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<xliff version="1.2" xmlns="urn:oasis:names:tc:xliff:document:1.2">
  <file source-language="eng" target-language="kor" datatype="FBX">
    <body>
      <trans-unit id="1-inch gray square tiles in mosaic pattern">
        <source>1-inch gray square tiles in mosaic pattern</source>
        <target>모자이크 패턴의 1인치 회색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="1-inch ivory square tile">
        <source>1-inch ivory square tile</source>
        <target>1인치 아이보리색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="1-inch square tiles in multiple shades of blue in mosaic pattern">
        <source>1-inch square tiles in multiple shades of blue in mosaic pattern</source>
        <target>모자이크 패턴의 여러 파란색 음영이 있는 1인치 정사각 타일</target>
      </trans-unit>
      <trans-unit id="1.5-inch brown square tiles">
        <source>1.5-inch brown square tiles</source>
        <target>1.5인치 갈색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="1.5-inch medium blue square tiles">
        <source>1.5-inch medium blue square tiles</source>
        <target>1.5인치 중간 파란색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="1.5-inch slate blue square tiles">
        <source>1.5-inch slate blue square tiles</source>
        <target>1.5인치 슬레이트 파란색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="1.5-inch tan square tiles">
        <source>1.5-inch tan square tiles</source>
        <target>1.5인치 황갈색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="12inch">
        <source>12inch</source>
        <target>12인치</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 베이지색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 베이지색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 갈색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 갈색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 체리색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 커피색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 암갈색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 암갈색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 암갈색 착색 흰물푸레나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 암갈색 흰떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 암갈색 흰떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 짙은 빨간색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 황색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 황색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연갈색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연갈색 밤나무, 사포질 안 함 또는 착색.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연갈색 밤나무.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연갈색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연갈색 떡갈나무, 사포질/마감 안 함.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연갈색 흰떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연한 중간 갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 중간 갈색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 중간 갈색 목재 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 중간 갈색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 중간 갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 천연 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 적갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 사포질/착색 안 한 거친 천연 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 진한 갈색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 스트라이프 호랑이나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 매우 연한 갈색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 와인빛 암갈색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 와인빛 암갈색 흰떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 황갈색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 황갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 황갈색 산벚나무, 사포질/마감 안 함.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연한 황갈색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연한 황갈색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 연한 황갈색 흰떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="2-inch beige square tile">
        <source>2-inch beige square tile</source>
        <target>2인치 베이지색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="2-inch salmon square tile">
        <source>2-inch salmon square tile</source>
        <target>2인치 연어색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 베이지색 너도밤나무 바닥 마감 안 함.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 녹색 압착 처리 착색 베이지색 히코리 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 베이지색 히코리 바닥, 사포질/마감 안 함.