_color">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="hardwood_color:tooltip">
        <source>Uses a bitmap image to adjust the color and texture of the wood.</source>
        <target>Utiliza una imagen de mapa de bits para ajustar el color y la textura de la madera.</target>
      </trans-unit>
      <trans-unit id="hardwood_color:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="hardwood_color_choice">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="hardwood_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="hardwood_finish">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_gloss">
        <source>Glossy Varnish</source>
        <target>Barniz brillante</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_satin">
        <source>Satin Varnish</source>
        <target>Barniz satinado</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>Barniz semibrillante</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_unfinished">
        <source>Unfinished</source>
        <target>Sin acabado</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:tooltip">
        <source>Selects from among glossy varnish, semi-gloss varnish, satin varnish, and unfinished.</source>
        <target>Permite seleccionar entre barniz brillante, barniz semibrillante, barniz satinado y sin acabado.</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:uilabel">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="hardwood_flooring">
        <source>Flooring</source>
        <target>Suelos</target>
      </trans-unit>
      <trans-unit id="hardwood_furniture">
        <source>Furniture</source>
        <target>Mobiliario</target>
      </trans-unit>
      <trans-unit id="hardwood_glossy">
        <source>Glossy Varnish</source>
        <target>Barniz brillante</target>
      </trans-unit>
      <trans-unit id="hardwood_hardwoodgroup">
        <source>Wood</source>
        <target>Madera</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>Basado en veta de madera</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:uilabel">
        <source>Relief  Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:tooltip">
        <source>Adjusts the height of the surface bumps. Enter 0 for a flat surface, a positive number (between 0 and 10) to raise the grain, or a negative number (between 0 and -10) to reverse the grain.</source>
        <target>Ajusta la altura de los relieves de superficie. Especifique 0 para una superficie plana, un número positivo (entre 0 y 10) para aumentar la veta o un número negativo (entre 0 y –10) para invertir la veta.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label:tooltip">
        <source>Selects a surface pattern of wood or custom.</source>
        <target>Selecciona un patrón de superficie de madera o personalizado.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_panel_label">
        <source>Relief  Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:tooltip">
        <source>Uses a bitmap image to adjust the relief pattern of the wood.</source>
        <target>Utiliza una imagen de mapa de bits para ajustar el patrón de relieve de la madera.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="hardwood_no_color">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="hardwood_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="hardwood_satin">
        <source>Satin Varnish</source>
        <target>Barniz satinado</target>
      </trans-unit>
      <trans-unit id="hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>Barniz semibrillante</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color">
        <source>Stain Color</source>
        <target>Color de tinte</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:tooltip">
        <source>Adjusts the color of the stain.</source>
        <target>Ajusta el color del tinte.</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:uilabel">
        <source>Stain Color</source>
        <target>Color de tinte</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled">
        <source>Stain</source>
        <target>Tinte</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_color_choice">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_no_color">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:tooltip">
        <source>Specifies whether the wood is stained.</source>
        <target>Especifica si la madera está teñida.</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:uilabel">
        <source>Stain</source>
        <target>Tinte</target>
      </trans-unit>
      <trans-unit id="hardwood_unfinished">
        <source>Unfinished</source>
        <target>Sin acabado</target>
      </trans-unit>
      <trans-unit id="haze">
        <source>Sky Haziness/Cloudiness:</source>
        <target>Nebulosidad/Nubes:</target>
      </trans-unit>
      <trans-unit id="haze:uilabel">
        <source>Sky Haziness/Cloudiness:</source>
        <target>Nebulosidad/Nubes:</target>
      </trans-unit>
      <trans-unit id="hazeOn">
        <source>Haze On:</source>
        <target>Niebla activada:</target>
      </trans-unit>
      <trans-unit id="hazeOn:uilabel">
        <source>Haze On:</source>
        <target>Niebla activada:</target>
      </trans-unit>
      <trans-unit id="haze_small:uilabel">
        <source>Haze Small</source>
        <target>Niebla pequeña</target>
      </trans-unit>
      <trans-unit id="heavy cardboard used for mounting and architectural model-building">
        <source>heavy cardboard used for mounting and architectural model-building</source>
        <target>cartón duro usado para construcción de maquetas arquitectónicas y montaje</target>
      </trans-unit>
      <trans-unit id="hedge">
        <source>hedge</source>
        <target>seto</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap">
        <source>Image File</source>
        <target>Archivo de imagen</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap:uilabel">
        <source>Image File</source>
        <target>Archivo de imagen</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount">
        <source>Relative Brightness:</source>
        <target>Brillo relativo:</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount:uilabel">
        <source>Relative Brightness:</source>
        <target>Brillo relativo:</target>
      </trans-unit>
      <trans-unit id="herringbone">
        <source>herringbone</source>
        <target>espina de pescado</target>
      </trans-unit>
      <trans-unit id="hexagon">
        <source>hexagon</source>
        <target>hexágono</target>
      </trans-unit>
      <trans-unit id="hexagonal">
        <source>hexagonal</source>
        <target>hexagonal</target>
      </trans-unit>
      <trans-unit id="hickory">
        <source>hickory</source>
        <target>carya</target>
      </trans-unit>
      <trans-unit id="high">
        <source>high</source>
        <target>alto</target>
      </trans-unit>
      <trans-unit id="highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID sodio de alta presión</target>
      </trans-unit>
      <trans-unit id="holes">
        <source>holes</source>
        <target>agujeros</target>
      </trans-unit>
      <trans-unit id="home">
        <source>home</source>
        <target>inicio</target>
      </trans-unit>
      <trans-unit id="honey">
        <source>honey</source>
        <target>miel</target>
      </trans-unit>
      <trans-unit id="horizon">
        <source>Ground and Horizon</source>
        <target>Tierra y horizonte</target>
      </trans-unit>
      <trans-unit id="horizon_blur">
        <source>Horizon Blur:</source>
        <target>Desenfoque de horizonte:</target>
      </trans-unit>
      <trans-unit id="horizon_blur:uilabel">
        <source>Horizon Blur:</source>
        <target>Desenfoque de horizonte:</target>
      </trans-unit>
      <trans-unit id="horizon_height">
        <source>Horizon Height:</source>
        <target>Altura de horizonte:</target>
      </trans-unit>
      <trans-unit id="horizon_height:uilabel">
        <source>Horizon Height:</source>
        <target>Altura de horizonte:</target>
      </trans-unit>
      <trans-unit id="horizontal">
        <source>horizontal</source>
        <target>horizontal</target>
      </trans-unit>
      <trans-unit id="hotSpot">
        <source>Hot Spot:</source>
        <target>Haz de luz:</target>
      </trans-unit>
      <trans-unit id="hotSpot:tooltip">
        <source>Hot spot, in radians</source>
        <target>Haz de luz, en radianes</target>
      </trans-unit>
      <trans-unit id="hotSpot:uilabel">
        <source>Hot Spot:</source>
        <target>Haz de luz:</target>
      </trans-unit>
      <trans-unit id="ice">
        <source>ice</source>
        <target>hielo</target>
      </trans-unit>
      <trans-unit id="iceberg">
        <source>iceberg</source>
        <target>iceberg</target>
      </trans-unit>
      <trans-unit id="illuminanceAt">
        <source>At (meters):</source>
        <target>A (metros):</target>
      </trans-unit>
      <trans-unit id="illuminanceAt:uilabel">
        <source>At (meters):</source>
        <target>A (metros):</target>
      </trans-unit>
      <trans-unit id="illumination">
        <source>Illumination</source>
        <target>Iluminación</target>
      </trans-unit>
      <trans-unit id="illuminationOn">
        <source>Illumination On:</source>
        <target>Iluminación activada:</target>
      </trans-unit>
      <trans-unit id="illuminationOn:uilabel">
        <source>Illumination On:</source>
        <target>Iluminación activada:</target>
      </trans-unit>
      <trans-unit id="image_x_resolution:uilabel">
        <source>image_x_resolution</source>
        <target>resolución_imagen_x</target>
      </trans-unit>
      <trans-unit id="image_y_resolution:uilabel">
        <source>image_y_resolution</source>
        <target>resolución_imagen_y</target>
      </trans-unit>
      <trans-unit id="indian">
        <source>indian</source>
        <target>indio</target>
      </trans-unit>
      <trans-unit id="indoor">
        <source>indoor</source>
        <target>interior</target>
      </trans-unit>
      <trans-unit id="intensityUnits">
        <source>Intensity Units:</source>
        <target>Unidades de intensidad:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:candela">
        <source>candelas</source>
        <target>candelas</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lumen">
        <source>lumens</source>
        <target>lúmenes</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lux_at">
        <source>lux at</source>
        <target>lux en</target>
      </trans-unit>
      <trans-unit id="intensityUnits:uilabel">
        <source>Intensity Units:</source>
        <target>Unidades de intensidad:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:unitless">
        <source>unitless</source>
        <target>sin unidades</target>
      </trans-unit>
      <trans-unit id="intensityUnits:watt">
        <source>watts</source>
        <target>vatios</target>
      </trans-unit>
      <trans-unit id="intensityValue">
        <source>Value:</source>
        <target>Valor:</target>
      </trans-unit>
      <trans-unit id="intensityValue:uilabel">
        <source>Value:</source>
        <target>Valor:</target>
      </trans-unit>
      <trans-unit id="intensity_factor">
        <source>Sun Multiplier:</source>
        <target>Multiplicador de sol:</target>
      </trans-unit>
      <trans-unit id="intensity_factor:uilabel">
        <source>Brightness of the sun:</source>
        <target>Brillo del sol:</target>
      </trans-unit>
      <trans-unit id="intensitygroup">
        <source>Intensity</source>
        <target>Intensidad</target>
      </trans-unit>
      <trans-unit id="interior">
        <source>interior</source>
        <target>Interior</target>
      </trans-unit>
      <trans-unit id="interior_model:uilabel">
        <source>Material Type</source>
        <target>Tipo de material</target>
      </trans-unit>
      <trans-unit id="interlocking">
        <source>interlocking</source>
        <target>intertrabado</target>
      </trans-unit>
      <trans-unit id="inverse">
        <source>Inverse</source>
        <target>Inverso</target>
      </trans-unit>
      <trans-unit id="inverseSquare">
        <source>Inverse Square</source>
        <target>Cuadrado inverso</target>
      </trans-unit>
      <trans-unit id="iron">
        <source>iron</source>
        <target>hierro</target>
      </trans-unit>
      <trans-unit id="isLinearLight:uilabel">
        <source>Is Linear Light:</source>
        <target>Es luz lineal:</target>
      </trans-unit>
      <trans-unit id="isotropic">
        <source>Uniform</source>
        <target>Uniforme</target>
      </trans-unit>
      <trans-unit id="ivory">
        <source>ivory</source>
        <target>marfil</target>
      </trans-unit>
      <trans-unit id="jagged">
        <source>jagged</source>
        <target>irregular</target>
      </trans-unit>
      <trans-unit id="jaggy">
        <source>jaggy</source>
        <target>irregular</target>
      </trans-unit>
      <trans-unit id="kelvin">
        <source>Kelvin</source>
        <target>Kelvin</target>
      </trans-unit>
      <trans-unit id="kelvinPanel">
        <source>Kelvin Color</source>
        <target>Color Kelvin</target>
      </trans-unit>
      <trans-unit id="kempas">
        <source>kempas</source>
        <target>kempas</target>
      </trans-unit>
      <trans-unit id="khaki">
        <source>khaki</source>
        <target>caqui</target>
      </trans-unit>
      <trans-unit id="knurl">
        <source>knurl</source>
        <target>moleteado</target>
      </trans-unit>
      <trans-unit id="lake">
        <source>lake</source>
        <target>lago</target>
      </trans-unit>
      <trans-unit id="laminate">
        <source>laminate</source>
        <target>laminado</target>
      </trans-unit>
      <trans-unit id="laminates">
        <source>laminates</source>
        <target>laminados</target>
      </trans-unit>
      <trans-unit id="large">
        <source>large</source>
        <target>grande</target>
      </trans-unit>
      <trans-unit id="lavender">
        <source>lavender</source>
        <target>lavanda</target>
      </trans-unit>
      <trans-unit id="layered">
        <source>layered</source>
        <target>en capas</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>Anisotropía</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label">
        <source>Anisotropy</source>
        <target>Anisotropía</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>Controla la forma de los resaltes en la superficie convirtiéndolos en elípticos en lugar de en circulares. Si se utiliza la opción Aspereza de forma conjunta con Anisotropía, se pueden simular los resaltes que aparecen en los materiales bruñidos.</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>Controles avanzados</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:tooltip">
        <source>The color of a secondary highlight produced by reflection off of the base coat.</source>
        <target>El color del resalte secundario generado por el reflejo del recubrimiento base.</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_diffuse:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label">
        <source>Diffuse Color</source>
        <target>Color difuso</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label:tooltip">
        <source>The color of light diffusely scattered by the base coat into the scene (diffuse reflectance).</source>
        <target>El color de la luz que dispersa de forma difusa el recubrimiento base en la escena (reflectancia difusa).</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_panel_label">
        <source>Base Color</source>
        <target>Color base</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_f0:uilabel">
        <source>Clearcoat reflectance</source>
        <target>Reflectancia de capa transparente</target>
      </trans-unit>
      <trans-unit id="layered_f0_label">
        <source>Reflectance</source>
        <target>Reflectancia</target>
      </trans-unit>
      <trans-unit id="layered_f0_label:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>La reflectancia indica la cantidad de luz que se refleja en la superficie de un modo similar a un espejo (reflectancia especular), al mirar a la superficie de forma perpendicular. Tenga en cuenta que el material presenta siempre una reflectancia especular alta cuando se mira a este desde ángulos rasantes (efecto de Fresnel).</target>
      </trans-unit>
      <trans-unit id="layered_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_fraction:uilabel">
        <source>Fraction</source>
        <target>Fracción</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label">
        <source>Weight</source>
        <target>Grosor</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label:tooltip">
        <source>Determines the intensity of the highlight from the base coat. A value of 0 will eliminate the effect of the Base Highlights and the material will have only Diffuse Color. A value of 1.0 will eliminate the effect of Diffuse Color and and only the Base Highlight will be visible.</source>
        <target>Determina la intensidad del resalte del recubrimiento base. El valor 0 eliminará el efecto de los resaltes base y el material presentará solo un color difuso. El valor 1.0 eliminará el efecto de color difuso y solo estará visible el resalte base.</target>
      </trans-unit>
      <trans-unit id="layered_fraction_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_beckmann">
        <source>Short Falloff</source>
        <target>Difuminación corta</target>
      </trans-unit>
      <trans-unit id="layered_ndf_ggx">
        <source>Long Falloff</source>
        <target>Difuminación larga</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label">
        <source>Shape</source>
        <target>Forma</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>Determina la ecuación subyacente que se utiliza para calcular los reflejos y los resaltes en el material. La difuminación larga generará resaltes con un aspecto más suave, mientras que la difuminación corta generará resaltes con un aspecto más nítido.</target>
      </trans-unit>
      <trans-unit id="layered_normal:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>La opción Relieve define características de mayor escala a las que se pueden obtener con el parámetro Aspereza, como mellas, grietas, estrías, etc. Aplique una imagen en la que se hayan definido estas características, con el color blanco asignado a los picos y el color negro a los valles.</target>
      </trans-unit>
      <trans-unit id="layered_normal_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="layered_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_rotation:uilabel">
        <source>Rotation</source>
        <target>Rotación</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label">
        <source>Orientation</source>
        <target>Orientación</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>Determina la orientación de los resaltes. No tiene ningún efecto si la cantidad de anisotropía se ha establecido en 0. Esta opción se utiliza junto con un mapa de texturas. Por ejemplo, puede volver a crear materiales tejidos en los que la dirección de los resaltes sea perpendicular de uno a otro.</target>
      </trans-unit>
      <trans-unit id="layered_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_roughness">
        <source>Roughness</source>
        <target>Aspereza</target>
      </trans-unit>
      <trans-unit id="layered_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>El acabado de la superficie del material que especifica el tamaño de las imperfecciones microscópicas. Si se establece en cero, toda la superficie será un espejo perfecto. Los valores elevados tienden a ofrecer un aspecto más difuso (áspero) y resaltes de mayor tamaño. Se utiliza junto la opción Anisotropía para obtener un efecto de acabado bruñido.</target>
      </trans-unit>
      <trans-unit id="layered_roughness:uilabel">
        <source>Roughness</source>
        <target>Aspereza</target>
      </trans-unit>
      <trans-unit id="layered_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_surface_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>Controles avanzados</target>
      </trans-unit>
      <trans-unit id="leather">
        <source>leather</source>
        <target>piel</target>
      </trans-unit>
      <trans-unit id="led">
        <source>led</source>
        <target>diodo</target>
      </trans-unit>
      <trans-unit id="lemon">
        <source>lemon</source>
        <target>limón</target>
      </trans-unit>
      <trans-unit id="length">
        <source>Length</source>
        <target>Longitud</target>
      </trans-unit>
      <trans-unit id="length:uilabel">
        <source>Length</source>
        <target>Longitud</target>
      </trans-unit>
      <trans-unit id="light">
        <source>light</source>
        <target>luz</target>
      </trans-unit>
      <trans-unit id="light gray">
        <source>light gray</source>
        <target>gris claro</target>
      </trans-unit>
      <trans-unit id="light red">
        <source>light red</source>
        <target>rojo claro</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol">
        <source>Light Affects Color:</source>
        <target>Luz afecta a color:</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol:uilabel">
        <source>Light Affects Color:</source>
        <target>Luz afecta a color:</target>
      </trans-unit>
      <trans-unit id="lightColorPanel">
        <source>Light Color</source>
        <target>Color de luz</target>
      </trans-unit>
      <trans-unit id="lightColorUnits">
        <source>Light Color Units:</source>
        <target>Unidades de color de luz:</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:kelvin">
        <source>Kelvin</source>
        <target>Kelvin</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:uilabel">
        <source>Light Color Units:</source>
        <target>Unidades de color de luz:</target>
      </trans-unit>
      <trans-unit id="lightDistribution">
        <source>Light Distribution</source>
        <target>Distribución de luz</target>
      </trans-unit>
      <trans-unit id="lightLossFactor">
        <source>Light Loss Factor:</source>
        <target>Factor de pérdida de luminosidad:</target>
      </trans-unit>
      <trans-unit id="lightLossFactor:uilabel">
        <source>Light Loss Factor:</source>
        <target>Factor de pérdida de luminosidad:</target>
      </trans-unit>
      <trans-unit id="lightName:uilabel">
        <source>Name:</source>
        <target>Nombre:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName">
        <source>Light Profile:</source>
        <target>Perfil de luz:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:tooltip">
        <source>IES light profile file name</source>
        <target>Nombre de archivo de perfil de luz IES</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:uilabel">
        <source>Light Profile:</source>
        <target>Perfil de luz:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets">
        <source>Light Temperature:</source>
        <target>Temperatura de luz:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>Lámpara de filamento incandescente</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>HID cerámica haluro metálico (fresco)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>HID cerámica haluro metálico (cálido)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>Iluminancia D50 (blanco de referencia)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>Iluminancia D65 (blanco de referencia)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>Fluorescente (blanco frío)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>Fluorescente (blanco)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>Fluorescente (blanco cálido)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>Fluorescente (luz diurna)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>Fluorescente (blanco claro)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogen">
        <source>Halogen</source>
        <target>Halógena</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenCool">
        <source>Halogen (Cool)</source>
        <target>Halógena (fresca)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenWarm">
        <source>Halogen (Warm)</source>
        <target>Halógena (cálida)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID sodio de alta presión</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID sodio de baja presión</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:mercury">
        <source>HID Mercury</source>
        <target>HID mercurio</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID cuarzo haluro metálico</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID cuarzo haluro metálico (fresco)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID cuarzo haluro metálico (cálido)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:uilabel">
        <source>Light Temperature:</source>
        <target>Temperatura de luz:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:xenon">
        <source>HID Xenon</source>
        <target>HID xenón</target>
      </trans-unit>
      <trans-unit id="lightTemperature">
        <source>Custom Light Temperature:</source>
        <target>Temperatura de luz personalizada:</target>
      </trans-unit>
      <trans-unit id="lightTemperature:uilabel">
        <source>Custom Light Temperature:</source>
        <target>Temperatura de luz personalizada:</target>
      </trans-unit>
      <trans-unit id="lightobject_force_area_light_enable:uilabel">
        <source>Enable Force Area Light:</source>
        <target>Activar luz de área de fuerza:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype">
        <source>Area Type:</source>
        <target>Tipo de área:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:cylinder">
        <source>Cylinder</source>
        <target>Cilindro</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:disc">
        <source>Disc</source>
        <target>Disco</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:line">
        <source>Line</source>
        <target>Línea</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:none">
        <source>No Area</source>
        <target>No hay ningún área</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:object">
        <source>Object</source>
        <target>Objeto</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:rectangle">
        <source>Rectangle</source>
        <target>Rectángulo</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:sphere">
        <source>Sphere</source>
        <target>Esfera</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:uilabel">
        <source>Area Type:</source>
        <target>Tipo de área:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:user">
        <source>User</source>
        <target>Usuario</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent">
        <source>Attenuation:</source>
        <target>Atenuación:</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:tooltip">
        <source>Magnitude of photon attenuation</source>
        <target>Magnitud de atenuación de fotón</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:uilabel">
        <source>Attenuation:</source>
        <target>Atenuación:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype">
        <source>Type:</source>
        <target>Tipo:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:directional">
        <source>Directional</source>
        <target>Direccional</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:origin">
        <source>Point</source>
        <target>Punto</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:spot">
        <source>Spot</source>
        <target>Foco</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:uilabel">
        <source>Type:</source>
        <target>Tipo:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible">
        <source>Light Visible:</source>
        <target>Luz visible:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible:uilabel">
        <source>Visible</source>
        <target>Luz visible:</target>
      </trans-unit>
      <trans-unit id="lights">
        <source>lights</source>
        <target>Luces</target>
      </trans-unit>
      <trans-unit id="lime">
        <source>lime</source>
        <target>lima</target>
      </trans-unit>
      <trans-unit id="line">
        <source>Line</source>
        <target>Línea</target>
      </trans-unit>
      <trans-unit id="linen">
        <source>linen</source>
        <target>lino</target>
      </trans-unit>
      <trans-unit id="link">
        <source>link</source>
        <target>vínculo</target>
      </trans-unit>
      <trans-unit id="liquid">
        <source>liquid</source>
        <target>líquido</target>
      </trans-unit>
      <trans-unit id="liquid_props1">
        <source>Properties</source>
        <target>Térmico básico</target>
      </trans-unit>
      <trans-unit id="liquid_props2">
        <source>Mechanical</source>
        <target>Mecánico</target>
      </trans-unit>
      <trans-unit id="lookup_using_fg_rays:uilabel">
        <source>Lookup Using Fg Rays</source>
        <target>Consulta mediante los rayos de FG</target>
      </trans-unit>
      <trans-unit id="loose">
        <source>loose</source>
        <target>suelto</target>
      </trans-unit>
      <trans-unit id="low">
        <source>low</source>
        <target>bajo</target>
      </trans-unit>
      <trans-unit id="lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID sodio de baja presión</target>
      </trans-unit>
      <trans-unit id="lubricated">
        <source>lubricated</source>
        <target>lubricado</target>
      </trans-unit>
      <trans-unit id="lumen">
