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  <file source-language="eng" target-language="chs" datatype="FBX">
    <body>
      <trans-unit id="1-inch gray square tiles in mosaic pattern">
        <source>1-inch gray square tiles in mosaic pattern</source>
        <target>1 英寸镶嵌填充图案的灰色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="1-inch ivory square tile">
        <source>1-inch ivory square tile</source>
        <target>1 英寸象牙白方形瓷砖</target>
      </trans-unit>
      <trans-unit id="1-inch square tiles in multiple shades of blue in mosaic pattern">
        <source>1-inch square tiles in multiple shades of blue in mosaic pattern</source>
        <target>1 英寸镶嵌填充图案的蓝色多阴影方形瓷砖</target>
      </trans-unit>
      <trans-unit id="1.5-inch brown square tiles">
        <source>1.5-inch brown square tiles</source>
        <target>1.5 英寸褐色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="1.5-inch medium blue square tiles">
        <source>1.5-inch medium blue square tiles</source>
        <target>1.5 英寸中蓝色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="1.5-inch slate blue square tiles">
        <source>1.5-inch slate blue square tiles</source>
        <target>1.5 英寸石蓝色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="1.5-inch tan square tiles">
        <source>1.5-inch tan square tiles</source>
        <target>1.5 英寸茶色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="12inch">
        <source>12inch</source>
        <target>12 英寸</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 米色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 米色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 褐色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 褐色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 褐色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 樱桃色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 咖啡色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 深褐色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 深褐色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 深褐色着色白蜡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 深褐色白色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 深褐色白色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 深红色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 蜜色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 蜜色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 浅褐色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 未经磨光或着色的浅褐色栗木。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 浅褐色栗木。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 浅褐色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 未经磨光和未装饰的浅褐色橡木。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 浅褐色白橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 浅褐色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 浅褐色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 浅中褐色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 中褐色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 中褐色木质地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 中褐色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 中褐色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 天然枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 红褐色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 未经磨光和未着色的粗糙天然枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 铁锈棕枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 带条纹的虎皮木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 极淡褐色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 深棕红色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 深棕红白橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 土黄色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 土黄色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 未经磨光、未装饰的土黄色野樱桃木。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 淡土黄山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 淡土黄枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 淡土黄白橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="2-inch beige square tile">
        <source>2-inch beige square tile</source>
        <target>2 英寸米色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="2-inch salmon square tile">
        <source>2-inch salmon square tile</source>
        <target>2 英寸橙红色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 未装饰的米色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 经过绿色防腐处理的米色山胡桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 未经磨光和未装饰的米色山胡桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 米色山胡桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 米色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 米色柚木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 咖啡色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 咖啡色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 深褐色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 深褐色着色白蜡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 深红色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 深红色着色白蜡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 深褐色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 蜜色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 蜜色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 淡褐色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 中褐色苦油树木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 中褐色着色白蜡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 中褐色野樱桃地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 中褐色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 红色克姆帕斯地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 红褐色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 红褐色枫木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 红褐色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 棕黄色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 深红褐色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 土黄色野樱桃木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 淡土黄色着色白蜡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles pure white">
        <source>3-inch octagonal tiles pure white</source>
        <target>3 英寸纯白色八边形瓷砖</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles tan">
        <source>3-inch octagonal tiles tan</source>
        <target>3 英寸茶色八边形瓷砖</target>
      </trans-unit>
      <trans-unit id="3-inch square pure white">
        <source>3-inch square pure white</source>
        <target>3 英寸纯白色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles light pink tint">
        <source>3-inch square tiles light pink tint</source>
        <target>3 英寸淡粉色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles yellow tint">
        <source>3-inch square tiles yellow tint</source>
        <target>3 英寸黄色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="3-inch terra cotta square tiles">
        <source>3-inch terra cotta square tiles</source>
        <target>3 英寸赤土色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 米色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 褐色橡木地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 深红色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 深红色/褐色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 土黄色山毛榉地板。Mercier Wood Flooring Inc. 提供的图片。</target>
      </trans-unit>
      <trans-unit id="4-inch dark beige square tiles">
        <source>4-inch dark beige square tiles</source>
        <target>4 英寸深米色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="4-inch hexagonal tiles blue-gray">
        <source>4-inch hexagonal tiles blue-gray</source>
        <target>4 英寸蓝灰色六边形瓷砖</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light blue tint">
        <source>4-inch square tiles light blue tint</source>
        <target>4 英寸浅蓝色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light purple tint">
        <source>4-inch square tiles light purple tint</source>
        <target>4 英寸淡紫色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles light orange">
        <source>4-inch square tiles with 2x4 inch rectangular tiles light orange</source>
        <target>带有 2x4 英寸淡桔色矩形瓷砖的 4 英寸方形瓷砖</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles pale pink">
        <source>4-inch square tiles with 2x4 inch rectangular tiles pale pink</source>
        <target>带有 2x4 英寸淡粉色矩形瓷砖的 4 英寸方形瓷砖</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with red diamonds on corners">
        <source>4-inch square tiles with red diamonds on corners</source>
        <target>角上带有红色菱形的 4 英寸方形瓷砖</target>
      </trans-unit>
      <trans-unit id="4-inch squares with inset diamond shape">
        <source>4-inch squares with inset diamond shape</source>
        <target>带嵌入式菱形形状的 4 英寸方形</target>
      </trans-unit>
      <trans-unit id="6-inch base triangular tiles in orange-yellow">
        <source>6-inch base triangular tiles in orange-yellow</source>
        <target>6 英寸桔黄色基本三角形瓷砖</target>
      </trans-unit>
      <trans-unit id="6-inch beige square tile">
        <source>6-inch beige square tile</source>
        <target>6 英寸米色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="6-inch blue octagonal tiles">
        <source>6-inch blue octagonal tiles</source>
        <target>6 英寸蓝色八边形瓷砖</target>
      </trans-unit>
      <trans-unit id="6-inch brick tiles lime green">
        <source>6-inch brick tiles lime green</source>
        <target>6 英寸浅绿色砖块瓷砖</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles dark Gray">
        <source>6-inch octagonal tiles dark Gray</source>
        <target>6 英寸深灰色八边形瓷砖</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles in dark red color">
        <source>6-inch octagonal tiles in dark red color</source>
        <target>6 英寸深红色八边形瓷砖</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light gold tint">
        <source>6-inch octagonal tiles light gold tint</source>
        <target>6 英寸浅金黄色八边形瓷砖</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light green tint">
        <source>6-inch octagonal tiles light green tint</source>
        <target>6 英寸浅绿色八边形瓷砖</target>
      </trans-unit>
      <trans-unit id="6-inch square tiles light red tint">
        <source>6-inch square tiles light red tint</source>
        <target>6 英寸浅红色方形瓷砖</target>
      </trans-unit>
      <trans-unit id="6061">
        <source>6061</source>
        <target>6061</target>
      </trans-unit>
      <trans-unit id="6x2 inch rectangular tiles in earthy green">
        <source>6x2 inch rectangular tiles in earthy green</source>
        <target>6x2 英寸土绿色矩形瓷砖</target>
      </trans-unit>
      <trans-unit id="ABS">
        <source>ABS</source>
        <target>ABS</target>
      </trans-unit>
      <trans-unit id="ACADGen-001">
        <source>ACADGen-001</source>
        <target>外露骨料 - 粗糙</target>
      </trans-unit>
      <trans-unit id="ACADGen-002">
        <source>ACADGen-002</source>
        <target>外露骨料 - 精细</target>
      </trans-unit>
      <trans-unit id="ACADGen-003">
        <source>ACADGen-003</source>
        <target>外露骨料 - 中等 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-003-1-2">
        <source>ACADGen-003-1-2</source>
        <target>外露骨料 - 中等</target>
      </trans-unit>
      <trans-unit id="ACADGen-004">
        <source>ACADGen-004</source>
        <target>外露骨料 - 隐藏式</target>
      </trans-unit>
      <trans-unit id="ACADGen-005">
        <source>ACADGen-005</source>
        <target>平面 - 扫面灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-005-1-2">
        <source>ACADGen-005-1-2</source>
        <target>平面 - 扫面灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-006">
        <source>ACADGen-006</source>
        <target>平面 - 灰色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007">
        <source>ACADGen-007</source>
        <target>平面 - 灰色 2 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007-1-2">
        <source>ACADGen-007-1-2</source>
        <target>平面 - 灰色 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-008">
        <source>ACADGen-008</source>
        <target>平面 - 灰色 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-009">
        <source>ACADGen-009</source>
        <target>平面 - 风化灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-010">
        <source>ACADGen-010</source>
        <target>平面 - 抛光灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-011">
        <source>ACADGen-011</source>
        <target>模板 - 孔</target>
      </trans-unit>
      <trans-unit id="ACADGen-012">
        <source>ACADGen-012</source>
        <target>模板 - 孔交错 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-012-1-2">
        <source>ACADGen-012-1-2</source>
        <target>模板 - 孔交错</target>
      </trans-unit>
      <trans-unit id="ACADGen-013">
        <source>ACADGen-013</source>
        <target>模板 - 木板 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-013-1-2">
        <source>ACADGen-013-1-2</source>
        <target>模板 - 木板</target>
      </trans-unit>
      <trans-unit id="ACADGen-014">
        <source>ACADGen-014</source>
        <target>模板 - 木材胶合板</target>
      </trans-unit>
      <trans-unit id="ACADGen-015">
        <source>ACADGen-015</source>
        <target>镶板 - 框边 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-015-1-2">
        <source>ACADGen-015-1-2</source>
        <target>镶板 - 框边 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016">
        <source>ACADGen-016</source>
        <target>镶板 - 框边 2 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016-1-2">
        <source>ACADGen-016-1-2</source>
        <target>镶板 - 框边 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-017">
        <source>ACADGen-017</source>
        <target>镶板 - 框边 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-018">
        <source>ACADGen-018</source>
        <target>镶板 - 框边平滑 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-018-1-2">
        <source>ACADGen-018-1-2</source>
        <target>镶板 - 框边平滑</target>
      </trans-unit>
      <trans-unit id="ACADGen-019">
        <source>ACADGen-019</source>
        <target>镶板 - 框边散斑 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-019-1-2">
        <source>ACADGen-019-1-2</source>
        <target>镶板 - 框边散斑</target>
      </trans-unit>
      <trans-unit id="ACADGen-020">
        <source>ACADGen-020</source>
        <target>镶板 - 方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-021">
        <source>ACADGen-021</source>
        <target>加筋 - 垂直 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022">
        <source>ACADGen-022</source>
        <target>加筋 - 垂直 2 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022-1-2">
        <source>ACADGen-022-1-2</source>
        <target>加筋 - 垂直 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-023">
        <source>ACADGen-023</source>
        <target>喷沙</target>
      </trans-unit>
      <trans-unit id="ACADGen-024">
        <source>ACADGen-024</source>
        <target>黑色控制缝</target>
      </trans-unit>
      <trans-unit id="ACADGen-025">
        <source>ACADGen-025</source>
        <target>平滑预制结构</target>
      </trans-unit>
      <trans-unit id="ACADGen-026">
        <source>ACADGen-026</source>
        <target>门用小五金 - 缎光铬</target>
      </trans-unit>
      <trans-unit id="ACADGen-027">
        <source>ACADGen-027</source>
        <target>幕墙 - 不锈钢</target>
      </trans-unit>
      <trans-unit id="ACADGen-028">
        <source>ACADGen-028</source>
        <target>绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-029">
        <source>ACADGen-029</source>
        <target>蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-030">
        <source>ACADGen-030</source>
        <target>汽车</target>
      </trans-unit>
      <trans-unit id="ACADGen-031">
        <source>ACADGen-031</source>
        <target>清晰</target>
      </trans-unit>
      <trans-unit id="ACADGen-032">
        <source>ACADGen-032</source>
        <target>蚀刻</target>
      </trans-unit>
      <trans-unit id="ACADGen-033">
        <source>ACADGen-033</source>
        <target>磨砂</target>
      </trans-unit>
      <trans-unit id="ACADGen-034">
        <source>ACADGen-034</source>
        <target>镜面</target>
      </trans-unit>
      <trans-unit id="ACADGen-035">
        <source>ACADGen-035</source>
        <target>反射 - 镀膜</target>
      </trans-unit>
      <trans-unit id="ACADGen-036">
        <source>ACADGen-036</source>
        <target>梯下墙</target>
      </trans-unit>
      <trans-unit id="ACADGen-037">
        <source>ACADGen-037</source>
        <target>夹丝</target>
      </trans-unit>
      <trans-unit id="ACADGen-038">
        <source>ACADGen-038</source>
        <target>铝框 - 缎光深青铜色阳极电镀</target>
      </trans-unit>
      <trans-unit id="ACADGen-039">
        <source>ACADGen-039</source>
        <target>铝框 - 漆成白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-040">
        <source>ACADGen-040</source>
        <target>钢门 - 漆成白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-041">
        <source>ACADGen-041</source>
        <target>镀锌钢</target>
      </trans-unit>
      <trans-unit id="ACADGen-042">
        <source>ACADGen-042</source>
        <target>蜡木门</target>
      </trans-unit>
      <trans-unit id="ACADGen-043">
        <source>ACADGen-043</source>
        <target>柏柏尔 - 图案 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-044">
        <source>ACADGen-044</source>
        <target>柏柏尔 - 图案 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-045">
        <source>ACADGen-045</source>
        <target>柏柏尔 - 图案 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-046">
        <source>ACADGen-046</source>
        <target>花</target>
      </trans-unit>
      <trans-unit id="ACADGen-047">
        <source>ACADGen-047</source>
        <target>环线 - 浅褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-048">
        <source>ACADGen-048</source>
        <target>环线 - 深褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-049">
        <source>ACADGen-049</source>
        <target>环线 - 深红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-050">
        <source>ACADGen-050</source>
        <target>环线 - 浅蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-051">
        <source>ACADGen-051</source>
        <target>环线 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-052">
        <source>ACADGen-052</source>
        <target>环线 - 中灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-053">
        <source>ACADGen-053</source>
        <target>环线 - 浅灰绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-054">
        <source>ACADGen-054</source>
        <target>针刺式 - 黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-055">
        <source>ACADGen-055</source>
        <target>针刺式 - 茶色</target>
      </trans-unit>
      <trans-unit id="ACADGen-056">
        <source>ACADGen-056</source>
        <target>针刺式 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-057">
        <source>ACADGen-057</source>
        <target>衬垫 - 泡沫塑料</target>
      </trans-unit>
      <trans-unit id="ACADGen-058">
        <source>ACADGen-058</source>
        <target>衬垫 - 格子状</target>
      </trans-unit>
      <trans-unit id="ACADGen-059">
        <source>ACADGen-059</source>
        <target>撒克逊 - 花式图案 - 蓝白</target>
      </trans-unit>
      <trans-unit id="ACADGen-060">
        <source>ACADGen-060</source>
        <target>撒克逊 - 花式图案 - 彩色</target>
      </trans-unit>
      <trans-unit id="ACADGen-061">
        <source>ACADGen-061</source>
        <target>撒克逊 - 人字形</target>
      </trans-unit>
      <trans-unit id="ACADGen-062">
        <source>ACADGen-062</source>
        <target>撒克逊 - 方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-063">
        <source>ACADGen-063</source>
        <target>剑麻 - V 形</target>
      </trans-unit>
      <trans-unit id="ACADGen-064">
        <source>ACADGen-064</source>
        <target>剑麻 - 线状</target>
      </trans-unit>
      <trans-unit id="ACADGen-065">
        <source>ACADGen-065</source>
        <target>剑麻 - 随意</target>
      </trans-unit>
      <trans-unit id="ACADGen-066">
        <source>ACADGen-066</source>
        <target>地毯 - 编织</target>
      </trans-unit>
      <trans-unit id="ACADGen-067">
        <source>ACADGen-067</source>
        <target>地毯 - 钩织</target>
      </trans-unit>
      <trans-unit id="ACADGen-068">
        <source>ACADGen-068</source>
        <target>地毯 - 打结</target>
      </trans-unit>
      <trans-unit id="ACADGen-069">
        <source>ACADGen-069</source>
        <target>隔音砖 - 白色裂缝 2x2 外露网格 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-069-1-2">
        <source>ACADGen-069-1-2</source>
        <target>隔音砖 - 白色裂缝 2x2 外露网格</target>
      </trans-unit>
      <trans-unit id="ACADGen-070">
        <source>ACADGen-070</source>
        <target>隔音砖 - 白色粒状 2x2 外露网格 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-070-1-2">
        <source>ACADGen-070-1-2</source>
        <target>隔音砖 - 白色粒状 2x2 外露网格</target>
      </trans-unit>
      <trans-unit id="ACADGen-071">
        <source>ACADGen-071</source>
        <target>隔音砖 - 白色裂缝 2x4 外露网格 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-071-1-2">
        <source>ACADGen-071-1-2</source>
        <target>隔音砖 - 白色裂缝 2x4 外露网格</target>
      </trans-unit>
      <trans-unit id="ACADGen-072">
        <source>ACADGen-072</source>
        <target>隔音砖 - 白色粒状 2x4 外露网格 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-072-1-2">
        <source>ACADGen-072-1-2</source>
        <target>隔音砖 - 白色粒状 2x4 外露网格</target>
      </trans-unit>
      <trans-unit id="ACADGen-073">
        <source>ACADGen-073</source>
        <target>隔音砖 - 穿孔 2x2 白色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-073-1-2">
        <source>ACADGen-073-1-2</source>
        <target>隔音砖 - 穿孔 2x2 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-074">
        <source>ACADGen-074</source>
        <target>线条 - 银灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-075">
        <source>ACADGen-075</source>
        <target>金属构架系统 - 板条</target>
      </trans-unit>
      <trans-unit id="ACADGen-076">
        <source>ACADGen-076</source>
        <target>金属构架系统 - 柱螺栓</target>
      </trans-unit>
      <trans-unit id="ACADGen-077">
        <source>ACADGen-077</source>
        <target>方格</target>
      </trans-unit>
      <trans-unit id="ACADGen-078">
        <source>ACADGen-078</source>
        <target>马赛克 - 蓝色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-078-1-2">
        <source>ACADGen-078-1-2</source>
        <target>马赛克 - 蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-079">
        <source>ACADGen-079</source>
        <target>马赛克 - 绿色玫瑰花色</target>
      </trans-unit>
      <trans-unit id="ACADGen-080">
        <source>ACADGen-080</source>
        <target>马赛克 - 灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-081">
        <source>ACADGen-081</source>
        <target>马赛克 - 黄色网格</target>
      </trans-unit>
      <trans-unit id="ACADGen-082">
        <source>ACADGen-082</source>
        <target>竹木</target>
      </trans-unit>
      <trans-unit id="ACADGen-083">
        <source>ACADGen-083</source>
        <target>软木 - 精细</target>
      </trans-unit>
      <trans-unit id="ACADGen-084">
        <source>ACADGen-084</source>
        <target>大理石 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-085">
        <source>ACADGen-085</source>
        <target>菱形 - 红色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-085-1-2">
        <source>ACADGen-085-1-2</source>
        <target>菱形 - 红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-086">
        <source>ACADGen-086</source>
        <target>方形 - 蓝色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-086-1-2">
        <source>ACADGen-086-1-2</source>
        <target>方形 - 蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-087">
        <source>ACADGen-087</source>
        <target>方形 - 蓝灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-087-1-2">
        <source>ACADGen-087-1-2</source>
        <target>方形 - 蓝灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-088">
        <source>ACADGen-088</source>
        <target>方形 - 褐色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-088-1-2">
        <source>ACADGen-088-1-2</source>
        <target>方形 - 褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-089">
        <source>ACADGen-089</source>
        <target>圆形马赛克 - 黑白色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090">
        <source>ACADGen-090</source>
        <target>方形 - 深灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090-1-2">
        <source>ACADGen-090-1-2</source>
        <target>方形 - 深灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-091">
        <source>ACADGen-091</source>
        <target>方形 - 茶色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-091-1-2">
        <source>ACADGen-091-1-2</source>
        <target>方形 - 茶色</target>
      </trans-unit>
      <trans-unit id="ACADGen-092">
        <source>ACADGen-092</source>
        <target>赤土色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-092-1-2">
        <source>ACADGen-092-1-2</source>
        <target>赤土色</target>
      </trans-unit>
      <trans-unit id="ACADGen-093">
        <source>ACADGen-093</source>
        <target>菱形 - 圆花饰 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094">
        <source>ACADGen-094</source>
        <target>菱形 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094-1-2">
        <source>ACADGen-094-1-2</source>
        <target>菱形 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-095">
        <source>ACADGen-095</source>
        <target>点 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-096">
        <source>ACADGen-096</source>
        <target>灰点</target>
      </trans-unit>
      <trans-unit id="ACADGen-097">
        <source>ACADGen-097</source>
        <target>网格 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-097-1-2">
        <source>ACADGen-097-1-2</source>
        <target>网格 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098">
        <source>ACADGen-098</source>
        <target>马赛克 - 浅褐色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098-1-2">
        <source>ACADGen-098-1-2</source>
        <target>马赛克 - 浅褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-099">
        <source>ACADGen-099</source>
        <target>二等分 - 方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-100">
        <source>ACADGen-100</source>
        <target>黑白色方格</target>
      </trans-unit>
      <trans-unit id="ACADGen-101">
        <source>ACADGen-101</source>
        <target>硬木 - 网格</target>
      </trans-unit>
      <trans-unit id="ACADGen-102">
        <source>ACADGen-102</source>
        <target>硬木 - 厚木板</target>
      </trans-unit>
      <trans-unit id="ACADGen-103">
        <source>ACADGen-103</source>
        <target>镶嵌料</target>
      </trans-unit>
      <trans-unit id="ACADGen-104">
        <source>ACADGen-104</source>
        <target>镶木地板 - 灰茶色</target>
      </trans-unit>
      <trans-unit id="ACADGen-105">
        <source>ACADGen-105</source>
        <target>镶木地板 - 褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-106">
        <source>ACADGen-106</source>
        <target>厚木板</target>
      </trans-unit>
      <trans-unit id="ACADGen-107">
        <source>ACADGen-107</source>
        <target>榉木 - 厚木板</target>
      </trans-unit>
      <trans-unit id="ACADGen-108">
        <source>ACADGen-108</source>
        <target>石膏板 - 漆成白色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-108-1-2">
        <source>ACADGen-108-1-2</source>
        <target>石膏板 - 漆成白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-109">
        <source>ACADGen-109</source>
        <target>碳纤维</target>
      </trans-unit>
      <trans-unit id="ACADGen-110">
        <source>ACADGen-110</source>
        <target>胶合板 - 新</target>
      </trans-unit>
      <trans-unit id="ACADGen-111">
        <source>ACADGen-111</source>
        <target>板石 - 淡粉红色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-111-1-2">
        <source>ACADGen-111-1-2</source>
        <target>板石 - 淡粉红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-112">
        <source>ACADGen-112</source>
        <target>花岗岩 - 褐色-黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-113">
        <source>ACADGen-113</source>
        <target>花岗岩 - 褐色-紫红色-黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-114">
        <source>ACADGen-114</source>
        <target>花岗岩 - 灰色斑点</target>
      </trans-unit>
      <trans-unit id="ACADGen-115">
        <source>ACADGen-115</source>
        <target>花岗岩 - 紫红色-黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-116">
        <source>ACADGen-116</source>
        <target>花岗岩 - 紫红色-黑色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-117">
        <source>ACADGen-117</source>
        <target>花岗岩 - 多种颜色</target>
      </trans-unit>
      <trans-unit id="ACADGen-118">
        <source>ACADGen-118</source>
        <target>大理石 - 深灰蓝方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-119">
        <source>ACADGen-119</source>
        <target>大理石 - 米色网格</target>
      </trans-unit>
      <trans-unit id="ACADGen-120">
        <source>ACADGen-120</source>
        <target>大理石 - 褐色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-120-1-2">
        <source>ACADGen-120-1-2</source>
        <target>大理石 - 褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-121">
        <source>ACADGen-121</source>
        <target>大理石 - 深绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-122">
        <source>ACADGen-122</source>
        <target>大理石 - 绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-123">
        <source>ACADGen-123</source>
        <target>大理石 - 绿色壁阶方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-124">
        <source>ACADGen-124</source>
        <target>大理石 - 深橙色方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-125">
        <source>ACADGen-125</source>
        <target>大理石 - 深玫瑰红方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-126">
        <source>ACADGen-126</source>
        <target>板岩 - 灰绿色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-126-1-2">
        <source>ACADGen-126-1-2</source>
        <target>板岩 - 灰绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-127">
        <source>ACADGen-127</source>
        <target>板岩 - 灰褐色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-127-1-2">
        <source>ACADGen-127-1-2</source>
        <target>板岩 - 灰褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-128">
        <source>ACADGen-128</source>
        <target>板岩 - 红色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-129">
        <source>ACADGen-129</source>
        <target>水磨石 - 白黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-130">
        <source>ACADGen-130</source>
        <target>水磨石 - 黑红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-131">
        <source>ACADGen-131</source>
        <target>水磨石 - 黑白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-132">
        <source>ACADGen-132</source>
        <target>水磨石 - 白褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-133">
        <source>ACADGen-133</source>
        <target>水磨石 - 褐黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-134">
        <source>ACADGen-134</source>
        <target>水磨石 - 绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-135">
        <source>ACADGen-135</source>
        <target>水磨石 - 浅茶色</target>
      </trans-unit>
      <trans-unit id="ACADGen-136">
        <source>ACADGen-136</source>
        <target>水磨石 - 茶色</target>
      </trans-unit>
      <trans-unit id="ACADGen-137">
        <source>ACADGen-137</source>
        <target>水磨石 - 灰白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-138">
        <source>ACADGen-138</source>
        <target>水磨石 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-139">
        <source>ACADGen-139</source>
        <target>石灰华 - 紫红色矩形</target>
      </trans-unit>
      <trans-unit id="ACADGen-140">
        <source>ACADGen-140</source>
        <target>石灰华 - 紫红色方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-141">
        <source>ACADGen-141</source>
        <target>漆蜡 - 黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-142">
        <source>ACADGen-142</source>
        <target>漆蜡 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-143">
        <source>ACADGen-143</source>
        <target>油漆 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-143-1-2">
        <source>ACADGen-143-1-2</source>
        <target>油漆</target>
      </trans-unit>
      <trans-unit id="ACADGen-144">
        <source>ACADGen-144</source>
        <target>黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-145">
        <source>ACADGen-145</source>
        <target>黑色 - 刨片</target>
      </trans-unit>
      <trans-unit id="ACADGen-146">
        <source>ACADGen-146</source>
        <target>防火 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-146-1-2">
        <source>ACADGen-146-1-2</source>
        <target>防火</target>
      </trans-unit>
      <trans-unit id="ACADGen-147">
        <source>ACADGen-147</source>
        <target>白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-148">
        <source>ACADGen-148</source>
        <target>白色 - 刨片</target>
      </trans-unit>
      <trans-unit id="ACADGen-149">
        <source>ACADGen-149</source>
        <target>上蜡 - 清漆</target>
      </trans-unit>
      <trans-unit id="ACADGen-150">
        <source>ACADGen-150</source>
        <target>粗糙 - 白色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-150-1-2">
        <source>ACADGen-150-1-2</source>
        <target>粗糙 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-151">
        <source>ACADGen-151</source>
        <target>精细 - 浅灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-151-1-2">
        <source>ACADGen-151-1-2</source>
        <target>精细 - 浅灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-152">
        <source>ACADGen-152</source>
        <target>精细 - 褐色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-152-1-2">
        <source>ACADGen-152-1-2</source>
        <target>精细 - 褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-153">
        <source>ACADGen-153</source>
        <target>精细 - 紫红色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-153-1-2">
        <source>ACADGen-153-1-2</source>
        <target>精细 - 紫红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-154">
        <source>ACADGen-154</source>
        <target>精细 - 白色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-154-1-2">
        <source>ACADGen-154-1-2</source>
        <target>精细 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-155">
        <source>ACADGen-155</source>
        <target>中等 - 白色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-155-1-2">
        <source>ACADGen-155-1-2</source>
        <target>中等 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-156">
        <source>ACADGen-156</source>
        <target>抹光 - 灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-156-1-2">
        <source>ACADGen-156-1-2</source>
        <target>抹光 - 灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-157">
        <source>ACADGen-157</source>
        <target>抹光 - 淡黄色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-157-1-2">
        <source>ACADGen-157-1-2</source>
        <target>抹光 - 淡黄色</target>
      </trans-unit>
      <trans-unit id="ACADGen-158">
        <source>ACADGen-158</source>
        <target>抹光 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-159">
        <source>ACADGen-159</source>
        <target>湿灰浆 - 灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-159-1-2">
        <source>ACADGen-159-1-2</source>
        <target>湿灰浆 - 灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-160">
        <source>ACADGen-160</source>
        <target>灰浆 - 滑石粗糙</target>
      </trans-unit>
      <trans-unit id="ACADGen-161">
        <source>ACADGen-161</source>
        <target>灰浆 - 滑石平滑</target>
      </trans-unit>
      <trans-unit id="ACADGen-162">
        <source>ACADGen-162</source>
        <target>抽象白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-163">
        <source>ACADGen-163</source>
        <target>浅褐色刻花</target>
      </trans-unit>
      <trans-unit id="ACADGen-164">
        <source>ACADGen-164</source>
        <target>褐色刻花</target>
      </trans-unit>
      <trans-unit id="ACADGen-165">
        <source>ACADGen-165</source>
        <target>白色刻花</target>
      </trans-unit>
      <trans-unit id="ACADGen-166">
        <source>ACADGen-166</source>
        <target>抽象橄榄色</target>
      </trans-unit>
      <trans-unit id="ACADGen-167">
        <source>ACADGen-167</source>
        <target>抽象浅褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-168">
        <source>ACADGen-168</source>
        <target>垂直条纹 - 蓝灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-169">
        <source>ACADGen-169</source>
        <target>垂直条纹 - 多种颜色</target>
      </trans-unit>
      <trans-unit id="ACADGen-170">
        <source>ACADGen-170</source>
        <target>垂直条纹 - 粉红色-米色</target>
      </trans-unit>
      <trans-unit id="ACADGen-171">
        <source>ACADGen-171</source>
        <target>茶色</target>
      </trans-unit>
      <trans-unit id="ACADGen-172">
        <source>ACADGen-172</source>
        <target>漆蜡 - 清晰</target>
      </trans-unit>
      <trans-unit id="ACADGen-173">
        <source>ACADGen-173</source>
        <target>上蜡 - 缎光</target>
      </trans-unit>
      <trans-unit id="ACADGen-174">
        <source>ACADGen-174</source>
        <target>虫胶蜡</target>
      </trans-unit>
      <trans-unit id="ACADGen-175">
        <source>ACADGen-175</source>
        <target>聚氨酯</target>
      </trans-unit>
      <trans-unit id="ACADGen-176">
        <source>ACADGen-176</source>
        <target>油漆 - 清漆</target>
      </trans-unit>
      <trans-unit id="ACADGen-177">
        <source>ACADGen-177</source>
        <target>绷带</target>
      </trans-unit>
      <trans-unit id="ACADGen-178">
        <source>ACADGen-178</source>
        <target>粗麻</target>
      </trans-unit>
      <trans-unit id="ACADGen-179">
        <source>ACADGen-179</source>
        <target>藤制 - 茶色</target>
      </trans-unit>
      <trans-unit id="ACADGen-180">
        <source>ACADGen-180</source>
        <target>帆布 - 白色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-181">
        <source>ACADGen-181</source>
        <target>蕾丝</target>
      </trans-unit>
      <trans-unit id="ACADGen-182">
        <source>ACADGen-182</source>
        <target>带卵石花纹的 - 黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-183">
        <source>ACADGen-183</source>
        <target>平滑 - 黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-184">
        <source>ACADGen-184</source>
        <target>褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-185">
        <source>ACADGen-185</source>
        <target>带卵石花纹的 - 浅褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-186">
        <source>ACADGen-186</source>
        <target>带卵石花纹的 - 紫红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-187">
        <source>ACADGen-187</source>
        <target>茶色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-188">
        <source>ACADGen-188</source>
        <target>亚麻布 - 米色</target>
      </trans-unit>
      <trans-unit id="ACADGen-189">
        <source>ACADGen-189</source>
        <target>亚麻布 - 软呢</target>
      </trans-unit>
      <trans-unit id="ACADGen-190">
        <source>ACADGen-190</source>
        <target>亚麻布 - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-191">
        <source>ACADGen-191</source>
        <target>网格 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-191-1-2">
        <source>ACADGen-191-1-2</source>
        <target>网格 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-192">
        <source>ACADGen-192</source>
        <target>网织品</target>
      </trans-unit>
      <trans-unit id="ACADGen-193">
        <source>ACADGen-193</source>
        <target>格子花呢 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-194">
        <source>ACADGen-194</source>
        <target>格子花呢 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-195">
        <source>ACADGen-195</source>
        <target>格子花呢 4</target>
      </trans-unit>
      <trans-unit id="ACADGen-196">
        <source>ACADGen-196</source>
        <target>条纹布 - 黑白蓝灰色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-197">
        <source>ACADGen-197</source>
        <target>条纹布 - 黑白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-198">
        <source>ACADGen-198</source>
        <target>条纹布 - 黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-199">
        <source>ACADGen-199</source>
        <target>条纹布 - 黄灰色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-200">
        <source>ACADGen-200</source>
        <target>条纹布 - 米色</target>
      </trans-unit>
      <trans-unit id="ACADGen-201">
        <source>ACADGen-201</source>
        <target>条纹布 - 蓝白色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-202">
        <source>ACADGen-202</source>
        <target>条纹布 - 黄白色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-203">
        <source>ACADGen-203</source>
        <target>天鹅绒 - 黑色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-204">
        <source>ACADGen-204</source>
        <target>天鹅绒 - 红色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-205">
        <source>ACADGen-205</source>
        <target>砖坯顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-206">
        <source>ACADGen-206</source>
        <target>编织铺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-207">
        <source>ACADGen-207</source>
        <target>硬砖</target>
      </trans-unit>
      <trans-unit id="ACADGen-208">
        <source>ACADGen-208</source>
        <target>普通砖 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-208-1-2">
        <source>ACADGen-208-1-2</source>
        <target>普通砖</target>
      </trans-unit>
      <trans-unit id="ACADGen-209">
        <source>ACADGen-209</source>
        <target>空心砖</target>
      </trans-unit>
      <trans-unit id="ACADGen-210">
        <source>ACADGen-210</source>
        <target>英式砌法</target>
      </trans-unit>
      <trans-unit id="ACADGen-211">
        <source>ACADGen-211</source>
        <target>砖头缝错开的英式砌法 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-211-1-2">
        <source>ACADGen-211-1-2</source>
        <target>砖头缝错开的英式砌法</target>
      </trans-unit>
      <trans-unit id="ACADGen-212">
        <source>ACADGen-212</source>
        <target>面砖</target>
      </trans-unit>
      <trans-unit id="ACADGen-213">
        <source>ACADGen-213</source>
        <target>耐火砖</target>
      </trans-unit>
      <trans-unit id="ACADGen-214">
        <source>ACADGen-214</source>
        <target>佛兰芒式砌法</target>
      </trans-unit>
      <trans-unit id="ACADGen-215">
        <source>ACADGen-215</source>
        <target>砖头缝错开的佛兰芒式砌法 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-215-1-2">
        <source>ACADGen-215-1-2</source>
        <target>砖头缝错开的佛兰芒式砌法</target>
      </trans-unit>
      <trans-unit id="ACADGen-216">
        <source>ACADGen-216</source>
        <target>对角佛兰芒式砌法 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-216-1-2">
        <source>ACADGen-216-1-2</source>
        <target>对角佛兰芒式砌法</target>
      </trans-unit>
      <trans-unit id="ACADGen-217">
        <source>ACADGen-217</source>
        <target>园墙</target>
      </trans-unit>
      <trans-unit id="ACADGen-218">
        <source>ACADGen-218</source>
        <target>釉面</target>
      </trans-unit>
      <trans-unit id="ACADGen-219">
        <source>ACADGen-219</source>
        <target>丁砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-220">
        <source>ACADGen-220</source>
        <target>人字形 - 砂浆涂抹</target>
      </trans-unit>
      <trans-unit id="ACADGen-221">
        <source>ACADGen-221</source>
        <target>人字形 - 无砂浆 - 旋转 45 度</target>
      </trans-unit>
      <trans-unit id="ACADGen-222">
        <source>ACADGen-222</source>
        <target>三分之一顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-223">
        <source>ACADGen-223</source>
        <target>压力砖</target>
      </trans-unit>
      <trans-unit id="ACADGen-224">
        <source>ACADGen-224</source>
        <target>竖砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-225">
        <source>ACADGen-225</source>
        <target>竖砌交错</target>
      </trans-unit>
      <trans-unit id="ACADGen-226">
        <source>ACADGen-226</source>
        <target>顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-227">
        <source>ACADGen-227</source>
        <target>顺砌 - 褐色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-227-1-2">
        <source>ACADGen-227-1-2</source>
        <target>顺砌 - 褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-228">
        <source>ACADGen-228</source>
        <target>顺砌 - 釉面蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-229">
        <source>ACADGen-229</source>
        <target>顺砌 - 灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-229-1-2">
        <source>ACADGen-229-1-2</source>
        <target>顺砌 - 灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-230">
        <source>ACADGen-230</source>
        <target>顺砌 - 红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-231">
        <source>ACADGen-231</source>
        <target>顺砌 - 带槽红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-232">
        <source>ACADGen-232</source>
        <target>横砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-233">
        <source>ACADGen-233</source>
        <target>围护墙</target>
      </trans-unit>
      <trans-unit id="ACADGen-234">
        <source>ACADGen-234</source>
        <target>大面</target>
      </trans-unit>
      <trans-unit id="ACADGen-235">
        <source>ACADGen-235</source>
        <target>立砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-236">
        <source>ACADGen-236</source>
        <target>叠层砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-237">
        <source>ACADGen-237</source>
        <target>叠层砌 - 灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-238">
        <source>ACADGen-238</source>
        <target>诺曼式 - 三分之一顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-239">
        <source>ACADGen-239</source>
        <target>诺曼式 - 立砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-240">
        <source>ACADGen-240</source>
        <target>砖石附属品 - 黑色控制缝</target>
      </trans-unit>
      <trans-unit id="ACADGen-241">
        <source>ACADGen-241</source>
        <target>风化</target>
      </trans-unit>
      <trans-unit id="ACADGen-242">
        <source>ACADGen-242</source>
        <target>挡土墙 - 顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-243">
        <source>ACADGen-243</source>
        <target>加筋 - 叠层砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-244">
        <source>ACADGen-244</source>
        <target>横砌 - 叠层砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-245">
        <source>ACADGen-245</source>
        <target>喷沙 - 灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-246">
        <source>ACADGen-246</source>
        <target>喷沙 - 茶色</target>
      </trans-unit>
      <trans-unit id="ACADGen-247">
        <source>ACADGen-247</source>
        <target>带槽 - 顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-248">
        <source>ACADGen-248</source>
        <target>带槽 - 顺砌外露骨料</target>
      </trans-unit>
      <trans-unit id="ACADGen-249">
        <source>ACADGen-249</source>
        <target>围护墙 - 叠层砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-250">
        <source>ACADGen-250</source>
        <target>掩体墙 - 顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-251">
        <source>ACADGen-251</source>
        <target>吸音 - 顺砌 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-251-1-2">
        <source>ACADGen-251-1-2</source>
        <target>吸音 - 顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-252">
        <source>ACADGen-252</source>
        <target>拆分面 - 顺砌 - - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-252-1-2">
        <source>ACADGen-252-1-2</source>
        <target>拆分面 - 顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-253">
        <source>ACADGen-253</source>
        <target>顺砌砖 - 顺砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-254">
        <source>ACADGen-254</source>
        <target>顺砌砖 - 顺砌外露骨料</target>
      </trans-unit>
      <trans-unit id="ACADGen-255">
        <source>ACADGen-255</source>
        <target>顺砌砖 - 顺砌釉面蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-256">
        <source>ACADGen-256</source>
        <target>顺砌砖 - 叠层砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-257">
        <source>ACADGen-257</source>
        <target>顺砌砖 - 叠层砌釉面蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-258">
        <source>ACADGen-258</source>
        <target>玻璃块 - 方块叠层砌</target>
      </trans-unit>
      <trans-unit id="ACADGen-259">
        <source>ACADGen-259</source>
        <target>琢石 - 图案</target>
      </trans-unit>
      <trans-unit id="ACADGen-260">
        <source>ACADGen-260</source>
        <target>琢石 - 随意断层</target>
      </trans-unit>
      <trans-unit id="ACADGen-261">
        <source>ACADGen-261</source>
        <target>琢石 - 随意断层水泥浆</target>
      </trans-unit>
      <trans-unit id="ACADGen-262">
        <source>ACADGen-262</source>
        <target>散石 - 不粗糙松散</target>
      </trans-unit>
      <trans-unit id="ACADGen-263">
        <source>ACADGen-263</source>
        <target>散石 - 不粗糙紧密</target>
      </trans-unit>
      <trans-unit id="ACADGen-264">
        <source>ACADGen-264</source>
        <target>散石 - 不粗糙风化</target>
      </trans-unit>
      <trans-unit id="ACADGen-265">
        <source>ACADGen-265</source>
        <target>花岗岩 - 方块叠层砌抛光</target>
      </trans-unit>
      <trans-unit id="ACADGen-266">
        <source>ACADGen-266</source>
        <target>花岗岩 - 方块叠层砌抛光黑色-白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-267">
        <source>ACADGen-267</source>
        <target>花岗岩 - 方块叠层砌抛光铜色-黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-268">
        <source>ACADGen-268</source>
        <target>花岗岩 - 方块叠层砌抛光灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-269">
        <source>ACADGen-269</source>
        <target>花岗岩 - 方块叠层砌抛光紫红色-灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-270">
        <source>ACADGen-270</source>
        <target>花岗岩 - 方块叠层砌抛光粉红色-黑色-灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-271">
        <source>ACADGen-271</source>
        <target>石灰石 - 琢石层列</target>
      </trans-unit>
      <trans-unit id="ACADGen-272">
        <source>ACADGen-272</source>
        <target>石灰石 - 碎石</target>
      </trans-unit>
      <trans-unit id="ACADGen-273">
        <source>ACADGen-273</source>
        <target>石灰石 - 粗接缝粉红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-274">
        <source>ACADGen-274</source>
        <target>石灰石 - 粗接合 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-274-1-2">
        <source>ACADGen-274-1-2</source>
        <target>石灰石 - 粗接合</target>
      </trans-unit>
      <trans-unit id="ACADGen-275">
        <source>ACADGen-275</source>
        <target>大理石 - 方块叠层砌抛光白色-黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-276">
        <source>ACADGen-276</source>
        <target>大理石 - 方块叠层砌抛光白色-黑色大纹理</target>
      </trans-unit>
      <trans-unit id="ACADGen-277">
        <source>ACADGen-277</source>
        <target>大理石 - 方块叠层砌抛光白色-褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-278">
        <source>ACADGen-278</source>
        <target>大理石 - 方块叠层砌抛光白色-褐色-黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-279">
        <source>ACADGen-279</source>
        <target>大理石 - 方块叠层砌抛光白色-绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-280">
        <source>ACADGen-280</source>
        <target>缟玛瑙 - 黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-281">
        <source>ACADGen-281</source>
        <target>缟玛瑙 - 蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-282">
        <source>ACADGen-282</source>
        <target>缟玛瑙 - 玫瑰红</target>
      </trans-unit>
      <trans-unit id="ACADGen-283">
        <source>ACADGen-283</source>
        <target>板岩 - 灰色方形 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-283-1-2">
        <source>ACADGen-283-1-2</source>
        <target>板岩 - 灰色方形</target>
      </trans-unit>
      <trans-unit id="ACADGen-284">
        <source>ACADGen-284</source>
        <target>板岩 - 绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-285">
        <source>ACADGen-285</source>
        <target>板岩 - 杂色</target>
      </trans-unit>
      <trans-unit id="ACADGen-286">
        <source>ACADGen-286</source>
        <target>板岩 - 红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-287">
        <source>ACADGen-287</source>
        <target>皂石 - 蓝绿色</target>
      </trans-unit>
      <trans-unit id="ACADGen-288">
        <source>ACADGen-288</source>
        <target>皂石 - 暗灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-289">
        <source>ACADGen-289</source>
        <target>石灰华 - 奶油色</target>
      </trans-unit>
      <trans-unit id="ACADGen-290">
        <source>ACADGen-290</source>
        <target>石灰华 - 深褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-291">
        <source>ACADGen-291</source>
        <target>石灰华 - 深红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-292">
        <source>ACADGen-292</source>
        <target>楼梯 - 镀锌</target>
      </trans-unit>
      <trans-unit id="ACADGen-293">
        <source>ACADGen-293</source>
        <target>扶手和栏杆 - 漆成白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-294">
        <source>ACADGen-294</source>
        <target>金属托梁 - 钢</target>
      </trans-unit>
      <trans-unit id="ACADGen-295">
        <source>ACADGen-295</source>
        <target>阳极电镀 - 淡深青铜色</target>
      </trans-unit>
      <trans-unit id="ACADGen-296">
        <source>ACADGen-296</source>
        <target>阳极电镀 - 淡缎光深青铜色</target>
      </trans-unit>
      <trans-unit id="ACADGen-297">
        <source>ACADGen-297</source>
        <target>拉丝</target>
      </trans-unit>
      <trans-unit id="ACADGen-298">
        <source>ACADGen-298</source>
        <target>拉丝 - 蓝色-银色</target>
      </trans-unit>
      <trans-unit id="ACADGen-299">
        <source>ACADGen-299</source>
        <target>拉丝 - 随意</target>
      </trans-unit>
      <trans-unit id="ACADGen-300">
        <source>ACADGen-300</source>
        <target>黄铜 - 缎光 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-300-1-2">
        <source>ACADGen-300-1-2</source>
        <target>黄铜 - 缎光 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301">
        <source>ACADGen-301</source>
        <target>青铜 - 缎光 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301-1-2">
        <source>ACADGen-301-1-2</source>
        <target>青铜 - 缎光 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-302">
        <source>ACADGen-302</source>
        <target>方格板- 45 度</target>
      </trans-unit>
      <trans-unit id="ACADGen-303">
        <source>ACADGen-303</source>
        <target>方格板 - 镶木地板</target>
      </trans-unit>
      <trans-unit id="ACADGen-304">
        <source>ACADGen-304</source>
        <target>铬 - 缎光 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-305">
        <source>ACADGen-305</source>
        <target>铜</target>
      </trans-unit>
      <trans-unit id="ACADGen-306">
        <source>ACADGen-306</source>
        <target>镀锌</target>
      </trans-unit>
      <trans-unit id="ACADGen-307">
        <source>ACADGen-307</source>
        <target>板 - 网格</target>
      </trans-unit>
      <trans-unit id="ACADGen-308">
        <source>ACADGen-308</source>
        <target>板 - 网格 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-309">
        <source>ACADGen-309</source>
        <target>板 - 网格 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-310">
        <source>ACADGen-310</source>
        <target>板 - 穿孔</target>
      </trans-unit>
      <trans-unit id="ACADGen-311">
        <source>ACADGen-311</source>
        <target>板 - 穿孔 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-312">
        <source>ACADGen-312</source>
        <target>板 - 消光灰色铆接</target>
      </trans-unit>
      <trans-unit id="ACADGen-313">
        <source>ACADGen-313</source>
        <target>板 - 铆接 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-314">
        <source>ACADGen-314</source>
        <target>铁锈 - 轻</target>
      </trans-unit>
      <trans-unit id="ACADGen-315">
        <source>ACADGen-315</source>
        <target>铁锈 - 中等</target>
      </trans-unit>
      <trans-unit id="ACADGen-316">
        <source>ACADGen-316</source>
        <target>铁锈 - 强</target>
      </trans-unit>
      <trans-unit id="ACADGen-317">
        <source>ACADGen-317</source>
        <target>不锈钢 - 明亮</target>
      </trans-unit>
      <trans-unit id="ACADGen-318">
        <source>ACADGen-318</source>
        <target>不锈钢 - 缎光 - 轻拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-318-1-2">
        <source>ACADGen-318-1-2</source>
        <target>不锈钢 - 缎光 - 轻拉丝</target>
      </trans-unit>
      <trans-unit id="ACADGen-319">
        <source>ACADGen-319</source>
        <target>风化</target>
      </trans-unit>
      <trans-unit id="ACADGen-320">
        <source>ACADGen-320</source>
        <target>钢构架</target>
      </trans-unit>
      <trans-unit id="ACADGen-321">
        <source>ACADGen-321</source>
        <target>沥青 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-321-1-2">
        <source>ACADGen-321-1-2</source>
        <target>沥青 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-322">
        <source>ACADGen-322</source>
        <target>沥青 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-323">
        <source>ACADGen-323</source>
        <target>鹅卵石 - 蓝灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-324">
        <source>ACADGen-324</source>
        <target>鹅卵石 - 淡色釉面多种颜色</target>
      </trans-unit>
      <trans-unit id="ACADGen-325">
        <source>ACADGen-325</source>
        <target>鹅卵石 - 人字形</target>
      </trans-unit>
      <trans-unit id="ACADGen-326">
        <source>ACADGen-326</source>
        <target>铺设材料 - 方形灰褐色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-326-1-2">
        <source>ACADGen-326-1-2</source>
        <target>铺设材料 - 方形灰褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-327">
        <source>ACADGen-327</source>
        <target>铺设材料 - 顺砌砖块</target>
      </trans-unit>
      <trans-unit id="ACADGen-328">
        <source>ACADGen-328</source>
        <target>铺设材料 - 方形八角灰褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-329">
        <source>ACADGen-329</source>
        <target>铺设材料 - 方形茶褐色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-329-1-2">
        <source>ACADGen-329-1-2</source>
        <target>铺设材料 - 方形茶褐色</target>
      </trans-unit>
      <trans-unit id="ACADGen-330">
        <source>ACADGen-330</source>
        <target>铺设材料 - 联锁</target>
      </trans-unit>
      <trans-unit id="ACADGen-331">
        <source>ACADGen-331</source>
        <target>铺设材料 - 红色方形砖块</target>
      </trans-unit>
      <trans-unit id="ACADGen-332">
        <source>ACADGen-332</source>
        <target>铺设材料 - 赤土色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-332-1-2">
        <source>ACADGen-332-1-2</source>
        <target>铺设材料 - 赤土色</target>
      </trans-unit>
      <trans-unit id="ACADGen-333">
        <source>ACADGen-333</source>
        <target>溪石</target>
      </trans-unit>
      <trans-unit id="ACADGen-334">
        <source>ACADGen-334</source>
        <target>溪石 - 砂浆涂抹</target>
      </trans-unit>
      <trans-unit id="ACADGen-335">
        <source>ACADGen-335</source>
        <target>方平组织 - 宽松织物</target>
      </trans-unit>
      <trans-unit id="ACADGen-336">
        <source>ACADGen-336</source>
        <target>方平组织 - 紧密织物</target>
      </trans-unit>
      <trans-unit id="ACADGen-337">
        <source>ACADGen-337</source>
        <target>草皮 - 百慕大草</target>
      </trans-unit>
      <trans-unit id="ACADGen-338">
        <source>ACADGen-338</source>
        <target>草皮 - 莓系属的牧草</target>
      </trans-unit>
      <trans-unit id="ACADGen-339">
        <source>ACADGen-339</source>
        <target>草皮 - 矮 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-339-1-2">
        <source>ACADGen-339-1-2</source>
        <target>草皮 - 矮</target>
      </trans-unit>
      <trans-unit id="ACADGen-340">
        <source>ACADGen-340</source>
        <target>草皮 - 圣奥古斯丁草</target>
      </trans-unit>
      <trans-unit id="ACADGen-341">
        <source>ACADGen-341</source>
        <target>草皮 - 厚</target>
      </trans-unit>
      <trans-unit id="ACADGen-342">
        <source>ACADGen-342</source>
        <target>砾石 - 紧凑</target>
      </trans-unit>
      <trans-unit id="ACADGen-343">
        <source>ACADGen-343</source>
        <target>砾石 - 碾碎</target>
      </trans-unit>
      <trans-unit id="ACADGen-344">
        <source>ACADGen-344</source>
        <target>砾石 - 松散 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345">
        <source>ACADGen-345</source>
        <target>砾石 - 混合 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345-1-2">
        <source>ACADGen-345-1-2</source>
        <target>砾石 - 混合</target>
      </trans-unit>
      <trans-unit id="ACADGen-346">
        <source>ACADGen-346</source>
        <target>沙</target>
      </trans-unit>
      <trans-unit id="ACADGen-347">
        <source>ACADGen-347</source>
        <target>土</target>
      </trans-unit>
      <trans-unit id="ACADGen-348">
        <source>ACADGen-348</source>
        <target>阴影框-格架</target>
      </trans-unit>
      <trans-unit id="ACADGen-349">
        <source>ACADGen-349</source>
        <target>勾花网 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-350">
        <source>ACADGen-350</source>
        <target>木制栅栏</target>
      </trans-unit>
      <trans-unit id="ACADGen-351">
        <source>ACADGen-351</source>
        <target>隔热层 - 刚性</target>
      </trans-unit>
      <trans-unit id="ACADGen-352">
        <source>ACADGen-352</source>
        <target>西班牙瓷砖 - 蓝色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-352-1-2">
        <source>ACADGen-352-1-2</source>
        <target>西班牙瓷砖 - 蓝色</target>
      </trans-unit>
      <trans-unit id="ACADGen-353">
        <source>ACADGen-353</source>
        <target>西班牙瓷砖 - 蓝色 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-353-1-2">
        <source>ACADGen-353-1-2</source>
        <target>西班牙瓷砖 - 蓝色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-354">
        <source>ACADGen-354</source>
        <target>西班牙瓷砖 - 淡红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-355">
        <source>ACADGen-355</source>
        <target>西班牙瓷砖 - 红色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-355-1-2">
        <source>ACADGen-355-1-2</source>
        <target>西班牙瓷砖 - 红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-356">
        <source>ACADGen-356</source>
        <target>西班牙瓷砖 - 红色 2 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-356-1-2">
        <source>ACADGen-356-1-2</source>
        <target>西班牙瓷砖 - 红色 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-357">
        <source>ACADGen-357</source>
        <target>复合板 - 灰色</target>
      </trans-unit>
      <trans-unit id="ACADGen-358">
        <source>ACADGen-358</source>
        <target>金属 - 罗纹铜 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-358-1-2">
        <source>ACADGen-358-1-2</source>
        <target>金属 - 罗纹铜</target>
      </trans-unit>
      <trans-unit id="ACADGen-359">
        <source>ACADGen-359</source>
        <target>金属 - 立式缝铜绿</target>
      </trans-unit>
      <trans-unit id="ACADGen-360">
        <source>ACADGen-360</source>
        <target>金属 - 立式缝铜 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-361">
        <source>ACADGen-361</source>
        <target>金属 - 铜</target>
      </trans-unit>
      <trans-unit id="ACADGen-362">
        <source>ACADGen-362</source>
        <target>金属 - 铜绿</target>
      </trans-unit>
      <trans-unit id="ACADGen-363">
        <source>ACADGen-363</source>
        <target>木材 - 新木条</target>
      </trans-unit>
      <trans-unit id="ACADGen-364">
        <source>ACADGen-364</source>
        <target>木材 - 水平</target>
      </trans-unit>
      <trans-unit id="ACADGen-365">
        <source>ACADGen-365</source>
        <target>木材 - 水平雪松</target>
      </trans-unit>
      <trans-unit id="ACADGen-366">
        <source>ACADGen-366</source>
        <target>木材 - 水平白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-367">
        <source>ACADGen-367</source>
        <target>木材 - 垂直白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-368">
        <source>ACADGen-368</source>
        <target>屋盖板 - 风化</target>
      </trans-unit>
      <trans-unit id="ACADGen-369">
        <source>ACADGen-369</source>
        <target>屋面板 - 屋顶沥青</target>
      </trans-unit>
      <trans-unit id="ACADGen-370">
        <source>ACADGen-370</source>
        <target>屋面板 - 3 片黑色沥青</target>
      </trans-unit>
      <trans-unit id="ACADGen-371">
        <source>ACADGen-371</source>
        <target>屋面板 - 3 片灰色沥青 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-371-1-2">
        <source>ACADGen-371-1-2</source>
        <target>屋面板 - 3 片灰色沥青</target>
      </trans-unit>
      <trans-unit id="ACADGen-372">
        <source>ACADGen-372</source>
        <target>屋面板 - 沥青深度阴影米色</target>
      </trans-unit>
      <trans-unit id="ACADGen-373">
        <source>ACADGen-373</source>
        <target>屋面板 - 平坦 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-374">
        <source>ACADGen-374</source>
        <target>屋面板 - 平坦 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-375">
        <source>ACADGen-375</source>
        <target>屋面板 - 平坦 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-376">
        <source>ACADGen-376</source>
        <target>屋面板 - 半圆形 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-376-1-2">
        <source>ACADGen-376-1-2</source>
        <target>屋面板 - 半圆形</target>
      </trans-unit>
      <trans-unit id="ACADGen-377">
        <source>ACADGen-377</source>
        <target>屋面板 - 不平坦 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-378">
        <source>ACADGen-378</source>
        <target>屋面板 - 不平坦 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-379">
        <source>ACADGen-379</source>
        <target>屋面板 - 不平坦 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-380">
        <source>ACADGen-380</source>
        <target>层压板 - 浅米色</target>
      </trans-unit>
      <trans-unit id="ACADGen-381">
        <source>ACADGen-381</source>
        <target>层压板 - 浅褐色 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-382">
        <source>ACADGen-382</source>
        <target>木板</target>
      </trans-unit>
      <trans-unit id="ACADGen-383">
        <source>ACADGen-383</source>
        <target>樱桃木</target>
      </trans-unit>
      <trans-unit id="ACADGen-384">
        <source>ACADGen-384</source>
        <target>樱桃木 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-385">
        <source>ACADGen-385</source>
        <target>山胡桃木</target>
      </trans-unit>
      <trans-unit id="ACADGen-386">
        <source>ACADGen-386</source>
        <target>桃花心木</target>
      </trans-unit>
      <trans-unit id="ACADGen-387">
        <source>ACADGen-387</source>
        <target>枫木</target>
      </trans-unit>
      <trans-unit id="ACADGen-388">
        <source>ACADGen-388</source>
        <target>镶板 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-389">
        <source>ACADGen-389</source>
        <target>松树</target>
      </trans-unit>
      <trans-unit id="ACADGen-390">
        <source>ACADGen-390</source>
        <target>白杨木</target>
      </trans-unit>
      <trans-unit id="ACADGen-391">
        <source>ACADGen-391</source>
        <target>红桦木</target>
      </trans-unit>
      <trans-unit id="ACADGen-392">
        <source>ACADGen-392</source>
        <target>红橡木</target>
      </trans-unit>
      <trans-unit id="ACADGen-393">
        <source>ACADGen-393</source>
        <target>红木</target>
      </trans-unit>
      <trans-unit id="ACADGen-394">
        <source>ACADGen-394</source>
        <target>柚木 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-395">
        <source>ACADGen-395</source>
        <target>胡桃木</target>
      </trans-unit>
      <trans-unit id="ACADGen-396">
        <source>ACADGen-396</source>
        <target>白蜡木</target>
      </trans-unit>
      <trans-unit id="ACADGen-397">
        <source>ACADGen-397</source>
        <target>白橡木</target>
      </trans-unit>
      <trans-unit id="ACADGen-398">
        <source>ACADGen-398</source>
        <target>漆蜡</target>
      </trans-unit>
      <trans-unit id="ACADGen-399">
        <source>ACADGen-399</source>
        <target>虫胶蜡</target>
      </trans-unit>
      <trans-unit id="ACADGen-400">
        <source>ACADGen-400</source>
        <target>倒角</target>
      </trans-unit>
      <trans-unit id="ACADGen-401">
        <source>ACADGen-401</source>
        <target>木板 - 板条</target>
      </trans-unit>
      <trans-unit id="ACADGen-402">
        <source>ACADGen-402</source>
        <target>搭叠</target>
      </trans-unit>
      <trans-unit id="ACADGen-403">
        <source>ACADGen-403</source>
        <target>分割圆木</target>
      </trans-unit>
      <trans-unit id="ACADGen-404">
        <source>ACADGen-404</source>
        <target>护墙板榫槽</target>
      </trans-unit>
      <trans-unit id="ACADGen-405">
        <source>ACADGen-405</source>
        <target>聚氨酯 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-406">
        <source>ACADGen-406</source>
        <target>上蜡 - 红色木材上黑色</target>
      </trans-unit>
      <trans-unit id="ACADGen-407">
        <source>ACADGen-407</source>
        <target>上蜡 - 浅色木材上红色</target>
      </trans-unit>
      <trans-unit id="ACADGen-408">
        <source>ACADGen-408</source>
        <target>铁木</target>
      </trans-unit>
      <trans-unit id="ACADGen-409">
        <source>ACADGen-409</source>
        <target>栎木</target>
      </trans-unit>
      <trans-unit id="ACADGen-410">
        <source>ACADGen-410</source>
        <target>绝缘纤维板</target>
      </trans-unit>
      <trans-unit id="ACADGen-411">
        <source>ACADGen-411</source>
        <target>PVC - 白色</target>
      </trans-unit>
      <trans-unit id="ACADGen-412">
        <source>ACADGen-412</source>
        <target>卡纸板 - 刨花板 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-413">
        <source>ACADGen-413</source>
        <target>卡纸板 - 波纹板</target>
      </trans-unit>
      <trans-unit id="ACADGen-414">
        <source>ACADGen-414</source>
        <target>苦油树木</target>
      </trans-unit>
      <trans-unit id="ACADGen-415">
        <source>ACADGen-415</source>
        <target>山毛榉</target>
      </trans-unit>
      <trans-unit id="ACADGen-416">
        <source>ACADGen-416</source>
        <target>蛇木</target>
      </trans-unit>
      <trans-unit id="ACADGen-417">
        <source>ACADGen-417</source>
        <target>榆木</target>
      </trans-unit>
      <trans-unit id="ACADGen-418">
        <source>ACADGen-418</source>
        <target>黄檀木</target>
      </trans-unit>
      <trans-unit id="ACADGen-419">
        <source>ACADGen-419</source>
        <target>英国橡木</target>
      </trans-unit>
      <trans-unit id="ACADGen-420">
        <source>ACADGen-420</source>
        <target>漆木</target>
      </trans-unit>
      <trans-unit id="ACADGen-421">
        <source>ACADGen-421</source>
        <target>岗稔</target>
      </trans-unit>
      <trans-unit id="ACADGen-422">
        <source>ACADGen-422</source>
        <target>云杉</target>
      </trans-unit>
      <trans-unit id="ACADGen-423">
        <source>ACADGen-423</source>
        <target>绝缘纤维板 - 配挂板</target>
      </trans-unit>
      <trans-unit id="ACADGen-424">
        <source>ACADGen-424</source>
        <target>乳胶</target>
      </trans-unit>
      <trans-unit id="ACADGen-425">
        <source>ACADGen-425</source>
        <target>压纸板</target>
      </trans-unit>
      <trans-unit id="AO-001">
        <source>AO-001</source>
        <target>粗糙的环境光阻挡</target>
      </trans-unit>
      <trans-unit id="AO-002">
        <source>AO-002</source>
        <target>精细的环境光阻挡</target>
      </trans-unit>
      <trans-unit id="Abstract technical swatch.">
        <source>Abstract technical swatch.</source>
        <target>抽象技术样例。</target>
      </trans-unit>
      <trans-unit id="Acrylic">
        <source>Acrylic</source>
        <target>丙烯酸树脂</target>
      </trans-unit>
      <trans-unit id="Acrylic sheet - PMMA">
        <source>Acrylic sheet - PMMA</source>
        <target>丙烯酸树脂板 - PMMA</target>
      </trans-unit>
      <trans-unit id="Acrylic, Polymethyl Methacrylate">
        <source>Acrylic, Polymethyl Methacrylate</source>
        <target>丙烯酸树脂，聚甲基丙烯酸甲酯</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile Butadiene Polycarbonate">
        <source>Acrylonitrile Butadiene Polycarbonate</source>
        <target>丙烯腈丁二烯聚碳酸酯</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile Butadiene Styrene, Molded">
        <source>Acrylonitrile Butadiene Styrene, Molded</source>
        <target>丙烯腈丁二烯苯乙烯，成型</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile butadiene styrene">
        <source>Acrylonitrile butadiene styrene</source>
        <target>丙烯腈丁二烯苯乙烯</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label">
        <source>Additional Color Noise</source>
        <target>附加颜色噪波</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label:tooltip">
        <source>Enables random color variations.</source>
        <target>启用随机颜色变化。</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label">
        <source>Additional Growth Noise</source>
        <target>附加增长噪波</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label:tooltip">
        <source>Enables fibers random distortion.</source>
        <target>启用纤维随机变形。</target>
      </trans-unit>
      <trans-unit id="Air Barrier">
        <source>Air Barrier</source>
        <target>气密层</target>
      </trans-unit>
      <trans-unit id="Alloy steel">
        <source>Alloy steel</source>
        <target>合金钢</target>
      </trans-unit>
      <trans-unit id="Altitude">
        <source>Sun Altitude:</source>
        <target>日光仰角:</target>
      </trans-unit>
      <trans-unit id="Altitude:uilabel">
        <source>Sun Altitude:</source>
        <target>日光仰角:</target>
      </trans-unit>
      <trans-unit id="Aluminum">
        <source>Aluminum</source>
        <target>铝</target>
      </trans-unit>
      <trans-unit id="Aluminum , oxidized finish">
        <source>Aluminum , oxidized finish</source>
        <target>铝，氧化面层</target>
      </trans-unit>
      <trans-unit id="Aluminum magnesium silicon alloy, 6061">
        <source>Aluminum magnesium silicon alloy, 6061</source>
        <target>铝镁硅合金，6061</target>
      </trans-unit>
      <trans-unit id="Aluminum, magnesium silicon alloy">
        <source>Aluminum, magnesium silicon alloy</source>
        <target>铝，镁硅合金</target>
      </trans-unit>
      <trans-unit id="Ambient Occlusion Scene Effect.">
        <source>Ambient Occlusion Scene Effect.</source>
        <target>环境光阻挡场景效果。</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusion">
        <source>AmbientOcclusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localname:Ambient Occlusion">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localtype:Scene Effect">
        <source>Scene Effect</source>
        <target>场景效果</target>
      </trans-unit>
      <trans-unit id="Annealed">
        <source>Annealed</source>
        <target>退火</target>
      </trans-unit>
      <trans-unit id="Appearance class for decals.  Based on Generic, but with a simpler UI.">
        <source>Appearance class for decals.  Based on Generic, but with a simpler UI.</source>
        <target>贴花的外观类。基于“常规”，但具有一个更简单的 UI。</target>
      </trans-unit>
      <trans-unit id="Architectural">
        <source>Architectural</source>
        <target>建筑</target>
      </trans-unit>
      <trans-unit id="Architectural bronze">
        <source>Architectural bronze</source>
        <target>青铜色建筑</target>
      </trans-unit>
      <trans-unit id="AssetLibID:uilabel">
        <source>AssetLibID</source>
        <target>AssetLibID</target>
      </trans-unit>
      <trans-unit id="Austenitic stainless steel">
        <source>Austenitic stainless steel</source>
        <target>奥氏体不锈钢</target>
      </trans-unit>
      <trans-unit id="AutoCAD">
        <source>AutoCAD</source>
        <target>AutoCAD</target>
      </trans-unit>
      <trans-unit id="Autodesk branded swatch.">
        <source>Autodesk branded swatch.</source>
        <target>Autodesk 品牌样例。</target>
      </trans-unit>
      <trans-unit id="Azimuth">
        <source>Sun Azimuth:</source>
        <target>日光方位角:</target>
      </trans-unit>
      <trans-unit id="Azimuth:uilabel">
        <source>Sun Azimuth:</source>
        <target>日光方位角:</target>
      </trans-unit>
      <trans-unit id="Bakelite">
        <source>Bakelite</source>
        <target>胶木</target>
      </trans-unit>
      <trans-unit id="Basic structural asset.">
        <source>Basic structural asset.</source>
        <target>基本结构资源。</target>
      </trans-unit>
      <trans-unit id="Black bricks">
        <source>Black bricks</source>
        <target>黑色砖块</target>
      </trans-unit>
      <trans-unit id="Brass, polished">
        <source>Brass, polished</source>
        <target>黄铜，抛光</target>
      </trans-unit>
      <trans-unit id="Brick">
        <source>Brick</source>
        <target>砖块</target>
      </trans-unit>
      <trans-unit id="Brown modular bricks">
        <source>Brown modular bricks</source>
        <target>褐色模数砖</target>
      </trans-unit>
      <trans-unit id="Bump Map.">
        <source>Bump Map.</source>
        <target>凹凸贴图。</target>
      </trans-unit>
      <trans-unit id="Bump map used on decal objects.">
        <source>Bump map used on decal objects.</source>
        <target>贴花对象上使用的凹凸贴图。</target>
      </trans-unit>
      <trans-unit id="BumpMap">
        <source>BumpMap</source>
        <target>凹凸贴图</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localname:Bump Texture">
        <source>Bump Texture</source>
        <target>凹凸纹理</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Burgundy stone floor">
        <source>Burgundy stone floor</source>
        <target>紫红色石料地板</target>
      </trans-unit>
      <trans-unit id="C10100">
        <source>C10100</source>
        <target>C10100</target>
      </trans-unit>
      <trans-unit id="CFRP">
        <source>CFRP</source>
        <target>CFRP</target>
      </trans-unit>
      <trans-unit id="Carbon fiber reinforced epoxy">
        <source>Carbon fiber reinforced epoxy</source>