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 베이지색 히코리 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 베이지색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 베이지색 티크 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 벚나무 목재 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 커피색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 커피색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 암갈색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 암갈색 착색 흰물푸레나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 짙은 빨간색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 짙은 빨간색 착색 흰물푸레나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 암갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 황색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 황색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 연갈색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 중간 갈색 안디로바 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 중간 갈색 착색 흰물푸레나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 중간 갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 중간 갈색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 빨간색 착색 켐파스 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 적갈색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 적갈색 단풍나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" 적갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 토스트색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 와인빛 암갈색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 황갈색 산벚나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" 연한 황갈색 착색 흰물푸레나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles pure white">
        <source>3-inch octagonal tiles pure white</source>
        <target>3인치 8각 타일 순백색</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles tan">
        <source>3-inch octagonal tiles tan</source>
        <target>3인치 8각 타일 황갈색</target>
      </trans-unit>
      <trans-unit id="3-inch square pure white">
        <source>3-inch square pure white</source>
        <target>3인치 정사각 순백색</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles light pink tint">
        <source>3-inch square tiles light pink tint</source>
        <target>3인치 정사각 타일 연분홍색 착색</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles yellow tint">
        <source>3-inch square tiles yellow tint</source>
        <target>3인치 정사각 타일 노란색 착색</target>
      </trans-unit>
      <trans-unit id="3-inch terra cotta square tiles">
        <source>3-inch terra cotta square tiles</source>
        <target>3인치 테라코타 정사각 타일</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 베이지색 너도밤나무 바닥. Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 갈색 떡갈나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 와인색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 와인색/갈색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>4 1/4" 황갈색 너도밤나무 바닥.  Mercier Wood Flooring Inc. 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="4-inch dark beige square tiles">
        <source>4-inch dark beige square tiles</source>
        <target>4인치 진베이지색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="4-inch hexagonal tiles blue-gray">
        <source>4-inch hexagonal tiles blue-gray</source>
        <target>4인치 6각 타일 파란색-회색</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light blue tint">
        <source>4-inch square tiles light blue tint</source>
        <target>4인치 정사각 타일 연한 파란색 착색</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light purple tint">
        <source>4-inch square tiles light purple tint</source>
        <target>4인치 정사각 타일 연자주색 착색</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles light orange">
        <source>4-inch square tiles with 2x4 inch rectangular tiles light orange</source>
        <target>2x4인치 직사각 타일이 있는 4인치 정사각 타일 연주황색</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles pale pink">
        <source>4-inch square tiles with 2x4 inch rectangular tiles pale pink</source>
        <target>2x4인치 직사각 타일이 있는 4인치 정사각 타일 연분홍색</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with red diamonds on corners">
        <source>4-inch square tiles with red diamonds on corners</source>
        <target>코너에 빨간색 다이아몬드가 있는 4인치 정사각 타일</target>
      </trans-unit>
      <trans-unit id="4-inch squares with inset diamond shape">
        <source>4-inch squares with inset diamond shape</source>
        <target>인세트 다이아몬드 모양의 4인치 정사각</target>
      </trans-unit>
      <trans-unit id="6-inch base triangular tiles in orange-yellow">
        <source>6-inch base triangular tiles in orange-yellow</source>
        <target>6인치 주황색-노란색 기본 삼각 타일</target>
      </trans-unit>
      <trans-unit id="6-inch beige square tile">
        <source>6-inch beige square tile</source>
        <target>6인치 베이지색 정사각 타일</target>
      </trans-unit>
      <trans-unit id="6-inch blue octagonal tiles">
        <source>6-inch blue octagonal tiles</source>
        <target>6인치 파란색 8각 타일</target>
      </trans-unit>
      <trans-unit id="6-inch brick tiles lime green">
        <source>6-inch brick tiles lime green</source>
        <target>6인치 벽돌 타일 라임 녹색</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles dark Gray">
        <source>6-inch octagonal tiles dark Gray</source>
        <target>6인치 8각 타일 진회색</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles in dark red color">
        <source>6-inch octagonal tiles in dark red color</source>
        <target>6인치 짙은 빨간색 8각 타일</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light gold tint">
        <source>6-inch octagonal tiles light gold tint</source>
        <target>6인치 8각 타일 연금색 착색</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light green tint">