        <source>lumens</source>
        <target>lúmenes</target>
      </trans-unit>
      <trans-unit id="luminant">
        <source>luminant</source>
        <target>luminiscente</target>
      </trans-unit>
      <trans-unit id="luminous">
        <source>luminous</source>
        <target>luminoso</target>
      </trans-unit>
      <trans-unit id="lux_at">
        <source>lux at</source>
        <target>lux en</target>
      </trans-unit>
      <trans-unit id="machined">
        <source>machined</source>
        <target>mecanizado</target>
      </trans-unit>
      <trans-unit id="magenta">
        <source>magenta</source>
        <target>magenta</target>
      </trans-unit>
      <trans-unit id="mahogany">
        <source>mahogany</source>
        <target>caoba</target>
      </trans-unit>
      <trans-unit id="maple">
        <source>maple</source>
        <target>arce</target>
      </trans-unit>
      <trans-unit id="maps">
        <source>maps</source>
        <target>mapas</target>
      </trans-unit>
      <trans-unit id="marble">
        <source>marble</source>
        <target>mármol</target>
      </trans-unit>
      <trans-unit id="marble_Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="marble_Color1">
        <source>Stone Color</source>
        <target>Color piedra</target>
      </trans-unit>
      <trans-unit id="marble_Color1:tooltip">
        <source>Specifies the color of the stone</source>
        <target>Especifica el color de la piedra.</target>
      </trans-unit>
      <trans-unit id="marble_Color1:uilabel">
        <source>Stone Color</source>
        <target>Color piedra</target>
      </trans-unit>
      <trans-unit id="marble_Color2">
        <source>Vein Color</source>
        <target>Color de veta</target>
      </trans-unit>
      <trans-unit id="marble_Color2:tooltip">
        <source>Specifies the vein color of the marble.</source>
        <target>Especifica el color de veta del mármol.</target>
      </trans-unit>
      <trans-unit id="marble_Color2:uilabel">
        <source>Vein Color</source>
        <target>Color de veta</target>
      </trans-unit>
      <trans-unit id="marble_Position">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="marble_Size">
        <source>Vein Spacing</source>
        <target>Intervalo de veta</target>
      </trans-unit>
      <trans-unit id="marble_Size:tooltip">
        <source>Sets the space between veins. Range = 0 to 100; Default = 1.</source>
        <target>Determina el espacio entre las vetas. Rango = de 0 a 100; predeterminado = 1.</target>
      </trans-unit>
      <trans-unit id="marble_Size:uilabel">
        <source>Vein Spacing</source>
        <target>Intervalo de veta</target>
      </trans-unit>
      <trans-unit id="marble_Width">
        <source>Vein Width</source>
        <target>Anchura de veta</target>
      </trans-unit>
      <trans-unit id="marble_Width:tooltip">
        <source>Sets the width of the veins. Range = 0 to 100; Default = 1.</source>
        <target>Determina la anchura de las vetas. Rango = de 0 a 100; predeterminado = 1.</target>
      </trans-unit>
      <trans-unit id="marble_Width:uilabel">
        <source>Vein Width</source>
        <target>Anchura de veta</target>
      </trans-unit>
      <trans-unit id="marble_tex:uilabel">
        <source>Marble Texture</source>
        <target>Textura de mármol</target>
      </trans-unit>
      <trans-unit id="marble_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="maroon">
        <source>maroon</source>
        <target>granate</target>
      </trans-unit>
      <trans-unit id="masonry">
        <source>masonry</source>
        <target>albañilería</target>
      </trans-unit>
      <trans-unit id="masonry_pattern_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_glossy">
        <source>Glossy</source>
        <target>Brillante</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>Sin acabado</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:tooltip">
        <source> Controls the texture of the finished surface (glossy, matte, unfinished).</source>
        <target> Controla la textura de la superficie acabada (brillante, mate, sin acabado).</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:uilabel">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="masonrycmu_cmu">
        <source>CMU</source>
        <target>Bloques de hormigón</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecciona un color, una imagen o una textura de procedimiento para crear el aspecto del material.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="masonrycmu_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="masonrycmu_glossy">
        <source>Glossy</source>
        <target>Brillante</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonry">
        <source>Masonry</source>
        <target>Albañilería</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonrycmugroup">
        <source>Masonry</source>
        <target>Albañilería</target>
      </trans-unit>
      <trans-unit id="masonrycmu_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:tooltip">
        <source>Uses a slider to control relief patterns or tiling. </source>
        <target>Utiliza un control deslizante para controlar los patrones de relieve o el alicatado. </target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Controla los patrones de relieve o el alicatado. Un patrón de relieve define las áreas elevadas y hundidas a partir de las áreas oscuras y claras de un archivo de imagen.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_panel_label">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="masonrycmu_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_cmu">
        <source>CMU</source>
        <target>Bloques de hormigón</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_masonry">
        <source>Masonry</source>
        <target>Albañilería</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:tooltip">
        <source>Controls the application method, either CMU or masonry.</source>
        <target>Controla el método de aplicación (bloques de hormigón o albañilería).</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>Sin acabado</target>
      </trans-unit>
      <trans-unit id="materials">
        <source>materials</source>
        <target>Materiales</target>
      </trans-unit>
      <trans-unit id="matte">
        <source>matte</source>
        <target>mate</target>
      </trans-unit>
      <trans-unit id="medium">
        <source>medium</source>
        <target>medio</target>
      </trans-unit>
      <trans-unit id="meduim blue">
        <source>meduim blue</source>
        <target>azul medio</target>
      </trans-unit>
      <trans-unit id="mercury">
        <source>HID Mercury</source>
        <target>HID mercurio</target>
      </trans-unit>
      <trans-unit id="mesh">
        <source>mesh</source>
        <target>malla</target>
      </trans-unit>
      <trans-unit id="metal">
        <source>metal</source>
        <target>metal</target>
      </trans-unit>
      <trans-unit id="metal_aluminum">
        <source>Aluminum</source>
        <target>Aluminio</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="metal_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="metal_brass">
        <source>Brass</source>
        <target>Latón</target>
      </trans-unit>
      <trans-unit id="metal_bronze">
        <source>Bronze</source>
        <target>Bronce</target>
      </trans-unit>
      <trans-unit id="metal_brushed">
        <source>Brushed</source>
        <target>Cepillado</target>
      </trans-unit>
      <trans-unit id="metal_checker_plate">
        <source>Checker Plate</source>
        <target>Lámina ajedrezada</target>
      </trans-unit>
      <trans-unit id="metal_chrome">
        <source>Chrome</source>
        <target>Cromo</target>
      </trans-unit>
      <trans-unit id="metal_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metal_color:tooltip">
        <source>Chooses a color for Anodized Aluminum only.</source>
        <target>Permite seleccionar un color sólo para el aluminio anodizado.</target>
      </trans-unit>
      <trans-unit id="metal_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metal_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="metal_copper">
        <source>Copper</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="metal_custom">
        <source>Custom - Image</source>
        <target>Personalizado - Imagen</target>
      </trans-unit>
      <trans-unit id="metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>Placa de rombos</target>
      </trans-unit>
      <trans-unit id="metal_f0">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metal_f0:tooltip">
        <source>The color of the metal surface and its highlights. This also corresponds to the amount of light reflected at the perpendicular direction.</source>
        <target>El color de la superficie metálica y sus resaltes. Este valor también se corresponde con la cantidad de luz reflejada en dirección perpendicular.</target>
      </trans-unit>
      <trans-unit id="metal_f0:uilabel">
        <source>Reflectance</source>
        <target>Reflectancia</target>
      </trans-unit>
      <trans-unit id="metal_f0_panel_label">
        <source>Parameters</source>
        <target>Parámetros</target>
      </trans-unit>
      <trans-unit id="metal_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="metal_finish">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_brushed">
        <source>Brushed</source>
        <target>Cepillado</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_satin">
        <source>Satin</source>
        <target>Satinado</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_semi_polished">
        <source>Semi-polished</source>
        <target>Semipulido</target>
      </trans-unit>
      <trans-unit id="metal_finish:tooltip">
        <source>Selects a surface finish for Aluminum, Chrome, Copper, Brass, Bronze, and Stainless Steel only.</source>
        <target>Permite seleccionar un acabado de superficie sólo para aluminio, cromo, cobre, latón, bronce y acero inoxidable.</target>
      </trans-unit>
      <trans-unit id="metal_finish:uilabel">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>Aluminio anodizado</target>
      </trans-unit>
      <trans-unit id="metal_knurl">
        <source>Knurl</source>
        <target>Moleteado</target>
      </trans-unit>
      <trans-unit id="metal_metalgroup">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="metal_patina">
        <source>Patina</source>
        <target>Pátina</target>
      </trans-unit>
      <trans-unit id="metal_patina:maxlabel">
        <source>Full</source>
        <target>Completo</target>
      </trans-unit>
      <trans-unit id="metal_patina:minlabel">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="metal_patina:tooltip">
        <source>Adjusts the degree of discoloration for copper or bronze due to oxidation or the application of a chemical compound. Enter a value between 0 (none) and 1 (full), or use the slider.</source>
        <target>Ajusta el grado de decoloración del cobre o el bronce debido a la oxidación o la aplicación de un componente químico. Especifique un valor entre 0 (ninguno) y 1 (completo), o bien utilice el control deslizante.</target>
      </trans-unit>
      <trans-unit id="metal_patina:uilabel">
        <source>Patina</source>
        <target>Pátina</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_checker_plate">
        <source>Checker Plate</source>
        <target>Lámina ajedrezada</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_custom">
        <source>Custom - Image</source>
        <target>Personalizado - Imagen</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>Placa de rombos</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_knurl">
        <source>Knurl</source>
        <target>Moleteado</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="metal_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:tooltip">
        <source>Slides to select relative height of the pattern. Enter 0 for flat, to 2.0 to increase the depth of the pattern.</source>
        <target>Permite seleccionar la altura relativa del patrón. Especifique un valor desde 0 (patrón plano) hasta 2.0 para ir aumentando la profundidad del patrón.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label:tooltip">
        <source>Selects a decorative design pressed onto the surface of the metal.</source>
        <target>Selecciona un diseño decorativo para la superficie del metal.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:tooltip">
        <source>Slides to select relative size of the relief pattern. Enter a value between 0 (larger) and 50 (smaller).</source>
        <target>Permite seleccionar el tamaño relativo del patrón de relieve. Especifique un valor entre 0 (más grande) y 50 (más pequeño).</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:uilabel">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Controla los patrones de relieve o el alicatado. Un patrón de relieve define las áreas elevadas y hundidas a partir de las áreas oscuras y claras de un archivo de imagen.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>Círculos escalonados</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>Círculos rectos</target>
      </trans-unit>
      <trans-unit id="metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>Trébol</target>
      </trans-unit>
      <trans-unit id="metal_perf_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="metal_perf_grecian">
        <source>Grecian</source>
        <target>Griego</target>
      </trans-unit>
      <trans-unit id="metal_perf_hexagon">
        <source>Hexagon</source>
        <target>Hexágono</target>
      </trans-unit>
      <trans-unit id="metal_perf_squares">
        <source>Squares</source>
        <target>Cuadrados</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>Círculos escalonados</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>Círculos rectos</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>Trébol</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_grecian">
        <source>Grecian</source>
        <target>Griego</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_hexagon">
        <source>Hexagon</source>
        <target>Hexágono</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_squares">
        <source>Squares</source>
        <target>Cuadrados</target>
      </trans-unit>
      <trans-unit id="metal_perforations:uilabel">
        <source>Cutouts</source>
        <target>Cortes</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center">
        <source>Center Spacing</source>
        <target>Espaciado de centro</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:tooltip">
        <source>Clamped to be 0.0001 less than the diameter; for staggered, all six adjacent centers are equidistant; for straight, centers are measured to the four adjacent to top, bottom, left, and right.</source>
        <target>El valor está limitado a 0.0001 menos que el diámetro; para los elementos escalonados, los seis centros adyacentes son equidistantes; para los elementos rectos, los centros se miden hasta los cuatro puntos adyacentes (superior, inferior, izquierdo y derecho).</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:uilabel">
        <source>Center Spacing</source>
        <target>Espaciado de centro</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label:tooltip">
        <source>Adjusts the perforation patterns in the material, and some choices provide dimension controls. </source>
        <target>Ajusta los patrones de perforación del material, y algunas opciones permiten controlar las cotas. </target>
      </trans-unit>
      <trans-unit id="metal_perforations_panel_label">
        <source>Cutouts</source>
        <target>Cortes</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size:uilabel">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1">
        <source>Diameter</source>
        <target>Diámetro</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1:tooltip">
        <source>Adjusts only circles.</source>
        <target>Ajusta sólo los círculos.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2">
        <source>Diameter</source>
        <target>Diámetro</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2:tooltip">
        <source>Adjusts only circles.</source>
        <target>Ajusta sólo los círculos.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3:tooltip">
        <source>Adjusts the size of square cutouts.</source>
        <target>Ajusta el tamaño de los cortes cuadrados.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4:tooltip">
        <source>Adjusts the size of grecian cutouts.</source>
        <target>Ajusta el tamaño de los cortes griegos.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5:tooltip">
        <source>Adjusts the size of cloverleaf cutouts.</source>
        <target>Ajusta el tamaño de los cortes en forma de trébol.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6:tooltip">
        <source>Adjusts the size of hexagon cutouts.</source>
        <target>Ajusta el tamaño de los cortes hexagonales.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_space:uilabel">
        <source>Perforations Space</source>
        <target>Espacio de perforaciones</target>
      </trans-unit>
      <trans-unit id="metal_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="metal_polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="metal_props1">
        <source>Basic Thermal</source>
        <target>Térmico básico</target>
      </trans-unit>
      <trans-unit id="metal_props2">
        <source>Mechanical</source>
        <target>Mecánico</target>
      </trans-unit>
      <trans-unit id="metal_props4">
        <source>Wood</source>
        <target>Resistencia</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="metal_satin">
        <source>Satin</source>
        <target>Satinado</target>
      </trans-unit>
      <trans-unit id="metal_semi_polished">
        <source>Semi-polished</source>
        <target>Semipulido</target>
      </trans-unit>
      <trans-unit id="metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>Acero inoxidable</target>
      </trans-unit>
      <trans-unit id="metal_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_aluminum">
        <source>Aluminum</source>
        <target>Aluminio</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_brass">
        <source>Brass</source>
        <target>Latón</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_bronze">
        <source>Bronze</source>
        <target>Bronce</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_chrome">
        <source>Chrome</source>
        <target>Cromo</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_copper">
        <source>Copper</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>Aluminio anodizado</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>Acero inoxidable</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_zinc">
        <source>Zinc</source>
        <target>Zinc</target>
      </trans-unit>
      <trans-unit id="metal_type:tooltip">
        <source>Chooses a type of metal and controls the base color and texture of the metal, and filters subsequent properties.</source>
        <target>Permite elegir un tipo de metal, controlar el color base y la textura del metal, y filtrar las propiedades subsiguientes.</target>
      </trans-unit>
      <trans-unit id="metal_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metal_zinc">
        <source>Zinc</source>
        <target>Zinc</target>
      </trans-unit>
      <trans-unit id="metallic">
        <source>metallic</source>
        <target>metalizado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:tooltip">
        <source>Selects the base color of the paint.</source>
        <target>Selecciona el color base de la pintura.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread">
        <source>Highlight Spread</source>
        <target>Extensión de resalte</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:tooltip">
        <source>Adjusts the very blurred reflectivity of the base coat under the very sharp reflections of the topcoat.</source>
        <target>Ajusta la reflexividad muy difuminada del recubrimiento base bajo los reflejos muy nítidos del recubrimiento superior.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:uilabel">
        <source>Highlight Spread</source>
        <target>Extensión de resalte</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>Cáscara de naranja</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:tooltip">
        <source>Selects Smooth or Orange Peel.</source>
        <target>Selecciona Suave o Cáscara de naranja.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:uilabel">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:tooltip">
        <source>Slides to choose Chromatic Finish amount between 1-100.</source>
        <target>Se desliza para seleccionar un valor de acabado cromático entre 1 y 100.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>Cáscara de naranja</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>Activado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:uilabel">
        <source>Flecks</source>
        <target>Motas</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:tooltip">
        <source>Defaults to white, with tone (going to black) attenuating the fleck effect against the base coat; a medium grey base color with a black fleck color will show no flecks, but a medium grey fleck on the same base color will show 50% of the fleck effect.</source>
        <target>El valor predeterminado es el blanco, con una tonalidad hacia el negro que atenúa el efecto de motas del recubrimiento base. Un color base gris medio con un color de motas negro no mostrará ninguna mota, pero un color de motas gris medio en el mismo color base mostrará el 50% del efecto de motas.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>Activado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label">
        <source>Flecks</source>
        <target>Motas</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label:tooltip">
        <source>Enables the use of reflective flakes in the paint.</source>
        <target>Permite utilizar motas reflectantes en la pintura.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_panel_label">
        <source>Flecks</source>
        <target>Motas</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:tooltip">
        <source>Adjusts the size of the flecks.</source>
        <target>Ajusta el tamaño de las motas.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:uilabel">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="metallicpaint_metallicpaintgroup">
        <source>Metallic Paint</source>
        <target>Pintura metalizada</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>Cromático</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>Segundo color</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:uilabel">
        <source>Pearl</source>
        <target>Perla</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:tooltip">
        <source>Adjusts the blend between the pearl effect and the base color.</source>
        <target>Ajusta la mezcla entre el efecto de perla y el color base.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>Cromático</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:tooltip">
        <source>Adjusts the Pearl color.</source>
        <target>Ajusta el color de perla.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>Segundo color</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior">
        <source>Blend</source>
        <target>Fundido</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:tooltip">
        <source>Slides to mix the colors from 0-100.</source>
        <target>Se desliza para mezclar los colores de 0 a 100.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:uilabel">
        <source>Blend</source>
        <target>Fundido</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label:tooltip">
        <source>Selects Chromatic or Second Color.</source>
        <target>Permite seleccionar un color cromático o un segundo color.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_panel_label">
        <source>Pearl</source>
        <target>Perla</target>
      </trans-unit>
      <trans-unit id="metallicpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Muestras de reflejos brillantes</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Define el número máximo de muestras (rayos) que calcula mental ray para crear reflejos brillantes.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Muestras de reflejos brillantes</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>Pintura de coche</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>Cromo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:tooltip">
        <source>Selects from among Matte, Chrome, Car Paint, and Custom.</source>
        <target>Permite seleccionar entre Mate, Cromo, Pintura de coche y Personalizado.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:uilabel">
        <source>Top Coat</source>
        <target>Recubrimiento superior</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>Pintura de coche</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>Cromo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff">
        <source>Angle Falloff</source>
        <target>Ángulo de difuminación</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:tooltip">
        <source>Slides from 0=No Fresnel effect (constant reflections like Chrome) to 100=High Fresnel (really reflective only in a narrow zone at extreme angles. Extreme limit placed for realistic top coats (on a scale combining Fresnel bias, power, and scale), with Car Paint around 80.)</source>
        <target>Se desliza entre 0=sin efecto Fresnel (reflejos constantes como Cromo) y 100=Fresnel alto (muy reflectante sólo en una zona estrecha en los ángulos extremos. Límite extremo para recubrimientos superiores realistas (en una escala que combina el desfase, la potencia y la escala de Fresnel), con un valor de Pintura de coche de aproximadamente 80).</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:uilabel">
        <source>Angle Falloff</source>
        <target>Ángulo de difuminación</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy">
        <source>Glossiness</source>
        <target>Lustre</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:tooltip">
        <source>Slides from 100 (totally reflective) to 0 (matte).</source>
        <target>Se desliza entre 100 (totalmente reflectante) y 0 (mate).</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:uilabel">
        <source>Glossiness</source>
        <target>Lustre</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_panel">
        <source>Top Coat</source>
        <target>Recubrimiento superior</target>
      </trans-unit>
      <trans-unit id="midnight">
        <source>midnight</source>
        <target>medianoche</target>
      </trans-unit>
      <trans-unit id="midtones">
        <source>Mid Tones:</source>
        <target>Tonos medios:</target>
      </trans-unit>
      <trans-unit id="midtones:uilabel">
        <source>Mid Tones:</source>
        <target>Tonos medios:</target>
      </trans-unit>
      <trans-unit id="mirror_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="mirror_mirrorgroup">
        <source>Mirror</source>
        <target>Espejo</target>
      </trans-unit>
      <trans-unit id="mirror_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:tooltip">
        <source>Adjusts the color of the mirror, which represents the total absorption of the float glass. The tint should always take into account the fact that the float glass layer has a certain level of absorption.</source>
        <target>Ajusta el color del espejo, que representa la absorción total del cristal flotado. El matiz siempre debe tener en cuenta el hecho de que la capa de cristal flotado tiene un determinado nivel de absorción.</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:uilabel">
        <source>Tint Color</source>
        <target>Color del matiz</target>
      </trans-unit>
      <trans-unit id="misc">
        <source>misc</source>
        <target>varios</target>
      </trans-unit>
      <trans-unit id="miscellaneous">
        <source>miscellaneous</source>
        <target>varios</target>
      </trans-unit>
      <trans-unit id="misty">
        <source>misty</source>
        <target>borroso</target>
      </trans-unit>
      <trans-unit id="mode:uilabel">
        <source>Mode</source>
        <target>Modo</target>
      </trans-unit>
      <trans-unit id="modular">
        <source>modular</source>
        <target>modular</target>
      </trans-unit>
      <trans-unit id="mortar">
        <source>mortar</source>
        <target>mortero</target>
      </trans-unit>
      <trans-unit id="mortared">
        <source>mortared</source>
        <target>con mortero</target>
      </trans-unit>
      <trans-unit id="mosaic">
        <source>mosaic</source>
        <target>mosaico</target>
      </trans-unit>
      <trans-unit id="mostly white carpet">
        <source>mostly white carpet</source>
        <target>moqueta fundamentalmente blanca</target>
      </trans-unit>
      <trans-unit id="mounting">
        <source>mounting</source>
        <target>montaje</target>
      </trans-unit>
      <trans-unit id="multi-color">
        <source>multi-color</source>
        <target>multicolor</target>
      </trans-unit>
      <trans-unit id="multi-colored">
        <source>multi-colored</source>
        <target>multicolor</target>
      </trans-unit>
      <trans-unit id="multiplier">
        <source>Sky Multiplier:</source>
        <target>Multiplicador</target>
      </trans-unit>
      <trans-unit id="multiplier:uilabel">
        <source>Multiplier:</source>
        <target>Multiplicador</target>
      </trans-unit>