        <target>碳纤维加强型环氧树脂</target>
      </trans-unit>
      <trans-unit id="Carbon steel">
        <source>Carbon steel</source>
        <target>碳钢</target>
      </trans-unit>
      <trans-unit id="Cast">
        <source>Cast</source>
        <target>铸造</target>
      </trans-unit>
      <trans-unit id="Cast Iron">
        <source>Cast Iron</source>
        <target>铸铁</target>
      </trans-unit>
      <trans-unit id="Cast bronze">
        <source>Cast bronze</source>
        <target>铸造青铜</target>
      </trans-unit>
      <trans-unit id="Cast copper">
        <source>Cast copper</source>
        <target>铸铜</target>
      </trans-unit>
      <trans-unit id="Cast steel">
        <source>Cast steel</source>
        <target>铸钢</target>
      </trans-unit>
      <trans-unit id="Ceramic">
        <source>Ceramic</source>
        <target>陶瓷</target>
      </trans-unit>
      <trans-unit id="Ceramic material.">
        <source>Ceramic material.</source>
        <target>陶瓷材质。</target>
      </trans-unit>
      <trans-unit id="Ceramic-001">
        <source>Ceramic-001</source>
        <target>白色</target>
      </trans-unit>
      <trans-unit id="Ceramic-002">
        <source>Ceramic-002</source>
        <target>冰白色</target>
      </trans-unit>
      <trans-unit id="Ceramic-003">
        <source>Ceramic-003</source>
        <target>日光色</target>
      </trans-unit>
      <trans-unit id="Ceramic-004">
        <source>Ceramic-004</source>
        <target>中间灰色</target>
      </trans-unit>
      <trans-unit id="Ceramic-005">
        <source>Ceramic-005</source>
        <target>金黄红黄色</target>
      </trans-unit>
      <trans-unit id="Ceramic-006">
        <source>Ceramic-006</source>
        <target>海边蓝色</target>
      </trans-unit>
      <trans-unit id="Ceramic-007">
        <source>Ceramic-007</source>
        <target>桃红色</target>
      </trans-unit>
      <trans-unit id="Ceramic-008">
        <source>Ceramic-008</source>
        <target>淡黄棕灰褐色</target>
      </trans-unit>
      <trans-unit id="Ceramic-009">
        <source>Ceramic-009</source>
        <target>藏青蓝色</target>
      </trans-unit>
      <trans-unit id="Ceramic-010">
        <source>Ceramic-010</source>
        <target>2 英寸方形 - 米色</target>
      </trans-unit>
      <trans-unit id="Ceramic-011">
        <source>Ceramic-011</source>
        <target>6 英寸方形 - 米色</target>
      </trans-unit>
      <trans-unit id="Ceramic-012">
        <source>Ceramic-012</source>
        <target>6 英寸八边形 - 冰山蓝色</target>
      </trans-unit>
      <trans-unit id="Ceramic-013">
        <source>Ceramic-013</source>
        <target>3  英寸方形 - 白色</target>
      </trans-unit>
      <trans-unit id="Ceramic-014">
        <source>Ceramic-014</source>
        <target>3  英寸八边形 - 白色</target>
      </trans-unit>
      <trans-unit id="Ceramic-015">
        <source>Ceramic-015</source>
        <target>3  英寸八边形 - 茶色</target>
      </trans-unit>
      <trans-unit id="Ceramic-016">
        <source>Ceramic-016</source>
        <target>4  英寸方形 - 淡紫色</target>
      </trans-unit>
      <trans-unit id="Ceramic-017">
        <source>Ceramic-017</source>
        <target>3  英寸方形 - 浅黄色</target>
      </trans-unit>
      <trans-unit id="Ceramic-018">
        <source>Ceramic-018</source>
        <target>6 英寸八边形 - 柔和绿色</target>
      </trans-unit>
      <trans-unit id="Ceramic-019">
        <source>Ceramic-019</source>
        <target>6 英寸方形 - 乡村风格玫瑰红</target>
      </trans-unit>
      <trans-unit id="Ceramic-020">
        <source>Ceramic-020</source>
        <target>6 英寸八边形 - 浅蜜色</target>
      </trans-unit>
      <trans-unit id="Ceramic-021">
        <source>Ceramic-021</source>
        <target>3 英寸方形 - 暖粉红色</target>
      </trans-unit>
      <trans-unit id="Ceramic-022">
        <source>Ceramic-022</source>
        <target>6 英寸八边形 - 深灰色</target>
      </trans-unit>
      <trans-unit id="Ceramic-023">
        <source>Ceramic-023</source>
        <target>4 英寸菱形 - 黑色</target>
      </trans-unit>
      <trans-unit id="Ceramic-024">
        <source>Ceramic-024</source>
        <target>6 英寸砖块 - 浅绿色</target>
      </trans-unit>
      <trans-unit id="Ceramic-025">
        <source>Ceramic-025</source>
        <target>带嵌入式菱形的4 英寸方形 - 褐色</target>
      </trans-unit>
      <trans-unit id="Ceramic-026">
        <source>Ceramic-026</source>
        <target>4 英寸六边形 - 蓝灰色</target>
      </trans-unit>
      <trans-unit id="Ceramic-027">
        <source>Ceramic-027</source>
        <target>4 英寸方形和矩形 - 浅橙色</target>
      </trans-unit>
      <trans-unit id="Ceramic-028">
        <source>Ceramic-028</source>
        <target>4 英寸方形和矩形 - 柔和粉红色</target>
      </trans-unit>
      <trans-unit id="Ceramic-029">
        <source>Ceramic-029</source>
        <target>6 英寸三角形 - 桔黄色</target>
      </trans-unit>
      <trans-unit id="Ceramic-030">
        <source>Ceramic-030</source>
        <target>6x2 英寸矩形 - 土绿色</target>
      </trans-unit>
      <trans-unit id="Ceramic-031">
        <source>Ceramic-031</source>
        <target>6 英寸八边形 - 紫红色</target>
      </trans-unit>
      <trans-unit id="Ceramic-032">
        <source>Ceramic-032</source>
        <target>1 英寸方形 - 蓝色马赛克</target>
      </trans-unit>
      <trans-unit id="Ceramic-033">
        <source>Ceramic-033</source>
        <target>1 英寸方形 - 灰色马赛克</target>
      </trans-unit>
      <trans-unit id="Ceramic-034">
        <source>Ceramic-034</source>
        <target>4 英寸方形 - 米色马赛克</target>
      </trans-unit>
      <trans-unit id="Ceramic-035">
        <source>Ceramic-035</source>
        <target>3 英寸方形 - 赤土色</target>
      </trans-unit>
      <trans-unit id="Ceramic-036">
        <source>Ceramic-036</source>
        <target>1.5 英寸方形 - 茶色</target>
      </trans-unit>
      <trans-unit id="Ceramic-037">
        <source>Ceramic-037</source>
        <target>1.5 英寸方形 - 石蓝色</target>
      </trans-unit>
      <trans-unit id="Ceramic-038">
        <source>Ceramic-038</source>
        <target>1.5 英寸方形 - 中蓝色</target>
      </trans-unit>
      <trans-unit id="Ceramic-039">
        <source>Ceramic-039</source>
        <target>1.5 英寸方形 - 褐色</target>
      </trans-unit>
      <trans-unit id="Ceramic-040">
        <source>Ceramic-040</source>
        <target>圆形马赛克 - 黑白色</target>
      </trans-unit>
      <trans-unit id="Ceramic-041">
        <source>Ceramic-041</source>
        <target>带嵌入式菱形的 4 英寸方形 - 灰红色</target>
      </trans-unit>
      <trans-unit id="Ceramic-042">
        <source>Ceramic-042</source>
        <target>1 英寸方形 - 象牙白</target>
      </trans-unit>
      <trans-unit id="Ceramic-043">
        <source>Ceramic-043</source>
        <target>2 英寸方形 - 橙红色</target>
      </trans-unit>
      <trans-unit id="Ceramic/Porcelain">
        <source>Ceramic/Porcelain</source>
        <target>陶瓷/瓷器</target>
      </trans-unit>
      <trans-unit id="Ceramic/Tile">
        <source>Ceramic/Tile</source>
        <target>陶瓷/瓷砖</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localname:Ceramic">
        <source>Ceramic</source>
        <target>陶瓷</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Checker">
        <source>Checker</source>
        <target>方格</target>
      </trans-unit>
      <trans-unit id="Checker map.">
        <source>Checker map.</source>
        <target>方格贴图。</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localname:Checker">
        <source>Checker</source>
        <target>方格</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Clouds">
        <source>Clouds</source>
        <target>云烟</target>
      </trans-unit>
      <trans-unit id="Coarse Ambient Occlusion">
        <source>Coarse Ambient Occlusion</source>
        <target>粗糙的环境光阻挡</target>
      </trans-unit>
      <trans-unit id="Color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="Color map.">
        <source>Color map.</source>
        <target>颜色贴图。</target>
      </trans-unit>
      <trans-unit id="ColorLabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localname:Color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="ColorVariationsLabel">
        <source>Color Variations</source>
        <target>颜色变化</target>
      </trans-unit>
      <trans-unit id="Composite">
        <source>Composite</source>
        <target>复合板</target>
      </trans-unit>
      <trans-unit id="Concrete">
        <source>Concrete</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="Concrete material.">
        <source>Concrete material.</source>
        <target>混凝土材质。</target>
      </trans-unit>
      <trans-unit id="Concrete structural asset.">
        <source>Concrete structural asset.</source>
        <target>混凝土结构资源。</target>
      </trans-unit>
      <trans-unit id="Concrete, stone aggregate">
        <source>Concrete, stone aggregate</source>
        <target>混凝土，石料聚合</target>
      </trans-unit>
      <trans-unit id="Concrete-001">
        <source>Concrete-001</source>
        <target>工业地板</target>
      </trans-unit>
      <trans-unit id="Concrete-002">
        <source>Concrete-002</source>
        <target>带有石料 1</target>
      </trans-unit>
      <trans-unit id="Concrete-003">
        <source>Concrete-003</source>
        <target>带有石料 2</target>
      </trans-unit>
      <trans-unit id="Concrete-004">
        <source>Concrete-004</source>
        <target>外露骨料 - 暖灰色</target>
      </trans-unit>
      <trans-unit id="Concrete-005">
        <source>Concrete-005</source>
        <target>非均匀 - 暖灰色</target>
      </trans-unit>
      <trans-unit id="Concrete-006">
        <source>Concrete-006</source>
        <target>外部平滑 - 茶色</target>
      </trans-unit>
      <trans-unit id="Concrete-007">
        <source>Concrete-007</source>
        <target>平滑 - 米色</target>
      </trans-unit>
      <trans-unit id="Concrete-008">
        <source>Concrete-008</source>
        <target>墙纹理 - 米色</target>
      </trans-unit>
      <trans-unit id="Concrete-009">
        <source>Concrete-009</source>
        <target>墙纹理 - 橙红色</target>
      </trans-unit>
      <trans-unit id="Concrete-010">
        <source>Concrete-010</source>
        <target>水绿色</target>
      </trans-unit>
      <trans-unit id="Concrete-011">
        <source>Concrete-011</source>
        <target>黑色</target>
      </trans-unit>
      <trans-unit id="Concrete-012">
        <source>Concrete-012</source>
        <target>褐色</target>
      </trans-unit>
      <trans-unit id="Concrete-013">
        <source>Concrete-013</source>
        <target>焦红色</target>
      </trans-unit>
      <trans-unit id="Concrete-014">
        <source>Concrete-014</source>
        <target>蔚蓝色</target>
      </trans-unit>
      <trans-unit id="Concrete-015">
        <source>Concrete-015</source>
        <target>精细 - 奶油色</target>
      </trans-unit>
      <trans-unit id="Concrete-016">
        <source>Concrete-016</source>
        <target>深灰色</target>
      </trans-unit>
      <trans-unit id="Concrete-017">
        <source>Concrete-017</source>
        <target>浅灰色</target>
      </trans-unit>
      <trans-unit id="Concrete-018">
        <source>Concrete-018</source>
        <target>橄榄色</target>
      </trans-unit>
      <trans-unit id="Concrete-019">
        <source>Concrete-019</source>
        <target>白色</target>
      </trans-unit>
      <trans-unit id="Concrete-020">
        <source>Concrete-020</source>
        <target>预制平滑</target>
      </trans-unit>
      <trans-unit id="Concrete-021">
        <source>Concrete-021</source>
        <target>模板孔</target>
      </trans-unit>
      <trans-unit id="Concrete-022">
        <source>Concrete-022</source>
        <target>砌块</target>
      </trans-unit>
      <trans-unit id="Concrete-023">
        <source>Concrete-023</source>
        <target>非均匀反射 - 灰色</target>
      </trans-unit>
      <trans-unit id="Concrete-024">
        <source>Concrete-024</source>
        <target>外部 - 白色</target>
      </trans-unit>
      <trans-unit id="Concrete-025">
        <source>Concrete-025</source>
        <target>外部 - 米色</target>
      </trans-unit>
      <trans-unit id="Concrete-026">
        <source>Concrete-026</source>
        <target>外部带纹理 - 茶色</target>
      </trans-unit>
      <trans-unit id="Concrete-027">
        <source>Concrete-027</source>
        <target>带纹理 - 米色</target>
      </trans-unit>
      <trans-unit id="Concrete-028">
        <source>Concrete-028</source>
        <target>粗糙 - 粉红色</target>
      </trans-unit>
      <trans-unit id="Concrete-029">
        <source>Concrete-029</source>
        <target>粗糙 - 茶色</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Coarse">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Coarse</source>
        <target>混凝土.现场浇注.外露骨料.粗糙</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Fine">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Fine</source>
        <target>混凝土.现场浇注.外露骨料.精细</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Medium">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Medium</source>
        <target>混凝土.现场浇注.外露骨料.中等</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Recessed">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Recessed</source>
        <target>混凝土.现场浇注.外露骨料.隐藏式</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Broom.Grey">
        <source>Concrete.Cast-In-Place.Flat.Broom.Grey</source>
        <target>混凝土.现场浇注.平面.扫面.灰色</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.1">
        <source>Concrete.Cast-In-Place.Flat.Grey.1</source>
        <target>混凝土.现场浇注.平面.灰色.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.2">
        <source>Concrete.Cast-In-Place.Flat.Grey.2</source>
        <target>混凝土.现场浇注.平面.灰色.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.3">
        <source>Concrete.Cast-In-Place.Flat.Grey.3</source>
        <target>混凝土.现场浇注.平面.灰色.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.Efflorescence">
        <source>Concrete.Cast-In-Place.Flat.Grey.Efflorescence</source>
        <target>混凝土.现场浇注.平面.灰色.风化</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Polished.Grey">
        <source>Concrete.Cast-In-Place.Flat.Polished.Grey</source>
        <target>混凝土.现场浇注.平面.抛光.灰色</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes">
        <source>Concrete.Cast-In-Place.Formwork.Holes</source>
        <target>混凝土.现场浇注.模板.孔</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes.Staggered">
        <source>Concrete.Cast-In-Place.Formwork.Holes.Staggered</source>
        <target>混凝土.现场浇注.模板.孔.交错</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.1">
        <source>Concrete.Cast-In-Place.Panels.Reveal.1</source>
        <target>混凝土.现场浇注.镶板.框边.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.2">
        <source>Concrete.Cast-In-Place.Panels.Reveal.2</source>
        <target>混凝土.现场浇注.镶板.框边.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.3">
        <source>Concrete.Cast-In-Place.Panels.Reveal.3</source>
        <target>混凝土.现场浇注.镶板.框边.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Smooth">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Smooth</source>
        <target>混凝土.现场浇注.镶板.框边.平滑</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Speckled">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Speckled</source>
        <target>混凝土.现场浇注.镶板.框边.散斑</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Square">
        <source>Concrete.Cast-In-Place.Panels.Square</source>
        <target>混凝土.现场浇注.镶板.方块</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.1">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.1</source>
        <target>混凝土.现场浇注.加筋.垂直.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.2">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.2</source>
        <target>混凝土.现场浇注.加筋.垂直.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.SandBlasted">
        <source>Concrete.Cast-In-Place.SandBlasted</source>
        <target>混凝土.现场浇注.喷沙</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Boards">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Boards</source>
        <target>混凝土.现场浇注.模板.木材.板</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Plywood">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Plywood</source>
        <target>混凝土.现场浇注.模板.木材.胶合板</target>
      </trans-unit>
      <trans-unit id="Concrete.Concrete Accessories.Control Joints.Black">
        <source>Concrete.Concrete Accessories.Control Joints.Black</source>
        <target>混凝土.混凝土附属品.控制缝.黑色</target>
      </trans-unit>
      <trans-unit id="Concrete.Precast Structural Concrete.Smooth">
        <source>Concrete.Precast Structural Concrete.Smooth</source>
        <target>混凝土.预制结构混凝土.平滑</target>
      </trans-unit>
      <trans-unit id="Concrete/Cast-In-Place">
        <source>Concrete/Cast-In-Place</source>
        <target>混凝土/现场浇铸</target>
      </trans-unit>
      <trans-unit id="Concrete/Fiber Reinforced">
        <source>Concrete/Fiber Reinforced</source>
        <target>加强型混凝土/纤维</target>
      </trans-unit>
      <trans-unit id="Concrete/Standard">
        <source>Concrete/Standard</source>
        <target>混凝土/标准</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Copper alloy">
        <source>Copper alloy</source>
        <target>铜合金</target>
      </trans-unit>
      <trans-unit id="Copper, oxidized finish">
        <source>Copper, oxidized finish</source>
        <target>铜，氧化面层</target>
      </trans-unit>
      <trans-unit id="Cork">
        <source>Cork</source>
        <target>软木</target>
      </trans-unit>
      <trans-unit id="Cream stone">
        <source>Cream stone</source>
        <target>奶油色石料</target>
      </trans-unit>
      <trans-unit id="Cube swatch.">
        <source>Cube swatch.</source>
        <target>立方体样例。</target>
      </trans-unit>
      <trans-unit id="Curtain wall swatch.">
        <source>Curtain wall swatch.</source>
        <target>幕墙样例。</target>
      </trans-unit>
      <trans-unit id="Cylinder swatch.">
        <source>Cylinder swatch.</source>
        <target>圆柱样例。</target>
      </trans-unit>
      <trans-unit id="DST">
        <source>DST In Use:</source>
        <target>DST 正在使用:</target>
      </trans-unit>
      <trans-unit id="DST:uilabel">
        <source>DST In Use:</source>
        <target>DST 正在使用:</target>
      </trans-unit>
      <trans-unit id="Dark blue colour">
        <source>Dark blue colour</source>
        <target>深蓝色</target>
      </trans-unit>
      <trans-unit id="Dark brown rectangular herringbone bricks">
        <source>Dark brown rectangular herringbone bricks</source>
        <target>深褐色矩形人字形砖块</target>
      </trans-unit>
      <trans-unit id="Day">
        <source>Day:</source>
        <target>白天:</target>
      </trans-unit>
      <trans-unit id="Day:uilabel">
        <source>Day:</source>
        <target>白天:</target>
      </trans-unit>
      <trans-unit id="Daylight Portal">
        <source>Daylight Portal</source>
        <target>采光口</target>
      </trans-unit>
      <trans-unit id="DaylightPortal">
        <source>DaylightPortal</source>
        <target>采光口</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localname:Sun Light">
        <source>Sun Light</source>
        <target>阳光</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localtype:Light">
        <source>Light</source>
        <target>灯光</target>
      </trans-unit>
      <trans-unit id="Decal">
        <source>Decal</source>
        <target>贴花</target>
      </trans-unit>
      <trans-unit id="Decal material.">
        <source>Decal material.</source>
        <target>贴花材质。</target>
      </trans-unit>
      <trans-unit id="DecalAppearance">
        <source>DecalAppearance</source>
        <target>贴花外观</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localname:DecalAppearance">
        <source>DecalAppearance</source>
        <target>贴花外观</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="DecalMap map. Decal Map.">
        <source>DecalMap map. Decal Map.</source>
        <target>DecalMap 贴图。贴花贴图。</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localname:Decal">
        <source>Decal</source>
        <target>贴花</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Decalbumpmap">
        <source>Decalbumpmap</source>
        <target>贴花凹凸贴图</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localname:Decal Bump Map">
        <source>Decal Bump Map</source>
        <target>贴花凹凸贴图</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Decalmap">
        <source>Decalmap</source>
        <target>贴花贴图</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localname:Decal Map">
        <source>Decal Map</source>
        <target>贴花贴图</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Default">
        <source>Default</source>
        <target>默认</target>
      </trans-unit>
      <trans-unit id="Default Concrete f'c=3.5 ksi">
        <source>Default Concrete f'c=3.5 ksi</source>
        <target>默认混凝土 F'c=3.5 ksi</target>
      </trans-unit>
      <trans-unit id="DetailsLabel">
        <source>Details</source>
        <target>详细信息</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Door Hardware.Chrome.Satin">
        <source>Doors - Windows.Door Hardware.Chrome.Satin</source>
        <target>门 - 窗.门用小五金.铬.缎光</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall">
        <source>Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall</source>
        <target>门 - 窗.镶嵌玻璃帷幕墙.不锈钢帷幕墙</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.2">
        <source>Doors - Windows.Glazing.2</source>
        <target>门 - 窗.玻璃镶嵌.2</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.3">
        <source>Doors - Windows.Glazing.3</source>
        <target>门 - 窗.玻璃镶嵌.3</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Automotive">
        <source>Doors - Windows.Glazing.Glass.Automotive</source>
        <target>门 - 窗.玻璃镶嵌.玻璃.自动</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Clear">
        <source>Doors - Windows.Glazing.Glass.Clear</source>
        <target>门 - 窗.玻璃镶嵌.玻璃.透明</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Etched">
        <source>Doors - Windows.Glazing.Glass.Etched</source>
        <target>门 - 窗.玻璃镶嵌.玻璃.蚀刻</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Frosted">
        <source>Doors - Windows.Glazing.Glass.Frosted</source>
        <target>门 - 窗.玻璃镶嵌.玻璃.磨砂</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Mirrored">
        <source>Doors - Windows.Glazing.Glass.Mirrored</source>
        <target>门 - 窗.玻璃镶嵌.玻璃.镜面</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.ReflectiveCoated">
        <source>Doors - Windows.Glazing.Glass.ReflectiveCoated</source>
        <target>门 - 窗.玻璃镶嵌.玻璃.反射镀膜</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Spandrel">
        <source>Doors - Windows.Glazing.Glass.Spandrel</source>
        <target>门 - 窗.玻璃镶嵌.玻璃.梯下墙</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Wired">
        <source>Doors - Windows.Glazing.Glass.Wired</source>
        <target>门 - 窗.玻璃镶嵌.玻璃.夹丝</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin</source>
        <target>门 - 窗.金属门 - 门框.铝框.阳极电镀.深青铜色.缎光</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White</source>
        <target>门 - 窗.金属门 - 门框.铝窗.上漆.白色</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White</source>
        <target>门 - 窗.金属门 - 门框.钢门.上漆.白色</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel.Galvanized">
        <source>Doors - Windows.Metal Doors - Frames.Steel.Galvanized</source>
        <target>门 - 窗.金属门 - 门框.钢.镀锌</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Wood Doors.Ash">
        <source>Doors - Windows.Wood Doors.Ash</source>
        <target>门 - 窗.木门.雾灰</target>
      </trans-unit>
      <trans-unit id="Drapery swatch.">
        <source>Drapery swatch.</source>
        <target>织物样例。</target>
      </trans-unit>
      <trans-unit id="Ductile Cast Iron">
        <source>Ductile Cast Iron</source>
        <target>韧性铸铁</target>
      </trans-unit>
      <trans-unit id="Ductile cast iron">
        <source>Ductile cast iron</source>
        <target>韧性铸铁</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label">
        <source>Earlywood Roughness</source>
        <target>早材粗糙度</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label:tooltip">
        <source>Enables separate roughness for Earlywood.</source>
        <target>分开启用早材的粗糙度。</target>
      </trans-unit>
      <trans-unit id="Earlywood_label">
        <source>Earlywood</source>
        <target>早材</target>
      </trans-unit>
      <trans-unit id="Earlywood_label:tooltip">
        <source>Enables ring growth Earlywood color variations</source>
        <target>启用生长轮早材颜色变化</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel">
        <source>Earlywood</source>
        <target>早材</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel:tooltip">
        <source>Earlywood color.</source>
        <target>早材颜色。</target>
      </trans-unit>
      <trans-unit id="Elastomer">
        <source>Elastomer</source>
        <target>弹性体</target>
      </trans-unit>
      <trans-unit id="Epoxy Carbon Fiber Composite">
        <source>Epoxy Carbon Fiber Composite</source>
        <target>环氧碳纤维复合材料</target>
      </trans-unit>
      <trans-unit id="ExchangeGUID:uilabel">
        <source>ExchangeGUID</source>
        <target>ExchangeGUID</target>
      </trans-unit>
      <trans-unit id="Fabric">
        <source>Fabric</source>
        <target>织物</target>
      </trans-unit>
      <trans-unit id="Fabric-001">
        <source>Fabric-001</source>
        <target>粗麻 1</target>
      </trans-unit>
      <trans-unit id="Fabric-002">
        <source>Fabric-002</source>
        <target>藤制 - 茶色 1</target>
      </trans-unit>
      <trans-unit id="Fabric-003">
        <source>Fabric-003</source>
        <target>帆布 - 褐色</target>
      </trans-unit>
      <trans-unit id="Fabric-004">
        <source>Fabric-004</source>
        <target>帆布 - 白色</target>
      </trans-unit>
      <trans-unit id="Fabric-005">
        <source>Fabric-005</source>
        <target>折痕 - 黑色</target>
      </trans-unit>
      <trans-unit id="Fabric-006">
        <source>Fabric-006</source>
        <target>深褐色</target>
      </trans-unit>
      <trans-unit id="Fabric-007">
        <source>Fabric-007</source>
        <target>浅褐色</target>
      </trans-unit>
      <trans-unit id="Fabric-008">
        <source>Fabric-008</source>
        <target>蓝色</target>
      </trans-unit>
      <trans-unit id="Fabric-009">
        <source>Fabric-009</source>
        <target>米色</target>
      </trans-unit>
      <trans-unit id="Fabric-010">
        <source>Fabric-010</source>
        <target>斜纹软呢</target>
      </trans-unit>
      <trans-unit id="Fabric-011">
        <source>Fabric-011</source>
        <target>网格</target>
      </trans-unit>
      <trans-unit id="Fabric-012">
        <source>Fabric-012</source>
        <target>格子花呢 - 米色</target>
      </trans-unit>
      <trans-unit id="Fabric-013">
        <source>Fabric-013</source>
        <target>格子花呢 - 红色</target>
      </trans-unit>
      <trans-unit id="Fabric-014">
        <source>Fabric-014</source>
        <target>条纹布 - 黑白蓝灰色</target>
      </trans-unit>
      <trans-unit id="Fabric-015">
        <source>Fabric-015</source>
        <target>条纹布 - 黄灰色</target>
      </trans-unit>
      <trans-unit id="Fabric-016">
        <source>Fabric-016</source>
        <target>条纹布 - 蓝白色</target>
      </trans-unit>
      <trans-unit id="Fabric-017">
        <source>Fabric-017</source>
        <target>条纹布 - 黄白色</target>
      </trans-unit>
      <trans-unit id="Fabric-018">
        <source>Fabric-018</source>
        <target>天鹅绒 - 黑色</target>
      </trans-unit>
      <trans-unit id="Fabric-019">
        <source>Fabric-019</source>
        <target>天鹅绒 - 红色</target>
      </trans-unit>
      <trans-unit id="Fabric-020">
        <source>Fabric-020</source>
        <target>浅褐色 - 深褐色方形</target>
      </trans-unit>
      <trans-unit id="Fabric-021">
        <source>Fabric-021</source>
        <target>紫灰色</target>
      </trans-unit>
      <trans-unit id="Fabric-022">
        <source>Fabric-022</source>
        <target>红</target>
      </trans-unit>
      <trans-unit id="Fabric-023">
        <source>Fabric-023</source>
        <target>蓝黄色</target>
      </trans-unit>
      <trans-unit id="Fabric-024">
        <source>Fabric-024</source>
        <target>麦色</target>
      </trans-unit>
      <trans-unit id="Fabric-025">
        <source>Fabric-025</source>
        <target>绿色</target>
      </trans-unit>
      <trans-unit id="Fabric/Leather">
        <source>Fabric/Leather</source>
        <target>织物/皮革</target>
      </trans-unit>
      <trans-unit id="Fiber Reinforced">
        <source>Fiber Reinforced</source>
        <target>加强型纤维</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label">
        <source>Fiber Highlights</source>
        <target>纤维高光</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label:tooltip">
        <source>Enables random highlights color variations.</source>
        <target>启用随机高光颜色变化。</target>
      </trans-unit>
      <trans-unit id="Fine Ambient Occlusion">
        <source>Fine Ambient Occlusion</source>
        <target>精细的环境光阻挡</target>
      </trans-unit>
      <trans-unit id="Fine Gold 99.95%">
        <source>Fine Gold 99.95%</source>
        <target>纯金 99.95%</target>
      </trans-unit>
      <trans-unit id="Fine gold">
        <source>Fine gold</source>
        <target>纯金</target>
      </trans-unit>
      <trans-unit id="Finish">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White</source>
        <target>表面处理.天花板.隔音砖.外露网格.2x2.裂缝.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White</source>
        <target>表面处理.天花板.隔音砖.外露网格.2x2.粒状.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White</source>
        <target>表面处理.天花板.隔音砖.外露网格.2x4.裂缝.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White</source>
        <target>表面处理.天花板.隔音砖.外露网格.2x4.粒状.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White">
        <source>Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White</source>
        <target>表面处理.天花板.隔音砖.穿孔.2x2.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Linear.Silver Grey">
        <source>Finishes.Ceilings.Linear.Silver Grey</source>
        <target>表面处理.天花板.线条.银灰色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Bamboo">
        <source>Finishes.Flooring.Bamboo</source>
        <target>表面处理.地板材料.竹木</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.1">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.1</source>
        <target>表面处理.地板材料.地毯.柏柏尔地毯.图案.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.2">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.2</source>
        <target>表面处理.地板材料.地毯.柏柏尔地毯.图案.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.3">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.3</source>
        <target>表面处理.地板材料.地毯.柏柏尔地毯.图案.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Floral">
        <source>Finishes.Flooring.Carpet.Floral</source>
        <target>表面处理.地板材料.地毯.刻花</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.1">
        <source>Finishes.Flooring.Carpet.Loop.1</source>
        <target>表面处理.地板材料.地毯.环线.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.2">
        <source>Finishes.Flooring.Carpet.Loop.2</source>
        <target>表面处理.地板材料.地毯.环线.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.3">
        <source>Finishes.Flooring.Carpet.Loop.3</source>
        <target>表面处理.地板材料.地毯.环线.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.4">
        <source>Finishes.Flooring.Carpet.Loop.4</source>
        <target>表面处理.地板材料.地毯.环线.4</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.5">
        <source>Finishes.Flooring.Carpet.Loop.5</source>
        <target>表面处理.地板材料.地毯.环线.5</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.6">
        <source>Finishes.Flooring.Carpet.Loop.6</source>
        <target>表面处理.地板材料.地毯.环线.6</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.7">
        <source>Finishes.Flooring.Carpet.Loop.7</source>
        <target>表面处理.地板材料.地毯.环线.7</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Black">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Black</source>
        <target>表面处理.地板材料.地毯.针刺式.黑色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Tan">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Tan</source>
        <target>表面处理.地板材料.地毯.针刺式.茶色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.White">
        <source>Finishes.Flooring.Carpet.NeedlePunch.White</source>
        <target>表面处理.地板材料.地毯.针刺式.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Foam">
        <source>Finishes.Flooring.Carpet.Pad.Foam</source>
        <target>表面处理.地板材料.地毯.衬垫.泡沫塑料</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Waffled">
        <source>Finishes.Flooring.Carpet.Pad.Waffled</source>
        <target>表面处理.地板材料.地毯.衬垫.格子状的</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite</source>
        <target>表面处理.地板材料.地毯.撒克逊毯.花式图案.蓝白</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored</source>
        <target>表面处理.地板材料.地毯.撒克逊毯.花式图案.彩色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Herringbone">
        <source>Finishes.Flooring.Carpet.Saxony.Herringbone</source>
        <target>表面处理.地板材料.地毯.撒克逊毯.人字形</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Squares">
        <source>Finishes.Flooring.Carpet.Saxony.Squares</source>
        <target>表面处理.地板材料.地毯.撒克逊毯.矩形</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.1">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.1</source>
        <target>表面处理.地板材料.地毯.剑麻.图案.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.2">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.2</source>
        <target>表面处理.地板材料.地毯.剑麻.图案.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.3">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.3</source>
        <target>表面处理.地板材料.地毯.剑麻.图案.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Cork">
        <source>Finishes.Flooring.Cork</source>
        <target>表面处理.地板材料.软木</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Marble.White">
        <source>Finishes.Flooring.Marble.White</source>
        <target>表面处理.地板材料.大理石.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Braided">
        <source>Finishes.Flooring.Rug.Braided</source>
        <target>表面处理.地板材料.地毯.编织的</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Hooked">
        <source>Finishes.Flooring.Rug.Hooked</source>
        <target>表面处理.地板材料.地毯.钩织的</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Knotted">
        <source>Finishes.Flooring.Rug.Knotted</source>
        <target>表面处理.地板材料.地毯.打结的</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Diamond.Red">
        <source>Finishes.Flooring.Tile.Diamond.Red</source>
        <target>表面处理.地板材料.瓷砖.菱形.红色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue">
        <source>Finishes.Flooring.Tile.Square.Blue</source>
        <target>表面处理.地板材料.瓷砖.方块.蓝色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue.1">
        <source>Finishes.Flooring.Tile.Square.Blue.1</source>
        <target>表面处理.地板材料.瓷砖.方块.蓝色.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Brown">
        <source>Finishes.Flooring.Tile.Square.Brown</source>
        <target>表面处理.地板材料.瓷砖.方块.褐色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Circular Mosaic">
        <source>Finishes.Flooring.Tile.Square.Circular Mosaic</source>
        <target>表面处理.地板材料.瓷砖.方块.圆形马赛克</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Grey.Dark">
        <source>Finishes.Flooring.Tile.Square.Grey.Dark</source>
        <target>表面处理.地板材料.瓷砖.方块.灰色.暗色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Tan">
        <source>Finishes.Flooring.Tile.Square.Tan</source>
        <target>表面处理.地板材料.瓷砖.方块.茶色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Terra Cotta">
        <source>Finishes.Flooring.Tile.Square.Terra Cotta</source>
        <target>表面处理.地板材料.瓷砖.方块.赤陶</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamond. Rosette">
        <source>Finishes.Flooring.VCT.Diamond. Rosette</source>
        <target>表面处理.地板材料.VCT.菱形.圆花饰</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamonds">
        <source>Finishes.Flooring.VCT.Diamonds</source>
        <target>表面处理.地板材料.VCT.菱形</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots">
        <source>Finishes.Flooring.VCT.Dots</source>
        <target>表面处理.地板材料.VCT.点</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots.Grey">
        <source>Finishes.Flooring.VCT.Dots.Grey</source>
        <target>表面处理.地板材料.VCT.点.灰色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Grid">
        <source>Finishes.Flooring.VCT.Grid</source>
        <target>表面处理.地板材料.VCT.栅格</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Mosaic">
        <source>Finishes.Flooring.VCT.Mosaic</source>
        <target>表面处理.地板材料.VCT.马赛克</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Squares">
        <source>Finishes.Flooring.VCT.Squares</source>
        <target>表面处理.地板材料.VCT.方块</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Vinyl.Checker.Black-White">
        <source>Finishes.Flooring.Vinyl.Checker.Black-White</source>
        <target>表面处理.地板材料.乙烯树脂.方格.黑色-白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood">
        <source>Finishes.Flooring.Wood.Hardwood</source>
        <target>表面处理.地板材料.木材.硬木</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood.1">
        <source>Finishes.Flooring.Wood.Hardwood.1</source>
        <target>表面处理.地板材料.木材.硬木.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Inlay">
        <source>Finishes.Flooring.Wood.Inlay</source>
        <target>表面处理.地板材料.木材.镶嵌料</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet">
        <source>Finishes.Flooring.Wood.Parquet</source>
        <target>表面处理.地板材料.木材.镶木地板</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet.1">
        <source>Finishes.Flooring.Wood.Parquet.1</source>
        <target>表面处理.地板材料.木材.镶木地板.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank">
        <source>Finishes.Flooring.Wood.Plank</source>
        <target>表面处理.地板材料.木材.厚木板</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank.Beech">
        <source>Finishes.Flooring.Wood.Plank.Beech</source>
        <target>表面处理.地板材料.木材.厚木板.榉木</target>
      </trans-unit>
      <trans-unit id="Finishes.Gypsum Board.Painted.White">
        <source>Finishes.Gypsum Board.Painted.White</source>
        <target>表面处理.石膏板.上漆.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.CarbonFiber">
        <source>Finishes.Laminate.CarbonFiber</source>
        <target>表面处理.层压板.碳纤维</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.Plywood">
        <source>Finishes.Laminate.Plywood</source>
        <target>表面处理.层压板.胶合板</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Flagstone.Light Pink">
        <source>Finishes.Masonry Flooring.Flagstone.Light Pink</source>
        <target>表面处理.砖石地板.板石.淡粉红色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown-Black</source>
        <target>表面处理.砖石地板.花岗岩.褐色-黑色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown.Mauve-Black</source>
        <target>表面处理.砖石地板.花岗岩.褐色.紫红色-黑色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Grey Speckled">
        <source>Finishes.Masonry Flooring.Granite.Grey Speckled</source>
        <target>表面处理.砖石地板.花岗岩.灰色斑点</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black</source>
        <target>表面处理.砖石地板.花岗岩.紫红色-黑色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black1">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black1</source>
        <target>表面处理.砖石地板.花岗岩.紫红色-黑色1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Multi-colored">
        <source>Finishes.Masonry Flooring.Granite.Multi-colored</source>
        <target>表面处理.砖石地板.花岗岩.多种颜色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble">
        <source>Finishes.Masonry Flooring.Marble</source>
        <target>表面处理.砖石地板.大理石</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Beige-Grid">
        <source>Finishes.Masonry Flooring.Marble.Beige-Grid</source>
        <target>表面处理.砖石地板.大理石.米色-栅格</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Brown">
        <source>Finishes.Masonry Flooring.Marble.Brown</source>
        <target>表面处理.砖石地板.大理石.褐色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Deep Green">
        <source>Finishes.Masonry Flooring.Marble.Deep Green</source>
        <target>表面处理.砖石地板.大理石.深绿色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green">
        <source>Finishes.Masonry Flooring.Marble.Green</source>
        <target>表面处理.砖石地板.大理石.绿色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green.Offset Squares">
        <source>Finishes.Masonry Flooring.Marble.Green.Offset Squares</source>
        <target>表面处理.砖石地板.大理石.绿色.壁阶方块</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose">
        <source>Finishes.Masonry Flooring.Marble.Rose</source>
        <target>表面处理.砖石地板.大理石.玫瑰色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose.1">
        <source>Finishes.Masonry Flooring.Marble.Rose.1</source>
        <target>表面处理.砖石地板.大理石.玫瑰色.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate">
        <source>Finishes.Masonry Flooring.Slate</source>
        <target>表面处理.砖石地板.板岩</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.1">
        <source>Finishes.Masonry Flooring.Slate.1</source>
        <target>表面处理.砖石地板.板岩.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.Red">
        <source>Finishes.Masonry Flooring.Slate.Red</source>
        <target>表面处理.砖石地板.板岩.红色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black">
        <source>Finishes.Masonry Flooring.Terrazzo.Black</source>
        <target>表面处理.砖石地板.水磨石.黑色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black-Red">
        <source>Finishes.Masonry Flooring.Terrazzo.Black-Red</source>
        <target>表面处理.砖石地板.水磨石.黑色-红色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Black.1</source>
        <target>表面处理.砖石地板.水磨石.黑色.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown</source>
        <target>表面处理.砖石地板.水磨石.褐色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown.1</source>
        <target>表面处理.砖石地板.水磨石.褐色.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Green">
        <source>Finishes.Masonry Flooring.Terrazzo.Green</source>
        <target>表面处理.砖石地板.水磨石.绿色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan</source>
        <target>表面处理.砖石地板.水磨石.茶色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan.1</source>
        <target>表面处理.砖石地板.水磨石.茶色.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White">
        <source>Finishes.Masonry Flooring.Terrazzo.White</source>
        <target>表面处理.砖石地板.水磨石.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White.1">
        <source>Finishes.Masonry Flooring.Terrazzo.White.1</source>
        <target>表面处理.砖石地板.水磨石.白色.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Rectangular">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Rectangular</source>
        <target>表面处理.砖石地板.石灰华.紫红色.矩形</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Square">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Square</source>
        <target>表面处理.砖石地板.石灰华.紫红色.方块</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Furring">
        <source>Finishes.Metal Framing Systems.Furring</source>
        <target>表面处理.金属构架系统.板条</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Stud">
        <source>Finishes.Metal Framing Systems.Stud</source>
        <target>表面处理.金属构架系统.柱螺栓</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.Black">
        <source>Finishes.Painting.Lacquer.Black</source>
        <target>表面处理.喷漆.漆蜡.黑色</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.White">
        <source>Finishes.Painting.Lacquer.White</source>
        <target>表面处理.喷漆.漆蜡.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint">
        <source>Finishes.Painting.Paint</source>
        <target>表面处理.喷漆.油漆</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black">
        <source>Finishes.Painting.Paint.Black</source>
        <target>表面处理.喷漆.油漆.黑色</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black.Flaking">
        <source>Finishes.Painting.Paint.Black.Flaking</source>
        <target>表面处理.喷漆.油漆.黑色.刨片</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Fireproofing">
        <source>Finishes.Painting.Paint.Fireproofing</source>
        <target>表面处理.喷漆.油漆.防火</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White">
        <source>Finishes.Painting.Paint.White</source>
        <target>表面处理.喷漆.油漆.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White.Flaking">
        <source>Finishes.Painting.Paint.White.Flaking</source>
        <target>表面处理.喷漆.油漆.白色.刨片</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Varnish">
        <source>Finishes.Painting.Varnish</source>
        <target>表面处理.喷漆.清漆</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Coarse.White">
        <source>Finishes.Plaster.Stucco.Coarse.White</source>
        <target>表面处理.灰浆.灰泥.粗糙.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.1">
        <source>Finishes.Plaster.Stucco.Fine.1</source>
        <target>表面处理.灰浆.灰泥.精细.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Brown">
        <source>Finishes.Plaster.Stucco.Fine.Brown</source>
        <target>表面处理.灰浆.灰泥.精细.褐色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Mauve">
        <source>Finishes.Plaster.Stucco.Fine.Mauve</source>
        <target>表面处理.灰浆.灰泥.精细.紫红色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.White">
        <source>Finishes.Plaster.Stucco.Fine.White</source>
        <target>表面处理.灰浆.灰泥.精细.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Medium.White">
        <source>Finishes.Plaster.Stucco.Medium.White</source>
        <target>表面处理.灰浆.灰泥.中等.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Grey">
        <source>Finishes.Plaster.Stucco.Troweled.Grey</source>
        <target>表面处理.灰浆.灰泥.抹光.灰色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Light Yellow">
        <source>Finishes.Plaster.Stucco.Troweled.Light Yellow</source>
        <target>表面处理.灰浆.灰泥.抹光.淡黄色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.White">
        <source>Finishes.Plaster.Stucco.Troweled.White</source>
        <target>表面处理.灰浆.灰泥.抹光.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Wet-Dash.Grey">
        <source>Finishes.Plaster.Stucco.Wet-Dash.Grey</source>
        <target>表面处理.灰浆.灰泥.湿灰浆.灰色</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Rough">
        <source>Finishes.Plaster.Venetian.Rough</source>
        <target>表面处理.灰浆.滑石.粗糙</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Smooth">
        <source>Finishes.Plaster.Venetian.Smooth</source>
        <target>表面处理.灰浆.滑石.平滑</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Checker">
        <source>Finishes.Tiling.Ceramic.Checker</source>
        <target>表面处理.瓷砖.陶瓷.方格</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Blue">
        <source>Finishes.Tiling.Ceramic.Mosaic.Blue</source>
        <target>表面处理.瓷砖.陶瓷.马赛克.蓝色</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green">
        <source>Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green</source>
        <target>表面处理.瓷砖.陶瓷.刻花.玫瑰 - 绿色</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Grey">
        <source>Finishes.Tiling.Ceramic.Mosaic.Grey</source>
        <target>表面处理.瓷砖.陶瓷.马赛克.灰色</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid">
        <source>Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid</source>
        <target>表面处理.瓷砖.陶瓷.马赛克.黄色-栅格</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Floral.White">
        <source>Finishes.Wall Covering.Floral.White</source>
        <target>表面处理.墙面装饰面层.刻花.白色</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern1">
        <source>Finishes.Wall Covering.Pattern1</source>
        <target>表面处理.墙面装饰面层.图案1</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern2">
        <source>Finishes.Wall Covering.Pattern2</source>
        <target>表面处理.墙面装饰面层.图案2</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern3">
        <source>Finishes.Wall Covering.Pattern3</source>
        <target>表面处理.墙面装饰面层.图案3</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern4">
        <source>Finishes.Wall Covering.Pattern4</source>
        <target>表面处理.墙面装饰面层.图案4</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern5">
        <source>Finishes.Wall Covering.Pattern5</source>
        <target>表面处理.墙面装饰面层.图案5</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Blue-Grey">
        <source>Finishes.Wall Covering.Stripes.Vertical.Blue-Grey</source>
        <target>表面处理.墙面装饰面层.条纹.垂直.蓝灰色</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Multi-colored">
        <source>Finishes.Wall Covering.Stripes.Vertical.Multi-colored</source>
        <target>表面处理.墙面装饰面层.条纹.垂直.多种颜色</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Pink-Beige">
        <source>Finishes.Wall Covering.Stripes.Vertical.Pink-Beige</source>
        <target>表面处理.墙面装饰面层.条纹.垂直.粉红-米色</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Tan">
        <source>Finishes.Wall Covering.Tan</source>
        <target>表面处理.墙面装饰面层.茶色</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Lacquer">
        <source>Finishes.Wax.Lacquer</source>
        <target>表面处理.上蜡.漆蜡</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.SatinWax">
        <source>Finishes.Wax.SatinWax</source>
        <target>表面处理.上蜡.缎光蜡</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Shellac">
        <source>Finishes.Wax.Shellac</source>
        <target>表面处理.上蜡.虫胶蜡</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Urethane">
        <source>Finishes.Wax.Urethane</source>
        <target>表面处理.上蜡.聚氨酯</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Varnish">
        <source>Finishes.Wax.Varnish</source>
        <target>表面处理.上蜡.清漆</target>
      </trans-unit>
      <trans-unit id="Flooring/Carpet">
        <source>Flooring/Carpet</source>
        <target>地板/地毯</target>
      </trans-unit>
      <trans-unit id="Flooring/Stone">
        <source>Flooring/Stone</source>
        <target>地板/石料</target>
      </trans-unit>
      <trans-unit id="Flooring/Tile">
        <source>Flooring/Tile</source>
        <target>地板/瓷砖</target>
      </trans-unit>
      <trans-unit id="Flooring/Vinyl">
        <source>Flooring/Vinyl</source>
        <target>地板/乙烯基</target>
      </trans-unit>
      <trans-unit id="Flooring/Wood">
        <source>Flooring/Wood</source>
        <target>地板/木材</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Bandage">
        <source>Furnishings.Fabrics.Bandage</source>
        <target>家具.织物.绷带</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Burlap">
        <source>Furnishings.Fabrics.Burlap</source>
        <target>家具.织物.粗麻布</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Caning.Tan">
        <source>Furnishings.Fabrics.Caning.Tan</source>
        <target>家具.织物.藤制.茶色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Canvas.White">
        <source>Furnishings.Fabrics.Canvas.White</source>
        <target>家具.织物.帆布.白色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Lace">
        <source>Furnishings.Fabrics.Lace</source>
        <target>家具.织物.蕾丝</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black">
        <source>Furnishings.Fabrics.Leather.Black</source>
        <target>家具.织物.皮革.黑色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black.1">
        <source>Furnishings.Fabrics.Leather.Black.1</source>
        <target>家具.织物.皮革.黑色.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Brown">
        <source>Furnishings.Fabrics.Leather.Brown</source>
        <target>家具.织物.皮革.褐色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Light Brown">
        <source>Furnishings.Fabrics.Leather.Pebble.Light Brown</source>
        <target>家具.织物.皮革.粒状.浅褐色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Mauve">
        <source>Furnishings.Fabrics.Leather.Pebble.Mauve</source>
        <target>家具.织物.皮革.粒状.紫红色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Tan">
        <source>Furnishings.Fabrics.Leather.Tan</source>
        <target>家具.织物.皮革.茶色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Beige">
        <source>Furnishings.Fabrics.Linen.Beige</source>
        <target>家具.织物.亚麻布.米色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Tweed">
        <source>Furnishings.Fabrics.Linen.Tweed</source>
        <target>家具.织物.亚麻布.斜纹软呢</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.White">
        <source>Furnishings.Fabrics.Linen.White</source>
        <target>家具.织物.亚麻布.白色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Mesh">
        <source>Furnishings.Fabrics.Mesh</source>
        <target>家具.织物.网格</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Netting">
        <source>Furnishings.Fabrics.Netting</source>
        <target>家具.织物.网织品</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.1">
        <source>Furnishings.Fabrics.Plaid.1</source>
        <target>家具.织物.格子花呢.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.3">
        <source>Furnishings.Fabrics.Plaid.3</source>
        <target>家具.织物.格子花呢.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.4">
        <source>Furnishings.Fabrics.Plaid.4</source>
        <target>家具.织物.格子花呢.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.1">
        <source>Furnishings.Fabrics.Stripes.1</source>
        <target>家具.织物.条纹布.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.2">
        <source>Furnishings.Fabrics.Stripes.2</source>
        <target>家具.织物.条纹布.2</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.3">
        <source>Furnishings.Fabrics.Stripes.3</source>
        <target>家具.织物.条纹布.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.4">
        <source>Furnishings.Fabrics.Stripes.4</source>
        <target>家具.织物.条纹布.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.5">
        <source>Furnishings.Fabrics.Stripes.5</source>
        <target>家具.织物.条纹布.5</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.6">
        <source>Furnishings.Fabrics.Stripes.6</source>
        <target>家具.织物.条纹布.6</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.7">
        <source>Furnishings.Fabrics.Stripes.7</source>
        <target>家具.织物.条纹布.7</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Black">
        <source>Furnishings.Fabrics.Velvet.Black</source>
        <target>家具.织物.天鹅绒.黑色</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Red">
        <source>Furnishings.Fabrics.Velvet.Red</source>
        <target>家具.织物.天鹅绒.红色</target>
      </trans-unit>
      <trans-unit id="GFRC">
        <source>GFRC</source>
        <target>GFRC</target>
      </trans-unit>
      <trans-unit id="Galvanized steel">
        <source>Galvanized steel</source>
        <target>镀锌钢</target>
      </trans-unit>
      <trans-unit id="Gas structural asset.">
        <source>Gas structural asset.</source>
        <target>气体结构资源。</target>
      </trans-unit>
      <trans-unit id="Gas thermal asset.">
        <source>Gas thermal asset.</source>
        <target>气体热量资源。</target>
      </trans-unit>
      <trans-unit id="Generic">
        <source>Generic</source>
        <target>常规</target>
      </trans-unit>
      <trans-unit id="Generic Photometric light.">
        <source>Generic Photometric light.</source>
        <target>常规光域照明。</target>
      </trans-unit>
      <trans-unit id="Generic material.">
        <source>Generic material.</source>
        <target>常规材质。</target>
      </trans-unit>
      <trans-unit id="Generic structural asset.">
        <source>Generic structural asset.</source>
        <target>通用结构资源。</target>
      </trans-unit>
      <trans-unit id="Generic-001">
        <source>Generic-001</source>
        <target>发光 - 半透明白色</target>
      </trans-unit>
      <trans-unit id="Generic-002">
        <source>Generic-002</source>
        <target>LED - 红灯亮</target>
      </trans-unit>
      <trans-unit id="Generic-003">
        <source>Generic-003</source>
        <target>LED - 红灯灭</target>
      </trans-unit>
      <trans-unit id="Generic-004">
        <source>Generic-004</source>
        <target>LED - 绿灯亮</target>
      </trans-unit>
      <trans-unit id="Generic-005">
        <source>Generic-005</source>
        <target>LED - 绿灯灭</target>
      </trans-unit>
      <trans-unit id="Generic-006">
        <source>Generic-006</source>
        <target>LED - 黄灯亮</target>
      </trans-unit>
      <trans-unit id="Generic-007">
        <source>Generic-007</source>
        <target>LED - 黄灯灭</target>
      </trans-unit>
      <trans-unit id="Generic-008">
        <source>Generic-008</source>
        <target>发光 - 奶油色</target>
      </trans-unit>
      <trans-unit id="Generic-009">
        <source>Generic-009</source>
        <target>低绒面地毯 - 灰色</target>
      </trans-unit>
      <trans-unit id="Generic-010">
        <source>Generic-010</source>
        <target>低绒面地毯 - 淡黄棕色</target>
      </trans-unit>
      <trans-unit id="Generic-011">
        <source>Generic-011</source>
        <target>隔音瓷砖 - 2x4 白色裂缝</target>
      </trans-unit>
      <trans-unit id="Generic-012">
        <source>Generic-012</source>
        <target>隔音瓷砖 - 2x4 白色卵石花纹</target>
      </trans-unit>
      <trans-unit id="Generic-013">
        <source>Generic-013</source>
        <target>隔音瓷砖 - 2x2 白色卵石花纹</target>
      </trans-unit>
      <trans-unit id="Generic-014">
        <source>Generic-014</source>
        <target>水平 4 英寸 - 白色</target>
      </trans-unit>
      <trans-unit id="Generic-015">
        <source>Generic-015</source>
        <target>屋面板 - 灰色组合</target>
      </trans-unit>
      <trans-unit id="Generic-016">
        <source>Generic-016</source>
        <target>屋面板 - 灰色半圆形</target>
      </trans-unit>
      <trans-unit id="Generic-017">
        <source>Generic-017</source>
        <target>屋面板 - 灰色粗糙</target>
      </trans-unit>
      <trans-unit id="Generic-018">
        <source>Generic-018</source>
        <target>西班牙瓷砖</target>
      </trans-unit>
      <trans-unit id="Generic-019">
        <source>Generic-019</source>
        <target>高聚合</target>
      </trans-unit>
      <trans-unit id="Generic-020">
        <source>Generic-020</source>
        <target>深灰褐色</target>
      </trans-unit>
      <trans-unit id="Generic-021">
        <source>Generic-021</source>
        <target>深黑麦草色</target>
      </trans-unit>
      <trans-unit id="Generic-022">
        <source>Generic-022</source>
        <target>天然中红黄色</target>
      </trans-unit>
      <trans-unit id="Generic-023">
        <source>Generic-023</source>
        <target>树篱</target>
      </trans-unit>
      <trans-unit id="Generic-024">
        <source>Generic-024</source>
        <target>层压板 - 常规</target>
      </trans-unit>
      <trans-unit id="Generic-025">
        <source>Generic-025</source>
        <target>灯泡 - 亮</target>
      </trans-unit>
      <trans-unit id="Generic-026">
        <source>Generic-026</source>
        <target>灯泡 - 灭</target>
      </trans-unit>
      <trans-unit id="Generic-027">
        <source>Generic-027</source>
        <target>清晰 - 浅色</target>
      </trans-unit>
      <trans-unit id="Generic-028">
        <source>Generic-028</source>
        <target>发光 - 半透明蓝色</target>
      </trans-unit>
      <trans-unit id="Generic-029">
        <source>Generic-029</source>
        <target>发光 - 半透明橙色</target>
      </trans-unit>
      <trans-unit id="Generic-030">
        <source>Generic-030</source>
        <target>低绒面地毯 - 米色</target>
      </trans-unit>
      <trans-unit id="Generic-031">
        <source>Generic-031</source>
        <target>低绒面地毯 - 藏青色</target>
      </trans-unit>
      <trans-unit id="Generic-032">
        <source>Generic-032</source>
        <target>低绒面地毯 - 金色</target>
      </trans-unit>
      <trans-unit id="Generic-033">
        <source>Generic-033</source>
        <target>水平 6 英寸 - 米色</target>
      </trans-unit>
      <trans-unit id="Generic-034">
        <source>Generic-034</source>
        <target>水平 4 英寸 - 灰色</target>
      </trans-unit>
      <trans-unit id="Generic-035">
        <source>Generic-035</source>
        <target>水平 6 英寸 - 灰色</target>
      </trans-unit>
      <trans-unit id="Generic-036">
        <source>Generic-036</source>
        <target>水平 8 英寸 - 灰色</target>
      </trans-unit>
      <trans-unit id="Generic-037">
        <source>Generic-037</source>
        <target>垂直 6 英寸 - 白色</target>
      </trans-unit>
      <trans-unit id="Generic-038">
        <source>Generic-038</source>
        <target>中绒面地毯 - 深灰色</target>
      </trans-unit>
      <trans-unit id="Generic-039">
        <source>Generic-039</source>
        <target>西班牙瓷砖 - 褐色</target>
      </trans-unit>
      <trans-unit id="Generic-040">
        <source>Generic-040</source>
        <target>西班牙瓷砖 - 红色 3</target>
      </trans-unit>
      <trans-unit id="Generic-041">
        <source>Generic-041</source>
        <target>雪</target>
      </trans-unit>
      <trans-unit id="Generic-042">
        <source>Generic-042</source>
        <target>屋面板 - 浅褐色半圆形</target>
      </trans-unit>
      <trans-unit id="Generic-043">
        <source>Generic-043</source>
        <target>壁纸 - 多条纹飞溅</target>
      </trans-unit>
      <trans-unit id="Generic-044">
        <source>Generic-044</source>
        <target>卵石花纹 - 褐色</target>
      </trans-unit>
      <trans-unit id="Generic-045">
        <source>Generic-045</source>
        <target>壁纸 - 黄花</target>
      </trans-unit>
      <trans-unit id="Generic-046">
        <source>Generic-046</source>
        <target>壁纸 - 蓝花</target>
      </trans-unit>
      <trans-unit id="Generic-047">
        <source>Generic-047</source>
        <target>壁纸 - 玫瑰花</target>
      </trans-unit>
      <trans-unit id="Generic-048">
        <source>Generic-048</source>
        <target>壁纸 - 维多利亚风格</target>
      </trans-unit>
      <trans-unit id="Generic-049">
        <source>Generic-049</source>
        <target>壁纸 - 几何</target>
      </trans-unit>
      <trans-unit id="Generic-050">
        <source>Generic-050</source>
        <target>牛仔布 - 蓝色</target>
      </trans-unit>
      <trans-unit id="Generic-051">
        <source>Generic-051</source>
        <target>隔音瓷砖 2x2 灰色裂缝</target>
      </trans-unit>
      <trans-unit id="Generic-052">
        <source>Generic-052</source>
        <target>屋盖板 - 风化</target>
      </trans-unit>
      <trans-unit id="Generic-053">
        <source>Generic-053</source>
        <target>屋面板 - 褐色组合</target>
      </trans-unit>
      <trans-unit id="Generic-054">
        <source>Generic-054</source>
        <target>屋面板 - 深灰色组合</target>
      </trans-unit>
      <trans-unit id="Generic-055">
        <source>Generic-055</source>
        <target>屋面板 - 粉红色组合</target>
      </trans-unit>
      <trans-unit id="Generic-056">
        <source>Generic-056</source>
        <target>屋盖板 - 层叠</target>
      </trans-unit>
      <trans-unit id="Generic-057">
        <source>Generic-057</source>
        <target>沥青 - 湿式</target>
      </trans-unit>
      <trans-unit id="Generic-058">
        <source>Generic-058</source>
        <target>沥青 3</target>
      </trans-unit>
      <trans-unit id="Generic-059">
        <source>Generic-059</source>
        <target>深百慕大群岛草色</target>
      </trans-unit>
      <trans-unit id="Generic-060">
        <source>Generic-060</source>
        <target>浅黑麦草色</target>
      </trans-unit>
      <trans-unit id="Generic-061">
        <source>Generic-061</source>
        <target>菱形 - 圆花饰</target>
      </trans-unit>
      <trans-unit id="Generic-062">
        <source>Generic-062</source>
        <target>铁黑色</target>
      </trans-unit>
      <trans-unit id="Generic-063">
        <source>Generic-063</source>
        <target>玻璃块</target>
      </trans-unit>
      <trans-unit id="Generic-064">
        <source>Generic-064</source>
        <target>卡纸板 - 刨花板</target>
      </trans-unit>
      <trans-unit id="Generic/Ceramic">
        <source>Generic/Ceramic</source>
        <target>常规/陶瓷</target>
      </trans-unit>
      <trans-unit id="Generic/Glass">
        <source>Generic/Glass</source>
        <target>常规/玻璃</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLight">
        <source>GenericPhotometricLight</source>
        <target>常规光域照明</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localname:Light">
        <source>Light</source>
        <target>灯光</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localtype:Light">
        <source>Light</source>
        <target>灯光</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localname:Generic">
        <source>Generic</source>
        <target>常规</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Glass">
        <source>Glass</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="Glass Fiber Reinforced Concrete, 5% fibers">
        <source>Glass Fiber Reinforced Concrete, 5% fibers</source>
        <target>玻璃纤维加强型混凝土，5% 纤维</target>
      </trans-unit>
      <trans-unit id="Glass fiber reinforced concrete">
        <source>Glass fiber reinforced concrete</source>
        <target>玻璃纤维增强混凝土</target>
      </trans-unit>
      <trans-unit id="Glass-001">
        <source>Glass-001</source>
        <target>清晰 - 绿色</target>
      </trans-unit>
      <trans-unit id="Glass-002">
        <source>Glass-002</source>
        <target>经烟熏处理 - 灰色</target>
      </trans-unit>
      <trans-unit id="Glass-003">
        <source>Glass-003</source>
        <target>有色的 - 蓝色</target>
      </trans-unit>
      <trans-unit id="Glass-004">
        <source>Glass-004</source>
        <target>有色的 - 青绿色</target>
      </trans-unit>
      <trans-unit id="Glass-005">
        <source>Glass-005</source>
        <target>经烟熏处理 - 青铜色</target>
      </trans-unit>
      <trans-unit id="Glass-006">
        <source>Glass-006</source>
        <target>清晰 - 琥珀色</target>
      </trans-unit>
      <trans-unit id="Glass-007">
        <source>Glass-007</source>
        <target>经烟熏处理 - 黑色</target>
      </trans-unit>
      <trans-unit id="Glass-008">
        <source>Glass-008</source>
        <target>清晰</target>
      </trans-unit>
      <trans-unit id="Glass-009">
        <source>Glass-009</source>
        <target>磨砂 - 白色</target>
      </trans-unit>
      <trans-unit id="Glass-010">
        <source>Glass-010</source>
        <target>清晰 - 白色</target>
      </trans-unit>
      <trans-unit id="Glass-011">
        <source>Glass-011</source>
        <target>波纹 - 白色</target>
      </trans-unit>
      <trans-unit id="Glass-012">
        <source>Glass-012</source>
        <target>半透明 - 白色</target>
      </trans-unit>
      <trans-unit id="Glass-013">
        <source>Glass-013</source>
        <target>磨砂 - 清晰</target>
      </trans-unit>
      <trans-unit id="Glass-014">
        <source>Glass-014</source>
        <target>磨砂 - 深蓝色</target>
      </trans-unit>
      <trans-unit id="Glass-015">
        <source>Glass-015</source>
        <target>磨砂 - 浅蓝色</target>
      </trans-unit>
      <trans-unit id="Glass-016">
        <source>Glass-016</source>
        <target>波纹 - 中蓝色</target>
      </trans-unit>
      <trans-unit id="Glass-017">
        <source>Glass-017</source>
        <target>磨砂 - 灰色</target>
      </trans-unit>
      <trans-unit id="Glass-018">
        <source>Glass-018</source>
        <target>波纹 - 浅绿色</target>
      </trans-unit>
      <trans-unit id="Glass-019">
        <source>Glass-019</source>
        <target>磨砂 - 深红色</target>
      </trans-unit>
      <trans-unit id="Glass-020">
        <source>Glass-020</source>
        <target>磨砂 - 蓝色</target>
      </trans-unit>
      <trans-unit id="Glass-021">
        <source>Glass-021</source>
        <target>波纹 - 浅蓝色</target>
      </trans-unit>
      <trans-unit id="Glass-022">
        <source>Glass-022</source>
        <target>磨砂 - 深青铜色</target>
      </trans-unit>
      <trans-unit id="Glass-023">
        <source>Glass-023</source>
        <target>磨砂 - 浅青铜色</target>
      </trans-unit>
      <trans-unit id="Glass/Glazing">
        <source>Glass/Glazing</source>
        <target>玻璃/玻璃制品</target>
      </trans-unit>
      <trans-unit id="Glazing">
        <source>Glazing</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="Glazing material.">
        <source>Glazing material.</source>
        <target>玻璃材质。</target>
      </trans-unit>
      <trans-unit id="Glazing-001">
        <source>Glazing-001</source>
        <target>深蓝色反射</target>
      </trans-unit>
      <trans-unit id="Glazing-002">
        <source>Glazing-002</source>
        <target>深蓝色</target>
      </trans-unit>
      <trans-unit id="Glazing-003">
        <source>Glazing-003</source>
        <target>浅蓝色反射</target>
      </trans-unit>
      <trans-unit id="Glazing-004">
        <source>Glazing-004</source>
        <target>深青铜色反射</target>
      </trans-unit>
      <trans-unit id="Glazing-005">
        <source>Glazing-005</source>
        <target>浅青铜色反射</target>
      </trans-unit>
      <trans-unit id="Glazing-006">
        <source>Glazing-006</source>
        <target>浅青铜色</target>
      </trans-unit>
      <trans-unit id="Glazing-007">
        <source>Glazing-007</source>
        <target>深灰色</target>
      </trans-unit>
      <trans-unit id="Glazing-008">
        <source>Glazing-008</source>
        <target>深红色</target>
      </trans-unit>
      <trans-unit id="Glazing-009">
        <source>Glazing-009</source>
        <target>青绿色</target>
      </trans-unit>
      <trans-unit id="Glazing-010">
        <source>Glazing-010</source>
        <target>金色</target>
      </trans-unit>
      <trans-unit id="Glazing-011">
        <source>Glazing-011</source>
        <target>清晰反射</target>
      </trans-unit>
      <trans-unit id="Glazing-012">
        <source>Glazing-012</source>
        <target>清晰</target>
      </trans-unit>
      <trans-unit id="Glazing-013">
        <source>Glazing-013</source>
        <target>浅红色</target>
      </trans-unit>
      <trans-unit id="Glazing-014">
        <source>Glazing-014</source>
        <target>蓝色 - 玻璃</target>
      </trans-unit>
      <trans-unit id="Glazing-015">
        <source>Glazing-015</source>
        <target>蓝色反射</target>
      </trans-unit>
      <trans-unit id="Glazing-016">
        <source>Glazing-016</source>
        <target>深青铜色</target>
      </trans-unit>
      <trans-unit id="Glazing-017">
        <source>Glazing-017</source>
        <target>浅灰色反射</target>
      </trans-unit>
      <trans-unit id="Glazing-018">
        <source>Glazing-018</source>
        <target>浅灰色</target>
      </trans-unit>
      <trans-unit id="Glazing-019">
        <source>Glazing-019</source>
        <target>深绿色反射</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localname:Glazing">
        <source>Glazing</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Gradient">
        <source>Gradient</source>
        <target>渐变</target>
      </trans-unit>
      <trans-unit id="Gradient map.">
        <source>Gradient map.</source>
        <target>渐变贴图。</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localname:Gradient">
        <source>Gradient</source>
        <target>渐变</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Graphics">
        <source>Graphics</source>
        <target>图形</target>
      </trans-unit>
      <trans-unit id="GraphicsSchema_localname:Graphics">
        <source>Graphics</source>
        <target>图形</target>
      </trans-unit>
      <trans-unit id="GraphicsSchema_localtype:Graphics">
        <source>Graphics</source>
        <target>图形</target>
      </trans-unit>
      <trans-unit id="Gray bricks">
        <source>Gray bricks</source>
        <target>灰色砖块</target>
      </trans-unit>
      <trans-unit id="Gray marble stone floor">
        <source>Gray marble stone floor</source>
        <target>灰色大理石石料地板</target>
      </trans-unit>
      <trans-unit id="Gray modular bricks">
        <source>Gray modular bricks</source>
        <target>灰色模数砖</target>
      </trans-unit>
      <trans-unit id="Grey cast iron">
        <source>Grey cast iron</source>
        <target>灰口铸铁</target>
      </trans-unit>
      <trans-unit id="GrowthLabel">
        <source>Growth</source>
        <target>增长</target>
      </trans-unit>
      <trans-unit id="GrowthVariationsLabel">
        <source>Growth Variations</source>
        <target>增长变化</target>
      </trans-unit>
      <trans-unit id="HDPE">
        <source>HDPE</source>
        <target>HDPE</target>
      </trans-unit>
      <trans-unit id="HI-PS">
        <source>HI-PS</source>
        <target>HI-PS</target>
      </trans-unit>
      <trans-unit id="HIPS">
        <source>HIPS</source>
        <target>HIPS</target>
      </trans-unit>
      <trans-unit id="Hardwood">
        <source>Hardwood</source>
        <target>硬木</target>
      </trans-unit>
      <trans-unit id="Hardwood material.">
        <source>Hardwood material.</source>
        <target>硬木材质。</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localname:Wood">
        <source>Wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Has a beige tint">
        <source>Has a beige tint</source>
        <target>有米色</target>
      </trans-unit>
      <trans-unit id="Has a blue tint">
        <source>Has a blue tint</source>
        <target>有蓝色</target>
      </trans-unit>
      <trans-unit id="Has a medium beige tint">
        <source>Has a medium beige tint</source>
        <target>有中米色</target>
      </trans-unit>
      <trans-unit id="Has a slight blue tint">
        <source>Has a slight blue tint</source>
        <target>有浅蓝色</target>
      </trans-unit>
      <trans-unit id="Hemispherical Map.">
        <source>Hemispherical Map.</source>
        <target>半球形贴图。</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localname:Hemispherical Map">
        <source>Hemispherical Map</source>
        <target>半球形贴图</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="High density polyethylene">
        <source>High density polyethylene</source>
        <target>高密度聚乙烯</target>
      </trans-unit>
      <trans-unit id="High impact polystyrene">
        <source>High impact polystyrene</source>
        <target>高抗冲聚苯乙烯</target>
      </trans-unit>
      <trans-unit id="High strength low alloy steel">
        <source>High strength low alloy steel</source>
        <target>高强度低合金钢</target>
      </trans-unit>
      <trans-unit id="Hill swatch.">
        <source>Hill swatch.</source>
        <target>山样例。</target>
      </trans-unit>
      <trans-unit id="Illuminated display color">
        <source>Illuminated display color</source>
        <target>照亮显示颜色</target>
      </trans-unit>
      <trans-unit id="ImageSwitch:uilabel">
        <source>Image Switch:</source>
        <target>图像切换:</target>
      </trans-unit>
      <trans-unit id="Images courtesy of Precast/Prestressed Concrete Institute (PCI).">
        <source>Images courtesy of Precast/Prestressed Concrete Institute (PCI).</source>
        <target>预制、预应力混凝土协会 (PCI) 提供的图片。</target>
      </trans-unit>
      <trans-unit id="InvCer-001">
        <source>InvCer-001</source>
        <target>4 英寸方形 - 浅蓝色</target>
      </trans-unit>
      <trans-unit id="InvGen-001">
        <source>InvGen-001</source>
        <target>清晰 - 蓝色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-001-1-2">
        <source>InvGen-001-1-2</source>
        <target>清晰 - 蓝色</target>
      </trans-unit>
      <trans-unit id="InvGen-002">
        <source>InvGen-002</source>
        <target>卡纸板</target>
      </trans-unit>
      <trans-unit id="InvGen-003">
        <source>InvGen-003</source>
        <target>流木</target>
      </trans-unit>
      <trans-unit id="InvGen-004">
        <source>InvGen-004</source>
        <target>金箔</target>
      </trans-unit>
      <trans-unit id="InvGen-005">
        <source>InvGen-005</source>
        <target>清晰 - 绿色 1 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-005-1-2">
        <source>InvGen-005-1-2</source>
        <target>清晰 - 绿色 1</target>
      </trans-unit>
      <trans-unit id="InvGen-006">
        <source>InvGen-006</source>
        <target>铁灰色</target>
      </trans-unit>
      <trans-unit id="InvGen-007">
        <source>InvGen-007</source>
        <target>铁灰色 - 仿古抛光</target>
      </trans-unit>
      <trans-unit id="InvGen-008">
        <source>InvGen-008</source>
        <target>铁灰色 - 抛光</target>
      </trans-unit>
      <trans-unit id="InvGen-009">
        <source>InvGen-009</source>
        <target>石料 - 蓝色</target>
      </trans-unit>
      <trans-unit id="InvGen-010">
        <source>InvGen-010</source>
        <target>洋红</target>
      </trans-unit>
      <trans-unit id="InvGen-011">
        <source>InvGen-011</source>
        <target>金属(1400F 火灼)</target>
      </trans-unit>
      <trans-unit id="InvGen-012">
        <source>InvGen-012</source>
        <target>金属(1600F 火灼)</target>
      </trans-unit>
      <trans-unit id="InvGen-013">
        <source>InvGen-013</source>
        <target>金属(1800F 火灼)</target>
      </trans-unit>
      <trans-unit id="InvGen-014">
        <source>InvGen-014</source>
        <target>金属(2400F 火灼)</target>
      </trans-unit>
      <trans-unit id="InvGen-015">
        <source>InvGen-015</source>
        <target>镍 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-015-1-2">
        <source>InvGen-015-1-2</source>
        <target>镍</target>
      </trans-unit>
      <trans-unit id="InvGen-016">
        <source>InvGen-016</source>
        <target>油</target>
      </trans-unit>
      <trans-unit id="InvGen-017">
        <source>InvGen-017</source>
        <target>乳白色</target>
      </trans-unit>
      <trans-unit id="InvGen-018">
        <source>InvGen-018</source>
        <target>粉红色</target>
      </trans-unit>
      <trans-unit id="InvGen-019">
        <source>InvGen-019</source>
        <target>聚碳酸酯 - 清晰 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-019-1-2">
        <source>InvGen-019-1-2</source>
        <target>聚碳酸酯 - 清晰</target>
      </trans-unit>
      <trans-unit id="InvGen-020">
        <source>InvGen-020</source>
        <target>聚碳酸酯 - 经烟熏处理 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-020-1-2">
        <source>InvGen-020-1-2</source>
        <target>聚碳酸酯 - 经烟熏处理</target>
      </trans-unit>
      <trans-unit id="InvGen-021">
        <source>InvGen-021</source>
        <target>尼龙 6</target>
      </trans-unit>
      <trans-unit id="InvGen-022">
        <source>InvGen-022</source>
        <target>PTFE</target>
      </trans-unit>
      <trans-unit id="InvGen-023">
        <source>InvGen-023</source>
        <target>氮化硅 - 抛光 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-023-1-2">
        <source>InvGen-023-1-2</source>
        <target>氮化硅 - 抛光</target>
      </trans-unit>
      <trans-unit id="InvGen-024">
        <source>InvGen-024</source>
        <target>机刻</target>
      </trans-unit>
      <trans-unit id="InvGen-025">
        <source>InvGen-025</source>
        <target>磨光</target>
      </trans-unit>
      <trans-unit id="InvGen-027">