        <source>6-inch octagonal tiles light green tint</source>
        <target>6인치 8각 타일 연녹색 착색</target>
      </trans-unit>
      <trans-unit id="6-inch square tiles light red tint">
        <source>6-inch square tiles light red tint</source>
        <target>6인치 정사각 타일 연한 빨간색 착색</target>
      </trans-unit>
      <trans-unit id="6061">
        <source>6061</source>
        <target>6061</target>
      </trans-unit>
      <trans-unit id="6x2 inch rectangular tiles in earthy green">
        <source>6x2 inch rectangular tiles in earthy green</source>
        <target>6x2인치 녹색 직사각 타일</target>
      </trans-unit>
      <trans-unit id="ABS">
        <source>ABS</source>
        <target>ABS</target>
      </trans-unit>
      <trans-unit id="ACADGen-001">
        <source>ACADGen-001</source>
        <target>노출 골재 - 거침</target>
      </trans-unit>
      <trans-unit id="ACADGen-002">
        <source>ACADGen-002</source>
        <target>노출 골재 - 섬세</target>
      </trans-unit>
      <trans-unit id="ACADGen-003">
        <source>ACADGen-003</source>
        <target>노출 골재 - 중간 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-003-1-2">
        <source>ACADGen-003-1-2</source>
        <target>노출 골재 - 중간</target>
      </trans-unit>
      <trans-unit id="ACADGen-004">
        <source>ACADGen-004</source>
        <target>노출 골재 - 오목함</target>
      </trans-unit>
      <trans-unit id="ACADGen-005">
        <source>ACADGen-005</source>
        <target>평지 - 브룸 회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-005-1-2">
        <source>ACADGen-005-1-2</source>
        <target>평지 - 브룸 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-006">
        <source>ACADGen-006</source>
        <target>평지 - 회색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007">
        <source>ACADGen-007</source>
        <target>평지 - 회색 2 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007-1-2">
        <source>ACADGen-007-1-2</source>
        <target>평지 - 회색 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-008">
        <source>ACADGen-008</source>
        <target>평지 - 회색 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-009">
        <source>ACADGen-009</source>
        <target>평지 - 백화 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-010">
        <source>ACADGen-010</source>
        <target>평지 - 연마 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-011">
        <source>ACADGen-011</source>
        <target>거푸집 작업 - 구멍</target>
      </trans-unit>
      <trans-unit id="ACADGen-012">
        <source>ACADGen-012</source>
        <target>거푸집 작업 - 구멍 엇갈림 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-012-1-2">
        <source>ACADGen-012-1-2</source>
        <target>거푸집 작업 - 구멍 엇갈림</target>
      </trans-unit>
      <trans-unit id="ACADGen-013">
        <source>ACADGen-013</source>
        <target>거푸집 작업 - 목재 보드 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-013-1-2">
        <source>ACADGen-013-1-2</source>
        <target>거푸집 작업 - 목재 보드</target>
      </trans-unit>
      <trans-unit id="ACADGen-014">
        <source>ACADGen-014</source>
        <target>거푸집 작업 - 목재 합판</target>
      </trans-unit>
      <trans-unit id="ACADGen-015">
        <source>ACADGen-015</source>
        <target>패널 - 모서리 받침 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-015-1-2">
        <source>ACADGen-015-1-2</source>
        <target>패널 - 모서리 받침 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016">
        <source>ACADGen-016</source>
        <target>패널 - 모서리 받침 2 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016-1-2">
        <source>ACADGen-016-1-2</source>
        <target>패널 - 모서리 받침 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-017">
        <source>ACADGen-017</source>
        <target>패널 - 모서리 받침 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-018">
        <source>ACADGen-018</source>
        <target>패널 - 모서리 받침 매끄러움 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-018-1-2">
        <source>ACADGen-018-1-2</source>
        <target>패널 - 모서리 받침 매끄러움</target>
      </trans-unit>
      <trans-unit id="ACADGen-019">
        <source>ACADGen-019</source>
        <target>패널 - 모서리 받침 반점 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-019-1-2">
        <source>ACADGen-019-1-2</source>
        <target>패널 - 모서리 받침 반점</target>
      </trans-unit>
      <trans-unit id="ACADGen-020">
        <source>ACADGen-020</source>
        <target>패널 - 정사각</target>
      </trans-unit>
      <trans-unit id="ACADGen-021">
        <source>ACADGen-021</source>
        <target>리브 - 세로 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022">
        <source>ACADGen-022</source>
        <target>리브 - 세로 2 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022-1-2">
        <source>ACADGen-022-1-2</source>
        <target>리브 - 세로 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-023">
        <source>ACADGen-023</source>
        <target>샌드 블라스티드</target>
      </trans-unit>
      <trans-unit id="ACADGen-024">