      <trans-unit id="murky">
        <source>murky</source>
        <target>opaco</target>
      </trans-unit>
      <trans-unit id="museum">
        <source>museum</source>
        <target>museo</target>
      </trans-unit>
      <trans-unit id="natural">
        <source>natural</source>
        <target>natural</target>
      </trans-unit>
      <trans-unit id="navy">
        <source>navy</source>
        <target>azul marino</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd">
        <source>End Point:</source>
        <target>Punto final:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>Punto final:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn">
        <source>Near Attenuation:</source>
        <target>Atenuación cercana:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn:uilabel">
        <source>Near Attenuation:</source>
        <target>Atenuación cercana:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart">
        <source>Start Point:</source>
        <target>Punto inicial:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>Punto inicial:</target>
      </trans-unit>
      <trans-unit id="neutral">
        <source>neutral</source>
        <target>neutro</target>
      </trans-unit>
      <trans-unit id="night_color">
        <source>Night Color:</source>
        <target>Color nocturno:</target>
      </trans-unit>
      <trans-unit id="night_color:uilabel">
        <source>Night Color:</source>
        <target>Color nocturno:</target>
      </trans-unit>
      <trans-unit id="noise_Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="noise_Color1">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="noise_Color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the components.</source>
        <target>Permite seleccionar un color o un mapa de subprocedimientos para uno de los componentes.</target>
      </trans-unit>
      <trans-unit id="noise_Color1:uilabel">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="noise_Color2">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="noise_Color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other  component.</source>
        <target>Permite seleccionar un color o un mapa de subprocedimientos para el otro componente.</target>
      </trans-unit>
      <trans-unit id="noise_Color2:uilabel">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="noise_Levels">
        <source>Levels</source>
        <target>Niveles</target>
      </trans-unit>
      <trans-unit id="noise_Levels:tooltip">
        <source>Determines the number of iterations used for  Fractal and Turbulence noise.  Default = 3.</source>
        <target>Determina el número de iteraciones utilizadas para el ruido fractal y el ruido de turbulencia. Predeterminado = 3.</target>
      </trans-unit>
      <trans-unit id="noise_Levels:uilabel">
        <source>Levels</source>
        <target>Niveles</target>
      </trans-unit>
      <trans-unit id="noise_Phase">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="noise_Phase:tooltip">
        <source>Specifies the noise threshold phase.</source>
        <target>Especifica la fase de umbral de ruido.</target>
      </trans-unit>
      <trans-unit id="noise_Phase:uilabel">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="noise_Position">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="noise_Size">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="noise_Size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>Establece la escala de la función de ruido. Cuando menor sea el valor, más pequeños serán los bloques de ruido.</target>
      </trans-unit>
      <trans-unit id="noise_Size:uilabel">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="noise_Threshold">
        <source>Noise Threshold</source>
        <target>Umbral de ruido</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh">
        <source>High</source>
        <target>Alto</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:tooltip">
        <source>Specifies the high noise threshold. Range = 0 to 1; Default = 1.</source>
        <target>Especifica el umbral máximo de ruido. Rango = de 0 a 1; predeterminado = 1.</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:uilabel">
        <source>High</source>
        <target>Alto</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow">
        <source>Low</source>
        <target>Bajo</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:tooltip">
        <source>Specifies the low noise threshold. Range = 0 to 1; Default = 0. </source>
        <target>Especifica el umbral mínimo de ruido. Rango = de 0 a 1; predeterminado = 0. </target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:uilabel">
        <source>Low</source>
        <target>Bajo</target>
      </trans-unit>
      <trans-unit id="noise_Type">
        <source>Noise Type</source>
        <target>Tipo de ruido</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_fractal">
        <source>Fractal</source>
        <target>Fractal</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_regular">
        <source>Regular</source>
        <target>Regular</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulencia</target>
      </trans-unit>
      <trans-unit id="noise_Type:tooltip">
        <source>Creates random perturbation of a surface based on the interaction of two colors. Available choices are Regular, Fractal, and Turbulence.</source>
        <target>Crea una perturbación aleatoria de una superficie basada en la interacción de dos colores. Las opciones disponibles son Regular, Fractal y Turbulencia.</target>
      </trans-unit>
      <trans-unit id="noise_Type:uilabel">
        <source>Noise Type</source>
        <target>Tipo de ruido</target>
      </trans-unit>
      <trans-unit id="noise_fractal">
        <source>Fractal</source>
        <target>Fractal</target>
      </trans-unit>
      <trans-unit id="noise_regular">
        <source>Regular</source>
        <target>Regular</target>
      </trans-unit>
      <trans-unit id="noise_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulencia</target>
      </trans-unit>
      <trans-unit id="non">
        <source>non</source>
        <target>ninguno</target>
      </trans-unit>
      <trans-unit id="non-uniform">
        <source>non-uniform</source>
        <target>no uniforme</target>
      </trans-unit>
      <trans-unit id="none">
        <source>No Area</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="normal">
        <source>normal</source>
        <target>normal</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x">
        <source>North Azimuth:</source>
        <target>Acimut norte:</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x:uilabel">
        <source>North Azimuth:</source>
        <target>Acimut norte:</target>
      </trans-unit>
      <trans-unit id="number_of_cycles_curve_data:uilabel">
        <source>Number of Cycles</source>
        <target>Número de ciclos</target>
      </trans-unit>
      <trans-unit id="oak">
        <source>oak</source>
        <target>roble</target>
      </trans-unit>
      <trans-unit id="ocean">
        <source>ocean</source>
        <target>océano</target>
      </trans-unit>
      <trans-unit id="octagon">
        <source>octagon</source>
        <target>octógono</target>
      </trans-unit>
      <trans-unit id="octagonal">
        <source>octagonal</source>
        <target>octogonal</target>
      </trans-unit>
      <trans-unit id="off">
        <source>off</source>
        <target>desactivado</target>
      </trans-unit>
      <trans-unit id="off-white">
        <source>off-white</source>
        <target>color hueso</target>
      </trans-unit>
      <trans-unit id="olive">
        <source>olive</source>
        <target>oliva</target>
      </trans-unit>
      <trans-unit id="on">
        <source>on</source>
        <target>Activado</target>
      </trans-unit>
      <trans-unit id="on:uilabel">
        <source>On:</source>
        <target>Activado</target>
      </trans-unit>
      <trans-unit id="opaque">
        <source>opaque</source>
        <target>opaco</target>
      </trans-unit>
      <trans-unit id="opaque_albedo">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:tooltip">
        <source>The base color of the material. This is defining the amount of diffuse light reflected back to the scene (diffuse reflectance).</source>
        <target>El color base del material. Este define la cantidad de luz difusa que se refleja en la escena (reflectancia difusa).</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_panel_label">
        <source>Parameters</source>
        <target>Parámetros</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_emission:uilabel">
        <source>Emission</source>
        <target>Emisión</target>
      </trans-unit>
      <trans-unit id="opaque_emission_panel_label">
        <source>Emissivity</source>
        <target>Emisividad</target>
      </trans-unit>
      <trans-unit id="opaque_f0">
        <source>Reflectance</source>
        <target>Reflectancia</target>
      </trans-unit>
      <trans-unit id="opaque_f0:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>La reflectancia indica la cantidad de luz que se refleja en la superficie de un modo similar a un espejo (reflectancia especular), al mirar a la superficie de forma perpendicular. Tenga en cuenta que el material presenta siempre una reflectancia especular alta cuando se mira a este desde ángulos rasantes (efecto de Fresnel).</target>
      </trans-unit>
      <trans-unit id="opaque_f0:uilabel">
        <source>Specular reflectance</source>
        <target>Reflectancia especular</target>
      </trans-unit>
      <trans-unit id="opaque_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_luminance:uilabel">
        <source>Emissive Luminance</source>
        <target>Luminancia emisora</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label">
        <source>Luminance</source>
        <target>Luminancia</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label:tooltip">
        <source>Specified in candelas per meter square (cd/m2), this parameter determines how bright a material will appear and how much light will be emitted from it.</source>
        <target>Este parámetro, que se especifica en candelas por metro cuadrado (cd/m2), determina el brillo que presentará un material y la cantidad de luz que se emitirá desde este.</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier:uilabel">
        <source>Luminance Scale</source>
        <target>Escala de luminancia</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label">
        <source>Filter Color</source>
        <target>Color de filtro</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label:tooltip">
        <source>Influences the emissivity color. Useful to create variations in the emissivity to simulate lamp shades, opalescent materials etc.</source>
        <target>Influye en el color de emisividad. Es útil para crear variaciones en la emisividad a fin de simular pantallas de lámpara, materiales opalescentes, etc.</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_mfp">
        <source>Depth</source>
        <target>Profundidad</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:tooltip">
        <source>Increase or decrease the translucency effect of the material. A value of zero will result in no translucency. The value corresponds to the scattering mean free path and is always expressed in millimetres.</source>
        <target>Aumente o reduzca el efecto de translucidez del material. Un valor de cero indica que no hay nada de translucidez. El valor se corresponde con la trayectoria libre del medio de dispersión y siempre se expresa en milímetros.</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:uilabel">
        <source>Translucency Depth</source>
        <target>Profundidad de translucidez</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier">
        <source>Weight</source>
        <target>Grosor</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:tooltip">
        <source>Enables color variations for the translucency effect. The Weight color is internally multiplied with the Depth. For best results, try using light and soft colors.</source>
        <target>Permite variaciones de color para el efecto de translucidez. El color de grosor se multiplica internamente por la profundidad. Para obtener los mejores resultados, pruebe a utilizar colores claros y suaves.</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:uilabel">
        <source>Translucency Weight</source>
        <target>Grosor de translucidez</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_translucency:uilabel">
        <source>Translucency</source>
        <target>Translucidez</target>
      </trans-unit>
      <trans-unit id="opaque_translucency_panel_label">
        <source>Translucency</source>
        <target>Translucidez</target>
      </trans-unit>
      <trans-unit id="orange">
        <source>orange</source>
        <target>naranja</target>
      </trans-unit>
      <trans-unit id="origin">
        <source>Point</source>
        <target>Punto</target>
      </trans-unit>
      <trans-unit id="osb">
        <source>osb</source>
        <target>osb</target>
      </trans-unit>
      <trans-unit id="oxidised">
        <source>oxidised</source>
        <target>oxidado</target>
      </trans-unit>
      <trans-unit id="oxidized">
        <source>oxidized</source>
        <target>oxidado</target>
      </trans-unit>
      <trans-unit id="paint">
        <source>paint</source>
        <target>pintura</target>
      </trans-unit>
      <trans-unit id="panelling">
        <source>panelling</source>
        <target>paneles</target>
      </trans-unit>
      <trans-unit id="paperboard">
        <source>paperboard</source>
        <target>cartón</target>
      </trans-unit>
      <trans-unit id="parquet">
        <source>parquet</source>
        <target>parquet</target>
      </trans-unit>
      <trans-unit id="particle">
        <source>particle</source>
        <target>partícula</target>
      </trans-unit>
      <trans-unit id="pastel">
        <source>pastel</source>
        <target>pastel</target>
      </trans-unit>
      <trans-unit id="patina">
        <source>patina</source>
        <target>pátina</target>
      </trans-unit>
      <trans-unit id="pattern">
        <source>pattern</source>
        <target>patrón</target>
      </trans-unit>
      <trans-unit id="pavement">
        <source>pavement</source>
        <target>pavimento</target>
      </trans-unit>
      <trans-unit id="paver">
        <source>paver</source>
        <target>pavimento</target>
      </trans-unit>
      <trans-unit id="paving">
        <source>paving</source>
        <target>pavimentación</target>
      </trans-unit>
      <trans-unit id="peach">
        <source>peach</source>
        <target>melocotón</target>
      </trans-unit>
      <trans-unit id="pearl">
        <source>pearl</source>
        <target>perla</target>
      </trans-unit>
      <trans-unit id="pebble">
        <source>pebble</source>
        <target>guijarro</target>
      </trans-unit>
      <trans-unit id="pebbled">
        <source>pebbled</source>
        <target>con guijarros</target>
      </trans-unit>
      <trans-unit id="periwinkle">
        <source>periwinkle</source>
        <target>vincapervinca</target>
      </trans-unit>
      <trans-unit id="photon">
        <source>Photons</source>
        <target>Fotones</target>
      </trans-unit>
      <trans-unit id="physical">
        <source>physical</source>
        <target>físico</target>
      </trans-unit>
      <trans-unit id="physical material">
        <source>physical material</source>
        <target>material físico</target>
      </trans-unit>
      <trans-unit id="physmat_Comments">
        <source>Comments</source>
        <target>Comentarios</target>
      </trans-unit>
      <trans-unit id="physmat_Comments:uilabel">
        <source>Comments</source>
        <target>Comentarios</target>
      </trans-unit>
      <trans-unit id="physmat_Cost">
        <source>Cost</source>
        <target>Coste</target>
      </trans-unit>
      <trans-unit id="physmat_Cost:uilabel">
        <source>Cost</source>
        <target>Coste</target>
      </trans-unit>
      <trans-unit id="physmat_Keynote">
        <source>Keynote</source>
        <target>Nota clave</target>
      </trans-unit>
      <trans-unit id="physmat_Keynote:uilabel">
        <source>Keynote</source>
        <target>Nota clave</target>
      </trans-unit>
      <trans-unit id="physmat_Keywords">
        <source>Keywords</source>
        <target>Palabras clave</target>
      </trans-unit>
      <trans-unit id="physmat_Keywords:uilabel">
        <source>Keywords</source>
        <target>Palabras clave</target>
      </trans-unit>
      <trans-unit id="physmat_Label:uilabel">
        <source>Label</source>
        <target>Etiqueta</target>
      </trans-unit>
      <trans-unit id="physmat_Manufacturer">
        <source>Manufacturer</source>
        <target>Fabricante</target>
      </trans-unit>
      <trans-unit id="physmat_Manufacturer:uilabel">
        <source>Manufacturer</source>
        <target>Fabricante</target>
      </trans-unit>
      <trans-unit id="physmat_Mark">
        <source>Mark</source>
        <target>Marca</target>
      </trans-unit>
      <trans-unit id="physmat_Mark:uilabel">
        <source>Mark</source>
        <target>Marca</target>
      </trans-unit>
      <trans-unit id="physmat_Model">
        <source>Model</source>
        <target>Modelo</target>
      </trans-unit>
      <trans-unit id="physmat_Model:uilabel">
        <source>Model</source>
        <target>Modelo</target>
      </trans-unit>
      <trans-unit id="physmat_Type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_ceramic">
        <source>Ceramic</source>
        <target>Cerámica</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_concrete">
        <source>Concrete</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_earth">
        <source>Earth</source>
        <target>Tierra</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_gas">
        <source>Gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_generic">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_glass">
        <source>Glass</source>
        <target>Vidrio</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_liquid">
        <source>Liquid</source>
        <target>Líquido</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_masonry">
        <source>Masonry</source>
        <target>Albañilería</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_paint">
        <source>Paint/Coating</source>
        <target>Pintura/Revestimiento</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_plastic">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_stone">
        <source>Stone</source>
        <target>Piedra</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_textile">
        <source>Textile</source>
        <target>Textil</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_wood">
        <source>Wood</source>
        <target>Madera</target>
      </trans-unit>
      <trans-unit id="physmat_Type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="physmat_URL">
        <source>URL</source>
        <target>URL</target>
      </trans-unit>
      <trans-unit id="physmat_URL:uilabel">
        <source>URL</source>
        <target>URL</target>
      </trans-unit>
      <trans-unit id="physmat_aspects:uilabel">
        <source>Physical Aspects</source>
        <target>Aspectos físicos</target>
      </trans-unit>
      <trans-unit id="physmat_ceramic">
        <source>Ceramic</source>
        <target>Cerámica</target>
      </trans-unit>
      <trans-unit id="physmat_class">
        <source>Class</source>
        <target>Clase</target>
      </trans-unit>
      <trans-unit id="physmat_class:uilabel">
        <source>Class</source>
        <target>Clase</target>
      </trans-unit>
      <trans-unit id="physmat_classification:uilabel">
        <source>physmat_classification</source>
        <target>physmat_classification</target>
      </trans-unit>
      <trans-unit id="physmat_concrete">
        <source>Concrete</source>
        <target>Hormigón</target>
      </trans-unit>
      <trans-unit id="physmat_earth">
        <source>Earth</source>
        <target>Tierra</target>
      </trans-unit>
      <trans-unit id="physmat_gas">
        <source>Gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="physmat_generic">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="physmat_glass">
        <source>Glass</source>
        <target>Vidrio</target>
      </trans-unit>
      <trans-unit id="physmat_liquid">
        <source>Liquid</source>
        <target>Líquido</target>
      </trans-unit>
      <trans-unit id="physmat_masonry">
        <source>Masonry</source>
        <target>Albañilería</target>
      </trans-unit>
      <trans-unit id="physmat_metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="physmat_paint">
        <source>Paint/Coating</source>
        <target>Pintura/Revestimiento</target>
      </trans-unit>
      <trans-unit id="physmat_plastic">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="physmat_stone">
        <source>Stone</source>
        <target>Piedra</target>
      </trans-unit>
      <trans-unit id="physmat_textile">
        <source>Textile</source>
        <target>Textil</target>
      </trans-unit>
      <trans-unit id="physmat_wood">
        <source>Wood</source>
        <target>Madera</target>
      </trans-unit>
      <trans-unit id="pile">
        <source>pile</source>
        <target>pelo</target>
      </trans-unit>
      <trans-unit id="pine">
        <source>pine</source>
        <target>pino</target>
      </trans-unit>
      <trans-unit id="pink">
        <source>pink</source>
        <target>rosado</target>
      </trans-unit>
      <trans-unit id="plaid">
        <source>plaid</source>
        <target>escocés</target>
      </trans-unit>
      <trans-unit id="plain">
        <source>plain</source>
        <target>simple</target>
      </trans-unit>
      <trans-unit id="plaster">
        <source>plaster</source>
        <target>enlucido</target>
      </trans-unit>
      <trans-unit id="plastic">
        <source>plastic</source>
        <target>plástico</target>
      </trans-unit>
      <trans-unit id="plastic_props1">
        <source>Basic Thermal</source>
        <target>Térmico básico</target>
      </trans-unit>
      <trans-unit id="plastic_props2">
        <source>Mechanical</source>
        <target>Mecánico</target>
      </trans-unit>
      <trans-unit id="plastic_props4">
        <source>Strength</source>
        <target>Resistencia</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_glossy">
        <source>Glossy</source>
        <target>Brillante</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:tooltip">
        <source>Selects from among polished, glossy, or matte.</source>
        <target>Permite seleccionar entre Pulido, Brillante o Mate.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:uilabel">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:uilabel">
        <source>Finish Bumps</source>
        <target>Relieves de acabado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:tooltip">
        <source>Slides from 0 to 1 to control the height of the bumps.</source>
        <target>Se desliza entre 0 y 1 para controlar la altura de los relieves.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label">
        <source>Finish Bumps</source>
        <target>Relieves de acabado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>Selecciona una imagen de mapa de bits para la aspereza del relieve.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>Selecciona una imagen de mapa de bits para la aspereza del relieve.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Relieves de acabado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecciona un color, una imagen o una textura de procedimiento para crear el aspecto del material.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Color por objeto</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_glossy">
        <source>Glossy</source>
        <target>Brillante</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>Se desliza entre 0 y 2 para controlar la altura de los relieves.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label">
        <source>Bump Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>Cree regiones elevadas y hundidas a partir de las áreas oscuras y claras de un archivo de imagen propio.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Selecciona una imagen de mapa de bits para el patrón de relieve.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>Plástico (sólido)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>Plástico (transparente)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticvinylgroup">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidad máxima del trazo de refracción</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Cuando se encuentra marcada, la profundidad de refracción del material se controla de forma local y se proyecta un rayo de transparencia adicional al alcanzar el límite, lo que limita el efecto de "borde oscuro" que se suele dar en los objetos de cristal sólidos.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>Plástico (sólido)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>Plástico (transparente)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>Vinilo</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:tooltip">
        <source>Selects from among Plastic (solid or transparent) or vinyl.</source>
        <target>Permite seleccionar entre Plástico (sólido o transparente) o Vinilo.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>Vinilo</target>
      </trans-unit>
      <trans-unit id="plate">
        <source>plate</source>
        <target>lámina</target>
      </trans-unit>
      <trans-unit id="plotGlyph:uilabel">
        <source>Plot glyph:</source>
        <target>Glifo de trazado:</target>
      </trans-unit>
      <trans-unit id="plywood">
        <source>plywood</source>
        <target>contrachapado</target>
      </trans-unit>
      <trans-unit id="point">
        <source>point</source>
        <target>punto</target>
      </trans-unit>
      <trans-unit id="polished">
        <source>polished</source>
        <target>pulido</target>
      </trans-unit>
      <trans-unit id="pond">
        <source>pond</source>
        <target>estanque</target>
      </trans-unit>
      <trans-unit id="pool">
        <source>pool</source>
        <target>piscina</target>
      </trans-unit>
      <trans-unit id="porcelain">
        <source>porcelain</source>
        <target>porcelana</target>
      </trans-unit>
      <trans-unit id="precast">
        <source>precast</source>
        <target>prefabricado</target>
      </trans-unit>
      <trans-unit id="projMap:uilabel">
        <source>File Name:</source>
        <target>Nombre de archivo:</target>
      </trans-unit>
      <trans-unit id="projMapOn">
        <source>On:</source>
        <target>Activada:</target>
      </trans-unit>
      <trans-unit id="projMapOn:uilabel">
        <source>On:</source>
        <target>Activada:</target>
      </trans-unit>
      <trans-unit id="projectionMaps">
        <source>Projection Maps</source>
        <target>Mapas de proyección</target>
      </trans-unit>
      <trans-unit id="pumpkin">
        <source>pumpkin</source>
        <target>calabaza</target>
      </trans-unit>
      <trans-unit id="purple">
        <source>purple</source>
        <target>púrpura</target>
      </trans-unit>
      <trans-unit id="purple and gray carpet">
        <source>purple and gray carpet</source>
        <target>moqueta púrpura gris</target>
      </trans-unit>
      <trans-unit id="pyramid">
        <source>pyramid</source>
        <target>pirámide</target>
      </trans-unit>
      <trans-unit id="quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID cuarzo haluro metálico</target>
      </trans-unit>
      <trans-unit id="quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID cuarzo haluro metálico (fresco)</target>
      </trans-unit>
      <trans-unit id="quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID cuarzo haluro metálico (cálido)</target>
      </trans-unit>
      <trans-unit id="rect">
        <source>Rectangle</source>
        <target>Rectángulo</target>
      </trans-unit>
      <trans-unit id="rectangle">
        <source>rectangle</source>
        <target>Rectángulo</target>
      </trans-unit>
      <trans-unit id="rectangle_length">
        <source>Length:</source>
        <target>Longitud:</target>
      </trans-unit>
      <trans-unit id="rectangle_length:uilabel">
        <source>Length:</source>
        <target>Longitud:</target>
      </trans-unit>
      <trans-unit id="rectangle_width">
        <source>Width:</source>
        <target>Anchura:</target>
      </trans-unit>
      <trans-unit id="rectangle_width:uilabel">
        <source>Width:</source>
        <target>Anchura:</target>
      </trans-unit>
      <trans-unit id="rectangles">
        <source>rectangles</source>
        <target>rectángulos</target>
      </trans-unit>
      <trans-unit id="rectangular">
        <source>rectangular</source>
        <target>rectangular</target>
      </trans-unit>
      <trans-unit id="red">
        <source>red</source>
        <target>rojo</target>
      </trans-unit>
      <trans-unit id="red carpet">
        <source>red carpet</source>
        <target>moqueta roja</target>
      </trans-unit>
      <trans-unit id="red plaid">
        <source>red plaid</source>
        <target>escocés rojo</target>
      </trans-unit>
      <trans-unit id="red-orange">
        <source>red-orange</source>
        <target>rojo anaranjado</target>
      </trans-unit>
      <trans-unit id="redblueshift">
        <source>Red/Blue Shift:</source>
        <target>Cambio rojo/azul:</target>
      </trans-unit>