        <source>InvGen-027</source>
        <target>氧化</target>
      </trans-unit>
      <trans-unit id="InvGen-028">
        <source>InvGen-028</source>
        <target>板</target>
      </trans-unit>
      <trans-unit id="InvGen-029">
        <source>InvGen-029</source>
        <target>生锈 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-029-1-2">
        <source>InvGen-029-1-2</source>
        <target>生锈</target>
      </trans-unit>
      <trans-unit id="InvGen-031">
        <source>InvGen-031</source>
        <target>钛 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-031-1-2">
        <source>InvGen-031-1-2</source>
        <target>钛</target>
      </trans-unit>
      <trans-unit id="InvGen-032">
        <source>InvGen-032</source>
        <target>钛 - 抛光 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-032-1-2">
        <source>InvGen-032-1-2</source>
        <target>钛 - 抛光</target>
      </trans-unit>
      <trans-unit id="InvGen-033">
        <source>InvGen-033</source>
        <target>水泡</target>
      </trans-unit>
      <trans-unit id="InvGen-034">
        <source>InvGen-034</source>
        <target>焊接 - 铝</target>
      </trans-unit>
      <trans-unit id="InvGen-035">
        <source>InvGen-035</source>
        <target>焊接 - 黄铜</target>
      </trans-unit>
      <trans-unit id="InvGen-036">
        <source>InvGen-036</source>
        <target>焊接 - 不锈钢</target>
      </trans-unit>
      <trans-unit id="InvGen-037">
        <source>InvGen-037</source>
        <target>焊接 - 软钢</target>
      </trans-unit>
      <trans-unit id="InvGen-038">
        <source>InvGen-038</source>
        <target>橡胶 - 黑色 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-038-1-2">
        <source>InvGen-038-1-2</source>
        <target>橡胶 - 黑色</target>
      </trans-unit>
      <trans-unit id="InvGen-039">
        <source>InvGen-039</source>
        <target>橡胶 - 蓝色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-039-1-2">
        <source>InvGen-039-1-2</source>
        <target>橡胶 - 蓝色</target>
      </trans-unit>
      <trans-unit id="InvGen-040">
        <source>InvGen-040</source>
        <target>橡胶 - 绿色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-040-1-2">
        <source>InvGen-040-1-2</source>
        <target>橡胶 - 绿色</target>
      </trans-unit>
      <trans-unit id="InvGen-042">
        <source>InvGen-042</source>
        <target>木材 - 漆成白色</target>
      </trans-unit>
      <trans-unit id="InvGen-043">
        <source>InvGen-043</source>
        <target>清晰 - 黄色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-043-1-2">
        <source>InvGen-043-1-2</source>
        <target>清晰 - 黄色</target>
      </trans-unit>
      <trans-unit id="InvGen-044">
        <source>InvGen-044</source>
        <target>铬酸锌 1</target>
      </trans-unit>
      <trans-unit id="InvGen-045">
        <source>InvGen-045</source>
        <target>绿色抛光</target>
      </trans-unit>
      <trans-unit id="InvGen-046">
        <source>InvGen-046</source>
        <target>铝铸造</target>
      </trans-unit>
      <trans-unit id="InvGen-048">
        <source>InvGen-048</source>
        <target>黑色金属铸造</target>
      </trans-unit>
      <trans-unit id="InvGen-049">
        <source>InvGen-049</source>
        <target>碳纤维 1</target>
      </trans-unit>
      <trans-unit id="InvGen-050">
        <source>InvGen-050</source>
        <target>金属网 01</target>
      </trans-unit>
      <trans-unit id="InvGen-051">
        <source>InvGen-051</source>
        <target>金属网 02</target>
      </trans-unit>
      <trans-unit id="InvGen-052">
        <source>InvGen-052</source>
        <target>金属网 03</target>
      </trans-unit>
      <trans-unit id="InvGen-053">
        <source>InvGen-053</source>
        <target>金属网 04</target>
      </trans-unit>
      <trans-unit id="InvGen-054">
        <source>InvGen-054</source>
        <target>机械加工 02</target>
      </trans-unit>
      <trans-unit id="InvGen-055">
        <source>InvGen-055</source>
        <target>机械加工 03</target>
      </trans-unit>
      <trans-unit id="InvGen-056">
        <source>InvGen-056</source>
        <target>铁锈</target>
      </trans-unit>
      <trans-unit id="InvGen-057">
        <source>InvGen-057</source>
        <target>护板</target>
      </trans-unit>
      <trans-unit id="InvGen-058">
        <source>InvGen-058</source>
        <target>板 - 蓝色</target>
      </trans-unit>
      <trans-unit id="InvGen-059">
        <source>InvGen-059</source>
        <target>铬 - 黑色抛光</target>
      </trans-unit>
      <trans-unit id="InvGen-060">
        <source>InvGen-060</source>
        <target>铬 - 蓝色抛光</target>
      </trans-unit>
      <trans-unit id="InvGen-061">
        <source>InvGen-061</source>
        <target>铬酸锌 2</target>
      </trans-unit>
      <trans-unit id="InvGen-062">
        <source>InvGen-062</source>
        <target>铝 - 平面 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-062-1-2">
        <source>InvGen-062-1-2</source>
        <target>铝 - 平面</target>
      </trans-unit>
      <trans-unit id="InvGen-063">
        <source>InvGen-063</source>
        <target>金 - 金属 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-063-1-2">
        <source>InvGen-063-1-2</source>
        <target>金 - 金属</target>
      </trans-unit>
      <trans-unit id="InvGen-064">
        <source>InvGen-064</source>
        <target>银 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-064-1-2">
        <source>InvGen-064-1-2</source>
        <target>银</target>
      </trans-unit>
      <trans-unit id="InvGen-065">
        <source>InvGen-065</source>
        <target>铅</target>
      </trans-unit>
      <trans-unit id="InvGen-066">
        <source>InvGen-066</source>
        <target>钢</target>
      </trans-unit>
      <trans-unit id="InvGen-067">
        <source>InvGen-067</source>
        <target>灰口铁</target>
      </trans-unit>
      <trans-unit id="InvGen-068">
        <source>InvGen-068</source>
        <target>铁 - 铸造</target>
      </trans-unit>
      <trans-unit id="InvGen-069">
        <source>InvGen-069</source>
        <target>钢 - 投影</target>
      </trans-unit>
      <trans-unit id="InvGen-070">
        <source>InvGen-070</source>
        <target>磨光 - 深灰色</target>
      </trans-unit>
      <trans-unit id="InvGen-071">
        <source>InvGen-071</source>
        <target>默认</target>
      </trans-unit>
      <trans-unit id="InvHW-001">
        <source>InvHW-001</source>
        <target>软木 - 粗糙</target>
      </trans-unit>
      <trans-unit id="InvMet-004">
        <source>InvMet-004</source>
        <target>菱形板 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-004-1-2">
        <source>InvMet-004-1-2</source>
        <target>菱形板</target>
      </trans-unit>
      <trans-unit id="InvMet-005">
        <source>InvMet-005</source>
        <target>镀锌</target>
      </trans-unit>
      <trans-unit id="InvMet-006">
        <source>InvMet-006</source>
        <target>滚花 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-006-1-2">
        <source>InvMet-006-1-2</source>
        <target>滚花</target>
      </trans-unit>
      <trans-unit id="InvMet-007">
        <source>InvMet-007</source>
        <target>钢 - 抛光</target>
      </trans-unit>
      <trans-unit id="InvMet-008">
        <source>InvMet-008</source>
        <target>半抛光</target>
      </trans-unit>
      <trans-unit id="Inventor">
        <source>Inventor</source>
        <target>Inventor</target>
      </trans-unit>
      <trans-unit id="Iron">
        <source>Iron</source>
        <target>铁</target>
      </trans-unit>
      <trans-unit id="LCP">
        <source>LCP</source>
        <target>LCP</target>
      </trans-unit>
      <trans-unit id="LDPE">
        <source>LDPE</source>
        <target>LDPE</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel">
        <source>Latewood Exponent</source>
        <target>晚材指数</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel:tooltip">
        <source>Latewood color as a power of the Earlywood color(1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>晚材颜色采用早材颜色幂的形式进行表示 (1.0 = 相同，&lt; 1.0 = 较浅，&gt; 1.0 = 较深)。</target>
      </trans-unit>
      <trans-unit id="Latewood_label">
        <source>Latewood</source>
        <target>晚材</target>
      </trans-unit>
      <trans-unit id="Latewood_label:tooltip">
        <source>Enables ring growth Latewood color variations</source>
        <target>启用生长轮晚材颜色变化</target>
      </trans-unit>
      <trans-unit id="Latitude">
        <source>Scene Latitude:</source>
        <target>场景纬度:</target>
      </trans-unit>
      <trans-unit id="Latitude:uilabel">
        <source>Scene Latitude:</source>
        <target>场景纬度:</target>
      </trans-unit>
      <trans-unit id="Lead, oxidized">
        <source>Lead, oxidized</source>
        <target>铅，氧化</target>
      </trans-unit>
      <trans-unit id="Lead, oxidized finish">
        <source>Lead, oxidized finish</source>
        <target>铅，氧化面层</target>
      </trans-unit>
      <trans-unit id="Lexan">
        <source>Lexan</source>
        <target>Lexan</target>
      </trans-unit>
      <trans-unit id="Light">
        <source>Light</source>
        <target>灯光</target>
      </trans-unit>
      <trans-unit id="Light beige colour">
        <source>Light beige colour</source>
        <target>浅米色着色</target>
      </trans-unit>
      <trans-unit id="Light brown modular bricks">
        <source>Light brown modular bricks</source>
        <target>浅褐色模数砖</target>
      </trans-unit>
      <trans-unit id="Light brown rectangular herringbone bricks">
        <source>Light brown rectangular herringbone bricks</source>
        <target>浅褐色矩形人字形砖块</target>
      </trans-unit>
      <trans-unit id="Light gray rectangular stones">
        <source>Light gray rectangular stones</source>
        <target>浅灰色矩形石料</target>
      </trans-unit>
      <trans-unit id="Light gray slate bricks">
        <source>Light gray slate bricks</source>
        <target>浅灰石色砖块</target>
      </trans-unit>
      <trans-unit id="Light red and large square slate bricks">
        <source>Light red and large square slate bricks</source>
        <target>浅红色大方形板岩砖块</target>
      </trans-unit>
      <trans-unit id="Light red modular bricks">
        <source>Light red modular bricks</source>
        <target>浅红色模数砖</target>
      </trans-unit>
      <trans-unit id="Liquid">
        <source>Liquid</source>
        <target>液体</target>
      </trans-unit>
      <trans-unit id="Liquid Crystal Polymer">
        <source>Liquid Crystal Polymer</source>
        <target>液晶聚合物</target>
      </trans-unit>
      <trans-unit id="Liquid structural asset.">
        <source>Liquid structural asset.</source>
        <target>液体结构资源。</target>
      </trans-unit>
      <trans-unit id="Liquid thermal asset.">
        <source>Liquid thermal asset.</source>
        <target>液体热量资源。</target>
      </trans-unit>
      <trans-unit id="Location:uilabel">
        <source>Location</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="Logarithmic Tone Operator">
        <source>Logarithmic Tone Operator</source>
        <target>对数色调运算符</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOp">
        <source>LogarithmicToneOp</source>
        <target>LogarithmicToneOp</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOpGroup">
        <source>Logarithmic ToneOp</source>
        <target>Logarithmic ToneOp</target>
      </trans-unit>
      <trans-unit id="Longitude">
        <source>Scene Longitude:</source>
        <target>场景经度:</target>
      </trans-unit>
      <trans-unit id="Longitude:uilabel">
        <source>Scene Longitude:</source>
        <target>场景经度:</target>
      </trans-unit>
      <trans-unit id="Low Carbon Steel">
        <source>Low Carbon Steel</source>
        <target>低碳钢</target>
      </trans-unit>
      <trans-unit id="Low density polyethylene">
        <source>Low density polyethylene</source>
        <target>低密度聚乙烯</target>
      </trans-unit>
      <trans-unit id="Malleable cast iron">
        <source>Malleable cast iron</source>
        <target>可锻铸铁</target>
      </trans-unit>
      <trans-unit id="Marble">
        <source>Marble</source>
        <target>大理石</target>
      </trans-unit>
      <trans-unit id="Marble map.">
        <source>Marble map.</source>
        <target>大理石贴图。</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localname:Marble">
        <source>Marble</source>
        <target>大理石</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Martensitic stainless steel">
        <source>Martensitic stainless steel</source>
        <target>马氏体不锈钢</target>
      </trans-unit>
      <trans-unit id="Masonry and CMU material.">
        <source>Masonry and CMU material.</source>
        <target>砖石和 CMU 材质。</target>
      </trans-unit>
      <trans-unit id="Masonry-001">
        <source>Masonry-001</source>
        <target>均匀立砌 - 紫红色</target>
      </trans-unit>
      <trans-unit id="Masonry-002">
        <source>Masonry-002</source>
        <target>非均匀顺砌 - 紫红色</target>
      </trans-unit>
      <trans-unit id="Masonry-003">
        <source>Masonry-003</source>
        <target>12 英寸顺砌 - 紫红色</target>
      </trans-unit>
      <trans-unit id="Masonry-004">
        <source>Masonry-004</source>
        <target>无装饰 - 中灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-005">
        <source>Masonry-005</source>
        <target>人字形 - 浅褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-006">
        <source>Masonry-006</source>
        <target>人字形 - 褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-007">
        <source>Masonry-007</source>
        <target>方形</target>
      </trans-unit>
      <trans-unit id="Masonry-008">
        <source>Masonry-008</source>
        <target>垂直</target>
      </trans-unit>
      <trans-unit id="Masonry-009">
        <source>Masonry-009</source>
        <target>模数 - 浅褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-010">
        <source>Masonry-010</source>
        <target>模数 - 灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-011">
        <source>Masonry-011</source>
        <target>模数 - 褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-012">
        <source>Masonry-012</source>
        <target>模数 - 浅红色</target>
      </trans-unit>
      <trans-unit id="Masonry-013">
        <source>Masonry-013</source>
        <target>板岩 - 红色方形</target>
      </trans-unit>
      <trans-unit id="Masonry-014">
        <source>Masonry-014</source>
        <target>板岩 - 灰色随意</target>
      </trans-unit>
      <trans-unit id="Masonry-015">
        <source>Masonry-015</source>
        <target>砖坯 - 米色</target>
      </trans-unit>
      <trans-unit id="Masonry-016">
        <source>Masonry-016</source>
        <target>十字型填充图案</target>
      </trans-unit>
      <trans-unit id="Masonry-017">
        <source>Masonry-017</source>
        <target>装饰砌块</target>
      </trans-unit>
      <trans-unit id="Masonry-018">
        <source>Masonry-018</source>
        <target>挡土墙 - 煤渣砌块</target>
      </trans-unit>
      <trans-unit id="Masonry-019">
        <source>Masonry-019</source>
        <target>挡土墙 - 条纹状煤渣砌块</target>
      </trans-unit>
      <trans-unit id="Masonry-020">
        <source>Masonry-020</source>
        <target>不均匀的小矩形石料 - 褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-021">
        <source>Masonry-021</source>
        <target>小矩形石料 - 灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-022">
        <source>Masonry-022</source>
        <target>矩形石料 - 浅灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-023">
        <source>Masonry-023</source>
        <target>石灰华 - 奶油色</target>
      </trans-unit>
      <trans-unit id="Masonry-024">
        <source>Masonry-024</source>
        <target>大理石 - 白绿色</target>
      </trans-unit>
      <trans-unit id="Masonry-025">
        <source>Masonry-025</source>
        <target>大理石 - 灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-026">
        <source>Masonry-026</source>
        <target>散石 - 风化</target>
      </trans-unit>
      <trans-unit id="Masonry-027">
        <source>Masonry-027</source>
        <target>紫红色</target>
      </trans-unit>
      <trans-unit id="Masonry-028">
        <source>Masonry-028</source>
        <target>均匀顺砌 - 褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-029">
        <source>Masonry-029</source>
        <target>均匀立砌 - 褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-030">
        <source>Masonry-030</source>
        <target>非均匀顺砌 - 褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-031">
        <source>Masonry-031</source>
        <target>均匀顺砌 - 紫红色</target>
      </trans-unit>
      <trans-unit id="Masonry-032">
        <source>Masonry-032</source>
        <target>非均匀立砌 - 紫红色</target>
      </trans-unit>
      <trans-unit id="Masonry-033">
        <source>Masonry-033</source>
        <target>12 英寸非均匀立砌 - 紫红色</target>
      </trans-unit>
      <trans-unit id="Masonry-034">
        <source>Masonry-034</source>
        <target>均匀顺砌 - 橘红色</target>
      </trans-unit>
      <trans-unit id="Masonry-035">
        <source>Masonry-035</source>
        <target>均匀顺砌 - 灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-036">
        <source>Masonry-036</source>
        <target>12 英寸均匀顺砌 - 灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-037">
        <source>Masonry-037</source>
        <target>均匀顺砌 - 橙色</target>
      </trans-unit>
      <trans-unit id="Masonry-038">
        <source>Masonry-038</source>
        <target>非均匀顺砌 - 红色</target>
      </trans-unit>
      <trans-unit id="Masonry-039">
        <source>Masonry-039</source>
        <target>均匀顺砌 - 黄色</target>
      </trans-unit>
      <trans-unit id="Masonry-040">
        <source>Masonry-040</source>
        <target>均匀立砌 - 黄色</target>
      </trans-unit>
      <trans-unit id="Masonry-041">
        <source>Masonry-041</source>
        <target>拆分面叠层砌 - 褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-042">
        <source>Masonry-042</source>
        <target>拆分面顺砌 - 橘红色</target>
      </trans-unit>
      <trans-unit id="Masonry-043">
        <source>Masonry-043</source>
        <target>顺砌 - 浅灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-044">
        <source>Masonry-044</source>
        <target>拆分面叠层砌 - 灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-045">
        <source>Masonry-045</source>
        <target>人字形 - 灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-046">
        <source>Masonry-046</source>
        <target>人字形 - 红色</target>
      </trans-unit>
      <trans-unit id="Masonry-047">
        <source>Masonry-047</source>
        <target>非均匀顺砌 - 灰色</target>
      </trans-unit>
      <trans-unit id="Masonry-048">
        <source>Masonry-048</source>
        <target>编织 - 褐色</target>
      </trans-unit>
      <trans-unit id="Masonry-049">
        <source>Masonry-049</source>
        <target>碎石 - 河流岩石</target>
      </trans-unit>
      <trans-unit id="Masonry-050">
        <source>Masonry-050</source>
        <target>碎石 - 塔里埃森西</target>
      </trans-unit>
      <trans-unit id="Masonry-051">
        <source>Masonry-051</source>
        <target>拆分面叠层砌 - 粉红色</target>
      </trans-unit>
      <trans-unit id="Masonry.Masonry Accessories.Control Joints.Black">
        <source>Masonry.Masonry Accessories.Control Joints.Black</source>
        <target>砖石.砖石附属品.控制缝.黑色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Patterned">
        <source>Masonry.Stone.Ashlar.Patterned</source>
        <target>砖石.石料.琢石.图案</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed</source>
        <target>砖石.石料.琢石.随意.断层</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted</source>
        <target>砖石.石料.琢石.随意.断层.水泥浆</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Loose">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Loose</source>
        <target>砖石.石料.散石.不粗糙.松散</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Tight">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Tight</source>
        <target>砖石.石料.散石.不粗糙.紧密</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Weathered">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Weathered</source>
        <target>砖石.石料.散石.不粗糙.风化</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.4">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.4</source>
        <target>砖石.石料.花岗岩.方块.叠层砌.抛光.4</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Black-White">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Black-White</source>
        <target>砖石.石料.花岗岩.方块.叠层砌.抛光.黑色-白色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black</source>
        <target>砖石.石料.花岗岩.方块.叠层砌.抛光.铜色-黑色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Grey</source>
        <target>砖石.石料.花岗岩.方块.叠层砌.抛光.灰色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey</source>
        <target>砖石.石料.花岗岩.方块.叠层砌.抛光.紫红色-灰色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey</source>
        <target>砖石.石料.花岗岩.方块.叠层砌.抛光.粉红色-黑色-灰色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Ashlar.Coursed">
        <source>Masonry.Stone.Limestone.Ashlar.Coursed</source>
        <target>砖石.石料.石灰石.琢石.层列</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rubble">
        <source>Masonry.Stone.Limestone.Rubble</source>
        <target>砖石.石料.石灰石.碎石</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustic Joint.Pink">
        <source>Masonry.Stone.Limestone.Rustic Joint.Pink</source>
        <target>砖石.石料.石灰石.粗接缝.粉红色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustication">
        <source>Masonry.Stone.Limestone.Rustication</source>
        <target>砖石.石料.石灰石.粗接合</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White - Green">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White - Green</source>
        <target>砖石.石料.大理石.方块.叠层砌.抛光.白色-绿色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black</source>
        <target>砖石.石料.大理石.方块.叠层砌.抛光.白色-黑色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins</source>
        <target>砖石.石料.大理石.方块.叠层砌.抛光.白色-黑色.大纹理</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown</source>
        <target>砖石.石料.大理石.方块.叠层砌.抛光.白色-褐色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black</source>
        <target>砖石.石料.大理石.方块.叠层砌.抛光.白色-褐色-黑色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Black">
        <source>Masonry.Stone.Onyx.Black</source>
        <target>砖石.石料.缟玛瑙.黑色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Blue">
        <source>Masonry.Stone.Onyx.Blue</source>
        <target>砖石.石料.缟玛瑙.蓝色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Rose">
        <source>Masonry.Stone.Onyx.Rose</source>
        <target>砖石.石料.缟玛瑙.玫瑰红</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate">
        <source>Masonry.Stone.Slate</source>
        <target>砖石.石料.板岩</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Green">
        <source>Masonry.Stone.Slate.Green</source>
        <target>砖石.石料.石板瓦.绿色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Mottled">
        <source>Masonry.Stone.Slate.Mottled</source>
        <target>砖石.石料.石板瓦.杂色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Red">
        <source>Masonry.Stone.Slate.Red</source>
        <target>砖石.石料.板岩.红色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.BlueGreen">
        <source>Masonry.Stone.Soapstone.BlueGreen</source>
        <target>砖石.石料.皂石.蓝绿色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.DarkGrey">
        <source>Masonry.Stone.Soapstone.DarkGrey</source>
        <target>砖石.石料.皂石.暗灰色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.Cream">
        <source>Masonry.Stone.Travertine.Cream</source>
        <target>砖石.石料.石灰华.奶油色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkBrown">
        <source>Masonry.Stone.Travertine.DarkBrown</source>
        <target>砖石.石料.石灰华.深褐色</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkRed">
        <source>Masonry.Stone.Travertine.DarkRed</source>
        <target>砖石.石料.石灰华.暗红色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Adobe.Running">
        <source>Masonry.Unit Masonry.Brick.Adobe.Running</source>
        <target>砖石.块体砖石.砖块.砖坯.顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Basket Weave">
        <source>Masonry.Unit Masonry.Brick.Modular.Basket Weave</source>
        <target>砖石.块体砖石.砖块.模数.编织铺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Clinker">
        <source>Masonry.Unit Masonry.Brick.Modular.Clinker</source>
        <target>砖石.块体砖石.砖块.模数.硬砖</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Common">
        <source>Masonry.Unit Masonry.Brick.Modular.Common</source>
        <target>砖石.块体砖石.砖块.模数.普通砖</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Cored">
        <source>Masonry.Unit Masonry.Brick.Modular.Cored</source>
        <target>砖石.块体砖石.砖块.模数.核心砖</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English">
        <source>Masonry.Unit Masonry.Brick.Modular.English</source>
        <target>砖石.块体砖石.砖块.模数.英式砌法</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.English Cross</source>
        <target>砖石.块体砖石.砖块.模数.砖头缝错开的英式砌法</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Face">
        <source>Masonry.Unit Masonry.Brick.Modular.Face</source>
        <target>砖石.块体砖石.砖块.模数.面砖</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Fire">
        <source>Masonry.Unit Masonry.Brick.Modular.Fire</source>
        <target>砖石.块体砖石.砖块.模数.防火砖</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish</source>
        <target>砖石.块体砖石.砖块.模数.佛兰芒式砌法</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Cross</source>
        <target>砖石.块体砖石.砖块.模数.砖头缝错开的佛兰芒式砌法</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal</source>
        <target>砖石.块体砖石.砖块.模数.对角佛兰芒式砌法</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Garden Wall">
        <source>Masonry.Unit Masonry.Brick.Modular.Garden Wall</source>
        <target>砖石.块体砖石.砖块.模数.园墙</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Glazed">
        <source>Masonry.Unit Masonry.Brick.Modular.Glazed</source>
        <target>砖石.块体砖石.砖块.模数.釉面</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Header">
        <source>Masonry.Unit Masonry.Brick.Modular.Header</source>
        <target>砖石.块体砖石.砖块.模数.丁砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone</source>
        <target>砖石.块体砖石.砖块.模数.人字形</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone.1">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone.1</source>
        <target>砖石.块体砖石.砖块.模数.人字形.1</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Modular.One-Third Running</source>
        <target>砖石.块体砖石.砖块.模数.三分之一顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Press">
        <source>Masonry.Unit Masonry.Brick.Modular.Press</source>
        <target>砖石.块体砖石.砖块.模数.压力砖</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock</source>
        <target>砖石.块体砖石.砖块.模数.竖砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger</source>
        <target>砖石.块体砖石.砖块.模数.竖砌.交错</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running">
        <source>Masonry.Unit Masonry.Brick.Modular.Running</source>
        <target>砖石.块体砖石.砖块.模数.顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Brown">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Brown</source>
        <target>砖石.块体砖石.砖块.模数.顺砌.褐色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue</source>
        <target>砖石.块体砖石.砖块.模数.顺砌.釉面.蓝色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Grey</source>
        <target>砖石.块体砖石.砖块.模数.顺砌.灰色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Red</source>
        <target>砖石.块体砖石.砖块.模数.顺砌.红色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red</source>
        <target>砖石.块体砖石.砖块.模数.顺砌.带槽.红色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Sailor">
        <source>Masonry.Unit Masonry.Brick.Modular.Sailor</source>
        <target>砖石.块体砖石.砖块.模数.横砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Screen">
        <source>Masonry.Unit Masonry.Brick.Modular.Screen</source>
        <target>砖石.块体砖石.砖块.模数.围护墙</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Shiner">
        <source>Masonry.Unit Masonry.Brick.Modular.Shiner</source>
        <target>砖石.块体砖石.砖块.模数.大面</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Soldier">
        <source>Masonry.Unit Masonry.Brick.Modular.Soldier</source>
        <target>砖石.块体砖石.砖块.模数.立砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stack">
        <source>Masonry.Unit Masonry.Brick.Modular.Stack</source>
        <target>砖石.块体砖石.砖块.模数.叠层砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stacked.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Stacked.Grey</source>
        <target>砖石.块体砖石.砖块.模数.叠层砌.灰色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Norman.One-Third Running</source>
        <target>砖石.块体砖石.砖块.诺曼式.三分之一顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.Soldier">
        <source>Masonry.Unit Masonry.Brick.Norman.Soldier</source>
        <target>砖石.块体砖石.砖块.诺曼式.立砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Efflorescence">
        <source>Masonry.Unit Masonry.CMU.Efflorescence</source>
        <target>砖石.块体砖石.CMU.风化</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Retaining Wall.Running">
        <source>Masonry.Unit Masonry.CMU.Retaining Wall.Running</source>
        <target>砖石.块体砖石.CMU.挡土墙.顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Ribbed.Stacked">
        <source>Masonry.Unit Masonry.CMU.Ribbed.Stacked</source>
        <target>砖石.块体砖石.CMU.加筋.叠层砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sailor.Stacked">
        <source>Masonry.Unit Masonry.CMU.Sailor.Stacked</source>
        <target>砖石.块体砖石.CMU.横砌.叠层砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Grey">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Grey</source>
        <target>砖石.块体砖石.CMU.喷沙.灰色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Tan">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Tan</source>
        <target>砖石.块体砖石.CMU.喷沙.茶色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running">
        <source>Masonry.Unit Masonry.CMU.Scored.Running</source>
        <target>砖石.块体砖石.CMU.带槽.顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate</source>
        <target>砖石.块体砖石.CMU.带槽.顺砌.外露骨料</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Screen.Stacked">
        <source>Masonry.Unit Masonry.CMU.Screen.Stacked</source>
        <target>砖石.块体砖石.CMU.围护墙.叠层砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Shadow.Running">
        <source>Masonry.Unit Masonry.CMU.Shadow.Running</source>
        <target>砖石.块体砖石.CMU.掩体墙.顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sound Absorbing.Running">
        <source>Masonry.Unit Masonry.CMU.Sound Absorbing.Running</source>
        <target>砖石.块体砖石.CMU.吸音.顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Split-Face.Running">
        <source>Masonry.Unit Masonry.CMU.Split-Face.Running</source>
        <target>砖石.块体砖石.CMU.拆分面.顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running</source>
        <target>砖石.块体砖石.CMU.顺砌砖.顺砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate</source>
        <target>砖石.块体砖石.CMU.顺砌砖.顺砌.外露骨料</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue</source>
        <target>砖石.块体砖石.CMU.顺砌砖.顺砌.釉面.蓝色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked</source>
        <target>砖石.块体砖石.CMU.顺砌砖.叠层砌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue</source>
        <target>砖石.块体砖石.CMU.顺砌砖.叠层砌.釉面.蓝色</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Glass Block.Square.Stack">
        <source>Masonry.Unit Masonry.Glass Block.Square.Stack</source>
        <target>砖石.块体砖石.玻璃垫块.方块.叠层砌</target>
      </trans-unit>
      <trans-unit id="Masonry/Brick">
        <source>Masonry/Brick</source>
        <target>砖石/砖块</target>
      </trans-unit>
      <trans-unit id="Masonry/CMU">
        <source>Masonry/CMU</source>
        <target>砖石/CMU</target>
      </trans-unit>
      <trans-unit id="Masonry/Stone">
        <source>Masonry/Stone</source>
        <target>砖石/石料</target>
      </trans-unit>
      <trans-unit id="MasonryCMU">
        <source>MasonryCMU</source>
        <target>砖石 CMU</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localname:Masonry">
        <source>Masonry</source>
        <target>砖石</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Material-010">
        <source>Material-010</source>
        <target>GFRC</target>
      </trans-unit>
      <trans-unit id="Material-068">
        <source>Material-068</source>
        <target>金色</target>
      </trans-unit>
      <trans-unit id="Material-071">
        <source>Material-071</source>
        <target>铁，韧性</target>
      </trans-unit>
      <trans-unit id="Material-072">
        <source>Material-072</source>
        <target>铅</target>
      </trans-unit>
      <trans-unit id="Material-076">
        <source>Material-076</source>
        <target>银</target>
      </trans-unit>
      <trans-unit id="Material-077">
        <source>Material-077</source>
        <target>钢</target>
      </trans-unit>
      <trans-unit id="Material-079">
        <source>Material-079</source>
        <target>钢，镀锌</target>
      </trans-unit>
      <trans-unit id="Material-094">
        <source>Material-094</source>
        <target>钛</target>
      </trans-unit>
      <trans-unit id="Material-111">
        <source>Material-111</source>
        <target>CFRP</target>
      </trans-unit>
      <trans-unit id="Material-121">
        <source>Material-121</source>
        <target>酚醛树脂</target>
      </trans-unit>
      <trans-unit id="Material-123">
        <source>Material-123</source>
        <target>聚乙烯，低密度</target>
      </trans-unit>
      <trans-unit id="Material-124">
        <source>Material-124</source>
        <target>聚乙烯，高密度</target>
      </trans-unit>
      <trans-unit id="Material-127">
        <source>Material-127</source>
        <target>聚丙烯</target>
      </trans-unit>
      <trans-unit id="Material-128">
        <source>Material-128</source>
        <target>聚苯乙烯，高抗冲</target>
      </trans-unit>
      <trans-unit id="Material-193">
        <source>Material-193</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="MaterialInv_001">
        <source>MaterialInv_001</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="MaterialInv_002">
        <source>MaterialInv_002</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="MaterialInv_003">
        <source>MaterialInv_003</source>
        <target>钢，合金</target>
      </trans-unit>
      <trans-unit id="MaterialInv_004">
        <source>MaterialInv_004</source>
        <target>铝 6061</target>
      </trans-unit>
      <trans-unit id="MaterialInv_005">
        <source>MaterialInv_005</source>
        <target>铝 6061-AHC</target>
      </trans-unit>
      <trans-unit id="MaterialInv_006">
        <source>MaterialInv_006</source>
        <target>黄铜，软黄</target>
      </trans-unit>
      <trans-unit id="MaterialInv_007">
        <source>MaterialInv_007</source>
        <target>青铜，软锡</target>
      </trans-unit>
      <trans-unit id="MaterialInv_008">
        <source>MaterialInv_008</source>
        <target>碳，钢</target>
      </trans-unit>
      <trans-unit id="MaterialInv_009">
        <source>MaterialInv_009</source>
        <target>青铜，铸造</target>
      </trans-unit>
      <trans-unit id="MaterialInv_010">
        <source>MaterialInv_010</source>
        <target>铜，铸造</target>
      </trans-unit>
      <trans-unit id="MaterialInv_011">
        <source>MaterialInv_011</source>
        <target>铁，铸造</target>
      </trans-unit>
      <trans-unit id="MaterialInv_012">
        <source>MaterialInv_012</source>
        <target>钢，铸造</target>
      </trans-unit>
      <trans-unit id="MaterialInv_013">
        <source>MaterialInv_013</source>
        <target>铜</target>
      </trans-unit>
      <trans-unit id="MaterialInv_014">
        <source>MaterialInv_014</source>
        <target>铜，合金</target>
      </trans-unit>
      <trans-unit id="MaterialInv_018">
        <source>MaterialInv_018</source>
        <target>灰口铁</target>
      </trans-unit>
      <trans-unit id="MaterialInv_020">
        <source>MaterialInv_020</source>
        <target>铁，可锻铸</target>
      </trans-unit>
      <trans-unit id="MaterialInv_021">
        <source>MaterialInv_021</source>
        <target>镍铜合金 400</target>
      </trans-unit>
      <trans-unit id="MaterialInv_022">
        <source>MaterialInv_022</source>
        <target>钢，非合金</target>
      </trans-unit>
      <trans-unit id="MaterialInv_024">
        <source>MaterialInv_024</source>
        <target>不锈钢</target>
      </trans-unit>
      <trans-unit id="MaterialInv_025">
        <source>MaterialInv_025</source>
        <target>不锈钢，440C</target>
      </trans-unit>
      <trans-unit id="MaterialInv_026">
        <source>MaterialInv_026</source>
        <target>不锈钢，奥氏体</target>
      </trans-unit>
      <trans-unit id="MaterialInv_028">
        <source>MaterialInv_028</source>
        <target>钢，高强度，低合金</target>
      </trans-unit>
      <trans-unit id="MaterialInv_029">
        <source>MaterialInv_029</source>
        <target>钢，软</target>
      </trans-unit>
      <trans-unit id="MaterialInv_031">
        <source>MaterialInv_031</source>
        <target>铝 6061，焊接</target>
      </trans-unit>
      <trans-unit id="MaterialInv_032">
        <source>MaterialInv_032</source>
        <target>铜，软黄，焊接</target>
      </trans-unit>
      <trans-unit id="MaterialInv_033">
        <source>MaterialInv_033</source>
        <target>不锈钢 AISI 440C，焊接</target>
      </trans-unit>
      <trans-unit id="MaterialInv_034">
        <source>MaterialInv_034</source>
        <target>钢，软，焊接</target>
      </trans-unit>
      <trans-unit id="MaterialInv_035">
        <source>MaterialInv_035</source>
        <target>铜，锻铸</target>
      </trans-unit>
      <trans-unit id="MaterialInv_036">
        <source>MaterialInv_036</source>
        <target>钢，锻铸</target>
      </trans-unit>
      <trans-unit id="MaterialInv_037">
        <source>MaterialInv_037</source>
        <target>ABS 塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_038">
        <source>MaterialInv_038</source>
        <target>乙缩醛树脂，黑色</target>
      </trans-unit>
      <trans-unit id="MaterialInv_039">
        <source>MaterialInv_039</source>
        <target>乙缩醛树脂，白色</target>
      </trans-unit>
      <trans-unit id="MaterialInv_042">
        <source>MaterialInv_042</source>
        <target>LCP 塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_044">
        <source>MaterialInv_044</source>
        <target>尼龙，二氧化钼</target>
      </trans-unit>
      <trans-unit id="MaterialInv_045">
        <source>MaterialInv_045</source>
        <target>尼龙 6/6</target>
      </trans-unit>
      <trans-unit id="MaterialInv_046">
        <source>MaterialInv_046</source>
        <target>PBT 塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_047">
        <source>MaterialInv_047</source>
        <target>PC/ABS 塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_048">
        <source>MaterialInv_048</source>
        <target>PET 塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_049">
        <source>MaterialInv_049</source>
        <target>PMMA 塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_050">
        <source>MaterialInv_050</source>
        <target>聚芳基醚酮塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_051">
        <source>MaterialInv_051</source>
        <target>聚碳酸酯，透明</target>
      </trans-unit>
      <trans-unit id="MaterialInv_052">
        <source>MaterialInv_052</source>
        <target>聚碳酸酯，非透明</target>
      </trans-unit>
      <trans-unit id="MaterialInv_054">
        <source>MaterialInv_054</source>
        <target>聚苯乙烯</target>
      </trans-unit>
      <trans-unit id="MaterialInv_055">
        <source>MaterialInv_055</source>
        <target>PPS 塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_056">
        <source>MaterialInv_056</source>
        <target>PVC 管</target>
      </trans-unit>
      <trans-unit id="MaterialInv_057">
        <source>MaterialInv_057</source>
        <target>PVC，未增塑</target>
      </trans-unit>
      <trans-unit id="MaterialInv_058">
        <source>MaterialInv_058</source>
        <target>橡胶</target>
      </trans-unit>
      <trans-unit id="MaterialInv_059">
        <source>MaterialInv_059</source>
        <target>SAN 塑料</target>
      </trans-unit>
      <trans-unit id="MaterialInv_060">
        <source>MaterialInv_060</source>
        <target>橡胶，硅树脂</target>
      </trans-unit>
      <trans-unit id="MaterialInv_061">
        <source>MaterialInv_061</source>
        <target>热熔塑胶树脂</target>
      </trans-unit>
      <trans-unit id="MaterialInv_062">
        <source>MaterialInv_062</source>
        <target>UHMW，黑色</target>
      </trans-unit>
      <trans-unit id="MaterialInv_063">
        <source>MaterialInv_063</source>
        <target>UHMW，白色</target>
      </trans-unit>
      <trans-unit id="MaterialInv_064">
        <source>MaterialInv_064</source>
        <target>氮化硅</target>
      </trans-unit>
      <trans-unit id="MaterialInv_066">
        <source>MaterialInv_066</source>
        <target>木材(桦木)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_067">
        <source>MaterialInv_067</source>
        <target>木材(樱桃木)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_068">
        <source>MaterialInv_068</source>
        <target>木材(枫木)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_069">
        <source>MaterialInv_069</source>
        <target>木材(橡木)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_070">
        <source>MaterialInv_070</source>
        <target>木材(胡桃木)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_072">
        <source>MaterialInv_072</source>
        <target>常规</target>
      </trans-unit>
      <trans-unit id="Materials">
        <source>Materials</source>
        <target>材质</target>
      </trans-unit>
      <trans-unit id="Medium gray and circular roofing shingles">
        <source>Medium gray and circular roofing shingles</source>
        <target>中灰色圆形屋顶面板</target>
      </trans-unit>
      <trans-unit id="Medium gray and rectangular roofing shingles">
        <source>Medium gray and rectangular roofing shingles</source>
        <target>中灰色矩形屋顶面板</target>
      </trans-unit>
      <trans-unit id="Medium gray and rippled edge roofing shingles">
        <source>Medium gray and rippled edge roofing shingles</source>
        <target>中灰色波纹边屋顶面板</target>
      </trans-unit>
      <trans-unit id="Medium gray and small rectangular roofing shingles">
        <source>Medium gray and small rectangular roofing shingles</source>
        <target>中灰色小矩形屋顶面板</target>
      </trans-unit>
      <trans-unit id="Medium gray color">
        <source>Medium gray color</source>
        <target>中灰色</target>
      </trans-unit>
      <trans-unit id="Membrane">
        <source>Membrane</source>
        <target>薄膜</target>
      </trans-unit>
      <trans-unit id="Metal">
        <source>Metal</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="Metal structural asset.">
        <source>Metal structural asset.</source>
        <target>金属结构资源。</target>
      </trans-unit>
      <trans-unit id="Metal-001">
        <source>Metal-001</source>
        <target>阳极电镀 - 蓝色</target>
      </trans-unit>
      <trans-unit id="Metal-002">
        <source>Metal-002</source>
        <target>阳极电镀 - 青铜色</target>
      </trans-unit>
      <trans-unit id="Metal-003">
        <source>Metal-003</source>
        <target>锌</target>
      </trans-unit>
      <trans-unit id="Metal-004">
        <source>Metal-004</source>
        <target>铝 - 抛光</target>
      </trans-unit>
      <trans-unit id="Metal-005">
        <source>Metal-005</source>
        <target>抛光 - 强拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-005-1-2">
        <source>Metal-005-1-2</source>
        <target>抛光 - 强拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-006">
        <source>Metal-006</source>
        <target>抛光 - 锻造</target>
      </trans-unit>
      <trans-unit id="Metal-007">
        <source>Metal-007</source>
        <target>抛光 - 小锥形滚花 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-007-1-2">
        <source>Metal-007-1-2</source>
        <target>抛光 - 小锥形滚花</target>
      </trans-unit>
      <trans-unit id="Metal-008">
        <source>Metal-008</source>
        <target>缎光</target>
      </trans-unit>
      <trans-unit id="Metal-009">
        <source>Metal-009</source>
        <target>缎光 - 强拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-010">
        <source>Metal-010</source>
        <target>缎光 - 拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-011">
        <source>Metal-011</source>
        <target>缎光 - 锻造</target>
      </trans-unit>
      <trans-unit id="Metal-012">
        <source>Metal-012</source>
        <target>黄铜 - 抛光</target>
      </trans-unit>
      <trans-unit id="Metal-013">
        <source>Metal-013</source>
        <target>黄铜 - 缎光</target>
      </trans-unit>
      <trans-unit id="Metal-014">
        <source>Metal-014</source>
        <target>青铜 - 抛光</target>
      </trans-unit>
      <trans-unit id="Metal-015">
        <source>Metal-015</source>
        <target>青铜 - 抛光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-016">
        <source>Metal-016</source>
        <target>青铜 - 缎光</target>
      </trans-unit>
      <trans-unit id="Metal-017">
        <source>Metal-017</source>
        <target>铬 - 抛光</target>
      </trans-unit>
      <trans-unit id="Metal-018">
        <source>Metal-018</source>
        <target>铬 - 抛光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-018-1-2">
        <source>Metal-018-1-2</source>
        <target>铬 - 抛光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-019">
        <source>Metal-019</source>
        <target>铬 - 缎光</target>
      </trans-unit>
      <trans-unit id="Metal-020">
        <source>Metal-020</source>
        <target>铜 - 铜绿色锻造</target>
      </trans-unit>
      <trans-unit id="Metal-021">
        <source>Metal-021</source>
        <target>铜 - 抛光</target>
      </trans-unit>
      <trans-unit id="Metal-022">
        <source>Metal-022</source>
        <target>铜 - 缎光</target>
      </trans-unit>
      <trans-unit id="Metal-023">
        <source>Metal-023</source>
        <target>铜 - 强缎光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-023-1-2">
        <source>Metal-023-1-2</source>
        <target>铜 - 强缎光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-024">
        <source>Metal-024</source>
        <target>黄铜 - 缎光网</target>
      </trans-unit>
      <trans-unit id="Metal-025">
        <source>Metal-025</source>
        <target>不锈钢 - 抛光</target>
      </trans-unit>
      <trans-unit id="Metal-026">
        <source>Metal-026</source>
        <target>青铜 - 铜绿色</target>
      </trans-unit>
      <trans-unit id="Metal-027">
        <source>Metal-027</source>
        <target>不锈钢 - 缎光</target>
      </trans-unit>
      <trans-unit id="Metal-028">
        <source>Metal-028</source>
        <target>不锈钢 - 缎光粗糙网 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-028-1-2">
        <source>Metal-028-1-2</source>
        <target>不锈钢 - 缎光粗糙网</target>
      </trans-unit>
      <trans-unit id="Metal-029">
        <source>Metal-029</source>
        <target>不锈钢 - 强缎光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-029-1-2">
        <source>Metal-029-1-2</source>
        <target>不锈钢 - 强缎光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-030">
        <source>Metal-030</source>
        <target>不锈钢 - 缎光大锥形滚花</target>
      </trans-unit>
      <trans-unit id="Metal-031">
        <source>Metal-031</source>
        <target>抛光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-031-1-2">
        <source>Metal-031-1-2</source>
        <target>抛光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-032">
        <source>Metal-032</source>
        <target>缎光网</target>
      </trans-unit>
      <trans-unit id="Metal-033">
        <source>Metal-033</source>
        <target>缎光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-033-1-2">
        <source>Metal-033-1-2</source>
        <target>缎光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-034">
        <source>Metal-034</source>
        <target>缎光锻造</target>
      </trans-unit>
      <trans-unit id="Metal-035">
        <source>Metal-035</source>
        <target>方格板</target>
      </trans-unit>
      <trans-unit id="Metal-036">
        <source>Metal-036</source>
        <target>阳极电镀 - 黑色</target>
      </trans-unit>
      <trans-unit id="Metal-037">
        <source>Metal-037</source>
        <target>阳极电镀 - 蓝灰色</target>
      </trans-unit>
      <trans-unit id="Metal-038">
        <source>Metal-038</source>
        <target>阳极电镀 - 深灰色</target>
      </trans-unit>
      <trans-unit id="Metal-039">
        <source>Metal-039</source>
        <target>阳极电镀 - 浅灰色</target>
      </trans-unit>
      <trans-unit id="Metal-040">
        <source>Metal-040</source>
        <target>阳极电镀 - 灰色</target>
      </trans-unit>
      <trans-unit id="Metal-041">
        <source>Metal-041</source>
        <target>阳极电镀 - 红色</target>
      </trans-unit>
      <trans-unit id="Metal-042">
        <source>Metal-042</source>
        <target>阳极电镀 - 白色</target>
      </trans-unit>
      <trans-unit id="Metal-043">
        <source>Metal-043</source>
        <target>阳极电镀 - 灰色带纹理</target>
      </trans-unit>
      <trans-unit id="Metal-044">
        <source>Metal-044</source>
        <target>不锈钢 - 拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-045">
        <source>Metal-045</source>
        <target>半抛光</target>
      </trans-unit>
      <trans-unit id="Metal-046">
        <source>Metal-046</source>
        <target>抛光花纹板 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-046-1-2">
        <source>Metal-046-1-2</source>
        <target>抛光花纹板</target>
      </trans-unit>
      <trans-unit id="Metal-047">
        <source>Metal-047</source>
        <target>缎光</target>
      </trans-unit>
      <trans-unit id="Metal-048">
        <source>Metal-048</source>
        <target>阳极电镀 - 深青铜色</target>
      </trans-unit>
      <trans-unit id="Metal-049">
        <source>Metal-049</source>
        <target>抛光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-049-1-2">
        <source>Metal-049-1-2</source>
        <target>抛光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-050">
        <source>Metal-050</source>
        <target>黄铜 - 强拉丝缎光</target>
      </trans-unit>
      <trans-unit id="Metal-051">
        <source>Metal-051</source>
        <target>铜 - 铜绿色</target>
      </trans-unit>
      <trans-unit id="Metal-052">
        <source>Metal-052</source>
        <target>青铜 - 锻造缎光</target>
      </trans-unit>
      <trans-unit id="Metal-053">
        <source>Metal-053</source>
        <target>铬 - 强抛光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-053-1-2">
        <source>Metal-053-1-2</source>
        <target>铬 - 强抛光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-054">
        <source>Metal-054</source>
        <target>铜 - 缎光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-054-1-2">
        <source>Metal-054-1-2</source>
        <target>铜 - 缎光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-055">
        <source>Metal-055</source>
        <target>不锈钢 - 抛光拉丝 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-055-1-2">
        <source>Metal-055-1-2</source>
        <target>不锈钢 - 抛光拉丝</target>
      </trans-unit>
      <trans-unit id="Metal-056">
        <source>Metal-056</source>
        <target>不锈钢 - 锻造缎光</target>
      </trans-unit>
      <trans-unit id="Metal-057">
        <source>Metal-057</source>
        <target>铬 - 缎光网</target>
      </trans-unit>
      <trans-unit id="Metal-058">
        <source>Metal-058</source>
        <target>勾花网</target>
      </trans-unit>
      <trans-unit id="Metal-059">
        <source>Metal-059</source>
        <target>直立缝屋顶</target>
      </trans-unit>
      <trans-unit id="Metal-060">
        <source>Metal-060</source>
        <target>铝 - 黑色</target>
      </trans-unit>
      <trans-unit id="Metal-061">
        <source>Metal-061</source>
        <target>加工 - 铝</target>
      </trans-unit>
      <trans-unit id="Metal-062">
        <source>Metal-062</source>
        <target>菱形板 - 深灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-062-1-2">
        <source>Metal-062-1-2</source>
        <target>菱形板 - 深灰色</target>
      </trans-unit>
      <trans-unit id="Metal-063">
        <source>Metal-063</source>
        <target>滚花 45 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-063-1-2">
        <source>Metal-063-1-2</source>
        <target>滚花 45</target>
      </trans-unit>
      <trans-unit id="Metal-065">
        <source>Metal-065</source>
        <target>花纹板 2 - 深灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-065-1-2">
        <source>Metal-065-1-2</source>
        <target>花纹板 2 - 深灰色</target>
      </trans-unit>
      <trans-unit id="Metal.">
        <source>Metal.</source>
        <target>金属。</target>
      </trans-unit>
      <trans-unit id="Metal/Aluminum">
        <source>Metal/Aluminum</source>
        <target>金属/铝</target>
      </trans-unit>
      <trans-unit id="Metal/Fabricated">
        <source>Metal/Fabricated</source>
        <target>金属/加工</target>
      </trans-unit>
      <trans-unit id="Metal/Iron">
        <source>Metal/Iron</source>
        <target>金属/铁</target>
      </trans-unit>
      <trans-unit id="Metal/Non Ferrous">
        <source>Metal/Non Ferrous</source>
        <target>金属/非铁质</target>
      </trans-unit>
      <trans-unit id="Metal/Steel">
        <source>Metal/Steel</source>
        <target>金属/钢</target>
      </trans-unit>
      <trans-unit id="MetalPaint-001">
        <source>MetalPaint-001</source>
        <target>薄片缎光 - 黑色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-002">
        <source>MetalPaint-002</source>
        <target>釉面 - 黑色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-003">
        <source>MetalPaint-003</source>
        <target>有光泽 - 黑色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-004">
        <source>MetalPaint-004</source>
        <target>缎光 - 黑色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-005">
        <source>MetalPaint-005</source>
        <target>薄片反射 - 米色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-006">
        <source>MetalPaint-006</source>
        <target>反射 - 麦色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-007">
        <source>MetalPaint-007</source>
        <target>反射 - 象牙白</target>
      </trans-unit>
      <trans-unit id="MetalPaint-008">
        <source>MetalPaint-008</source>
        <target>反射 - 白色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-009">
        <source>MetalPaint-009</source>
        <target>薄片缎光 - 钢蓝色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-010">
        <source>MetalPaint-010</source>
        <target>薄片缎光 - 蓝色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-011">
        <source>MetalPaint-011</source>
        <target>缎光 - 橄榄绿</target>
      </trans-unit>
      <trans-unit id="MetalPaint-012">
        <source>MetalPaint-012</source>
        <target>缎光 - 紫罗兰色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-013">
        <source>MetalPaint-013</source>
        <target>缎光 - 褐色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-014">
        <source>MetalPaint-014</source>
        <target>薄片缎光 - 深蓝色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-015">
        <source>MetalPaint-015</source>
        <target>有光泽 - 赭色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-016">
        <source>MetalPaint-016</source>
        <target>有光泽 - 森林绿</target>
      </trans-unit>
      <trans-unit id="MetalPaint-017">
        <source>MetalPaint-017</source>
        <target>缎光 - 浅红色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-018">
        <source>MetalPaint-018</source>
        <target>缎光 - 亚麻</target>
      </trans-unit>
      <trans-unit id="MetalPaint-019">
        <source>MetalPaint-019</source>
        <target>缎光 - 深夜蓝色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-020">
        <source>MetalPaint-020</source>
        <target>薄片缎光 - 海绿色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-021">
        <source>MetalPaint-021</source>
        <target>缎光 - 粉玫瑰红</target>
      </trans-unit>
      <trans-unit id="MetalPaint-022">
        <source>MetalPaint-022</source>
        <target>缎光 - 金黄色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-023">
        <source>MetalPaint-023</source>
        <target>釉面 - 耐火</target>
      </trans-unit>
      <trans-unit id="MetalPaint-024">
        <source>MetalPaint-024</source>
        <target>有光泽 - 深紫色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-025">
        <source>MetalPaint-025</source>
        <target>薄片缎光 - 灰石色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-026">
        <source>MetalPaint-026</source>
        <target>缎光 - 柠檬绸色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-027">
        <source>MetalPaint-027</source>
        <target>缎光 - 淡紫色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-028">
        <source>MetalPaint-028</source>
        <target>反射片 - 洋红色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-029">
        <source>MetalPaint-029</source>
        <target>有光泽 - 金色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-030">
        <source>MetalPaint-030</source>
        <target>缎光 - 金色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-031">
        <source>MetalPaint-031</source>
        <target>缎光 - 银色</target>
      </trans-unit>
      <trans-unit id="MetalPaint-032">
        <source>MetalPaint-032</source>
        <target>抛光 - 银色</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localname:Metal">
        <source>Metal</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Metallic Paint">
        <source>Metallic Paint</source>
        <target>金属漆</target>
      </trans-unit>
      <trans-unit id="Metallic Paint material.">
        <source>Metallic Paint material.</source>
        <target>金属漆材质。</target>
      </trans-unit>
      <trans-unit id="MetallicPaint">
        <source>MetallicPaint</source>
        <target>金属漆</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localname:Metallic Paint">
        <source>Metallic Paint</source>
        <target>金属漆</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Fabrications.Metal Stairs.Galvanized">
        <source>Metals.Metal Fabrications.Metal Stairs.Galvanized</source>
        <target>金属.金属预制件.金属楼梯.镀锌</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Handrails and Railings.Painted.White">
        <source>Metals.Metal Handrails and Railings.Painted.White</source>
        <target>金属.金属扶手和栏杆.上漆.白色</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Joists.Steel">
        <source>Metals.Metal Joists.Steel</source>
        <target>金属.金属托梁.钢</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze</source>
        <target>金属.装饰金属.铝.阳极电镀.深青铜色</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin</source>
        <target>金属.装饰金属.铝.阳极电镀.深青铜色.缎光</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed">
        <source>Metals.Ornamental Metals.Aluminum.Brushed</source>
        <target>金属.装饰金属.铝.拉丝</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver</source>
        <target>金属.装饰金属.铝.拉丝.蓝色-银色</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Random">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Random</source>
        <target>金属.装饰金属.铝.拉丝.随意</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Brass.Satin">
        <source>Metals.Ornamental Metals.Brass.Satin</source>
        <target>金属.装饰金属.黄铜.缎光</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Bronze.Satin">
        <source>Metals.Ornamental Metals.Bronze.Satin</source>
        <target>金属.装饰金属.青铜.缎光</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.45deg">
        <source>Metals.Ornamental Metals.Checker Plate.45deg</source>
        <target>金属.装饰金属.方格板.45 度</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.Parquet">
        <source>Metals.Ornamental Metals.Checker Plate.Parquet</source>
        <target>金属.装饰金属.方格板.镶木地板</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Chrome.Satin">
        <source>Metals.Ornamental Metals.Chrome.Satin</source>
        <target>金属.装饰金属.铬.缎光</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Copper">
        <source>Metals.Ornamental Metals.Copper</source>
        <target>金属.装饰金属.铜</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Galvanized">
        <source>Metals.Ornamental Metals.Galvanized</source>
        <target>金属.装饰金属.镀锌</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh">
        <source>Metals.Ornamental Metals.Plate.Mesh</source>
        <target>金属.装饰金属.板.网格</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.1">
        <source>Metals.Ornamental Metals.Plate.Mesh.1</source>
        <target>金属.装饰金属.板.网格.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.2">
        <source>Metals.Ornamental Metals.Plate.Mesh.2</source>
        <target>金属.装饰金属.板.网格.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated">
        <source>Metals.Ornamental Metals.Plate.Perforated</source>
        <target>金属.装饰金属.板.穿孔</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated.1">
        <source>Metals.Ornamental Metals.Plate.Perforated.1</source>
        <target>金属.装饰金属.板.穿孔.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Riveted.Flat Grey">
        <source>Metals.Ornamental Metals.Plate.Riveted.Flat Grey</source>
        <target>金属.装饰金属.板.铆接.浅灰色</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.PlatePlate.Riveted.2">
        <source>Metals.Ornamental Metals.PlatePlate.Riveted.2</source>
        <target>金属.装饰金属.板.铆接.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.1">
        <source>Metals.Ornamental Metals.Rust.1</source>
        <target>金属.装饰金属.生锈.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.2">
        <source>Metals.Ornamental Metals.Rust.2</source>
        <target>金属.装饰金属.生锈.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.3">
        <source>Metals.Ornamental Metals.Rust.3</source>
        <target>金属.装饰金属.生锈.3</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Bright">
        <source>Metals.Ornamental Metals.Stainless.Bright</source>
        <target>金属.装饰金属.不锈钢.明亮</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Satin">
        <source>Metals.Ornamental Metals.Stainless.Satin</source>
        <target>金属.装饰金属.不锈钢.缎光</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Weathered">
        <source>Metals.Ornamental Metals.Weathered</source>
        <target>金属.装饰金属.风化</target>
      </trans-unit>
      <trans-unit id="Metals.Structural Metal Framing.Steel">
        <source>Metals.Structural Metal Framing.Steel</source>
        <target>金属.金属结构构架.钢</target>
      </trans-unit>
      <trans-unit id="Mics">
        <source>Mics</source>
        <target>其他</target>
      </trans-unit>
      <trans-unit id="Mild Steel">
        <source>Mild Steel</source>
        <target>软钢</target>
      </trans-unit>
      <trans-unit id="Mild steel - welded">
        <source>Mild steel - welded</source>
        <target>软钢 - 焊接</target>
      </trans-unit>
      <trans-unit id="Mirror">
        <source>Mirror</source>
        <target>镜子</target>
      </trans-unit>
      <trans-unit id="Mirror material.">
        <source>Mirror material.</source>
        <target>镜子材质。</target>
      </trans-unit>
      <trans-unit id="Mirror-001">
        <source>Mirror-001</source>
        <target>基本</target>
      </trans-unit>
      <trans-unit id="Mirror-002">
        <source>Mirror-002</source>
        <target>暖色</target>
      </trans-unit>
      <trans-unit id="Mirror-003">
        <source>Mirror-003</source>
        <target>浴室</target>
      </trans-unit>
      <trans-unit id="Mirror-004">
        <source>Mirror-004</source>
        <target>冷色</target>
      </trans-unit>
      <trans-unit id="Mirror-005">
        <source>Mirror-005</source>
        <target>梳妆台</target>
      </trans-unit>
      <trans-unit id="Mirror-006">
        <source>Mirror-006</source>
        <target>无色</target>
      </trans-unit>
      <trans-unit id="Mirror-007">
        <source>Mirror-007</source>
        <target>经烟熏处理 - 深色</target>
      </trans-unit>
      <trans-unit id="Mirror-008">
        <source>Mirror-008</source>
        <target>经烟熏处理 - 浅色</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localname:Mirror">
        <source>Mirror</source>
        <target>镜子</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Misc">
        <source>Misc</source>
        <target>其他</target>
      </trans-unit>
      <trans-unit id="Miscellaneous">
        <source>Miscellaneous</source>
        <target>其他</target>
      </trans-unit>
      <trans-unit id="Molded HDPE">
        <source>Molded HDPE</source>
        <target>成型 HDPE</target>
      </trans-unit>
      <trans-unit id="Molded LDPE">
        <source>Molded LDPE</source>
        <target>成型 LDPE</target>
      </trans-unit>
      <trans-unit id="Molybdenum disulphide filled nylon">
        <source>Molybdenum disulphide filled nylon</source>
        <target>二氧化钼填充的尼龙</target>
      </trans-unit>
      <trans-unit id="Monel metal">
        <source>Monel metal</source>
        <target>蒙乃尔金属</target>
      </trans-unit>
      <trans-unit id="Month">
        <source>Month:</source>
        <target>月:</target>
      </trans-unit>
      <trans-unit id="Month:uilabel">
        <source>Month:</source>
        <target>月:</target>
      </trans-unit>
      <trans-unit id="Natural Rubber">
        <source>Natural Rubber</source>
        <target>天然橡胶</target>
      </trans-unit>
      <trans-unit id="Natural rubber">
        <source>Natural rubber</source>
        <target>天然橡胶</target>
      </trans-unit>
      <trans-unit id="Noise">
        <source>Noise</source>
        <target>噪波</target>
      </trans-unit>
      <trans-unit id="Noise map.">
        <source>Noise map.</source>
        <target>噪波贴图。</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localname:Noise">
        <source>Noise</source>
        <target>噪波</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Non Ferrous">
        <source>Non Ferrous</source>
        <target>非铁质</target>
      </trans-unit>
      <trans-unit id="Non alloy steel">
        <source>Non alloy steel</source>
        <target>非合金钢</target>
      </trans-unit>
      <trans-unit id="Nylon 6/6">
        <source>Nylon 6/6</source>
        <target>尼龙 6/6</target>
      </trans-unit>
      <trans-unit id="Oxygen free copper">
        <source>Oxygen free copper</source>
        <target>无氧铜</target>
      </trans-unit>
      <trans-unit id="PA">
        <source>PA</source>
        <target>PA</target>
      </trans-unit>
      <trans-unit id="PA66">
        <source>PA66</source>
        <target>PA66</target>
      </trans-unit>
      <trans-unit id="PAEK">
        <source>PAEK</source>
        <target>聚芳基醚酮</target>
      </trans-unit>
      <trans-unit id="PBT">
        <source>PBT</source>
        <target>PBT</target>
      </trans-unit>
      <trans-unit id="PC">
        <source>PC</source>
        <target>PC</target>
      </trans-unit>
      <trans-unit id="PC_ABS">
        <source>PC_ABS</source>
        <target>PC_ABS</target>
      </trans-unit>
      <trans-unit id="PET">
        <source>PET</source>
        <target>PET</target>
      </trans-unit>
      <trans-unit id="PF">
        <source>PF</source>
        <target>PF</target>
      </trans-unit>
      <trans-unit id="PMMA">
        <source>PMMA</source>
        <target>PMMA</target>
      </trans-unit>
      <trans-unit id="POM">
        <source>POM</source>
        <target>POM</target>
      </trans-unit>
      <trans-unit id="PP">
        <source>PP</source>
        <target>PP</target>
      </trans-unit>
      <trans-unit id="PPS">
        <source>PPS</source>
        <target>PPS</target>
      </trans-unit>
      <trans-unit id="PS">
        <source>PS</source>
        <target>PS</target>
      </trans-unit>
      <trans-unit id="PVC">
        <source>PVC</source>
        <target>PVC</target>
      </trans-unit>
      <trans-unit id="PVC-U">
        <source>PVC-U</source>
        <target>PVC-U</target>
      </trans-unit>
      <trans-unit id="PVCU">
        <source>PVCU</source>
        <target>PVCU</target>
      </trans-unit>
      <trans-unit id="Paint">
        <source>Paint</source>
        <target>油漆</target>
      </trans-unit>
      <trans-unit id="Paint material for interiors.">
        <source>Paint material for interiors.</source>
        <target>用于内部的油漆材质。</target>
      </trans-unit>
      <trans-unit id="Paint-001">
        <source>Paint-001</source>
        <target>黑色</target>
      </trans-unit>
      <trans-unit id="Paint-002">
        <source>Paint-002</source>
        <target>黑色</target>
      </trans-unit>
      <trans-unit id="Paint-003">
        <source>Paint-003</source>
        <target>碧绿色</target>
      </trans-unit>
      <trans-unit id="Paint-004">
        <source>Paint-004</source>
        <target>灰蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-005">
        <source>Paint-005</source>
        <target>深蔚蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-006">
        <source>Paint-006</source>
        <target>深青绿色</target>
      </trans-unit>
      <trans-unit id="Paint-007">
        <source>Paint-007</source>
        <target>深蔚蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-008">
        <source>Paint-008</source>
        <target>深青绿色</target>
      </trans-unit>
      <trans-unit id="Paint-009">
        <source>Paint-009</source>
        <target>中等蔚蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-010">
        <source>Paint-010</source>
        <target>青绿色</target>
      </trans-unit>
      <trans-unit id="Paint-011">
        <source>Paint-011</source>
        <target>石蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-012">
        <source>Paint-012</source>
        <target>青色</target>
      </trans-unit>
      <trans-unit id="Paint-013">
        <source>Paint-013</source>
        <target>青色</target>
      </trans-unit>
      <trans-unit id="Paint-014">
        <source>Paint-014</source>
        <target>长春花色</target>
      </trans-unit>
      <trans-unit id="Paint-015">
        <source>Paint-015</source>
        <target>浅钢蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-016">
        <source>Paint-016</source>
        <target>浅钢蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-017">
        <source>Paint-017</source>
        <target>钢蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-018">
        <source>Paint-018</source>
        <target>紫罗兰色</target>
      </trans-unit>
      <trans-unit id="Paint-019">
        <source>Paint-019</source>
        <target>茶色</target>
      </trans-unit>
      <trans-unit id="Paint-020">
        <source>Paint-020</source>
        <target>巧克力色</target>
      </trans-unit>
      <trans-unit id="Paint-021">
        <source>Paint-021</source>
        <target>斑点</target>
      </trans-unit>
      <trans-unit id="Paint-022">
        <source>Paint-022</source>
        <target>浅巧克力色</target>
      </trans-unit>
      <trans-unit id="Paint-023">
        <source>Paint-023</source>
        <target>咖啡色</target>
      </trans-unit>
      <trans-unit id="Paint-024">
        <source>Paint-024</source>
        <target>浅米色</target>
      </trans-unit>
      <trans-unit id="Paint-025">
        <source>Paint-025</source>
        <target>浅米色</target>
      </trans-unit>
      <trans-unit id="Paint-026">
        <source>Paint-026</source>
        <target>沙</target>
      </trans-unit>
      <trans-unit id="Paint-027">
        <source>Paint-027</source>
        <target>麦色</target>
      </trans-unit>
      <trans-unit id="Paint-028">
        <source>Paint-028</source>
        <target>麦色</target>
      </trans-unit>
      <trans-unit id="Paint-029">
        <source>Paint-029</source>
        <target>珍珠白</target>
      </trans-unit>
      <trans-unit id="Paint-030">
        <source>Paint-030</source>
        <target>深灰色</target>
      </trans-unit>
      <trans-unit id="Paint-031">
        <source>Paint-031</source>
        <target>深灰色</target>
      </trans-unit>
      <trans-unit id="Paint-032">
        <source>Paint-032</source>
        <target>浅灰色</target>
      </trans-unit>
      <trans-unit id="Paint-033">
        <source>Paint-033</source>
        <target>浅灰色</target>
      </trans-unit>
      <trans-unit id="Paint-034">
        <source>Paint-034</source>
        <target>灰色</target>
      </trans-unit>
      <trans-unit id="Paint-035">
        <source>Paint-035</source>
        <target>黄绿色</target>
      </trans-unit>
      <trans-unit id="Paint-036">
        <source>Paint-036</source>
        <target>森林绿</target>
      </trans-unit>
      <trans-unit id="Paint-037">
        <source>Paint-037</source>
        <target>森林绿</target>
      </trans-unit>
      <trans-unit id="Paint-038">
        <source>Paint-038</source>
        <target>深橄榄绿</target>
      </trans-unit>
      <trans-unit id="Paint-039">
        <source>Paint-039</source>
        <target>橄榄绿</target>
      </trans-unit>
      <trans-unit id="Paint-040">
        <source>Paint-040</source>
        <target>深绿色</target>
      </trans-unit>
      <trans-unit id="Paint-041">
        <source>Paint-041</source>
        <target>栗木</target>
      </trans-unit>
      <trans-unit id="Paint-042">
        <source>Paint-042</source>
        <target>桔红色</target>
      </trans-unit>
      <trans-unit id="Paint-043">
        <source>Paint-043</source>
        <target>橙色</target>
      </trans-unit>
      <trans-unit id="Paint-044">
        <source>Paint-044</source>
        <target>深红色</target>
      </trans-unit>
      <trans-unit id="Paint-045">
        <source>Paint-045</source>
        <target>浅红色</target>
      </trans-unit>
      <trans-unit id="Paint-046">
        <source>Paint-046</source>
        <target>红</target>
      </trans-unit>
      <trans-unit id="Paint-047">
        <source>Paint-047</source>
        <target>红</target>
      </trans-unit>
      <trans-unit id="Paint-048">
        <source>Paint-048</source>
        <target>橙红色</target>
      </trans-unit>
      <trans-unit id="Paint-049">
        <source>Paint-049</source>
        <target>赭色</target>
      </trans-unit>
      <trans-unit id="Paint-050">
        <source>Paint-050</source>
        <target>冷白色</target>
      </trans-unit>
      <trans-unit id="Paint-051">
        <source>Paint-051</source>
        <target>冷白色</target>
      </trans-unit>
      <trans-unit id="Paint-052">
        <source>Paint-052</source>
        <target>有光泽象牙白</target>
      </trans-unit>
      <trans-unit id="Paint-053">
        <source>Paint-053</source>
        <target>无光泽象牙白</target>
      </trans-unit>
      <trans-unit id="Paint-054">
        <source>Paint-054</source>
        <target>亚麻白色</target>
      </trans-unit>
      <trans-unit id="Paint-055">
        <source>Paint-055</source>
        <target>亚麻白色</target>
      </trans-unit>
      <trans-unit id="Paint-056">
        <source>Paint-056</source>
        <target>白色</target>
      </trans-unit>
      <trans-unit id="Paint-057">
        <source>Paint-057</source>
        <target>白色</target>
      </trans-unit>
      <trans-unit id="Paint-058">
        <source>Paint-058</source>
        <target>淡黄色</target>
      </trans-unit>
      <trans-unit id="Paint-059">
        <source>Paint-059</source>
        <target>黄色</target>
      </trans-unit>
      <trans-unit id="Paint-060">
        <source>Paint-060</source>
        <target>无光 - 白色古色</target>
      </trans-unit>
      <trans-unit id="Paint-061">
        <source>Paint-061</source>
        <target>蓝色 - 墙漆 - 有光泽</target>
      </trans-unit>
      <trans-unit id="Paint-062">
        <source>Paint-062</source>
        <target>米色</target>
      </trans-unit>
      <trans-unit id="Paint-063">
        <source>Paint-063</source>
        <target>深灰蓝色</target>
      </trans-unit>
      <trans-unit id="Paint-064">
        <source>Paint-064</source>
        <target>藏青色</target>
      </trans-unit>
      <trans-unit id="Paint-065">
        <source>Paint-065</source>
        <target>藏青色</target>
      </trans-unit>
      <trans-unit id="Paint-066">
        <source>Paint-066</source>
        <target>深青色</target>
      </trans-unit>
      <trans-unit id="Paint-067">
        <source>Paint-067</source>
        <target>长春花色</target>
      </trans-unit>
      <trans-unit id="Paint-068">
        <source>Paint-068</source>
        <target>青绿色</target>
      </trans-unit>
      <trans-unit id="Paint-069">
        <source>Paint-069</source>
        <target>浅茶色</target>
      </trans-unit>
      <trans-unit id="Paint-070">
        <source>Paint-070</source>
        <target>灰色</target>
      </trans-unit>
      <trans-unit id="Paint-071">
        <source>Paint-071</source>
        <target>黄绿色</target>
      </trans-unit>
      <trans-unit id="Paint-072">
        <source>Paint-072</source>
        <target>深橄榄色</target>
      </trans-unit>
      <trans-unit id="Paint-073">
        <source>Paint-073</source>
        <target>栗木</target>
      </trans-unit>
      <trans-unit id="Paint-074">
        <source>Paint-074</source>
        <target>栗色</target>
      </trans-unit>
      <trans-unit id="Paint-075">
        <source>Paint-075</source>
        <target>反射 - 红色</target>
      </trans-unit>
      <trans-unit id="Paint-076">
        <source>Paint-076</source>
        <target>浅橙红色</target>
      </trans-unit>
      <trans-unit id="Paint-077">
        <source>Paint-077</source>
        <target>深红色</target>
      </trans-unit>
      <trans-unit id="Paint-078">
        <source>Paint-078</source>
        <target>金色</target>
      </trans-unit>
      <trans-unit id="Paint-079">
        <source>Paint-079</source>
        <target>黄色</target>
      </trans-unit>
      <trans-unit id="Paint-080">
        <source>Paint-080</source>
        <target>洋红</target>
      </trans-unit>
      <trans-unit id="Paint-081">
        <source>Paint-081</source>
        <target>浅红色</target>
      </trans-unit>
      <trans-unit id="Peach tint">
        <source>Peach tint</source>
        <target>桃红色</target>
      </trans-unit>
      <trans-unit id="Phenolic Resin">
        <source>Phenolic Resin</source>
        <target>酚醛树脂</target>
      </trans-unit>
      <trans-unit id="Phenolic formaldehyde resins">
        <source>Phenolic formaldehyde resins</source>
        <target>酚醛甲醛树脂</target>
      </trans-unit>
      <trans-unit id="Photographic Tone Operator">
        <source>Photographic Tone Operator</source>