        <source>ACADGen-024</source>
        <target>검은색 컨트롤 조인트</target>
      </trans-unit>
      <trans-unit id="ACADGen-025">
        <source>ACADGen-025</source>
        <target>매끄러운 프리캐스트 구조</target>
      </trans-unit>
      <trans-unit id="ACADGen-026">
        <source>ACADGen-026</source>
        <target>문 하드웨어 - 크롬 새틴</target>
      </trans-unit>
      <trans-unit id="ACADGen-027">
        <source>ACADGen-027</source>
        <target>커튼월 - 스테인레스 스틸</target>
      </trans-unit>
      <trans-unit id="ACADGen-028">
        <source>ACADGen-028</source>
        <target>녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-029">
        <source>ACADGen-029</source>
        <target>파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-030">
        <source>ACADGen-030</source>
        <target>자동차</target>
      </trans-unit>
      <trans-unit id="ACADGen-031">
        <source>ACADGen-031</source>
        <target>선명</target>
      </trans-unit>
      <trans-unit id="ACADGen-032">
        <source>ACADGen-032</source>
        <target>에칭</target>
      </trans-unit>
      <trans-unit id="ACADGen-033">
        <source>ACADGen-033</source>
        <target>젖빛</target>
      </trans-unit>
      <trans-unit id="ACADGen-034">
        <source>ACADGen-034</source>
        <target>미러드</target>
      </trans-unit>
      <trans-unit id="ACADGen-035">
        <source>ACADGen-035</source>
        <target>반사 - 코팅</target>
      </trans-unit>
      <trans-unit id="ACADGen-036">
        <source>ACADGen-036</source>
        <target>스팬드럴</target>
      </trans-unit>
      <trans-unit id="ACADGen-037">
        <source>ACADGen-037</source>
        <target>철망</target>
      </trans-unit>
      <trans-unit id="ACADGen-038">
        <source>ACADGen-038</source>
        <target>알루미늄 틀 - 피막 처리 짙은 청동색 광택</target>
      </trans-unit>
      <trans-unit id="ACADGen-039">
        <source>ACADGen-039</source>
        <target>알루미늄 틀 - 페인트 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-040">
        <source>ACADGen-040</source>
        <target>강철 문 - 페인트 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-041">
        <source>ACADGen-041</source>
        <target>강철 아연도금</target>
      </trans-unit>
      <trans-unit id="ACADGen-042">
        <source>ACADGen-042</source>
        <target>물푸레나무 문</target>
      </trans-unit>
      <trans-unit id="ACADGen-043">
        <source>ACADGen-043</source>
        <target>베르베르 - 패턴 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-044">
        <source>ACADGen-044</source>
        <target>베르베르 - 패턴 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-045">
        <source>ACADGen-045</source>
        <target>베르베르 - 패턴 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-046">
        <source>ACADGen-046</source>
        <target>꽃무늬</target>
      </trans-unit>
      <trans-unit id="ACADGen-047">
        <source>ACADGen-047</source>
        <target>루프 - 연갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-048">
        <source>ACADGen-048</source>
        <target>루프 - 암갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-049">
        <source>ACADGen-049</source>
        <target>루프 - 짙은 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-050">
        <source>ACADGen-050</source>
        <target>루프 - 연한 파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-051">
        <source>ACADGen-051</source>
        <target>루프 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-052">
        <source>ACADGen-052</source>
        <target>루프 - 중간 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-053">
        <source>ACADGen-053</source>
        <target>루프 - 연회색 - 녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-054">
        <source>ACADGen-054</source>
        <target>니들 펀치 - 검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-055">
        <source>ACADGen-055</source>
        <target>니들 펀치 - 황갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-056">
        <source>ACADGen-056</source>
        <target>니들 펀치 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-057">
        <source>ACADGen-057</source>
        <target>패드 - 폼</target>
      </trans-unit>
      <trans-unit id="ACADGen-058">
        <source>ACADGen-058</source>
        <target>패드 - 와플</target>
      </trans-unit>
      <trans-unit id="ACADGen-059">
        <source>ACADGen-059</source>
        <target>색스니 - 꽃 패턴 파란색-흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-060">
        <source>ACADGen-060</source>
        <target>색스니 - 꽃 패턴 색상</target>
      </trans-unit>
      <trans-unit id="ACADGen-061">
        <source>ACADGen-061</source>
        <target>색스니 - 헤링본</target>
      </trans-unit>
      <trans-unit id="ACADGen-062">
        <source>ACADGen-062</source>
        <target>색스니 - 정사각</target>
      </trans-unit>
      <trans-unit id="ACADGen-063">
        <source>ACADGen-063</source>
        <target>사이잘 - 갈매기 무늬</target>
      </trans-unit>
      <trans-unit id="ACADGen-064">
        <source>ACADGen-064</source>
        <target>사이잘 - 선</target>
      </trans-unit>