      <trans-unit id="redblueshift:uilabel">
        <source>Red/Blue Shift:</source>
        <target>Cambio rojo/azul:</target>
      </trans-unit>
      <trans-unit id="reflect">
        <source>reflect</source>
        <target>reflejar</target>
      </trans-unit>
      <trans-unit id="reflecting">
        <source>reflecting</source>
        <target>reflectante</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Muestras de reflejos brillantes</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Define el número máximo de muestras (rayos) que calcula mental ray para crear reflejos brillantes.</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Muestras de reflejos brillantes</target>
      </trans-unit>
      <trans-unit id="reflective">
        <source>reflective</source>
        <target>reflectante</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>Muestras de refracciones brillantes</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>Define el número máximo de muestras (rayos) que calcula mental ray para crear refracciones brillantes.</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>Muestras de refracciones brillantes</target>
      </trans-unit>
      <trans-unit id="retaining">
        <source>retaining</source>
        <target>de retención</target>
      </trans-unit>
      <trans-unit id="reverse">
        <source>Reverse</source>
        <target>Invertir</target>
      </trans-unit>
      <trans-unit id="reverse:uilabel">
        <source>Reverse</source>
        <target>Invertir</target>
      </trans-unit>
      <trans-unit id="rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="rgbLightColor">
        <source>Light Color:</source>
        <target>Color de luz:</target>
      </trans-unit>
      <trans-unit id="rgbLightColor:uilabel">
        <source>Light Color:</source>
        <target>Color de luz:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion">
        <source>Color Conversion:</source>
        <target>Conversión de color:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion:uilabel">
        <source>Color Conversion:</source>
        <target>Conversión de color:</target>
      </trans-unit>
      <trans-unit id="rippled">
        <source>rippled</source>
        <target>rizado</target>
      </trans-unit>
      <trans-unit id="river">
        <source>river</source>
        <target>río</target>
      </trans-unit>
      <trans-unit id="riverstone">
        <source>riverstone</source>
        <target>piedra de río</target>
      </trans-unit>
      <trans-unit id="road">
        <source>road</source>
        <target>carretera</target>
      </trans-unit>
      <trans-unit id="rock">
        <source>rock</source>
        <target>roca</target>
      </trans-unit>
      <trans-unit id="roof">
        <source>roof</source>
        <target>cubierta</target>
      </trans-unit>
      <trans-unit id="roofing">
        <source>roofing</source>
        <target>cubierta</target>
      </trans-unit>
      <trans-unit id="rose">
        <source>rose</source>
        <target>rosa</target>
      </trans-unit>
      <trans-unit id="rosette">
        <source>rosette</source>
        <target>roseta</target>
      </trans-unit>
      <trans-unit id="rosewood">
        <source>rosewood</source>
        <target>palisandro</target>
      </trans-unit>
      <trans-unit id="rough">
        <source>rough</source>
        <target>áspero</target>
      </trans-unit>
      <trans-unit id="round">
        <source>round</source>
        <target>redondo</target>
      </trans-unit>
      <trans-unit id="royal">
        <source>royal</source>
        <target>marino intenso</target>
      </trans-unit>
      <trans-unit id="rubble">
        <source>rubble</source>
        <target>sin labrar</target>
      </trans-unit>
      <trans-unit id="running">
        <source>running</source>
        <target>hilada</target>
      </trans-unit>
      <trans-unit id="rye">
        <source>rye</source>
        <target>centeno</target>
      </trans-unit>
      <trans-unit id="salmon">
        <source>salmon</source>
        <target>salmón</target>
      </trans-unit>
      <trans-unit id="sand">
        <source>sand</source>
        <target>paja</target>
      </trans-unit>
      <trans-unit id="sandy">
        <source>sandy</source>
        <target>pajiza</target>
      </trans-unit>
      <trans-unit id="satin">
        <source>satin</source>
        <target>satinado</target>
      </trans-unit>
      <trans-unit id="saturation">
        <source>Saturation:</source>
        <target>Saturación de color:</target>
      </trans-unit>
      <trans-unit id="saturation:uilabel">
        <source>Saturation:</source>
        <target>Saturación de color:</target>
      </trans-unit>
      <trans-unit id="scale:uilabel">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="sceneeffect">
        <source>sceneeffect</source>
        <target>efecto de escena</target>
      </trans-unit>
      <trans-unit id="screen">
        <source>screen</source>
        <target>pantalla</target>
      </trans-unit>
      <trans-unit id="sea">
        <source>sea</source>
        <target>mar</target>
      </trans-unit>
      <trans-unit id="sea side">
        <source>sea side</source>
        <target>costa</target>
      </trans-unit>
      <trans-unit id="seam">
        <source>seam</source>
        <target>junta</target>
      </trans-unit>
      <trans-unit id="seaside">
        <source>seaside</source>
        <target>costa</target>
      </trans-unit>
      <trans-unit id="semi-polished">
        <source>semi-polished</source>
        <target>semipulido</target>
      </trans-unit>
      <trans-unit id="shadowCol">
        <source>Color:</source>
        <target>Color:</target>
      </trans-unit>
      <trans-unit id="shadowCol:uilabel">
        <source>Color:</source>
        <target>Color:</target>
      </trans-unit>
      <trans-unit id="shadowColMap:uilabel">
        <source>File Name:</source>
        <target>Nombre de archivo:</target>
      </trans-unit>
      <trans-unit id="shadowColorMap">
        <source>Shadow Color Map</source>
        <target>Mapa de colores de sombras</target>
      </trans-unit>
      <trans-unit id="shadowDensity:uilabel">
        <source>shadowDensity</source>
        <target>shadowDensity</target>
      </trans-unit>
      <trans-unit id="shadowOn">
        <source>Compute Shadows:</source>
        <target>Calcular sombras:</target>
      </trans-unit>
      <trans-unit id="shadowOn:uilabel">
        <source>Compute Shadows:</source>
        <target>Calcular sombras:</target>
      </trans-unit>
      <trans-unit id="shadow_ray_extension:uilabel">
        <source>Shadow Ray Extension</source>
        <target>Extensión de rayo de sombra</target>
      </trans-unit>
      <trans-unit id="shadow_softness:uilabel">
        <source>Shadow Softness</source>
        <target>Suavidad de sombra</target>
      </trans-unit>
      <trans-unit id="shadows">
        <source>Shadows</source>
        <target>Sombras</target>
      </trans-unit>
      <trans-unit id="shadows:uilabel">
        <source>Shadows</source>
        <target>Sombras</target>
      </trans-unit>
      <trans-unit id="shake">
        <source>shake</source>
        <target>tabla de ripia</target>
      </trans-unit>
      <trans-unit id="shingle">
        <source>shingle</source>
        <target>teja plana</target>
      </trans-unit>
      <trans-unit id="shiny">
        <source>shiny</source>
        <target>lustroso</target>
      </trans-unit>
      <trans-unit id="siding">
        <source>siding</source>
        <target>revestimiento exterior</target>
      </trans-unit>
      <trans-unit id="sienna">
        <source>sienna</source>
        <target>siena</target>
      </trans-unit>
      <trans-unit id="silver">
        <source>silver</source>
        <target>plata</target>
      </trans-unit>
      <trans-unit id="sky">
        <source>sky</source>
        <target>cielo</target>
      </trans-unit>
      <trans-unit id="slate">
        <source>slate</source>
        <target>pizarra</target>
      </trans-unit>
      <trans-unit id="slate blue">
        <source>slate blue</source>
        <target>azul pizarra</target>
      </trans-unit>
      <trans-unit id="small">
        <source>small</source>
        <target>pequeño</target>
      </trans-unit>
      <trans-unit id="smoked">
        <source>smoked</source>
        <target>ahumado</target>
      </trans-unit>
      <trans-unit id="smooth">
        <source>smooth</source>
        <target>suave</target>
      </trans-unit>
      <trans-unit id="sn_Constant">
        <source>Constant</source>
        <target>Constante</target>
      </trans-unit>
      <trans-unit id="sn_Curve">
        <source>S-N Curve</source>
        <target>Curva S-N</target>
      </trans-unit>
      <trans-unit id="snow">
        <source>snow</source>
        <target>nieve</target>
      </trans-unit>
      <trans-unit id="softDiffEdges">
        <source>Soften Diffuse Edges:</source>
        <target>Suavizar bordes difusos:</target>
      </trans-unit>
      <trans-unit id="softDiffEdges:uilabel">
        <source>Soften Diffuse Edges:</source>
        <target>Suavizar bordes difusos:</target>
      </trans-unit>
      <trans-unit id="soldier">
        <source>soldier</source>
        <target>soldado</target>
      </trans-unit>
      <trans-unit id="solid">
        <source>solid</source>
        <target>sólido</target>
      </trans-unit>
      <trans-unit id="solid_props1">
        <source>Properties</source>
        <target>Propiedades</target>
      </trans-unit>
      <trans-unit id="solidglass_blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="solidglass_bluegreen">
        <source>Blue Green</source>
        <target>Verde azul</target>
      </trans-unit>
      <trans-unit id="solidglass_bronze">
        <source>Bronze</source>
        <target>Bronce</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>Se desliza entre 0 y 2 para controlar la altura de los relieves.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_rippled">
        <source>Rippled</source>
        <target>Rizado</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_wavy">
        <source>Wavy</source>
        <target>Ondulado</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label:tooltip">
        <source>Selects from rippled (rough noise), wavy (soft noise), or custom.</source>
        <target>Permite seleccionar entre Rizado (ruido áspero), Ondulado (ruido suave) o Personalizado.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_panel_label">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Selecciona una imagen de mapa de bits para el patrón de relieve.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="solidglass_clear">
        <source>Clear</source>
        <target>Claro</target>
      </trans-unit>
      <trans-unit id="solidglass_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_custom_color">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness">
        <source>Roughness</source>
        <target>Aspereza</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:tooltip">
        <source>Adjusts the roughness of the glass surface. Reduce to get smooth, shiny glass, or increase to get frosted glass. Default is 0, range is 0-1.</source>
        <target>Ajusta la aspereza de la superficie de cristal. Reduzca para obtener cristal suave y brillante; aumente para lograr un efecto esmerilado. El valor predeterminado es 0 y el rango es 0-1.</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:uilabel">
        <source>Roughness</source>
        <target>Aspereza</target>
      </trans-unit>
      <trans-unit id="solidglass_gray">
        <source>Gray</source>
        <target>Gris</target>
      </trans-unit>
      <trans-unit id="solidglass_green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="solidglass_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance">
        <source>Reflectance</source>
        <target>Reflectancia</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Default is 15, range is 0-100.</source>
        <target>Ajusta la cantidad de luz que refleja la superficie del cristal en vez de atravesarlo. El valor predeterminado es 15 y el rango es 0-100.</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:uilabel">
        <source>Reflectance</source>
        <target>Reflectancia</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidad máxima del trazo de refracción</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Cuando se encuentra marcada, la profundidad de refracción del material se controla de forma local y se proyecta un rayo de transparencia adicional al alcanzar el límite, lo que limita el efecto de "borde oscuro" que se suele dar en los objetos de cristal sólidos.</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_falloff_dist:uilabel">
        <source>Fall Off Distance</source>
        <target>Distancia de difuminación</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior">
        <source>Refraction</source>
        <target>Refracción</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Default is 1.52, range 0-5.</source>
        <target>Ajusta el grado de curvatura de la luz al atravesar una superficie. El valor predeterminado es 1.52 y el rango es 0-5.</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:uilabel">
        <source>Refraction</source>
        <target>Refracción</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_air">
        <source>Air</source>
        <target>Aire</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_alcohol">
        <source>Alcohol</source>
        <target>Alcohol</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_diamond">
        <source>Diamond</source>
        <target>Diamante</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_glass">
        <source>Glass</source>
        <target>Vidrio</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_quartz">
        <source>Quartz</source>
        <target>Cuarzo</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_water">
        <source>Water</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="solidglass_rippled">
        <source>Rippled</source>
        <target>Rizado</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="solidglass_solidglassgroup">
        <source>Solid Glass</source>
        <target>Cristal sólido</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bluegreen">
        <source>Blue Green</source>
        <target>Verde azul</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bronze">
        <source>Bronze</source>
        <target>Bronce</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_clear">
        <source>Clear</source>
        <target>Claro</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_gray">
        <source>Gray</source>
        <target>Gris</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:tooltip">
        <source>Selects a predefined color, or Custom.</source>
        <target>Permite seleccionar un color predefinido o uno personalizado.</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:tooltip">
        <source>Select a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecciona un color, una imagen o una textura de procedimiento para crear el aspecto del material.</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:uilabel">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_wavy">
        <source>Wavy</source>
        <target>Ondulado</target>
      </trans-unit>
      <trans-unit id="spanish">
        <source>spanish</source>
        <target>español</target>
      </trans-unit>
      <trans-unit id="special">
        <source>special</source>
        <target>especial</target>
      </trans-unit>
      <trans-unit id="speckle_Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="speckle_Color1">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:tooltip">
        <source>Specifies the first color of the speckle.</source>
        <target>Especifica el primer color de la mota.</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:uilabel">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color2">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:tooltip">
        <source>Specifies the second color of the speckle.</source>
        <target>Especifica el segundo color de la mota.</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:uilabel">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="speckle_Position">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="speckle_Size">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="speckle_Size:tooltip">
        <source>Adjusts the size of the speckles.</source>
        <target>Ajusta el tamaño de las motas.</target>
      </trans-unit>
      <trans-unit id="speckle_Size:uilabel">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="speckle_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="speckled">
        <source>speckled</source>
        <target>moteado</target>
      </trans-unit>
      <trans-unit id="specular">
        <source>Specular:</source>
        <target>Especular:</target>
      </trans-unit>
      <trans-unit id="specular:uilabel">
        <source>Specular:</source>
        <target>Especular:</target>
      </trans-unit>
      <trans-unit id="specularColor">
        <source>Specular Color:</source>
        <target>Color especular:</target>
      </trans-unit>
      <trans-unit id="specularColor:uilabel">
        <source>Specular Color:</source>
        <target>Color especular:</target>
      </trans-unit>
      <trans-unit id="sphere">
        <source>Sphere</source>
        <target>Esfera</target>
      </trans-unit>
      <trans-unit id="sphere_radius">
        <source>Radius:</source>
        <target>Radio:</target>
      </trans-unit>
      <trans-unit id="sphere_radius:uilabel">
        <source>Radius:</source>
        <target>Radio:</target>
      </trans-unit>
      <trans-unit id="splatter">
        <source>splatter</source>
        <target>salpicadura</target>
      </trans-unit>
      <trans-unit id="split">
        <source>split</source>
        <target>dividir</target>
      </trans-unit>
      <trans-unit id="spot">
        <source>spot</source>
        <target>Foco</target>
      </trans-unit>
      <trans-unit id="spread:uilabel">
        <source>Spread:</source>
        <target>Extensión:</target>
      </trans-unit>
      <trans-unit id="square">
        <source>square</source>
        <target>cuadrado</target>
      </trans-unit>
      <trans-unit id="squares">
        <source>squares</source>
        <target>cuadrados</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount">
        <source>Blending:</source>
        <target>Fundido:</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount:uilabel">
        <source>Blending:</source>
        <target>Fundido:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius">
        <source>Blur:</source>
        <target>Desenfoque:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius:uilabel">
        <source>Blur:</source>
        <target>Desenfoque:</target>
      </trans-unit>
      <trans-unit id="ssao_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color">
        <source>Filter Color:</source>
        <target>Color de filtro:</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color:uilabel">
        <source>Filter Color:</source>
        <target>Color de filtro:</target>
      </trans-unit>
      <trans-unit id="ssao_high">
        <source>Fine (Slowest)</source>
        <target>Fino (más lento)</target>
      </trans-unit>
      <trans-unit id="ssao_low">
        <source>Coarse (Fastest)</source>
        <target>Grueso (más rápido)</target>
      </trans-unit>
      <trans-unit id="ssao_medium">
        <source>Medium</source>
        <target>Medio</target>
      </trans-unit>
      <trans-unit id="ssao_quality">
        <source>Quality:</source>
        <target>Calidad:</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_high">
        <source>Fine (Slowest)</source>
        <target>Fino (más lento)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_low">
        <source>Coarse (Fastest)</source>
        <target>Grueso (más rápido)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_medium">
        <source>Medium</source>
        <target>Medio</target>
      </trans-unit>
      <trans-unit id="ssao_quality:uilabel">
        <source>Quality:</source>
        <target>Calidad:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count">
        <source>Samples:</source>
        <target>Muestras:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count:uilabel">
        <source>Samples:</source>
        <target>Muestras:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius">
        <source>Sample Radius:</source>
        <target>Radio de muestra:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius:uilabel">
        <source>Sample Radius:</source>
        <target>Radio de muestra:</target>
      </trans-unit>
      <trans-unit id="stacked">
        <source>stacked</source>
        <target>apilado</target>
      </trans-unit>
      <trans-unit id="stainless">
        <source>stainless</source>
        <target>inoxidable</target>
      </trans-unit>
      <trans-unit id="standardLight">
        <source>Standard Light Parameters</source>
        <target>Parámetros de luz estándar</target>
      </trans-unit>
      <trans-unit id="standing">
        <source>standing</source>
        <target>vertical</target>
      </trans-unit>
      <trans-unit id="std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>Luz incandescente estándar</target>
      </trans-unit>
      <trans-unit id="steel">
        <source>steel</source>
        <target>acero</target>
      </trans-unit>
      <trans-unit id="stone">
        <source>stone</source>
        <target>piedra</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="stone_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="stone_application">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_glossy">
        <source>Glossy</source>
        <target>Brillante</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_unfinished">
        <source>Unfinished</source>
        <target>Sin acabado</target>
      </trans-unit>
      <trans-unit id="stone_application:tooltip">
        <source>Selects polished, glossy, matte, or unfinished.</source>
        <target>Seleccione los acabados pulido, brillante, mate o sin acabado.</target>
      </trans-unit>
      <trans-unit id="stone_application:uilabel">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_glossymarble">
        <source>Glossy Marble</source>
        <target>Mármol brillante</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_polishedgranite">
        <source>Polished Granite</source>
        <target>Granito pulido</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_stonewall">
        <source>Stone Wall</source>
        <target>Muro de piedra</target>
      </trans-unit>
      <trans-unit id="stone_bump:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:tooltip">
        <source>Slider controls height of bump from 0-1.</source>
        <target>Control deslizante para establecer la altura del relieve entre 0 y 1.</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label:tooltip">
        <source>Chooses a bump type, or Custom.</source>
        <target>Permite seleccionar un tipo de relieve o la opción Personalizado.</target>
      </trans-unit>
      <trans-unit id="stone_bump_map">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:tooltip">
        <source>Selects a bitmap image for the finish.</source>
        <target>Selecciona una imagen de mapa de bits para el acabado.</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="stone_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Relieves de acabado</target>
      </trans-unit>
      <trans-unit id="stone_color">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="stone_color:tooltip">
        <source>Selects a bitmap image for the stone.</source>
        <target>Selecciona una imagen de mapa de bits para la piedra.</target>
      </trans-unit>
      <trans-unit id="stone_color:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="stone_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="stone_glossy">
        <source>Glossy</source>
        <target>Brillante</target>
      </trans-unit>
      <trans-unit id="stone_glossymarble">
        <source>Glossy Marble</source>
        <target>Mármol brillante</target>
      </trans-unit>
      <trans-unit id="stone_matte">
        <source>Matte</source>
        <target>Mate</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_none">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="stone_pattern:uilabel">
        <source>Bump Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:tooltip">
        <source>Amount Slider 0 to 2 controls height of the bump.</source>
        <target>Control deslizante de cantidad entre 0 y 2 que permite controlar la altura del relieve.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label">
        <source>Bump Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>Cree regiones elevadas y hundidas a partir de las áreas oscuras y claras de un archivo de imagen propio.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Selecciona una imagen de mapa de bits para el patrón de relieve.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="stone_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="stone_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="stone_polished">
        <source>Polished</source>
        <target>Pulido</target>
      </trans-unit>
      <trans-unit id="stone_polishedgranite">
        <source>Polished Granite</source>
        <target>Granito pulido</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="stone_stonegroup">
        <source>Stone</source>
        <target>Piedra</target>
      </trans-unit>
      <trans-unit id="stone_stonewall">
        <source>Stone Wall</source>
        <target>Muro de piedra</target>
      </trans-unit>
      <trans-unit id="stone_unfinished">
        <source>Unfinished</source>
        <target>Sin acabado</target>
      </trans-unit>
      <trans-unit id="stonewall_tex:uilabel">
        <source>Stonewall Texture</source>
        <target>Textura Stonewall</target>
      </trans-unit>
      <trans-unit id="street">
        <source>street</source>
        <target>calle</target>
      </trans-unit>
      <trans-unit id="stress_curve_data:uilabel">
        <source>Stress</source>
        <target>Tensión</target>
      </trans-unit>
      <trans-unit id="stripes">
        <source>stripes</source>
        <target>rayas</target>
      </trans-unit>
      <trans-unit id="structural">
        <source>structural</source>
        <target>estructural</target>
      </trans-unit>
      <trans-unit id="structural concrete">
        <source>structural concrete</source>
        <target>hormigón estructural</target>
      </trans-unit>
      <trans-unit id="structural_Behavior">
        <source>Behavior</source>
        <target>Comportamiento</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_isotropic">
        <source>Isotropic</source>
        <target>Isótropo</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_orthotropic">
        <source>Orthotropic</source>
        <target>Ortótropo</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_transverse_isotropic">
        <source>Transverse Isotropic</source>
        <target>Isótropo transversal</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:tooltip">
        <source>Chooses between Isotropic and Orthotropic behavior.</source>
        <target>Permite elegir entre comportamiento isótropo y ortótropo.</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:uilabel">
        <source>Behavior</source>
        <target>Comportamiento</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_coefficient">
        <source>Cyclic Strain Hardening Coefficient</source>
        <target>Coeficiente de tensión cíclica de templado</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_coefficient:uilabel">
        <source>Cyclic Strain Hardening Coefficient</source>
        <target>Coeficiente de tensión cíclica de templado</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_exponent">
        <source>Cyclic Strain Hardening Exponent</source>
        <target>Exponente de tensión cíclica de templado</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_exponent:uilabel">
        <source>Cyclic Strain Hardening Exponent</source>
        <target>Exponente de tensión cíclica de templado</target>
      </trans-unit>
      <trans-unit id="structural_Density">
        <source>Density</source>
        <target>Densidad</target>
      </trans-unit>
      <trans-unit id="structural_Density:uilabel">
        <source>Density</source>
        <target>Densidad</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_cycles">
        <source>Endurance Limit Number of Cycles</source>
        <target>Límite de resistencia al número de ciclos</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_cycles:uilabel">
        <source>Endurance Limit Number of Cycles</source>
        <target>Límite de resistencia al número de ciclos</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_stress">
        <source>Endurance Limit Stress</source>
        <target>Límite de resistencia a la tensión</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_stress:uilabel">
        <source>Endurance Limit Stress</source>
        <target>Límite de resistencia a la tensión</target>
      </trans-unit>
      <trans-unit id="structural_ExternalMaterialID:uilabel">
        <source>External Material ID</source>
        <target>ID de material externo</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_coefficient">
        <source>Fatigue Ductility Coefficient</source>
        <target>Coeficiente de ductilidad ante la fatiga</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_coefficient:uilabel">
        <source>Fatigue Ductility Coefficient</source>