        <target>图片色调运算符</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOp">
        <source>PhotographicToneOp</source>
        <target>PhotographicToneOp</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOpGroup">
        <source>Photographic ToneOp</source>
        <target>Photographic ToneOp</target>
      </trans-unit>
      <trans-unit id="PhysMat">
        <source>PhysMat</source>
        <target>PhysicalMat</target>
      </trans-unit>
      <trans-unit id="PhysMatSchema_localname:Physical Material">
        <source>Physical Material</source>
        <target>物理材质</target>
      </trans-unit>
      <trans-unit id="PhysMatSchema_localtype:Material">
        <source>Material</source>
        <target>材质</target>
      </trans-unit>
      <trans-unit id="Physical material.">
        <source>Physical material.</source>
        <target>物理材质</target>
      </trans-unit>
      <trans-unit id="PhysicalGen_103">
        <source>PhysicalGen_103</source>
        <target>常规材质</target>
      </trans-unit>
      <trans-unit id="PhysicalLiquid-001">
        <source>PhysicalLiquid-001</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_100">
        <source>PhysicalMetal_100</source>
        <target>合金钢</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_103">
        <source>PhysicalMetal_103</source>
        <target>黄铜 - 软黄</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_106">
        <source>PhysicalMetal_106</source>
        <target>青铜 - 铸造</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_107">
        <source>PhysicalMetal_107</source>
        <target>铜 - 铸造</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_108">
        <source>PhysicalMetal_108</source>
        <target>铁 - 铸造</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_109">
        <source>PhysicalMetal_109</source>
        <target>钢 - 铸造</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_111">
        <source>PhysicalMetal_111</source>
        <target>铜合金</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_113">
        <source>PhysicalMetal_113</source>
        <target>钢 - 镀锌</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_115">
        <source>PhysicalMetal_115</source>
        <target>铁 - 灰色</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_117">
        <source>PhysicalMetal_117</source>
        <target>铁 - 可锻铸</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_118">
        <source>PhysicalMetal_118</source>
        <target>镍铜合金 400</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_119">
        <source>PhysicalMetal_119</source>
        <target>钢 - 非合金</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_121">
        <source>PhysicalMetal_121</source>
        <target>不锈钢</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_122">
        <source>PhysicalMetal_122</source>
        <target>不锈钢 AISI 440C</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_123">
        <source>PhysicalMetal_123</source>
        <target>不锈钢 - 奥氏体</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_124">
        <source>PhysicalMetal_124</source>
        <target>钢</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_125">
        <source>PhysicalMetal_125</source>
        <target>钢 - 高强度低合金</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_126">
        <source>PhysicalMetal_126</source>
        <target>钢 - 软</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_128">
        <source>PhysicalMetal_128</source>
        <target>铝 6061 - 焊接</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_129">
        <source>PhysicalMetal_129</source>
        <target>铜 - 软黄 - 焊接</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_130">
        <source>PhysicalMetal_130</source>
        <target>不锈钢 440C - 焊接</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_131">
        <source>PhysicalMetal_131</source>
        <target>钢 - 软 - 焊接</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_132">
        <source>PhysicalMetal_132</source>
        <target>铜 - 锻铸</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_133">
        <source>PhysicalMetal_133</source>
        <target>钢 - 锻铸</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_101">
        <source>PhysicalPlastic_101</source>
        <target>缩醛树脂</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_107">
        <source>PhysicalPlastic_107</source>
        <target>尼龙 6/6 复合材料</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_110">
        <source>PhysicalPlastic_110</source>
        <target>聚碳酸酯 - ABS 混合</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_117">
        <source>PhysicalPlastic_117</source>
        <target>聚苯乙烯</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_119">
        <source>PhysicalPlastic_119</source>
        <target>PVC 管</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_120">
        <source>PhysicalPlastic_120</source>
        <target>聚氯乙烯 - 未增塑</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_122">
        <source>PhysicalPlastic_122</source>
        <target>SAN 塑料</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_124">
        <source>PhysicalPlastic_124</source>
        <target>热熔塑胶树脂</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_100">
        <source>PhysicalWood_100</source>
        <target>木材 - 桦木</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_101">
        <source>PhysicalWood_101</source>
        <target>木材 - 樱桃木</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_102">
        <source>PhysicalWood_102</source>
        <target>木材 - 枫木</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_103">
        <source>PhysicalWood_103</source>
        <target>木材 - 桦木</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_104">
        <source>PhysicalWood_104</source>
        <target>木质 - 胡桃木</target>
      </trans-unit>
      <trans-unit id="Piping">
        <source>Piping</source>
        <target>管道</target>
      </trans-unit>
      <trans-unit id="Plane swatch.">
        <source>Plane swatch.</source>
        <target>平面样例。</target>
      </trans-unit>
      <trans-unit id="Plastic">
        <source>Plastic</source>
        <target>塑料</target>
      </trans-unit>
      <trans-unit id="Plastic and vinyl material.">
        <source>Plastic and vinyl material.</source>
        <target>塑料和乙烯树脂材质。</target>
      </trans-unit>
      <trans-unit id="Plastic structural asset.">
        <source>Plastic structural asset.</source>
        <target>塑料结构资源。</target>
      </trans-unit>
      <trans-unit id="Plastic-001">
        <source>Plastic-001</source>
        <target>平滑 - 黑色</target>
      </trans-unit>
      <trans-unit id="Plastic-002">
        <source>Plastic-002</source>
        <target>精细带纹理 - 黑色</target>
      </trans-unit>
      <trans-unit id="Plastic-003">
        <source>Plastic-003</source>
        <target>粗糙带纹理 - 黑色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-003-1-2">
        <source>Plastic-003-1-2</source>
        <target>粗糙带纹理 - 黑色</target>
      </trans-unit>
      <trans-unit id="Plastic-004">
        <source>Plastic-004</source>
        <target>透明 - 黑色</target>
      </trans-unit>
      <trans-unit id="Plastic-005">
        <source>Plastic-005</source>
        <target>平滑 - 深褐色</target>
      </trans-unit>
      <trans-unit id="Plastic-006">
        <source>Plastic-006</source>
        <target>平滑 - 浅米色</target>
      </trans-unit>
      <trans-unit id="Plastic-007">
        <source>Plastic-007</source>
        <target>平滑 - 深灰色</target>
      </trans-unit>
      <trans-unit id="Plastic-008">
        <source>Plastic-008</source>
        <target>精细带纹理 - 深灰色</target>
      </trans-unit>
      <trans-unit id="Plastic-009">
        <source>Plastic-009</source>
        <target>粗糙带纹理 - 深灰色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-009-1-2">
        <source>Plastic-009-1-2</source>
        <target>粗糙带纹理 - 深灰色</target>
      </trans-unit>
      <trans-unit id="Plastic-010">
        <source>Plastic-010</source>
        <target>平滑 - 浅灰色</target>
      </trans-unit>
      <trans-unit id="Plastic-011">
        <source>Plastic-011</source>
        <target>平滑 - 中灰色</target>
      </trans-unit>
      <trans-unit id="Plastic-012">
        <source>Plastic-012</source>
        <target>平滑 - 深森林绿</target>
      </trans-unit>
      <trans-unit id="Plastic-013">
        <source>Plastic-013</source>
        <target>平滑 - 深海绿色</target>
      </trans-unit>
      <trans-unit id="Plastic-014">
        <source>Plastic-014</source>
        <target>平滑 - 黄色</target>
      </trans-unit>
      <trans-unit id="Plastic-015">
        <source>Plastic-015</source>
        <target>粗糙带纹理 - 浅橙色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-015-1-2">
        <source>Plastic-015-1-2</source>
        <target>粗糙带纹理 - 浅橙色</target>
      </trans-unit>
      <trans-unit id="Plastic-016">
        <source>Plastic-016</source>
        <target>平滑 - 白色</target>
      </trans-unit>
      <trans-unit id="Plastic-017">
        <source>Plastic-017</source>
        <target>精细带纹理 - 白色</target>
      </trans-unit>
      <trans-unit id="Plastic-018">
        <source>Plastic-018</source>
        <target>粗糙带纹理 - 白色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-018-1-2">
        <source>Plastic-018-1-2</source>
        <target>粗糙带纹理 - 白色</target>
      </trans-unit>
      <trans-unit id="Plastic-019">
        <source>Plastic-019</source>
        <target>褐色</target>
      </trans-unit>
      <trans-unit id="Plastic-020">
        <source>Plastic-020</source>
        <target>平滑 - 琥珀色</target>
      </trans-unit>
      <trans-unit id="Plastic-021">
        <source>Plastic-021</source>
        <target>平滑 - 水绿色</target>
      </trans-unit>
      <trans-unit id="Plastic-022">
        <source>Plastic-022</source>
        <target>平滑 - 焦红色</target>
      </trans-unit>
      <trans-unit id="Plastic-023">
        <source>Plastic-023</source>
        <target>平滑 - 蜡木</target>
      </trans-unit>
      <trans-unit id="Plastic-024">
        <source>Plastic-024</source>
        <target>平滑 - 象牙白</target>
      </trans-unit>
      <trans-unit id="Plastic-025">
        <source>Plastic-025</source>
        <target>平滑 - 灰白色</target>
      </trans-unit>
      <trans-unit id="Plastic-026">
        <source>Plastic-026</source>
        <target>平滑 - 紫色</target>
      </trans-unit>
      <trans-unit id="Plastic-027">
        <source>Plastic-027</source>
        <target>平滑 - 红色</target>
      </trans-unit>
      <trans-unit id="Plastic-028">
        <source>Plastic-028</source>
        <target>透明 - 清晰</target>
      </trans-unit>
      <trans-unit id="Plastic-029">
        <source>Plastic-029</source>
        <target>透明 - 浅灰色</target>
      </trans-unit>
      <trans-unit id="Plastic-030">
        <source>Plastic-030</source>
        <target>透明 - 波纹状有光泽红色</target>
      </trans-unit>
      <trans-unit id="Plastic-031">
        <source>Plastic-031</source>
        <target>层压板 - 浅褐色</target>
      </trans-unit>
      <trans-unit id="Plastic-032">
        <source>Plastic-032</source>
        <target>层压板 - 灰褐色</target>
      </trans-unit>
      <trans-unit id="Plastic-033">
        <source>Plastic-033</source>
        <target>层压板 - 藏青色</target>
      </trans-unit>
      <trans-unit id="Plastic-034">
        <source>Plastic-034</source>
        <target>菱形</target>
      </trans-unit>
      <trans-unit id="Plastic-035">
        <source>Plastic-035</source>
        <target>点</target>
      </trans-unit>
      <trans-unit id="Plastic-036">
        <source>Plastic-036</source>
        <target>网格</target>
      </trans-unit>
      <trans-unit id="Plastic-037">
        <source>Plastic-037</source>
        <target>马赛克</target>
      </trans-unit>
      <trans-unit id="Plastic-038">
        <source>Plastic-038</source>
        <target>二等分 - 方形</target>
      </trans-unit>
      <trans-unit id="Plastic-039">
        <source>Plastic-039</source>
        <target>方形 2</target>
      </trans-unit>
      <trans-unit id="Plastic-040">
        <source>Plastic-040</source>
        <target>粗面颗粒</target>
      </trans-unit>
      <trans-unit id="Plastic-041">
        <source>Plastic-041</source>
        <target>镶木地板</target>
      </trans-unit>
      <trans-unit id="Plastic-042">
        <source>Plastic-042</source>
        <target>方格板</target>
      </trans-unit>
      <trans-unit id="Plastic-043">
        <source>Plastic-043</source>
        <target>板岩</target>
      </trans-unit>
      <trans-unit id="Plastic-044">
        <source>Plastic-044</source>
        <target>平滑 - 深灰蓝色</target>
      </trans-unit>
      <trans-unit id="Plastic-045">
        <source>Plastic-045</source>
        <target>平滑 - 藏青色</target>
      </trans-unit>
      <trans-unit id="Plastic-046">
        <source>Plastic-046</source>
        <target>透明 - 石蓝色</target>
      </trans-unit>
      <trans-unit id="Plastic-047">
        <source>Plastic-047</source>
        <target>带纹理 - 茶色</target>
      </trans-unit>
      <trans-unit id="Plastic-048">
        <source>Plastic-048</source>
        <target>粗糙带纹理 - 棕土色 - 版本 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-048-1-2">
        <source>Plastic-048-1-2</source>
        <target>粗糙带纹理 - 棕土色</target>
      </trans-unit>
      <trans-unit id="Plastic-049">
        <source>Plastic-049</source>
        <target>带纹理 - 灰色</target>
      </trans-unit>
      <trans-unit id="Plastic-050">
        <source>Plastic-050</source>
        <target>透明 - 橄榄绿</target>
      </trans-unit>
      <trans-unit id="Plastic-051">
        <source>Plastic-051</source>
        <target>平滑 - 深栗色</target>
      </trans-unit>
      <trans-unit id="Plastic-052">
        <source>Plastic-052</source>
        <target>平滑 - 浅栗色</target>
      </trans-unit>
      <trans-unit id="Plastic-053">
        <source>Plastic-053</source>
        <target>透明 - 浅红色</target>
      </trans-unit>
      <trans-unit id="Plastic-054">
        <source>Plastic-054</source>
        <target>平滑 - 浅橙色</target>
      </trans-unit>
      <trans-unit id="Plastic-055">
        <source>Plastic-055</source>
        <target>透明 - 浅橙色</target>
      </trans-unit>
      <trans-unit id="Plastic-056">
        <source>Plastic-056</source>
        <target>透明 - 抛光红色</target>
      </trans-unit>
      <trans-unit id="Plastic-057">
        <source>Plastic-057</source>
        <target>带纹理 - 深金色</target>
      </trans-unit>
      <trans-unit id="Plastic-058">
        <source>Plastic-058</source>
        <target>平滑 - 浅金色</target>
      </trans-unit>
      <trans-unit id="Plastic-059">
        <source>Plastic-059</source>
        <target>强光泽 - 焦红色</target>
      </trans-unit>
      <trans-unit id="Plastic-060">
        <source>Plastic-060</source>
        <target>低光泽 - 黑色</target>
      </trans-unit>
      <trans-unit id="Plastic-061">
        <source>Plastic-061</source>
        <target>带纹理 - 灰色粗面</target>
      </trans-unit>
      <trans-unit id="Plastic-062">
        <source>Plastic-062</source>
        <target>带纹理 - 深绿色粗面</target>
      </trans-unit>
      <trans-unit id="Plastic-063">
        <source>Plastic-063</source>
        <target>带纹理 - 宝蓝色粗面</target>
      </trans-unit>
      <trans-unit id="Plastic/Composite">
        <source>Plastic/Composite</source>
        <target>塑料/复合材料</target>
      </trans-unit>
      <trans-unit id="Plastic/Elastomer">
        <source>Plastic/Elastomer</source>
        <target>塑料/弹性体</target>
      </trans-unit>
      <trans-unit id="Plastic/Thermoplastic">
        <source>Plastic/Thermoplastic</source>
        <target>塑料/热熔塑胶</target>
      </trans-unit>
      <trans-unit id="Plastic/Thermoset">
        <source>Plastic/Thermoset</source>
        <target>塑料/热固性</target>
      </trans-unit>
      <trans-unit id="PlasticVinyl">
        <source>PlasticVinyl</source>
        <target>乙烯树脂塑料</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localname:Plastic">
        <source>Plastic</source>
        <target>塑料</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="PointLight-001">
        <source>PointLight-001</source>
        <target>点光源</target>
      </trans-unit>
      <trans-unit id="Polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="Polyamide">
        <source>Polyamide</source>
        <target>聚酰胺</target>
      </trans-unit>
      <trans-unit id="Polyaryletherketone">
        <source>Polyaryletherketone</source>
        <target>聚芳醚酮</target>
      </trans-unit>
      <trans-unit id="Polybutylene terephthalate">
        <source>Polybutylene terephthalate</source>
        <target>聚对苯二甲酸</target>
      </trans-unit>
      <trans-unit id="Polycarbonate">
        <source>Polycarbonate</source>
        <target>聚碳酸酯</target>
      </trans-unit>
      <trans-unit id="Polycarbonate - acrylonitrile butadiene styrene blend">
        <source>Polycarbonate - acrylonitrile butadiene styrene blend</source>
        <target>聚碳酸酯 - 丙烯腈丁二烯苯乙烯混合</target>
      </trans-unit>
      <trans-unit id="Polycarbonate sheet or molding">
        <source>Polycarbonate sheet or molding</source>
        <target>聚碳酸酯板或成型</target>
      </trans-unit>
      <trans-unit id="Polyethylene terephthalate">
        <source>Polyethylene terephthalate</source>
        <target>聚对苯二甲酸</target>
      </trans-unit>
      <trans-unit id="Polymethylmethacrylate, Molding and Extrusion">
        <source>Polymethylmethacrylate, Molding and Extrusion</source>
        <target>聚甲基丙烯酸甲酯，模制和拉伸</target>
      </trans-unit>
      <trans-unit id="Polyoxymethylene">
        <source>Polyoxymethylene</source>
        <target>聚甲醛</target>
      </trans-unit>
      <trans-unit id="Polyphenylene Sulfide">
        <source>Polyphenylene Sulfide</source>
        <target>聚丙烯硫化物</target>
      </trans-unit>
      <trans-unit id="Polypropylene molding">
        <source>Polypropylene molding</source>
        <target>聚丙烯成型</target>
      </trans-unit>
      <trans-unit id="Polystyrene">
        <source>Polystyrene</source>
        <target>聚苯乙烯</target>
      </trans-unit>
      <trans-unit id="Polyvinyl Chloride Rigid">
        <source>Polyvinyl Chloride Rigid</source>
        <target>硬质聚氯乙烯</target>
      </trans-unit>
      <trans-unit id="Polyvinyl chloride">
        <source>Polyvinyl chloride</source>
        <target>聚氯乙烯</target>
      </trans-unit>
      <trans-unit id="Pores_label">
        <source>Pores</source>
        <target>孔</target>
      </trans-unit>
      <trans-unit id="Pores_label:tooltip">
        <source>Enables pores.</source>
        <target>启用孔。</target>
      </trans-unit>
      <trans-unit id="Portland Cement Concrete">
        <source>Portland Cement Concrete</source>
        <target>硅酸盐水泥混凝土</target>
      </trans-unit>
      <trans-unit id="Preview a texture on a flat surface.">
        <source>Preview a texture on a flat surface.</source>
        <target>在水平表面上预览纹理</target>
      </trans-unit>
      <trans-unit id="Preview material as a pool of liquid.">
        <source>Preview material as a pool of liquid.</source>
        <target>作为液体池预览材质。</target>
      </trans-unit>
      <trans-unit id="Preview material on a advanced material surface.">
        <source>Preview material on a advanced material surface.</source>
        <target>预览高级材质表面上的材质。</target>
      </trans-unit>
      <trans-unit id="Preview material on a flat surface.">
        <source>Preview material on a flat surface.</source>
        <target>在水平表面上预览材质。</target>
      </trans-unit>
      <trans-unit id="Prism layered material.">
        <source>Prism layered material.</source>
        <target>棱柱分层材质。</target>
      </trans-unit>
      <trans-unit id="Prism metal material.">
        <source>Prism metal material.</source>
        <target>棱柱金属材质。</target>
      </trans-unit>
      <trans-unit id="Prism opaque material.">
        <source>Prism opaque material.</source>
        <target>棱柱不透明材质。</target>
      </trans-unit>
      <trans-unit id="Prism transparent material.">
        <source>Prism transparent material.</source>
        <target>棱柱透明材质。</target>
      </trans-unit>
      <trans-unit id="Prism wood material.">
        <source>Prism wood material.</source>
        <target>棱柱木材材质。</target>
      </trans-unit>
      <trans-unit id="PrismLayered">
        <source>PrismLayered</source>
        <target>分层棱柱</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localname:Layered">
        <source>Layered</source>
        <target>分层</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="PrismMetal">
        <source>PrismMetal</source>
        <target>金属棱柱</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="PrismOpaque">
        <source>PrismOpaque</source>
        <target>不透明棱柱</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localname:Opaque">
        <source>Opaque</source>
        <target>不透明</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="PrismTransparent">
        <source>PrismTransparent</source>
        <target>透明棱柱</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localname:Transparent">
        <source>Transparent</source>
        <target>透明</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="PrismWood">
        <source>PrismWood</source>
        <target>棱柱木材</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="ProvidesLighting:uilabel">
        <source>Provides Lighting</source>
        <target>提供光照</target>
      </trans-unit>
      <trans-unit id="Pure lead">
        <source>Pure lead</source>
        <target>纯铅</target>
      </trans-unit>
      <trans-unit id="Pure titanium">
        <source>Pure titanium</source>
        <target>纯钛</target>
      </trans-unit>
      <trans-unit id="Pure white color">
        <source>Pure white color</source>
        <target>纯白色</target>
      </trans-unit>
      <trans-unit id="Rays_label">
        <source>Rays</source>
        <target>光线</target>
      </trans-unit>
      <trans-unit id="Rays_label:tooltip">
        <source>Enables rays.</source>
        <target>启用光线。</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with gray speckles">
        <source>Rectangle tiles with gray speckles</source>
        <target>具有灰色斑点的矩形瓷砖</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with light gray speckles">
        <source>Rectangle tiles with light gray speckles</source>
        <target>具有浅灰色斑点的矩形瓷砖</target>
      </trans-unit>
      <trans-unit id="Refractory ceramic">
        <source>Refractory ceramic</source>
        <target>耐火陶瓷</target>
      </trans-unit>
      <trans-unit id="Rigid PVC, molded">
        <source>Rigid PVC, molded</source>
        <target>硬质 PVC，成型</target>
      </trans-unit>
      <trans-unit id="Rigid polyvinyl chloride - unplasticized">
        <source>Rigid polyvinyl chloride - unplasticized</source>
        <target>硬质聚氯乙烯 - 未增塑</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel">
        <source>Ring Thickness</source>
        <target>生长轮粗细</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel:tooltip">
        <source>Thickness of a single growth ring.</source>
        <target>单个生长轮的粗细。</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label">
        <source>Ring Thickness</source>
        <target>生长轮粗细</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label:tooltip">
        <source>Enables ring growth thickness variations.</source>
        <target>启用生长轮粗细变化。</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label">
        <source>Rings Bump</source>
        <target>生长轮凹凸</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label:tooltip">
        <source>Enables bump based on growth ring.</source>
        <target>启用基于生长轮的凹凸。</target>
      </trans-unit>
      <trans-unit id="Roofing">
        <source>Roofing</source>
        <target>屋顶</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>橡胶</target>
      </trans-unit>
      <trans-unit id="SAN">
        <source>SAN</source>
        <target>SAN</target>
      </trans-unit>
      <trans-unit id="SI">
        <source>SI</source>
        <target>SI</target>
      </trans-unit>
      <trans-unit id="Scene:uilabel">
        <source>Scene</source>
        <target>场景</target>
      </trans-unit>
      <trans-unit id="Settings:uilabel">
        <source>Settings</source>
        <target>设置</target>
      </trans-unit>
      <trans-unit id="ShadingLabel">
        <source>Shading</source>
        <target>着色</target>
      </trans-unit>
      <trans-unit id="Siding">
        <source>Siding</source>
        <target>护墙板</target>
      </trans-unit>
      <trans-unit id="Silicon Nitride">
        <source>Silicon Nitride</source>
        <target>氮化硅</target>
      </trans-unit>
      <trans-unit id="Silicone Rubber">
        <source>Silicone Rubber</source>
        <target>硅树脂橡胶</target>
      </trans-unit>
      <trans-unit id="Silicone rubber">
        <source>Silicone rubber</source>
        <target>硅树脂橡胶</target>
      </trans-unit>
      <trans-unit id="Silver">
        <source>Silver</source>
        <target>银</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Loose">
        <source>SiteWork.Planting.Basket.Woven.Loose</source>
        <target>现场工作.基底.方平组织.织物.宽松</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Tight">
        <source>SiteWork.Planting.Basket.Woven.Tight</source>
        <target>现场工作.基底.方平组织.织物.紧密</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bermuda">
        <source>SiteWork.Planting.Grass.Bermuda</source>
        <target>现场工作.基底.草皮.百慕大草</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bluegrass">
        <source>SiteWork.Planting.Grass.Bluegrass</source>
        <target>现场工作.基底.草皮.莓系属的牧草</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.StAugustine">
        <source>SiteWork.Planting.Grass.StAugustine</source>
        <target>现场工作.基底.草皮.圣奥古斯丁草</target>
      </trans-unit>
      <trans-unit id="Sitework">
        <source>Sitework</source>
        <target>现场工作</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt">
        <source>Sitework.Paving - Surfacing.Asphalt</source>
        <target>现场工作.铺路材料 - 表面处理.沥青</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt.1">
        <source>Sitework.Paving - Surfacing.Asphalt.1</source>
        <target>现场工作.铺路材料 - 表面处理.沥青.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.1">
        <source>Sitework.Paving - Surfacing.Cobble Stone.1</source>
        <target>现场工作.铺路材料 - 表面处理.鹅卵石.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color</source>
        <target>现场工作.铺路材料 - 表面处理.鹅卵石.釉面.多种颜色</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Heringbone">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Heringbone</source>
        <target>现场工作.铺路材料 - 表面处理.鹅卵石.人字形</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.1">
        <source>Sitework.Paving - Surfacing.Pavers.1</source>
        <target>现场工作.铺路材料 - 表面处理.铺设材料.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.2">
        <source>Sitework.Paving - Surfacing.Pavers.2</source>
        <target>现场工作.铺路材料 - 表面处理.铺设材料.2</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.3">
        <source>Sitework.Paving - Surfacing.Pavers.3</source>
        <target>现场工作.铺路材料 - 表面处理.铺设材料.3</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.4">
        <source>Sitework.Paving - Surfacing.Pavers.4</source>
        <target>现场工作.铺路材料 - 表面处理.铺设材料.4</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Interlocking">
        <source>Sitework.Paving - Surfacing.Pavers.Interlocking</source>
        <target>现场工作.铺路材料 - 表面处理.铺设材料.联锁</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Square">
        <source>Sitework.Paving - Surfacing.Pavers.Square</source>
        <target>现场工作.铺路材料 - 表面处理.铺设材料.方块</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Terra Cotta">
        <source>Sitework.Paving - Surfacing.Pavers.Terra Cotta</source>
        <target>现场工作.铺路材料 - 表面处理.铺设材料.赤陶</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone">
        <source>Sitework.Paving - Surfacing.Riverstone</source>
        <target>现场工作.铺路材料 - 表面处理.溪石</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone.Mortared">
        <source>Sitework.Paving - Surfacing.Riverstone.Mortared</source>
        <target>现场工作.铺路材料 - 表面处理.溪石.砂浆涂抹</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Short">
        <source>Sitework.Planting.Grass.Short</source>
        <target>现场工作.基底.草皮.矮</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Thick">
        <source>Sitework.Planting.Grass.Thick</source>
        <target>现场工作.基底.玻璃.厚</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Compact">
        <source>Sitework.Planting.Gravel.Compact</source>
        <target>现场工作.基底.砾石.紧凑</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Crushed">
        <source>Sitework.Planting.Gravel.Crushed</source>
        <target>现场工作.基底.砾石.碾碎</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Loose">
        <source>Sitework.Planting.Gravel.Loose</source>
        <target>现场工作.基底.砾石.松散</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Mixed">
        <source>Sitework.Planting.Gravel.Mixed</source>
        <target>现场工作.基底.砾石.混合</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Sand">
        <source>Sitework.Planting.Sand</source>
        <target>现场工作.基底.砂</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Soil">
        <source>Sitework.Planting.Soil</source>
        <target>现场工作.基底.土</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesChain-link">
        <source>Sitework.Site Improvements.Fences &amp; GatesChain-link</source>
        <target>现场工作.现场改进.围墙和链式连接门</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesWood.Stockade">
        <source>Sitework.Site Improvements.Fences &amp; GatesWood.Stockade</source>
        <target>现场工作.现场改进.围墙和木门.栅栏</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis">
        <source>Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis</source>
        <target>现场工作.现场改进.围墙 - 木门.阴影框格架</target>
      </trans-unit>
      <trans-unit id="Slightly Translucent cream coloured low luminant material.">
        <source>Slightly Translucent cream coloured low luminant material.</source>
        <target>轻微半透明的奶油色低发亮材质。</target>
      </trans-unit>
      <trans-unit id="Small gray rectangular stones">
        <source>Small gray rectangular stones</source>
        <target>灰色小矩形石料</target>
      </trans-unit>
      <trans-unit id="Small uneven brown rectangle stones">
        <source>Small uneven brown rectangle stones</source>
        <target>不均匀的褐色小矩形石料</target>
      </trans-unit>
      <trans-unit id="Soda Lime Glass">
        <source>Soda Lime Glass</source>
        <target>钠钙玻璃</target>
      </trans-unit>
      <trans-unit id="Soft tin bronze">
        <source>Soft tin bronze</source>
        <target>软锡青铜</target>
      </trans-unit>
      <trans-unit id="Soft yellow brass">
        <source>Soft yellow brass</source>
        <target>软黄黄铜</target>
      </trans-unit>
      <trans-unit id="Soft yellow brass, welded">
        <source>Soft yellow brass, welded</source>
        <target>软黄黄铜，焊接</target>
      </trans-unit>
      <trans-unit id="Solid Glass material.">
        <source>Solid Glass material.</source>
        <target>实心玻璃材质。</target>
      </trans-unit>
      <trans-unit id="Solid thermal asset.">
        <source>Solid thermal asset.</source>
        <target>固体热量资源。</target>
      </trans-unit>
      <trans-unit id="Solid/Concrete">
        <source>Solid/Concrete</source>
        <target>固体/混凝土</target>
      </trans-unit>
      <trans-unit id="Solid/Glass">
        <source>Solid/Glass</source>
        <target>固体/玻璃</target>
      </trans-unit>
      <trans-unit id="Solid/Metal">
        <source>Solid/Metal</source>
        <target>固体/金属</target>
      </trans-unit>
      <trans-unit id="Solid/Plastic">
        <source>Solid/Plastic</source>
        <target>固体/塑料</target>
      </trans-unit>
      <trans-unit id="SolidGlass">
        <source>SolidGlass</source>
        <target>实心玻璃</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localname:Solid Glass">
        <source>Solid Glass</source>
        <target>实心玻璃</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Speckle">
        <source>Speckle</source>
        <target>斑点</target>
      </trans-unit>
      <trans-unit id="Speckle map.">
        <source>Speckle map.</source>
        <target>斑点贴图。</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localname:Speckle">
        <source>Speckle</source>
        <target>斑点</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Sphere swatch.">
        <source>Sphere swatch.</source>
        <target>球体样例。</target>
      </trans-unit>
      <trans-unit id="SpotLight-001">
        <source>SpotLight-001</source>
        <target>聚光灯</target>
      </trans-unit>
      <trans-unit id="Square tiles with light gray speckles">
        <source>Square tiles with light gray speckles</source>
        <target>具有浅灰色斑点的方形瓷砖</target>
      </trans-unit>
      <trans-unit id="Square tiles with white and black circular mosaics">
        <source>Square tiles with white and black circular mosaics</source>
        <target>具有黑白色圆马赛克的方形瓷砖</target>
      </trans-unit>
      <trans-unit id="Stainless Steel 18/8">
        <source>Stainless Steel 18/8</source>
        <target>不锈钢 18/8</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, polished">
        <source>Stainless Steel, polished</source>
        <target>不锈钢，抛光</target>
      </trans-unit>
      <trans-unit id="Standard">
        <source>Standard</source>
        <target>标准</target>
      </trans-unit>
      <trans-unit id="Steel">
        <source>Steel</source>
        <target>钢</target>
      </trans-unit>
      <trans-unit id="Steel, mill finish">
        <source>Steel, mill finish</source>
        <target>钢，铣削面层</target>
      </trans-unit>
      <trans-unit id="Steel, sheet">
        <source>Steel, sheet</source>
        <target>钢，板</target>
      </trans-unit>
      <trans-unit id="Stone">
        <source>Stone</source>
        <target>石料</target>
      </trans-unit>
      <trans-unit id="Stone material.">
        <source>Stone material.</source>
        <target>石料材质。</target>
      </trans-unit>
      <trans-unit id="Stone-001">
        <source>Stone-001</source>
        <target>板岩 - 蓝色</target>
      </trans-unit>
      <trans-unit id="Stone-002">
        <source>Stone-002</source>
        <target>板岩 - 灰色</target>
      </trans-unit>
      <trans-unit id="Stone-003">
        <source>Stone-003</source>
        <target>抛光 - 黑色</target>
      </trans-unit>
      <trans-unit id="Stone-004">
        <source>Stone-004</source>
        <target>抛光 - 粉红色</target>
      </trans-unit>
      <trans-unit id="Stone-005">
        <source>Stone-005</source>
        <target>精细 - 石膏</target>
      </trans-unit>
      <trans-unit id="Stone-006">
        <source>Stone-006</source>
        <target>粗糙抛光 - 白色</target>
      </trans-unit>
      <trans-unit id="Stone-007">
        <source>Stone-007</source>
        <target>精细抛光 - 白色</target>
      </trans-unit>
      <trans-unit id="Stone-008">
        <source>Stone-008</source>
        <target>石灰华</target>
      </trans-unit>
      <trans-unit id="Stone-009">
        <source>Stone-009</source>
        <target>方形 - 灰褐色</target>
      </trans-unit>
      <trans-unit id="Stone-010">
        <source>Stone-010</source>
        <target>方形 - 黑蓝铜色</target>
      </trans-unit>
      <trans-unit id="Stone-011">
        <source>Stone-011</source>
        <target>灰色有斑点</target>
      </trans-unit>
      <trans-unit id="Stone-012">
        <source>Stone-012</source>
        <target>多种颜色</target>
      </trans-unit>
      <trans-unit id="Stone-013">
        <source>Stone-013</source>
        <target>玫瑰红</target>
      </trans-unit>
      <trans-unit id="Stone-014">
        <source>Stone-014</source>
        <target>板石</target>
      </trans-unit>
      <trans-unit id="Stone-015">
        <source>Stone-015</source>
        <target>方形 - 大纹理</target>
      </trans-unit>
      <trans-unit id="Stone-016">
        <source>Stone-016</source>
        <target>鹅卵石 - 釉面多种颜色</target>
      </trans-unit>
      <trans-unit id="Stone-017">
        <source>Stone-017</source>
        <target>鹅卵石 - 联锁</target>
      </trans-unit>
      <trans-unit id="Stone-018">
        <source>Stone-018</source>
        <target>砾石 - 松散</target>
      </trans-unit>
      <trans-unit id="Stone-019">
        <source>Stone-019</source>
        <target>粗糙 - 黑色</target>
      </trans-unit>
      <trans-unit id="Stone-020">
        <source>Stone-020</source>
        <target>粗糙 - 粉红色</target>
      </trans-unit>
      <trans-unit id="Stone-021">
        <source>Stone-021</source>
        <target>粗糙 - 红色</target>
      </trans-unit>
      <trans-unit id="Stone-022">
        <source>Stone-022</source>
        <target>粗糙抛光 - 石膏</target>
      </trans-unit>
      <trans-unit id="Stone-023">
        <source>Stone-023</source>
        <target>精细抛光 - 石膏</target>
      </trans-unit>
      <trans-unit id="Stone-024">
        <source>Stone-024</source>
        <target>锯齿状岩石墙</target>
      </trans-unit>
      <trans-unit id="Stone-025">
        <source>Stone-025</source>
        <target>外露骨料</target>
      </trans-unit>
      <trans-unit id="Stone-026">
        <source>Stone-026</source>
        <target>溪石 - 蓝色</target>
      </trans-unit>
      <trans-unit id="Stone-027">
        <source>Stone-027</source>
        <target>未装饰</target>
      </trans-unit>
      <trans-unit id="Stone/Granite">
        <source>Stone/Granite</source>
        <target>石料/花岗岩</target>
      </trans-unit>
      <trans-unit id="Stone/Marble">
        <source>Stone/Marble</source>
        <target>石料/大理石</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localname:Stone">
        <source>Stone</source>
        <target>石料</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="StructuralBasic">
        <source>StructuralBasic</source>
        <target>默认基本结构</target>
      </trans-unit>
      <trans-unit id="StructuralBasicSchema_localname:Basic">
        <source>Basic</source>
        <target>基本</target>
      </trans-unit>
      <trans-unit id="StructuralBasicSchema_localtype:Physical">
        <source>Physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete">
        <source>StructuralConcrete</source>
        <target>默认混凝土结构</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete-001">
        <source>StructuralConcrete-001</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete-021">
        <source>StructuralConcrete-021</source>
        <target>玻璃纤维加强型混凝土</target>
      </trans-unit>
      <trans-unit id="StructuralConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="StructuralConcreteSchema_localtype:Physical">
        <source>Physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="StructuralFatigue">
        <source>StructuralFatigue</source>
        <target>默认疲劳结构</target>
      </trans-unit>
      <trans-unit id="StructuralFatigueSchema_localname:Fatigue">
        <source>Fatigue</source>
        <target>疲劳</target>
      </trans-unit>
      <trans-unit id="StructuralFatigueSchema_localtype:Fatigue">
        <source>Fatigue</source>
        <target>疲劳</target>
      </trans-unit>
      <trans-unit id="StructuralGas">
        <source>StructuralGas</source>
        <target>默认气体结构</target>
      </trans-unit>
      <trans-unit id="StructuralGasSchema_localname:Gas">
        <source>Gas</source>
        <target>气体</target>
      </trans-unit>
      <trans-unit id="StructuralGasSchema_localtype:Physical">
        <source>Physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric">
        <source>StructuralGeneric</source>
        <target>默认通用结构</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric-004">
        <source>StructuralGeneric-004</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric-010">
        <source>StructuralGeneric-010</source>
        <target>氮化硅</target>
      </trans-unit>
      <trans-unit id="StructuralGenericSchema_localname:Generic">
        <source>Generic</source>
        <target>常规</target>
      </trans-unit>
      <trans-unit id="StructuralGenericSchema_localtype:Physical">
        <source>Physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="StructuralLiquid">
        <source>StructuralLiquid</source>
        <target>默认液体结构</target>
      </trans-unit>
      <trans-unit id="StructuralLiquidSchema_localname:Liquid">
        <source>Liquid</source>
        <target>液体</target>
      </trans-unit>
      <trans-unit id="StructuralLiquidSchema_localtype:Physical">
        <source>Physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="StructuralMetal">
        <source>StructuralMetal</source>
        <target>默认金属结构</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-001">
        <source>StructuralMetal-001</source>
        <target>钢 - 碳</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-031">
        <source>StructuralMetal-031</source>
        <target>铝</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-031-2">
        <source>StructuralMetal-031-2</source>
        <target>铝 6061</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-037">
        <source>StructuralMetal-037</source>
        <target>铁 - 韧性铸铁</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-043">
        <source>StructuralMetal-043</source>
        <target>铜</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-045">
        <source>StructuralMetal-045</source>
        <target>钛</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-047">
        <source>StructuralMetal-047</source>
        <target>铅</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-051">
        <source>StructuralMetal-051</source>
        <target>金</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-054">
        <source>StructuralMetal-054</source>
        <target>银</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-058">
        <source>StructuralMetal-058</source>
        <target>青铜 - 软锡</target>
      </trans-unit>
      <trans-unit id="StructuralMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="StructuralMetalSchema_localtype:Physical">
        <source>Physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic">
        <source>StructuralPlastic</source>
        <target>默认塑料结构</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-002">
        <source>StructuralPlastic-002</source>
        <target>丙烯酸树脂</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-004">
        <source>StructuralPlastic-004</source>
        <target>丙烯腈丁二烯苯乙烯</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-006">
        <source>StructuralPlastic-006</source>
        <target>碳纤维加强型塑料</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-009">
        <source>StructuralPlastic-009</source>
        <target>酚醛树脂</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-010">
        <source>StructuralPlastic-010</source>
        <target>聚碳酸酯</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-011">
        <source>StructuralPlastic-011</source>
        <target>聚乙烯 LDPE</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-012">
        <source>StructuralPlastic-012</source>
        <target>聚乙烯 HDPE</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-013">
        <source>StructuralPlastic-013</source>
        <target>聚丙烯</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-014">
        <source>StructuralPlastic-014</source>
        <target>聚苯乙烯，高抗冲</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-017">
        <source>StructuralPlastic-017</source>
        <target>聚氯乙烯 - 硬质</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-019">
        <source>StructuralPlastic-019</source>
        <target>橡胶 - 天然</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-023">
        <source>StructuralPlastic-023</source>
        <target>聚对苯二甲酸</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-024">
        <source>StructuralPlastic-024</source>
        <target>聚丙烯硫化物</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-025">
        <source>StructuralPlastic-025</source>
        <target>聚对苯二甲酸</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-026">
        <source>StructuralPlastic-026</source>
        <target>液晶聚合物</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-027">
        <source>StructuralPlastic-027</source>
        <target>硅树脂</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-028">
        <source>StructuralPlastic-028</source>
        <target>苯乙烯丙烯晴</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-029">
        <source>StructuralPlastic-029</source>
        <target>聚芳醚酮树脂</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-030">
        <source>StructuralPlastic-030</source>
        <target>聚乙烯 - UHMW</target>
      </trans-unit>
      <trans-unit id="StructuralPlasticSchema_localname:Plastic">
        <source>Plastic</source>
        <target>塑料</target>
      </trans-unit>
      <trans-unit id="StructuralPlasticSchema_localtype:Physical">
        <source>Physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="StructuralWood">
        <source>StructuralWood</source>
        <target>默认木材结构</target>
      </trans-unit>
      <trans-unit id="StructuralWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="StructuralWoodSchema_localtype:Physical">
        <source>Physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="Stucco">
        <source>Stucco</source>
        <target>灰泥</target>
      </trans-unit>
      <trans-unit id="Styrene acrylonitrile">
        <source>Styrene acrylonitrile</source>
        <target>苯乙烯丙烯晴</target>
      </trans-unit>
      <trans-unit id="Sun and Sky.">
        <source>Sun and Sky.</source>
        <target>日光和天空。</target>
      </trans-unit>
      <trans-unit id="SunAndSky">
        <source>SunAndSky</source>
        <target>日光和天空</target>
      </trans-unit>
      <trans-unit id="SunAndSky-001">
        <source>SunAndSky-001</source>
        <target>非常少的云</target>
      </trans-unit>
      <trans-unit id="SunAndSky-002">
        <source>SunAndSky-002</source>
        <target>少云</target>
      </trans-unit>
      <trans-unit id="SunAndSky-003">
        <source>SunAndSky-003</source>
        <target>多云</target>
      </trans-unit>
      <trans-unit id="SunAndSky-004">
        <source>SunAndSky-004</source>
        <target>非常多的云</target>
      </trans-unit>
      <trans-unit id="SunAndSky-005">
        <source>SunAndSky-005</source>
        <target>无云</target>
      </trans-unit>
      <trans-unit id="SunAndSkyGroup">
        <source>Sun And Sky</source>
        <target>日光和天空</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localname:Sun and Sky">
        <source>Sun and Sky</source>
        <target>日光和天空</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localtype:Environment">
        <source>Environment</source>
        <target>环境</target>
      </trans-unit>
      <trans-unit id="Swatch Scene.">
        <source>Swatch Scene.</source>
        <target>样例场景。</target>
      </trans-unit>
      <trans-unit id="Swatch scene for holidays; shows colored lights.">
        <source>Swatch scene for holidays; shows colored lights.</source>
        <target>假日的样例场景；显示有色光。</target>
      </trans-unit>
      <trans-unit id="Swatch-Branded">
        <source>Swatch-Branded</source>
        <target>对象</target>
      </trans-unit>
      <trans-unit id="Swatch-Cube">
        <source>Swatch-Cube</source>
        <target>立方体</target>
      </trans-unit>
      <trans-unit id="Swatch-CurtainWall">
        <source>Swatch-CurtainWall</source>
        <target>玻璃幕墙</target>
      </trans-unit>
      <trans-unit id="Swatch-Cylinder">
        <source>Swatch-Cylinder</source>
        <target>圆柱</target>
      </trans-unit>
      <trans-unit id="Swatch-Drapery">
        <source>Swatch-Drapery</source>
        <target>悬垂性织物</target>
      </trans-unit>
      <trans-unit id="Swatch-Flat">
        <source>Swatch-Flat</source>
        <target>水平表面</target>
      </trans-unit>
      <trans-unit id="Swatch-Hill">
        <source>Swatch-Hill</source>
        <target>平面</target>
      </trans-unit>
      <trans-unit id="Swatch-Lights">
        <source>Swatch-Lights</source>
        <target>灯光</target>
      </trans-unit>
      <trans-unit id="Swatch-Liquid">
        <source>Swatch-Liquid</source>
        <target>液体池</target>
      </trans-unit>
      <trans-unit id="Swatch-Plane">
        <source>Swatch-Plane</source>
        <target>帆布</target>
      </trans-unit>
      <trans-unit id="Swatch-Sphere2">
        <source>Swatch-Sphere2</source>
        <target>球体</target>
      </trans-unit>
      <trans-unit id="Swatch-Technical2">
        <source>Swatch-Technical2</source>
        <target>工具</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-MentalRay">
        <source>Swatch-TexturePreview-MentalRay</source>
        <target>纹理预览样例 1</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-OGS">
        <source>Swatch-TexturePreview-OGS</source>
        <target>纹理预览样例 2</target>
      </trans-unit>
      <trans-unit id="Swatch-Torus">
        <source>Swatch-Torus</source>
        <target>圆环体</target>
      </trans-unit>
      <trans-unit id="Swatch-Vase">
        <source>Swatch-Vase</source>
        <target>花瓶</target>
      </trans-unit>
      <trans-unit id="Swatch-Wall">
        <source>Swatch-Wall</source>
        <target>墙</target>
      </trans-unit>
      <trans-unit id="SwatchScene">
        <source>SwatchScene</source>
        <target>样例场景</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localname:Swatch Scene">
        <source>Swatch Scene</source>
        <target>样例场景</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localtype:Swatch Scene">
        <source>Swatch Scene</source>
        <target>样例场景</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Insulation.Rigid Insulation">
        <source>Thermal - Moisture.Insulation.Rigid Insulation</source>
        <target>热度 - 湿度.绝缘.严格绝缘</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue</source>
        <target>热度 - 湿度.屋瓦.西班牙式.蓝色</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue.1</source>
        <target>热度 - 湿度.屋瓦.西班牙式.蓝色.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red</source>
        <target>热度 - 湿度.屋瓦.西班牙式.红色</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.1</source>
        <target>热度 - 湿度.屋瓦.西班牙式.红色.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.2">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.2</source>
        <target>热度 - 湿度.屋瓦.西班牙式.红色.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey">
        <source>Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey</source>
        <target>热度 - 湿度.屋面材料 - 壁板.复合板.灰色</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper</source>
        <target>热度 - 湿度.屋面材料 - 壁板.金属罗纹.铜</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina</source>
        <target>热度 - 湿度.屋面材料 - 壁板.金属立式缝.铜绿</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3</source>
        <target>热度 - 湿度.屋面材料 - 壁板.金属立式缝.铜.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper</source>
        <target>热度 - 湿度.屋面材料 - 壁板.金属.铜</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina</source>
        <target>热度 - 湿度.屋面材料 - 壁板.金属.铜绿</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New</source>
        <target>热度 - 湿度.屋面材料 - 壁板.木板条.新</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal</source>
        <target>热度 - 湿度.屋面材料 - 壁板.木材.水平</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar</source>
        <target>热度 - 湿度.屋面材料 - 壁板.木材.水平.雪松</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White</source>
        <target>热度 - 湿度.屋面材料 - 壁板.木材.水平.白色</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White</source>
        <target>热度 - 湿度.屋面材料 - 壁板.木材.垂直.白色</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shakes.Weathered">
        <source>Thermal - Moisture.Shakes.Weathered</source>
        <target>热度 - 湿度.盖屋板.风化</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Roofing">
        <source>Thermal - Moisture.Shingles.Asphalt Roofing</source>
        <target>热度 - 湿度.屋顶板.沥青屋面材料</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black</source>
        <target>热度 - 湿度.屋顶板.沥青屋顶板.3 片.黑色</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey</source>
        <target>热度 - 湿度.屋顶板.沥青屋顶板.3 片.灰色</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige</source>
        <target>热度 - 湿度.屋顶板.沥青屋顶板.深度阴影.米色</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.1">
        <source>Thermal - Moisture.Shingles.Even.1</source>
        <target>热度 - 湿度.屋顶板.平坦.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.2">
        <source>Thermal - Moisture.Shingles.Even.2</source>
        <target>热度 - 湿度.屋顶板.平坦.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.3">
        <source>Thermal - Moisture.Shingles.Even.3</source>
        <target>热度 - 湿度.屋顶板.平坦.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Halfround">
        <source>Thermal - Moisture.Shingles.Halfround</source>
        <target>热度 - 湿度.屋顶板.半圆形</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.1">
        <source>Thermal - Moisture.Shingles.Uneven.1</source>
        <target>热度 - 湿度.屋顶板.不平坦.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.2">
        <source>Thermal - Moisture.Shingles.Uneven.2</source>
        <target>热度 - 湿度.屋顶板.不平坦.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.3">
        <source>Thermal - Moisture.Shingles.Uneven.3</source>
        <target>热度 - 湿度.屋顶板.不平坦.3</target>
      </trans-unit>
      <trans-unit id="ThermalGas">
        <source>ThermalGas</source>
        <target>默认气体热量</target>
      </trans-unit>
      <trans-unit id="ThermalGasSchema_localname:Gas">
        <source>Gas</source>
        <target>气体</target>
      </trans-unit>
      <trans-unit id="ThermalGasSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>热量</target>
      </trans-unit>
      <trans-unit id="ThermalLiquid">
        <source>ThermalLiquid</source>
        <target>默认液体热量</target>
      </trans-unit>
      <trans-unit id="ThermalLiquid-001">
        <source>ThermalLiquid-001</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="ThermalLiquidSchema_localname:Liquid">
        <source>Liquid</source>
        <target>液体</target>
      </trans-unit>
      <trans-unit id="ThermalLiquidSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>热度</target>
      </trans-unit>
      <trans-unit id="ThermalSolid">
        <source>ThermalSolid</source>
        <target>默认固体热量</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-012">
        <source>ThermalSolid-012</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-033">
        <source>ThermalSolid-033</source>
        <target>玻璃 - 浅绿色窗</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-081">
        <source>ThermalSolid-081</source>
        <target>铝</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-081-2">
        <source>ThermalSolid-081-2</source>
        <target>铝 6061</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-082-2">
        <source>ThermalSolid-082-2</source>
        <target>黄铜，柔和黄色</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-082-3">
        <source>ThermalSolid-082-3</source>
        <target>铜，软黄，焊接</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-083-2">
        <source>ThermalSolid-083-2</source>
        <target>青铜，软锡</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-083-3">
        <source>ThermalSolid-083-3</source>
        <target>青铜，铸造</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-2">
        <source>ThermalSolid-085-2</source>
        <target>铜，铸造</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-3">
        <source>ThermalSolid-085-3</source>
        <target>铜，合金</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-4">
        <source>ThermalSolid-085-4</source>
        <target>镍铜合金 400</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-5">
        <source>ThermalSolid-085-5</source>
        <target>铜，锻铸</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-086">
        <source>ThermalSolid-086</source>
        <target>铁</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-089">
        <source>ThermalSolid-089</source>
        <target>铅</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092">
        <source>ThermalSolid-092</source>
        <target>钢</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-10">
        <source>ThermalSolid-092-10</source>
        <target>钢，锻铸</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-2">
        <source>ThermalSolid-092-2</source>
        <target>钢 V2</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-3">
        <source>ThermalSolid-092-3</source>
        <target>钢，镀锌</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-6">
        <source>ThermalSolid-092-6</source>
        <target>钢，合金</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-7">
        <source>ThermalSolid-092-7</source>
        <target>碳，钢</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-8">
        <source>ThermalSolid-092-8</source>
        <target>钢，非合金</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-9">
        <source>ThermalSolid-092-9</source>
        <target>钢，高强度，低合金</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-2">
        <source>ThermalSolid-093-2</source>
        <target>不锈钢 V2</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-3">
        <source>ThermalSolid-093-3</source>
        <target>不锈钢，440C</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-4">
        <source>ThermalSolid-093-4</source>
        <target>不锈钢，奥氏体</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-8">
        <source>ThermalSolid-093-8</source>
        <target>不锈钢 AISI 440C，焊接</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-095">
        <source>ThermalSolid-095</source>
        <target>钛</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-118">
        <source>ThermalSolid-118</source>
        <target>丙烯酸树脂图纸</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-128">
        <source>ThermalSolid-128</source>
        <target>酚醛树脂</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-130">
        <source>ThermalSolid-130</source>
        <target>聚碳酸酯</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-132">
        <source>ThermalSolid-132</source>
        <target>聚乙烯 - HDPE</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-133">
        <source>ThermalSolid-133</source>
        <target>聚乙烯 - LDPE</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-137">
        <source>ThermalSolid-137</source>
        <target>聚丙烯</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-142">
        <source>ThermalSolid-142</source>
        <target>聚苯乙烯</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-149">
        <source>ThermalSolid-149</source>
        <target>聚氯乙烯 - 硬质</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-152">
        <source>ThermalSolid-152</source>
        <target>橡胶</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-189">
        <source>ThermalSolid-189</source>
        <target>环氧碳纤维复合材料</target>
      </trans-unit>
      <trans-unit id="ThermalSolidSchema_localname:Solid">
        <source>Solid</source>
        <target>实体</target>
      </trans-unit>
      <trans-unit id="ThermalSolidSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>热度</target>
      </trans-unit>
      <trans-unit id="Thermoplastic">
        <source>Thermoplastic</source>
        <target>热熔塑胶</target>
      </trans-unit>
      <trans-unit id="Thermoplastic Resin">
        <source>Thermoplastic Resin</source>
        <target>热熔塑胶树脂</target>
      </trans-unit>
      <trans-unit id="Thermoset">
        <source>Thermoset</source>
        <target>热固性</target>
      </trans-unit>
      <trans-unit id="Tile">
        <source>Tile</source>
        <target>瓷砖</target>
      </trans-unit>
      <trans-unit id="Tile map.">
        <source>Tile map.</source>
        <target>瓷砖贴图。</target>
      </trans-unit>
      <trans-unit id="TileSchema_localname:Tile Texture">
        <source>Tile Texture</source>
        <target>瓷砖纹理</target>
      </trans-unit>
      <trans-unit id="TileSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Time">
        <source>Time:</source>
        <target>时间:</target>
      </trans-unit>
      <trans-unit id="Time:uilabel">
        <source>Time:</source>
        <target>时间:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset">
        <source>Time Zone Offset:</source>
        <target>时区偏移:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset:uilabel">
        <source>Time Zone Offset:</source>
        <target>时区偏移:</target>
      </trans-unit>
      <trans-unit id="Titanium">
        <source>Titanium</source>
        <target>钛</target>
      </trans-unit>
      <trans-unit id="Titanium, polished">
        <source>Titanium, polished</source>
        <target>钛，抛光</target>
      </trans-unit>
      <trans-unit id="Translucent">
        <source>Translucent</source>
        <target>半透明</target>
      </trans-unit>
      <trans-unit id="Translucent white luminous material.">
        <source>Translucent white luminous material.</source>
        <target>白色半透明发光材质。</target>
      </trans-unit>
      <trans-unit id="Transparent">
        <source>Transparent</source>
        <target>透明</target>
      </trans-unit>
      <trans-unit id="UHMWPE">
        <source>UHMWPE</source>
        <target>UHMWPE</target>
      </trans-unit>
      <trans-unit id="Ultra High Molecular Weight Polyethylene">
        <source>Ultra High Molecular Weight Polyethylene</source>
        <target>超高分子量聚乙烯</target>
      </trans-unit>
      <trans-unit id="Ultra-high-molecular-weight polyethylene">
        <source>Ultra-high-molecular-weight polyethylene</source>
        <target>超高分子量聚乙烯</target>
      </trans-unit>
      <trans-unit id="Unfilled Polycarbonate, molded">
        <source>Unfilled Polycarbonate, molded</source>
        <target>未填充的聚碳酸酯，成型</target>
      </trans-unit>
      <trans-unit id="Unified Bitmap.">
        <source>Unified Bitmap.</source>
        <target>通用位图。</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmap">
        <source>UnifiedBitmap</source>
        <target>通用位图</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localname:Bitmap Texture">
        <source>Bitmap Texture</source>
        <target>位图纹理</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Vase swatch.">
        <source>Vase swatch.</source>
        <target>花瓶样例。</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label">
        <source>Vertical Lumps</source>
        <target>垂直块</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label:tooltip">
        <source>Enables vertical cyclic radial distortions.</source>
        <target>启用垂直循环径向变形。</target>
      </trans-unit>
      <trans-unit id="Wall Covering">
        <source>Wall Covering</source>
        <target>墙面装饰面层</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Glossy">
        <source>Wall Paint/Glossy</source>
        <target>墙漆/有光泽</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Matte">
        <source>Wall Paint/Matte</source>
        <target>墙漆/粗面</target>
      </trans-unit>
      <trans-unit id="Wall swatch.">
        <source>Wall swatch.</source>
        <target>墙样例。</target>
      </trans-unit>
      <trans-unit id="WallPaint">
        <source>WallPaint</source>
        <target>墙漆</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localname:Wall Paint">
        <source>Wall Paint</source>
        <target>墙漆</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Water">
        <source>Water</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="Water material.">
        <source>Water material.</source>
        <target>水材质。</target>
      </trans-unit>
      <trans-unit id="Water, properties @20C">
        <source>Water, properties @20C</source>
        <target>水，特性 @20C</target>
      </trans-unit>
      <trans-unit id="Water-001">
        <source>Water-001</source>
        <target>室内水池</target>
      </trans-unit>
      <trans-unit id="Water-002">
        <source>Water-002</source>
        <target>沼泽地</target>
      </trans-unit>
      <trans-unit id="Water-003">
        <source>Water-003</source>
        <target>热带</target>
      </trans-unit>
      <trans-unit id="Water-004">
        <source>Water-004</source>
        <target>清澈湖泊</target>
      </trans-unit>
      <trans-unit id="Water-005">
        <source>Water-005</source>
        <target>混浊河流</target>
      </trans-unit>
      <trans-unit id="Water-006">
        <source>Water-006</source>
        <target>游泳池</target>
      </trans-unit>
      <trans-unit id="Water-007">
        <source>Water-007</source>
        <target>倒影池</target>
      </trans-unit>
      <trans-unit id="Water-008">
        <source>Water-008</source>
        <target>热带地区蓝色</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localname:Water">
        <source>Water</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="Wave">
        <source>Wave</source>
        <target>波浪</target>
      </trans-unit>
      <trans-unit id="Wave map.">
        <source>Wave map.</source>
        <target>波浪贴图。</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localname:Wave">
        <source>Wave</source>
        <target>波浪</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="White and green marble stone floor">
        <source>White and green marble stone floor</source>
        <target>白色和绿色大理石地板</target>
      </trans-unit>
      <trans-unit id="White square bricks with black floral patterns">
        <source>White square bricks with black floral patterns</source>
        <target>带有黑花填充图案的白色方形砖块</target>
      </trans-unit>
      <trans-unit id="Window glass">
        <source>Window glass</source>
        <target>窗玻璃</target>
      </trans-unit>
      <trans-unit id="Wood">
        <source>Wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="Wood map.">
        <source>Wood map.</source>
        <target>木材贴图。</target>
      </trans-unit>
      <trans-unit id="Wood structural asset.">
        <source>Wood structural asset.</source>
        <target>木材结构资源。</target>
      </trans-unit>
      <trans-unit id="Wood-001">
        <source>Wood-001</source>
        <target>美国樱桃木</target>
      </trans-unit>
      <trans-unit id="Wood-002">
        <source>Wood-002</source>
        <target>山毛榉 - 凹槽</target>
      </trans-unit>
      <trans-unit id="Wood-003">
        <source>Wood-003</source>
        <target>山毛榉 - 褐色</target>
      </trans-unit>
      <trans-unit id="Wood-004">
        <source>Wood-004</source>
        <target>山毛榉 - 棕黄褐色</target>
      </trans-unit>
      <trans-unit id="Wood-005">
        <source>Wood-005</source>
        <target>山毛榉 - 蜜色</target>
      </trans-unit>
      <trans-unit id="Wood-006">
        <source>Wood-006</source>
        <target>山毛榉 - 鲜红色</target>
      </trans-unit>
      <trans-unit id="Wood-007">
        <source>Wood-007</source>
        <target>山毛榉 - 威士忌酒色</target>
      </trans-unit>
      <trans-unit id="Wood-008">
        <source>Wood-008</source>
        <target>山毛榉 - 爪哇</target>
      </trans-unit>
      <trans-unit id="Wood-009">
        <source>Wood-009</source>
        <target>山毛榉 - 苦杏酒色</target>
      </trans-unit>
      <trans-unit id="Wood-010">
        <source>Wood-010</source>
        <target>山毛榉 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-011">
        <source>Wood-011</source>
        <target>山毛榉 - 天然未装饰</target>
      </trans-unit>
      <trans-unit id="Wood-012">
        <source>Wood-012</source>
        <target>山毛榉 - 红木色</target>
      </trans-unit>
      <trans-unit id="Wood-013">
        <source>Wood-013</source>
        <target>山毛榉 - 枪托色</target>
      </trans-unit>
      <trans-unit id="Wood-014">
        <source>Wood-014</source>
        <target>山毛榉 - 加利安奴</target>
      </trans-unit>
      <trans-unit id="Wood-015">
        <source>Wood-015</source>
        <target>山毛榉 - 巧克力褐色</target>
      </trans-unit>
      <trans-unit id="Wood-016">
        <source>Wood-016</source>
        <target>山毛榉 - 野莓色</target>
      </trans-unit>
      <trans-unit id="Wood-017">
        <source>Wood-017</source>
        <target>山毛榉 - 神秘褐色</target>
      </trans-unit>
      <trans-unit id="Wood-018">
        <source>Wood-018</source>
        <target>巴西柚木 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-019">
        <source>Wood-019</source>
        <target>山胡桃木</target>
      </trans-unit>
      <trans-unit id="Wood-020">
        <source>Wood-020</source>
        <target>山胡桃木 - 经耐压处理着色</target>
      </trans-unit>
      <trans-unit id="Wood-021">
        <source>Wood-021</source>
        <target>山胡桃木 - 未装饰</target>
      </trans-unit>
      <trans-unit id="Wood-022">
        <source>Wood-022</source>
        <target>天然枫木 - 古董风格</target>
      </trans-unit>
      <trans-unit id="Wood-023">
        <source>Wood-023</source>
        <target>天然枫木 - 未经古典装饰</target>
      </trans-unit>
      <trans-unit id="Wood-024">
        <source>Wood-024</source>
        <target>天然枫木 - 古典装饰</target>
      </trans-unit>
      <trans-unit id="Wood-025">
        <source>Wood-025</source>
        <target>枫木 - 红木色</target>
      </trans-unit>
      <trans-unit id="Wood-026">
        <source>Wood-026</source>
        <target>枫木 - 棕黄褐色</target>
      </trans-unit>
      <trans-unit id="Wood-027">
        <source>Wood-027</source>
        <target>枫木 - 加利安奴</target>
      </trans-unit>
      <trans-unit id="Wood-028">
        <source>Wood-028</source>
        <target>枫木 - 巧克力褐色</target>
      </trans-unit>
      <trans-unit id="Wood-029">
        <source>Wood-029</source>
        <target>枫木 - 野莓色</target>
      </trans-unit>
      <trans-unit id="Wood-030">
        <source>Wood-030</source>
        <target>枫木 - 神秘褐色</target>
      </trans-unit>
      <trans-unit id="Wood-031">
        <source>Wood-031</source>
        <target>天然枫木 - 有光泽</target>
      </trans-unit>
      <trans-unit id="Wood-032">
        <source>Wood-032</source>
        <target>天然枫木 - 深色有光泽</target>
      </trans-unit>
      <trans-unit id="Wood-033">
        <source>Wood-033</source>
        <target>克姆帕斯 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-034">
        <source>Wood-034</source>
        <target>苦油树木 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-035">
        <source>Wood-035</source>
        <target>红橡木 - 天然古董风格</target>
      </trans-unit>
      <trans-unit id="Wood-036">
        <source>Wood-036</source>
        <target>红橡木 - 天然古典风格</target>
      </trans-unit>
      <trans-unit id="Wood-037">
        <source>Wood-037</source>
        <target>红橡木 - 天然未经古典装饰</target>
      </trans-unit>
      <trans-unit id="Wood-038">
        <source>Wood-038</source>
        <target>红橡木 - 天然乡村风格</target>
      </trans-unit>
      <trans-unit id="Wood-039">
        <source>Wood-039</source>
        <target>红橡木 - 红木色</target>
      </trans-unit>
      <trans-unit id="Wood-040">
        <source>Wood-040</source>
        <target>红橡木 - 蜜色</target>
      </trans-unit>
      <trans-unit id="Wood-041">
        <source>Wood-041</source>
        <target>红橡木 - 威士忌酒色</target>
      </trans-unit>
      <trans-unit id="Wood-042">
        <source>Wood-042</source>
        <target>红橡木 - 爪哇</target>
      </trans-unit>
      <trans-unit id="Wood-043">
        <source>Wood-043</source>
        <target>红橡木 - 苦杏酒色</target>
      </trans-unit>
      <trans-unit id="Wood-044">
        <source>Wood-044</source>
        <target>红橡木 - 巧克力褐色</target>
      </trans-unit>
      <trans-unit id="Wood-045">
        <source>Wood-045</source>
        <target>红橡木 - 野莓色</target>
      </trans-unit>
      <trans-unit id="Wood-046">
        <source>Wood-046</source>
        <target>红橡木 - 神秘褐色</target>
      </trans-unit>
      <trans-unit id="Wood-047">
        <source>Wood-047</source>
        <target>红橡木 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-048">
        <source>Wood-048</source>
        <target>红橡木 - 天然有色</target>
      </trans-unit>
      <trans-unit id="Wood-049">
        <source>Wood-049</source>
        <target>银槭木 - 褐色</target>
      </trans-unit>
      <trans-unit id="Wood-050">
        <source>Wood-050</source>
        <target>银槭木 - 红木色</target>
      </trans-unit>
      <trans-unit id="Wood-051">
        <source>Wood-051</source>
        <target>银槭木 - 蜜色</target>
      </trans-unit>
      <trans-unit id="Wood-052">
        <source>Wood-052</source>
        <target>银槭木 - 枪托色</target>
      </trans-unit>
      <trans-unit id="Wood-053">
        <source>Wood-053</source>
        <target>银槭木 - 加利安奴</target>
      </trans-unit>
      <trans-unit id="Wood-054">
        <source>Wood-054</source>
        <target>银槭木 - 巧克力褐色</target>
      </trans-unit>
      <trans-unit id="Wood-055">
        <source>Wood-055</source>
        <target>银槭木 - 野莓色</target>
      </trans-unit>
      <trans-unit id="Wood-056">
        <source>Wood-056</source>
        <target>银槭木 - 神秘褐色</target>
      </trans-unit>
      <trans-unit id="Wood-057">
        <source>Wood-057</source>
        <target>银槭木 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-058">
        <source>Wood-058</source>
        <target>银槭木 - 天然有色</target>
      </trans-unit>
      <trans-unit id="Wood-059">
        <source>Wood-059</source>
        <target>虎皮木 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-060">
        <source>Wood-060</source>
        <target>白蜡木 - 爪哇</target>
      </trans-unit>
      <trans-unit id="Wood-061">
        <source>Wood-061</source>
        <target>白蜡木 - 苦杏酒色</target>
      </trans-unit>
      <trans-unit id="Wood-062">
        <source>Wood-062</source>
        <target>白蜡木 - 加利安奴</target>
      </trans-unit>
      <trans-unit id="Wood-063">
        <source>Wood-063</source>
        <target>白蜡木 - 巧克力褐色</target>
      </trans-unit>
      <trans-unit id="Wood-064">
        <source>Wood-064</source>
        <target>白蜡木 - 野莓色</target>
      </trans-unit>
      <trans-unit id="Wood-065">
        <source>Wood-065</source>
        <target>栗木 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-066">
        <source>Wood-066</source>
        <target>栗木 - 天然未装饰</target>
      </trans-unit>
      <trans-unit id="Wood-067">
        <source>Wood-067</source>
        <target>白橡木 - 加利安奴</target>
      </trans-unit>
      <trans-unit id="Wood-068">
        <source>Wood-068</source>
        <target>白橡木 - 巧克力褐色</target>
      </trans-unit>
      <trans-unit id="Wood-069">
        <source>Wood-069</source>
        <target>白橡木 - 野莓色</target>
      </trans-unit>
      <trans-unit id="Wood-070">
        <source>Wood-070</source>
        <target>白橡木 - 神秘褐色</target>
      </trans-unit>
      <trans-unit id="Wood-071">
        <source>Wood-071</source>
        <target>白橡木 - 天然</target>
      </trans-unit>
      <trans-unit id="Wood-072">
        <source>Wood-072</source>
        <target>野樱桃木 - 天然 1</target>
      </trans-unit>
      <trans-unit id="Wood-073">
        <source>Wood-073</source>
        <target>野樱桃木 - 天然 2</target>
      </trans-unit>
      <trans-unit id="Wood-074">
        <source>Wood-074</source>
        <target>野樱桃木 - 凹槽</target>
      </trans-unit>
      <trans-unit id="Wood-075">
        <source>Wood-075</source>
        <target>野樱桃木 - 中等褐色</target>
      </trans-unit>
      <trans-unit id="Wood-076">
        <source>Wood-076</source>
        <target>野樱桃木 - 红木色</target>
      </trans-unit>
      <trans-unit id="Wood-077">
        <source>Wood-077</source>
        <target>野樱桃木 - 棕黄褐色</target>
      </trans-unit>
      <trans-unit id="Wood-078">
        <source>Wood-078</source>
        <target>野樱桃木 - 蜜色</target>
      </trans-unit>
      <trans-unit id="Wood-079">
        <source>Wood-079</source>
        <target>野樱桃木 - 鲜红色</target>
      </trans-unit>
      <trans-unit id="Wood-080">
        <source>Wood-080</source>
        <target>野樱桃木 - 枪托色</target>
      </trans-unit>
      <trans-unit id="Wood-081">
        <source>Wood-081</source>
        <target>野樱桃木 - 未装饰枪托色</target>
      </trans-unit>
      <trans-unit id="Wood-082">
        <source>Wood-082</source>
        <target>野樱桃木 - 威士忌酒色</target>
      </trans-unit>
      <trans-unit id="Wood-083">
        <source>Wood-083</source>
        <target>野樱桃木 - 爪哇</target>
      </trans-unit>
      <trans-unit id="Wood-084">
        <source>Wood-084</source>
        <target>野樱桃木 - 苦杏酒色</target>
      </trans-unit>
      <trans-unit id="Wood-085">
        <source>Wood-085</source>
        <target>野樱桃木 - 加利安奴</target>
      </trans-unit>
      <trans-unit id="Wood-086">
        <source>Wood-086</source>
        <target>野樱桃木 - 巧克力褐色</target>
      </trans-unit>
      <trans-unit id="Wood-087">
        <source>Wood-087</source>
        <target>野樱桃木 - 野莓色</target>
      </trans-unit>
      <trans-unit id="Wood-088">
        <source>Wood-088</source>
        <target>野樱桃木 - 神秘褐色</target>
      </trans-unit>
      <trans-unit id="Wood-089">
        <source>Wood-089</source>
        <target>胡桃木 - 浅色着色无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-090">
        <source>Wood-090</source>
        <target>胡桃木 - 天然抛光</target>
      </trans-unit>
      <trans-unit id="Wood-091">
        <source>Wood-091</source>
        <target>桦木 - 天然无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-092">
        <source>Wood-092</source>
        <target>桦木 - 天然低光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-093">
        <source>Wood-093</source>
        <target>桦木 - 天然中光泽</target>
      </trans-unit>
      <trans-unit id="Wood-094">
        <source>Wood-094</source>
        <target>桦木 - 天然抛光</target>
      </trans-unit>
      <trans-unit id="Wood-095">
        <source>Wood-095</source>
        <target>桦木 - 浅色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-096">
        <source>Wood-096</source>
        <target>桦木 - 深色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-097">
        <source>Wood-097</source>
        <target>桦木 - 深色着色中光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-098">
        <source>Wood-098</source>
        <target>樱桃木 - 深色着色中光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-099">
        <source>Wood-099</source>
        <target>樱桃木 - 深色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-100">
        <source>Wood-100</source>
        <target>樱桃木 - 浅色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-101">
        <source>Wood-101</source>
        <target>樱桃木 - 天然中光泽</target>
      </trans-unit>
      <trans-unit id="Wood-102">
        <source>Wood-102</source>
        <target>樱桃木 - 浅色着色低光泽</target>
      </trans-unit>
      <trans-unit id="Wood-103">
        <source>Wood-103</source>
        <target>樱桃木 - 浅色着色无光泽 1</target>
      </trans-unit>
      <trans-unit id="Wood-104">
        <source>Wood-104</source>