      <trans-unit id="ACADGen-065">
        <source>ACADGen-065</source>
        <target>사이잘 - 임의</target>
      </trans-unit>
      <trans-unit id="ACADGen-066">
        <source>ACADGen-066</source>
        <target>융단 - 편조</target>
      </trans-unit>
      <trans-unit id="ACADGen-067">
        <source>ACADGen-067</source>
        <target>융단 - 훅</target>
      </trans-unit>
      <trans-unit id="ACADGen-068">
        <source>ACADGen-068</source>
        <target>융단 - 매듭</target>
      </trans-unit>
      <trans-unit id="ACADGen-069">
        <source>ACADGen-069</source>
        <target>음향 제어 타일 - 노출 골조 2x2 갈라진 무늬 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-069-1-2">
        <source>ACADGen-069-1-2</source>
        <target>음향 제어 타일 - 노출 골조 2x2 갈라진 무늬 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-070">
        <source>ACADGen-070</source>
        <target>음향 제어 타일 - 노출 골조 2x2 자갈 무늬 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-070-1-2">
        <source>ACADGen-070-1-2</source>
        <target>음향 제어 타일 - 노출 골조 2x2 자갈 무늬 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-071">
        <source>ACADGen-071</source>
        <target>음향 제어 타일 - 노출 골조 2x4 갈라진 무늬 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-071-1-2">
        <source>ACADGen-071-1-2</source>
        <target>음향 제어 타일 - 노출 골조 2x4 갈라진 무늬 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-072">
        <source>ACADGen-072</source>
        <target>음향 제어 타일 - 노출 골조 2x4 자갈 무늬 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-072-1-2">
        <source>ACADGen-072-1-2</source>
        <target>음향 제어 타일 - 노출 골조 2x4 자갈 무늬 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-073">
        <source>ACADGen-073</source>
        <target>음향 제어 타일 - 천공 2x2 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-073-1-2">
        <source>ACADGen-073-1-2</source>
        <target>음향 제어 타일 - 천공 2x2 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-074">
        <source>ACADGen-074</source>
        <target>선형 - 은회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-075">
        <source>ACADGen-075</source>
        <target>금속 프레임 시스템 - 모피 장식</target>
      </trans-unit>
      <trans-unit id="ACADGen-076">
        <source>ACADGen-076</source>
        <target>금속 프레임 시스템 - 간주</target>
      </trans-unit>
      <trans-unit id="ACADGen-077">
        <source>ACADGen-077</source>
        <target>체크무늬</target>
      </trans-unit>
      <trans-unit id="ACADGen-078">
        <source>ACADGen-078</source>
        <target>모자이크 - 파란색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-078-1-2">
        <source>ACADGen-078-1-2</source>
        <target>모자이크 - 파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-079">
        <source>ACADGen-079</source>
        <target>모자이크 - 장미색-녹색 꽃무늬</target>
      </trans-unit>
      <trans-unit id="ACADGen-080">
        <source>ACADGen-080</source>
        <target>모자이크 - 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-081">
        <source>ACADGen-081</source>
        <target>모자이크 - 노란색-그리드</target>
      </trans-unit>
      <trans-unit id="ACADGen-082">
        <source>ACADGen-082</source>
        <target>대나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-083">
        <source>ACADGen-083</source>
        <target>코르크 - 섬세</target>
      </trans-unit>
      <trans-unit id="ACADGen-084">
        <source>ACADGen-084</source>
        <target>대리석 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-085">
        <source>ACADGen-085</source>
        <target>다이아몬드 - 빨간색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-085-1-2">
        <source>ACADGen-085-1-2</source>
        <target>다이아몬드 - 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-086">
        <source>ACADGen-086</source>
        <target>정사각 - 파란색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-086-1-2">
        <source>ACADGen-086-1-2</source>
        <target>정사각 - 파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-087">
        <source>ACADGen-087</source>
        <target>정사각 - 파란색-회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-087-1-2">
        <source>ACADGen-087-1-2</source>
        <target>정사각 - 파란색-회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-088">
        <source>ACADGen-088</source>
        <target>정사각 - 갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-088-1-2">
        <source>ACADGen-088-1-2</source>
        <target>정사각 - 갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-089">
        <source>ACADGen-089</source>
        <target>원형 모자이크 - 검은색 및 흰색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090">
        <source>ACADGen-090</source>
        <target>정사각 - 진회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090-1-2">
        <source>ACADGen-090-1-2</source>
        <target>정사각 - 진회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-091">
        <source>ACADGen-091</source>
        <target>정사각 - 황갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-091-1-2">
        <source>ACADGen-091-1-2</source>