        <target>Coeficiente de ductilidad ante la fatiga</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_exponent">
        <source>Fatigue Ductility Exponent</source>
        <target>Exponente de ductilidad ante la fatiga</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_exponent:uilabel">
        <source>Fatigue Ductility Exponent</source>
        <target>Exponente de ductilidad ante la fatiga</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_coefficient">
        <source>Fatigue Strength Coefficient</source>
        <target>Coeficiente de resistencia a la fatiga</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_coefficient:uilabel">
        <source>Fatigue Strength Coefficient</source>
        <target>Coeficiente de resistencia a la fatiga</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_exponent">
        <source>Fatigue Strength Exponent</source>
        <target>Exponente de resistencia a la fatiga</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_exponent:uilabel">
        <source>Fatigue Strength Exponent</source>
        <target>Exponente de resistencia a la fatiga</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_tensile_strength">
        <source>Tensile Strength</source>
        <target>Resistencia máxima a tracción</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_tensile_strength:uilabel">
        <source>Tensile Strength</source>
        <target>Resistencia máxima a tracción</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_yield_stress">
        <source>Yield Strength</source>
        <target>Límite de elasticidad</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_yield_stress:uilabel">
        <source>Yield Strength</source>
        <target>Límite de elasticidad</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio">
        <source>Poisson's Ratio</source>
        <target>Coeficiente de Poisson</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio:uilabel">
        <source>Poisson's Ratio</source>
        <target>Coeficiente de Poisson</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_12">
        <source>Poisson's Ratio 12</source>
        <target>Coeficiente de Poisson 12</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_12:uilabel">
        <source>Poisson's Ratio 12</source>
        <target>Coeficiente de Poisson 12</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_23">
        <source>Poisson's Ratio 23</source>
        <target>Coeficiente de Poisson 23</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_23:uilabel">
        <source>Poisson's Ratio 23</source>
        <target>Coeficiente de Poisson 23</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_X">
        <source>Poisson's Ratio X</source>
        <target>Coeficiente de Poisson X</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_X:uilabel">
        <source>Poisson's Ratio X</source>
        <target>Coeficiente de Poisson X</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Y">
        <source>Poisson's Ratio Y</source>
        <target>Coeficiente de Poisson Y</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Y:uilabel">
        <source>Poisson's Ratio Y</source>
        <target>Coeficiente de Poisson Y</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Z">
        <source>Poisson's Ratio Z</source>
        <target>Coeficiente de Poisson Z</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Z:uilabel">
        <source>Poisson's Ratio Z</source>
        <target>Coeficiente de Poisson Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus">
        <source>Shear Modulus</source>
        <target>Módulo cortante</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus:uilabel">
        <source>Shear Modulus</source>
        <target>Módulo cortante</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_12">
        <source>Shear Modulus 12</source>
        <target>Módulo cortante 12</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_12:uilabel">
        <source>Shear Modulus 12</source>
        <target>Módulo cortante 12</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_X">
        <source>Shear Modulus X</source>
        <target>Módulo cortante X</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_X:uilabel">
        <source>Shear Modulus X</source>
        <target>Módulo cortante X</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Y">
        <source>Shear Modulus Y</source>
        <target>Módulo cortante Y</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Y:uilabel">
        <source>Shear Modulus Y</source>
        <target>Módulo cortante Y</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Z">
        <source>Shear Modulus Z</source>
        <target>Módulo cortante Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Z:uilabel">
        <source>Shear Modulus Z</source>
        <target>Módulo cortante Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_strength_modification">
        <source>Shear Strength Modification</source>
        <target>Modificación de esfuerzo cortante</target>
      </trans-unit>
      <trans-unit id="structural_Shear_strength_modification:uilabel">
        <source>Shear Strength Modification</source>
        <target>Modificación de esfuerzo cortante</target>
      </trans-unit>
      <trans-unit id="structural_Specific_heat">
        <source>Specific Heat</source>
        <target>Calor específico</target>
      </trans-unit>
      <trans-unit id="structural_Specific_heat:uilabel">
        <source>Specific Heat</source>
        <target>Calor específico</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity">
        <source>Thermal Conductivity</source>
        <target>Conductividad térmica</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity:uilabel">
        <source>Thermal Conductivity</source>
        <target>Conductividad térmica</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_X">
        <source>Thermal Conductivity X</source>
        <target>Conductividad térmica X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_X:uilabel">
        <source>Thermal Conductivity X</source>
        <target>Conductividad térmica X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Y">
        <source>Thermal Conductivity Y</source>
        <target>Conductividad térmica Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Y:uilabel">
        <source>Thermal Conductivity Y</source>
        <target>Conductividad térmica Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Z">
        <source>Thermal Conductivity Z</source>
        <target>Conductividad térmica Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Z:uilabel">
        <source>Thermal Conductivity Z</source>
        <target>Conductividad térmica Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient">
        <source>Thermal Expansion Coefficient</source>
        <target>Coeficiente de dilatación térmica</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient:uilabel">
        <source>Thermal Expansion Coefficient</source>
        <target>Coeficiente de dilatación térmica</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_1">
        <source>Thermal Expansion Coefficient 1</source>
        <target>Coeficiente de dilatación térmica 1</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_1:uilabel">
        <source>Thermal Expansion Coefficient 1</source>
        <target>Coeficiente de dilatación térmica 1</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_2">
        <source>Thermal Expansion Coefficient 2</source>
        <target>Coeficiente de dilatación térmica 2</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_2:uilabel">
        <source>Thermal Expansion Coefficient 2</source>
        <target>Coeficiente de dilatación térmica 2</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_X">
        <source>Thermal Expansion Coefficient X</source>
        <target>Coeficiente de dilatación térmica X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_X:uilabel">
        <source>Thermal Expansion Coefficient X</source>
        <target>Coeficiente de dilatación térmica X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Y">
        <source>Thermal Expansion Coefficient Y</source>
        <target>Coeficiente de dilatación térmica Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Y:uilabel">
        <source>Thermal Expansion Coefficient Y</source>
        <target>Coeficiente de dilatación térmica Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Z">
        <source>Thermal Expansion Coefficient Z</source>
        <target>Coeficiente de dilatación térmica Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Z:uilabel">
        <source>Thermal Expansion Coefficient Z</source>
        <target>Coeficiente de dilatación térmica Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermally_treated">
        <source>Thermally Treated</source>
        <target>Tratado térmicamente</target>
      </trans-unit>
      <trans-unit id="structural_Thermally_treated:uilabel">
        <source>Thermally Treated</source>
        <target>Tratado térmicamente</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus">
        <source>Young's Modulus</source>
        <target>Módulo de Young</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus:uilabel">
        <source>Young's Modulus</source>
        <target>Módulo de Young</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_1">
        <source>Young's Modulus 1</source>
        <target>Módulo de Young 1</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_1:uilabel">
        <source>Young's Modulus 1</source>
        <target>Módulo de Young 1</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_2">
        <source>Young's Modulus 2</source>
        <target>Módulo de Young 2</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_2:uilabel">
        <source>Young's Modulus 2</source>
        <target>Módulo de Young 2</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_X">
        <source>Young's Modulus X</source>
        <target>Módulo de Young X</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_X:uilabel">
        <source>Young's Modulus X</source>
        <target>Módulo de Young X</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Y">
        <source>Young's Modulus Y</source>
        <target>Módulo de Young Y</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Y:uilabel">
        <source>Young's Modulus Y</source>
        <target>Módulo de Young Y</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Z">
        <source>Young's Modulus Z</source>
        <target>Módulo de Young Z</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Z:uilabel">
        <source>Young's Modulus Z</source>
        <target>Módulo de Young Z</target>
      </trans-unit>
      <trans-unit id="structural_concrete_compression">
        <source>Concrete Compression</source>
        <target>Compresión de hormigón</target>
      </trans-unit>
      <trans-unit id="structural_concrete_compression:uilabel">
        <source>Concrete Compression</source>
        <target>Compresión de hormigón</target>
      </trans-unit>
      <trans-unit id="structural_isotropic">
        <source>Isotropic</source>
        <target>Isótropo</target>
      </trans-unit>
      <trans-unit id="structural_lightweight">
        <source>Lightweight</source>
        <target>Ligero</target>
      </trans-unit>
      <trans-unit id="structural_lightweight:uilabel">
        <source>Lightweight</source>
        <target>Ligero</target>
      </trans-unit>
      <trans-unit id="structural_orthotropic">
        <source>Orthotropic</source>
        <target>Ortótropo</target>
      </trans-unit>
      <trans-unit id="structural_source">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="structural_source:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="structural_sourceURL">
        <source>Source URL</source>
        <target>URL de origen</target>
      </trans-unit>
      <trans-unit id="structural_sourceURL:uilabel">
        <source>Source URL</source>
        <target>URL de origen</target>
      </trans-unit>
      <trans-unit id="structural_subclass">
        <source>Subclass</source>
        <target>Subclase</target>
      </trans-unit>
      <trans-unit id="structural_subclass:uilabel">
        <source>Subclass</source>
        <target>Subclase</target>
      </trans-unit>
      <trans-unit id="structural_transverse_isotropic">
        <source>Transverse Isotropic</source>
        <target>Isótropo transversal</target>
      </trans-unit>
      <trans-unit id="structural_wood_Average_modulus">
        <source>Average Modulus</source>
        <target>Módulo de media</target>
      </trans-unit>
      <trans-unit id="structural_wood_Average_modulus:uilabel">
        <source>Average Modulus</source>
        <target>Módulo de media</target>
      </trans-unit>
      <trans-unit id="structural_wood_Bending">
        <source>Bending</source>
        <target>Plegado</target>
      </trans-unit>
      <trans-unit id="structural_wood_Bending:uilabel">
        <source>Bending</source>
        <target>Plegado</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property">
        <source>Construction</source>
        <target>Construcción</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued">
        <source>Glued</source>
        <target>Encolado</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued_kertoQ">
        <source>Glued KertoQ</source>
        <target>Encolado KertoQ</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued_kertoS">
        <source>Glued KertoS</source>
        <target>Encolado KertoS</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_lvl">
        <source>LVL</source>
        <target>LVL</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_natural">
        <source>Natural</source>
        <target>Natural</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:uilabel">
        <source>Construction</source>
        <target>Construcción</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_parallel">
        <source>Compression Parallel to Grain</source>
        <target>Compresión paralela a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_parallel:uilabel">
        <source>Compression Parallel to Grain</source>
        <target>Compresión paralela a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_perpendicular">
        <source>Compression Perpendicular to Grain</source>
        <target>Compresión perpendicular a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_perpendicular:uilabel">
        <source>Compression Perpendicular to Grain</source>
        <target>Compresión perpendicular a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued">
        <source>Glued</source>
        <target>Encolado</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued_kertoQ">
        <source>Glued KertoQ</source>
        <target>Encolado KertoQ</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued_kertoS">
        <source>Glued KertoS</source>
        <target>Encolado KertoS</target>
      </trans-unit>
      <trans-unit id="structural_wood_lvl">
        <source>LVL</source>
        <target>LVL</target>
      </trans-unit>
      <trans-unit id="structural_wood_natural">
        <source>Natural</source>
        <target>Natural</target>
      </trans-unit>
      <trans-unit id="structural_wood_shear_parallel">
        <source>Shear Parallel to Grain</source>
        <target>Cortante paralelo a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_shear_parallel:uilabel">
        <source>Shear Parallel to Grain</source>
        <target>Cortante paralelo a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_parallel">
        <source>Tension Parallel to Grain</source>
        <target>Tracción paralela a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_parallel:uilabel">
        <source>Tension Parallel to Grain</source>
        <target>Tracción paralela a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_perpendicular">
        <source>Tension Perpendicular to Grain</source>
        <target>Tracción perpendicular a la veta</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_perpendicular:uilabel">
        <source>Tension Perpendicular to Grain</source>
        <target>Tracción perpendicular a la veta</target>
      </trans-unit>
      <trans-unit id="stucco">
        <source>stucco</source>
        <target>estuco</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Species">
        <source>Species</source>
        <target>Especies</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Species:uilabel">
        <source>Species</source>
        <target>Especies</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Strength_grade">
        <source>Strength Grade</source>
        <target>Grado de fuerza</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Strength_grade:uilabel">
        <source>Strength Grade</source>
        <target>Grado de fuerza</target>
      </trans-unit>
      <trans-unit id="sun">
        <source>Sun</source>
        <target>Sol</target>
      </trans-unit>
      <trans-unit id="sun:uilabel">
        <source>Sun Shader:</source>
        <target>Sombreador del sol:</target>
      </trans-unit>
      <trans-unit id="sunPosition">
        <source>Sun Position</source>
        <target>Posición del sol</target>
      </trans-unit>
      <trans-unit id="sun_color">
        <source>Sun Color:</source>
        <target>Color del sol:</target>
      </trans-unit>
      <trans-unit id="sun_color:uilabel">
        <source>Sun Color:</source>
        <target>Color del sol:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity">
        <source>Disk Intensity:</source>
        <target>Intensidad de disco:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity:uilabel">
        <source>Disk Intensity:</source>
        <target>Intensidad de disco:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale">
        <source>Disk Scale:</source>
        <target>Escala de disco:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale:uilabel">
        <source>Disk Scale:</source>
        <target>Escala de disco:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity">
        <source>Glow Intensity:</source>
        <target>Intensidad de brillo:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity:uilabel">
        <source>Glow Intensity:</source>
        <target>Intensidad de brillo:</target>
      </trans-unit>
      <trans-unit id="sunny day">
        <source>sunny day</source>
        <target>día soleado</target>
      </trans-unit>
      <trans-unit id="surface_albedo:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label:tooltip">
        <source>Determines the color (or the weight) of the specular highlights of the material. Generally, this parameter should be set to a white color for physical correctness, but can be changed for artistic purposes.</source>
        <target>Determina el color (o el grosor) de los resaltes especulares del material. Por lo general, este parámetro debe establecerse en el color blanco para la corrección física, pero puede modificarse por motivos artísticos.</target>
      </trans-unit>
      <trans-unit id="surface_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>Anisotropía</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_panel_label">
        <source>Advanced Highlight Controls</source>
        <target>Controles avanzados de resaltes</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label">
        <source>Depth Amount</source>
        <target>Cantidad de profundidad</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label:tooltip">
        <source>Adjusts the relative depth of the Bump pattern. Leave to 1.0 to use the exact amount defined by the Normal Map image.</source>
        <target>Ajusta la profundidad relativa del patrón de relieve. Deje el valor 1.0 para utilizar la cantidad exacta definida por la imagen de mapa normal.</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>La opción Relieve define características de mayor escala a las que se pueden obtener con el parámetro Aspereza, como mellas, grietas, estrías, etc. Aplique una imagen en la que se hayan definido estas características, con el color blanco asignado a los picos y el color negro a los valles.</target>
      </trans-unit>
      <trans-unit id="surface_bump_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>Patrón de relieve</target>
      </trans-unit>
      <trans-unit id="surface_cutout">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="surface_cutout:tooltip">
        <source>Cutout defines holes in the surface with an image map. The holes will have no thickness or depth so it is generally suitable for thin elements such as sheets of metal.</source>
        <target>La opción Corte define los agujeros de la superficie con un mapa de imagen. Los agujeros no tienen grosor ni profundidad, por lo que son ideales para elementos delgados como, por ejemplo, láminas metálicas.</target>
      </trans-unit>
      <trans-unit id="surface_cutout:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="surface_cutout_panel_label">
        <source>Cutout</source>
        <target>Corte</target>
      </trans-unit>
      <trans-unit id="surface_cutout_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_material:uilabel">
        <source>Surface Material:</source>
        <target>Material de superficie:</target>
      </trans-unit>
      <trans-unit id="surface_ndf_beckmann">
        <source>Short Falloff</source>
        <target>Difuminación corta</target>
      </trans-unit>
      <trans-unit id="surface_ndf_ggx">
        <source>Long Falloff</source>
        <target>Difuminación larga</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label">
        <source>Shape</source>
        <target>Forma</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>Determina la ecuación subyacente que se utiliza para calcular los reflejos y los resaltes en el material. La difuminación larga generará resaltes con un aspecto más suave, mientras que la difuminación corta generará resaltes con un aspecto más nítido.</target>
      </trans-unit>
      <trans-unit id="surface_normal:uilabel">
        <source>Image</source>
        <target>Imagen</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label">
        <source>Anisotropy</source>
        <target>Anisotropía</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>Controla la forma de los resaltes en la superficie convirtiéndolos en elípticos en lugar de en circulares. Si se utiliza la opción Aspereza de forma conjunta con Anisotropía, se pueden simular los resaltes que aparecen en los materiales bruñidos.</target>
      </trans-unit>
      <trans-unit id="surface_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label">
        <source>Orientation</source>
        <target>Orientación</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>Determina la orientación de los resaltes. No tiene ningún efecto si la cantidad de anisotropía se ha establecido en 0. Esta opción se utiliza junto con un mapa de texturas. Por ejemplo, puede volver a crear materiales tejidos en los que la dirección de los resaltes sea perpendicular de uno a otro.</target>
      </trans-unit>
      <trans-unit id="surface_rotation:uilabel">
        <source>Rotation</source>
        <target>Rotación</target>
      </trans-unit>
      <trans-unit id="surface_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_roughness">
        <source>Roughness</source>
        <target>Aspereza</target>
      </trans-unit>
      <trans-unit id="surface_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>El acabado de la superficie del material que especifica el tamaño de las imperfecciones microscópicas. Si se establece en cero, toda la superficie será un espejo perfecto. Los valores elevados tienden a ofrecer un aspecto más difuso (áspero) y resaltes de mayor tamaño. Se utiliza junto la opción Anisotropía para obtener un efecto de acabado bruñido.</target>
      </trans-unit>
      <trans-unit id="surface_roughness:uilabel">
        <source>Roughness</source>
        <target>Aspereza</target>
      </trans-unit>
      <trans-unit id="surface_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="swamp">
        <source>swamp</source>
        <target>pantano</target>
      </trans-unit>
      <trans-unit id="swatch">
        <source>Swatch Scene</source>
        <target>Escena de muestra</target>
      </trans-unit>
      <trans-unit id="swimming">
        <source>swimming</source>
        <target>natación</target>
      </trans-unit>
      <trans-unit id="taliesin">
        <source>taliesin</source>
        <target>taliesin</target>
      </trans-unit>
      <trans-unit id="tan">
        <source>tan</source>
        <target>canela</target>
      </trans-unit>
      <trans-unit id="targeted:uilabel">
        <source>Targeted:</source>
        <target>Objetivo:</target>
      </trans-unit>
      <trans-unit id="tarmac">
        <source>tarmac</source>
        <target>asfalto</target>
      </trans-unit>
      <trans-unit id="taupe">
        <source>taupe</source>
        <target>marrón topo</target>
      </trans-unit>
      <trans-unit id="teak">
        <source>teak</source>
        <target>teca</target>
      </trans-unit>
      <trans-unit id="terra cotta">
        <source>terra cotta</source>
        <target>terracota</target>
      </trans-unit>
      <trans-unit id="texture">
        <source>texture</source>
        <target>textura</target>
      </trans-unit>
      <trans-unit id="texture_Angle">
        <source>XYZ Rotation</source>
        <target>Rotación XYZ</target>
      </trans-unit>
      <trans-unit id="texture_Angle:tooltip">
        <source>Specify the Rotation of the area represented by the image above.</source>
        <target>Especifique la rotación del área representada por la imagen de arriba.</target>
      </trans-unit>
      <trans-unit id="texture_Angle:uilabel">
        <source>Angle</source>
        <target>Ángulo</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms">
        <source>Link texture transforms</source>
        <target>Vincular transformaciones de texturas</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:tooltip">
        <source>When this setting is enabled, all changes made to the Position, Scale, and Repeat settings of this attribute will be propagated to all other attributes within the material that use a texture.</source>
        <target>Cuando está función está activada, todos los cambios realizados en los parámetros Posición, Escala y Repetir de este atributo se propagarán a todos los demás atributos del material que utilicen una textura.</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:uilabel">
        <source>Link Transforms</source>
        <target>Vincular transformaciones</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Canal del mapa</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced">
        <source>Map Channel</source>
        <target>Canal del mapa</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced:uilabel">
        <source>Map Channel ID</source>
        <target>ID de canal del mapa</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_UVWSource_Advanced:uilabel">
        <source>UVW Source</source>
        <target>Origen UVW</target>
      </trans-unit>
      <trans-unit id="texture_Offset:uilabel">
        <source>Offset</source>
        <target>Desfase</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:tooltip">
        <source>Constrains the offset. When the X offset is changed, the Y offset is changed by the same amount.</source>
        <target>Limita el desfase. Al cambiar el desfase X, el desfase Y se modifica con la misma cantidad.</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:uilabel">
        <source>Offset Lock</source>
        <target>Bloqueo de desfase</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX">
        <source>Offset</source>
        <target>Desfase</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:rightlabel">
        <source>X</source>
        <target>X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:tooltip">
        <source>Moves the starting point of the map along the X axis.</source>
        <target>Mueve el punto inicial del mapa a lo largo del eje X.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:uilabel">
        <source>Offset X</source>
        <target>Desfase X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:rightlabel">
        <source>Y</source>
        <target>Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:tooltip">
        <source>Moves the starting point of the map along the Y axis.</source>
        <target>Mueve el punto inicial del mapa a lo largo del eje Y.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:uilabel">
        <source>Offset Y</source>
        <target>Desfase Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:rightlabel">
        <source>Z</source>
        <target>Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:tooltip">
        <source>Moves the starting point of the map along the Z axis.</source>
        <target>Mueve el punto inicial del mapa a lo largo del eje Z.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:uilabel">
        <source>Offset Z</source>
        <target>Desfase Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX">
        <source>Sample Size</source>
        <target>Tamaño de muestra</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:rightlabel">
        <source>Width</source>
        <target>Anchura</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:tooltip">
        <source>Specifies the horizontal scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>Especifica la escala horizontal de esta textura.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:uilabel">
        <source>Size X</source>
        <target>Tamaño X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:rightlabel">
        <source>Height</source>
        <target>Altura</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:tooltip">