        <target>樱桃木 - 浅色粗糙</target>
      </trans-unit>
      <trans-unit id="Wood-105">
        <source>Wood-105</source>
        <target>樱桃木 - 浅色</target>
      </trans-unit>
      <trans-unit id="Wood-106">
        <source>Wood-106</source>
        <target>桃花心木 - 深色着色中光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-107">
        <source>Wood-107</source>
        <target>桃花心木 - 深色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-108">
        <source>Wood-108</source>
        <target>桃花心木 - 浅色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-109">
        <source>Wood-109</source>
        <target>桃花心木 - 天然抛光</target>
      </trans-unit>
      <trans-unit id="Wood-110">
        <source>Wood-110</source>
        <target>桃花心木 - 深色着色抛光</target>
      </trans-unit>
      <trans-unit id="Wood-111">
        <source>Wood-111</source>
        <target>橡木 - 浅色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-112">
        <source>Wood-112</source>
        <target>红色橡木 - 天然无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-113">
        <source>Wood-113</source>
        <target>红色橡木 - 浅色着色中光泽</target>
      </trans-unit>
      <trans-unit id="Wood-114">
        <source>Wood-114</source>
        <target>红色橡木 - 浅色着色无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-115">
        <source>Wood-115</source>
        <target>白色橡木 - 天然中光泽</target>
      </trans-unit>
      <trans-unit id="Wood-116">
        <source>Wood-116</source>
        <target>白色橡木 - 浅色着色无光泽 1</target>
      </trans-unit>
      <trans-unit id="Wood-117">
        <source>Wood-117</source>
        <target>黄色松木 - 天然低光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-118">
        <source>Wood-118</source>
        <target>黄色松木 - 天然抛光实心</target>
      </trans-unit>
      <trans-unit id="Wood-119">
        <source>Wood-119</source>
        <target>黄色松木 - 深色着色中光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-120">
        <source>Wood-120</source>
        <target>黄色松木 - 深色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-121">
        <source>Wood-121</source>
        <target>黄色松木 - 浅色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-122">
        <source>Wood-122</source>
        <target>黄色松木 - 天然无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-123">
        <source>Wood-123</source>
        <target>黄色松木 - 浅色着色抛光</target>
      </trans-unit>
      <trans-unit id="Wood-124">
        <source>Wood-124</source>
        <target>柚木 - 深色着色抛光实心</target>
      </trans-unit>
      <trans-unit id="Wood-125">
        <source>Wood-125</source>
        <target>柚木 - 天然抛光</target>
      </trans-unit>
      <trans-unit id="Wood-126">
        <source>Wood-126</source>
        <target>柚木 - 浅色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-127">
        <source>Wood-127</source>
        <target>柚木</target>
      </trans-unit>
      <trans-unit id="Wood-128">
        <source>Wood-128</source>
        <target>橡木 - 人字形</target>
      </trans-unit>
      <trans-unit id="Wood-129">
        <source>Wood-129</source>
        <target>胶合板 - 风化</target>
      </trans-unit>
      <trans-unit id="Wood-130">
        <source>Wood-130</source>
        <target>刨花板</target>
      </trans-unit>
      <trans-unit id="Wood-131">
        <source>Wood-131</source>
        <target>红木 - 天然低光泽</target>
      </trans-unit>
      <trans-unit id="Wood-132">
        <source>Wood-132</source>
        <target>红木 - 浅色着色无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-133">
        <source>Wood-133</source>
        <target>红木 - 浅色着色无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-134">
        <source>Wood-134</source>
        <target>镶板 - 褐色</target>
      </trans-unit>
      <trans-unit id="Wood-135">
        <source>Wood-135</source>
        <target>镶板 - 黄褐色</target>
      </trans-unit>
      <trans-unit id="Wood-136">
        <source>Wood-136</source>
        <target>榆树 - 瘤浅色着色无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-137">
        <source>Wood-137</source>
        <target>桦木 - 深色着色抛光实心</target>
      </trans-unit>
      <trans-unit id="Wood-138">
        <source>Wood-138</source>
        <target>桦木 - 浅色着色低光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-139">
        <source>Wood-139</source>
        <target>桃花心木 - 天然抛光实心</target>
      </trans-unit>
      <trans-unit id="Wood-140">
        <source>Wood-140</source>
        <target>松木 - 粗糙</target>
      </trans-unit>
      <trans-unit id="Wood-141">
        <source>Wood-141</source>
        <target>桃花心木 - 深色着色抛光实心 1</target>
      </trans-unit>
      <trans-unit id="Wood-142">
        <source>Wood-142</source>
        <target>白色橡木 - 天然中光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-143">
        <source>Wood-143</source>
        <target>黄色松木 - 浅色着色低光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-144">
        <source>Wood-144</source>
        <target>柚木 - 天然中光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-145">
        <source>Wood-145</source>
        <target>桦木 - 深色着色抛光 1</target>
      </trans-unit>
      <trans-unit id="Wood-146">
        <source>Wood-146</source>
        <target>桦木 - 浅色着色中光泽</target>
      </trans-unit>
      <trans-unit id="Wood-147">
        <source>Wood-147</source>
        <target>樱桃木 - 天然低光泽</target>
      </trans-unit>
      <trans-unit id="Wood-148">
        <source>Wood-148</source>
        <target>樱桃木 - 天然无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-149">
        <source>Wood-149</source>
        <target>樱桃木 - 深色着色低光泽</target>
      </trans-unit>
      <trans-unit id="Wood-150">
        <source>Wood-150</source>
        <target>樱桃木 - 深色着色中光泽 1</target>
      </trans-unit>
      <trans-unit id="Wood-151">
        <source>Wood-151</source>
        <target>桃花心木 - 天然低光泽</target>
      </trans-unit>
      <trans-unit id="Wood-152">
        <source>Wood-152</source>
        <target>红色橡木 - 天然低光泽</target>
      </trans-unit>
      <trans-unit id="Wood-153">
        <source>Wood-153</source>
        <target>红色橡木 - 深色着色低光泽</target>
      </trans-unit>
      <trans-unit id="Wood-154">
        <source>Wood-154</source>
        <target>白色橡木 - 深色着色抛光</target>
      </trans-unit>
      <trans-unit id="Wood-155">
        <source>Wood-155</source>
        <target>白色橡木 - 浅色着色抛光</target>
      </trans-unit>
      <trans-unit id="Wood-156">
        <source>Wood-156</source>
        <target>黄色松木 - 天然抛光</target>
      </trans-unit>
      <trans-unit id="Wood-157">
        <source>Wood-157</source>
        <target>黄色松木 - 深色着色中光泽</target>
      </trans-unit>
      <trans-unit id="Wood-158">
        <source>Wood-158</source>
        <target>柚木 - 天然中光泽 1</target>
      </trans-unit>
      <trans-unit id="Wood-159">
        <source>Wood-159</source>
        <target>柚木 - 天然无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-160">
        <source>Wood-160</source>
        <target>柚木 - 深色着色中光泽</target>
      </trans-unit>
      <trans-unit id="Wood-161">
        <source>Wood-161</source>
        <target>柚木 - 深色着色无光泽</target>
      </trans-unit>
      <trans-unit id="Wood-162">
        <source>Wood-162</source>
        <target>镶板 - 蜡木</target>
      </trans-unit>
      <trans-unit id="Wood-163">
        <source>Wood-163</source>
        <target>枫木 - 天然低光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-164">
        <source>Wood-164</source>
        <target>枫木 - 天然中光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-165">
        <source>Wood-165</source>
        <target>枫木 - 天然无光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-166">
        <source>Wood-166</source>
        <target>枫木 - 天然抛光实心</target>
      </trans-unit>
      <trans-unit id="Wood-167">
        <source>Wood-167</source>
        <target>枫木 - 浅色着色低光泽实心</target>
      </trans-unit>
      <trans-unit id="Wood-168">
        <source>Wood-168</source>
        <target>枫木 - 深色着色抛光</target>
      </trans-unit>
      <trans-unit id="Wood-169">
        <source>Wood-169</source>
        <target>枫木 - 浅色着色中光泽</target>
      </trans-unit>
      <trans-unit id="Wood-170">
        <source>Wood-170</source>
        <target>枫木 - 浅色着色无光泽</target>
      </trans-unit>
      <trans-unit id="Wood/Panels">
        <source>Wood/Panels</source>
        <target>木材/面板</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localname:Wood">
        <source>Wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localtype:Texture">
        <source>Texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige</source>
        <target>木材 - 塑料.成品木器.塑料层压板.浅米色</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown</source>
        <target>木材 - 塑料.成品木器.塑料层压板.浅褐色</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Boards">
        <source>Woods - Plastics.Finish Carpentry.Wood.Boards</source>
        <target>木材 - 塑料.成品木器.木材.木板</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry</source>
        <target>木材 - 塑料.成品木器.木材.樱桃木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry.2">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry.2</source>
        <target>木材 - 塑料.成品木器.木材.樱桃木.2</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Hickory">
        <source>Woods - Plastics.Finish Carpentry.Wood.Hickory</source>
        <target>木材 - 塑料.成品木器.木材.胡桃木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Mahogany">
        <source>Woods - Plastics.Finish Carpentry.Wood.Mahogany</source>
        <target>木材 - 塑料.成品木器.木材.桃花心木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Maple">
        <source>Woods - Plastics.Finish Carpentry.Wood.Maple</source>
        <target>木材 - 塑料.成品木器.木材.枫木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Paneling.1">
        <source>Woods - Plastics.Finish Carpentry.Wood.Paneling.1</source>
        <target>木材 - 塑料.成品木器.木材.镶板.1</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Pine">
        <source>Woods - Plastics.Finish Carpentry.Wood.Pine</source>
        <target>木材 - 塑料.成品木器.木材.松木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Poplar">
        <source>Woods - Plastics.Finish Carpentry.Wood.Poplar</source>
        <target>木材 - 塑料.成品木器.木材.白杨木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Birch">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Birch</source>
        <target>木材 - 塑料.成品木器.木材.红桦木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Oak</source>
        <target>木材 - 塑料.成品木器.木材.红橡木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Redwood">
        <source>Woods - Plastics.Finish Carpentry.Wood.Redwood</source>
        <target>木材 - 塑料.成品木器.木材.红木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Teak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Teak</source>
        <target>木材 - 塑料.成品木器.木材.柚木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Walnut">
        <source>Woods - Plastics.Finish Carpentry.Wood.Walnut</source>
        <target>木材 - 塑料.成品木器.木材.胡桃木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Ash">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Ash</source>
        <target>木材 - 塑料.成品木器.木材.白蜡木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Oak</source>
        <target>木材 - 塑料.成品木器.木材.白橡木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Lacquer">
        <source>Woods - Plastics.FinishCarpentry.Lacquer</source>
        <target>木材 - 塑料.成品木器.漆蜡</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Shellac">
        <source>Woods - Plastics.FinishCarpentry.Shellac</source>
        <target>木材 - 塑料.成品木器.虫胶蜡</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Bevel">
        <source>Woods - Plastics.FinishCarpentry.Siding.Bevel</source>
        <target>木材 - 塑料.成品木器.壁板.倾斜</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Board - Batten">
        <source>Woods - Plastics.FinishCarpentry.Siding.Board - Batten</source>
        <target>木材 - 塑料.成品木器.壁板.木板 - 板条</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.ShipLap">
        <source>Woods - Plastics.FinishCarpentry.Siding.ShipLap</source>
        <target>木材 - 塑料.成品木器.壁板.搭叠</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.SplitLog">
        <source>Woods - Plastics.FinishCarpentry.Siding.SplitLog</source>
        <target>木材 - 塑料.成品木器.壁板.分割圆木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove">
        <source>Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove</source>
        <target>木材 - 塑料.成品木器.壁板.榫舌 - 槽</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Urethane">
        <source>Woods - Plastics.FinishCarpentry.Urethane</source>
        <target>木材 - 塑料.成品木器.尿烷</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Black">
        <source>Woods - Plastics.FinishCarpentry.Wax.Black</source>
        <target>木材 - 塑料.成品木器.上蜡.黑色</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Red">
        <source>Woods - Plastics.FinishCarpentry.Wax.Red</source>
        <target>木材 - 塑料.成品木器.上蜡.红色</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Ironwood">
        <source>Woods - Plastics.FinishCarpentry.Wood.Ironwood</source>
        <target>木材 - 塑料.成品木器.木材.铁木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Roble">
        <source>Woods - Plastics.FinishCarpentry.Wood.Roble</source>
        <target>木材 - 塑料.成品木器.木材.栎木</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Masonite.Paneling">
        <source>Woods - Plastics.Masonite.Paneling</source>
        <target>木材 - 塑料.绝缘纤维板.镶板</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Plastics.PVC.White">
        <source>Woods - Plastics.Plastics.PVC.White</source>
        <target>木材 - 塑料.塑料.PVC.白色</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Chipboard">
        <source>Woods&amp;Plastics.Cardboard.Chipboard</source>
        <target>木材和塑料.卡纸板.刨花板</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Corrugated">
        <source>Woods&amp;Plastics.Cardboard.Corrugated</source>
        <target>木材和塑料.卡纸板.波纹板</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba</source>
        <target>木材和塑料.成品木器.木材.苦油树木</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Beech">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Beech</source>
        <target>木材和塑料.成品木器.木材.山毛榉</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Bocote">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Bocote</source>
        <target>木材和塑料.成品木器.木材.蛇木</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm</source>
        <target>木材和塑料.成品木器.木材.榆木</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo</source>
        <target>木材和塑料.成品木器.木材.黄檀木</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak</source>
        <target>木材和塑料.成品木器.木材.英国橡木</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo</source>
        <target>木材和塑料.成品木器.木材.漆木</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle</source>
        <target>木材和塑料.成品木器.木材.岗稔</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Spruce">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Spruce</source>
        <target>木材和塑料.成品木器.木材.云杉</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Masonite.Pegboard">
        <source>Woods&amp;Plastics.Masonite.Pegboard</source>
        <target>木材和塑料.绝缘纤维板.配挂板</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Plastics.Latex">
        <source>Woods&amp;Plastics.Plastics.Latex</source>
        <target>木材和塑料.塑料.乳胶</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Pressboard.Paneling">
        <source>Woods&amp;Plastics.Pressboard.Paneling</source>
        <target>木材和塑料.压纸板.镶板</target>
      </trans-unit>
      <trans-unit id="Wrought copper">
        <source>Wrought copper</source>
        <target>锻铜</target>
      </trans-unit>
      <trans-unit id="Wrought steel">
        <source>Wrought steel</source>
        <target>锻钢</target>
      </trans-unit>
      <trans-unit id="Year">
        <source>Year:</source>
        <target>年:</target>
      </trans-unit>
      <trans-unit id="Year:uilabel">
        <source>Year:</source>
        <target>年:</target>
      </trans-unit>
      <trans-unit id="a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>白炽灯</target>
      </trans-unit>
      <trans-unit id="acoustic">
        <source>acoustic</source>
        <target>隔音</target>
      </trans-unit>
      <trans-unit id="active">
        <source>Active</source>
        <target>活动</target>
      </trans-unit>
      <trans-unit id="active:uilabel">
        <source>Active</source>
        <target>活动</target>
      </trans-unit>
      <trans-unit id="adobe">
        <source>adobe</source>
        <target>砖坯</target>
      </trans-unit>
      <trans-unit id="aerial_perspective">
        <source>Atmospheric Haze</source>
        <target>大气薄雾</target>
      </trans-unit>
      <trans-unit id="aggregate">
        <source>aggregate</source>
        <target>骨料</target>
      </trans-unit>
      <trans-unit id="alabaster">
        <source>alabaster</source>
        <target>石膏</target>
      </trans-unit>
      <trans-unit id="algae">
        <source>algae</source>
        <target>海藻色</target>
      </trans-unit>
      <trans-unit id="alloy">
        <source>alloy</source>
        <target>合金</target>
      </trans-unit>
      <trans-unit id="aluminium">
        <source>aluminium</source>
        <target>铝</target>
      </trans-unit>
      <trans-unit id="aluminum">
        <source>aluminum</source>
        <target>铝</target>
      </trans-unit>
      <trans-unit id="amber">
        <source>amber</source>
        <target>琥珀色</target>
      </trans-unit>
      <trans-unit id="ambientColor">
        <source>Ambient Color:</source>
        <target>环境光颜色:</target>
      </trans-unit>
      <trans-unit id="ambientColor:uilabel">
        <source>Ambient Color:</source>
        <target>环境光颜色:</target>
      </trans-unit>
      <trans-unit id="ambientOnly">
        <source>Ambient Only:</source>
        <target>仅环境光:</target>
      </trans-unit>
      <trans-unit id="ambientOnly:uilabel">
        <source>Ambient Only:</source>
        <target>仅环境光:</target>
      </trans-unit>
      <trans-unit id="ambientocclusion">
        <source>ambientocclusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="ambientocclusion_group">
        <source>Ambient Occlusion Properties</source>
        <target>环境光阻挡特性</target>
      </trans-unit>
      <trans-unit id="andiroba">
        <source>andiroba</source>
        <target>苦油树木</target>
      </trans-unit>
      <trans-unit id="anodized">
        <source>anodized</source>
        <target>阳极氧化</target>
      </trans-unit>
      <trans-unit id="antique">
        <source>antique</source>
        <target>古色</target>
      </trans-unit>
      <trans-unit id="aperture:uilabel">
        <source>aperture</source>
        <target>靶框</target>
      </trans-unit>
      <trans-unit id="aqua">
        <source>aqua</source>
        <target>水绿色</target>
      </trans-unit>
      <trans-unit id="architectural">
        <source>architectural</source>
        <target>建筑</target>
      </trans-unit>
      <trans-unit id="area">
        <source>Area</source>
        <target>面积</target>
      </trans-unit>
      <trans-unit id="ash">
        <source>ash</source>
        <target>蜡木</target>
      </trans-unit>
      <trans-unit id="aspect">
        <source>Aspect</source>
        <target>长宽比</target>
      </trans-unit>
      <trans-unit id="aspect_ratio:uilabel">
        <source>aspect_ratio</source>
        <target>aspect_ratio</target>
      </trans-unit>
      <trans-unit id="asphalt">
        <source>asphalt</source>
        <target>沥青</target>
      </trans-unit>
      <trans-unit id="asset_description">
        <source>Description</source>
        <target>说明</target>
      </trans-unit>
      <trans-unit id="asset_information">
        <source>Information</source>
        <target>信息</target>
      </trans-unit>
      <trans-unit id="asset_information1">
        <source>Descriptive Information</source>
        <target>说明信息</target>
      </trans-unit>
      <trans-unit id="asset_information2">
        <source>Product Information</source>
        <target>产品信息</target>
      </trans-unit>
      <trans-unit id="asset_information3">
        <source>Revit Annotation Information</source>
        <target>Revit 注释信息</target>
      </trans-unit>
      <trans-unit id="asset_keywords">
        <source>Keywords</source>
        <target>关键字</target>
      </trans-unit>
      <trans-unit id="asset_name">
        <source>Name</source>
        <target>名称</target>
      </trans-unit>
      <trans-unit id="asset_source">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="asset_texture_paths">
        <source>Texture Paths</source>
        <target>纹理路径</target>
      </trans-unit>
      <trans-unit id="asset_type">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="asset_version">
        <source>Version</source>
        <target>版本</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt">
        <source>Amount:</source>
        <target>数量:</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt:uilabel">
        <source>Amount:</source>
        <target>数量:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn">
        <source>On:</source>
        <target>开:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn:uilabel">
        <source>On:</source>
        <target>开:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity">
        <source>Opacity:</source>
        <target>不透明度:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity:uilabel">
        <source>Opacity:</source>
        <target>不透明度:</target>
      </trans-unit>
      <trans-unit id="atmosShadows">
        <source>Atmospheric Shadows</source>
        <target>大气阴影</target>
      </trans-unit>
      <trans-unit id="automatic_photon_energy:uilabel">
        <source>Automatic Photon Energy:</source>
        <target>自动光子能量:</target>
      </trans-unit>
      <trans-unit id="background">
        <source>Background Shader:</source>
        <target>背景着色器:</target>
      </trans-unit>
      <trans-unit id="background:uilabel">
        <source>Background Shader:</source>
        <target>背景着色器:</target>
      </trans-unit>
      <trans-unit id="backgroundOn">
        <source>Background On:</source>
        <target>背景位于:</target>
      </trans-unit>
      <trans-unit id="backgroundOn:uilabel">
        <source>Background On:</source>
        <target>背景位于:</target>
      </trans-unit>
      <trans-unit id="backgroundx">
        <source>Background</source>
        <target>背景</target>
      </trans-unit>
      <trans-unit id="bank">
        <source>bank</source>
        <target>银行</target>
      </trans-unit>
      <trans-unit id="base">
        <source>Fixture</source>
        <target>设备</target>
      </trans-unit>
      <trans-unit id="base_highlights_group_label">
        <source>Base Highlights</source>
        <target>基础高光</target>
      </trans-unit>
      <trans-unit id="basic">
        <source>basic</source>
        <target>基本</target>
      </trans-unit>
      <trans-unit id="basic_props1">
        <source>Basic Thermal</source>
        <target>基本热量</target>
      </trans-unit>
      <trans-unit id="bathroom">
        <source>bathroom</source>
        <target>浴室</target>
      </trans-unit>
      <trans-unit id="bayou">
        <source>bayou</source>
        <target>支流</target>
      </trans-unit>
      <trans-unit id="bedroom">
        <source>bedroom</source>
        <target>卧室</target>
      </trans-unit>
      <trans-unit id="beech">
        <source>beech</source>
        <target>山毛榉</target>
      </trans-unit>
      <trans-unit id="beechwood">
        <source>beechwood</source>
        <target>山毛榉</target>
      </trans-unit>
      <trans-unit id="beige">
        <source>beige</source>
        <target>米色</target>
      </trans-unit>
      <trans-unit id="beige plaid">
        <source>beige plaid</source>
        <target>米色格子花呢</target>
      </trans-unit>
      <trans-unit id="bermuda">
        <source>bermuda</source>
        <target>百慕大群岛</target>
      </trans-unit>
      <trans-unit id="birch">
        <source>birch</source>
        <target>桦树</target>
      </trans-unit>
      <trans-unit id="black">
        <source>black</source>
        <target>黑色</target>
      </trans-unit>
      <trans-unit id="block">
        <source>block</source>
        <target>块</target>
      </trans-unit>
      <trans-unit id="blocks">
        <source>blocks</source>
        <target>块</target>
      </trans-unit>
      <trans-unit id="blue">
        <source>blue</source>
        <target>蓝色</target>
      </trans-unit>
      <trans-unit id="board">
        <source>board</source>
        <target>木板</target>
      </trans-unit>
      <trans-unit id="bog">
        <source>bog</source>
        <target>沼泽</target>
      </trans-unit>
      <trans-unit id="bottom_left-1">
        <source>Bottom Left 1:</source>
        <target>左下角 1:</target>
      </trans-unit>
      <trans-unit id="bottom_left-1:uilabel">
        <source>Bottom Left 1:</source>
        <target>左下角 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1">
        <source>Bottom Right 1:</source>
        <target>右下角 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1:uilabel">
        <source>Bottom Right 1:</source>
        <target>右下角 1:</target>
      </trans-unit>
      <trans-unit id="brass">
        <source>brass</source>
        <target>黄铜</target>
      </trans-unit>
      <trans-unit id="break_def_map:uilabel">
        <source>Break Def Map</source>
        <target>打断定义贴图</target>
      </trans-unit>
      <trans-unit id="brick">
        <source>brick</source>
        <target>砖块</target>
      </trans-unit>
      <trans-unit id="brightness">
        <source>Brightness:</source>
        <target>亮度:</target>
      </trans-unit>
      <trans-unit id="brightness:uilabel">
        <source>Brightness:</source>
        <target>亮度:</target>
      </trans-unit>
      <trans-unit id="brindle">
        <source>brindle</source>
        <target>斑点</target>
      </trans-unit>
      <trans-unit id="bronze">
        <source>bronze</source>
        <target>青铜</target>
      </trans-unit>
      <trans-unit id="broom_curved:uilabel">
        <source>Broom Curved</source>
        <target>弯曲扫面</target>
      </trans-unit>
      <trans-unit id="broom_straight:uilabel">
        <source>Broom Straight</source>
        <target>直扫面</target>
      </trans-unit>
      <trans-unit id="brown">
        <source>brown</source>
        <target>褐色</target>
      </trans-unit>
      <trans-unit id="brown carpet">
        <source>brown carpet</source>
        <target>褐色地毯</target>
      </trans-unit>
      <trans-unit id="brush_def_map:uilabel">
        <source>Brush Def Map</source>
        <target>刷涂定义贴图</target>
      </trans-unit>
      <trans-unit id="brushed">
        <source>brushed</source>
        <target>拉丝</target>
      </trans-unit>
      <trans-unit id="bulb">
        <source>bulb</source>
        <target>球形</target>
      </trans-unit>
      <trans-unit id="bump_checker_map:uilabel">
        <source>Bump Checker Map</source>
        <target>凹凸方格贴图</target>
      </trans-unit>
      <trans-unit id="bump_diamond_map:uilabel">
        <source>Bump Diamond Map</source>
        <target>凹凸菱形贴图</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label">
        <source>Data Type</source>
        <target>数据类型</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label:tooltip">
        <source>Defines the type of image used to create the Relief (Bump) effect. The amplitude of the bump effect will be controlled by the Depth parameter in the Scale group.</source>
        <target>定义用于创建浮雕(凹凸)效果的图像的类型。凹凸效果的幅度由深度参数在“缩放”组中控制。</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:rightlabel">
        <source>Depth</source>
        <target>深度</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:tooltip">
        <source>Depth Amount will specify the distance between valleys and peaks of the bump effect.</source>
        <target>深度值将指定凹凸效果的波谷和波峰之间的距离。</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="bumpmap_NormalScale:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_height_map">
        <source>Height Map</source>
        <target>高度贴图</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_normal_map">
        <source>Normal Map</source>
        <target>法线贴图</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:uilabel">
        <source>Bump Type</source>
        <target>凹凸类型</target>
      </trans-unit>
      <trans-unit id="bumpmap_advanced_group">
        <source>Advanced</source>
        <target>高级</target>
      </trans-unit>
      <trans-unit id="bumpmap_height_map">
        <source>Height Map</source>
        <target>高度贴图</target>
      </trans-unit>
      <trans-unit id="bumpmap_normal_map">
        <source>Normal Map</source>
        <target>法线贴图</target>
      </trans-unit>
      <trans-unit id="bumpmap_position_group">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="bumpmap_repeat_group">
        <source>Repeat</source>
        <target>重复</target>
      </trans-unit>
      <trans-unit id="bumpmap_scale_group">
        <source>Scale</source>
        <target>比例</target>
      </trans-unit>
      <trans-unit id="bumpmap_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="burgundy">
        <source>burgundy</source>
        <target>紫红色</target>
      </trans-unit>
      <trans-unit id="burl">
        <source>burl</source>
        <target>树瘤</target>
      </trans-unit>
      <trans-unit id="burlap">
        <source>burlap</source>
        <target>粗麻</target>
      </trans-unit>
      <trans-unit id="burn_highlights">
        <source>Highlights (Burn):</source>
        <target>高光(穿透):</target>
      </trans-unit>
      <trans-unit id="burn_highlights:uilabel">
        <source>Highlights (Burn):</source>
        <target>高光(穿透):</target>
      </trans-unit>
      <trans-unit id="burnt">
        <source>burnt</source>
        <target>焦黄色</target>
      </trans-unit>
      <trans-unit id="cadet">
        <source>cadet</source>
        <target>深蓝色</target>
      </trans-unit>
      <trans-unit id="cafe">
        <source>cafe</source>
        <target>咖啡色</target>
      </trans-unit>
      <trans-unit id="camera_shutter">
        <source>Shutter Speed:</source>
        <target>快门速度:</target>
      </trans-unit>
      <trans-unit id="camera_shutter:uilabel">
        <source>Shutter Speed:</source>
        <target>快门速度:</target>
      </trans-unit>
      <trans-unit id="canary">
        <source>canary</source>
        <target>淡黄色</target>
      </trans-unit>
      <trans-unit id="candela">
        <source>candelas</source>
        <target>坎德拉</target>
      </trans-unit>
      <trans-unit id="caning">
        <source>caning</source>
        <target>藤制</target>
      </trans-unit>
      <trans-unit id="canvas">
        <source>canvas</source>
        <target>帆布</target>
      </trans-unit>
      <trans-unit id="cardboard">
        <source>cardboard</source>
        <target>卡纸板</target>
      </trans-unit>
      <trans-unit id="carpet">
        <source>carpet</source>
        <target>地毯</target>
      </trans-unit>
      <trans-unit id="carpet with some blue, yellow and red">
        <source>carpet with some blue, yellow and red</source>
        <target>带有蓝色、黄色和红色的地毯</target>
      </trans-unit>
      <trans-unit id="cast-in-place">
        <source>cast-in-place</source>
        <target>现场浇注</target>
      </trans-unit>
      <trans-unit id="cast_shadows">
        <source>Compute Shadows:</source>
        <target>计算阴影:</target>
      </trans-unit>
      <trans-unit id="cast_shadows:uilabel">
        <source>Turns on shadows:</source>
        <target>启用阴影:</target>
      </trans-unit>
      <trans-unit id="ceiling">
        <source>ceiling</source>
        <target>天花板</target>
      </trans-unit>
      <trans-unit id="cement">
        <source>cement</source>
        <target>水泥</target>
      </trans-unit>
      <trans-unit id="ceramic">
        <source>ceramic</source>
        <target>陶瓷</target>
      </trans-unit>
      <trans-unit id="ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>HID 陶瓷金属卤化物灯(冷光)</target>
      </trans-unit>
      <trans-unit id="ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>HID 陶瓷金属卤化物灯(暖光)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="ceramic_application">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>强光泽/玻璃</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_satin">
        <source>Satin</source>
        <target>缎光</target>
      </trans-unit>
      <trans-unit id="ceramic_application:tooltip">
        <source>Adjusts the texture of the finished surface.</source>
        <target>调整已装饰表面的纹理。</target>
      </trans-unit>
      <trans-unit id="ceramic_application:uilabel">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_wavy">
        <source>Wavy</source>
        <target>波状</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:tooltip">
        <source>Controls the low frequency waves often found in ceramics. Enter higher decimal values (up to 1.0) to increase the depth of the surface irregularities.</source>
        <target>控制常在陶瓷中出现的低频波浪。输入更大的小数值(最大 1.0)，以增加不规则表面的深度。</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label:tooltip">
        <source>Adjusts the pattern used to portray the low frequency waves often found in ceramics.</source>
        <target>调整用于表示常在陶瓷中出现的低频波浪的填充图案。</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_panel_label">
        <source>Finish Bumps</source>
        <target>饰面凹凸</target>
      </trans-unit>
      <trans-unit id="ceramic_ceramic">
        <source>Ceramic</source>
        <target>陶瓷</target>
      </trans-unit>
      <trans-unit id="ceramic_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="ceramic_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>选择颜色、图像或程序纹理以创建材质的外观。</target>
      </trans-unit>
      <trans-unit id="ceramic_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="ceramic_color_by_object:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="ceramic_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>强光泽/玻璃</target>
      </trans-unit>
      <trans-unit id="ceramic_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:tooltip">
        <source>Controls decorative relief patterns.</source>
        <target>控制装饰性浮雕图案。</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label:tooltip">
        <source>Shows decorative relief patterns.</source>
        <target>显示装饰性浮雕图案。</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_stack_label">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="ceramic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="ceramic_porcelain">
        <source>Porcelain</source>
        <target>瓷器</target>
      </trans-unit>
      <trans-unit id="ceramic_props">
        <source>Ceramic</source>
        <target>陶瓷</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="ceramic_satin">
        <source>Satin</source>
        <target>缎光</target>
      </trans-unit>
      <trans-unit id="ceramic_type">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_ceramic">
        <source>Ceramic</source>
        <target>陶瓷</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_porcelain">
        <source>Porcelain</source>
        <target>瓷器</target>
      </trans-unit>
      <trans-unit id="ceramic_type:tooltip">
        <source>Chooses Type of material: Ceramic or Porcelain.</source>
        <target>选择材质类型: 陶瓷或瓷器。</target>
      </trans-unit>
      <trans-unit id="ceramic_type:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="ceramic_wavy">
        <source>Wavy</source>
        <target>波状</target>
      </trans-unit>
      <trans-unit id="cerulean">
        <source>cerulean</source>
        <target>蔚蓝色</target>
      </trans-unit>
      <trans-unit id="chain">
        <source>chain</source>
        <target>链</target>
      </trans-unit>
      <trans-unit id="chartreuse">
        <source>chartreuse</source>
        <target>黄绿色</target>
      </trans-unit>
      <trans-unit id="checker">
        <source>checker</source>
        <target>方格</target>
      </trans-unit>
      <trans-unit id="checker_Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="checker_Position">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="checker_Repeat">
        <source>Repeat</source>
        <target>重复</target>
      </trans-unit>
      <trans-unit id="checker_Scale">
        <source>Scale</source>
        <target>比例</target>
      </trans-unit>
      <trans-unit id="checker_color1">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="checker_color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the checkers</source>
        <target>提供为其中一个方格选择颜色或子程序贴图的选项</target>
      </trans-unit>
      <trans-unit id="checker_color1:uilabel">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="checker_color2">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="checker_color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other checker.</source>
        <target>提供为其他方格选择颜色或子程序贴图的选项。</target>
      </trans-unit>
      <trans-unit id="checker_color2:uilabel">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="checker_soften">
        <source>Soften</source>
        <target>柔和</target>
      </trans-unit>
      <trans-unit id="checker_soften:tooltip">
        <source>Adjusts the value in the amount of softness or blurring between the edge of the two colors or map types. Higher values blur more. A value of 0.0 indicates sharp edges. Range = 0 to 5.00; Default = 0.</source>
        <target>调整两种颜色或两种贴图类型边缘之间的柔化度或模糊度的值。值越高，越模糊。值为 0.0 表示锐边。范围为 0 到 5.00；默认值为 0。</target>
      </trans-unit>
      <trans-unit id="checker_soften:uilabel">
        <source>Soften</source>
        <target>柔和</target>
      </trans-unit>
      <trans-unit id="checker_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="cherry">
        <source>cherry</source>
        <target>樱桃木</target>
      </trans-unit>
      <trans-unit id="chestnut">
        <source>chestnut</source>
        <target>栗木</target>
      </trans-unit>
      <trans-unit id="chiffon">
        <source>chiffon</source>
        <target>绸色</target>
      </trans-unit>
      <trans-unit id="chipboard">
        <source>chipboard</source>
        <target>刨花板</target>
      </trans-unit>
      <trans-unit id="chocolate">
        <source>chocolate</source>
        <target>巧克力色</target>
      </trans-unit>
      <trans-unit id="chromate">
        <source>chromate</source>
        <target>铬酸盐</target>
      </trans-unit>
      <trans-unit id="chrome">
        <source>chrome</source>
        <target>铬</target>
      </trans-unit>
      <trans-unit id="circular">
        <source>circular</source>
        <target>圆形</target>
      </trans-unit>
      <trans-unit id="clear">
        <source>clear</source>
        <target>清晰</target>
      </trans-unit>
      <trans-unit id="cmu">
        <source>cmu</source>
        <target>cmu</target>
      </trans-unit>
      <trans-unit id="coarse">
        <source>coarse</source>
        <target>粗糙</target>
      </trans-unit>
      <trans-unit id="cobble">
        <source>cobble</source>
        <target>鹅卵石</target>
      </trans-unit>
      <trans-unit id="coffee">
        <source>coffee</source>
        <target>咖啡色</target>
      </trans-unit>
      <trans-unit id="colorCorrection">
        <source>Color Correction</source>
        <target>色彩更正</target>
      </trans-unit>
      <trans-unit id="colorCorrection:uilabel">
        <source>Color Correction</source>
        <target>色彩更正</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation">
        <source>Desaturate Low Levels</source>
        <target>降饱和度低级</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation:uilabel">
        <source>Desaturate Low Levels</source>
        <target>降饱和度低级</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent">
        <source>Affect Indirect Only</source>
        <target>仅间接影响</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent:uilabel">
        <source>Affect Indirect Only</source>
        <target>仅间接影响</target>
      </trans-unit>
      <trans-unit id="colorShifting">
        <source>Color Shifting:</source>
        <target>色差:</target>
      </trans-unit>
      <trans-unit id="colorShifting:none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="colorShifting:std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>标准白炽灯</target>
      </trans-unit>
      <trans-unit id="colorShifting:uilabel">
        <source>Color Shifting:</source>
        <target>色差:</target>
      </trans-unit>
      <trans-unit id="color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="color_color_input">
        <source>Color:</source>
        <target>颜色:</target>
      </trans-unit>
      <trans-unit id="color_color_input:uilabel">
        <source>Color:</source>
        <target>颜色:</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_independent">
        <source>Independent</source>
        <target>独立</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_shared">
        <source>Shared</source>
        <target>已共享</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:uilabel">
        <source>Sharing</source>
        <target>正在共享</target>
      </trans-unit>
      <trans-unit id="common_Tint_color">
        <source>Tint Color</source>
        <target>染色</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:tooltip">
        <source>Selects a color to tint the appearance of the material.</source>
        <target>选择颜色来为材质的外观染色。</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:uilabel">
        <source>Tint Color</source>
        <target>染色</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle">
        <source>Tint</source>
        <target>染色</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle:uilabel">
        <source>Tint</source>
        <target>染色</target>
      </trans-unit>
      <trans-unit id="composition">
        <source>composition</source>
        <target>组合</target>
      </trans-unit>
      <trans-unit id="compressive_strength_ultimate">
        <source>Ultimate</source>
        <target>极限</target>
      </trans-unit>
      <trans-unit id="compressive_strength_ultimate:uilabel">
        <source>Ultimate Compressive Strength</source>
        <target>极限抗压强度</target>
      </trans-unit>
      <trans-unit id="compressive_stress_yield">
        <source>Yield</source>
        <target>屈服</target>
      </trans-unit>
      <trans-unit id="compressive_stress_yield:uilabel">
        <source>Yield Compressive Strength</source>
        <target>屈服抗压强度</target>
      </trans-unit>
      <trans-unit id="computer">
        <source>computer</source>
        <target>计算机</target>
      </trans-unit>
      <trans-unit id="concrete">
        <source>concrete</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="concrete_acrylic">
        <source>Acrylic</source>
        <target>丙烯酸树脂</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="concrete_automatic">
        <source>Automatic</source>
        <target>自动</target>
      </trans-unit>
      <trans-unit id="concrete_base">
        <source>Concrete</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:tooltip">
        <source>Adds weathering (staining or discoloration) based on a selected image.</source>
        <target>根据选定的图像添加风化(着色或褪色)。</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_automatic">
        <source>Automatic</source>
        <target>自动</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_custom">
        <source>Custom - Image</source>
        <target>自定义 - 图像</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:uilabel">
        <source>Weathering</source>
        <target>风化</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_custom">
        <source>Custom - Image</source>
        <target>自定义 - 图像</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label:tooltip">
        <source>Adds weathering (staining or discoloration) automatically.</source>
        <target>自动添加风化(着色或褪色)。</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_panel_label">
        <source>Weathering</source>
        <target>风化</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:tooltip">
        <source>Slides to change surface texture.</source>
        <target>使用滑块更改表面纹理。</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:tooltip">
        <source>Uses a bitmap image to select the finish.</source>
        <target>使用位图图像选择饰面。</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="concrete_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="concrete_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>选择颜色、图像或程序纹理以创建材质的外观。</target>
      </trans-unit>
      <trans-unit id="concrete_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="concrete_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="concrete_curved">
        <source>Broom Curved</source>
        <target>弯曲扫面</target>
      </trans-unit>
      <trans-unit id="concrete_custom">
        <source>Stamped/Custom</source>
        <target>戳记/自定义</target>
      </trans-unit>
      <trans-unit id="concrete_epoxy">
        <source>Epoxy</source>
        <target>环氧树脂</target>
      </trans-unit>
      <trans-unit id="concrete_finish">
        <source>Finish Bumps</source>
        <target>饰面凹凸</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_curved">
        <source>Broom Curved</source>
        <target>弯曲扫面</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_custom">
        <source>Stamped/Custom</source>
        <target>戳记/自定义</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_smooth">
        <source>Smooth</source>
        <target>平滑</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_straight">
        <source>Broom Straight</source>
        <target>直扫面</target>
      </trans-unit>
      <trans-unit id="concrete_finish:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label:tooltip">
        <source>Controls the surface texture often found in concrete. </source>
        <target>控制混凝土中常见的表面纹理。 </target>
      </trans-unit>
      <trans-unit id="concrete_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="concrete_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="concrete_polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="concrete_props1">
        <source>Basic Thermal</source>
        <target>基本热量</target>
      </trans-unit>
      <trans-unit id="concrete_props2">
        <source>Mechanical</source>
        <target>机械</target>
      </trans-unit>
      <trans-unit id="concrete_props4">
        <source>Concrete</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="concrete_sealant">
        <source>Sealant</source>
        <target>密封层</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_acrylic">
        <source>Acrylic</source>
        <target>丙烯酸树脂</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_epoxy">
        <source>Epoxy</source>
        <target>环氧树脂</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:tooltip">
        <source>Specifies the substance used to seal the concrete surface.</source>
        <target>指定用于密封混凝土表面的物质。</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:uilabel">
        <source>Sealant</source>
        <target>密封层</target>
      </trans-unit>
      <trans-unit id="concrete_smooth">
        <source>Smooth</source>
        <target>平滑</target>
      </trans-unit>
      <trans-unit id="concrete_straight">
        <source>Broom Straight</source>
        <target>直扫面</target>
      </trans-unit>
      <trans-unit id="construction">
        <source>construction</source>
        <target>构造</target>
      </trans-unit>
      <trans-unit id="contrast">
        <source>Contrast:</source>
        <target>对比度:</target>
      </trans-unit>
      <trans-unit id="contrast:uilabel">
        <source>Contrast:</source>
        <target>对比度:</target>
      </trans-unit>
      <trans-unit id="cool">
        <source>cool</source>
        <target>冷色</target>
      </trans-unit>
      <trans-unit id="copper">
        <source>copper</source>
        <target>铜</target>
      </trans-unit>
      <trans-unit id="coral">
        <source>coral</source>
        <target>橘红色</target>
      </trans-unit>
      <trans-unit id="cork">
        <source>cork</source>
        <target>软木</target>
      </trans-unit>
      <trans-unit id="cornsilk">
        <source>cornsilk</source>
        <target>米绸色</target>
      </trans-unit>
      <trans-unit id="cozy">
        <source>cozy</source>
        <target>暖色</target>
      </trans-unit>
      <trans-unit id="cream">
        <source>cream</source>
        <target>奶油色</target>
      </trans-unit>
      <trans-unit id="cross">
        <source>cross</source>
        <target>十字型</target>
      </trans-unit>
      <trans-unit id="crush_blacks">
        <source>Shadows:</source>
        <target>阴影:</target>
      </trans-unit>
      <trans-unit id="crush_blacks:uilabel">
        <source>Shadows:</source>
        <target>阴影:</target>
      </trans-unit>
      <trans-unit id="custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="custom_environment:uilabel">
        <source>Custom Environment</source>
        <target>自定义环境</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold">
        <source>Cutoff Threshold (lx)</source>
        <target>截断阈值(lx)</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold:uilabel">
        <source>Cutoff Threshold (lx)</source>
        <target>截断阈值(lx)</target>
      </trans-unit>
      <trans-unit id="cyan">
        <source>cyan</source>
        <target>青色</target>
      </trans-unit>
      <trans-unit id="cylinder">
        <source>Cylinder</source>
        <target>圆柱</target>
      </trans-unit>
      <trans-unit id="cylinder_axis">
        <source>Axis:</source>
        <target>轴:</target>
      </trans-unit>
      <trans-unit id="cylinder_axis:uilabel">
        <source>Axis:</source>
        <target>轴:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius">
        <source>Radius:</source>
        <target>半径:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius:uilabel">
        <source>Radius:</source>
        <target>半径:</target>
      </trans-unit>
      <trans-unit id="d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>D50 照度(基准白)</target>
      </trans-unit>
      <trans-unit id="d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>D65 照度(基准白)</target>
      </trans-unit>
      <trans-unit id="dark">
        <source>dark</source>
        <target>深色</target>
      </trans-unit>
      <trans-unit id="dark bronze">
        <source>dark bronze</source>
        <target>深青铜色</target>
      </trans-unit>
      <trans-unit id="dark green">
        <source>dark green</source>
        <target>深绿色</target>
      </trans-unit>
      <trans-unit id="decApp_backface_cull:uilabel">
        <source>Backface Cull:</source>
        <target>背面消隐:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount">
        <source>Bump Amount:</source>
        <target>凹凸度:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount:uilabel">
        <source>Bump Amount:</source>
        <target>凹凸度:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map">
        <source>Bump Pattern:</source>
        <target>凹凸填充图案:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:tooltip">
        <source>Use dark and light areas of an image to specify raised and lowered areas on the decal</source>
        <target>使用图像的深色和浅色区域指定贴花上的凸起凹下区域</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:uilabel">
        <source>Bump Pattern:</source>
        <target>凹凸填充图案:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity">
        <source>Cutouts:</source>
        <target>剪切:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:tooltip">
        <source>Use a black and white image to cut away areas of the decal. Black areas are cut away.</source>
        <target>使用黑白图像切除贴花的区域。会切除黑色区域。</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:uilabel">
        <source>Cutouts:</source>
        <target>剪切:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse">
        <source>Decal Image File:</source>
        <target>贴花图像文件:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse:uilabel">
        <source>Decal Image File:</source>
        <target>贴花图像文件:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness">
        <source>Finish:</source>
        <target>饰面:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:tooltip">
        <source>Specify the brightness of the specular highlights (hot spots) on the decal</source>
        <target>指定贴花上镜面亮显(聚光角)的亮度</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:uilabel">
        <source>Finish:</source>
        <target>饰面:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_gloss">
        <source>Gloss</source>
        <target>光泽</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_high_gloss">
        <source>High Gloss</source>
        <target>高光泽</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_semi_gloss">
        <source>Semi-gloss</source>
        <target>半光泽</target>
      </trans-unit>
      <trans-unit id="decApp_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples:</source>
        <target>反射粗面样例:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg">
        <source>Reflectivity:</source>
        <target>反射率:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:maxlabel">
        <source>mirror</source>
        <target>镜子</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:minlabel">
        <source>dull</source>
        <target>阴暗</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:tooltip">
        <source>Specify how much the decal will reflect other objects around it</source>
        <target>指定贴花将反射多少围绕它的其他对象</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:uilabel">
        <source>Reflectivity:</source>
        <target>反射率:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_90deg:uilabel">
        <source>Reflectivity:</source>
        <target>反射率:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples:</source>
        <target>折射粗面样例:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_index:uilabel">
        <source>Refraction Index:</source>
        <target>折射率:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_translucency_weight:uilabel">
        <source>Refraction Translucency Weight:</source>
        <target>折射半透明度权重:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_color_temperature:uilabel">
        <source>Luminance Color Temperature</source>
        <target>亮度色温</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_filter_map:uilabel">
        <source>Luminance Filter Map:</source>
        <target>亮度过滤器贴图:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance">
        <source>Luminance (cd/m^2):</source>
        <target>亮度(cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:tooltip">
        <source>Specify whether and how brightly the decal is illuminated</source>
        <target>指定贴花是否被照亮及照亮的程度</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:uilabel">
        <source>Luminance (cd/m^2):</source>
        <target>亮度(cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_cell_phone_screen">
        <source>Cell phone screen</source>
        <target>手机屏幕</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_crt_television">
        <source>CRT television</source>
        <target>CRT 电视</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_desk_lamp_lens">
        <source>Desk lamp lens</source>
        <target>桌灯镜</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_dim_glow">
        <source>Dim glow</source>
        <target>暗发光</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_frosted_bulb">
        <source>Frosted bulb</source>
        <target>磨砂灯泡</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_halogen_lamp_lens">
        <source>Halogen lamp lens</source>
        <target>卤素灯镜</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_ext">
        <source>Lamp shade exterior</source>
        <target>灯罩外部</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_int">
        <source>Lamp shade interior</source>
        <target>灯罩内部</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lcd_screen">
        <source>LCD screen</source>
        <target>LCD 屏幕</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_led_panel">
        <source>LED panel</source>
        <target>LED 面板</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_not_illuminated">
        <source>Not illuminated</source>
        <target>未照亮</target>
      </trans-unit>
      <trans-unit id="decApp_transparency">
        <source>Transparency:</source>
        <target>透明度:</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:maxlabel">
        <source>transparent</source>
        <target>透明</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:minlabel">
        <source>opaque</source>
        <target>不透明</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:uilabel">
        <source>Transparency:</source>
        <target>透明度:</target>
      </trans-unit>
      <trans-unit id="decal-1:uilabel">
        <source>Decal 1:</source>
        <target>贴花 1:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap">
        <source>Image File:</source>
        <target>图像文件:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>图像文件:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Blur:uilabel">
        <source>Blur</source>
        <target>模糊</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>过滤</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert">
        <source>Invert:</source>
        <target>反转:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>交换图像的浅色和深色区域。</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:uilabel">
        <source>Invert:</source>
        <target>反转:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>映射渠道</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>亮度</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>U 镜像</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>U 偏移</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV 比例</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>U 折叠</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>V 镜像</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>V 偏移</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>V 折叠</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_WAngle:uilabel">
        <source>Angle</source>
        <target>角度</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap">
        <source>Image File:</source>
        <target>图像文件:</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>图像文件:</target>
      </trans-unit>
      <trans-unit id="decalmap_Blur:uilabel">
        <source>Blur</source>
        <target>模糊</target>
      </trans-unit>
      <trans-unit id="decalmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>过滤</target>
      </trans-unit>
      <trans-unit id="decalmap_Invert:uilabel">
        <source>Invert:</source>
        <target>反转:</target>
      </trans-unit>
      <trans-unit id="decalmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>映射渠道</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount">
        <source>Brightness:</source>
        <target>亮度:</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image</source>
        <target>调整图像的亮度</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>亮度</target>
      </trans-unit>
      <trans-unit id="decalmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>U 镜像</target>
      </trans-unit>
      <trans-unit id="decalmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>U 偏移</target>
      </trans-unit>
      <trans-unit id="decalmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV 比例</target>
      </trans-unit>
      <trans-unit id="decalmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>U 折叠</target>
      </trans-unit>
      <trans-unit id="decalmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>V 镜像</target>
      </trans-unit>
      <trans-unit id="decalmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>V 偏移</target>
      </trans-unit>
      <trans-unit id="decalmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>V 折叠</target>
      </trans-unit>
      <trans-unit id="decalmap_WAngle:uilabel">
        <source>Angle</source>
        <target>角度</target>
      </trans-unit>
      <trans-unit id="decayStartDistance">
        <source>Decay Start:</source>
        <target>衰减开始:</target>
      </trans-unit>
      <trans-unit id="decayStartDistance:uilabel">
        <source>Decay Start:</source>
        <target>衰减开始:</target>
      </trans-unit>
      <trans-unit id="decayType">
        <source>Decay Type:</source>
        <target>衰减类型:</target>
      </trans-unit>
      <trans-unit id="decayType:inverse">
        <source>Inverse</source>
        <target>反向</target>
      </trans-unit>
      <trans-unit id="decayType:inverseSquare">
        <source>Inverse Square</source>
        <target>平方反比</target>
      </trans-unit>
      <trans-unit id="decayType:none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="decayType:uilabel">
        <source>Decay Type:</source>
        <target>衰减类型:</target>
      </trans-unit>
      <trans-unit id="decorative">
        <source>decorative</source>
        <target>装饰</target>
      </trans-unit>
      <trans-unit id="denim">
        <source>denim</source>
        <target>牛仔布</target>
      </trans-unit>
      <trans-unit id="diamond">
        <source>diamond</source>
        <target>菱形</target>
      </trans-unit>
      <trans-unit id="diamond plate texture">
        <source>diamond plate texture</source>
        <target>花纹板纹理</target>
      </trans-unit>
      <trans-unit id="diamonds">
        <source>diamonds</source>
        <target>菱形</target>
      </trans-unit>
      <trans-unit id="diffuse">
        <source>Diffuse:</source>
        <target>漫射</target>
      </trans-unit>
      <trans-unit id="diffuse:uilabel">
        <source>Diffuse:</source>
        <target>漫射:</target>
      </trans-unit>
      <trans-unit id="dimmer">
        <source>Multiplier:</source>
        <target>乘数:</target>
      </trans-unit>
      <trans-unit id="dimmer:uilabel">
        <source>Multiplier:</source>
        <target>乘数:</target>
      </trans-unit>
      <trans-unit id="dimmerPanel">
        <source>Dimming</source>
        <target>调暗</target>
      </trans-unit>
      <trans-unit id="directional">
        <source>Directional</source>
        <target>方向</target>
      </trans-unit>
      <trans-unit id="dirt">
        <source>dirt</source>
        <target>灰尘</target>
      </trans-unit>
      <trans-unit id="disc">
        <source>Disc</source>
        <target>圆形</target>
      </trans-unit>
      <trans-unit id="disc_normal">
        <source>Normal:</source>
        <target>法线:</target>
      </trans-unit>
      <trans-unit id="disc_normal:uilabel">
        <source>Normal:</source>
        <target>法线:</target>
      </trans-unit>
      <trans-unit id="disc_radius">
        <source>Radius:</source>
        <target>半径:</target>
      </trans-unit>
      <trans-unit id="disc_radius:uilabel">
        <source>Radius:</source>
        <target>半径:</target>
      </trans-unit>
      <trans-unit id="distribution">
        <source>Distribution:</source>
        <target>分布:</target>
      </trans-unit>
      <trans-unit id="distribution:diffuse">
        <source>Diffuse</source>
        <target>漫射</target>
      </trans-unit>
      <trans-unit id="distribution:isotropic">
        <source>Uniform</source>
        <target>一致</target>
      </trans-unit>
      <trans-unit id="distribution:spot">
        <source>Spot</source>
        <target>聚光灯</target>
      </trans-unit>
      <trans-unit id="distribution:uilabel">
        <source>Distribution:</source>
        <target>分布:</target>
      </trans-unit>
      <trans-unit id="distribution:web">
        <source>Use Light Profile</source>
        <target>使用光线配置</target>
      </trans-unit>
      <trans-unit id="dots">
        <source>dots</source>
        <target>点</target>
      </trans-unit>
      <trans-unit id="ecru">
        <source>ecru</source>
        <target>米色</target>
      </trans-unit>
      <trans-unit id="effects">
        <source>Effects</source>
        <target>效果</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency">
        <source>Electrical Efficiency (lm/W):</source>
        <target>电效率(lm/W):</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency:uilabel">
        <source>Electrical Efficiency (lm/W):</source>
        <target>电效率(lm/W):</target>
      </trans-unit>
      <trans-unit id="elm">
        <source>elm</source>
        <target>榆树</target>
      </trans-unit>
      <trans-unit id="emit_direct_photons:uilabel">
        <source>Emit Direct Photons</source>
        <target>发射直接光子</target>
      </trans-unit>
      <trans-unit id="environments">
        <source>environments</source>
        <target>环境</target>
      </trans-unit>
      <trans-unit id="expanded">
        <source>expanded</source>
        <target>展开</target>
      </trans-unit>
      <trans-unit id="exposed">
        <source>exposed</source>
        <target>外露</target>
      </trans-unit>
      <trans-unit id="exterior">
        <source>exterior</source>
        <target>外部</target>
      </trans-unit>
      <trans-unit id="exterior:uilabel">
        <source>Exterior Daylight</source>
        <target>外部日光</target>
      </trans-unit>
      <trans-unit id="f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>荧光灯(冷白光)</target>
      </trans-unit>
      <trans-unit id="f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>荧光灯(白光)</target>
      </trans-unit>
      <trans-unit id="f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>荧光灯(暖白光)</target>
      </trans-unit>
      <trans-unit id="f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>荧光灯(日光)</target>
      </trans-unit>
      <trans-unit id="f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>荧光灯(浅白光)</target>
      </trans-unit>
      <trans-unit id="f_number">
        <source>Aperture (f-stop):</source>
        <target>靶框(光圈):</target>
      </trans-unit>
      <trans-unit id="f_number:uilabel">
        <source>Aperture (f-stop):</source>
        <target>靶框(光圈):</target>
      </trans-unit>
      <trans-unit id="fabric">
        <source>fabric</source>
        <target>织物</target>
      </trans-unit>
      <trans-unit id="fabric with gray, blue and white stripes">
        <source>fabric with gray, blue and white stripes</source>
        <target>带灰色、蓝色和白色条纹的织物</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and black stripes">
        <source>fabric with yellow and black stripes</source>
        <target>带黄色和黑色条纹的织物</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and gray stripes">
        <source>fabric with yellow and gray stripes</source>
        <target>带有黄色和灰色条纹的织物</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and white stripes">
        <source>fabric with yellow and white stripes</source>
        <target>带黄色和白色条纹的织物</target>
      </trans-unit>
      <trans-unit id="face">
        <source>face</source>
        <target>面</target>
      </trans-unit>
      <trans-unit id="fallOff">
        <source>Fall Off:</source>
        <target>衰减:</target>
      </trans-unit>
      <trans-unit id="fallOff:tooltip">
        <source>Spot width, in radians</source>
        <target>聚光灯宽度(弧度)</target>
      </trans-unit>
      <trans-unit id="fallOff:uilabel">
        <source>Fall Off:</source>
        <target>衰减:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd">
        <source>End Point:</source>
        <target>终点:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>终点:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn">
        <source>Far Attenuation:</source>
        <target>远距衰减:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn:uilabel">
        <source>Far Attenuation:</source>
        <target>远距衰减:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart">
        <source>Start Point:</source>
        <target>起点:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>起点:</target>
      </trans-unit>
      <trans-unit id="fatigue">
        <source>fatigue</source>
        <target>疲劳</target>
      </trans-unit>
      <trans-unit id="fatigue structural asset.">
        <source>fatigue structural asset.</source>
        <target>疲劳结构资源。</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior">
        <source>Behavior</source>
        <target>行为</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:sn_Constant">
        <source>Constant</source>
        <target>恒定</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:sn_Curve">
        <source>S-N Curve</source>
        <target>S-N 曲线</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:tooltip">
        <source>Chooses between Constant or Curved S-N behavior.</source>
        <target>在“恒定”或“曲线 S-N”行为之间选择。</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:uilabel">
        <source>Behavior</source>
        <target>行为</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Graph">
        <source>S-N Curve</source>
        <target>S-N 曲线</target>
      </trans-unit>
      <trans-unit id="fatigue_props1">
        <source>Strain-Fatigue Life</source>
        <target>应变疲劳寿命</target>
      </trans-unit>
      <trans-unit id="fatigue_props2">
        <source>Stress-Fatigue Life</source>
        <target>应力疲劳寿命</target>
      </trans-unit>
      <trans-unit id="fatigue_props3">
        <source>Compressive Strength</source>
        <target>抗压强度</target>
      </trans-unit>
      <trans-unit id="fieldstone">
        <source>fieldstone</source>
        <target>散石</target>
      </trans-unit>
      <trans-unit id="film_iso">
        <source>Film speed (ISO):</source>
        <target>胶片速度(ISO):</target>
      </trans-unit>
      <trans-unit id="film_iso:uilabel">
        <source>Film speed (ISO):</source>
        <target>胶片速度(ISO):</target>
      </trans-unit>
      <trans-unit id="filterColor">
        <source>Filter Color:</source>
        <target>过滤颜色:</target>
      </trans-unit>
      <trans-unit id="filterColor:uilabel">
        <source>Filter Color:</source>
        <target>过滤颜色:</target>
      </trans-unit>
      <trans-unit id="fine">
        <source>fine</source>
        <target>精细</target>
      </trans-unit>
      <trans-unit id="fissured">
        <source>fissured</source>
        <target>有裂缝的</target>
      </trans-unit>
      <trans-unit id="flags:uilabel">
        <source>Flags</source>
        <target>标记</target>
      </trans-unit>
      <trans-unit id="flagstone">
        <source>flagstone</source>
        <target>板石</target>
      </trans-unit>
      <trans-unit id="flaked">
        <source>flaked</source>
        <target>薄片</target>
      </trans-unit>
      <trans-unit id="flat">
        <source>flat</source>
        <target>平面</target>
      </trans-unit>
      <trans-unit id="floor">
        <source>floor</source>
        <target>地板</target>
      </trans-unit>
      <trans-unit id="flooring">
        <source>flooring</source>
        <target>地板</target>
      </trans-unit>
      <trans-unit id="floral">
        <source>floral</source>
        <target>花</target>
      </trans-unit>
      <trans-unit id="focal_length:uilabel">
        <source>focal_length</source>
        <target>focal_length</target>
      </trans-unit>
      <trans-unit id="forest">
        <source>forest</source>
        <target>森林绿</target>
      </trans-unit>
      <trans-unit id="formwork">
        <source>formwork</source>
        <target>模板</target>
      </trans-unit>
      <trans-unit id="frosted">
        <source>frosted</source>
        <target>磨砂</target>
      </trans-unit>
      <trans-unit id="furniture">
        <source>furniture</source>
        <target>家具</target>
      </trans-unit>
      <trans-unit id="galvanized">
        <source>galvanized</source>
        <target>镀锌</target>
      </trans-unit>
      <trans-unit id="gas">
        <source>gas</source>
        <target>气体</target>
      </trans-unit>
      <trans-unit id="gas_props1">
        <source>Properties</source>
        <target>基本热量</target>
      </trans-unit>
      <trans-unit id="gas_props2">
        <source>Mechanical</source>
        <target>机械</target>
      </trans-unit>
      <trans-unit id="generic">
        <source>generic</source>
        <target>常规</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="generic_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="generic_backface_cull:uilabel">
        <source>Backface Cull</source>
        <target>背面消隐</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:tooltip">
        <source>Adjusts the relative height of the specified bump pattern. Enter 0 to make the surface flat. Enter higher decimal values (up to 1000.0) to increase the height of the surface irregularities.</source>
        <target>调整已指定凹凸填充图案的相对高度。输入 0，表示平面表面。输入更大的小数值(最大 1000.0)，可增加不规则表面的高度。</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="generic_bump_map:uilabel">
        <source>Bump</source>
        <target>凹凸</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label:tooltip">
        <source>Uses a texture map to select a bump relief pattern for the material. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>使用纹理贴图为材质选择凹凸浮雕图案。凹凸填充图案会根据图像文件的深色和浅色区域定义凸起和凹下区域。</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_panel_label">
        <source>Bump</source>
        <target>凹凸</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity:uilabel">
        <source>Cutouts</source>
        <target>剪切</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label:tooltip">
        <source>Uses a a texture map to control the shapes cut into the surface of the material.</source>
        <target>使用纹理贴图控制剪切材质表面的形状。</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_panel_label">
        <source>Cutouts</source>
        <target>剪切</target>
      </trans-unit>
      <trans-unit id="generic_diffuse:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color:tooltip">
        <source>Adjusts the color of the surface. Affects both light bounding off (reflectance) and light passing through (transmittance).</source>
        <target>调整表面的颜色。影响光线反弹(反射)和光线穿过(透射)。</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image:tooltip">
        <source>Displays the diffuse color map of the material.</source>
        <target>显示材质的漫射颜色贴图。</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade">
        <source>Image Fade</source>
        <target>图像褪色</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:tooltip">
        <source>Adjusts the composite between the base color and the diffuse image. Active only when an image is chosen.</source>
        <target>调整基础颜色与漫射图像的组合。仅当选择图像后才可用。</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:uilabel">
        <source>Image Fade</source>
        <target>图像褪色</target>
      </trans-unit>
      <trans-unit id="generic_general">
        <source>Generic</source>
        <target>常规</target>
      </trans-unit>
      <trans-unit id="generic_glossiness">
        <source>Glossiness</source>
        <target>光泽度</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:tooltip">
        <source>Specifies the smoothness of the surface, which affects both reflectivity and transparency. Reduce glossiness to create matte surfaces or frosted glass. Enter a value between 0 (dull) and 100 (a perfect mirror).</source>
        <target>指定表面的光滑度，这会影响反射率和透明度。降低光泽度以创建粗糙表面或磨砂玻璃。输入一个介于 0 (阴暗)和 100 (完美镜像)之间的值。</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:uilabel">
        <source>Glossiness</source>
        <target>光泽度</target>
      </trans-unit>
      <trans-unit id="generic_is_metal">
        <source>Highlights</source>
        <target>高光</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:offlabel">
        <source>Non-Metallic</source>
        <target>非金属</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:onlabel">
        <source>Metallic</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:tooltip">
        <source>Adjusts adding metallic highlights. Default = non-metallic.</source>
        <target>调整增加金属高光。默认值 = 非金属。</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:uilabel">
        <source>Highlights</source>
        <target>高光</target>
      </trans-unit>
      <trans-unit id="generic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="generic_props1">
        <source>Basic Thermal</source>
        <target>基本热量</target>
      </trans-unit>
      <trans-unit id="generic_props2">
        <source>Mechanical</source>
        <target>机械</target>
      </trans-unit>
      <trans-unit id="generic_props4">
        <source>Strength</source>
        <target>强度</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>反射粗面样例</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>定义 mental ray 计算用于创造粗面反射的最大示例(光线)数。</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>反射粗面样例</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg">
        <source>Reflectivity</source>
        <target>反射率</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg:uilabel">
        <source>Reflectivity</source>
        <target>反射率</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider">
        <source>Direct</source>
        <target>直接</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider:tooltip">
        <source>Adjusts how much light the material reflects when the surface is directly facing the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>调整表面直接面向相机时材质所反射的光线数量。输入一个介于 0 (没有反射)和 100 (最大反射)之间的值。</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg">
        <source>Oblique</source>
        <target>倾斜</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:tooltip">
        <source>Adjusts how much light the material reflects when the surface is at an angle to the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>调整表面与相机成某一角度时材质所反射的光线数量。输入一个介于 0 (没有反射)和 100 (最大反射)之间的值。</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:uilabel">
        <source>Reflectivity</source>
        <target>反射率</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>折射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>选中后，材质的折射深度进行局部控制，当达到限制时，将投射其他透明光线，从而限制通常在实心玻璃对象上发现的“暗边”效果。</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="generic_refraction_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>折射粗面样例</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>定义金属光线计算用于创造粗面折射的最大示例（光线）数。</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>折射粗面样例</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index">
        <source>Refraction</source>
        <target>折射</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Active only when Transparency has a value greater than 0. Specify an index number between 0 (no refraction) and 5 (most refraction). </source>