        <target>정사각 - 황갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-092">
        <source>ACADGen-092</source>
        <target>테라코타 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-092-1-2">
        <source>ACADGen-092-1-2</source>
        <target>테라코타</target>
      </trans-unit>
      <trans-unit id="ACADGen-093">
        <source>ACADGen-093</source>
        <target>다이아몬드 - 담홍색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094">
        <source>ACADGen-094</source>
        <target>다이아몬드 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094-1-2">
        <source>ACADGen-094-1-2</source>
        <target>다이아몬드 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-095">
        <source>ACADGen-095</source>
        <target>도트 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-096">
        <source>ACADGen-096</source>
        <target>도트 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-097">
        <source>ACADGen-097</source>
        <target>그리드 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-097-1-2">
        <source>ACADGen-097-1-2</source>
        <target>그리드 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098">
        <source>ACADGen-098</source>
        <target>모자이크 - 연갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098-1-2">
        <source>ACADGen-098-1-2</source>
        <target>모자이크 - 연갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-099">
        <source>ACADGen-099</source>
        <target>양분 - 정사각형</target>
      </trans-unit>
      <trans-unit id="ACADGen-100">
        <source>ACADGen-100</source>
        <target>체크무늬 검은색-흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-101">
        <source>ACADGen-101</source>
        <target>경목 - 그리드</target>
      </trans-unit>
      <trans-unit id="ACADGen-102">
        <source>ACADGen-102</source>
        <target>경목 - 판자</target>
      </trans-unit>
      <trans-unit id="ACADGen-103">
        <source>ACADGen-103</source>
        <target>상감</target>
      </trans-unit>
      <trans-unit id="ACADGen-104">
        <source>ACADGen-104</source>
        <target>조각나무마루 - 회색-황갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-105">
        <source>ACADGen-105</source>
        <target>조각나무마루 - 갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-106">
        <source>ACADGen-106</source>
        <target>판자</target>
      </trans-unit>
      <trans-unit id="ACADGen-107">
        <source>ACADGen-107</source>
        <target>너도밤나무 - 판자</target>
      </trans-unit>
      <trans-unit id="ACADGen-108">
        <source>ACADGen-108</source>
        <target>석고보드 - 페인트 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-108-1-2">
        <source>ACADGen-108-1-2</source>
        <target>석고보드 - 페인트 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-109">
        <source>ACADGen-109</source>
        <target>탄소 섬유</target>
      </trans-unit>
      <trans-unit id="ACADGen-110">
        <source>ACADGen-110</source>
        <target>합판 - 신규</target>
      </trans-unit>
      <trans-unit id="ACADGen-111">
        <source>ACADGen-111</source>
        <target>판석 - 연분홍색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-111-1-2">
        <source>ACADGen-111-1-2</source>
        <target>판석 - 연분홍색</target>
      </trans-unit>
      <trans-unit id="ACADGen-112">
        <source>ACADGen-112</source>
        <target>화강암 - 갈색-검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-113">
        <source>ACADGen-113</source>
        <target>화강암 - 갈색 연한 자주색-검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-114">
        <source>ACADGen-114</source>
        <target>화강암 - 회색 반점</target>
      </trans-unit>
      <trans-unit id="ACADGen-115">
        <source>ACADGen-115</source>
        <target>화강암 - 연한 자주색-검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-116">
        <source>ACADGen-116</source>
        <target>화강암 - 연한 자주색-검은색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-117">
        <source>ACADGen-117</source>
        <target>화강암 - 다중색</target>
      </trans-unit>
      <trans-unit id="ACADGen-118">
        <source>ACADGen-118</source>
        <target>대리석 - 진회색-파란색 정사각</target>
      </trans-unit>
      <trans-unit id="ACADGen-119">
        <source>ACADGen-119</source>
        <target>대리석 - 베이지색 그리드</target>
      </trans-unit>
      <trans-unit id="ACADGen-120">
        <source>ACADGen-120</source>
        <target>대리석 - 갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-120-1-2">
        <source>ACADGen-120-1-2</source>
        <target>대리석 - 갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-121">
        <source>ACADGen-121</source>
        <target>대리석 - 짙은 녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-122">
        <source>ACADGen-122</source>
        <target>대리석 - 녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-123">
        <source>ACADGen-123</source>
        <target>대리석 - 녹색 간격띄우기 정사각</target>
      </trans-unit>
      <trans-unit id="ACADGen-124">
        <source>ACADGen-124</source>
        <target>대리석 - 어두운 주황색 정사각</target>
      </trans-unit>