        <source>Specifies the vertical scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>Especifica la escala vertical de esta textura.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:uilabel">
        <source>Size Y</source>
        <target>Tamaño Y</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:tooltip">
        <source>Locks the aspect ratio of the map. When the height or width value is changed, the other value changes as needed to maintain the aspect ratio.</source>
        <target>Bloquea la relación anchura/altura del mapa. Cuando se modifica el valor de anchura o altura, el otro valor cambia en consecuencia para mantener la relación anchura/altura.</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:uilabel">
        <source>Scale Lock</source>
        <target>Bloqueo de escala</target>
      </trans-unit>
      <trans-unit id="texture_Tiling:uilabel">
        <source>Tiling</source>
        <target>Mosaico</target>
      </trans-unit>
      <trans-unit id="texture_UOffset:uilabel">
        <source>U Offset</source>
        <target>Desfase U</target>
      </trans-unit>
      <trans-unit id="texture_URepeat">
        <source>Horizontal</source>
        <target>Horizontal</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:offlabel">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:onlabel">
        <source>Tile</source>
        <target>Azulejo</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:tooltip">
        <source>Adjusts the tiling of the map along the X axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>Ajusta el mosaico del mapa a lo largo del eje X. Si se elige Ninguno, el mapa no se visualiza en mosaico en el material. Si se elige Azulejo, el mapa se visualiza en mosaico en el material.</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:uilabel">
        <source>U Repeat</source>
        <target>Repetición U</target>
      </trans-unit>
      <trans-unit id="texture_UScale:uilabel">
        <source>U Scale</source>
        <target>Escala U</target>
      </trans-unit>
      <trans-unit id="texture_UVScale:uilabel">
        <source>UV Scale</source>
        <target>Escala UV</target>
      </trans-unit>
      <trans-unit id="texture_VOffset:uilabel">
        <source>V Offset</source>
        <target>Desfase V</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat">
        <source>Vertical</source>
        <target>Vertical</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:offlabel">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:onlabel">
        <source>Tile</source>
        <target>Azulejo</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:tooltip">
        <source>Adjusts the tiling of the map along the Y axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>Ajusta el mosaico del mapa a lo largo del eje Y. Si se elige Ninguno, el mapa no se visualiza en mosaico en el material. Si se elige Azulejo, el mapa se visualiza en mosaico en el material.</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:uilabel">
        <source>V Repeat</source>
        <target>Repetición V</target>
      </trans-unit>
      <trans-unit id="texture_VScale:uilabel">
        <source>V Scale</source>
        <target>Escala V</target>
      </trans-unit>
      <trans-unit id="texture_WAngle">
        <source>Rotation</source>
        <target>Rotación</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:tooltip">
        <source>Rotates the map from 0 degrees to 360 degrees. </source>
        <target>Gira el mapa de 0 grados a 360 grados.</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:uilabel">
        <source>Angle</source>
        <target>Ángulo</target>
      </trans-unit>
      <trans-unit id="textured">
        <source>textured</source>
        <target>con textura</target>
      </trans-unit>
      <trans-unit id="thermal">
        <source>thermal</source>
        <target>térmico</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior">
        <source>Behavior</source>
        <target>Comportamiento</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:thermal_isotropic">
        <source>Isotropic</source>
        <target>Isótropo</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:thermal_orthotropic">
        <source>Orthotropic</source>
        <target>Ortótropo</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:tooltip">
        <source>Chooses between Isotropic and Orthotropic behavior.</source>
        <target>Permite elegir entre comportamiento isótropo y ortótropo.</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:uilabel">
        <source>Behavior</source>
        <target>Comportamiento</target>
      </trans-unit>
      <trans-unit id="thermal_Compressibility">
        <source>Compressibility</source>
        <target>Capacidad de compresión</target>
      </trans-unit>
      <trans-unit id="thermal_Compressibility:uilabel">
        <source>Compressibility</source>
        <target>Capacidad de compresión</target>
      </trans-unit>
      <trans-unit id="thermal_Density">
        <source>Density</source>
        <target>Densidad</target>
      </trans-unit>
      <trans-unit id="thermal_Density:uilabel">
        <source>Density</source>
        <target>Densidad</target>
      </trans-unit>
      <trans-unit id="thermal_Electrical_resistivity">
        <source>Electrical Resistivity</source>
        <target>Resistencia eléctrica</target>
      </trans-unit>
      <trans-unit id="thermal_Electrical_resistivity:uilabel">
        <source>Electrical Resistivity</source>
        <target>Resistencia eléctrica</target>
      </trans-unit>
      <trans-unit id="thermal_Emissivity">
        <source>Emissivity</source>
        <target>Emisividad</target>
      </trans-unit>
      <trans-unit id="thermal_Emissivity:uilabel">
        <source>Emissivity</source>
        <target>Emisividad</target>
      </trans-unit>
      <trans-unit id="thermal_Gas_viscosity">
        <source>Gas Viscosity</source>
        <target>Viscosidad de gas</target>
      </trans-unit>
      <trans-unit id="thermal_Gas_viscosity:uilabel">
        <source>Gas Viscosity</source>
        <target>Viscosidad de gas</target>
      </trans-unit>
      <trans-unit id="thermal_Liquid_viscosity">
        <source>Liquid Viscosity</source>
        <target>Viscosidad de líquido</target>
      </trans-unit>
      <trans-unit id="thermal_Liquid_viscosity:uilabel">
        <source>Liquid Viscosity</source>
        <target>Viscosidad de líquido</target>
      </trans-unit>
      <trans-unit id="thermal_Permeability">
        <source>Permeability</source>
        <target>Permeabilidad</target>
      </trans-unit>
      <trans-unit id="thermal_Permeability:uilabel">
        <source>Permeability</source>
        <target>Permeabilidad</target>
      </trans-unit>
      <trans-unit id="thermal_Porosity">
        <source>Porosity</source>
        <target>Porosidad</target>
      </trans-unit>
      <trans-unit id="thermal_Porosity:uilabel">
        <source>Porosity</source>
        <target>Porosidad</target>
      </trans-unit>
      <trans-unit id="thermal_Reflectivity">
        <source>Reflectivity</source>
        <target>Reflexividad</target>
      </trans-unit>
      <trans-unit id="thermal_Reflectivity:uilabel">
        <source>Reflectivity</source>
        <target>Reflexividad</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat">
        <source>Specific Heat</source>
        <target>Calor específico</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat:uilabel">
        <source>Specific Heat</source>
        <target>Calor específico</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat_of_vaporization">
        <source>Specific Heat of Vaporization</source>
        <target>Calor específico de vaporización</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat_of_vaporization:uilabel">
        <source>Specific Heat of Vaporization</source>
        <target>Calor específico de vaporización</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity">
        <source>Thermal Conductivity</source>
        <target>Conductividad térmica</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity:uilabel">
        <source>Thermal Conductivity</source>
        <target>Conductividad térmica</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_X">
        <source>Thermal Conductivity X</source>
        <target>Conductividad térmica X</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_X:uilabel">
        <source>Thermal Conductivity X</source>
        <target>Conductividad térmica X</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Y">
        <source>Thermal Conductivity Y</source>
        <target>Conductividad térmica Y</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Y:uilabel">
        <source>Thermal Conductivity Y</source>
        <target>Conductividad térmica Y</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Z">
        <source>Thermal Conductivity Z</source>
        <target>Conductividad térmica Z</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Z:uilabel">
        <source>Thermal Conductivity Z</source>
        <target>Conductividad térmica Z</target>
      </trans-unit>
      <trans-unit id="thermal_Transmits_light">
        <source>Transmits Light</source>
        <target>Transmite luz</target>
      </trans-unit>
      <trans-unit id="thermal_Transmits_light:uilabel">
        <source>Transmits Light</source>
        <target>Transmite luz</target>
      </trans-unit>
      <trans-unit id="thermal_Vapor_pressure">
        <source>Vapor Pressure</source>
        <target>Presión de vapor</target>
      </trans-unit>
      <trans-unit id="thermal_Vapor_pressure:uilabel">
        <source>Vapor Pressure</source>
        <target>Presión de vapor</target>
      </trans-unit>
      <trans-unit id="thermal_isotropic">
        <source>Isotropic</source>
        <target>Isótropo</target>
      </trans-unit>
      <trans-unit id="thermal_orthotropic">
        <source>Orthotropic</source>
        <target>Ortótropo</target>
      </trans-unit>
      <trans-unit id="thermal_source">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="thermal_source:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="thermal_sourceURL">
        <source>Source URL</source>
        <target>URL de origen</target>
      </trans-unit>
      <trans-unit id="thermal_sourceURL:uilabel">
        <source>Source URL</source>
        <target>URL de origen</target>
      </trans-unit>
      <trans-unit id="thermal_subclass">
        <source>Subclass</source>
        <target>Subclase</target>
      </trans-unit>
      <trans-unit id="thermal_subclass:uilabel">
        <source>Subclass</source>
        <target>Subclase</target>
      </trans-unit>
      <trans-unit id="thread">
        <source>thread</source>
        <target>rosca</target>
      </trans-unit>
      <trans-unit id="tiger">
        <source>tiger</source>
        <target>muiracatiara</target>
      </trans-unit>
      <trans-unit id="tile">
        <source>tile</source>
        <target>azulejo</target>
      </trans-unit>
      <trans-unit id="tile_Appearance">
        <source>Tile Appearance</source>
        <target>Aspecto de azulejo</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor">
        <source>Tile Color</source>
        <target>Color de azulejo</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>Permite seleccionar un color o un mapa de texturas para uno de los componentes.</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:uilabel">
        <source>Tile Color</source>
        <target>Color de azulejo</target>
      </trans-unit>
      <trans-unit id="tile_BrickType">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>Aparejo flamenco normal</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>Aparejo inglés</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>Aparejo móvil refinado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>Aparejo apilado refinado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>Aparejo móvil 1/2</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>Aparejo móvil</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>Aparejo apilado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tooltip">
        <source>Determines either a preset or custom tile pattern. Preset patterns typically disable most or all of the stacking layout and row/column edit controls.</source>
        <target>Designa un patrón de azulejo predefinido o personalizado. Los patrones predefinidos normalmente desactivan toda o la mayor parte de la configuración de apilación y los controles de edición de filas y columnas.</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>Aparejo flamenco normal</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>Aparejo inglés</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>Aparejo móvil refinado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>Aparejo apilado refinado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>Aparejo móvil 1/2</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>Aparejo móvil</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>Aparejo apilado</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:tooltip">
        <source>Changes the height of tiles in the affected columns. A value of 1.0 is the default tile height. Values greater than 1.0 increase the height of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that column and the underlying material shows through.</source>
        <target>Cambia la altura de los azulejos en las columnas afectadas. La altura de azulejos predeterminada es de 1.0. Los valores mayores que 1.0 aumentan la altura de los azulejos, y los valores menores que 1.0 la disminuyen. Rango = de 0.0 a 5.0. Cuando el valor de cambio es 0.0, no aparecen azulejos en la columna y se muestra el material subyacente.</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:tooltip">
        <source>Changes the width of tiles in the affected rows. A value of 1.0 is the default tile width. Values greater than 1.0 increase the width of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that row and the underlying material shows through.</source>
        <target>Cambia la anchura de los azulejos en las filas afectadas. El valor de anchura de azulejo predeterminado es de 1.0. Los valores mayores que 1.0 aumentan la anchura de los azulejos y los valores menores que 1.0 la disminuyen. Rango = de 0.0 a 5.0. Cuando el valor de cambio es 0.0, no aparecen azulejos en la fila y se muestra el material subyacente.</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:uilabel">
        <source>Amount</source>
        <target>Cantidad</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance">
        <source>Color Variance</source>
        <target>Variación de color</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:tooltip">
        <source>Controls the color variation of the tiles. Range = 0 to 100. Default = 0.</source>
        <target>Controla la variación de color de los azulejos. Rango = de 0 a 100. Predeterminado = 0.</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:uilabel">
        <source>Color Variance</source>
        <target>Variación de color</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness">
        <source>Roughness</source>
        <target>Aspereza</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:tooltip">
        <source>Controls the roughness of the edges of the mortar. Range = 0 to 200; Default = 0.</source>
        <target>Controla la aspereza de los bordes del mortero. Rango = de 0 a 200; predeterminado = 0.</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:uilabel">
        <source>Roughness</source>
        <target>Aspereza</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance">
        <source>Fade Variance</source>
        <target>Variación de difuminado</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:tooltip">
        <source>Controls the fading variation of the tiles. Range = 0 to 100. Default = 0.05.</source>
        <target>Controla la variación de difuminado de los azulejos. Rango = de 0 a 100; predeterminado = 0.05.</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:uilabel">
        <source>Fade Variance</source>
        <target>Variación de difuminado</target>
      </trans-unit>
      <trans-unit id="tile_Gap_lock:tooltip">
        <source>Locks the horizontal and vertical gap widths. When one value is changed, the other value changes to match it.</source>
        <target>Bloquea la anchura de separación horizontal y vertical. Si se modifica un valor, el otro cambia para adecuarse al cambio.</target>
      </trans-unit>
      <trans-unit id="tile_GroutAppearance">
        <source>Grout Appearance</source>
        <target>Aspecto de lechada</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount">
        <source>Tile Count</source>
        <target>Recuento de azulejos</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:rightlabel">
        <source>Per Row</source>
        <target>Por fila</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:tooltip">
        <source>Controls the number of tiles in a row.</source>
        <target>Controla el número de azulejos de una fila.</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:uilabel">
        <source>Tile Count</source>
        <target>Recuento de azulejos</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap">
        <source>Gap Width</source>
        <target>Anchura de separación</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:rightlabel">
        <source>Horiz</source>
        <target>Horizontal</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:tooltip">
        <source>Controls the horizontal size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>Controla el tamaño horizontal de la lechada entre los azulejos. De modo predeterminado, estos valores son interdependientes, de modo que ambos cambian al editar uno de ellos. Rango = de 0 a 100; predeterminado = 0.50.</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:uilabel">
        <source>Gap Width</source>
        <target>Anchura de separación</target>
      </trans-unit>
      <trans-unit id="tile_LineShift">
        <source>Line Shift</source>
        <target>Cambio lineal</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:tooltip">
        <source>Shifts every second row of tiles a distance of one unit. Range = 0 to 100; Default = 0.50</source>
        <target>Cambia cada dos filas de azulejos a una distancia de una unidad. Rango = de 0 a 100; predeterminado = 0.50</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:uilabel">
        <source>Line Shift</source>
        <target>Cambio lineal</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor">
        <source>Grout Color</source>
        <target>Color de lechada</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>Permite seleccionar un color o un mapa de texturas para uno de los componentes.</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:uilabel">
        <source>Grout Color</source>
        <target>Color de lechada</target>
      </trans-unit>
      <trans-unit id="tile_Pattern">
        <source>Pattern</source>
        <target>Patrón</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn:uilabel">
        <source>Every</source>
        <target>Cada</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_panel_label">
        <source>Column Modify</source>
        <target>Modificar columna</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label">
        <source>Every</source>
        <target>Cada</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:rightlabel">
        <source>Columns</source>
        <target>Columnas</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:tooltip">
        <source>Specifies which columns to change. When the value equals 0, no columns change. When the value equals 1, every column changes.</source>
        <target>Especifica las columnas que se cambiarán. Cuando el valor es 0, no cambia ninguna columna. Cuando el valor es 1, cambian todas las columnas.</target>
      </trans-unit>
      <trans-unit id="tile_PerRow:uilabel">
        <source>Every</source>
        <target>Cada</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_panel_label">
        <source>Row Modify</source>
        <target>Modificar fila</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label">
        <source>Every</source>
        <target>Cada</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:rightlabel">
        <source>Rows</source>
        <target>Filas</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:tooltip">
        <source>Specifies which rows to change. When the value equals 0, no rows change. When the value equals 1, every row changes.</source>
        <target>Especifica las filas que cambiarán. Cuando el valor es 0, no cambia ninguna fila. Cuando el valor es 1, cambian todas las filas.</target>
      </trans-unit>
      <trans-unit id="tile_Position">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed">
        <source>Randomize</source>
        <target>Hacer aleatorio</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:rightlabel">
        <source>Seed Value</source>
        <target>Valor de núcleo</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:tooltip">
        <source>Randomly applies patterns of color variation to the tiles. Does not require any other setting to generate completely different patterns.</source>
        <target>Aplica aleatoriamente patrones de variación de color a los azulejos. No requiere ningún parámetro más para generar patrones completamente diferentes.</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:uilabel">
        <source>Randomize</source>
        <target>Hacer aleatorio</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift">
        <source>Random</source>
        <target>Aleatorio</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:tooltip">
        <source>Randomly shifts all rows of tiles a distance of one unit.  Range = 0 to 100; Default = 0.</source>
        <target>Cambia aleatoriamente todas las filas de azulejos a una distancia de una unidad.  Rango = de 0 a 100; predeterminado = 0.</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:uilabel">
        <source>Random</source>
        <target>Aleatorio</target>
      </trans-unit>
      <trans-unit id="tile_Repeat">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="tile_Scale">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="tile_StackingLayout">
        <source>Stacking Layout</source>
        <target>Configuración de apilación</target>
      </trans-unit>
      <trans-unit id="tile_UseColumnEdit:uilabel">
        <source>Column Modify</source>
        <target>Modificar columna</target>
      </trans-unit>
      <trans-unit id="tile_UseRowEdit:uilabel">
        <source>Row Modify</source>
        <target>Modificar fila</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:rightlabel">
        <source>Per Column</source>
        <target>Por columna</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:tooltip">
        <source>Controls the number of tiles in a column.</source>
        <target>Controla el número de azulejos de una columna.</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:rightlabel">
        <source>Vert</source>
        <target>Vertical</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:tooltip">
        <source>Controls the vertical size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>Controla el tamaño vertical de la lechada entre los azulejos. De modo predeterminado, estos valores son interdependientes, de modo que ambos cambian al editar cada uno de ellos. Rango = de 0 a 100; predeterminado = 0.50.</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:uilabel">
        <source>Vert</source>
        <target>Vertical</target>
      </trans-unit>
      <trans-unit id="tile_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="tiling:uilabel">
        <source>Tiling</source>
        <target>Mosaicos</target>
      </trans-unit>
      <trans-unit id="timber">
        <source>timber</source>
        <target>madera</target>
      </trans-unit>
      <trans-unit id="tint_color">
        <source>Light Tint</source>
        <target>Luz de color</target>
      </trans-unit>
      <trans-unit id="tint_color:uilabel">
        <source>Light Tint</source>
        <target>Luz de color</target>
      </trans-unit>
      <trans-unit id="tinted">
        <source>tinted</source>
        <target>de color</target>
      </trans-unit>
      <trans-unit id="top_coat_group_label">
        <source>Top Coat</source>
        <target>Recubrimiento superior</target>
      </trans-unit>
      <trans-unit id="top_left-1">
        <source>Top Left 1:</source>
        <target>Superior izquierda 1:</target>
      </trans-unit>
      <trans-unit id="top_left-1:uilabel">
        <source>Top Left 1:</source>
        <target>Superior izquierda 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1">
        <source>Top Right 1:</source>
        <target>Superior derecha 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1:uilabel">
        <source>Top Right 1:</source>
        <target>Superior derecha 1:</target>
      </trans-unit>
      <trans-unit id="translucent">
        <source>translucent</source>
        <target>translúcido</target>
      </trans-unit>
      <trans-unit id="transparency">
        <source>Transparency</source>
        <target>Transparencia</target>
      </trans-unit>
      <trans-unit id="transparency:uilabel">
        <source>Transparency</source>
        <target>Transparencia</target>
      </trans-unit>
      <trans-unit id="transparent">
        <source>transparent</source>
        <target>transparente</target>
      </trans-unit>
      <trans-unit id="transparent_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="transparent_color:tooltip">
        <source>The color of the light transmitted through the material at the distance defined by the Absorption Distance parameter (Transmission Color). A dark color will create a material that is more opaque than a bright color.</source>
        <target>El color de la luz emitida por el material a la distancia definida por el parámetro Distancia de absorción (color de emisión). Un color oscuro generará un material más opaco que uno claro.</target>
      </trans-unit>
      <trans-unit id="transparent_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="transparent_color_panel_label">
        <source>Parameters</source>
        <target>Parámetros</target>
      </trans-unit>
      <trans-unit id="transparent_distance:uilabel">
        <source>Transparent Distance</source>
        <target>Distancia transparente</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label">
        <source>Absorption Distance</source>
        <target>Distancia de absorción</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label:tooltip">
        <source>Defines at which distance the transmission color is reached. For example, a 4 mm sheet of glass transmitting 50% of the incident light would need an Absorption Distance set to 4 mm and a color set to 50% grey.</source>
        <target>Define a qué distancia se alcanza el color de transmisión. Por ejemplo, para una lámina de cristal de 4 mm que emite un 50% de luz incidente, se debe establecer una distancia de absorción de 4 mm y un color que sea 50% gris.</target>
      </trans-unit>
      <trans-unit id="transparent_ior:uilabel">
        <source>IOR</source>
        <target>IOR</target>
      </trans-unit>
      <trans-unit id="transparent_ior_air">
        <source>Air</source>
        <target>Aire</target>
      </trans-unit>
      <trans-unit id="transparent_ior_alcohol">
        <source>Alcohol</source>
        <target>Alcohol</target>
      </trans-unit>
      <trans-unit id="transparent_ior_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="transparent_ior_diamond">
        <source>Diamond</source>
        <target>Diamante</target>
      </trans-unit>
      <trans-unit id="transparent_ior_glass">
        <source>Glass</source>
        <target>Cristal</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label">
        <source>Index of Refraction</source>
        <target>Índice de refracción</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label:tooltip">
        <source>Describes how light bends when it enters a material (i.e. air = 1.0, water = 1.3, glass = 1.5, quartz =1.7, diamond = 2.4)</source>
        <target>Describe cómo se pliega la luz al entrar en un material (por ejemplo, aire = 1.0, agua = 1.3, cristal = 1.5, cuarzo = 1.7, diamante = 2.4)</target>
      </trans-unit>
      <trans-unit id="transparent_ior_quartz">
        <source>Quartz</source>
        <target>Cuarzo</target>
      </trans-unit>
      <trans-unit id="transparent_iorr_water">
        <source>Water</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="travertine">
        <source>travertine</source>
        <target>travertino</target>
      </trans-unit>
      <trans-unit id="triangle">
        <source>triangle</source>
        <target>triángulo</target>
      </trans-unit>
      <trans-unit id="tropical">
        <source>tropical</source>
        <target>tropical</target>
      </trans-unit>
      <trans-unit id="turbid">
        <source>turbid</source>
        <target>turbio</target>
      </trans-unit>
      <trans-unit id="turquoise">
        <source>turquoise</source>
        <target>turquesa</target>
      </trans-unit>
      <trans-unit id="tweed">
        <source>tweed</source>
        <target>tweed</target>
      </trans-unit>
      <trans-unit id="umber">
        <source>umber</source>
        <target>sombra</target>
      </trans-unit>
      <trans-unit id="unfinished">
        <source>unfinished</source>
        <target>sin acabado</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Advanced_Parameters">
        <source>Advanced Parameters</source>
        <target>Parámetros avanzados</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur">
        <source>Blur</source>
        <target>Desenfoque</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur:uilabel">