        <target>调整光线穿过表面时发生弯曲的光线的数量。仅当“透明度”的值大于 0 时才可用。指定一个介于 0 (没有折射)和 5 (最多折射)之间的折射率值。 </target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:uilabel">
        <source>Refraction</source>
        <target>折射</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_air">
        <source>Air</source>
        <target>空气</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_alcohol">
        <source>Alcohol</source>
        <target>酒精</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_diamond">
        <source>Diamond</source>
        <target>钻石</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_glass">
        <source>Glass</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_quartz">
        <source>Quartz</source>
        <target>石英</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_water">
        <source>Water</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight">
        <source>Translucency</source>
        <target>半透明度</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:tooltip">
        <source>Adjusts the percentage of light that is absorbed and retranmitted as it passes through the surface, as if the surface were a back-lit movie screen. Enter a value between 0 (not translucent) and 100 (completely translucent, such as frosted glass). Active only when Transparency has a value greater than 0.</source>
        <target>调整光线在穿过表面时被吸收和重新传播的百分比，使表面好像逆光荧屏。输入一个介于 0 (无半透明)和 100 (完全半透明，例如磨砂玻璃)之间的值。仅当“透明度”的值大于 0 时才可用。</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:uilabel">
        <source>Translucency</source>
        <target>半透明度</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意: 这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature">
        <source>Color Temperature</source>
        <target>色温</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:tooltip">
        <source>Adjusts the color temperature (warmth vs. coolness) of the light emitted by this material in degress Kelvin;  e.g., Candle = 1850, Xenon Arc Lamp = 6420.</source>
        <target>调整该材质发出的光线的色温(暖色和冷色，以 Kelvin 度表示)。例如，烛光 = 1850，氙弧灯 = 6420。</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:uilabel">
        <source>Color Temperature</source>
        <target>色温</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_candle">
        <source>Candle</source>
        <target>蜡烛</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_cool">
        <source>Daylight Cool</source>
        <target>日光(冷)</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_tv_screen">
        <source>TV Screen</source>
        <target>TV 屏幕</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_warm">
        <source>Daylight Warm</source>
        <target>日光(暖)</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_xenon_arc_lamp">
        <source>Xenon Arc Lamp</source>
        <target>氙弧灯</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_floodlight">
        <source>Floodlight</source>
        <target>泛光灯</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_incadescent_bulb">
        <source>Incandescent Bulb</source>
        <target>白炽灯</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_moonlight">
        <source>Moonlight</source>
        <target>月光</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map">
        <source>Filter Color</source>
        <target>过滤颜色</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:tooltip">
        <source>Adjusts the color of light transmitted through a transparent or semi-transparent material, such as glass.</source>
        <target>调整通过透明或半透明材质(例如玻璃)传播的光线的颜色。</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:uilabel">
        <source>Filter Color</source>
        <target>过滤颜色</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label">
        <source>Luminance</source>
        <target>亮度</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label:tooltip">
        <source>Adjusts the brightness of the light emitted by this surface, measured in candelas per square meter; e.g., Dim Glow = 10, Halogen Lamp Lens = 10000.</source>
        <target>调整该表面发出的光线的亮度，以坎德拉/平方米计量。例如，暗发光 = 10，卤素灯镜 = 10000。</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_luminance:uilabel">
        <source>Self Illumination</source>
        <target>自发光</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_panel_label">
        <source>Self Illumination</source>
        <target>自发光</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_cell_phone_screen">
        <source>Cell Phone Screen</source>
        <target>手机屏幕</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_crt_television">
        <source>CRT Television</source>
        <target>CRT 电视</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_desk_lamp_lens">
        <source>Desk Lamp Lens</source>
        <target>桌灯镜</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_dim_glow">
        <source>Dim Glow</source>
        <target>暗发光</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_frosted_bulb">
        <source>Frosted Bulb</source>
        <target>磨砂灯</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_halogen_lamp_lens">
        <source>Halogen Lamp Lens</source>
        <target>卤素灯镜</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_exterior">
        <source>Lamp Shade Exterior</source>
        <target>灯罩外部</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_interior">
        <source>Lamp Shade Interior</source>
        <target>灯罩内部</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_panel">
        <source>LED Panel</source>
        <target>LED 面板</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_screen">
        <source>LED Screen</source>
        <target>LED 屏幕</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade:tooltip">
        <source>Adds an image to combine with the overall transparency amount.</source>
        <target>添加图像，以与整体透明度量结合。</target>
      </trans-unit>
      <trans-unit id="generic_transparency:uilabel">
        <source>Transparency</source>
        <target>透明度</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade">
        <source>Image Fade</source>
        <target>图像褪色</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:tooltip">
        <source>Controls the composite of image and transparency amount, e.g., the white of the image will be transparent at the overall amount, and the degree to which the black is opaque is determined by the fade value.</source>
        <target>控制图像和透明度量的组合，例如，图像的白色部分全部透明，而黑色不透明度由褪色值确定。</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:uilabel">
        <source>Image Fade</source>
        <target>图像褪色</target>
      </trans-unit>
      <trans-unit id="generic_transparency_panel_label">
        <source>Transparency</source>
        <target>透明度</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label:tooltip">
        <source>Adjusts the amount of light that passes through a surface rather than reflecting off or being absorbed. Enter a value between 0% (completely opaque) and 100% (completely transparent).</source>
        <target>调整穿过表面而不是被表面反射或吸收的光线的数量。输入一个介于 0% (完全不透明)和 100% (完全透明)之间的值。</target>
      </trans-unit>
      <trans-unit id="geometric">
        <source>geometric</source>
        <target>几何图形</target>
      </trans-unit>
      <trans-unit id="glass">
        <source>glass</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="glazed">
        <source>glazed</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="glazing">
        <source>glazing</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="glazing_blue">
        <source>Blue</source>
        <target>蓝色</target>
      </trans-unit>
      <trans-unit id="glazing_bluegreen">
        <source>Blue Green</source>
        <target>青绿色</target>
      </trans-unit>
      <trans-unit id="glazing_bronze">
        <source>Bronze</source>
        <target>青铜色</target>
      </trans-unit>
      <trans-unit id="glazing_clear">
        <source>Clear</source>
        <target>清晰</target>
      </trans-unit>
      <trans-unit id="glazing_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="glazing_custom_color">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="glazing_glazinggroup">
        <source>Glazing</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="glazing_gray">
        <source>Gray</source>
        <target>灰色</target>
      </trans-unit>
      <trans-unit id="glazing_green">
        <source>Green</source>
        <target>绿色</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels">
        <source>Sheets of Glass</source>
        <target>玻璃片数</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:tooltip">
        <source>Adjusts the number of panes of glass; e.g., for double glazing, set this value to 2. Enter a number between 1 and 6.</source>
        <target>调整玻璃片的数量。例如，对于双层玻璃，将该值设置为 2。输入一个介于 1 和 6 之间的数字。</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:uilabel">
        <source>Sheets of Glass</source>
        <target>玻璃片数</target>
      </trans-unit>
      <trans-unit id="glazing_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance">
        <source>Reflectance</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Enter a value between 0% and 100%.</source>
        <target>调整玻璃表面反射而不是穿过玻璃表面的光线的数量。输入一个介于 0% 和 100% 之间的值。</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:uilabel">
        <source>Reflectance</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>折射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>选中后，材质的折射深度进行局部控制，当达到限制时，将投射其他透明光线，从而限制通常在实心玻璃对象上发现的“暗边”效果。</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_blue">
        <source>Blue</source>
        <target>蓝色</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bluegreen">
        <source>Blue Green</source>
        <target>青绿色</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bronze">
        <source>Bronze</source>
        <target>青铜色</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_clear">
        <source>Clear</source>
        <target>清晰</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_gray">
        <source>Gray</source>
        <target>灰色</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_green">
        <source>Green</source>
        <target>绿色</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:tooltip">
        <source>Adjusts the color of the glazing and the amount of light that is transmitted through the glass.</source>
        <target>调整玻璃的颜色以及穿过玻璃的光线的数量。</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>选择颜色、图像或程序纹理以创建材质的外观。</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:uilabel">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="gloss">
        <source>gloss</source>
        <target>光泽</target>
      </trans-unit>
      <trans-unit id="glossy">
        <source>glossy</source>
        <target>有光泽</target>
      </trans-unit>
      <trans-unit id="glow">
        <source>glow</source>
        <target>辉光</target>
      </trans-unit>
      <trans-unit id="glyphDisplay:uilabel">
        <source>Glyph display:</source>
        <target>图示符显示:</target>
      </trans-unit>
      <trans-unit id="gold">
        <source>gold</source>
        <target>金色</target>
      </trans-unit>
      <trans-unit id="golden">
        <source>golden</source>
        <target>金黄色</target>
      </trans-unit>
      <trans-unit id="goldenrod">
        <source>goldenrod</source>
        <target>金黄色</target>
      </trans-unit>
      <trans-unit id="gradient_Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="gradient_Color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="gradient_Position:uilabel">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="gradient_Repeat">
        <source>Repeat</source>
        <target>重复</target>
      </trans-unit>
      <trans-unit id="gradient_gradientControl:tooltip">
        <source>Adds nodes by clicking in the gradient bar, and  deletes nodes by dragging them off the bar, or selecting them and hitting the delete key.</source>
        <target>单击渐变条可添加节点，通过将节点拖离渐变条或选中后按 Delete 键可将其删除。</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyin">
        <source>Ease in</source>
        <target>加速</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyinout">
        <source>Turbulence</source>
        <target>紊乱</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyout">
        <source>Ease out</source>
        <target>减速</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_linear">
        <source>Linear</source>
        <target>线性</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_solid">
        <source>Solid</source>
        <target>实体</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:uilabel">
        <source>Interpolation</source>
        <target>插值</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_fractal">
        <source>Fractal</source>
        <target>分形</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_regular">
        <source>Regular</source>
        <target>规则</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>紊乱</target>
      </trans-unit>
      <trans-unit id="gradient_noise:uilabel">
        <source>Noise Type</source>
        <target>噪波类型</target>
      </trans-unit>
      <trans-unit id="gradient_noise_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="gradient_noise_fractal">
        <source>Fractal</source>
        <target>分形</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high">
        <source>High</source>
        <target>高</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:tooltip">
        <source>Adjusts the high threshold. Range = 0 to 1.</source>
        <target>调整高阈值。范围为 0 到 1。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:uilabel">
        <source>High</source>
        <target>高</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels">
        <source>Levels</source>
        <target>级别</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:tooltip">
        <source>Sets the number of fractal iterations or turbulence (as a continuous function).</source>
        <target>设置分形迭代或斋乱(作为连续函数)的数量。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:uilabel">
        <source>Levels</source>
        <target>级别</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label">
        <source>Noise Type</source>
        <target>噪波类型</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label:tooltip">
        <source>Displays the different methods to create the noise patterns: Regular, Fractal or Turbulence.</source>
        <target>显示创建噪波图案的不同方法: 规则、分形和紊乱。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low">
        <source>Low</source>
        <target>低</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:tooltip">
        <source>Adjusts the low noise threshold. When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This causes a smaller discontinuity at the threshold transition and produces less potential aliasing.</source>
        <target>调整噪波低阈值。如果噪波值大于“低阈值”且小于“高阈值”，动态范围将扩大以填充 0 到 1。这样，阈值变换时的不连续性将变小，潜在失真也将降低。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:uilabel">
        <source>Low</source>
        <target>低</target>
      </trans-unit>
      <trans-unit id="gradient_noise_panel_label">
        <source>Noise</source>
        <target>噪波</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase">
        <source>Phase</source>
        <target>相位</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:tooltip">
        <source>Controls the speed of the animation of the noise function. A 3D noise function is used for the noise; the first two parameters are U and V and the third is phase.</source>
        <target>控制噪波函数的动画速度。三维噪波函数用于噪波；前两个参数为 U 和 V，第三个为相位。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:uilabel">
        <source>Phase</source>
        <target>相位</target>
      </trans-unit>
      <trans-unit id="gradient_noise_regular">
        <source>Regular</source>
        <target>规则</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>设置噪波函数的比例。值越小，噪波数目越少。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:uilabel">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label:tooltip">
        <source>When nonzero, a random noise effect is applied to the gradient, based on the interaction of the gradient ramp colors (and maps, if present). The higher this value, the greater the effect. Range= 0 to 1.</source>
        <target>如果为非零，将根据渐变延伸颜色(和贴图，如果有)的交互对渐变应用随机噪波效果。该值越大，效果越强。范围为 0 到 1。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth">
        <source>Smooth</source>
        <target>平滑</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:tooltip">
        <source>Adjusts the noise smoothness. Range = 0 to 1.</source>
        <target>调整噪波平滑度。范围为 0 到 1。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:uilabel">
        <source>Smooth</source>
        <target>平滑</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold">
        <source>Noise Threshold</source>
        <target>噪波阈值</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold:tooltip">
        <source>Specify the Noise Threshold of the area represented by the image above.</source>
        <target>指定上述图像所显示的区域的“噪波阈值”。</target>
      </trans-unit>
      <trans-unit id="gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>紊乱</target>
      </trans-unit>
      <trans-unit id="gradient_position">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="gradient_scale_group">
        <source>Scale</source>
        <target>比例</target>
      </trans-unit>
      <trans-unit id="gradient_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="gradient_type">
        <source>Gradient Type</source>
        <target>渐变类型</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>线性不对称</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_box">
        <source>Box</source>
        <target>长方体</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_diagonal">
        <source>Diagonal</source>
        <target>对角线</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_lighting">
        <source>Light normal</source>
        <target>照明法线</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_linear">
        <source>Linear</source>
        <target>线性</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_mapped">
        <source>Mapped</source>
        <target>映射</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_normal">
        <source>Camera normal</source>
        <target>相机法线</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_pong">
        <source>Pong</source>
        <target>对角</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_radial">
        <source>Radial</source>
        <target>径向</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_spiral">
        <source>Spiral</source>
        <target>螺旋</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_sweep">
        <source>Sweep</source>
        <target>扇叶</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_tartan">
        <source>Tartan</source>
        <target>格子</target>
      </trans-unit>
      <trans-unit id="gradient_type:tooltip">
        <source>Specifies shape of the gradient, except for the Light and Camera types where the gradient shape is defined as a function of the camera or scene lighting. </source>
        <target>指定渐变的形状，但“灯光”和“相机”类型除外，其中渐变形状被定义为相机或场景照明的函数。 </target>
      </trans-unit>
      <trans-unit id="gradient_type:uilabel">
        <source>Gradient Type</source>
        <target>渐变类型</target>
      </trans-unit>
      <trans-unit id="gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>线性不对称</target>
      </trans-unit>
      <trans-unit id="gradient_type_box">
        <source>Box</source>
        <target>长方体</target>
      </trans-unit>
      <trans-unit id="gradient_type_diagonal">
        <source>Diagonal</source>
        <target>对角线</target>
      </trans-unit>
      <trans-unit id="gradient_type_lighting">
        <source>Light normal</source>
        <target>照明法线</target>
      </trans-unit>
      <trans-unit id="gradient_type_linear">
        <source>Linear</source>
        <target>线性</target>
      </trans-unit>
      <trans-unit id="gradient_type_normal">
        <source>Camera normal</source>
        <target>相机法线</target>
      </trans-unit>
      <trans-unit id="gradient_type_pong">
        <source>Pong</source>
        <target>对角</target>
      </trans-unit>
      <trans-unit id="gradient_type_radial">
        <source>Radial</source>
        <target>径向</target>
      </trans-unit>
      <trans-unit id="gradient_type_spiral">
        <source>Spiral</source>
        <target>螺旋</target>
      </trans-unit>
      <trans-unit id="gradient_type_sweep">
        <source>Sweep</source>
        <target>扇叶</target>
      </trans-unit>
      <trans-unit id="gradient_type_tartan">
        <source>Tartan</source>
        <target>格子</target>
      </trans-unit>
      <trans-unit id="grain">
        <source>grain</source>
        <target>颗粒</target>
      </trans-unit>
      <trans-unit id="granite">
        <source>granite</source>
        <target>花岗岩</target>
      </trans-unit>
      <trans-unit id="granite_tex:uilabel">
        <source>Granite Texture</source>
        <target>花岗石纹理</target>
      </trans-unit>
      <trans-unit id="graphics asset">
        <source>graphics asset</source>
        <target>图形资源</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern">
        <source>Pattern</source>
        <target>填充图案</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern:uilabel">
        <source>Pattern</source>
        <target>填充图案</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_label">
        <source>Cut Pattern</source>
        <target>截面填充图案</target>
      </trans-unit>
      <trans-unit id="graphics_shading_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="graphics_shading_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="graphics_shading_label">
        <source>Shading</source>
        <target>着色</target>
      </trans-unit>
      <trans-unit id="graphics_shading_transparency">
        <source>Transparency</source>
        <target>透明度</target>
      </trans-unit>
      <trans-unit id="graphics_shading_transparency:uilabel">
        <source>Transparency</source>
        <target>透明度</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern">
        <source>Pattern</source>
        <target>填充图案</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern:uilabel">
        <source>Pattern</source>
        <target>填充图案</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment">
        <source>Alignment</source>
        <target>对齐</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment_x:uilabel">
        <source>Alignment X</source>
        <target>对齐 X</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment_y:uilabel">
        <source>Alignment Y</source>
        <target>对齐 Y</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_label">
        <source>Surface Pattern</source>
        <target>表面填充图案</target>
      </trans-unit>
      <trans-unit id="graphics_use_appearance">
        <source>Use Render Appearance</source>
        <target>使用渲染外观</target>
      </trans-unit>
      <trans-unit id="graphics_use_appearance:uilabel">
        <source>Use Render Appearance</source>
        <target>使用渲染外观</target>
      </trans-unit>
      <trans-unit id="grass">
        <source>grass</source>
        <target>草</target>
      </trans-unit>
      <trans-unit id="gravel">
        <source>gravel</source>
        <target>砾石</target>
      </trans-unit>
      <trans-unit id="gray">
        <source>gray</source>
        <target>灰色</target>
      </trans-unit>
      <trans-unit id="green">
        <source>green</source>
        <target>绿色</target>
      </trans-unit>
      <trans-unit id="green carpet">
        <source>green carpet</source>
        <target>绿色地毯</target>
      </trans-unit>
      <trans-unit id="grey">
        <source>grey</source>
        <target>灰色</target>
      </trans-unit>
      <trans-unit id="grid">
        <source>grid</source>
        <target>网格</target>
      </trans-unit>
      <trans-unit id="ground_color">
        <source>Ground Color:</source>
        <target>地面颜色:</target>
      </trans-unit>
      <trans-unit id="ground_color:uilabel">
        <source>Ground Color:</source>
        <target>地面颜色:</target>
      </trans-unit>
      <trans-unit id="half">
        <source>half</source>
        <target>一半</target>
      </trans-unit>
      <trans-unit id="halogen">
        <source>halogen</source>
        <target>卤素灯</target>
      </trans-unit>
      <trans-unit id="halogenCool">
        <source>Halogen (Cool)</source>
        <target>卤素灯(冷光)</target>
      </trans-unit>
      <trans-unit id="halogenWarm">
        <source>Halogen (Warm)</source>
        <target>卤素灯(暖光)</target>
      </trans-unit>
      <trans-unit id="hammered">
        <source>hammered</source>
        <target>锻造</target>
      </trans-unit>
      <trans-unit id="handsplit">
        <source>handsplit</source>
        <target>层叠</target>
      </trans-unit>
      <trans-unit id="hardwood">
        <source>hardwood</source>
        <target>硬木</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="hardwood_application">
        <source>Used For</source>
        <target>用途</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_flooring">
        <source>Flooring</source>
        <target>地板</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_furniture">
        <source>Furniture</source>
        <target>家具</target>
      </trans-unit>
      <trans-unit id="hardwood_application:tooltip">
        <source>Selects how the wood surface gets used (flooring or furniture).</source>
        <target>选择使用木质表面的方式(地板或家具)。</target>
      </trans-unit>
      <trans-unit id="hardwood_application:uilabel">
        <source>Used For</source>
        <target>用途</target>
      </trans-unit>
      <trans-unit id="hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>基于木质颗粒</target>
      </trans-unit>
      <trans-unit id="hardwood_color">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="hardwood_color:tooltip">
        <source>Uses a bitmap image to adjust the color and texture of the wood.</source>
        <target>使用位图图像调整木材的颜色和纹理。</target>
      </trans-unit>
      <trans-unit id="hardwood_color:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="hardwood_color_choice">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="hardwood_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="hardwood_finish">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_gloss">
        <source>Glossy Varnish</source>
        <target>有光泽的清漆</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_satin">
        <source>Satin Varnish</source>
        <target>绸缎清漆</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>半光泽清漆</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_unfinished">
        <source>Unfinished</source>
        <target>未装饰</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:tooltip">
        <source>Selects from among glossy varnish, semi-gloss varnish, satin varnish, and unfinished.</source>
        <target>从有光泽的清漆、半光泽清漆、绸缎清漆和未装饰中选择。</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:uilabel">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="hardwood_flooring">
        <source>Flooring</source>
        <target>地板</target>
      </trans-unit>
      <trans-unit id="hardwood_furniture">
        <source>Furniture</source>
        <target>家具</target>
      </trans-unit>
      <trans-unit id="hardwood_glossy">
        <source>Glossy Varnish</source>
        <target>有光泽的清漆</target>
      </trans-unit>
      <trans-unit id="hardwood_hardwoodgroup">
        <source>Wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>基于木质颗粒</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:uilabel">
        <source>Relief  Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:tooltip">
        <source>Adjusts the height of the surface bumps. Enter 0 for a flat surface, a positive number (between 0 and 10) to raise the grain, or a negative number (between 0 and -10) to reverse the grain.</source>
        <target>调整表面凹凸的高度。输入 0 表示平面表面，正数(介于 0 和 10 之间)表示凸起颗粒，负数(介于 0 和 -10 之间)表示反转颗粒。</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label:tooltip">
        <source>Selects a surface pattern of wood or custom.</source>
        <target>选择木材的表面填充图案或自定义。</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_panel_label">
        <source>Relief  Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:tooltip">
        <source>Uses a bitmap image to adjust the relief pattern of the wood.</source>
        <target>使用位图图像调整木材的浮雕图案。</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="hardwood_no_color">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="hardwood_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="hardwood_satin">
        <source>Satin Varnish</source>
        <target>绸缎清漆</target>
      </trans-unit>
      <trans-unit id="hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>半光泽清漆</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color">
        <source>Stain Color</source>
        <target>着色</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:tooltip">
        <source>Adjusts the color of the stain.</source>
        <target>调整着色的颜色。</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:uilabel">
        <source>Stain Color</source>
        <target>着色</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled">
        <source>Stain</source>
        <target>着色</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_color_choice">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_no_color">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:tooltip">
        <source>Specifies whether the wood is stained.</source>
        <target>指定是否对木材进行着色。</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:uilabel">
        <source>Stain</source>
        <target>着色</target>
      </trans-unit>
      <trans-unit id="hardwood_unfinished">
        <source>Unfinished</source>
        <target>未装饰</target>
      </trans-unit>
      <trans-unit id="haze">
        <source>Sky Haziness/Cloudiness:</source>
        <target>天空薄雾/云量:</target>
      </trans-unit>
      <trans-unit id="haze:uilabel">
        <source>Sky Haziness/Cloudiness:</source>
        <target>天空薄雾/云量:</target>
      </trans-unit>
      <trans-unit id="hazeOn">
        <source>Haze On:</source>
        <target>薄雾位于:</target>
      </trans-unit>
      <trans-unit id="hazeOn:uilabel">
        <source>Haze On:</source>
        <target>薄雾位于:</target>
      </trans-unit>
      <trans-unit id="haze_small:uilabel">
        <source>Haze Small</source>
        <target>薄雾</target>
      </trans-unit>
      <trans-unit id="heavy cardboard used for mounting and architectural model-building">
        <source>heavy cardboard used for mounting and architectural model-building</source>
        <target>用于安装和建筑建模的硬卡纸板</target>
      </trans-unit>
      <trans-unit id="hedge">
        <source>hedge</source>
        <target>树篱</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap">
        <source>Image File</source>
        <target>图像文件</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap:uilabel">
        <source>Image File</source>
        <target>图像文件</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount">
        <source>Relative Brightness:</source>
        <target>相对亮度:</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount:uilabel">
        <source>Relative Brightness:</source>
        <target>相对亮度:</target>
      </trans-unit>
      <trans-unit id="herringbone">
        <source>herringbone</source>
        <target>人字形</target>
      </trans-unit>
      <trans-unit id="hexagon">
        <source>hexagon</source>
        <target>六边形</target>
      </trans-unit>
      <trans-unit id="hexagonal">
        <source>hexagonal</source>
        <target>六边形</target>
      </trans-unit>
      <trans-unit id="hickory">
        <source>hickory</source>
        <target>山胡桃木</target>
      </trans-unit>
      <trans-unit id="high">
        <source>high</source>
        <target>高</target>
      </trans-unit>
      <trans-unit id="highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID 高压钠灯</target>
      </trans-unit>
      <trans-unit id="holes">
        <source>holes</source>
        <target>孔</target>
      </trans-unit>
      <trans-unit id="home">
        <source>home</source>
        <target>住宅</target>
      </trans-unit>
      <trans-unit id="honey">
        <source>honey</source>
        <target>蜜色</target>
      </trans-unit>
      <trans-unit id="horizon">
        <source>Ground and Horizon</source>
        <target>地面和地平线</target>
      </trans-unit>
      <trans-unit id="horizon_blur">
        <source>Horizon Blur:</source>
        <target>地平线模糊:</target>
      </trans-unit>
      <trans-unit id="horizon_blur:uilabel">
        <source>Horizon Blur:</source>
        <target>地平线模糊:</target>
      </trans-unit>
      <trans-unit id="horizon_height">
        <source>Horizon Height:</source>
        <target>地平线高度:</target>
      </trans-unit>
      <trans-unit id="horizon_height:uilabel">
        <source>Horizon Height:</source>
        <target>地平线高度:</target>
      </trans-unit>
      <trans-unit id="horizontal">
        <source>horizontal</source>
        <target>水平</target>
      </trans-unit>
      <trans-unit id="hotSpot">
        <source>Hot Spot:</source>
        <target>聚光角:</target>
      </trans-unit>
      <trans-unit id="hotSpot:tooltip">
        <source>Hot spot, in radians</source>
        <target>聚光角(弧度)</target>
      </trans-unit>
      <trans-unit id="hotSpot:uilabel">
        <source>Hot Spot:</source>
        <target>聚光角:</target>
      </trans-unit>
      <trans-unit id="ice">
        <source>ice</source>
        <target>冰色</target>
      </trans-unit>
      <trans-unit id="iceberg">
        <source>iceberg</source>
        <target>冰山状</target>
      </trans-unit>
      <trans-unit id="illuminanceAt">
        <source>At (meters):</source>
        <target>距离(米):</target>
      </trans-unit>
      <trans-unit id="illuminanceAt:uilabel">
        <source>At (meters):</source>
        <target>距离(米):</target>
      </trans-unit>
      <trans-unit id="illumination">
        <source>Illumination</source>
        <target>照度</target>
      </trans-unit>
      <trans-unit id="illuminationOn">
        <source>Illumination On:</source>
        <target>照度:</target>
      </trans-unit>
      <trans-unit id="illuminationOn:uilabel">
        <source>Illumination On:</source>
        <target>照度:</target>
      </trans-unit>
      <trans-unit id="image_x_resolution:uilabel">
        <source>image_x_resolution</source>
        <target>image_x_resolution</target>
      </trans-unit>
      <trans-unit id="image_y_resolution:uilabel">
        <source>image_y_resolution</source>
        <target>image_y_resolution</target>
      </trans-unit>
      <trans-unit id="indian">
        <source>indian</source>
        <target>印度红</target>
      </trans-unit>
      <trans-unit id="indoor">
        <source>indoor</source>
        <target>室内</target>
      </trans-unit>
      <trans-unit id="intensityUnits">
        <source>Intensity Units:</source>
        <target>强度单位:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:candela">
        <source>candelas</source>
        <target>坎德拉</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lumen">
        <source>lumens</source>
        <target>流明</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lux_at">
        <source>lux at</source>
        <target>勒克斯</target>
      </trans-unit>
      <trans-unit id="intensityUnits:uilabel">
        <source>Intensity Units:</source>
        <target>强度单位:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:unitless">
        <source>unitless</source>
        <target>无单位</target>
      </trans-unit>
      <trans-unit id="intensityUnits:watt">
        <source>watts</source>
        <target>瓦特</target>
      </trans-unit>
      <trans-unit id="intensityValue">
        <source>Value:</source>
        <target>值:</target>
      </trans-unit>
      <trans-unit id="intensityValue:uilabel">
        <source>Value:</source>
        <target>值:</target>
      </trans-unit>
      <trans-unit id="intensity_factor">
        <source>Sun Multiplier:</source>
        <target>日光乘数:</target>
      </trans-unit>
      <trans-unit id="intensity_factor:uilabel">
        <source>Brightness of the sun:</source>
        <target>日光亮度:</target>
      </trans-unit>
      <trans-unit id="intensitygroup">
        <source>Intensity</source>
        <target>强度</target>
      </trans-unit>
      <trans-unit id="interior">
        <source>interior</source>
        <target>内部</target>
      </trans-unit>
      <trans-unit id="interior_model:uilabel">
        <source>Material Type</source>
        <target>材质类型</target>
      </trans-unit>
      <trans-unit id="interlocking">
        <source>interlocking</source>
        <target>联锁</target>
      </trans-unit>
      <trans-unit id="inverse">
        <source>Inverse</source>
        <target>反向</target>
      </trans-unit>
      <trans-unit id="inverseSquare">
        <source>Inverse Square</source>
        <target>平方反比</target>
      </trans-unit>
      <trans-unit id="iron">
        <source>iron</source>
        <target>铁</target>
      </trans-unit>
      <trans-unit id="isLinearLight:uilabel">
        <source>Is Linear Light:</source>
        <target>线性光源:</target>
      </trans-unit>
      <trans-unit id="isotropic">
        <source>Uniform</source>
        <target>一致</target>
      </trans-unit>
      <trans-unit id="ivory">
        <source>ivory</source>
        <target>象牙白</target>
      </trans-unit>
      <trans-unit id="jagged">
        <source>jagged</source>
        <target>锯齿状的</target>
      </trans-unit>
      <trans-unit id="jaggy">
        <source>jaggy</source>
        <target>锯齿状的</target>
      </trans-unit>
      <trans-unit id="kelvin">
        <source>Kelvin</source>
        <target>开氏温标</target>
      </trans-unit>
      <trans-unit id="kelvinPanel">
        <source>Kelvin Color</source>
        <target>开氏温标颜色</target>
      </trans-unit>
      <trans-unit id="kempas">
        <source>kempas</source>
        <target>克姆帕斯</target>
      </trans-unit>
      <trans-unit id="khaki">
        <source>khaki</source>
        <target>卡其布</target>
      </trans-unit>
      <trans-unit id="knurl">
        <source>knurl</source>
        <target>滚花</target>
      </trans-unit>
      <trans-unit id="lake">
        <source>lake</source>
        <target>湖泊</target>
      </trans-unit>
      <trans-unit id="laminate">
        <source>laminate</source>
        <target>层压板</target>
      </trans-unit>
      <trans-unit id="laminates">
        <source>laminates</source>
        <target>层压板</target>
      </trans-unit>
      <trans-unit id="large">
        <source>large</source>
        <target>大</target>
      </trans-unit>
      <trans-unit id="lavender">
        <source>lavender</source>
        <target>淡紫色</target>
      </trans-unit>
      <trans-unit id="layered">
        <source>layered</source>
        <target>分层</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>各向异性</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label">
        <source>Anisotropy</source>
        <target>各向异性</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>通过使表面上的高光成为椭圆而不是圆形，控制高光的形状。若与粗糙度结合使用，各向异性可以模拟从拉丝材质上看到的高光。</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>高级控制</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:tooltip">
        <source>The color of a secondary highlight produced by reflection off of the base coat.</source>
        <target>由基础涂层的反射产生的次级高光的颜色。</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_diffuse:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label">
        <source>Diffuse Color</source>
        <target>漫反射颜色</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label:tooltip">
        <source>The color of light diffusely scattered by the base coat into the scene (diffuse reflectance).</source>
        <target>由基础涂层以漫反射方式散射到场景的光线颜色(漫反射)。</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_panel_label">
        <source>Base Color</source>
        <target>基础颜色</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_f0:uilabel">
        <source>Clearcoat reflectance</source>
        <target>透明涂层反射</target>
      </trans-unit>
      <trans-unit id="layered_f0_label">
        <source>Reflectance</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="layered_f0_label:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>当垂直查看表面时，反射比表示从表面中以类似镜子的方式反射多少光线(高光反射)。请注意，在以掠射角查看时，材质将始终显示高光反射(Fresnel 效果)。</target>
      </trans-unit>
      <trans-unit id="layered_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_fraction:uilabel">
        <source>Fraction</source>
        <target>分数</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label">
        <source>Weight</source>
        <target>重量</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label:tooltip">
        <source>Determines the intensity of the highlight from the base coat. A value of 0 will eliminate the effect of the Base Highlights and the material will have only Diffuse Color. A value of 1.0 will eliminate the effect of Diffuse Color and and only the Base Highlight will be visible.</source>
        <target>确定基础涂层的高光强度。值为 0 会消除基础高光的效果并且材质将仅漫反射颜色。值为 1.0 将消除漫反射颜色的效果，而且仅可看到基础高光。</target>
      </trans-unit>
      <trans-unit id="layered_fraction_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_beckmann">
        <source>Short Falloff</source>
        <target>短衰减</target>
      </trans-unit>
      <trans-unit id="layered_ndf_ggx">
        <source>Long Falloff</source>
        <target>长衰减</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label">
        <source>Shape</source>
        <target>形状</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>确定用于计算材质上的反射和高光的基本表达式。长衰减将产生看起来更平滑的高光，而短衰减将产看起来生更明晰的高光。</target>
      </trans-unit>
      <trans-unit id="layered_normal:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>与使用粗糙度参数相比，凹凸可以定义更大范围的特征，如凹痕、裂缝、槽等。在定义这些特征的地方应用图像，白色对应波峰，黑色对应波谷。</target>
      </trans-unit>
      <trans-unit id="layered_normal_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>浮雕图案(凹凸)</target>
      </trans-unit>
      <trans-unit id="layered_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_rotation:uilabel">
        <source>Rotation</source>
        <target>旋转</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label">
        <source>Orientation</source>
        <target>方向</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>确定高光的方向。如果各向异性量设为 0，它不会有任何效果。可与纹理贴图一起使用。例如，可以重新创建编织材质，使高光的方向相互垂直。</target>
      </trans-unit>
      <trans-unit id="layered_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_roughness">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="layered_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>材质的表面抛光，可指定微小缺陷的大小。如果为零，则整个表面就是一面完美的镜子。较大的值会产生具有更多漫反射(粗糙)的外观和更大的高光。可与各向异性一起使用以获取拂刷抛光的效果。</target>
      </trans-unit>
      <trans-unit id="layered_roughness:uilabel">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="layered_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_surface_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>高级控制</target>
      </trans-unit>
      <trans-unit id="leather">
        <source>leather</source>
        <target>皮革</target>
      </trans-unit>
      <trans-unit id="led">
        <source>led</source>
        <target>LED</target>
      </trans-unit>
      <trans-unit id="lemon">
        <source>lemon</source>
        <target>柠檬色</target>
      </trans-unit>
      <trans-unit id="length">
        <source>Length</source>
        <target>长度</target>
      </trans-unit>
      <trans-unit id="length:uilabel">
        <source>Length</source>
        <target>长度</target>
      </trans-unit>
      <trans-unit id="light">
        <source>light</source>
        <target>光线</target>
      </trans-unit>
      <trans-unit id="light gray">
        <source>light gray</source>
        <target>浅灰色</target>
      </trans-unit>
      <trans-unit id="light red">
        <source>light red</source>
        <target>浅红色</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol">
        <source>Light Affects Color:</source>
        <target>光线影响颜色:</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol:uilabel">
        <source>Light Affects Color:</source>
        <target>光线影响颜色:</target>
      </trans-unit>
      <trans-unit id="lightColorPanel">
        <source>Light Color</source>
        <target>光线颜色</target>
      </trans-unit>
      <trans-unit id="lightColorUnits">
        <source>Light Color Units:</source>
        <target>光线颜色单位:</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:kelvin">
        <source>Kelvin</source>
        <target>开氏温标</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:uilabel">
        <source>Light Color Units:</source>
        <target>光线颜色单位:</target>
      </trans-unit>
      <trans-unit id="lightDistribution">
        <source>Light Distribution</source>
        <target>光线分布</target>
      </trans-unit>
      <trans-unit id="lightLossFactor">
        <source>Light Loss Factor:</source>
        <target>光损失系数:</target>
      </trans-unit>
      <trans-unit id="lightLossFactor:uilabel">
        <source>Light Loss Factor:</source>
        <target>光损失系数:</target>
      </trans-unit>
      <trans-unit id="lightName:uilabel">
        <source>Name:</source>
        <target>名称:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName">
        <source>Light Profile:</source>
        <target>光线配置:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:tooltip">
        <source>IES light profile file name</source>
        <target>IES 光线配置文件名</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:uilabel">
        <source>Light Profile:</source>
        <target>光线配置:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets">
        <source>Light Temperature:</source>
        <target>光线温度:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>白炽灯</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>HID 陶瓷金属卤化物灯(冷光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>HID 陶瓷金属卤化物灯(暖光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>D50 照度(基准白)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>D65 照度(基准白)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>荧光灯(冷白光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>荧光灯(白光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>荧光灯(暖白光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>荧光灯(日光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>荧光灯(浅白光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogen">
        <source>Halogen</source>
        <target>卤素灯</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenCool">
        <source>Halogen (Cool)</source>
        <target>卤素灯(冷光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenWarm">
        <source>Halogen (Warm)</source>
        <target>卤素灯(暖光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID 高压钠灯</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID 低压钠灯</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:mercury">
        <source>HID Mercury</source>
        <target>HID 水银灯</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID 石英金属卤化物灯</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID 石英金属卤化物灯(冷光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID 石英金属卤化物灯(暖光)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:uilabel">
        <source>Light Temperature:</source>
        <target>光线温度:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:xenon">
        <source>HID Xenon</source>
        <target>HID 氙灯</target>
      </trans-unit>
      <trans-unit id="lightTemperature">
        <source>Custom Light Temperature:</source>
        <target>自定义光线温度:</target>
      </trans-unit>
      <trans-unit id="lightTemperature:uilabel">
        <source>Custom Light Temperature:</source>
        <target>自定义光线温度:</target>
      </trans-unit>
      <trans-unit id="lightobject_force_area_light_enable:uilabel">
        <source>Enable Force Area Light:</source>
        <target>启用强制区域光线:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype">
        <source>Area Type:</source>
        <target>面积类型:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:cylinder">
        <source>Cylinder</source>
        <target>圆柱</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:disc">
        <source>Disc</source>
        <target>圆形</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:line">
        <source>Line</source>
        <target>直线</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:none">
        <source>No Area</source>
        <target>无区域</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:object">
        <source>Object</source>
        <target>对象</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:rectangle">
        <source>Rectangle</source>
        <target>矩形</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:sphere">
        <source>Sphere</source>
        <target>球体</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:uilabel">
        <source>Area Type:</source>
        <target>面积类型:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:user">
        <source>User</source>
        <target>用户</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent">
        <source>Attenuation:</source>
        <target>衰减:</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:tooltip">
        <source>Magnitude of photon attenuation</source>
        <target>光子衰减数量</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:uilabel">
        <source>Attenuation:</source>
        <target>衰减:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype">
        <source>Type:</source>
        <target>类型:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:directional">
        <source>Directional</source>
        <target>方向</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:origin">
        <source>Point</source>
        <target>点</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:spot">
        <source>Spot</source>
        <target>聚光灯</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:uilabel">
        <source>Type:</source>
        <target>类型:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible">
        <source>Light Visible:</source>
        <target>可见光:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible:uilabel">
        <source>Visible</source>
        <target>可见光:</target>
      </trans-unit>
      <trans-unit id="lights">
        <source>lights</source>
        <target>灯光</target>
      </trans-unit>
      <trans-unit id="lime">
        <source>lime</source>
        <target>浅绿色</target>
      </trans-unit>
      <trans-unit id="line">
        <source>Line</source>
        <target>直线</target>
      </trans-unit>
      <trans-unit id="linen">
        <source>linen</source>
        <target>亚麻</target>
      </trans-unit>
      <trans-unit id="link">
        <source>link</source>
        <target>链接</target>
      </trans-unit>
      <trans-unit id="liquid">
        <source>liquid</source>
        <target>液体</target>
      </trans-unit>
      <trans-unit id="liquid_props1">
        <source>Properties</source>
        <target>基本热量</target>
      </trans-unit>
      <trans-unit id="liquid_props2">
        <source>Mechanical</source>
        <target>机械</target>
      </trans-unit>
      <trans-unit id="lookup_using_fg_rays:uilabel">
        <source>Lookup Using Fg Rays</source>
        <target>使用 Fg 射线查找</target>
      </trans-unit>
      <trans-unit id="loose">
        <source>loose</source>
        <target>松散</target>
      </trans-unit>
      <trans-unit id="low">
        <source>low</source>
        <target>低</target>
      </trans-unit>
      <trans-unit id="lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID 低压钠灯</target>
      </trans-unit>
      <trans-unit id="lubricated">
        <source>lubricated</source>
        <target>已润滑</target>
      </trans-unit>
      <trans-unit id="lumen">
        <source>lumens</source>
        <target>流明</target>
      </trans-unit>
      <trans-unit id="luminant">
        <source>luminant</source>
        <target>发亮</target>
      </trans-unit>
      <trans-unit id="luminous">
        <source>luminous</source>
        <target>发光</target>
      </trans-unit>
      <trans-unit id="lux_at">
        <source>lux at</source>
        <target>勒克斯</target>
      </trans-unit>
      <trans-unit id="machined">
        <source>machined</source>
        <target>机械加工</target>
      </trans-unit>
      <trans-unit id="magenta">
        <source>magenta</source>
        <target>洋红色</target>
      </trans-unit>
      <trans-unit id="mahogany">
        <source>mahogany</source>
        <target>桃花心木</target>
      </trans-unit>
      <trans-unit id="maple">
        <source>maple</source>
        <target>枫木</target>
      </trans-unit>
      <trans-unit id="maps">
        <source>maps</source>
        <target>贴图</target>
      </trans-unit>
      <trans-unit id="marble">
        <source>marble</source>
        <target>大理石</target>
      </trans-unit>
      <trans-unit id="marble_Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="marble_Color1">
        <source>Stone Color</source>
        <target>石料颜色</target>
      </trans-unit>
      <trans-unit id="marble_Color1:tooltip">
        <source>Specifies the color of the stone</source>
        <target>指定石料的颜色。</target>
      </trans-unit>
      <trans-unit id="marble_Color1:uilabel">
        <source>Stone Color</source>
        <target>石料颜色</target>
      </trans-unit>
      <trans-unit id="marble_Color2">
        <source>Vein Color</source>
        <target>纹理颜色</target>
      </trans-unit>
      <trans-unit id="marble_Color2:tooltip">
        <source>Specifies the vein color of the marble.</source>
        <target>指定大理石的纹理颜色。</target>
      </trans-unit>
      <trans-unit id="marble_Color2:uilabel">
        <source>Vein Color</source>
        <target>纹理颜色</target>
      </trans-unit>
      <trans-unit id="marble_Position">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="marble_Size">
        <source>Vein Spacing</source>
        <target>纹理间距</target>
      </trans-unit>
      <trans-unit id="marble_Size:tooltip">
        <source>Sets the space between veins. Range = 0 to 100; Default = 1.</source>
        <target>设置纹理之间的间距。范围为 0 到 100；默认值为 1。</target>
      </trans-unit>
      <trans-unit id="marble_Size:uilabel">
        <source>Vein Spacing</source>
        <target>纹理间距</target>
      </trans-unit>
      <trans-unit id="marble_Width">
        <source>Vein Width</source>
        <target>纹理宽度</target>
      </trans-unit>
      <trans-unit id="marble_Width:tooltip">
        <source>Sets the width of the veins. Range = 0 to 100; Default = 1.</source>
        <target>设置纹理的宽度。范围为 0 到 100；默认值为 1。</target>
      </trans-unit>
      <trans-unit id="marble_Width:uilabel">
        <source>Vein Width</source>
        <target>纹理宽度</target>
      </trans-unit>
      <trans-unit id="marble_tex:uilabel">
        <source>Marble Texture</source>
        <target>大理石纹理</target>
      </trans-unit>
      <trans-unit id="marble_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="maroon">
        <source>maroon</source>
        <target>栗色</target>
      </trans-unit>
      <trans-unit id="masonry">
        <source>masonry</source>
        <target>砖石</target>
      </trans-unit>
      <trans-unit id="masonry_pattern_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_glossy">
        <source>Glossy</source>
        <target>有光泽</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>未装饰</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:tooltip">
        <source> Controls the texture of the finished surface (glossy, matte, unfinished).</source>
        <target> 控制已装饰表面的纹理(有光泽、粗面、未装饰)。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:uilabel">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="masonrycmu_cmu">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>选择颜色、图像或程序纹理以创建材质的外观。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="masonrycmu_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="masonrycmu_glossy">
        <source>Glossy</source>
        <target>有光泽</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonry">
        <source>Masonry</source>
        <target>砖石</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonrycmugroup">
        <source>Masonry</source>
        <target>砖石</target>
      </trans-unit>
      <trans-unit id="masonrycmu_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:tooltip">
        <source>Uses a slider to control relief patterns or tiling. </source>
        <target>使用滑块控制浮雕图案或平铺。 </target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>控制浮雕图案或平铺。凹凸填充图案会根据图像文件的深色和浅色区域定义凸起和凹下区域。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_panel_label">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="masonrycmu_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_cmu">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_masonry">
        <source>Masonry</source>
        <target>砖石</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:tooltip">
        <source>Controls the application method, either CMU or masonry.</source>
        <target>控制应用方法，CMU 或砖石皆可。</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>未装饰</target>
      </trans-unit>
      <trans-unit id="materials">
        <source>materials</source>
        <target>材质</target>
      </trans-unit>
      <trans-unit id="matte">
        <source>matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="medium">
        <source>medium</source>
        <target>中等</target>
      </trans-unit>
      <trans-unit id="meduim blue">
        <source>meduim blue</source>
        <target>中蓝色</target>
      </trans-unit>
      <trans-unit id="mercury">
        <source>HID Mercury</source>
        <target>HID 水银灯</target>
      </trans-unit>
      <trans-unit id="mesh">
        <source>mesh</source>
        <target>网格</target>
      </trans-unit>
      <trans-unit id="metal">
        <source>metal</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="metal_aluminum">
        <source>Aluminum</source>
        <target>铝</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="metal_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="metal_brass">
        <source>Brass</source>
        <target>黄铜</target>
      </trans-unit>
      <trans-unit id="metal_bronze">
        <source>Bronze</source>
        <target>青铜色</target>
      </trans-unit>
      <trans-unit id="metal_brushed">
        <source>Brushed</source>
        <target>拉丝</target>
      </trans-unit>
      <trans-unit id="metal_checker_plate">
        <source>Checker Plate</source>
        <target>方格板</target>
      </trans-unit>
      <trans-unit id="metal_chrome">
        <source>Chrome</source>
        <target>铬</target>
      </trans-unit>
      <trans-unit id="metal_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metal_color:tooltip">
        <source>Chooses a color for Anodized Aluminum only.</source>
        <target>仅选择“阳极氧化铝”的颜色。</target>
      </trans-unit>
      <trans-unit id="metal_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metal_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="metal_copper">
        <source>Copper</source>
        <target>铜</target>
      </trans-unit>
      <trans-unit id="metal_custom">
        <source>Custom - Image</source>
        <target>自定义 - 图像</target>
      </trans-unit>
      <trans-unit id="metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>花纹板</target>
      </trans-unit>
      <trans-unit id="metal_f0">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metal_f0:tooltip">
        <source>The color of the metal surface and its highlights. This also corresponds to the amount of light reflected at the perpendicular direction.</source>
        <target>金属表面的颜色及其高光。这也对应于在垂直方向上光的量。</target>
      </trans-unit>
      <trans-unit id="metal_f0:uilabel">
        <source>Reflectance</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="metal_f0_panel_label">
        <source>Parameters</source>
        <target>参数</target>
      </trans-unit>
      <trans-unit id="metal_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="metal_finish">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_brushed">
        <source>Brushed</source>
        <target>拉丝</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_satin">
        <source>Satin</source>
        <target>缎光</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_semi_polished">
        <source>Semi-polished</source>
        <target>半抛光</target>
      </trans-unit>
      <trans-unit id="metal_finish:tooltip">
        <source>Selects a surface finish for Aluminum, Chrome, Copper, Brass, Bronze, and Stainless Steel only.</source>
        <target>仅选择“铝”、“铬”、“铜”、“黄铜”、“青铜”和“不锈钢”的表面饰面。</target>
      </trans-unit>
      <trans-unit id="metal_finish:uilabel">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>阳极氧化铝</target>
      </trans-unit>
      <trans-unit id="metal_knurl">
        <source>Knurl</source>
        <target>滚花</target>
      </trans-unit>
      <trans-unit id="metal_metalgroup">
        <source>Metal</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="metal_patina">
        <source>Patina</source>
        <target>铜绿色</target>
      </trans-unit>
      <trans-unit id="metal_patina:maxlabel">
        <source>Full</source>
        <target>完全</target>
      </trans-unit>
      <trans-unit id="metal_patina:minlabel">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="metal_patina:tooltip">
        <source>Adjusts the degree of discoloration for copper or bronze due to oxidation or the application of a chemical compound. Enter a value between 0 (none) and 1 (full), or use the slider.</source>
        <target>为铜或青铜选择由于氧化或化合物的应用褪色的程度。输入一个介于 0 (未褪色)和 1 (完全褪色)之间的值，或使用滑块选择。</target>
      </trans-unit>
      <trans-unit id="metal_patina:uilabel">
        <source>Patina</source>
        <target>铜绿色</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_checker_plate">
        <source>Checker Plate</source>
        <target>方格板</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_custom">
        <source>Custom - Image</source>
        <target>自定义 - 图像</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>花纹板</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_knurl">
        <source>Knurl</source>
        <target>滚花</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="metal_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:tooltip">
        <source>Slides to select relative height of the pattern. Enter 0 for flat, to 2.0 to increase the depth of the pattern.</source>
        <target>使用滑块选择填充图案的相对高度。输入 0 表示平面，滑动到 2.0 可提高填充图案的深度。</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label:tooltip">
        <source>Selects a decorative design pressed onto the surface of the metal.</source>
        <target>选择印到金属表面的装饰性设计图案。</target>
      </trans-unit>
      <trans-unit id="metal_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale">
        <source>Scale</source>
        <target>比例</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:tooltip">
        <source>Slides to select relative size of the relief pattern. Enter a value between 0 (larger) and 50 (smaller).</source>
        <target>使用滑块选择浮雕图案的相对大小。输入一个介于 0 (较大)和 50 (较小)之间的值。</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:uilabel">
        <source>Scale</source>
        <target>比例</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>控制浮雕图案或平铺。凹凸填充图案会根据图像文件的深色和浅色区域定义凸起和凹下区域。</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>交错圆</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>直圆</target>
      </trans-unit>
      <trans-unit id="metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>苜蓿叶状</target>
      </trans-unit>
      <trans-unit id="metal_perf_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="metal_perf_grecian">
        <source>Grecian</source>
        <target>希腊式</target>
      </trans-unit>
      <trans-unit id="metal_perf_hexagon">
        <source>Hexagon</source>
        <target>六边形</target>
      </trans-unit>
      <trans-unit id="metal_perf_squares">
        <source>Squares</source>
        <target>方形</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>交错圆</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>直圆</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>苜蓿叶状</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_grecian">
        <source>Grecian</source>
        <target>希腊式</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_hexagon">
        <source>Hexagon</source>
        <target>六边形</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_squares">
        <source>Squares</source>
        <target>方形</target>
      </trans-unit>
      <trans-unit id="metal_perforations:uilabel">
        <source>Cutouts</source>
        <target>剪切</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center">
        <source>Center Spacing</source>
        <target>中心间距</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:tooltip">
        <source>Clamped to be 0.0001 less than the diameter; for staggered, all six adjacent centers are equidistant; for straight, centers are measured to the four adjacent to top, bottom, left, and right.</source>
        <target>固定为比直径小 0.0001；如果交错放置，全部六个相邻的中心均等距；如果直式放置，将测量中心到顶部、底部、左边和右边四个方向的距离。</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:uilabel">
        <source>Center Spacing</source>
        <target>中心间距</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label:tooltip">
        <source>Adjusts the perforation patterns in the material, and some choices provide dimension controls. </source>
        <target>调整材质的穿孔图案，有些选项提供标注控制。 </target>
      </trans-unit>
      <trans-unit id="metal_perforations_panel_label">
        <source>Cutouts</source>
        <target>剪切</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size:uilabel">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1">
        <source>Diameter</source>
        <target>直径</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1:tooltip">
        <source>Adjusts only circles.</source>
        <target>仅调整圆。</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2">
        <source>Diameter</source>
        <target>直径</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2:tooltip">
        <source>Adjusts only circles.</source>
        <target>仅调整圆。</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3:tooltip">
        <source>Adjusts the size of square cutouts.</source>
        <target>调整方形剪切的大小。</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4:tooltip">
        <source>Adjusts the size of grecian cutouts.</source>
        <target>调整希腊式剪切块大小。</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5:tooltip">
        <source>Adjusts the size of cloverleaf cutouts.</source>
        <target>调整苜蓿叶状剪切快大小。</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6:tooltip">
        <source>Adjusts the size of hexagon cutouts.</source>
        <target>调整六边形状剪切块大小。</target>
      </trans-unit>
      <trans-unit id="metal_perforations_space:uilabel">
        <source>Perforations Space</source>
        <target>穿孔空间</target>
      </trans-unit>
      <trans-unit id="metal_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="metal_polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="metal_props1">
        <source>Basic Thermal</source>
        <target>基本热量</target>
      </trans-unit>
      <trans-unit id="metal_props2">
        <source>Mechanical</source>
        <target>机械</target>
      </trans-unit>
      <trans-unit id="metal_props4">
        <source>Wood</source>
        <target>强度</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="metal_satin">
        <source>Satin</source>
        <target>缎光</target>
      </trans-unit>
      <trans-unit id="metal_semi_polished">
        <source>Semi-polished</source>
        <target>半抛光</target>
      </trans-unit>
      <trans-unit id="metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>不锈钢</target>
      </trans-unit>
      <trans-unit id="metal_type">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_aluminum">
        <source>Aluminum</source>
        <target>铝</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_brass">
        <source>Brass</source>
        <target>黄铜</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_bronze">
        <source>Bronze</source>
        <target>青铜色</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_chrome">
        <source>Chrome</source>
        <target>铬</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_copper">
        <source>Copper</source>
        <target>铜</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>阳极氧化铝</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>不锈钢</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_zinc">
        <source>Zinc</source>
        <target>锌</target>
      </trans-unit>
      <trans-unit id="metal_type:tooltip">
        <source>Chooses a type of metal and controls the base color and texture of the metal, and filters subsequent properties.</source>
        <target>选择金属类型，控制金属的基础颜色和纹理，并过滤后续特性。</target>
      </trans-unit>
      <trans-unit id="metal_type:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="metal_zinc">
        <source>Zinc</source>
        <target>锌</target>
      </trans-unit>
      <trans-unit id="metallic">
        <source>metallic</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:tooltip">
        <source>Selects the base color of the paint.</source>
        <target>选择油漆的基础颜色。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread">
        <source>Highlight Spread</source>
        <target>高光扩散</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:tooltip">
        <source>Adjusts the very blurred reflectivity of the base coat under the very sharp reflections of the topcoat.</source>
        <target>调整非常清晰的面漆反射区域下的非常模糊的底漆反射率。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:uilabel">
        <source>Highlight Spread</source>
        <target>高光扩散</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>斑纹漆</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>平滑</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:tooltip">
        <source>Selects Smooth or Orange Peel.</source>
        <target>选择“平滑”或“斑纹漆”。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:uilabel">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:tooltip">
        <source>Slides to choose Chromatic Finish amount between 1-100.</source>
        <target>使用滑块选择介于 1-100 的“彩色饰面”量。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>斑纹漆</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>平滑</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>已启用</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:uilabel">
        <source>Flecks</source>
        <target>斑点</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:tooltip">
        <source>Defaults to white, with tone (going to black) attenuating the fleck effect against the base coat; a medium grey base color with a black fleck color will show no flecks, but a medium grey fleck on the same base color will show 50% of the fleck effect.</source>
        <target>默认为白色，其色调(逐渐变成黑色)会衰减底漆的斑点效果；带黑色斑点颜色的中灰基础颜色将不显示斑点，但相同基础颜色上的中灰斑点将显示 50% 的斑点效果。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>已启用</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label">
        <source>Flecks</source>
        <target>斑点</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label:tooltip">
        <source>Enables the use of reflective flakes in the paint.</source>
        <target>在油漆中使用反射片。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_panel_label">
        <source>Flecks</source>
        <target>斑点</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:tooltip">
        <source>Adjusts the size of the flecks.</source>
        <target>调整斑点的大小。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:uilabel">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="metallicpaint_metallicpaintgroup">
        <source>Metallic Paint</source>
        <target>金属漆</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>彩色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>第二种颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:uilabel">
        <source>Pearl</source>
        <target>珍珠白</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:tooltip">
        <source>Adjusts the blend between the pearl effect and the base color.</source>
        <target>选择珍珠白效果与基础颜色之间的混合度。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>彩色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:tooltip">
        <source>Adjusts the Pearl color.</source>
        <target>选择珍珠白颜色。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>第二种颜色</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior">
        <source>Blend</source>
        <target>混合</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:tooltip">
        <source>Slides to mix the colors from 0-100.</source>
        <target>使用滑块混合 0-100 的颜色。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:uilabel">
        <source>Blend</source>
        <target>混合</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label:tooltip">
        <source>Selects Chromatic or Second Color.</source>
        <target>选择“彩色”或“第二种颜色”。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_panel_label">
        <source>Pearl</source>
        <target>珍珠白</target>
      </trans-unit>
      <trans-unit id="metallicpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>反射粗面样例</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>定义 mental ray 计算用于创造粗面反射的最大示例(光线)数。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>反射粗面样例</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>汽车喷漆</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>铬</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:tooltip">
        <source>Selects from among Matte, Chrome, Car Paint, and Custom.</source>
        <target>从“粗面”、“铬”、“汽车喷漆”和“自定义”中选择。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:uilabel">
        <source>Top Coat</source>
        <target>面漆</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>汽车喷漆</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>铬</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff">
        <source>Angle Falloff</source>
        <target>角度衰减</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:tooltip">
        <source>Slides from 0=No Fresnel effect (constant reflections like Chrome) to 100=High Fresnel (really reflective only in a narrow zone at extreme angles. Extreme limit placed for realistic top coats (on a scale combining Fresnel bias, power, and scale), with Car Paint around 80.)</source>
        <target>从 0=无 Fresnel 效果(持续反射，如铬)滑动到 100=高 Fresnel (只有在极限角度的狭窄区域内才真正反射。对真实的面漆有相应的极限限制(按照合并了 Fresnel 偏移、指数和缩放系数的一个比例)，对汽车喷漆来说大约为 80)。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:uilabel">
        <source>Angle Falloff</source>
        <target>角度衰减</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy">
        <source>Glossiness</source>
        <target>光泽度</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:tooltip">
        <source>Slides from 100 (totally reflective) to 0 (matte).</source>
        <target>使用滑块从 100 (完全反射)到 0 (粗面)之间选择。</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:uilabel">
        <source>Glossiness</source>
        <target>光泽度</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_panel">
        <source>Top Coat</source>
        <target>面漆</target>
      </trans-unit>
      <trans-unit id="midnight">
        <source>midnight</source>
        <target>深夜色</target>
      </trans-unit>
      <trans-unit id="midtones">
        <source>Mid Tones:</source>
        <target>中间色调:</target>
      </trans-unit>
      <trans-unit id="midtones:uilabel">
        <source>Mid Tones:</source>
        <target>中间色调:</target>
      </trans-unit>
      <trans-unit id="mirror_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="mirror_mirrorgroup">
        <source>Mirror</source>
        <target>镜子</target>
      </trans-unit>
      <trans-unit id="mirror_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:tooltip">
        <source>Adjusts the color of the mirror, which represents the total absorption of the float glass. The tint should always take into account the fact that the float glass layer has a certain level of absorption.</source>
        <target>调整镜子的颜色，以显示浮法玻璃的总吸收量。在浮法玻璃层有确定的吸收能力时，应当始终考虑到色彩的作用。</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:uilabel">
        <source>Tint Color</source>
        <target>染色</target>
      </trans-unit>
      <trans-unit id="misc">
        <source>misc</source>
        <target>其他</target>
      </trans-unit>
      <trans-unit id="miscellaneous">
        <source>miscellaneous</source>
        <target>其他</target>
      </trans-unit>
      <trans-unit id="misty">
        <source>misty</source>
        <target>雾色</target>
      </trans-unit>
      <trans-unit id="mode:uilabel">
        <source>Mode</source>
        <target>模式</target>
      </trans-unit>
      <trans-unit id="modular">
        <source>modular</source>
        <target>模数</target>
      </trans-unit>
      <trans-unit id="mortar">
        <source>mortar</source>
        <target>砂浆</target>
      </trans-unit>
      <trans-unit id="mortared">
        <source>mortared</source>
        <target>砂浆涂抹</target>
      </trans-unit>
      <trans-unit id="mosaic">
        <source>mosaic</source>
        <target>马赛克</target>
      </trans-unit>
      <trans-unit id="mostly white carpet">
        <source>mostly white carpet</source>
        <target>近白色地毯</target>
      </trans-unit>
      <trans-unit id="mounting">
        <source>mounting</source>
        <target>安装</target>
      </trans-unit>
      <trans-unit id="multi-color">
        <source>multi-color</source>
        <target>多种颜色</target>
      </trans-unit>
      <trans-unit id="multi-colored">
        <source>multi-colored</source>
        <target>多种颜色</target>
      </trans-unit>
      <trans-unit id="multiplier">
        <source>Sky Multiplier:</source>
        <target>乘数</target>
      </trans-unit>
      <trans-unit id="multiplier:uilabel">
        <source>Multiplier:</source>
        <target>乘数</target>
      </trans-unit>
      <trans-unit id="murky">
        <source>murky</source>
        <target>混浊</target>
      </trans-unit>
      <trans-unit id="museum">