      <trans-unit id="ACADGen-125">
        <source>ACADGen-125</source>
        <target>대리석 - 어두운 장미색 정사각</target>
      </trans-unit>
      <trans-unit id="ACADGen-126">
        <source>ACADGen-126</source>
        <target>슬레이트 - 회색-녹색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-126-1-2">
        <source>ACADGen-126-1-2</source>
        <target>슬레이트 - 회색-녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-127">
        <source>ACADGen-127</source>
        <target>슬레이트 - 회색-갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-127-1-2">
        <source>ACADGen-127-1-2</source>
        <target>슬레이트 - 회색-갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-128">
        <source>ACADGen-128</source>
        <target>슬레이트 - 빨간색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-129">
        <source>ACADGen-129</source>
        <target>테라초 - 흰색-검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-130">
        <source>ACADGen-130</source>
        <target>테라초 - 검은색-빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-131">
        <source>ACADGen-131</source>
        <target>테라초 - 검은색-흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-132">
        <source>ACADGen-132</source>
        <target>테라초 - 흰색-갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-133">
        <source>ACADGen-133</source>
        <target>테라초 - 갈색-검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-134">
        <source>ACADGen-134</source>
        <target>테라초 - 녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-135">
        <source>ACADGen-135</source>
        <target>테라초 - 연황갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-136">
        <source>ACADGen-136</source>
        <target>테라초 - 황갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-137">
        <source>ACADGen-137</source>
        <target>테라초 - 회색-흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-138">
        <source>ACADGen-138</source>
        <target>테라초 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-139">
        <source>ACADGen-139</source>
        <target>트래버틴 - 연한 자주색 직사각</target>
      </trans-unit>
      <trans-unit id="ACADGen-140">
        <source>ACADGen-140</source>
        <target>트래버틴 - 연한 자주색 정사각</target>
      </trans-unit>
      <trans-unit id="ACADGen-141">
        <source>ACADGen-141</source>
        <target>래커 - 검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-142">
        <source>ACADGen-142</source>
        <target>래커 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-143">
        <source>ACADGen-143</source>
        <target>페인트 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-143-1-2">
        <source>ACADGen-143-1-2</source>
        <target>페인트</target>
      </trans-unit>
      <trans-unit id="ACADGen-144">
        <source>ACADGen-144</source>
        <target>검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-145">
        <source>ACADGen-145</source>
        <target>검은색 - 플레이킹</target>
      </trans-unit>
      <trans-unit id="ACADGen-146">
        <source>ACADGen-146</source>
        <target>불연성 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-146-1-2">
        <source>ACADGen-146-1-2</source>
        <target>불연성</target>
      </trans-unit>
      <trans-unit id="ACADGen-147">
        <source>ACADGen-147</source>
        <target>흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-148">
        <source>ACADGen-148</source>
        <target>흰색 - 플레이킹</target>
      </trans-unit>
      <trans-unit id="ACADGen-149">
        <source>ACADGen-149</source>
        <target>왁스 - 니스</target>
      </trans-unit>
      <trans-unit id="ACADGen-150">
        <source>ACADGen-150</source>
        <target>거침 - 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-150-1-2">
        <source>ACADGen-150-1-2</source>
        <target>거침 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-151">
        <source>ACADGen-151</source>
        <target>섬세 - 연회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-151-1-2">
        <source>ACADGen-151-1-2</source>
        <target>섬세 - 연회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-152">
        <source>ACADGen-152</source>
        <target>섬세 - 갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-152-1-2">
        <source>ACADGen-152-1-2</source>
        <target>섬세 - 갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-153">
        <source>ACADGen-153</source>
        <target>섬세 - 연한 자주색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-153-1-2">
        <source>ACADGen-153-1-2</source>
        <target>섬세 - 연한 자주색</target>
      </trans-unit>
      <trans-unit id="ACADGen-154">
        <source>ACADGen-154</source>
        <target>섬세 - 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-154-1-2">
        <source>ACADGen-154-1-2</source>
        <target>섬세 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-155">
        <source>ACADGen-155</source>
        <target>중간 - 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-155-1-2">
        <source>ACADGen-155-1-2</source>