        <source>Blur</source>
        <target>Desenfoque</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset">
        <source>Blur Offset</source>
        <target>Desfase de desenfoque</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset:uilabel">
        <source>Blur Offset</source>
        <target>Desfase de desenfoque</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering">
        <source>Filtering</source>
        <target>Filtrado</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filtrado</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert">
        <source>Invert Image</source>
        <target>Invertir imagen</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>Intercambie las áreas claras y oscuras de la imagen.</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:uilabel">
        <source>Invert Image</source>
        <target>Invertir imagen</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_None">
        <source>None</source>
        <target>Ninguno</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Pyramidal">
        <source>Pyramidal</source>
        <target>Piramidal</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount">
        <source>Brightness</source>
        <target>Brillo</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image.</source>
        <target>Ajuste el brillo de la imagen.</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Brillo</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Summed_Area">
        <source>Summed Area</source>
        <target>Área sumada</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_position_group">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_repeat_group">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_scale_group">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="uniform">
        <source>uniform</source>
        <target>uniforme</target>
      </trans-unit>
      <trans-unit id="unitless">
        <source>unitless</source>
        <target>sin unidades</target>
      </trans-unit>
      <trans-unit id="useShadowColMap">
        <source>Use Shadow Color Map:</source>
        <target>Usar mapa de colores de sombras:</target>
      </trans-unit>
      <trans-unit id="useShadowColMap:uilabel">
        <source>Use Shadow Color Map:</source>
        <target>Usar mapa de colores de sombras:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth">
        <source>Override Sun Position:</source>
        <target>Modificar posición del sol:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth:uilabel">
        <source>Override Sun Position:</source>
        <target>Modificar posición del sol:</target>
      </trans-unit>
      <trans-unit id="use_background">
        <source>Use Background:</source>
        <target>Usar fondo:</target>
      </trans-unit>
      <trans-unit id="use_background:uilabel">
        <source>Use Background:</source>
        <target>Usar fondo:</target>
      </trans-unit>
      <trans-unit id="use_custom_environment:uilabel">
        <source>Use Custom Environment</source>
        <target>Utilizar entorno personalizado</target>
      </trans-unit>
      <trans-unit id="uv_channel:uilabel">
        <source>UV Channel</source>
        <target>Canal de UV</target>
      </trans-unit>
      <trans-unit id="veins">
        <source>veins</source>
        <target>venas</target>
      </trans-unit>
      <trans-unit id="velvet">
        <source>velvet</source>
        <target>terciopelo</target>
      </trans-unit>
      <trans-unit id="vertical">
        <source>vertical</source>
        <target>vertical</target>
      </trans-unit>
      <trans-unit id="victorian">
        <source>victorian</source>
        <target>victoriano</target>
      </trans-unit>
      <trans-unit id="vignetting">
        <source>Vigneting:</source>
        <target>Viñeteado:</target>
      </trans-unit>
      <trans-unit id="vignetting:uilabel">
        <source>Vigneting:</source>
        <target>Viñeteado:</target>
      </trans-unit>
      <trans-unit id="vinyl">
        <source>vinyl</source>
        <target>vinilo</target>
      </trans-unit>
      <trans-unit id="violet">
        <source>violet</source>
        <target>violeta</target>
      </trans-unit>
      <trans-unit id="visibility_distance">
        <source>Visibility Distance (10% Haze):</source>
        <target>Distancia de visibilidad (10% niebla):</target>
      </trans-unit>
      <trans-unit id="visibility_distance:uilabel">
        <source>Visibility Distance (10% Haze):</source>
        <target>Distancia de visibilidad (10% niebla):</target>
      </trans-unit>
      <trans-unit id="visible">
        <source>Visible</source>
        <target>Visible</target>
      </trans-unit>
      <trans-unit id="visible:uilabel">
        <source>Visible</source>
        <target>Visible</target>
      </trans-unit>
      <trans-unit id="wall">
        <source>wall</source>
        <target>muro</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite usar un modo más complejo de Oclusión ambiental que tiene en cuenta el color del objeto. Nota: esto mejora el "oscurecimiento de la esquina" excesivo y resuelve la creación de "bordes oscuros" por AO alrededor de objetos autoiluminados.</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar color de otros materiales</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define el radio de oclusión ambiental (Alto= área de cobertura grande/Más lento; Bajo= área de cobertura pequeña/Más rápido)</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distancia máxima</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Activa la Oclusión ambiental. Emula el aspecto de la iluminación global real mediante proyectores de sombra para calcular la medida en que una zona está ocluida o no puede recibir la luz entrante. Utilice este efecto con luz indirecta.</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusión ambiental</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Calidad de la oclusión ambiental (Alta= Más suave/Más lento; Baja= Más granulado/Más rápido)</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>Muestras</target>
      </trans-unit>
      <trans-unit id="wallpaint_application">
        <source>Application</source>
        <target>Aplicación</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:tooltip">
        <source>Adjusts paint texture to roller (fine bump), brush (streaks), or spray (smooth).</source>
        <target>Ajusta la textura de pintura como rodillo (relieve fino), brocha (rayas) o aerosol (suave).</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:uilabel">
        <source>Application</source>
        <target>Aplicación</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_brush">
        <source>Brush</source>
        <target>Bruñido</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_roller">
        <source>Roller</source>
        <target>Articulación deslizante</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_spray">
        <source>Spray</source>
        <target>Aspersión</target>
      </trans-unit>
      <trans-unit id="wallpaint_brush">
        <source>Brush</source>
        <target>Bruñido</target>
      </trans-unit>
      <trans-unit id="wallpaint_color">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:tooltip">
        <source>Adjusts the color and amount of light reflected from the paint.</source>
        <target>Ajusta la cantidad y el color de la luz que refleja la pintura.</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="wallpaint_eggshell">
        <source>Eggshell</source>
        <target>Cáscara de huevo</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:tooltip">
        <source>Adjusts paint glossiness (6 preset choices).</source>
        <target>Ajusta el brillo de la pintura (6 opciones predefinidas).</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:uilabel">
        <source>Finish</source>
        <target>Acabado</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_eggshell">
        <source>Eggshell</source>
        <target>Cáscara de huevo</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_flat">
        <source>Flat/Matte</source>
        <target>Plano/Mate</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_gloss">
        <source>Gloss</source>
        <target>Brillo</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_pearl">
        <source>Pearl</source>
        <target>Perla</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_platinum">
        <source>Platinum</source>
        <target>Platino</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>Semibrillante</target>
      </trans-unit>
      <trans-unit id="wallpaint_flat">
        <source>Flat/Matte</source>
        <target>Plano/Mate</target>
      </trans-unit>
      <trans-unit id="wallpaint_gloss">
        <source>Gloss</source>
        <target>Brillo</target>
      </trans-unit>
      <trans-unit id="wallpaint_paintgroup">
        <source>Wall Paint</source>
        <target>Pintura de muro</target>
      </trans-unit>
      <trans-unit id="wallpaint_pearl">
        <source>Pearl</source>
        <target>Perla</target>
      </trans-unit>
      <trans-unit id="wallpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="wallpaint_platinum">
        <source>Platinum</source>
        <target>Platino</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Muestras de reflejos brillantes</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Define el número máximo de muestras (rayos) que calcula mental ray para crear reflejos brillantes.</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Muestras de reflejos brillantes</target>
      </trans-unit>
      <trans-unit id="wallpaint_roller">
        <source>Roller</source>
        <target>Articulación deslizante</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Actívela para aplicar los efectos de redondeo de esquinas a cualquier material. Desactívela ara aplicar los efectos de redondeo de esquinas sólo a la superficie del material actual.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mezcla con otros materiales</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Activa la simulación del redondeo de esquinas. Nota: esto es sólo un efecto de sombreado, similar a un mapa de relieve, que no provoca cambios geométricos reales. Este efecto sólo funciona correctamente en los bordes rectos.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Redondeo de esquinas</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta el radio del efecto de redondeo de esquinas.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Origen</target>
      </trans-unit>
      <trans-unit id="wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>Semibrillante</target>
      </trans-unit>
      <trans-unit id="wallpaint_spray">
        <source>Spray</source>
        <target>Aspersión</target>
      </trans-unit>
      <trans-unit id="wallpaper">
        <source>wallpaper</source>
        <target>tapiz</target>
      </trans-unit>
      <trans-unit id="walnut">
        <source>walnut</source>
        <target>nogal</target>
      </trans-unit>
      <trans-unit id="warm">
        <source>warm</source>
        <target>cálido</target>
      </trans-unit>
      <trans-unit id="water">
        <source>water</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="water_algae">
        <source>Algae/Green</source>
        <target>Algas/verde</target>
      </trans-unit>
      <trans-unit id="water_bump_amount">
        <source>Wave Height</source>
        <target>Altura de onda</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:tooltip">
        <source>Adjusts relative wave height of the water. Enter a value between 0 (no waves) and 5 (big waves).</source>
        <target>Ajusta la altura de onda relativa del agua. Especifique un valor entre 0 (sin ondas) y 5 (ondas grandes).</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:uilabel">
        <source>Wave Height</source>
        <target>Altura de onda</target>
      </trans-unit>
      <trans-unit id="water_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="water_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="water_lake">
        <source>Generic Pond/Lake</source>
        <target>Estanque/Lago genérico</target>
      </trans-unit>
      <trans-unit id="water_murky">
        <source>Murky/Brown</source>
        <target>Opaco/Marrón</target>
      </trans-unit>
      <trans-unit id="water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Mar/Océano genérico</target>
      </trans-unit>
      <trans-unit id="water_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste del rendimiento</target>
      </trans-unit>
      <trans-unit id="water_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de veces que se refleja cada rayo. Cuando se define como cero, la configuración de la renderización global tiene preferencia.</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidad máxima del trazo del reflejo</target>
      </trans-unit>
      <trans-unit id="water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Piscina reflectante genérica</target>
      </trans-unit>
      <trans-unit id="water_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidad máxima del trazo de refracción</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Cuando se encuentra marcada, la profundidad de refracción del material se controla de forma local y se proyecta un rayo de transparencia adicional al alcanzar el límite, lo que limita el efecto de "borde oscuro" que se suele dar en los objetos de cristal sólidos.</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:uilabel">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidad máxima del trazo de refracción</target>
      </trans-unit>
      <trans-unit id="water_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Modificar la profundidad de refracción</target>
      </trans-unit>
      <trans-unit id="water_river">
        <source>Generic Stream/River</source>
        <target>Corriente/Río genérico</target>
      </trans-unit>
      <trans-unit id="water_swimming_pool">
        <source>Swimming Pool</source>
        <target>Piscina</target>
      </trans-unit>
      <trans-unit id="water_tint_color">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="water_tint_color:tooltip">
        <source>Sets a color via RGB value.</source>
        <target>Define un color con un valor RGB.</target>
      </trans-unit>
      <trans-unit id="water_tint_color:uilabel">
        <source>Custom Color</source>
        <target>Color personalizado</target>
      </trans-unit>
      <trans-unit id="water_tint_enable">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:tooltip">
        <source>Adjusts the tint of the water (tropical, algae/green, murky/brown, etc.).</source>
        <target>Ajusta el matiz del agua (tropical, algas/verde, opaca/marrón, etc.).</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:uilabel">
        <source>Color</source>
        <target>Color</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_algae">
        <source>Algae/Green</source>
        <target>Algas/verde</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_lake">
        <source>Generic Pond/Lake</source>
        <target>Estanque/Lago genérico</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_murky">
        <source>Murky/Brown</source>
        <target>Opaco/Marrón</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Mar/Océano genérico</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Piscina reflectante genérica</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_river">
        <source>Generic Stream/River</source>
        <target>Corriente/Río genérico</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_tropical">
        <source>Tropical</source>
        <target>Tropical</target>
      </trans-unit>
      <trans-unit id="water_tropical">
        <source>Tropical</source>
        <target>Tropical</target>
      </trans-unit>
      <trans-unit id="water_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="water_type:tooltip">
        <source>Selects the texture of the water (swimming pool, river, lake, ocean, etc.)</source>
        <target>Selecciona la textura del agua (piscina, río, lago, océano, etc.).</target>
      </trans-unit>
      <trans-unit id="water_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="water_type:water_lake">
        <source>Generic Pond/Lake</source>
        <target>Estanque/Lago genérico</target>
      </trans-unit>
      <trans-unit id="water_type:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Mar/Océano genérico</target>
      </trans-unit>
      <trans-unit id="water_type:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Piscina reflectante genérica</target>
      </trans-unit>
      <trans-unit id="water_type:water_river">
        <source>Generic Stream/River</source>
        <target>Corriente/Río genérico</target>
      </trans-unit>
      <trans-unit id="water_type:water_swimming_pool">
        <source>Swimming Pool</source>
        <target>Piscina</target>
      </trans-unit>
      <trans-unit id="water_watergroup">
        <source>Water</source>
        <target>Agua</target>
      </trans-unit>
      <trans-unit id="watts">
        <source>watts</source>
        <target>vatios</target>
      </trans-unit>
      <trans-unit id="wave_2D">
        <source>2D</source>
        <target>2D</target>
      </trans-unit>
      <trans-unit id="wave_3D">
        <source>3D</source>
        <target>3D</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude">
        <source>Amplitude</source>
        <target>Amplitud</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:tooltip">
        <source>Specifies the amplitudes of the waves.  Range = 0 to 10000; Default = 1.</source>
        <target>Especifica la amplitud de las ondas. Rango = de 0 a 10000; predeterminado = 1.</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:uilabel">
        <source>Amplitude</source>
        <target>Amplitud</target>
      </trans-unit>
      <trans-unit id="wave_Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="wave_Color1">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="wave_Color1:tooltip">
        <source>Specifies the first color of the waves.</source>
        <target>Especifica el primer color de las ondas.</target>
      </trans-unit>
      <trans-unit id="wave_Color1:uilabel">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="wave_Color2">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="wave_Color2:tooltip">
        <source>Specifies the second color of the waves.</source>
        <target>Especifica el segundo color de las ondas.</target>
      </trans-unit>
      <trans-unit id="wave_Color2:uilabel">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="wave_Distribution">
        <source>Distribution</source>
        <target>Distribución</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:tooltip">
        <source>Specifies the distribution of the waves. 3D distributes the wave centers on the surface on an imaginary sphere, affecting all sides of a 3D object. 2D distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.</source>
        <target>Especifica la distribución de las ondas. 3D distribuye los centros de las ondas en la superficie en una esfera imaginaria y afecta a todos los lados de un objeto 3D. 2D distribuye las ondas en círculos cuyo centro se encuentra en el plano XY, que resulta más apropiado para superficies de agua planas como océanos y lagos.</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:uilabel">
        <source>Distribution</source>
        <target>Distribución</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_2D">
        <source>2D</source>
        <target>2D</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_3D">
        <source>3D</source>
        <target>3D</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets">
        <source>Number</source>
        <target>Número</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:tooltip">
        <source>Specifies how many wave sets are used in the pattern. For calm water, set this to a low number. Range = 1 to 50; Default = 3.</source>
        <target>Especifica cuántos grupos de ondas se utilizan en el patrón. Para aguas en calma, indique un número bajo. Rango = de 1 a 50; predeterminado = 3.</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:uilabel">
        <source>Number</source>
        <target>Número</target>
      </trans-unit>
      <trans-unit id="wave_Phase">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="wave_Phase:tooltip">
        <source>Shifts the wave pattern. Range = 0 to 10000; Default = 0.</source>
        <target>Cambia el patrón de onda. Rango = de 0 a 10000; predeterminado = 0.</target>
      </trans-unit>
      <trans-unit id="wave_Phase:uilabel">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="wave_Position">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed">
        <source>Random Seed</source>
        <target>Núcleo aleatorio</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:tooltip">
        <source>Provides a seed number to generate the water pattern. The pattern changes with each seed. Range = 0 to 65535; default = 30159.</source>
        <target>Proporciona un número aleatorio para generar el patrón de onda. El patrón cambia con cada núcleo. Rango = de 0 a 65535; predeterminado = 30159.</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:uilabel">
        <source>Random Seed</source>
        <target>Núcleo aleatorio</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax">
        <source>Len Max</source>
        <target>Longitud máxima</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:tooltip">
        <source>Defines the maximum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>Define el intervalo máximo para cada centro de onda. Si los valores son cercanos, las ondas serán más regulares; si son más lejanos, serán menos regulares. Predeterminado = 1.97.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:uilabel">
        <source>Len Max</source>
        <target>Longitud máxima</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin">
        <source>Len Min</source>
        <target>Longitud mínima</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:tooltip">
        <source>Defines the minimum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>Define el intervalo mínimo para cada centro de onda. Si los valores son cercanos, las ondas serán más regulares; si son más lejanos, serán menos regulares. Predeterminado = 1.97.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:uilabel">
        <source>Len Min</source>
        <target>Longitud mínima</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius">
        <source>Radius</source>
        <target>Radio</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:tooltip">
        <source>Specifies the radius of the imaginary sphere (3D distribution) or circle (2D distribution) whose surface is the origin of each wave set. A large radius produces large circular wave patterns, while a small radius produces dense, smaller waves. Default = 39.37.</source>
        <target>Especifica el radio de la esfera imaginaria (distribución 3D) o el círculo (distribución 2D) cuya superficie es el origen de cada grupo de ondas. Un radio grande produce patrones de ondas circulares, mientras que un radio pequeño produce ondas densas más pequeñas. Predeterminado = 39.37.</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:uilabel">
        <source>Radius</source>
        <target>Radio</target>
      </trans-unit>
      <trans-unit id="wave_paramgroup">
        <source>Waves</source>
        <target>Ondas</target>
      </trans-unit>
      <trans-unit id="wave_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="waves">
        <source>waves</source>
        <target>ondas</target>
      </trans-unit>
      <trans-unit id="wavy">
        <source>wavy</source>
        <target>ondulado</target>
      </trans-unit>
      <trans-unit id="weathered">
        <source>weathered</source>
        <target>desgastado</target>
      </trans-unit>
      <trans-unit id="weave">
        <source>weave</source>
        <target>entrelazado</target>
      </trans-unit>
      <trans-unit id="web">
        <source>Use Light Profile</source>
        <target>Alma</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry">
        <source>Symmetric:</source>
        <target>Simétrico:</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry:uilabel">
        <source>Symmetric:</source>
        <target>Simétrico:</target>
      </trans-unit>
      <trans-unit id="webRotation">
        <source>Rotation:</source>
        <target>Rotación:</target>
      </trans-unit>
      <trans-unit id="webRotation:tooltip">
        <source>Web spatial rotation</source>
        <target>Rotación espacial de alma</target>
      </trans-unit>
      <trans-unit id="webRotation:uilabel">
        <source>Rotation:</source>
        <target>Rotación:</target>
      </trans-unit>
      <trans-unit id="webScaling:uilabel">
        <source>webScaling</source>
        <target>webScaling</target>
      </trans-unit>
      <trans-unit id="webTranslation:uilabel">
        <source>webTranslation</source>
        <target>webTranslation</target>
      </trans-unit>
      <trans-unit id="west">
        <source>west</source>
        <target>oeste</target>
      </trans-unit>
      <trans-unit id="wet">
        <source>wet</source>
        <target>húmedo</target>
      </trans-unit>
      <trans-unit id="wheat">
        <source>wheat</source>
        <target>trigo</target>
      </trans-unit>
      <trans-unit id="white">
        <source>white</source>
        <target>blanco</target>
      </trans-unit>
      <trans-unit id="whiteColor">
        <source>White Color:</source>
        <target>Color blanco:</target>
      </trans-unit>
      <trans-unit id="whiteColor:uilabel">
        <source>White Color:</source>
        <target>Color blanco:</target>
      </trans-unit>
      <trans-unit id="whitepoint">
        <source>Whitepoint:</source>
        <target>Punto blanco:</target>
      </trans-unit>
      <trans-unit id="whitepoint:uilabel">
        <source>Whitepoint:</source>
        <target>Punto blanco:</target>
      </trans-unit>
      <trans-unit id="width">
        <source>Width</source>
        <target>Anchura</target>
      </trans-unit>
      <trans-unit id="width:uilabel">
        <source>Width</source>
        <target>Anchura</target>
      </trans-unit>
      <trans-unit id="window">
        <source>window</source>
        <target>ventana</target>
      </trans-unit>
      <trans-unit id="wood">
        <source>wood</source>
        <target>madera</target>
      </trans-unit>
      <trans-unit id="wood_Appearance">
        <source>Appearance</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise">
        <source>Axial Noise</source>
        <target>Ruido axial</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:tooltip">
        <source>Sets the relative randomness of the axial noise pattern on a plane parallel with the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>Define la aleatoriedad relativa del patrón de ruido axial en un plano paralelo con la veta de la madera. Rango = de 0 a 100; predeterminado = 1.00.</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:uilabel">
        <source>Axial Noise</source>
        <target>Ruido axial</target>
      </trans-unit>
      <trans-unit id="wood_Color1">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="wood_Color1:tooltip">
        <source>Specifies the first color of the wood texture.</source>
        <target>Especifica el primer color de la textura de madera.</target>
      </trans-unit>
      <trans-unit id="wood_Color1:uilabel">
        <source>Color 1</source>
        <target>Color 1</target>
      </trans-unit>
      <trans-unit id="wood_Color2">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="wood_Color2:tooltip">
        <source>Specifies the second color of the wood texture.</source>
        <target>Especifica el segundo color de la textura de madera.</target>
      </trans-unit>
      <trans-unit id="wood_Color2:uilabel">
        <source>Color 2</source>
        <target>Color 2</target>
      </trans-unit>
      <trans-unit id="wood_Position">
        <source>Position</source>
        <target>Posición</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise">
        <source>Radial Noise</source>
        <target>Ruido radial</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:tooltip">
        <source>Sets the relative randomness of the radial noise pattern on a plane perpendicular to the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>Define la aleatoriedad relativa del patrón de ruido radial en un plano perpendicular a la veta de la madera. Rango = de 0 a 100; predeterminado = 1.00.</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:uilabel">
        <source>Radial Noise</source>
        <target>Ruido radial</target>
      </trans-unit>
      <trans-unit id="wood_Thickness">
        <source>Grain Thickness</source>
        <target>Grosor de veta</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:tooltip">
        <source>Sets the relative thickness of the color bands that make up the grain on the wood. Range = 0 to 100; Default = 0.50.</source>
        <target>Define el grosor relativo de las bandas de color que componen la veta de la madera. Rango = de 0 a 100; predeterminado = 0.50.</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:uilabel">
        <source>Grain Thickness</source>
        <target>Grosor de veta</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight">
        <source>Diffuse/Fiber Highlights Blend</source>
        <target>Fundido de resaltes difusos/de fibra</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:tooltip">
        <source>Blend between base wood color and fibers highlights (0.0 = only wood color, 1.0 = only fiber highlights).</source>