        <source>museum</source>
        <target>博物馆</target>
      </trans-unit>
      <trans-unit id="natural">
        <source>natural</source>
        <target>天然</target>
      </trans-unit>
      <trans-unit id="navy">
        <source>navy</source>
        <target>藏青色</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd">
        <source>End Point:</source>
        <target>终点:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>终点:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn">
        <source>Near Attenuation:</source>
        <target>近距衰减:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn:uilabel">
        <source>Near Attenuation:</source>
        <target>近距衰减:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart">
        <source>Start Point:</source>
        <target>起点:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>起点:</target>
      </trans-unit>
      <trans-unit id="neutral">
        <source>neutral</source>
        <target>中间色</target>
      </trans-unit>
      <trans-unit id="night_color">
        <source>Night Color:</source>
        <target>夜间颜色:</target>
      </trans-unit>
      <trans-unit id="night_color:uilabel">
        <source>Night Color:</source>
        <target>夜间颜色:</target>
      </trans-unit>
      <trans-unit id="noise_Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="noise_Color1">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="noise_Color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the components.</source>
        <target>提供为其中一个构件选择颜色或子程序贴图的选项。</target>
      </trans-unit>
      <trans-unit id="noise_Color1:uilabel">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="noise_Color2">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="noise_Color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other  component.</source>
        <target>提供为其他构件选择颜色或子程序贴图的选项。</target>
      </trans-unit>
      <trans-unit id="noise_Color2:uilabel">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="noise_Levels">
        <source>Levels</source>
        <target>级别</target>
      </trans-unit>
      <trans-unit id="noise_Levels:tooltip">
        <source>Determines the number of iterations used for  Fractal and Turbulence noise.  Default = 3.</source>
        <target>确定用于“分形”和“紊乱”噪波的迭代次数。默认值 = 3。</target>
      </trans-unit>
      <trans-unit id="noise_Levels:uilabel">
        <source>Levels</source>
        <target>级别</target>
      </trans-unit>
      <trans-unit id="noise_Phase">
        <source>Phase</source>
        <target>相位</target>
      </trans-unit>
      <trans-unit id="noise_Phase:tooltip">
        <source>Specifies the noise threshold phase.</source>
        <target>指定噪波阈值相位。</target>
      </trans-unit>
      <trans-unit id="noise_Phase:uilabel">
        <source>Phase</source>
        <target>相位</target>
      </trans-unit>
      <trans-unit id="noise_Position">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="noise_Size">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="noise_Size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>设置噪波函数的比例。值越小，噪波数目越少。</target>
      </trans-unit>
      <trans-unit id="noise_Size:uilabel">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="noise_Threshold">
        <source>Noise Threshold</source>
        <target>噪波阈值</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh">
        <source>High</source>
        <target>高</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:tooltip">
        <source>Specifies the high noise threshold. Range = 0 to 1; Default = 1.</source>
        <target>指定噪波高阈值。范围为 0 到 1；默认值为 1。</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:uilabel">
        <source>High</source>
        <target>高</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow">
        <source>Low</source>
        <target>低</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:tooltip">
        <source>Specifies the low noise threshold. Range = 0 to 1; Default = 0. </source>
        <target>指定噪波低阈值。范围为 0 到 1；默认值为 0。 </target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:uilabel">
        <source>Low</source>
        <target>低</target>
      </trans-unit>
      <trans-unit id="noise_Type">
        <source>Noise Type</source>
        <target>噪波类型</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_fractal">
        <source>Fractal</source>
        <target>分形</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_regular">
        <source>Regular</source>
        <target>规则</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_turbulence">
        <source>Turbulence</source>
        <target>紊乱</target>
      </trans-unit>
      <trans-unit id="noise_Type:tooltip">
        <source>Creates random perturbation of a surface based on the interaction of two colors. Available choices are Regular, Fractal, and Turbulence.</source>
        <target>根据两种颜色的交互实现表面的随机扰动。可用选项有“规则”、“分形”和“紊乱”。</target>
      </trans-unit>
      <trans-unit id="noise_Type:uilabel">
        <source>Noise Type</source>
        <target>噪波类型</target>
      </trans-unit>
      <trans-unit id="noise_fractal">
        <source>Fractal</source>
        <target>分形</target>
      </trans-unit>
      <trans-unit id="noise_regular">
        <source>Regular</source>
        <target>规则</target>
      </trans-unit>
      <trans-unit id="noise_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="noise_turbulence">
        <source>Turbulence</source>
        <target>紊乱</target>
      </trans-unit>
      <trans-unit id="non">
        <source>non</source>
        <target>非</target>
      </trans-unit>
      <trans-unit id="non-uniform">
        <source>non-uniform</source>
        <target>非均匀</target>
      </trans-unit>
      <trans-unit id="none">
        <source>No Area</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="normal">
        <source>normal</source>
        <target>法线</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x">
        <source>North Azimuth:</source>
        <target>北方位角:</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x:uilabel">
        <source>North Azimuth:</source>
        <target>北方位角:</target>
      </trans-unit>
      <trans-unit id="number_of_cycles_curve_data:uilabel">
        <source>Number of Cycles</source>
        <target>周期数</target>
      </trans-unit>
      <trans-unit id="oak">
        <source>oak</source>
        <target>橡木</target>
      </trans-unit>
      <trans-unit id="ocean">
        <source>ocean</source>
        <target>海洋</target>
      </trans-unit>
      <trans-unit id="octagon">
        <source>octagon</source>
        <target>八边形</target>
      </trans-unit>
      <trans-unit id="octagonal">
        <source>octagonal</source>
        <target>八边形</target>
      </trans-unit>
      <trans-unit id="off">
        <source>off</source>
        <target>关</target>
      </trans-unit>
      <trans-unit id="off-white">
        <source>off-white</source>
        <target>灰白色</target>
      </trans-unit>
      <trans-unit id="olive">
        <source>olive</source>
        <target>橄榄色</target>
      </trans-unit>
      <trans-unit id="on">
        <source>on</source>
        <target>打开</target>
      </trans-unit>
      <trans-unit id="on:uilabel">
        <source>On:</source>
        <target>打开</target>
      </trans-unit>
      <trans-unit id="opaque">
        <source>opaque</source>
        <target>不透明</target>
      </trans-unit>
      <trans-unit id="opaque_albedo">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:tooltip">
        <source>The base color of the material. This is defining the amount of diffuse light reflected back to the scene (diffuse reflectance).</source>
        <target>材质的基本颜色。它用于定义反射回场景的漫反射光的量(漫反射)。</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_panel_label">
        <source>Parameters</source>
        <target>参数</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_emission:uilabel">
        <source>Emission</source>
        <target>发射</target>
      </trans-unit>
      <trans-unit id="opaque_emission_panel_label">
        <source>Emissivity</source>
        <target>发射率</target>
      </trans-unit>
      <trans-unit id="opaque_f0">
        <source>Reflectance</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="opaque_f0:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>当垂直查看表面时，反射比表示从表面中以类似镜子的方式反射多少光线(高光反射)。请注意，在以掠射角查看时，材质将始终显示高光反射(Fresnel 效果)。</target>
      </trans-unit>
      <trans-unit id="opaque_f0:uilabel">
        <source>Specular reflectance</source>
        <target>高光反射</target>
      </trans-unit>
      <trans-unit id="opaque_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_luminance:uilabel">
        <source>Emissive Luminance</source>
        <target>发射亮度</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label">
        <source>Luminance</source>
        <target>亮度</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label:tooltip">
        <source>Specified in candelas per meter square (cd/m2), this parameter determines how bright a material will appear and how much light will be emitted from it.</source>
        <target>此参数以烛光每平方米 (cd/m2) 为单位指定，可确定材质显示的亮度以及将从其发射出多少光。</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier:uilabel">
        <source>Luminance Scale</source>
        <target>亮度比例</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label">
        <source>Filter Color</source>
        <target>过滤颜色</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label:tooltip">
        <source>Influences the emissivity color. Useful to create variations in the emissivity to simulate lamp shades, opalescent materials etc.</source>
        <target>影响发射率颜色。可用于营造发射率的变化以模拟灯罩、乳白色材质等。</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_mfp">
        <source>Depth</source>
        <target>深度</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:tooltip">
        <source>Increase or decrease the translucency effect of the material. A value of zero will result in no translucency. The value corresponds to the scattering mean free path and is always expressed in millimetres.</source>
        <target>增加或减少材质的半透明效果。零值不会产生任何半透明。该值对应于散射平均自由路径，并且始终以毫米表示。</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:uilabel">
        <source>Translucency Depth</source>
        <target>半透明深度</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier">
        <source>Weight</source>
        <target>重量</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:tooltip">
        <source>Enables color variations for the translucency effect. The Weight color is internally multiplied with the Depth. For best results, try using light and soft colors.</source>
        <target>启用半透明效果的颜色变化。权重颜色随深度在内部呈现为多层。为了获取最佳结果，请尝试使用灯光和柔和颜色。</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:uilabel">
        <source>Translucency Weight</source>
        <target>半透明权重</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_translucency:uilabel">
        <source>Translucency</source>
        <target>半透明度</target>
      </trans-unit>
      <trans-unit id="opaque_translucency_panel_label">
        <source>Translucency</source>
        <target>半透明度</target>
      </trans-unit>
      <trans-unit id="orange">
        <source>orange</source>
        <target>橙色</target>
      </trans-unit>
      <trans-unit id="origin">
        <source>Point</source>
        <target>点</target>
      </trans-unit>
      <trans-unit id="osb">
        <source>osb</source>
        <target>OSB</target>
      </trans-unit>
      <trans-unit id="oxidised">
        <source>oxidised</source>
        <target>氧化</target>
      </trans-unit>
      <trans-unit id="oxidized">
        <source>oxidized</source>
        <target>氧化</target>
      </trans-unit>
      <trans-unit id="paint">
        <source>paint</source>
        <target>油漆</target>
      </trans-unit>
      <trans-unit id="panelling">
        <source>panelling</source>
        <target>镶板</target>
      </trans-unit>
      <trans-unit id="paperboard">
        <source>paperboard</source>
        <target>纸板</target>
      </trans-unit>
      <trans-unit id="parquet">
        <source>parquet</source>
        <target>镶木地板</target>
      </trans-unit>
      <trans-unit id="particle">
        <source>particle</source>
        <target>刨花板</target>
      </trans-unit>
      <trans-unit id="pastel">
        <source>pastel</source>
        <target>柔和色</target>
      </trans-unit>
      <trans-unit id="patina">
        <source>patina</source>
        <target>铜绿色</target>
      </trans-unit>
      <trans-unit id="pattern">
        <source>pattern</source>
        <target>填充图案</target>
      </trans-unit>
      <trans-unit id="pavement">
        <source>pavement</source>
        <target>人行道</target>
      </trans-unit>
      <trans-unit id="paver">
        <source>paver</source>
        <target>铺路材料</target>
      </trans-unit>
      <trans-unit id="paving">
        <source>paving</source>
        <target>路面</target>
      </trans-unit>
      <trans-unit id="peach">
        <source>peach</source>
        <target>桃红色</target>
      </trans-unit>
      <trans-unit id="pearl">
        <source>pearl</source>
        <target>珍珠白</target>
      </trans-unit>
      <trans-unit id="pebble">
        <source>pebble</source>
        <target>卵石</target>
      </trans-unit>
      <trans-unit id="pebbled">
        <source>pebbled</source>
        <target>带卵石花纹的</target>
      </trans-unit>
      <trans-unit id="periwinkle">
        <source>periwinkle</source>
        <target>长春花色</target>
      </trans-unit>
      <trans-unit id="photon">
        <source>Photons</source>
        <target>光子</target>
      </trans-unit>
      <trans-unit id="physical">
        <source>physical</source>
        <target>物理</target>
      </trans-unit>
      <trans-unit id="physical material">
        <source>physical material</source>
        <target>物理材质</target>
      </trans-unit>
      <trans-unit id="physmat_Comments">
        <source>Comments</source>
        <target>注释</target>
      </trans-unit>
      <trans-unit id="physmat_Comments:uilabel">
        <source>Comments</source>
        <target>注释</target>
      </trans-unit>
      <trans-unit id="physmat_Cost">
        <source>Cost</source>
        <target>成本</target>
      </trans-unit>
      <trans-unit id="physmat_Cost:uilabel">
        <source>Cost</source>
        <target>成本</target>
      </trans-unit>
      <trans-unit id="physmat_Keynote">
        <source>Keynote</source>
        <target>注释记号</target>
      </trans-unit>
      <trans-unit id="physmat_Keynote:uilabel">
        <source>Keynote</source>
        <target>注释记号</target>
      </trans-unit>
      <trans-unit id="physmat_Keywords">
        <source>Keywords</source>
        <target>关键字</target>
      </trans-unit>
      <trans-unit id="physmat_Keywords:uilabel">
        <source>Keywords</source>
        <target>关键字</target>
      </trans-unit>
      <trans-unit id="physmat_Label:uilabel">
        <source>Label</source>
        <target>标签</target>
      </trans-unit>
      <trans-unit id="physmat_Manufacturer">
        <source>Manufacturer</source>
        <target>制造商</target>
      </trans-unit>
      <trans-unit id="physmat_Manufacturer:uilabel">
        <source>Manufacturer</source>
        <target>制造商</target>
      </trans-unit>
      <trans-unit id="physmat_Mark">
        <source>Mark</source>
        <target>标记</target>
      </trans-unit>
      <trans-unit id="physmat_Mark:uilabel">
        <source>Mark</source>
        <target>标记</target>
      </trans-unit>
      <trans-unit id="physmat_Model">
        <source>Model</source>
        <target>模型</target>
      </trans-unit>
      <trans-unit id="physmat_Model:uilabel">
        <source>Model</source>
        <target>模型</target>
      </trans-unit>
      <trans-unit id="physmat_Type">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_ceramic">
        <source>Ceramic</source>
        <target>陶瓷</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_concrete">
        <source>Concrete</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_earth">
        <source>Earth</source>
        <target>地面</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_gas">
        <source>Gas</source>
        <target>气体</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_generic">
        <source>Generic</source>
        <target>常规</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_glass">
        <source>Glass</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_liquid">
        <source>Liquid</source>
        <target>液体</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_masonry">
        <source>Masonry</source>
        <target>砖石</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_metal">
        <source>Metal</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_paint">
        <source>Paint/Coating</source>
        <target>着色/涂层</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_plastic">
        <source>Plastic</source>
        <target>塑料</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_stone">
        <source>Stone</source>
        <target>石料</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_textile">
        <source>Textile</source>
        <target>纺织品</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_wood">
        <source>Wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="physmat_Type:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="physmat_URL">
        <source>URL</source>
        <target>URL</target>
      </trans-unit>
      <trans-unit id="physmat_URL:uilabel">
        <source>URL</source>
        <target>URL</target>
      </trans-unit>
      <trans-unit id="physmat_aspects:uilabel">
        <source>Physical Aspects</source>
        <target>物理长宽比</target>
      </trans-unit>
      <trans-unit id="physmat_ceramic">
        <source>Ceramic</source>
        <target>陶瓷</target>
      </trans-unit>
      <trans-unit id="physmat_class">
        <source>Class</source>
        <target>类别</target>
      </trans-unit>
      <trans-unit id="physmat_class:uilabel">
        <source>Class</source>
        <target>类别</target>
      </trans-unit>
      <trans-unit id="physmat_classification:uilabel">
        <source>physmat_classification</source>
        <target>physmat_classification</target>
      </trans-unit>
      <trans-unit id="physmat_concrete">
        <source>Concrete</source>
        <target>混凝土</target>
      </trans-unit>
      <trans-unit id="physmat_earth">
        <source>Earth</source>
        <target>地面</target>
      </trans-unit>
      <trans-unit id="physmat_gas">
        <source>Gas</source>
        <target>气体</target>
      </trans-unit>
      <trans-unit id="physmat_generic">
        <source>Generic</source>
        <target>常规</target>
      </trans-unit>
      <trans-unit id="physmat_glass">
        <source>Glass</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="physmat_liquid">
        <source>Liquid</source>
        <target>液体</target>
      </trans-unit>
      <trans-unit id="physmat_masonry">
        <source>Masonry</source>
        <target>砖石</target>
      </trans-unit>
      <trans-unit id="physmat_metal">
        <source>Metal</source>
        <target>金属</target>
      </trans-unit>
      <trans-unit id="physmat_paint">
        <source>Paint/Coating</source>
        <target>着色/涂层</target>
      </trans-unit>
      <trans-unit id="physmat_plastic">
        <source>Plastic</source>
        <target>塑料</target>
      </trans-unit>
      <trans-unit id="physmat_stone">
        <source>Stone</source>
        <target>石料</target>
      </trans-unit>
      <trans-unit id="physmat_textile">
        <source>Textile</source>
        <target>纺织品</target>
      </trans-unit>
      <trans-unit id="physmat_wood">
        <source>Wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="pile">
        <source>pile</source>
        <target>绒面</target>
      </trans-unit>
      <trans-unit id="pine">
        <source>pine</source>
        <target>松树</target>
      </trans-unit>
      <trans-unit id="pink">
        <source>pink</source>
        <target>粉红色</target>
      </trans-unit>
      <trans-unit id="plaid">
        <source>plaid</source>
        <target>格子花呢</target>
      </trans-unit>
      <trans-unit id="plain">
        <source>plain</source>
        <target>无装饰</target>
      </trans-unit>
      <trans-unit id="plaster">
        <source>plaster</source>
        <target>灰浆</target>
      </trans-unit>
      <trans-unit id="plastic">
        <source>plastic</source>
        <target>塑料</target>
      </trans-unit>
      <trans-unit id="plastic_props1">
        <source>Basic Thermal</source>
        <target>基本热量</target>
      </trans-unit>
      <trans-unit id="plastic_props2">
        <source>Mechanical</source>
        <target>机械</target>
      </trans-unit>
      <trans-unit id="plastic_props4">
        <source>Strength</source>
        <target>强度</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_glossy">
        <source>Glossy</source>
        <target>有光泽</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:tooltip">
        <source>Selects from among polished, glossy, or matte.</source>
        <target>从抛光、光泽度或粗面中选择。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:uilabel">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:uilabel">
        <source>Finish Bumps</source>
        <target>饰面凹凸</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:tooltip">
        <source>Slides from 0 to 1 to control the height of the bumps.</source>
        <target>使用滑块从 0 滑到 1 可控制凹凸的高度。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label">
        <source>Finish Bumps</source>
        <target>饰面凹凸</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>选择凹凸粗糙度的位图图像。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>选择凹凸粗糙度的位图图像。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_panel_label">
        <source>Finish Bumps</source>
        <target>饰面凹凸</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>选择颜色、图像或程序纹理以创建材质的外观。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>按对象着色</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_glossy">
        <source>Glossy</source>
        <target>有光泽</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>使用滑块从 0 滑到 2 可控制凹凸的高度。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label">
        <source>Bump Pattern</source>
        <target>凹凸填充图案</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>根据所提供图像文件的深色区域和浅色区域创建凸起凹下的区域。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>选择浮雕图案的位图图像。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>塑料(实心)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>塑料(透明)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticvinylgroup">
        <source>Plastic</source>
        <target>塑料</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>折射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>选中后，材质的折射深度进行局部控制，当达到限制时，将投射其他透明光线，从而限制通常在实心玻璃对象上发现的“暗边”效果。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>塑料(实体)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>塑料(透明)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>乙烯树脂</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:tooltip">
        <source>Selects from among Plastic (solid or transparent) or vinyl.</source>
        <target>从“塑料”(实心或透明)或乙烯树脂中选择。</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>乙烯树脂</target>
      </trans-unit>
      <trans-unit id="plate">
        <source>plate</source>
        <target>板</target>
      </trans-unit>
      <trans-unit id="plotGlyph:uilabel">
        <source>Plot glyph:</source>
        <target>打印图示符:</target>
      </trans-unit>
      <trans-unit id="plywood">
        <source>plywood</source>
        <target>胶合板</target>
      </trans-unit>
      <trans-unit id="point">
        <source>point</source>
        <target>点</target>
      </trans-unit>
      <trans-unit id="polished">
        <source>polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="pond">
        <source>pond</source>
        <target>水池</target>
      </trans-unit>
      <trans-unit id="pool">
        <source>pool</source>
        <target>池</target>
      </trans-unit>
      <trans-unit id="porcelain">
        <source>porcelain</source>
        <target>瓷器</target>
      </trans-unit>
      <trans-unit id="precast">
        <source>precast</source>
        <target>预制</target>
      </trans-unit>
      <trans-unit id="projMap:uilabel">
        <source>File Name:</source>
        <target>文件名:</target>
      </trans-unit>
      <trans-unit id="projMapOn">
        <source>On:</source>
        <target>开:</target>
      </trans-unit>
      <trans-unit id="projMapOn:uilabel">
        <source>On:</source>
        <target>开:</target>
      </trans-unit>
      <trans-unit id="projectionMaps">
        <source>Projection Maps</source>
        <target>投影贴图</target>
      </trans-unit>
      <trans-unit id="pumpkin">
        <source>pumpkin</source>
        <target>桔黄色</target>
      </trans-unit>
      <trans-unit id="purple">
        <source>purple</source>
        <target>紫色</target>
      </trans-unit>
      <trans-unit id="purple and gray carpet">
        <source>purple and gray carpet</source>
        <target>紫色和灰色地毯</target>
      </trans-unit>
      <trans-unit id="pyramid">
        <source>pyramid</source>
        <target>锥形</target>
      </trans-unit>
      <trans-unit id="quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID 石英金属卤化物灯</target>
      </trans-unit>
      <trans-unit id="quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID 石英金属卤化物灯(冷光)</target>
      </trans-unit>
      <trans-unit id="quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID 石英金属卤化物灯(暖光)</target>
      </trans-unit>
      <trans-unit id="rect">
        <source>Rectangle</source>
        <target>矩形</target>
      </trans-unit>
      <trans-unit id="rectangle">
        <source>rectangle</source>
        <target>矩形</target>
      </trans-unit>
      <trans-unit id="rectangle_length">
        <source>Length:</source>
        <target>长度:</target>
      </trans-unit>
      <trans-unit id="rectangle_length:uilabel">
        <source>Length:</source>
        <target>长度:</target>
      </trans-unit>
      <trans-unit id="rectangle_width">
        <source>Width:</source>
        <target>宽度:</target>
      </trans-unit>
      <trans-unit id="rectangle_width:uilabel">
        <source>Width:</source>
        <target>宽度:</target>
      </trans-unit>
      <trans-unit id="rectangles">
        <source>rectangles</source>
        <target>矩形</target>
      </trans-unit>
      <trans-unit id="rectangular">
        <source>rectangular</source>
        <target>矩形</target>
      </trans-unit>
      <trans-unit id="red">
        <source>red</source>
        <target>红色</target>
      </trans-unit>
      <trans-unit id="red carpet">
        <source>red carpet</source>
        <target>红色地毯</target>
      </trans-unit>
      <trans-unit id="red plaid">
        <source>red plaid</source>
        <target>红色格子花呢</target>
      </trans-unit>
      <trans-unit id="red-orange">
        <source>red-orange</source>
        <target>橙红色</target>
      </trans-unit>
      <trans-unit id="redblueshift">
        <source>Red/Blue Shift:</source>
        <target>红/蓝移动:</target>
      </trans-unit>
      <trans-unit id="redblueshift:uilabel">
        <source>Red/Blue Shift:</source>
        <target>红/蓝移动:</target>
      </trans-unit>
      <trans-unit id="reflect">
        <source>reflect</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="reflecting">
        <source>reflecting</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>反射粗面样例</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>定义 mental ray 计算用于创造粗面反射的最大示例(光线)数。</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>反射粗面样例</target>
      </trans-unit>
      <trans-unit id="reflective">
        <source>reflective</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>折射粗面样例</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>定义金属光线计算用于创造粗面折射的最大示例（光线）数。</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>折射粗面样例</target>
      </trans-unit>
      <trans-unit id="retaining">
        <source>retaining</source>
        <target>挡土墙</target>
      </trans-unit>
      <trans-unit id="reverse">
        <source>Reverse</source>
        <target>反转</target>
      </trans-unit>
      <trans-unit id="reverse:uilabel">
        <source>Reverse</source>
        <target>反转</target>
      </trans-unit>
      <trans-unit id="rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="rgbLightColor">
        <source>Light Color:</source>
        <target>光线颜色:</target>
      </trans-unit>
      <trans-unit id="rgbLightColor:uilabel">
        <source>Light Color:</source>
        <target>光线颜色:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion">
        <source>Color Conversion:</source>
        <target>颜色转换:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion:uilabel">
        <source>Color Conversion:</source>
        <target>颜色转换:</target>
      </trans-unit>
      <trans-unit id="rippled">
        <source>rippled</source>
        <target>波纹</target>
      </trans-unit>
      <trans-unit id="river">
        <source>river</source>
        <target>河</target>
      </trans-unit>
      <trans-unit id="riverstone">
        <source>riverstone</source>
        <target>溪石</target>
      </trans-unit>
      <trans-unit id="road">
        <source>road</source>
        <target>道路</target>
      </trans-unit>
      <trans-unit id="rock">
        <source>rock</source>
        <target>岩石</target>
      </trans-unit>
      <trans-unit id="roof">
        <source>roof</source>
        <target>屋顶</target>
      </trans-unit>
      <trans-unit id="roofing">
        <source>roofing</source>
        <target>屋顶</target>
      </trans-unit>
      <trans-unit id="rose">
        <source>rose</source>
        <target>玫瑰红</target>
      </trans-unit>
      <trans-unit id="rosette">
        <source>rosette</source>
        <target>圆花饰</target>
      </trans-unit>
      <trans-unit id="rosewood">
        <source>rosewood</source>
        <target>红木色</target>
      </trans-unit>
      <trans-unit id="rough">
        <source>rough</source>
        <target>粗糙</target>
      </trans-unit>
      <trans-unit id="round">
        <source>round</source>
        <target>圆形</target>
      </trans-unit>
      <trans-unit id="royal">
        <source>royal</source>
        <target>优质的</target>
      </trans-unit>
      <trans-unit id="rubble">
        <source>rubble</source>
        <target>碎石状</target>
      </trans-unit>
      <trans-unit id="running">
        <source>running</source>
        <target>顺砌</target>
      </trans-unit>
      <trans-unit id="rye">
        <source>rye</source>
        <target>黑麦色</target>
      </trans-unit>
      <trans-unit id="salmon">
        <source>salmon</source>
        <target>橙红色</target>
      </trans-unit>
      <trans-unit id="sand">
        <source>sand</source>
        <target>沙</target>
      </trans-unit>
      <trans-unit id="sandy">
        <source>sandy</source>
        <target>淡黄棕色</target>
      </trans-unit>
      <trans-unit id="satin">
        <source>satin</source>
        <target>缎光</target>
      </trans-unit>
      <trans-unit id="saturation">
        <source>Saturation:</source>
        <target>色彩饱和度:</target>
      </trans-unit>
      <trans-unit id="saturation:uilabel">
        <source>Saturation:</source>
        <target>色彩饱和度:</target>
      </trans-unit>
      <trans-unit id="scale:uilabel">
        <source>Scale</source>
        <target>比例</target>
      </trans-unit>
      <trans-unit id="sceneeffect">
        <source>sceneeffect</source>
        <target>场景效果</target>
      </trans-unit>
      <trans-unit id="screen">
        <source>screen</source>
        <target>网</target>
      </trans-unit>
      <trans-unit id="sea">
        <source>sea</source>
        <target>海绿色</target>
      </trans-unit>
      <trans-unit id="sea side">
        <source>sea side</source>
        <target>海边色</target>
      </trans-unit>
      <trans-unit id="seam">
        <source>seam</source>
        <target>缝</target>
      </trans-unit>
      <trans-unit id="seaside">
        <source>seaside</source>
        <target>海边色</target>
      </trans-unit>
      <trans-unit id="semi-polished">
        <source>semi-polished</source>
        <target>半抛光</target>
      </trans-unit>
      <trans-unit id="shadowCol">
        <source>Color:</source>
        <target>颜色:</target>
      </trans-unit>
      <trans-unit id="shadowCol:uilabel">
        <source>Color:</source>
        <target>颜色:</target>
      </trans-unit>
      <trans-unit id="shadowColMap:uilabel">
        <source>File Name:</source>
        <target>文件名:</target>
      </trans-unit>
      <trans-unit id="shadowColorMap">
        <source>Shadow Color Map</source>
        <target>阴影颜色贴图</target>
      </trans-unit>
      <trans-unit id="shadowDensity:uilabel">
        <source>shadowDensity</source>
        <target>阴影密度</target>
      </trans-unit>
      <trans-unit id="shadowOn">
        <source>Compute Shadows:</source>
        <target>计算阴影:</target>
      </trans-unit>
      <trans-unit id="shadowOn:uilabel">
        <source>Compute Shadows:</source>
        <target>计算阴影:</target>
      </trans-unit>
      <trans-unit id="shadow_ray_extension:uilabel">
        <source>Shadow Ray Extension</source>
        <target>阴影射线延伸</target>
      </trans-unit>
      <trans-unit id="shadow_softness:uilabel">
        <source>Shadow Softness</source>
        <target>阴影柔和度</target>
      </trans-unit>
      <trans-unit id="shadows">
        <source>Shadows</source>
        <target>阴影</target>
      </trans-unit>
      <trans-unit id="shadows:uilabel">
        <source>Shadows</source>
        <target>阴影</target>
      </trans-unit>
      <trans-unit id="shake">
        <source>shake</source>
        <target>屋盖板</target>
      </trans-unit>
      <trans-unit id="shingle">
        <source>shingle</source>
        <target>屋面板</target>
      </trans-unit>
      <trans-unit id="shiny">
        <source>shiny</source>
        <target>亮度</target>
      </trans-unit>
      <trans-unit id="siding">
        <source>siding</source>
        <target>护墙板</target>
      </trans-unit>
      <trans-unit id="sienna">
        <source>sienna</source>
        <target>赭色</target>
      </trans-unit>
      <trans-unit id="silver">
        <source>silver</source>
        <target>银</target>
      </trans-unit>
      <trans-unit id="sky">
        <source>sky</source>
        <target>天空</target>
      </trans-unit>
      <trans-unit id="slate">
        <source>slate</source>
        <target>板岩</target>
      </trans-unit>
      <trans-unit id="slate blue">
        <source>slate blue</source>
        <target>石蓝色</target>
      </trans-unit>
      <trans-unit id="small">
        <source>small</source>
        <target>小</target>
      </trans-unit>
      <trans-unit id="smoked">
        <source>smoked</source>
        <target>经烟熏处理的</target>
      </trans-unit>
      <trans-unit id="smooth">
        <source>smooth</source>
        <target>平滑</target>
      </trans-unit>
      <trans-unit id="sn_Constant">
        <source>Constant</source>
        <target>恒定</target>
      </trans-unit>
      <trans-unit id="sn_Curve">
        <source>S-N Curve</source>
        <target>S-N 曲线</target>
      </trans-unit>
      <trans-unit id="snow">
        <source>snow</source>
        <target>雪</target>
      </trans-unit>
      <trans-unit id="softDiffEdges">
        <source>Soften Diffuse Edges:</source>
        <target>柔和的漫射边:</target>
      </trans-unit>
      <trans-unit id="softDiffEdges:uilabel">
        <source>Soften Diffuse Edges:</source>
        <target>柔和的漫射边:</target>
      </trans-unit>
      <trans-unit id="soldier">
        <source>soldier</source>
        <target>立砌</target>
      </trans-unit>
      <trans-unit id="solid">
        <source>solid</source>
        <target>固体</target>
      </trans-unit>
      <trans-unit id="solid_props1">
        <source>Properties</source>
        <target>特性</target>
      </trans-unit>
      <trans-unit id="solidglass_blue">
        <source>Blue</source>
        <target>蓝色</target>
      </trans-unit>
      <trans-unit id="solidglass_bluegreen">
        <source>Blue Green</source>
        <target>青绿色</target>
      </trans-unit>
      <trans-unit id="solidglass_bronze">
        <source>Bronze</source>
        <target>青铜色</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>使用滑块从 0 滑到 2 可控制凹凸的高度。</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_rippled">
        <source>Rippled</source>
        <target>波纹</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_wavy">
        <source>Wavy</source>
        <target>波状</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label:tooltip">
        <source>Selects from rippled (rough noise), wavy (soft noise), or custom.</source>
        <target>从波纹(粗略噪波)、波状(柔和噪波)中选择，或者自定义。</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_panel_label">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>选择浮雕图案的位图图像。</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="solidglass_clear">
        <source>Clear</source>
        <target>清晰</target>
      </trans-unit>
      <trans-unit id="solidglass_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="solidglass_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="solidglass_custom_color">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:tooltip">
        <source>Adjusts the roughness of the glass surface. Reduce to get smooth, shiny glass, or increase to get frosted glass. Default is 0, range is 0-1.</source>
        <target>调整玻璃表面的粗糙度。降低粗糙度以获得平滑的玻璃，增加粗糙度以获得“磨砂”效果。默认值为 0，范围为 0-1。</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:uilabel">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="solidglass_gray">
        <source>Gray</source>
        <target>灰色</target>
      </trans-unit>
      <trans-unit id="solidglass_green">
        <source>Green</source>
        <target>绿色</target>
      </trans-unit>
      <trans-unit id="solidglass_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance">
        <source>Reflectance</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Default is 15, range is 0-100.</source>
        <target>调整玻璃表面反射而不是穿过玻璃表面的光线的数量。默认值为 15，范围为 0-100。</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:uilabel">
        <source>Reflectance</source>
        <target>反射</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>折射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>选中后，材质的折射深度进行局部控制，当达到限制时，将投射其他透明光线，从而限制通常在实心玻璃对象上发现的“暗边”效果。</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_falloff_dist:uilabel">
        <source>Fall Off Distance</source>
        <target>照射角距离</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior">
        <source>Refraction</source>
        <target>折射</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Default is 1.52, range 0-5.</source>
        <target>调整光线穿过表面时发生弯曲的光线数量。默认值为 1.52，范围为 0-5。</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:uilabel">
        <source>Refraction</source>
        <target>折射</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_air">
        <source>Air</source>
        <target>空气</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_alcohol">
        <source>Alcohol</source>
        <target>酒精</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_diamond">
        <source>Diamond</source>
        <target>钻石</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_glass">
        <source>Glass</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_quartz">
        <source>Quartz</source>
        <target>石英</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_water">
        <source>Water</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="solidglass_rippled">
        <source>Rippled</source>
        <target>波纹</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="solidglass_solidglassgroup">
        <source>Solid Glass</source>
        <target>实心玻璃</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_blue">
        <source>Blue</source>
        <target>蓝色</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bluegreen">
        <source>Blue Green</source>
        <target>青绿色</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bronze">
        <source>Bronze</source>
        <target>青铜色</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_clear">
        <source>Clear</source>
        <target>清晰</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_gray">
        <source>Gray</source>
        <target>灰色</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_green">
        <source>Green</source>
        <target>绿色</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:tooltip">
        <source>Selects a predefined color, or Custom.</source>
        <target>选择预定义颜色，或选择“自定义”。</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:tooltip">
        <source>Select a color, image, or procedural texture to create the appearance of the material.</source>
        <target>选择颜色，图像或程序纹理以创建材质的外观。</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:uilabel">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="solidglass_wavy">
        <source>Wavy</source>
        <target>波状</target>
      </trans-unit>
      <trans-unit id="spanish">
        <source>spanish</source>
        <target>西班牙语</target>
      </trans-unit>
      <trans-unit id="special">
        <source>special</source>
        <target>特殊</target>
      </trans-unit>
      <trans-unit id="speckle_Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="speckle_Color1">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:tooltip">
        <source>Specifies the first color of the speckle.</source>
        <target>指定斑点的第一种颜色。</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:uilabel">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color2">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:tooltip">
        <source>Specifies the second color of the speckle.</source>
        <target>指定斑点的第二种颜色。</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:uilabel">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="speckle_Position">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="speckle_Size">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="speckle_Size:tooltip">
        <source>Adjusts the size of the speckles.</source>
        <target>调整斑点的大小。</target>
      </trans-unit>
      <trans-unit id="speckle_Size:uilabel">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="speckle_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="speckled">
        <source>speckled</source>
        <target>散斑</target>
      </trans-unit>
      <trans-unit id="specular">
        <source>Specular:</source>
        <target>镜面:</target>
      </trans-unit>
      <trans-unit id="specular:uilabel">
        <source>Specular:</source>
        <target>镜面:</target>
      </trans-unit>
      <trans-unit id="specularColor">
        <source>Specular Color:</source>
        <target>镜面光颜色:</target>
      </trans-unit>
      <trans-unit id="specularColor:uilabel">
        <source>Specular Color:</source>
        <target>镜面光颜色:</target>
      </trans-unit>
      <trans-unit id="sphere">
        <source>Sphere</source>
        <target>球体</target>
      </trans-unit>
      <trans-unit id="sphere_radius">
        <source>Radius:</source>
        <target>半径:</target>
      </trans-unit>
      <trans-unit id="sphere_radius:uilabel">
        <source>Radius:</source>
        <target>半径:</target>
      </trans-unit>
      <trans-unit id="splatter">
        <source>splatter</source>
        <target>飞溅</target>
      </trans-unit>
      <trans-unit id="split">
        <source>split</source>
        <target>拆分</target>
      </trans-unit>
      <trans-unit id="spot">
        <source>spot</source>
        <target>聚光灯</target>
      </trans-unit>
      <trans-unit id="spread:uilabel">
        <source>Spread:</source>
        <target>扩散:</target>
      </trans-unit>
      <trans-unit id="square">
        <source>square</source>
        <target>方形</target>
      </trans-unit>
      <trans-unit id="squares">
        <source>squares</source>
        <target>方形</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount">
        <source>Blending:</source>
        <target>混合:</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount:uilabel">
        <source>Blending:</source>
        <target>混合:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius">
        <source>Blur:</source>
        <target>模糊:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius:uilabel">
        <source>Blur:</source>
        <target>模糊:</target>
      </trans-unit>
      <trans-unit id="ssao_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color">
        <source>Filter Color:</source>
        <target>过滤颜色:</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color:uilabel">
        <source>Filter Color:</source>
        <target>过滤颜色:</target>
      </trans-unit>
      <trans-unit id="ssao_high">
        <source>Fine (Slowest)</source>
        <target>精细(最慢)</target>
      </trans-unit>
      <trans-unit id="ssao_low">
        <source>Coarse (Fastest)</source>
        <target>粗糙(最快)</target>
      </trans-unit>
      <trans-unit id="ssao_medium">
        <source>Medium</source>
        <target>中等</target>
      </trans-unit>
      <trans-unit id="ssao_quality">
        <source>Quality:</source>
        <target>质量:</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_high">
        <source>Fine (Slowest)</source>
        <target>精细(最慢)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_low">
        <source>Coarse (Fastest)</source>
        <target>粗糙(最快)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_medium">
        <source>Medium</source>
        <target>中等</target>
      </trans-unit>
      <trans-unit id="ssao_quality:uilabel">
        <source>Quality:</source>
        <target>质量:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count">
        <source>Samples:</source>
        <target>样例:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count:uilabel">
        <source>Samples:</source>
        <target>样例:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius">
        <source>Sample Radius:</source>
        <target>样例半径:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius:uilabel">
        <source>Sample Radius:</source>
        <target>样例半径:</target>
      </trans-unit>
      <trans-unit id="stacked">
        <source>stacked</source>
        <target>叠层砌</target>
      </trans-unit>
      <trans-unit id="stainless">
        <source>stainless</source>
        <target>不锈钢</target>
      </trans-unit>
      <trans-unit id="standardLight">
        <source>Standard Light Parameters</source>
        <target>标准灯光参数</target>
      </trans-unit>
      <trans-unit id="standing">
        <source>standing</source>
        <target>直立</target>
      </trans-unit>
      <trans-unit id="std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>标准白炽灯</target>
      </trans-unit>
      <trans-unit id="steel">
        <source>steel</source>
        <target>钢</target>
      </trans-unit>
      <trans-unit id="stone">
        <source>stone</source>
        <target>石料</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="stone_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="stone_application">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_glossy">
        <source>Glossy</source>
        <target>有光泽</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_unfinished">
        <source>Unfinished</source>
        <target>未装饰</target>
      </trans-unit>
      <trans-unit id="stone_application:tooltip">
        <source>Selects polished, glossy, matte, or unfinished.</source>
        <target>选择抛光、有光泽、粗面或未装饰。</target>
      </trans-unit>
      <trans-unit id="stone_application:uilabel">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_glossymarble">
        <source>Glossy Marble</source>
        <target>有光泽的大理石</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_polishedgranite">
        <source>Polished Granite</source>
        <target>抛光花岗岩</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_stonewall">
        <source>Stone Wall</source>
        <target>墙石料</target>
      </trans-unit>
      <trans-unit id="stone_bump:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:tooltip">
        <source>Slider controls height of bump from 0-1.</source>
        <target>滑块可控制凹凸的高度为 0-1。</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label:tooltip">
        <source>Chooses a bump type, or Custom.</source>
        <target>选择凹凸类型，或选择“自定义”。</target>
      </trans-unit>
      <trans-unit id="stone_bump_map">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:tooltip">
        <source>Selects a bitmap image for the finish.</source>
        <target>选择饰面的位图图像。</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="stone_bump_panel_label">
        <source>Finish Bumps</source>
        <target>饰面凹凸</target>
      </trans-unit>
      <trans-unit id="stone_color">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="stone_color:tooltip">
        <source>Selects a bitmap image for the stone.</source>
        <target>指定石料的位图图像。</target>
      </trans-unit>
      <trans-unit id="stone_color:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="stone_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="stone_glossy">
        <source>Glossy</source>
        <target>有光泽</target>
      </trans-unit>
      <trans-unit id="stone_glossymarble">
        <source>Glossy Marble</source>
        <target>有光泽的大理石</target>
      </trans-unit>
      <trans-unit id="stone_matte">
        <source>Matte</source>
        <target>粗面</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_none">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="stone_pattern:uilabel">
        <source>Bump Pattern</source>
        <target>凹凸填充图案</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:tooltip">
        <source>Amount Slider 0 to 2 controls height of the bump.</source>
        <target>数量滑块 0 到 2 可控制凹凸的高度。</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label">
        <source>Bump Pattern</source>
        <target>凹凸填充图案</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>根据所提供图像文件的深色区域和浅色区域创建凸起凹下的区域。</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>选择浮雕图案的位图图像。</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="stone_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>浮雕图案</target>
      </trans-unit>
      <trans-unit id="stone_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="stone_polished">
        <source>Polished</source>
        <target>抛光</target>
      </trans-unit>
      <trans-unit id="stone_polishedgranite">
        <source>Polished Granite</source>
        <target>抛光花岗岩</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="stone_stonegroup">
        <source>Stone</source>
        <target>石料</target>
      </trans-unit>
      <trans-unit id="stone_stonewall">
        <source>Stone Wall</source>
        <target>墙石料</target>
      </trans-unit>
      <trans-unit id="stone_unfinished">
        <source>Unfinished</source>
        <target>未装饰</target>
      </trans-unit>
      <trans-unit id="stonewall_tex:uilabel">
        <source>Stonewall Texture</source>
        <target>石墙纹理</target>
      </trans-unit>
      <trans-unit id="street">
        <source>street</source>
        <target>街道</target>
      </trans-unit>
      <trans-unit id="stress_curve_data:uilabel">
        <source>Stress</source>
        <target>应力</target>
      </trans-unit>
      <trans-unit id="stripes">
        <source>stripes</source>
        <target>条纹</target>
      </trans-unit>
      <trans-unit id="structural">
        <source>structural</source>
        <target>结构</target>
      </trans-unit>
      <trans-unit id="structural concrete">
        <source>structural concrete</source>
        <target>结构混凝土</target>
      </trans-unit>
      <trans-unit id="structural_Behavior">
        <source>Behavior</source>
        <target>行为</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_isotropic">
        <source>Isotropic</source>
        <target>各向同性</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_orthotropic">
        <source>Orthotropic</source>
        <target>正交各向异性</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_transverse_isotropic">
        <source>Transverse Isotropic</source>
        <target>横轴各向同性</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:tooltip">
        <source>Chooses between Isotropic and Orthotropic behavior.</source>
        <target>选择各向同性行为或者正交各向异性行为。</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:uilabel">
        <source>Behavior</source>
        <target>行为</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_coefficient">
        <source>Cyclic Strain Hardening Coefficient</source>
        <target>循环应变硬化系数</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_coefficient:uilabel">
        <source>Cyclic Strain Hardening Coefficient</source>
        <target>循环应变硬化系数</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_exponent">
        <source>Cyclic Strain Hardening Exponent</source>
        <target>循环应变硬化指数</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_exponent:uilabel">
        <source>Cyclic Strain Hardening Exponent</source>
        <target>循环应变硬化指数</target>
      </trans-unit>
      <trans-unit id="structural_Density">
        <source>Density</source>
        <target>密度</target>
      </trans-unit>
      <trans-unit id="structural_Density:uilabel">
        <source>Density</source>
        <target>密度</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_cycles">
        <source>Endurance Limit Number of Cycles</source>
        <target>耐久极限周期数</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_cycles:uilabel">
        <source>Endurance Limit Number of Cycles</source>
        <target>耐久极限周期数</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_stress">
        <source>Endurance Limit Stress</source>
        <target>耐久极限应力</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_stress:uilabel">
        <source>Endurance Limit Stress</source>
        <target>耐久极限应力</target>
      </trans-unit>
      <trans-unit id="structural_ExternalMaterialID:uilabel">
        <source>External Material ID</source>
        <target>外部材质 ID</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_coefficient">
        <source>Fatigue Ductility Coefficient</source>
        <target>疲劳延性系数</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_coefficient:uilabel">
        <source>Fatigue Ductility Coefficient</source>
        <target>疲劳延性系数</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_exponent">
        <source>Fatigue Ductility Exponent</source>
        <target>疲劳延性指数</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_exponent:uilabel">
        <source>Fatigue Ductility Exponent</source>
        <target>疲劳延性指数</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_coefficient">
        <source>Fatigue Strength Coefficient</source>
        <target>疲劳强度系数</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_coefficient:uilabel">
        <source>Fatigue Strength Coefficient</source>
        <target>疲劳强度系数</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_exponent">
        <source>Fatigue Strength Exponent</source>
        <target>疲劳强度指数</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_exponent:uilabel">
        <source>Fatigue Strength Exponent</source>
        <target>疲劳强度指数</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_tensile_strength">
        <source>Tensile Strength</source>
        <target>拉伸强度</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_tensile_strength:uilabel">
        <source>Tensile Strength</source>
        <target>拉伸强度</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_yield_stress">
        <source>Yield Strength</source>
        <target>屈服强度</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_yield_stress:uilabel">
        <source>Yield Strength</source>
        <target>屈服强度</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio">
        <source>Poisson's Ratio</source>
        <target>泊松比</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio:uilabel">
        <source>Poisson's Ratio</source>
        <target>泊松比</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_12">
        <source>Poisson's Ratio 12</source>
        <target>泊松比 12</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_12:uilabel">
        <source>Poisson's Ratio 12</source>
        <target>泊松比 12</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_23">
        <source>Poisson's Ratio 23</source>
        <target>泊松比 23</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_23:uilabel">
        <source>Poisson's Ratio 23</source>
        <target>泊松比 23</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_X">
        <source>Poisson's Ratio X</source>
        <target>泊松比 X</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_X:uilabel">
        <source>Poisson's Ratio X</source>
        <target>泊松比 X</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Y">
        <source>Poisson's Ratio Y</source>
        <target>泊松比 Y</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Y:uilabel">
        <source>Poisson's Ratio Y</source>
        <target>泊松比 Y</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Z">
        <source>Poisson's Ratio Z</source>
        <target>泊松比 Z</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Z:uilabel">
        <source>Poisson's Ratio Z</source>
        <target>泊松比 Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus">
        <source>Shear Modulus</source>
        <target>切变模量</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus:uilabel">
        <source>Shear Modulus</source>
        <target>切变模量</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_12">
        <source>Shear Modulus 12</source>
        <target>切变模量 12</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_12:uilabel">
        <source>Shear Modulus 12</source>
        <target>切变模量 12</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_X">
        <source>Shear Modulus X</source>
        <target>切变模量 X</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_X:uilabel">
        <source>Shear Modulus X</source>
        <target>切变模量 X</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Y">
        <source>Shear Modulus Y</source>
        <target>切变模量 Y</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Y:uilabel">
        <source>Shear Modulus Y</source>
        <target>切变模量 Y</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Z">
        <source>Shear Modulus Z</source>
        <target>切变模量 Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Z:uilabel">
        <source>Shear Modulus Z</source>
        <target>切变模量 Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_strength_modification">
        <source>Shear Strength Modification</source>
        <target>抗剪强度折减系数</target>
      </trans-unit>
      <trans-unit id="structural_Shear_strength_modification:uilabel">
        <source>Shear Strength Modification</source>
        <target>抗剪强度折减系数</target>
      </trans-unit>
      <trans-unit id="structural_Specific_heat">
        <source>Specific Heat</source>
        <target>比热</target>
      </trans-unit>
      <trans-unit id="structural_Specific_heat:uilabel">
        <source>Specific Heat</source>
        <target>比热</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity">
        <source>Thermal Conductivity</source>
        <target>热传导率</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity:uilabel">
        <source>Thermal Conductivity</source>
        <target>热传导率</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_X">
        <source>Thermal Conductivity X</source>
        <target>热传导率 X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_X:uilabel">
        <source>Thermal Conductivity X</source>
        <target>热传导率 X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Y">
        <source>Thermal Conductivity Y</source>
        <target>热传导率 Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Y:uilabel">
        <source>Thermal Conductivity Y</source>
        <target>热传导率 Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Z">
        <source>Thermal Conductivity Z</source>
        <target>热传导率 Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Z:uilabel">
        <source>Thermal Conductivity Z</source>
        <target>热传导率 Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient">
        <source>Thermal Expansion Coefficient</source>
        <target>热膨胀系数</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient:uilabel">
        <source>Thermal Expansion Coefficient</source>
        <target>热膨胀系数</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_1">
        <source>Thermal Expansion Coefficient 1</source>
        <target>热膨胀系数 1</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_1:uilabel">
        <source>Thermal Expansion Coefficient 1</source>
        <target>热膨胀系数 1</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_2">
        <source>Thermal Expansion Coefficient 2</source>
        <target>热膨胀系数 2</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_2:uilabel">
        <source>Thermal Expansion Coefficient 2</source>
        <target>热膨胀系数 2</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_X">
        <source>Thermal Expansion Coefficient X</source>
        <target>热膨胀系数 X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_X:uilabel">
        <source>Thermal Expansion Coefficient X</source>
        <target>热膨胀系数 X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Y">
        <source>Thermal Expansion Coefficient Y</source>
        <target>热膨胀系数 Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Y:uilabel">
        <source>Thermal Expansion Coefficient Y</source>
        <target>热膨胀系数 Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Z">
        <source>Thermal Expansion Coefficient Z</source>
        <target>热膨胀系数 Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Z:uilabel">
        <source>Thermal Expansion Coefficient Z</source>
        <target>热膨胀系数 Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermally_treated">
        <source>Thermally Treated</source>
        <target>已进行热处理</target>
      </trans-unit>
      <trans-unit id="structural_Thermally_treated:uilabel">
        <source>Thermally Treated</source>
        <target>已进行热处理</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus">
        <source>Young's Modulus</source>
        <target>杨氏模量</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus:uilabel">
        <source>Young's Modulus</source>
        <target>杨氏模量</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_1">
        <source>Young's Modulus 1</source>
        <target>杨氏模量 1</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_1:uilabel">
        <source>Young's Modulus 1</source>
        <target>杨氏模量 1</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_2">
        <source>Young's Modulus 2</source>
        <target>杨氏模量 2</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_2:uilabel">
        <source>Young's Modulus 2</source>
        <target>杨氏模量 2</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_X">
        <source>Young's Modulus X</source>
        <target>杨氏模量 X</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_X:uilabel">
        <source>Young's Modulus X</source>
        <target>杨氏模量 X</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Y">
        <source>Young's Modulus Y</source>
        <target>杨氏模量 Y</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Y:uilabel">
        <source>Young's Modulus Y</source>
        <target>杨氏模量 Y</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Z">
        <source>Young's Modulus Z</source>
        <target>杨氏模量 Z</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Z:uilabel">
        <source>Young's Modulus Z</source>
        <target>杨氏模量 Z</target>
      </trans-unit>
      <trans-unit id="structural_concrete_compression">
        <source>Concrete Compression</source>
        <target>混凝土抗压强度</target>
      </trans-unit>
      <trans-unit id="structural_concrete_compression:uilabel">
        <source>Concrete Compression</source>
        <target>混凝土抗压强度</target>
      </trans-unit>
      <trans-unit id="structural_isotropic">
        <source>Isotropic</source>
        <target>各向同性</target>
      </trans-unit>
      <trans-unit id="structural_lightweight">
        <source>Lightweight</source>
        <target>轻质</target>
      </trans-unit>
      <trans-unit id="structural_lightweight:uilabel">
        <source>Lightweight</source>
        <target>轻质</target>
      </trans-unit>
      <trans-unit id="structural_orthotropic">
        <source>Orthotropic</source>
        <target>正交各向异性</target>
      </trans-unit>
      <trans-unit id="structural_source">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="structural_source:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="structural_sourceURL">
        <source>Source URL</source>
        <target>源 URL</target>
      </trans-unit>
      <trans-unit id="structural_sourceURL:uilabel">
        <source>Source URL</source>
        <target>源 URL</target>
      </trans-unit>
      <trans-unit id="structural_subclass">
        <source>Subclass</source>
        <target>子类</target>
      </trans-unit>
      <trans-unit id="structural_subclass:uilabel">
        <source>Subclass</source>
        <target>子类</target>
      </trans-unit>
      <trans-unit id="structural_transverse_isotropic">
        <source>Transverse Isotropic</source>
        <target>横轴各向同性</target>
      </trans-unit>
      <trans-unit id="structural_wood_Average_modulus">
        <source>Average Modulus</source>
        <target>平均模量</target>
      </trans-unit>
      <trans-unit id="structural_wood_Average_modulus:uilabel">
        <source>Average Modulus</source>
        <target>平均模量</target>
      </trans-unit>
      <trans-unit id="structural_wood_Bending">
        <source>Bending</source>
        <target>弯曲</target>
      </trans-unit>
      <trans-unit id="structural_wood_Bending:uilabel">
        <source>Bending</source>
        <target>弯曲</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property">
        <source>Construction</source>
        <target>构造</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued">
        <source>Glued</source>
        <target>胶合</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued_kertoQ">
        <source>Glued KertoQ</source>
        <target>胶合 KertoQ</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued_kertoS">
        <source>Glued KertoS</source>
        <target>胶合 KertoS</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_lvl">
        <source>LVL</source>
        <target>LVL</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_natural">
        <source>Natural</source>
        <target>天然</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:uilabel">
        <source>Construction</source>
        <target>构造</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_parallel">
        <source>Compression Parallel to Grain</source>
        <target>顺纹抗压强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_parallel:uilabel">
        <source>Compression Parallel to Grain</source>
        <target>顺纹抗压强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_perpendicular">
        <source>Compression Perpendicular to Grain</source>
        <target>横纹抗压强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_perpendicular:uilabel">
        <source>Compression Perpendicular to Grain</source>
        <target>横纹抗压强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued">
        <source>Glued</source>
        <target>胶合</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued_kertoQ">
        <source>Glued KertoQ</source>
        <target>胶合 KertoQ</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued_kertoS">
        <source>Glued KertoS</source>
        <target>胶合 KertoS</target>
      </trans-unit>
      <trans-unit id="structural_wood_lvl">
        <source>LVL</source>
        <target>LVL</target>
      </trans-unit>
      <trans-unit id="structural_wood_natural">
        <source>Natural</source>
        <target>天然</target>
      </trans-unit>
      <trans-unit id="structural_wood_shear_parallel">
        <source>Shear Parallel to Grain</source>
        <target>顺纹抗剪强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_shear_parallel:uilabel">
        <source>Shear Parallel to Grain</source>
        <target>顺纹抗剪强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_parallel">
        <source>Tension Parallel to Grain</source>
        <target>顺纹抗拉强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_parallel:uilabel">
        <source>Tension Parallel to Grain</source>
        <target>顺纹抗拉强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_perpendicular">
        <source>Tension Perpendicular to Grain</source>
        <target>横纹抗拉强度</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_perpendicular:uilabel">
        <source>Tension Perpendicular to Grain</source>
        <target>横纹抗拉强度</target>
      </trans-unit>
      <trans-unit id="stucco">
        <source>stucco</source>
        <target>灰泥</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Species">
        <source>Species</source>
        <target>种类</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Species:uilabel">
        <source>Species</source>
        <target>种类</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Strength_grade">
        <source>Strength Grade</source>
        <target>强度等级</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Strength_grade:uilabel">
        <source>Strength Grade</source>
        <target>强度等级</target>
      </trans-unit>
      <trans-unit id="sun">
        <source>Sun</source>
        <target>日光</target>
      </trans-unit>
      <trans-unit id="sun:uilabel">
        <source>Sun Shader:</source>
        <target>阳光着色器:</target>
      </trans-unit>
      <trans-unit id="sunPosition">
        <source>Sun Position</source>
        <target>日光位置</target>
      </trans-unit>
      <trans-unit id="sun_color">
        <source>Sun Color:</source>
        <target>阳光颜色:</target>
      </trans-unit>
      <trans-unit id="sun_color:uilabel">
        <source>Sun Color:</source>
        <target>阳光颜色:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity">
        <source>Disk Intensity:</source>
        <target>圆盘强度:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity:uilabel">
        <source>Disk Intensity:</source>
        <target>圆盘强度:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale">
        <source>Disk Scale:</source>
        <target>圆盘比例:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale:uilabel">
        <source>Disk Scale:</source>
        <target>圆盘比例:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity">
        <source>Glow Intensity:</source>
        <target>辉光强度:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity:uilabel">
        <source>Glow Intensity:</source>
        <target>辉光强度:</target>
      </trans-unit>
      <trans-unit id="sunny day">
        <source>sunny day</source>
        <target>日光色</target>
      </trans-unit>
      <trans-unit id="surface_albedo:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label:tooltip">
        <source>Determines the color (or the weight) of the specular highlights of the material. Generally, this parameter should be set to a white color for physical correctness, but can be changed for artistic purposes.</source>
        <target>确定材质的反射高光的颜色(或重量)。 通常，此参数应设置为白色以取得实际正确性，但可以更改以用于艺术目的。</target>
      </trans-unit>
      <trans-unit id="surface_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>各向异性</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_panel_label">
        <source>Advanced Highlight Controls</source>
        <target>高级高光控件</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label">
        <source>Depth Amount</source>
        <target>深度值</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label:tooltip">
        <source>Adjusts the relative depth of the Bump pattern. Leave to 1.0 to use the exact amount defined by the Normal Map image.</source>
        <target>调整凹凸填充图案的相对深度。要使用由法线贴图图像定义的精确数量，则保留为 1.0。</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>与使用粗糙度参数相比，凹凸可以定义更大范围的特征，如凹痕、裂缝、槽等。在定义这些特征的地方应用图像，白色对应波峰，黑色对应波谷。</target>
      </trans-unit>
      <trans-unit id="surface_bump_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>浮雕图案(凹凸)</target>
      </trans-unit>
      <trans-unit id="surface_cutout">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="surface_cutout:tooltip">
        <source>Cutout defines holes in the surface with an image map. The holes will have no thickness or depth so it is generally suitable for thin elements such as sheets of metal.</source>
        <target>裁切定义图像贴图中表面的上的孔。这些孔将没有厚度或深度，因此通常适合薄元素(如金属片)。</target>
      </trans-unit>
      <trans-unit id="surface_cutout:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="surface_cutout_panel_label">
        <source>Cutout</source>
        <target>裁切</target>
      </trans-unit>
      <trans-unit id="surface_cutout_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_material:uilabel">
        <source>Surface Material:</source>
        <target>表面材质:</target>
      </trans-unit>
      <trans-unit id="surface_ndf_beckmann">
        <source>Short Falloff</source>
        <target>短衰减</target>
      </trans-unit>
      <trans-unit id="surface_ndf_ggx">
        <source>Long Falloff</source>
        <target>长衰减</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label">
        <source>Shape</source>
        <target>形状</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>确定用于计算材质上的反射和高光的基本表达式。长衰减将产生看起来更平滑的高光，而短衰减将产看起来生更明晰的高光。</target>
      </trans-unit>
      <trans-unit id="surface_normal:uilabel">
        <source>Image</source>
        <target>图像</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label">
        <source>Anisotropy</source>
        <target>各向异性</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>通过使表面上的高光成为椭圆而不是圆形，控制高光的形状。若与粗糙度结合使用，各向异性可以模拟从拉丝材质上看到的高光。</target>
      </trans-unit>
      <trans-unit id="surface_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label">
        <source>Orientation</source>
        <target>方向</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>确定高光的方向。如果各向异性量设为 0，它不会有任何效果。可与纹理贴图一起使用。例如，可以重新创建编织材质，使高光的方向相互垂直。</target>
      </trans-unit>
      <trans-unit id="surface_rotation:uilabel">
        <source>Rotation</source>
        <target>旋转</target>
      </trans-unit>
      <trans-unit id="surface_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_roughness">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="surface_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>材质的表面抛光，可指定微小缺陷的大小。如果为零，则整个表面就是一面完美的镜子。较大的值会产生具有更多漫反射(粗糙)的外观和更大的高光。可与各向异性一起使用以获取拂刷抛光的效果。</target>
      </trans-unit>
      <trans-unit id="surface_roughness:uilabel">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="surface_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="swamp">
        <source>swamp</source>
        <target>沼泽地</target>
      </trans-unit>
      <trans-unit id="swatch">
        <source>Swatch Scene</source>
        <target>样例场景</target>
      </trans-unit>
      <trans-unit id="swimming">
        <source>swimming</source>
        <target>游泳</target>
      </trans-unit>
      <trans-unit id="taliesin">
        <source>taliesin</source>
        <target>塔里埃森</target>
      </trans-unit>
      <trans-unit id="tan">
        <source>tan</source>
        <target>茶色</target>
      </trans-unit>
      <trans-unit id="targeted:uilabel">
        <source>Targeted:</source>
        <target>目标:</target>
      </trans-unit>
      <trans-unit id="tarmac">
        <source>tarmac</source>
        <target>柏油路</target>
      </trans-unit>
      <trans-unit id="taupe">
        <source>taupe</source>
        <target>灰褐色</target>
      </trans-unit>
      <trans-unit id="teak">
        <source>teak</source>
        <target>柚木</target>
      </trans-unit>
      <trans-unit id="terra cotta">
        <source>terra cotta</source>
        <target>赤土色</target>
      </trans-unit>
      <trans-unit id="texture">
        <source>texture</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="texture_Angle">
        <source>XYZ Rotation</source>
        <target>XYZ 旋转</target>
      </trans-unit>
      <trans-unit id="texture_Angle:tooltip">
        <source>Specify the Rotation of the area represented by the image above.</source>
        <target>指定上述图像所显示的区域的“旋转”。</target>
      </trans-unit>
      <trans-unit id="texture_Angle:uilabel">
        <source>Angle</source>
        <target>角度</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms">
        <source>Link texture transforms</source>
        <target>链接纹理变换</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:tooltip">
        <source>When this setting is enabled, all changes made to the Position, Scale, and Repeat settings of this attribute will be propagated to all other attributes within the material that use a texture.</source>
        <target>启用该设置后，对该属性的“位置”、“比例”和“重复”设置所做的所有更改将传播到该材质中使用某种纹理的所有其他属性。</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:uilabel">
        <source>Link Transforms</source>
        <target>链接变换</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>映射渠道</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced">
        <source>Map Channel</source>
        <target>映射渠道</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced:uilabel">
        <source>Map Channel ID</source>
        <target>映射渠道 ID</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_UVWSource_Advanced:uilabel">
        <source>UVW Source</source>
        <target>UVW 源</target>
      </trans-unit>
      <trans-unit id="texture_Offset:uilabel">
        <source>Offset</source>
        <target>偏移</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:tooltip">
        <source>Constrains the offset. When the X offset is changed, the Y offset is changed by the same amount.</source>
        <target>限制偏移。X 偏移发生变化时，Y 偏移也会出现相同大小的变化。</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:uilabel">
        <source>Offset Lock</source>
        <target>偏移锁定</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX">
        <source>Offset</source>
        <target>偏移</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:rightlabel">
        <source>X</source>
        <target>X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:tooltip">
        <source>Moves the starting point of the map along the X axis.</source>
        <target>沿 X 轴移动贴图的起点。</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:uilabel">
        <source>Offset X</source>
        <target>偏移 X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:rightlabel">
        <source>Y</source>
        <target>Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:tooltip">
        <source>Moves the starting point of the map along the Y axis.</source>
        <target>沿 Y 轴移动贴图的起点。</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:uilabel">
        <source>Offset Y</source>
        <target>偏移 Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:rightlabel">
        <source>Z</source>
        <target>Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:tooltip">
        <source>Moves the starting point of the map along the Z axis.</source>
        <target>沿 Z 轴移动贴图的起点。</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:uilabel">
        <source>Offset Z</source>
        <target>偏移 Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX">
        <source>Sample Size</source>
        <target>样例尺寸</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:rightlabel">
        <source>Width</source>
        <target>宽度</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:tooltip">
        <source>Specifies the horizontal scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>指定此纹理的水平比例缩放。</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:uilabel">
        <source>Size X</source>
        <target>尺寸 X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:rightlabel">
        <source>Height</source>
        <target>高度</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:tooltip">
        <source>Specifies the vertical scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>指定此纹理的垂直比例缩放。</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:uilabel">
        <source>Size Y</source>
        <target>尺寸 Y</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:tooltip">
        <source>Locks the aspect ratio of the map. When the height or width value is changed, the other value changes as needed to maintain the aspect ratio.</source>
        <target>锁定贴图的纵横比。当高度或宽度值发生变化时，其他值也会根据需要发生变化，以保持纵横比不变。</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:uilabel">
        <source>Scale Lock</source>
        <target>比例锁定</target>
      </trans-unit>
      <trans-unit id="texture_Tiling:uilabel">
        <source>Tiling</source>
        <target>平铺</target>
      </trans-unit>
      <trans-unit id="texture_UOffset:uilabel">
        <source>U Offset</source>
        <target>U 偏移</target>
      </trans-unit>
      <trans-unit id="texture_URepeat">
        <source>Horizontal</source>
        <target>水平</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:offlabel">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:onlabel">
        <source>Tile</source>
        <target>平铺</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:tooltip">
        <source>Adjusts the tiling of the map along the X axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>沿 X 轴调整贴图的平铺。“无”控制贴图不在材质内平铺。“平铺”使贴图在材质内平铺。</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:uilabel">
        <source>U Repeat</source>
        <target>U 重复</target>
      </trans-unit>
      <trans-unit id="texture_UScale:uilabel">
        <source>U Scale</source>
        <target>U 比例</target>
      </trans-unit>
      <trans-unit id="texture_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV 比例</target>
      </trans-unit>
      <trans-unit id="texture_VOffset:uilabel">
        <source>V Offset</source>
        <target>V 偏移</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat">
        <source>Vertical</source>
        <target>垂直</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:offlabel">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:onlabel">
        <source>Tile</source>
        <target>平铺</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:tooltip">
        <source>Adjusts the tiling of the map along the Y axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>沿 Y 轴调整贴图的平铺。“无”控制贴图不在材质内平铺。“平铺”使贴图在材质内平铺。</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:uilabel">
        <source>V Repeat</source>
        <target>V 重复</target>
      </trans-unit>
      <trans-unit id="texture_VScale:uilabel">
        <source>V Scale</source>
        <target>V 比例</target>
      </trans-unit>
      <trans-unit id="texture_WAngle">
        <source>Rotation</source>
        <target>旋转</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:tooltip">
        <source>Rotates the map from 0 degrees to 360 degrees. </source>
        <target>将贴图从 0 度旋转到 360 度。</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:uilabel">
        <source>Angle</source>
        <target>角度</target>
      </trans-unit>
      <trans-unit id="textured">
        <source>textured</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="thermal">
        <source>thermal</source>
        <target>热量</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior">
        <source>Behavior</source>
        <target>行为</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:thermal_isotropic">
        <source>Isotropic</source>
        <target>各向同性</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:thermal_orthotropic">
        <source>Orthotropic</source>
        <target>正交各向异性</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:tooltip">
        <source>Chooses between Isotropic and Orthotropic behavior.</source>
        <target>选择各向同性行为或者正交各向异性行为。</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:uilabel">
        <source>Behavior</source>
        <target>行为</target>
      </trans-unit>
      <trans-unit id="thermal_Compressibility">
        <source>Compressibility</source>
        <target>可压性</target>
      </trans-unit>
      <trans-unit id="thermal_Compressibility:uilabel">
        <source>Compressibility</source>
        <target>可压性</target>
      </trans-unit>
      <trans-unit id="thermal_Density">
        <source>Density</source>
        <target>密度</target>
      </trans-unit>
      <trans-unit id="thermal_Density:uilabel">
        <source>Density</source>
        <target>密度</target>
      </trans-unit>
      <trans-unit id="thermal_Electrical_resistivity">
        <source>Electrical Resistivity</source>
        <target>电阻率</target>
      </trans-unit>
      <trans-unit id="thermal_Electrical_resistivity:uilabel">
        <source>Electrical Resistivity</source>
        <target>电阻率</target>
      </trans-unit>
      <trans-unit id="thermal_Emissivity">
        <source>Emissivity</source>
        <target>发射率</target>
      </trans-unit>
      <trans-unit id="thermal_Emissivity:uilabel">
        <source>Emissivity</source>
        <target>发射率</target>
      </trans-unit>
      <trans-unit id="thermal_Gas_viscosity">
        <source>Gas Viscosity</source>
        <target>气体粘度</target>
      </trans-unit>
      <trans-unit id="thermal_Gas_viscosity:uilabel">
        <source>Gas Viscosity</source>
        <target>气体粘度</target>
      </trans-unit>
      <trans-unit id="thermal_Liquid_viscosity">
        <source>Liquid Viscosity</source>
        <target>液体粘度</target>
      </trans-unit>
      <trans-unit id="thermal_Liquid_viscosity:uilabel">
        <source>Liquid Viscosity</source>
        <target>液体粘度</target>
      </trans-unit>
      <trans-unit id="thermal_Permeability">
        <source>Permeability</source>
        <target>渗透性</target>
      </trans-unit>
      <trans-unit id="thermal_Permeability:uilabel">
        <source>Permeability</source>
        <target>渗透性</target>
      </trans-unit>
      <trans-unit id="thermal_Porosity">
        <source>Porosity</source>
        <target>多孔性</target>
      </trans-unit>
      <trans-unit id="thermal_Porosity:uilabel">
        <source>Porosity</source>
        <target>多孔性</target>
      </trans-unit>
      <trans-unit id="thermal_Reflectivity">
        <source>Reflectivity</source>
        <target>反射率</target>
      </trans-unit>
      <trans-unit id="thermal_Reflectivity:uilabel">
        <source>Reflectivity</source>
        <target>反射率</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat">
        <source>Specific Heat</source>
        <target>比热</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat:uilabel">
        <source>Specific Heat</source>
        <target>比热</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat_of_vaporization">
        <source>Specific Heat of Vaporization</source>
        <target>汽化的比热</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat_of_vaporization:uilabel">
        <source>Specific Heat of Vaporization</source>
        <target>汽化的比热</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity">
        <source>Thermal Conductivity</source>
        <target>热传导率</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity:uilabel">
        <source>Thermal Conductivity</source>
        <target>热传导率</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_X">
        <source>Thermal Conductivity X</source>
        <target>热传导率 X</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_X:uilabel">
        <source>Thermal Conductivity X</source>
        <target>热传导率 X</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Y">
        <source>Thermal Conductivity Y</source>
        <target>热传导率 Y</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Y:uilabel">
        <source>Thermal Conductivity Y</source>
        <target>热传导率 Y</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Z">
        <source>Thermal Conductivity Z</source>
        <target>热传导率 Z</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Z:uilabel">
        <source>Thermal Conductivity Z</source>
        <target>热传导率 Z</target>
      </trans-unit>
      <trans-unit id="thermal_Transmits_light">
        <source>Transmits Light</source>
        <target>透光</target>
      </trans-unit>
      <trans-unit id="thermal_Transmits_light:uilabel">
        <source>Transmits Light</source>
        <target>透光</target>
      </trans-unit>
      <trans-unit id="thermal_Vapor_pressure">
        <source>Vapor Pressure</source>
        <target>汽压</target>
      </trans-unit>
      <trans-unit id="thermal_Vapor_pressure:uilabel">
        <source>Vapor Pressure</source>
        <target>汽压</target>
      </trans-unit>
      <trans-unit id="thermal_isotropic">
        <source>Isotropic</source>
        <target>各向同性</target>
      </trans-unit>
      <trans-unit id="thermal_orthotropic">
        <source>Orthotropic</source>
        <target>正交各向异性</target>
      </trans-unit>
      <trans-unit id="thermal_source">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="thermal_source:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="thermal_sourceURL">
        <source>Source URL</source>
        <target>源 URL</target>
      </trans-unit>
      <trans-unit id="thermal_sourceURL:uilabel">
        <source>Source URL</source>
        <target>源 URL</target>
      </trans-unit>
      <trans-unit id="thermal_subclass">
        <source>Subclass</source>
        <target>子类</target>
      </trans-unit>
      <trans-unit id="thermal_subclass:uilabel">
        <source>Subclass</source>
        <target>子类</target>
      </trans-unit>
      <trans-unit id="thread">
        <source>thread</source>
        <target>螺纹</target>
      </trans-unit>
      <trans-unit id="tiger">
        <source>tiger</source>
        <target>虎皮木</target>
      </trans-unit>
      <trans-unit id="tile">
        <source>tile</source>
        <target>瓷砖</target>
      </trans-unit>
      <trans-unit id="tile_Appearance">
        <source>Tile Appearance</source>
        <target>瓷砖外观</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor">
        <source>Tile Color</source>
        <target>瓷砖颜色</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>提供为其中一个构件选择颜色或纹理贴图的选项。</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:uilabel">
        <source>Tile Color</source>
        <target>瓷砖颜色</target>
      </trans-unit>
      <trans-unit id="tile_BrickType">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>普通砖佛兰芒式砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>英式砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>精细顺序砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>精细叠层式砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>1/2 顺序砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>顺序砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>叠层式砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tooltip">
        <source>Determines either a preset or custom tile pattern. Preset patterns typically disable most or all of the stacking layout and row/column edit controls.</source>
        <target>确定预设或自定义瓷砖填充图案。预设填充图案通常会禁用大多数或全部堆垛布局和行/列编辑控制。</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>普通砖佛兰芒式砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>英式砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>精细顺序砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>精细叠层式砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>1/2 顺序砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>顺序砌法</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>叠层式砌法</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:tooltip">
        <source>Changes the height of tiles in the affected columns. A value of 1.0 is the default tile height. Values greater than 1.0 increase the height of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that column and the underlying material shows through.</source>
        <target>在受影响的列中更改瓷砖的高度。值 1.0 是默认的瓷砖高度。大于 1.0 的值会增加瓷砖的高度，小于 1.0 的值会减少瓷砖的高度。范围为 0.0 到 5.0。如果值更改为 0.0，该列中将不显示瓷砖，而会显示基本材质。</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:tooltip">
        <source>Changes the width of tiles in the affected rows. A value of 1.0 is the default tile width. Values greater than 1.0 increase the width of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that row and the underlying material shows through.</source>
        <target>在受影响的行中更改瓷砖的宽度。值 1.0 是默认的瓷砖宽度。大于 1.0 的值会增加瓷砖的宽度，小于 1.0 的值会减少瓷砖的宽度。范围为 0.0 到 5.0。如果更改值为 0.0，该行中将不显示瓷砖，而会显示基本材质。</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:uilabel">
        <source>Amount</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance">
        <source>Color Variance</source>
        <target>颜色变化</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:tooltip">
        <source>Controls the color variation of the tiles. Range = 0 to 100. Default = 0.</source>
        <target>控制瓷砖的颜色变化。范围为 0 到 100。默认值为 0。</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:uilabel">
        <source>Color Variance</source>
        <target>颜色变化</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:tooltip">
        <source>Controls the roughness of the edges of the mortar. Range = 0 to 200; Default = 0.</source>
        <target>控制砂浆边缘的粗糙度。范围为 0 到 200；默认值为 0。</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:uilabel">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance">
        <source>Fade Variance</source>
        <target>褪色变化</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:tooltip">
        <source>Controls the fading variation of the tiles. Range = 0 to 100. Default = 0.05.</source>
        <target>控制瓷砖的褪色变化。范围为 0 到 100。默认值为 0.05。</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:uilabel">
        <source>Fade Variance</source>
        <target>褪色变化</target>
      </trans-unit>
      <trans-unit id="tile_Gap_lock:tooltip">
        <source>Locks the horizontal and vertical gap widths. When one value is changed, the other value changes to match it.</source>
        <target>锁定水平间隙宽度和垂直间隙宽度。其中一个值发生变化时，另一个值也会相应变化，以与之匹配。</target>
      </trans-unit>
      <trans-unit id="tile_GroutAppearance">
        <source>Grout Appearance</source>
        <target>砖缝外观</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount">
        <source>Tile Count</source>
        <target>瓷砖计数</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:rightlabel">
        <source>Per Row</source>
        <target>每行</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:tooltip">
        <source>Controls the number of tiles in a row.</source>
        <target>控制一行中的瓷砖数量。</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:uilabel">
        <source>Tile Count</source>
        <target>瓷砖计数</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap">
        <source>Gap Width</source>
        <target>间隙宽度</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:rightlabel">
        <source>Horiz</source>
        <target>水平</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:tooltip">
        <source>Controls the horizontal size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>控制瓷砖之间的砖缝的水平大小。默认情况下，这些值互相锁定，因此编辑一个或另一个值时，两个值都会发生变化。范围为 0 到 100；默认值为 0.50。</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:uilabel">
        <source>Gap Width</source>
        <target>间隙宽度</target>
      </trans-unit>
      <trans-unit id="tile_LineShift">
        <source>Line Shift</source>
        <target>线性移动</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:tooltip">
        <source>Shifts every second row of tiles a distance of one unit. Range = 0 to 100; Default = 0.50</source>
        <target>每两行瓷砖移动一个单位的距离。范围为 0 到 100；默认值为 0.50</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:uilabel">
        <source>Line Shift</source>
        <target>线性移动</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor">
        <source>Grout Color</source>
        <target>砖缝颜色</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>提供为其中一个构件选择颜色或纹理贴图的选项。</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:uilabel">
        <source>Grout Color</source>
        <target>砖缝颜色</target>
      </trans-unit>
      <trans-unit id="tile_Pattern">
        <source>Pattern</source>
        <target>填充图案</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn:uilabel">
        <source>Every</source>
        <target>每</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_panel_label">
        <source>Column Modify</source>
        <target>列修改</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label">
        <source>Every</source>
        <target>每</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:rightlabel">
        <source>Columns</source>
        <target>列</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:tooltip">
        <source>Specifies which columns to change. When the value equals 0, no columns change. When the value equals 1, every column changes.</source>
        <target>指定要修改的列。值为 0 时，不改变任何列。值为 1 时，每一列都会发生变化。</target>
      </trans-unit>
      <trans-unit id="tile_PerRow:uilabel">
        <source>Every</source>
        <target>每</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_panel_label">
        <source>Row Modify</source>
        <target>行修改</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label">
        <source>Every</source>
        <target>每</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:rightlabel">
        <source>Rows</source>
        <target>行</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:tooltip">
        <source>Specifies which rows to change. When the value equals 0, no rows change. When the value equals 1, every row changes.</source>
        <target>指定要修改的行。值为 0 时，不改变任何行。值为 1 时，每一行都会发生变化。</target>
      </trans-unit>
      <trans-unit id="tile_Position">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed">
        <source>Randomize</source>
        <target>随机</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:rightlabel">
        <source>Seed Value</source>
        <target>种子值</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:tooltip">
        <source>Randomly applies patterns of color variation to the tiles. Does not require any other setting to generate completely different patterns.</source>
        <target>对瓷砖随机应用颜色变化的填充图案。不需要任何其他设置，即可生成截然不同的填充图案。</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:uilabel">
        <source>Randomize</source>
        <target>随机</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift">
        <source>Random</source>
        <target>随机</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:tooltip">
        <source>Randomly shifts all rows of tiles a distance of one unit.  Range = 0 to 100; Default = 0.</source>
        <target>将所有行瓷砖随机移动一个单元的距离。范围为 0 到 100；默认值为 0。</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:uilabel">
        <source>Random</source>
        <target>随机</target>
      </trans-unit>
      <trans-unit id="tile_Repeat">
        <source>Repeat</source>
        <target>重复</target>
      </trans-unit>
      <trans-unit id="tile_Scale">
        <source>Scale</source>
        <target>比例</target>
      </trans-unit>
      <trans-unit id="tile_StackingLayout">
        <source>Stacking Layout</source>
        <target>堆垛布局</target>
      </trans-unit>
      <trans-unit id="tile_UseColumnEdit:uilabel">
        <source>Column Modify</source>
        <target>列修改</target>
      </trans-unit>
      <trans-unit id="tile_UseRowEdit:uilabel">
        <source>Row Modify</source>
        <target>行修改</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:rightlabel">
        <source>Per Column</source>
        <target>每列</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:tooltip">
        <source>Controls the number of tiles in a column.</source>
        <target>控制一列中的瓷砖数量。</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:rightlabel">
        <source>Vert</source>
        <target>垂直</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:tooltip">
        <source>Controls the vertical size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>控制瓷砖之间的砖缝的垂直大小。默认情况下，这些值互相锁定，因此编辑一个或另一个值时，两个值都会发生变化。范围为 0 到 100；默认值为 0.50。</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:uilabel">
        <source>Vert</source>
        <target>垂直</target>
      </trans-unit>
      <trans-unit id="tile_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="tiling:uilabel">
        <source>Tiling</source>
        <target>平铺</target>
      </trans-unit>
      <trans-unit id="timber">
        <source>timber</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="tint_color">
        <source>Light Tint</source>
        <target>光线色彩</target>
      </trans-unit>
      <trans-unit id="tint_color:uilabel">
        <source>Light Tint</source>
        <target>光线色彩</target>
      </trans-unit>
      <trans-unit id="tinted">
        <source>tinted</source>
        <target>有色的</target>
      </trans-unit>
      <trans-unit id="top_coat_group_label">
        <source>Top Coat</source>
        <target>面漆</target>
      </trans-unit>
      <trans-unit id="top_left-1">
        <source>Top Left 1:</source>
        <target>左上角 1:</target>
      </trans-unit>
      <trans-unit id="top_left-1:uilabel">
        <source>Top Left 1:</source>
        <target>左上角 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1">
        <source>Top Right 1:</source>
        <target>右上角 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1:uilabel">
        <source>Top Right 1:</source>
        <target>右上角 1:</target>
      </trans-unit>
      <trans-unit id="translucent">
        <source>translucent</source>
        <target>半透明</target>
      </trans-unit>
      <trans-unit id="transparency">
        <source>Transparency</source>
        <target>透明度</target>
      </trans-unit>
      <trans-unit id="transparency:uilabel">
        <source>Transparency</source>
        <target>透明度</target>
      </trans-unit>
      <trans-unit id="transparent">
        <source>transparent</source>
        <target>透明</target>
      </trans-unit>
      <trans-unit id="transparent_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="transparent_color:tooltip">
        <source>The color of the light transmitted through the material at the distance defined by the Absorption Distance parameter (Transmission Color). A dark color will create a material that is more opaque than a bright color.</source>
        <target>以吸收距离参数定义的距离通过材质透射的光颜色(透射颜色)。暗颜色将创建比亮颜色更不透明的材质。</target>
      </trans-unit>
      <trans-unit id="transparent_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="transparent_color_panel_label">
        <source>Parameters</source>
        <target>参数</target>
      </trans-unit>
      <trans-unit id="transparent_distance:uilabel">
        <source>Transparent Distance</source>
        <target>透明的距离</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label">
        <source>Absorption Distance</source>
        <target>吸收距离</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label:tooltip">
        <source>Defines at which distance the transmission color is reached. For example, a 4 mm sheet of glass transmitting 50% of the incident light would need an Absorption Distance set to 4 mm and a color set to 50% grey.</source>
        <target>定义透射颜色到达的距离。例如，4 毫米玻璃片透射 50% 的入射光需要将吸收距离设置为 4 毫米，颜色设置为 50% 灰色。</target>
      </trans-unit>
      <trans-unit id="transparent_ior:uilabel">
        <source>IOR</source>
        <target>IOR</target>
      </trans-unit>
      <trans-unit id="transparent_ior_air">
        <source>Air</source>
        <target>空气</target>
      </trans-unit>
      <trans-unit id="transparent_ior_alcohol">
        <source>Alcohol</source>
        <target>酒精</target>
      </trans-unit>
      <trans-unit id="transparent_ior_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="transparent_ior_diamond">
        <source>Diamond</source>
        <target>钻石</target>
      </trans-unit>
      <trans-unit id="transparent_ior_glass">
        <source>Glass</source>
        <target>玻璃</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label">
        <source>Index of Refraction</source>
        <target>折射指数</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label:tooltip">
        <source>Describes how light bends when it enters a material (i.e. air = 1.0, water = 1.3, glass = 1.5, quartz =1.7, diamond = 2.4)</source>
        <target>描述光在进入材质时发生弯曲的方式(即空气 = 1.0，水 = 1.3，玻璃 = 1.5，石英 = 1.7，钻石 = 2.4)</target>
      </trans-unit>
      <trans-unit id="transparent_ior_quartz">
        <source>Quartz</source>
        <target>石英</target>
      </trans-unit>
      <trans-unit id="transparent_iorr_water">
        <source>Water</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="travertine">
        <source>travertine</source>
        <target>石灰华</target>
      </trans-unit>
      <trans-unit id="triangle">
        <source>triangle</source>
        <target>三角形</target>
      </trans-unit>
      <trans-unit id="tropical">
        <source>tropical</source>
        <target>热带</target>
      </trans-unit>
      <trans-unit id="turbid">
        <source>turbid</source>
        <target>混浊</target>
      </trans-unit>
      <trans-unit id="turquoise">
        <source>turquoise</source>
        <target>青绿色</target>
      </trans-unit>
      <trans-unit id="tweed">
        <source>tweed</source>
        <target>软呢</target>
      </trans-unit>
      <trans-unit id="umber">
        <source>umber</source>
        <target>棕土色</target>
      </trans-unit>
      <trans-unit id="unfinished">
        <source>unfinished</source>
        <target>未装饰</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Advanced_Parameters">
        <source>Advanced Parameters</source>
        <target>高级参数</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur">
        <source>Blur</source>
        <target>模糊</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur:uilabel">
        <source>Blur</source>
        <target>模糊</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset">
        <source>Blur Offset</source>
        <target>模糊偏移</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset:uilabel">
        <source>Blur Offset</source>
        <target>模糊偏移</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering">
        <source>Filtering</source>
        <target>过滤</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>过滤</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert">
        <source>Invert Image</source>
        <target>反转图像</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>交换图像的浅色和深色区域。</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:uilabel">
        <source>Invert Image</source>
        <target>反转图像</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_None">
        <source>None</source>
        <target>无</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Pyramidal">
        <source>Pyramidal</source>
        <target>锥体</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount">
        <source>Brightness</source>
        <target>亮度</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image.</source>
        <target>调整图像的亮度。</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>亮度</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Summed_Area">
        <source>Summed Area</source>
        <target>总面积</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_position_group">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_repeat_group">
        <source>Repeat</source>
        <target>重复</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_scale_group">
        <source>Scale</source>
        <target>比例</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="uniform">
        <source>uniform</source>
        <target>均匀</target>
      </trans-unit>
      <trans-unit id="unitless">
        <source>unitless</source>
        <target>无单位</target>
      </trans-unit>
      <trans-unit id="useShadowColMap">
        <source>Use Shadow Color Map:</source>
        <target>使用阴影颜色贴图:</target>
      </trans-unit>
      <trans-unit id="useShadowColMap:uilabel">
        <source>Use Shadow Color Map:</source>
        <target>使用阴影颜色贴图:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth">
        <source>Override Sun Position:</source>
        <target>替代日光位置:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth:uilabel">
        <source>Override Sun Position:</source>
        <target>替代日光位置:</target>
      </trans-unit>
      <trans-unit id="use_background">
        <source>Use Background:</source>
        <target>使用背景:</target>
      </trans-unit>
      <trans-unit id="use_background:uilabel">
        <source>Use Background:</source>
        <target>使用背景:</target>
      </trans-unit>
      <trans-unit id="use_custom_environment:uilabel">
        <source>Use Custom Environment</source>
        <target>使用自定义环境</target>
      </trans-unit>
      <trans-unit id="uv_channel:uilabel">
        <source>UV Channel</source>
        <target>UV 通道</target>
      </trans-unit>
      <trans-unit id="veins">
        <source>veins</source>
        <target>纹理</target>
      </trans-unit>
      <trans-unit id="velvet">
        <source>velvet</source>
        <target>天鹅绒</target>
      </trans-unit>
      <trans-unit id="vertical">
        <source>vertical</source>
        <target>垂直</target>
      </trans-unit>
      <trans-unit id="victorian">
        <source>victorian</source>
        <target>维多利亚风格</target>
      </trans-unit>
      <trans-unit id="vignetting">
        <source>Vigneting:</source>
        <target>暗角:</target>
      </trans-unit>
      <trans-unit id="vignetting:uilabel">
        <source>Vigneting:</source>
        <target>暗角:</target>
      </trans-unit>
      <trans-unit id="vinyl">
        <source>vinyl</source>
        <target>乙烯树脂</target>
      </trans-unit>
      <trans-unit id="violet">
        <source>violet</source>
        <target>紫罗兰色</target>
      </trans-unit>
      <trans-unit id="visibility_distance">
        <source>Visibility Distance (10% Haze):</source>
        <target>可见距离(10% 薄雾):</target>
      </trans-unit>
      <trans-unit id="visibility_distance:uilabel">
        <source>Visibility Distance (10% Haze):</source>
        <target>可见距离(10% 薄雾):</target>
      </trans-unit>
      <trans-unit id="visible">
        <source>Visible</source>
        <target>可见</target>
      </trans-unit>
      <trans-unit id="visible:uilabel">
        <source>Visible</source>
        <target>可见</target>
      </trans-unit>
      <trans-unit id="wall">
        <source>wall</source>
        <target>墙</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>启用更复杂的环境光阻挡模式，以将物体颜色考虑在内。注意：这可改善“暗角”并避免发亮体周围环境光阻挡 (AO) 造成的“暗框”。</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>使用源自其他材质的颜色</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>定义环境光阻挡半径（高 = 大覆盖面积/较慢；低 = 小覆盖面积/较快）</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>最大距离</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>启用环境光阻挡。使用着色器仿效全局照明，以计算表面被遮蔽或阻挡入射光线的程度。借助间接光使用这种效果。</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>环境光阻挡</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>环境光阻挡质量（高 = 较平滑/较慢；低 = 较多颗粒/较快）</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>样例</target>
      </trans-unit>
      <trans-unit id="wallpaint_application">
        <source>Application</source>
        <target>应用</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:tooltip">
        <source>Adjusts paint texture to roller (fine bump), brush (streaks), or spray (smooth).</source>
        <target>将油漆纹理调整为滚涂(精细凹凸)、刷涂(条纹)或喷涂(平滑)。</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:uilabel">
        <source>Application</source>
        <target>应用</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_brush">
        <source>Brush</source>
        <target>刷涂</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_roller">
        <source>Roller</source>
        <target>滚涂</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_spray">
        <source>Spray</source>
        <target>喷涂</target>
      </trans-unit>
      <trans-unit id="wallpaint_brush">
        <source>Brush</source>
        <target>刷涂</target>
      </trans-unit>
      <trans-unit id="wallpaint_color">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:tooltip">
        <source>Adjusts the color and amount of light reflected from the paint.</source>
        <target>调整从油漆反射的光线的颜色和数量。</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="wallpaint_eggshell">
        <source>Eggshell</source>
        <target>黄白色</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:tooltip">
        <source>Adjusts paint glossiness (6 preset choices).</source>
        <target>调整油漆光泽度(6 个预设选项)。</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:uilabel">
        <source>Finish</source>
        <target>表面处理</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_eggshell">
        <source>Eggshell</source>
        <target>黄白色</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_flat">
        <source>Flat/Matte</source>
        <target>平面/粗面</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_gloss">
        <source>Gloss</source>
        <target>光泽</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_pearl">
        <source>Pearl</source>
        <target>珍珠白</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_platinum">
        <source>Platinum</source>
        <target>铂</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>半光泽</target>
      </trans-unit>
      <trans-unit id="wallpaint_flat">
        <source>Flat/Matte</source>
        <target>平面/粗面</target>
      </trans-unit>
      <trans-unit id="wallpaint_gloss">
        <source>Gloss</source>
        <target>光泽</target>
      </trans-unit>
      <trans-unit id="wallpaint_paintgroup">
        <source>Wall Paint</source>
        <target>墙漆</target>
      </trans-unit>
      <trans-unit id="wallpaint_pearl">
        <source>Pearl</source>
        <target>珍珠白</target>
      </trans-unit>
      <trans-unit id="wallpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="wallpaint_platinum">
        <source>Platinum</source>
        <target>铂</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>反射粗面样例</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>定义 mental ray 计算用于创造粗面反射的最大示例(光线)数。</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>反射粗面样例</target>
      </trans-unit>
      <trans-unit id="wallpaint_roller">
        <source>Roller</source>
        <target>滚涂</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>启用时可将边角钝化效果应用至任何材质。停用时可将边角钝化效果仅应用至当前材质表面。</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>混合其他材质</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>启用模拟圆角。注意：这仅是一种阴影效果，与凹凸贴图相似，其中并不发生任何实际的几何变化。该效果仅适用于直边。</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>圆角</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>调整圆角效果的半径。</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>源</target>
      </trans-unit>
      <trans-unit id="wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>半光泽</target>
      </trans-unit>
      <trans-unit id="wallpaint_spray">
        <source>Spray</source>
        <target>喷涂</target>
      </trans-unit>
      <trans-unit id="wallpaper">
        <source>wallpaper</source>
        <target>壁纸</target>
      </trans-unit>
      <trans-unit id="walnut">
        <source>walnut</source>
        <target>胡桃木</target>
      </trans-unit>
      <trans-unit id="warm">
        <source>warm</source>
        <target>暖色</target>
      </trans-unit>
      <trans-unit id="water">
        <source>water</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="water_algae">
        <source>Algae/Green</source>
        <target>海藻色/绿色</target>
      </trans-unit>
      <trans-unit id="water_bump_amount">
        <source>Wave Height</source>
        <target>波浪高度</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:tooltip">
        <source>Adjusts relative wave height of the water. Enter a value between 0 (no waves) and 5 (big waves).</source>
        <target>调整水的相对波浪高度。输入一个介于 0 (无波浪)和 5 (大波浪)之间的值。</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:uilabel">
        <source>Wave Height</source>
        <target>波浪高度</target>
      </trans-unit>
      <trans-unit id="water_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="water_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="water_lake">
        <source>Generic Pond/Lake</source>
        <target>常规水池/湖</target>
      </trans-unit>
      <trans-unit id="water_murky">
        <source>Murky/Brown</source>
        <target>暗色/褐色</target>
      </trans-unit>
      <trans-unit id="water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>常规海/海洋</target>
      </trans-unit>
      <trans-unit id="water_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>性能调节</target>
      </trans-unit>
      <trans-unit id="water_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>每条光线反射的次数。设置为零时，全局渲染设置优先。</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>反射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>常规倒影池</target>
      </trans-unit>
      <trans-unit id="water_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>折射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>选中后，材质的折射深度进行局部控制，当达到限制时，将投射其他透明光线，从而限制通常在实心玻璃对象上发现的“暗边”效果。</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:uilabel">
        <source>Refraction Max Trace Depth</source>
        <target>折射最大循迹深度</target>
      </trans-unit>
      <trans-unit id="water_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>替代折射深度</target>
      </trans-unit>
      <trans-unit id="water_river">
        <source>Generic Stream/River</source>
        <target>常规河流/河</target>
      </trans-unit>
      <trans-unit id="water_swimming_pool">
        <source>Swimming Pool</source>
        <target>游泳池</target>
      </trans-unit>
      <trans-unit id="water_tint_color">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="water_tint_color:tooltip">
        <source>Sets a color via RGB value.</source>
        <target>通过 RGB 值设置颜色。</target>
      </trans-unit>
      <trans-unit id="water_tint_color:uilabel">
        <source>Custom Color</source>
        <target>自定义颜色</target>
      </trans-unit>
      <trans-unit id="water_tint_enable">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:tooltip">
        <source>Adjusts the tint of the water (tropical, algae/green, murky/brown, etc.).</source>
        <target>调整水的色彩(热带色、海藻色/绿色、暗色/褐色等)。</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:uilabel">
        <source>Color</source>
        <target>颜色</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_algae">
        <source>Algae/Green</source>
        <target>海藻色/绿色</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_custom">
        <source>Custom</source>
        <target>自定义</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_lake">
        <source>Generic Pond/Lake</source>
        <target>常规水池/湖</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_murky">
        <source>Murky/Brown</source>
        <target>暗色/褐色</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>常规海/海洋</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>常规倒影池</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_river">
        <source>Generic Stream/River</source>
        <target>常规河流/河</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_tropical">
        <source>Tropical</source>
        <target>热带</target>
      </trans-unit>
      <trans-unit id="water_tropical">
        <source>Tropical</source>
        <target>热带</target>
      </trans-unit>
      <trans-unit id="water_type">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="water_type:tooltip">
        <source>Selects the texture of the water (swimming pool, river, lake, ocean, etc.)</source>
        <target>选择水的纹理(游泳池、河、湖泊、海洋等)</target>
      </trans-unit>
      <trans-unit id="water_type:uilabel">
        <source>Type</source>
        <target>类型</target>
      </trans-unit>
      <trans-unit id="water_type:water_lake">
        <source>Generic Pond/Lake</source>
        <target>常规水池/湖</target>
      </trans-unit>
      <trans-unit id="water_type:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>常规海/海洋</target>
      </trans-unit>
      <trans-unit id="water_type:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>常规倒影池</target>
      </trans-unit>
      <trans-unit id="water_type:water_river">
        <source>Generic Stream/River</source>
        <target>常规河流/河</target>
      </trans-unit>
      <trans-unit id="water_type:water_swimming_pool">
        <source>Swimming Pool</source>
        <target>游泳池</target>
      </trans-unit>
      <trans-unit id="water_watergroup">
        <source>Water</source>
        <target>水</target>
      </trans-unit>
      <trans-unit id="watts">
        <source>watts</source>
        <target>瓦特</target>
      </trans-unit>
      <trans-unit id="wave_2D">
        <source>2D</source>
        <target>二维</target>
      </trans-unit>
      <trans-unit id="wave_3D">
        <source>3D</source>
        <target>三维</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude">
        <source>Amplitude</source>
        <target>峰值</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:tooltip">
        <source>Specifies the amplitudes of the waves.  Range = 0 to 10000; Default = 1.</source>
        <target>指定波浪的峰值。范围为 0 到 10000；默认值为 1。</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:uilabel">
        <source>Amplitude</source>
        <target>峰值</target>
      </trans-unit>
      <trans-unit id="wave_Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="wave_Color1">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="wave_Color1:tooltip">
        <source>Specifies the first color of the waves.</source>
        <target>指定波浪的第一种颜色。</target>
      </trans-unit>
      <trans-unit id="wave_Color1:uilabel">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="wave_Color2">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="wave_Color2:tooltip">
        <source>Specifies the second color of the waves.</source>
        <target>指定波浪的第二种颜色。</target>
      </trans-unit>
      <trans-unit id="wave_Color2:uilabel">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="wave_Distribution">
        <source>Distribution</source>
        <target>分布</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:tooltip">
        <source>Specifies the distribution of the waves. 3D distributes the wave centers on the surface on an imaginary sphere, affecting all sides of a 3D object. 2D distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.</source>
        <target>指定波浪的分布。在虚构球体的表面上三维分布波浪中心，将影响三维对象的各个面。在居中位于 XY 平面的圆形中二维分布波浪，对于水的平面表面(如海洋和湖泊)而言更为适合。</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:uilabel">
        <source>Distribution</source>
        <target>分布</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_2D">
        <source>2D</source>
        <target>二维</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_3D">
        <source>3D</source>
        <target>三维</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets">
        <source>Number</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:tooltip">
        <source>Specifies how many wave sets are used in the pattern. For calm water, set this to a low number. Range = 1 to 50; Default = 3.</source>
        <target>指定填充图案中使用的波浪组的数量。对于静水，将其设置为低数量。范围为 1 到 50；默认值为 3。</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:uilabel">
        <source>Number</source>
        <target>数量</target>
      </trans-unit>
      <trans-unit id="wave_Phase">
        <source>Phase</source>
        <target>相位</target>
      </trans-unit>
      <trans-unit id="wave_Phase:tooltip">
        <source>Shifts the wave pattern. Range = 0 to 10000; Default = 0.</source>
        <target>移动波浪填充图案。范围为 0 到 10000；默认值为 0。</target>
      </trans-unit>
      <trans-unit id="wave_Phase:uilabel">
        <source>Phase</source>
        <target>相位</target>
      </trans-unit>
      <trans-unit id="wave_Position">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed">
        <source>Random Seed</source>
        <target>随机种子</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:tooltip">
        <source>Provides a seed number to generate the water pattern. The pattern changes with each seed. Range = 0 to 65535; default = 30159.</source>
        <target>提供种子数量以生成水填充图案。填充图案会随各个种子而变化。范围为 0 到 65535；默认值为 30159。</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:uilabel">
        <source>Random Seed</source>
        <target>随机种子</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax">
        <source>Len Max</source>
        <target>最大长度</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:tooltip">
        <source>Defines the maximum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>定义各个波浪中心的最大间隔。如果各个值很接近，则波浪会显示得更规则；如果各个值差异较大，波浪会更不规则；默认值为 1.97。</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:uilabel">
        <source>Len Max</source>
        <target>最大长度</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin">
        <source>Len Min</source>
        <target>最小长度</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:tooltip">
        <source>Defines the minimum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>定义各个波浪中心的最小间隔。如果各个值很接近，则波浪会显示得更规则；如果各个值差异较大，波浪会更不规则；默认值为 1.97。</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:uilabel">
        <source>Len Min</source>
        <target>最小长度</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius">
        <source>Radius</source>
        <target>半径</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:tooltip">
        <source>Specifies the radius of the imaginary sphere (3D distribution) or circle (2D distribution) whose surface is the origin of each wave set. A large radius produces large circular wave patterns, while a small radius produces dense, smaller waves. Default = 39.37.</source>
        <target>指定其表面为各个波浪组原点的虚拟球体(三维分布)或圆形(二维分布)的半径。大半径生成大的圆形波浪填充图案，而小半径则生成更密集、更小的波浪。默认值为 39.37。</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:uilabel">
        <source>Radius</source>
        <target>半径</target>
      </trans-unit>
      <trans-unit id="wave_paramgroup">
        <source>Waves</source>
        <target>波浪</target>
      </trans-unit>
      <trans-unit id="wave_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="waves">
        <source>waves</source>
        <target>波浪</target>
      </trans-unit>
      <trans-unit id="wavy">
        <source>wavy</source>
        <target>波状</target>
      </trans-unit>
      <trans-unit id="weathered">
        <source>weathered</source>
        <target>风化</target>
      </trans-unit>
      <trans-unit id="weave">
        <source>weave</source>
        <target>编织</target>
      </trans-unit>
      <trans-unit id="web">
        <source>Use Light Profile</source>
        <target>腹板</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry">
        <source>Symmetric:</source>
        <target>对称:</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry:uilabel">
        <source>Symmetric:</source>
        <target>对称:</target>
      </trans-unit>
      <trans-unit id="webRotation">
        <source>Rotation:</source>
        <target>旋转:</target>
      </trans-unit>
      <trans-unit id="webRotation:tooltip">
        <source>Web spatial rotation</source>
        <target>腹板空间旋转</target>
      </trans-unit>
      <trans-unit id="webRotation:uilabel">
        <source>Rotation:</source>
        <target>旋转:</target>
      </trans-unit>
      <trans-unit id="webScaling:uilabel">
        <source>webScaling</source>
        <target>网页缩放</target>
      </trans-unit>
      <trans-unit id="webTranslation:uilabel">
        <source>webTranslation</source>
        <target>网页转换</target>
      </trans-unit>
      <trans-unit id="west">
        <source>west</source>
        <target>西部</target>
      </trans-unit>
      <trans-unit id="wet">
        <source>wet</source>
        <target>湿</target>
      </trans-unit>
      <trans-unit id="wheat">
        <source>wheat</source>
        <target>麦色</target>
      </trans-unit>
      <trans-unit id="white">
        <source>white</source>
        <target>白色</target>
      </trans-unit>
      <trans-unit id="whiteColor">
        <source>White Color:</source>
        <target>白色:</target>
      </trans-unit>
      <trans-unit id="whiteColor:uilabel">
        <source>White Color:</source>
        <target>白色:</target>
      </trans-unit>
      <trans-unit id="whitepoint">
        <source>Whitepoint:</source>
        <target>白点:</target>
      </trans-unit>
      <trans-unit id="whitepoint:uilabel">
        <source>Whitepoint:</source>
        <target>白点:</target>
      </trans-unit>
      <trans-unit id="width">
        <source>Width</source>
        <target>宽度</target>
      </trans-unit>
      <trans-unit id="width:uilabel">
        <source>Width</source>
        <target>宽度</target>
      </trans-unit>
      <trans-unit id="window">
        <source>window</source>
        <target>窗</target>
      </trans-unit>
      <trans-unit id="wood">
        <source>wood</source>
        <target>木材</target>
      </trans-unit>
      <trans-unit id="wood_Appearance">
        <source>Appearance</source>
        <target>外观</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise">
        <source>Axial Noise</source>
        <target>轴向噪波</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:tooltip">
        <source>Sets the relative randomness of the axial noise pattern on a plane parallel with the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>在与木材的颗粒平行的平面上设置轴向噪波图案的相对随机度。范围为 0 到 100；默认值为 1.00。</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:uilabel">
        <source>Axial Noise</source>
        <target>轴向噪波</target>
      </trans-unit>
      <trans-unit id="wood_Color1">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="wood_Color1:tooltip">
        <source>Specifies the first color of the wood texture.</source>
        <target>指定木材纹理的第一种颜色。</target>
      </trans-unit>
      <trans-unit id="wood_Color1:uilabel">
        <source>Color 1</source>
        <target>颜色 1</target>
      </trans-unit>
      <trans-unit id="wood_Color2">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="wood_Color2:tooltip">
        <source>Specifies the second color of the wood texture.</source>
        <target>指定木材纹理的第二种颜色。</target>
      </trans-unit>
      <trans-unit id="wood_Color2:uilabel">
        <source>Color 2</source>
        <target>颜色 2</target>
      </trans-unit>
      <trans-unit id="wood_Position">
        <source>Position</source>
        <target>位置</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise">
        <source>Radial Noise</source>
        <target>径向噪波</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:tooltip">
        <source>Sets the relative randomness of the radial noise pattern on a plane perpendicular to the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>在与木材的颗粒垂直的平面上设置径向噪波图案的相对随机度。范围为 0 到 100；默认值为 1.00。</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:uilabel">
        <source>Radial Noise</source>
        <target>径向噪波</target>
      </trans-unit>
      <trans-unit id="wood_Thickness">
        <source>Grain Thickness</source>
        <target>颗粒密度</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:tooltip">
        <source>Sets the relative thickness of the color bands that make up the grain on the wood. Range = 0 to 100; Default = 0.50.</source>
        <target>设置构成木材颗粒的色带的相对密度。范围为 0 到 100；默认值为 0.50。</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:uilabel">
        <source>Grain Thickness</source>
        <target>颗粒密度</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight">
        <source>Diffuse/Fiber Highlights Blend</source>
        <target>漫反射/纤维高光混合</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:tooltip">
        <source>Blend between base wood color and fibers highlights (0.0 = only wood color, 1.0 = only fiber highlights).</source>
        <target>基础木材颜色与纤维高光之间的混合度 (0.0 = 仅木材颜色，1.0 = 仅纤维高光)。</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:uilabel">
        <source>Weight of diffuse lobe</source>
        <target>漫反射光锥的权重</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_enable:uilabel">
        <source>Use perlin function for diffuse albedo</source>
        <target>根据漫反射系数使用柏林函数</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof">
        <source>Variations Profile</source>
        <target>变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>变化曲线描述了以一连串数值对形式 SS;WW 对噪波进行赋值，其中 SS 表示大小，而 WW 则表示权重。所有值均采用厘米为单位。例如，5.5;0.5 表示噪波大小为 5.5cm 并且该值最大可偏移 0.5cm。可指定多个值对，用以组合更大和更小的缩放噪波。例如，可以将三个不同的噪波指定为 5.5;0.5;2.5;0.2;0.5;0.05 来合并更大和更小的缩放噪波变化。</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:uilabel">
        <source>Profile for diffuse albedo perlin noise</source>
        <target>漫反射系数柏林噪波曲线</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>垂直缩放</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:tooltip">
        <source>Vertical color variations stretching (1.0 = no stretching, smaller values = more stretching)</source>
        <target>垂直颜色变化拉伸 (1.0 = 未拉伸；值越小，拉伸幅度越大)</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for diffuse albedo perlin</source>
        <target>基于漫反射系数柏林噪波的各向异性 Z 轴位置缩放</target>
      </trans-unit>
      <trans-unit id="wood_early_color:uilabel">
        <source>Earlywood color</source>
        <target>早材颜色</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_enable:uilabel">
        <source>Use perlin noise for earlywood color</source>
        <target>将柏林噪波用于早材颜色</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof">
        <source>Variations Profile</source>
        <target>变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>变化曲线描述了以一连串数值对形式 SS;WW 对噪波进行赋值，其中 SS 表示大小，而 WW 则表示权重。所有值均采用厘米为单位。例如，5.5;0.5 表示噪波大小为 5.5cm 并且该值最大可偏移 0.5cm。可指定多个值对，用以组合更大和更小的缩放噪波。例如，可以将三个不同的噪波指定为 5.5;0.5;2.5;0.2;0.5;0.05 来合并更大和更小的缩放噪波变化。</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:uilabel">
        <source>Profile for earlywood color perlin noise</source>
        <target>早材颜色柏林噪波曲线</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness">
        <source>Earlywood Sharpness</source>
        <target>早材锐度</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:tooltip">
        <source>Amount of pure Earlywood.</source>
        <target>纯早材的数量。</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:uilabel">
        <source>Percentage of pure earlywood</source>
        <target>纯早材百分比</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_enable:uilabel">
        <source>Use cosine function for wood fiber</source>
        <target>将余弦函数用于木质纤维</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof">
        <source>Vertical Variations Profile</source>
        <target>垂直变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>变化曲线描述了以一连串数值对形式 SS;WW 对噪波进行赋值，其中 SS 表示大小，而 WW 则表示权重。所有值均采用厘米为单位。例如，5.5;0.5 表示噪波大小为 5.5cm 并且该值最大可偏移 0.5cm。可指定多个值对，用以组合更大和更小的缩放噪波。例如，可以将三个不同的噪波指定为 5.5;0.5;2.5;0.2;0.5;0.05 来合并更大和更小的缩放噪波变化。</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:uilabel">
        <source>Profile for fiber cosine function</source>
        <target>木质纤维余弦函数的变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_enable:uilabel">
        <source>Use perlin noise for wood fiber</source>
        <target>将柏林噪波用于木质纤维</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof">
        <source>Variations Profile</source>
        <target>变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>变化曲线描述了以一连串数值对形式 SS;WW 对噪波进行赋值，其中 SS 表示大小，而 WW 则表示权重。所有值均采用厘米为单位。例如，5.5;0.5 表示噪波大小为 5.5cm 并且该值最大可偏移 0.5cm。可指定多个值对，用以组合更大和更小的缩放噪波。例如，可以将三个不同的噪波指定为 5.5;0.5;2.5;0.2;0.5;0.05 来合并更大和更小的缩放噪波变化。</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:uilabel">
        <source>Profile for fiber perlin noise</source>
        <target>木质纤维柏林噪波的变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>垂直缩放</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:tooltip">
        <source>Vertical fibers distortions stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>垂直纤维变形拉伸 (1.0 = 未拉伸；值越小，拉伸幅度越大)。</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for fiber perlin</source>
        <target>基于木质纤维柏林噪波的各向异性 Z 轴位置缩放</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness">
        <source>Fiber Highlights Roughness</source>
        <target>纤维高光粗糙度</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:tooltip">
        <source>Fibers highlights roughness.</source>
        <target>纤维高光粗糙度。</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:uilabel">
        <source>Roughness for secondary highlight</source>
        <target>次级高光的粗糙度</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness">
        <source>Roughness</source>
        <target>粗糙度</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:tooltip">
        <source>Earlywood roughness.</source>
        <target>早材粗糙度。</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:uilabel">
        <source>Roughness for surface groove area</source>
        <target>表面槽区域的粗糙度</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_enable:uilabel">
        <source>Use perlin noise for ring growth</source>
        <target>将柏林噪波用于生长轮</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof">
        <source>Variations Profile</source>
        <target>变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>变化曲线描述了以一连串数值对形式 SS;WW 对噪波进行赋值，其中 SS 表示大小，而 WW 则表示权重。所有值均采用厘米为单位。例如，5.5;0.5 表示噪波大小为 5.5cm 并且该值最大可偏移 0.5cm。可指定多个值对，用以组合更大和更小的缩放噪波。例如，可以将三个不同的噪波指定为 5.5;0.5;2.5;0.2;0.5;0.05 来合并更大和更小的缩放噪波变化。</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:uilabel">
        <source>Profile for growth perlin noise</source>
        <target>生长轮柏林噪波的变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_late_color_power:uilabel">
        <source>Power to compute latewood color</source>
        <target>用幂的形式计算晚材颜色</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_enable:uilabel">
        <source>Use perlin noise for latewood color</source>
        <target>将柏林噪波用于晚材颜色</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof">
        <source>Variations Profile</source>
        <target>变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>变化曲线描述了以一连串数值对形式 SS;WW 对噪波进行赋值，其中 SS 表示大小，而 WW 则表示权重。所有值均采用厘米为单位。例如，5.5;0.5 表示噪波大小为 5.5cm 并且该值最大可偏移 0.5cm。可指定多个值对，用以组合更大和更小的缩放噪波。例如，可以将三个不同的噪波指定为 5.5;0.5;2.5;0.2;0.5;0.05 来合并更大和更小的缩放噪波变化。</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:uilabel">
        <source>Profile for latewood color perlin noise</source>
        <target>晚材颜色柏林噪波曲线</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth">
        <source>Latewood Bump</source>
        <target>晚材凹凸</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:tooltip">
        <source>Height of the Latewood bump.</source>
        <target>晚材凸块的高度。</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:uilabel">
        <source>Depth (cm) of the latewood bump</source>
        <target>晚材凹块的深度 (cm)</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio">
        <source>Latewood Ratio</source>
        <target>晚材率</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:tooltip">
        <source>Amount of Latewood within a growth ring.</source>
        <target>一个生长轮内晚材的数量。</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:uilabel">
        <source>Percentage of latewood in each ring</source>
        <target>晚材在每个生长轮中所占的比例</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness">
        <source>Latewood Sharpness</source>
        <target>晚材锐度</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:tooltip">
        <source>Amount of pure Latewood.</source>
        <target>纯晚材的数量。</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:uilabel">
        <source>Percentage of pure latewood</source>
        <target>纯晚材的百分比</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color">
        <source>Latewood</source>
        <target>晚材</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:tooltip">
        <source>Custom Latewood color.</source>
        <target>自定义晚材颜色。</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:uilabel">
        <source>Manual latewood color</source>
        <target>手动加工的晚材颜色</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim">
        <source>Spacing</source>
        <target>间距</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:tooltip">
        <source>Average distance between pores.</source>
        <target>孔间的平均距离。</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:uilabel">
        <source>Dim (cm) of cell containing one pore</source>
        <target>由单孔构成的单元直径 (cm)</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power">
        <source>Color Exponent</source>
        <target>颜色指数</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:tooltip">
        <source>Pore color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>孔颜色采用早材颜色幂的形式进行表示 (1.0 = 相同，&lt; 1.0 = 较浅，&gt; 1.0 = 较深)。</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:uilabel">
        <source>Power to compute pore color</source>
        <target>用幂的形式计算孔颜色</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth">
        <source>Depth</source>
        <target>深度</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:tooltip">
        <source>Pore depth for bump effect.</source>
        <target>孔深度的凹凸效果。</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:uilabel">
        <source>Bump depth variation (cm) for pores</source>
        <target>孔的凹凸深度变化 (cm)</target>
      </trans-unit>
      <trans-unit id="wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>仅早材</target>
      </trans-unit>
      <trans-unit id="wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>在两种木材中</target>
      </trans-unit>
      <trans-unit id="wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>仅晚材</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius">
        <source>Size</source>
        <target>大小</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:tooltip">
        <source>Pore size.</source>
        <target>孔尺寸。</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:uilabel">
        <source>Radius (cm) of the impact circle of each pore</source>
        <target>每个孔的冲击圈半径 (cm)</target>
      </trans-unit>
      <trans-unit id="wood_pore_type">
        <source>Distribution</source>
        <target>分布</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:tooltip">
        <source>Pores distribution.</source>
        <target>孔分布。</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:uilabel">
        <source>Pore type</source>
        <target>孔类型</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>仅早材</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>在两种木材中</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>仅晚材</target>
      </trans-unit>
      <trans-unit id="wood_props1">
        <source>Basic Thermal</source>
        <target>基本热量</target>
      </trans-unit>
      <trans-unit id="wood_props2">
        <source>Mechanical</source>
        <target>机械</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power">
        <source>Color Exponent</source>
        <target>颜色指数</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:tooltip">
        <source>Ray color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>光线颜色采用早材颜色幂的形式进行表示 (1.0 = 相同，&lt; 1.0 = 较浅，&gt; 1.0 = 较深)。</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:uilabel">
        <source>Power to compute ray color</source>
        <target>用幂的形式计算光线颜色</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x">
        <source>Horizontal Size</source>
        <target>水平大小</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:tooltip">
        <source>Ray horizontal size.</source>
        <target>光线水平大小。</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:uilabel">
        <source>Radius (cm) along the longer axis of ray ellipse</source>
        <target>沿光线椭圆长轴的半径 (cm)</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x">
        <source>Vertical Ratio</source>
        <target>垂直比例</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:tooltip">
        <source>Ray vertical stretching (1.0 = same, higher numbers = more stretching).</source>
        <target>光线垂直拉伸 (1.0 = 相同；数值越大，拉伸幅度越大)。</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:uilabel">
        <source>Ratio between two radii of ray ellipse</source>
        <target>光线椭圆的两个半径之比</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices">
        <source>Density</source>
        <target>密度</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:tooltip">
        <source>Number of rays along the circumference.</source>
        <target>沿圆周的光线数目。</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:uilabel">
        <source>Number of slices in xy plane</source>
        <target>XY 平面中的截面数</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z">
        <source>Vertical Spacing</source>
        <target>垂直间距</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:tooltip">
        <source>Average vertical separation between rays.</source>
        <target>光线之间平均垂直分隔。</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:uilabel">
        <source>Length (cm) of z segment containing one ray</source>
        <target>包含一条光线的 Z 线段长度 (cm)</target>
      </trans-unit>
      <trans-unit id="wood_ring_thickness:uilabel">
        <source>Thickness (cm) of yearly growth ring</source>
        <target>生长年轮的粗细 (cm)</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power">
        <source>Fibers Exponent</source>
        <target>纤维指数</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:tooltip">
        <source>Secondary highlights color as a power of the Earlywood color (1.0 = same). It can only be a lighter color.</source>
        <target>次级高光颜色采用早材颜色幂的形式进行表示 (1.0 = 相同)。它只能为浅色。</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:uilabel">
        <source>Power to compute secondary highlight color</source>
        <target>用幂的形式计算次级高光颜色</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_enable:uilabel">
        <source>Use perlin noise for secondary highlight</source>
        <target>将柏林噪波用于次级高光</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof">
        <source>Variations Profile</source>
        <target>变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>变化曲线描述了以一连串数值对形式 SS;WW 对噪波进行赋值，其中 SS 表示大小，而 WW 则表示权重。所有值均采用厘米为单位。例如，5.5;0.5 表示噪波大小为 5.5cm 并且该值最大可偏移 0.5cm。可指定多个值对，用以组合更大和更小的缩放噪波。例如，可以将三个不同的噪波指定为 5.5;0.5;2.5;0.2;0.5;0.05 来合并更大和更小的缩放噪波变化。</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:uilabel">
        <source>Profile for secondary highlight perlin noise</source>
        <target>次级高光柏林噪波的变化曲线</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>垂直缩放</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:tooltip">
        <source>Vertical highlights color variations stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>垂直高光颜色变化拉伸 (1.0 = 未拉伸；数值越小，拉伸幅度越大)。</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for secondary highlight perlin</source>
        <target>基于次级高光柏林噪波的各向异性 Z 轴位置缩放</target>
      </trans-unit>
      <trans-unit id="wood_transforms_group">
        <source>Transforms</source>
        <target>变换</target>
      </trans-unit>
      <trans-unit id="wood_use_groove_roughness:uilabel">
        <source>Use additional groove roughness</source>
        <target>使用附加槽粗糙度</target>
      </trans-unit>
      <trans-unit id="wood_use_latewood_bump:uilabel">
        <source>Use latewood bump</source>
        <target>使用晚材凹凸</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color:uilabel">
        <source>Use manual latewood color</source>
        <target>使用手动加工的晚材颜色</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label">
        <source>Manual Latewood Color</source>
        <target>手动加工的晚材颜色</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label:tooltip">
        <source>Enable to specify a custom Latewood color.</source>
        <target>允许指定自定义的晚材颜色。</target>
      </trans-unit>
      <trans-unit id="wood_use_pores:uilabel">
        <source>Use pores feature</source>
        <target>使用孔特征</target>
      </trans-unit>
      <trans-unit id="wood_use_rays:uilabel">
        <source>Use rays feature</source>
        <target>使用光线特征</target>
      </trans-unit>
      <trans-unit id="xenon">
        <source>HID Xenon</source>
        <target>HID 氙灯</target>
      </trans-unit>
      <trans-unit id="yellow">
        <source>yellow</source>
        <target>黄色</target>
      </trans-unit>
      <trans-unit id="yellow-brown">
        <source>yellow-brown</source>
        <target>黄褐色</target>
      </trans-unit>
      <trans-unit id="zinc">
        <source>zinc</source>
        <target>锌</target>
      </trans-unit>
      <trans-unit id="ABS Plastic">
        <source>ABS Plastic</source>
        <target>ABS 塑料</target>
      </trans-unit>
      <trans-unit id="Acetal Resin, Black">
        <source>Acetal Resin, Black</source>
        <target>乙缩醛树脂，黑色</target>
      </trans-unit>
      <trans-unit id="Acetal Resin, White">
        <source>Acetal Resin, White</source>
        <target>乙缩醛树脂，白色</target>
      </trans-unit>
      <trans-unit id="Alloy Steel">
        <source>Alloy Steel</source>
        <target>合金钢</target>
      </trans-unit>
      <trans-unit id="Aluminum-6061">
        <source>Aluminum-6061</source>
        <target>铝-6061</target>
      </trans-unit>
      <trans-unit id="Aluminum-6061-AHC">
        <source>Aluminum-6061-AHC</source>
        <target>铝-6061-AHC</target>
      </trans-unit>
      <trans-unit id="Brass, Soft Yellow">
        <source>Brass, Soft Yellow</source>
        <target>黄铜，软黄</target>
      </trans-unit>
      <trans-unit id="Bronze, Soft Tin">
        <source>Bronze, Soft Tin</source>
        <target>青铜，软锡</target>
      </trans-unit>
      <trans-unit id="Carbon Steel">
        <source>Carbon Steel</source>
        <target>碳钢</target>
      </trans-unit>
      <trans-unit id="Cast Bronze">
        <source>Cast Bronze</source>
        <target>铸青铜</target>
      </trans-unit>
      <trans-unit id="Cast Copper">
        <source>Cast Copper</source>
        <target>铸铜</target>
      </trans-unit>
      <trans-unit id="Cast Steel">
        <source>Cast Steel</source>
        <target>铸钢</target>
      </trans-unit>
      <trans-unit id="Copper">
        <source>Copper</source>
        <target>铜</target>
      </trans-unit>
      <trans-unit id="Copper Alloy">
        <source>Copper Alloy</source>
        <target>铜合金</target>
      </trans-unit>
      <trans-unit id="Ductile Iron">
        <source>Ductile Iron</source>
        <target>球墨铸铁</target>
      </trans-unit>
      <trans-unit id="Galvanized Steel">
        <source>Galvanized Steel</source>
        <target>镀锌钢</target>
      </trans-unit>
      <trans-unit id="GFRC (Glass Fiber Reinforced Concrete)">
        <source>GFRC (Glass Fiber Reinforced Concrete)</source>
        <target>GFRC (玻璃纤维增强混凝土)</target>
      </trans-unit>
      <trans-unit id="Gold">
        <source>Gold</source>
        <target>金色</target>
      </trans-unit>
      <trans-unit id="Gray Iron">
        <source>Gray Iron</source>
        <target>灰铸铁</target>
      </trans-unit>
      <trans-unit id="High Density Polyethylene">
        <source>High Density Polyethylene</source>
        <target>高密度聚乙烯</target>
      </trans-unit>
      <trans-unit id="High Impact Polystyrene">
        <source>High Impact Polystyrene</source>
        <target>高抗冲聚苯乙烯</target>
      </trans-unit>
      <trans-unit id="LCP Plastic">
        <source>LCP Plastic</source>
        <target>LCP 塑料</target>
      </trans-unit>
      <trans-unit id="Lead">
        <source>Lead</source>
        <target>铅</target>
      </trans-unit>
      <trans-unit id="Low Density Polyethylene">
        <source>Low Density Polyethylene</source>
        <target>低密度聚乙烯</target>
      </trans-unit>
      <trans-unit id="Malleable Iron">
        <source>Malleable Iron</source>
        <target>可锻铸铁</target>
      </trans-unit>
      <trans-unit id="Nickel-Copper Alloy 400">
        <source>Nickel-Copper Alloy 400</source>
        <target>镍铜合金 400</target>
      </trans-unit>
      <trans-unit id="Non-Alloy Steel">
        <source>Non-Alloy Steel</source>
        <target>非合金钢</target>
      </trans-unit>
      <trans-unit id="Nylon-6/6">
        <source>Nylon-6/6</source>
        <target>尼龙-6/6</target>
      </trans-unit>
      <trans-unit id="Nylon Composite (Nylon, molybdenum disulphide)">
        <source>Nylon Composite (Nylon, molybdenum disulphide)</source>
        <target>尼龙复合材料(尼龙、二硫化钼)</target>
      </trans-unit>
      <trans-unit id="PBT Plastic">
        <source>PBT Plastic</source>
        <target>PBT 塑料</target>
      </trans-unit>
      <trans-unit id="PC_ABS Plastic">
        <source>PC_ABS Plastic</source>
        <target>PC_ABS 塑料</target>
      </trans-unit>
      <trans-unit id="PET Plastic">
        <source>PET Plastic</source>
        <target>PET 塑料</target>
      </trans-unit>
      <trans-unit id="Phenolic">
        <source>Phenolic</source>
        <target>酚醛树脂</target>
      </trans-unit>
      <trans-unit id="PMMA Plastic">
        <source>PMMA Plastic</source>
        <target>PMMA 塑料</target>
      </trans-unit>
      <trans-unit id="Polycarbonate, Clear">
        <source>Polycarbonate, Clear</source>
        <target>聚碳酸酯，透明 </target>
      </trans-unit>
      <trans-unit id="Polycarbonate, Smoke">
        <source>Polycarbonate, Smoke</source>
        <target>聚碳酸酯，非透明</target>
      </trans-unit>
      <trans-unit id="Polypropylene">
        <source>Polypropylene</source>
        <target>聚丙烯</target>
      </trans-unit>
      <trans-unit id="PPS Plastic">
        <source>PPS Plastic</source>
        <target>PPS 塑料</target>
      </trans-unit>
      <trans-unit id="PVC-Piping">
        <source>PVC-Piping</source>
        <target>PVC 管</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>橡胶</target>
      </trans-unit>
      <trans-unit id="SAN Plastic">
        <source>SAN Plastic</source>
        <target>SAN 塑料</target>
      </trans-unit>
      <trans-unit id="Silicone">
        <source>Silicone</source>
        <target>硅树脂</target>
      </trans-unit>
      <trans-unit id="Stainless Steel">
        <source>Stainless Steel</source>
        <target>不锈钢</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, 440C">
        <source>Stainless Steel, 440C</source>
        <target>不锈钢，440C</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, Austenitic">
        <source>Stainless Steel, Austenitic</source>
        <target>不锈钢，奥氏体</target>
      </trans-unit>
      <trans-unit id="Steel, High Strength Low Alloy">
        <source>Steel, High Strength Low Alloy</source>
        <target>钢，高强度低合金</target>
      </trans-unit>
      <trans-unit id="Steel, Mild">
        <source>Steel, Mild</source>
        <target>钢，软</target>
      </trans-unit>
      <trans-unit id="UHMW, Black">
        <source>UHMW, Black</source>
        <target>UHMW，黑色</target>
      </trans-unit>
      <trans-unit id="UHMW, White">
        <source>UHMW, White</source>
        <target>UHMW，白色</target>
      </trans-unit>
      <trans-unit id="Welded Aluminum-6061">
        <source>Welded Aluminum-6061</source>
        <target>焊接铝-6061</target>
      </trans-unit>
      <trans-unit id="Welded Brass, Soft Yellow">
        <source>Welded Brass, Soft Yellow</source>
        <target>焊接铜，软黄</target>
      </trans-unit>
      <trans-unit id="Welded Stainless Steel, 440C">
        <source>Welded Stainless Steel, 440C</source>
        <target>焊接不锈钢，440C</target>
      </trans-unit>
      <trans-unit id="Welded Steel Mild">
        <source>Welded Steel Mild</source>
        <target>焊接低碳钢</target>
      </trans-unit>
      <trans-unit id="Wood (Birch)">
        <source>Wood (Birch)</source>
        <target>木材(桦木)</target>
      </trans-unit>
      <trans-unit id="Wood (Cherry)">
        <source>Wood (Cherry)</source>
        <target>木材(樱桃木)</target>
      </trans-unit>
      <trans-unit id="Wood (Maple)">
        <source>Wood (Maple)</source>
        <target>木材(枫木)</target>
      </trans-unit>
      <trans-unit id="Wood (Oak)">
        <source>Wood (Oak)</source>
        <target>木材(橡树)</target>
      </trans-unit>
      <trans-unit id="Wood (Walnut)">
        <source>Wood (Walnut)</source>
        <target>木材(胡桃木)</target>
      </trans-unit>
      <trans-unit id="Wrought Copper">
        <source>Wrought Copper</source>
        <target>锻铜</target>
      </trans-unit>
      <trans-unit id="Wrought Steel">
        <source>Wrought Steel</source>
        <target>锻钢</target>
      </trans-unit>
	  <trans-unit id="Threaded">
        <source>Threaded</source>
        <target>螺纹</target>
      </trans-unit>
    </body>
  </file>
</xliff>