        <target>Fusión entre el color de madera base y los resaltes de fibras (0.0 = solo color madera, 1.0 = solo resaltes de fibra).</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:uilabel">
        <source>Weight of diffuse lobe</source>
        <target>Grosor de leva difusa</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_enable:uilabel">
        <source>Use perlin function for diffuse albedo</source>
        <target>Utilizar función de perlin para albedo difuso</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variaciones</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>El perfil de variación describe el ruido que se aplicará a un valor como una serie de pares numéricos SS;WW, donde SS hace referencia al tamaño y WW al grosor. Todos los valores se expresan en centímetros. Por ejemplo, 5.5;0.5 indica que el tamaño de ruido es de 5.5 cm y el valor varía un máximo de 0.5 cm. Se pueden especificar varios pares para combinar ruidos de mayor y menor escala. Por ejemplo, se pueden especificar tres ruidos diferentes como 5.5;0.5;2.5;0.2;0.5;0.05 para combinar variaciones de escala superiores e inferiores.</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:uilabel">
        <source>Profile for diffuse albedo perlin noise</source>
        <target>Perfil de ruido de perlin de albedo difuso</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Escala vertical</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:tooltip">
        <source>Vertical color variations stretching (1.0 = no stretching, smaller values = more stretching)</source>
        <target>Estiramiento vertical de las variaciones de color (1.0 = el mismo, números inferiores = más estiramiento).</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for diffuse albedo perlin</source>
        <target>Escala pos-z anisostrópica para perlin de albedo</target>
      </trans-unit>
      <trans-unit id="wood_early_color:uilabel">
        <source>Earlywood color</source>
        <target>Color de madera de primavera</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_enable:uilabel">
        <source>Use perlin noise for earlywood color</source>
        <target>Utilizar ruido de perlin para color de madera de primavera</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variaciones</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>El perfil de variación describe el ruido que se aplicará a un valor como una serie de pares numéricos SS;WW, donde SS hace referencia al tamaño y WW al grosor. Todos los valores se expresan en centímetros. Por ejemplo, 5.5;0.5 indica que el tamaño de ruido es de 5.5 cm y el valor varía un máximo de 0.5 cm. Se pueden especificar varios pares para combinar ruidos de mayor y menor escala. Por ejemplo, se pueden especificar tres ruidos diferentes como 5.5;0.5;2.5;0.2;0.5;0.05 para combinar variaciones de escala superiores e inferiores.</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:uilabel">
        <source>Profile for earlywood color perlin noise</source>
        <target>Perfil de ruido de perlin de color de madera de primavera</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness">
        <source>Earlywood Sharpness</source>
        <target>Nitidez de madera de primavera</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:tooltip">
        <source>Amount of pure Earlywood.</source>
        <target>Cantidad de madera de primavera pura.</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:uilabel">
        <source>Percentage of pure earlywood</source>
        <target>Porcentaje de madera de primavera pura</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_enable:uilabel">
        <source>Use cosine function for wood fiber</source>
        <target>Utilizar función de coseno para fibra de madera</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof">
        <source>Vertical Variations Profile</source>
        <target>Perfil de variaciones vertical</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>El perfil de variación describe el ruido que se aplicará a un valor como una serie de pares numéricos SS;WW, donde SS hace referencia al tamaño y WW al grosor. Todos los valores se expresan en centímetros. Por ejemplo, 5.5;0.5 indica que el tamaño de ruido es de 5.5 cm y el valor varía un máximo de 0.5 cm. Se pueden especificar varios pares para combinar ruidos de mayor y menor escala. Por ejemplo, se pueden especificar tres ruidos diferentes como 5.5;0.5;2.5;0.2;0.5;0.05 para combinar variaciones de escala superiores e inferiores.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:uilabel">
        <source>Profile for fiber cosine function</source>
        <target>Perfil de función de coseno de fibra</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_enable:uilabel">
        <source>Use perlin noise for wood fiber</source>
        <target>Utilizar ruido de perlin para fibra de madera</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variaciones</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>El perfil de variación describe el ruido que se aplicará a un valor como una serie de pares numéricos SS;WW, donde SS hace referencia al tamaño y WW al grosor. Todos los valores se expresan en centímetros. Por ejemplo, 5.5;0.5 indica que el tamaño de ruido es de 5.5 cm y el valor varía un máximo de 0.5 cm. Se pueden especificar varios pares para combinar ruidos de mayor y menor escala. Por ejemplo, se pueden especificar tres ruidos diferentes como 5.5;0.5;2.5;0.2;0.5;0.05 para combinar variaciones de escala superiores e inferiores.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:uilabel">
        <source>Profile for fiber perlin noise</source>
        <target>Perfil de ruido de perlin de fibra</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Escala vertical</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:tooltip">
        <source>Vertical fibers distortions stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>Estiramiento vertical de las distorsiones de fibras (1.0 = el mismo, números inferiores = más estiramiento).</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for fiber perlin</source>
        <target>Escala pos-z anisostrópica para perlin de fibra</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness">
        <source>Fiber Highlights Roughness</source>
        <target>Rugosidad de resaltes de fibra</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:tooltip">
        <source>Fibers highlights roughness.</source>
        <target>Rugosidad de resaltes de fibra.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:uilabel">
        <source>Roughness for secondary highlight</source>
        <target>Rugosidad de resalte secundario</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness">
        <source>Roughness</source>
        <target>Rugosidad</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:tooltip">
        <source>Earlywood roughness.</source>
        <target>Rugosidad de madera de primavera.</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:uilabel">
        <source>Roughness for surface groove area</source>
        <target>Rugosidad de área acanalada de superficie</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_enable:uilabel">
        <source>Use perlin noise for ring growth</source>
        <target>Utilizar ruido de perlin para crecimiento de anillo</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variaciones</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>El perfil de variación describe el ruido que se aplicará a un valor como una serie de pares numéricos SS;WW, donde SS hace referencia al tamaño y WW al grosor. Todos los valores se expresan en centímetros. Por ejemplo, 5.5;0.5 indica que el tamaño de ruido es de 5.5 cm y el valor varía un máximo de 0.5 cm. Se pueden especificar varios pares para combinar ruidos de mayor y menor escala. Por ejemplo, se pueden especificar tres ruidos diferentes como 5.5;0.5;2.5;0.2;0.5;0.05 para combinar variaciones de escala superiores e inferiores.</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:uilabel">
        <source>Profile for growth perlin noise</source>
        <target>Perfil de ruido de perlin de crecimiento</target>
      </trans-unit>
      <trans-unit id="wood_late_color_power:uilabel">
        <source>Power to compute latewood color</source>
        <target>Potencia para calcular el color de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_enable:uilabel">
        <source>Use perlin noise for latewood color</source>
        <target>Utilizar ruido de perlin para color de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variaciones</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>El perfil de variación describe el ruido que se aplicará a un valor como una serie de pares numéricos SS;WW, donde SS hace referencia al tamaño y WW al grosor. Todos los valores se expresan en centímetros. Por ejemplo, 5.5;0.5 indica que el tamaño de ruido es de 5.5 cm y el valor varía un máximo de 0.5 cm. Se pueden especificar varios pares para combinar ruidos de mayor y menor escala. Por ejemplo, se pueden especificar tres ruidos diferentes como 5.5;0.5;2.5;0.2;0.5;0.05 para combinar variaciones de escala superiores e inferiores.</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:uilabel">
        <source>Profile for latewood color perlin noise</source>
        <target>Perfil de ruido de color de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth">
        <source>Latewood Bump</source>
        <target>Relieve de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:tooltip">
        <source>Height of the Latewood bump.</source>
        <target>Altura del relieve de madera de verano.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:uilabel">
        <source>Depth (cm) of the latewood bump</source>
        <target>Profundidad (cm) del relieve de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio">
        <source>Latewood Ratio</source>
        <target>Índice de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:tooltip">
        <source>Amount of Latewood within a growth ring.</source>
        <target>Cantidad de madera de verano en un anillo de crecimiento</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:uilabel">
        <source>Percentage of latewood in each ring</source>
        <target>Porcentaje de madera de verano en cada anillo</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness">
        <source>Latewood Sharpness</source>
        <target>Nitidez de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:tooltip">
        <source>Amount of pure Latewood.</source>
        <target>Cantidad de madera de verano pura.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:uilabel">
        <source>Percentage of pure latewood</source>
        <target>Porcentaje de madera de verano pura</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color">
        <source>Latewood</source>
        <target>Madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:tooltip">
        <source>Custom Latewood color.</source>
        <target>Color personalizado de madera de verano.</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:uilabel">
        <source>Manual latewood color</source>
        <target>Color manual de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim">
        <source>Spacing</source>
        <target>Espaciado</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:tooltip">
        <source>Average distance between pores.</source>
        <target>Distancia media entre poros.</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:uilabel">
        <source>Dim (cm) of cell containing one pore</source>
        <target>Dim. (cm) de celda que contiene una poro</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power">
        <source>Color Exponent</source>
        <target>Exponente de color</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:tooltip">
        <source>Pore color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Color del poro como potencia del color de madera de primavera (1.0 = el mismo, &lt; 1.0 = más claro, &gt; 1.0 = más oscuro).</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:uilabel">
        <source>Power to compute pore color</source>
        <target>Potencia para calcular el color de poro</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth">
        <source>Depth</source>
        <target>Profundidad</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:tooltip">
        <source>Pore depth for bump effect.</source>
        <target>Tamaño de poro para el efecto de relieve.</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:uilabel">
        <source>Bump depth variation (cm) for pores</source>
        <target>Variación de profundidad de relieve (cm) para poros</target>
      </trans-unit>
      <trans-unit id="wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>Solo madera de primavera</target>
      </trans-unit>
      <trans-unit id="wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>En ambas maderas</target>
      </trans-unit>
      <trans-unit id="wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>Solo madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius">
        <source>Size</source>
        <target>Tamaño</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:tooltip">
        <source>Pore size.</source>
        <target>Tamaño de poro.</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:uilabel">
        <source>Radius (cm) of the impact circle of each pore</source>
        <target>Radio (cm) del círculo de impacto de cada poro</target>
      </trans-unit>
      <trans-unit id="wood_pore_type">
        <source>Distribution</source>
        <target>Distribución</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:tooltip">
        <source>Pores distribution.</source>
        <target>Distribución de los poros.</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:uilabel">
        <source>Pore type</source>
        <target>Tipo de poro</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>Solo madera de primavera</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>En ambas maderas</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>Solo madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_props1">
        <source>Basic Thermal</source>
        <target>Térmico básico</target>
      </trans-unit>
      <trans-unit id="wood_props2">
        <source>Mechanical</source>
        <target>Mecánico</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power">
        <source>Color Exponent</source>
        <target>Exponente de color</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:tooltip">
        <source>Ray color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Color del rayo como potencia del color de madera de primavera (1.0 = el mismo, &lt; 1.0 = más claro, &gt; 1.0 = más oscuro).</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:uilabel">
        <source>Power to compute ray color</source>
        <target>Potencia para calcular el color de rayo</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x">
        <source>Horizontal Size</source>
        <target>Tamaño horizontal</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:tooltip">
        <source>Ray horizontal size.</source>
        <target>Tamaño horizontal del rayo.</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:uilabel">
        <source>Radius (cm) along the longer axis of ray ellipse</source>
        <target>Radio (cm) a lo largo del eje más largo de la elipse del rayo</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x">
        <source>Vertical Ratio</source>
        <target>Relación vertical</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:tooltip">
        <source>Ray vertical stretching (1.0 = same, higher numbers = more stretching).</source>
        <target>Estiramiento vertical del rayo (1.0 = el mismo, números superiores = más estiramiento).</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:uilabel">
        <source>Ratio between two radii of ray ellipse</source>
        <target>Relación entre dos radios de la elipse del rayo</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices">
        <source>Density</source>
        <target>Densidad</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:tooltip">
        <source>Number of rays along the circumference.</source>
        <target>Número de rayos a lo largo de la circunferencia.</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:uilabel">
        <source>Number of slices in xy plane</source>
        <target>Número de secciones en el plano XY</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z">
        <source>Vertical Spacing</source>
        <target>Espaciado vertical</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:tooltip">
        <source>Average vertical separation between rays.</source>
        <target>Separación vertical media entre rayos.</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:uilabel">
        <source>Length (cm) of z segment containing one ray</source>
        <target>Longitud (cm) del segmento Z que contiene un rayo</target>
      </trans-unit>
      <trans-unit id="wood_ring_thickness:uilabel">
        <source>Thickness (cm) of yearly growth ring</source>
        <target>Grosor (cm) del anillo de crecimiento anual</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power">
        <source>Fibers Exponent</source>
        <target>Exponente de fibras</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:tooltip">
        <source>Secondary highlights color as a power of the Earlywood color (1.0 = same). It can only be a lighter color.</source>
        <target>Resaltes secundarios como potencia del color de madera de primavera (1.0 = el mismo). Solo puede ser un color más claro.</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:uilabel">
        <source>Power to compute secondary highlight color</source>
        <target>Potencia para calcular el color de resalte secundario</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_enable:uilabel">
        <source>Use perlin noise for secondary highlight</source>
        <target>Utilizar ruido de perlin para resalte secundario</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variaciones</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>El perfil de variación describe el ruido que se aplicará a un valor como una serie de pares numéricos SS;WW, donde SS hace referencia al tamaño y WW al grosor. Todos los valores se expresan en centímetros. Por ejemplo, 5.5;0.5 indica que el tamaño de ruido es de 5.5 cm y el valor varía un máximo de 0.5 cm. Se pueden especificar varios pares para combinar ruidos de mayor y menor escala. Por ejemplo, se pueden especificar tres ruidos diferentes como 5.5;0.5;2.5;0.2;0.5;0.05 para combinar variaciones de escala superiores e inferiores.</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:uilabel">
        <source>Profile for secondary highlight perlin noise</source>
        <target>Perfil de ruido de perlin de resalte secundario</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Escala vertical</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:tooltip">
        <source>Vertical highlights color variations stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>Estiramiento vertical de las variaciones de color de resaltes (1.0 = el mismo, números inferiores = más estiramiento).</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for secondary highlight perlin</source>
        <target>Escala pos-z anisostrópica para perlin de resalte</target>
      </trans-unit>
      <trans-unit id="wood_transforms_group">
        <source>Transforms</source>
        <target>Transformaciones</target>
      </trans-unit>
      <trans-unit id="wood_use_groove_roughness:uilabel">
        <source>Use additional groove roughness</source>
        <target>Utilizar rugosidad de acanalado adicional</target>
      </trans-unit>
      <trans-unit id="wood_use_latewood_bump:uilabel">
        <source>Use latewood bump</source>
        <target>Utilizar relieve de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color:uilabel">
        <source>Use manual latewood color</source>
        <target>Utilizar color manual de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label">
        <source>Manual Latewood Color</source>
        <target>Color manual de madera de verano</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label:tooltip">
        <source>Enable to specify a custom Latewood color.</source>
        <target>Permite especificar un color de madera de verano personalizado.</target>
      </trans-unit>
      <trans-unit id="wood_use_pores:uilabel">
        <source>Use pores feature</source>
        <target>Utilizar función de poros</target>
      </trans-unit>
      <trans-unit id="wood_use_rays:uilabel">
        <source>Use rays feature</source>
        <target>Utilizar función de rayos</target>
      </trans-unit>
      <trans-unit id="xenon">
        <source>HID Xenon</source>
        <target>HID xenón</target>
      </trans-unit>
      <trans-unit id="yellow">
        <source>yellow</source>
        <target>amarillo</target>
      </trans-unit>
      <trans-unit id="yellow-brown">
        <source>yellow-brown</source>
        <target>amarillo marrón</target>
      </trans-unit>
      <trans-unit id="zinc">
        <source>zinc</source>
        <target>zinc</target>
      </trans-unit>
      <trans-unit id="ABS Plastic">
        <source>ABS Plastic</source>
        <target>Plástico ABS</target>
      </trans-unit>
      <trans-unit id="Acetal Resin, Black">
        <source>Acetal Resin, Black</source>
        <target>Resina acetal, negra</target>
      </trans-unit>
      <trans-unit id="Acetal Resin, White">
        <source>Acetal Resin, White</source>
        <target>Resina acetal, blanca</target>
      </trans-unit>
      <trans-unit id="Alloy Steel">
        <source>Alloy Steel</source>
        <target>Aleación de acero</target>
      </trans-unit>
      <trans-unit id="Aluminum-6061">
        <source>Aluminum-6061</source>
        <target>Aluminio-6061</target>
      </trans-unit>
      <trans-unit id="Aluminum-6061-AHC">
        <source>Aluminum-6061-AHC</source>
        <target>Aluminio-6061-AHC</target>
      </trans-unit>
      <trans-unit id="Brass, Soft Yellow">
        <source>Brass, Soft Yellow</source>
        <target>Latón, amarillo claro</target>
      </trans-unit>
      <trans-unit id="Bronze, Soft Tin">
        <source>Bronze, Soft Tin</source>
        <target>Bronce, estaño suave</target>
      </trans-unit>
      <trans-unit id="Carbon Steel">
        <source>Carbon Steel</source>
        <target>Acero al carbono</target>
      </trans-unit>
      <trans-unit id="Cast Bronze">
        <source>Cast Bronze</source>
        <target>Bronce fundido</target>
      </trans-unit>
      <trans-unit id="Cast Copper">
        <source>Cast Copper</source>
        <target>Cobre fundido</target>
      </trans-unit>
      <trans-unit id="Cast Steel">
        <source>Cast Steel</source>
        <target>Acero fundido</target>
      </trans-unit>
      <trans-unit id="Copper">
        <source>Copper</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="Copper Alloy">
        <source>Copper Alloy</source>
        <target>Aleación de cobre</target>
      </trans-unit>
      <trans-unit id="Ductile Iron">
        <source>Ductile Iron</source>
        <target>Hierro dúctil</target>
      </trans-unit>
      <trans-unit id="Galvanized Steel">
        <source>Galvanized Steel</source>
        <target>Acero galvanizado</target>
      </trans-unit>
      <trans-unit id="GFRC (Glass Fiber Reinforced Concrete)">
        <source>GFRC (Glass Fiber Reinforced Concrete)</source>
        <target>GFRC (hormigón reforzado con fibra de vidrio)</target>
      </trans-unit>
      <trans-unit id="Gold">
        <source>Gold</source>
        <target>Oro</target>
      </trans-unit>
      <trans-unit id="Gray Iron">
        <source>Gray Iron</source>
        <target>Hierro gris</target>
      </trans-unit>
      <trans-unit id="High Density Polyethylene">
        <source>High Density Polyethylene</source>
        <target>Polietileno de alta densidad</target>
      </trans-unit>
      <trans-unit id="High Impact Polystyrene">
        <source>High Impact Polystyrene</source>
        <target>Poliestireno antichoque</target>
      </trans-unit>
      <trans-unit id="LCP Plastic">
        <source>LCP Plastic</source>
        <target>Plástico LCP</target>
      </trans-unit>
      <trans-unit id="Lead">
        <source>Lead</source>
        <target>Plomo</target>
      </trans-unit>
      <trans-unit id="Low Density Polyethylene">
        <source>Low Density Polyethylene</source>
        <target>Polietileno de baja densidad</target>
      </trans-unit>
      <trans-unit id="Malleable Iron">
        <source>Malleable Iron</source>
        <target>Hierro maleable</target>
      </trans-unit>
      <trans-unit id="Nickel-Copper Alloy 400">
        <source>Nickel-Copper Alloy 400</source>
        <target>Aleación de níquel y cobre 400</target>
      </trans-unit>
      <trans-unit id="Non-Alloy Steel">
        <source>Non-Alloy Steel</source>
        <target>Acero no aleado</target>
      </trans-unit>
      <trans-unit id="Nylon-6/6">
        <source>Nylon-6/6</source>
        <target>Nilón-6/6</target>
      </trans-unit>
      <trans-unit id="Nylon Composite (Nylon, molybdenum disulphide)">
        <source>Nylon Composite (Nylon, molybdenum disulphide)</source>
        <target>Nilón compuesto (nilón, bisulfuro de molibdeno)</target>
      </trans-unit>
      <trans-unit id="PBT Plastic">
        <source>PBT Plastic</source>
        <target>Plástico PBT</target>
      </trans-unit>
      <trans-unit id="PC_ABS Plastic">
        <source>PC_ABS Plastic</source>
        <target>Plástico PC_ABS</target>
      </trans-unit>
      <trans-unit id="PET Plastic">
        <source>PET Plastic</source>
        <target>Plástico PET</target>
      </trans-unit>
      <trans-unit id="Phenolic">
        <source>Phenolic</source>
        <target>Fenólica</target>
      </trans-unit>
      <trans-unit id="PMMA Plastic">
        <source>PMMA Plastic</source>
        <target>Plástico PMMA</target>
      </trans-unit>
      <trans-unit id="Polycarbonate, Clear">
        <source>Polycarbonate, Clear</source>
        <target>Policarbonato, claro</target>
      </trans-unit>
      <trans-unit id="Polycarbonate, Smoke">
        <source>Polycarbonate, Smoke</source>
        <target>Policarbonato, ahumado</target>
      </trans-unit>
      <trans-unit id="Polypropylene">
        <source>Polypropylene</source>
        <target>Polipropileno</target>
      </trans-unit>
      <trans-unit id="PPS Plastic">
        <source>PPS Plastic</source>
        <target>Plástico PPS</target>
      </trans-unit>
      <trans-unit id="PVC-Piping">
        <source>PVC-Piping</source>
        <target>Tuberías de PVC</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>Goma</target>
      </trans-unit>
      <trans-unit id="SAN Plastic">
        <source>SAN Plastic</source>
        <target>Plástico SAN</target>
      </trans-unit>
      <trans-unit id="Silicone">
        <source>Silicone</source>
        <target>Silicona</target>
      </trans-unit>
      <trans-unit id="Stainless Steel">
        <source>Stainless Steel</source>
        <target>Acero inoxidable</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, 440C">
        <source>Stainless Steel, 440C</source>
        <target>Acero inoxidable, 440C</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, Austenitic">
        <source>Stainless Steel, Austenitic</source>
        <target>Acero inoxidable, austenítico</target>
      </trans-unit>
      <trans-unit id="Steel, High Strength Low Alloy">
        <source>Steel, High Strength Low Alloy</source>
        <target>Acero, baja aleación y alta resistencia</target>
      </trans-unit>
      <trans-unit id="Steel, Mild">
        <source>Steel, Mild</source>
        <target>Acero, suave</target>
      </trans-unit>
      <trans-unit id="UHMW, Black">
        <source>UHMW, Black</source>
        <target>UHMW, negro</target>
      </trans-unit>
      <trans-unit id="UHMW, White">
        <source>UHMW, White</source>
        <target>UHMW, blanco</target>
      </trans-unit>
      <trans-unit id="Welded Aluminum-6061">
        <source>Welded Aluminum-6061</source>
        <target>Aluminio soldado-6061</target>
      </trans-unit>
      <trans-unit id="Welded Brass, Soft Yellow">
        <source>Welded Brass, Soft Yellow</source>
        <target>Latón soldado, amarillo claro</target>
      </trans-unit>
      <trans-unit id="Welded Stainless Steel, 440C">
        <source>Welded Stainless Steel, 440C</source>
        <target>Acero inoxidable soldado, 440C</target>
      </trans-unit>
      <trans-unit id="Welded Steel Mild">
        <source>Welded Steel Mild</source>
        <target>Acero suave soldado</target>
      </trans-unit>
      <trans-unit id="Wood (Birch)">
        <source>Wood (Birch)</source>
        <target>Madera (abedul)</target>
      </trans-unit>
      <trans-unit id="Wood (Cherry)">
        <source>Wood (Cherry)</source>
        <target>Madera (cerezo)</target>
      </trans-unit>
      <trans-unit id="Wood (Maple)">
        <source>Wood (Maple)</source>
        <target>Madera (arce)</target>
      </trans-unit>
      <trans-unit id="Wood (Oak)">
        <source>Wood (Oak)</source>
        <target>Madera (roble)</target>
      </trans-unit>
      <trans-unit id="Wood (Walnut)">
        <source>Wood (Walnut)</source>
        <target>Madera (nogal)</target>
      </trans-unit>
      <trans-unit id="Wrought Copper">
        <source>Wrought Copper</source>
        <target>Cobre forjado</target>
      </trans-unit>
      <trans-unit id="Wrought Steel">
        <source>Wrought Steel</source>
        <target>Acero forjado</target>
      </trans-unit>
	  <trans-unit id="Threaded">
        <source>Threaded</source>
        <target>Roscada</target>
      </trans-unit>
    </body>
  </file>
</xliff>