        <target>중간 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-156">
        <source>ACADGen-156</source>
        <target>흙손칠 - 회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-156-1-2">
        <source>ACADGen-156-1-2</source>
        <target>흙손칠 - 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-157">
        <source>ACADGen-157</source>
        <target>흙손칠 - 연한 노란색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-157-1-2">
        <source>ACADGen-157-1-2</source>
        <target>흙손칠 - 연한 노란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-158">
        <source>ACADGen-158</source>
        <target>흙손칠 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-159">
        <source>ACADGen-159</source>
        <target>습식 대시 - 회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-159-1-2">
        <source>ACADGen-159-1-2</source>
        <target>습식 대시 - 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-160">
        <source>ACADGen-160</source>
        <target>회반죽 - 베니션 거침</target>
      </trans-unit>
      <trans-unit id="ACADGen-161">
        <source>ACADGen-161</source>
        <target>회반죽 - 베니션 매끄러움</target>
      </trans-unit>
      <trans-unit id="ACADGen-162">
        <source>ACADGen-162</source>
        <target>추상적 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-163">
        <source>ACADGen-163</source>
        <target>꽃무늬 연갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-164">
        <source>ACADGen-164</source>
        <target>꽃무늬 갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-165">
        <source>ACADGen-165</source>
        <target>꽃무늬 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-166">
        <source>ACADGen-166</source>
        <target>추상적 올리브색</target>
      </trans-unit>
      <trans-unit id="ACADGen-167">
        <source>ACADGen-167</source>
        <target>추상적 연갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-168">
        <source>ACADGen-168</source>
        <target>스트라이프 세로 - 파란색-회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-169">
        <source>ACADGen-169</source>
        <target>스트라이프 세로 - 다중색</target>
      </trans-unit>
      <trans-unit id="ACADGen-170">
        <source>ACADGen-170</source>
        <target>스트라이프 세로 - 분홍색-베이지색</target>
      </trans-unit>
      <trans-unit id="ACADGen-171">
        <source>ACADGen-171</source>
        <target>황갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-172">
        <source>ACADGen-172</source>
        <target>래커 - 선명</target>
      </trans-unit>
      <trans-unit id="ACADGen-173">
        <source>ACADGen-173</source>
        <target>왁스 - 새틴</target>
      </trans-unit>
      <trans-unit id="ACADGen-174">
        <source>ACADGen-174</source>
        <target>셸락</target>
      </trans-unit>
      <trans-unit id="ACADGen-175">
        <source>ACADGen-175</source>
        <target>우레탄</target>
      </trans-unit>
      <trans-unit id="ACADGen-176">
        <source>ACADGen-176</source>
        <target>페인트 - 니스</target>
      </trans-unit>
      <trans-unit id="ACADGen-177">
        <source>ACADGen-177</source>
        <target>붕대</target>
      </trans-unit>
      <trans-unit id="ACADGen-178">
        <source>ACADGen-178</source>
        <target>삼베</target>
      </trans-unit>
      <trans-unit id="ACADGen-179">
        <source>ACADGen-179</source>
        <target>등자리 세공 - 황갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-180">
        <source>ACADGen-180</source>
        <target>캔버스 - 흰색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-181">
        <source>ACADGen-181</source>
        <target>레이스</target>
      </trans-unit>
      <trans-unit id="ACADGen-182">
        <source>ACADGen-182</source>
        <target>자갈 무늬 - 검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-183">
        <source>ACADGen-183</source>
        <target>매끄러움 - 검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-184">
        <source>ACADGen-184</source>
        <target>갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-185">
        <source>ACADGen-185</source>
        <target>자갈 무늬 - 연갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-186">
        <source>ACADGen-186</source>
        <target>자갈 무늬 - 연한 자주색</target>
      </trans-unit>
      <trans-unit id="ACADGen-187">
        <source>ACADGen-187</source>
        <target>황갈색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-188">
        <source>ACADGen-188</source>
        <target>리넨 - 베이지색</target>
      </trans-unit>
      <trans-unit id="ACADGen-189">
        <source>ACADGen-189</source>
        <target>리넨 - 트위드</target>
      </trans-unit>
      <trans-unit id="ACADGen-190">
        <source>ACADGen-190</source>
        <target>리넨 - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-191">
        <source>ACADGen-191</source>
        <target>메쉬 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-191-1-2">
        <source>ACADGen-191-1-2</source>
        <target>메쉬 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-192">
        <source>ACADGen-192</source>
        <target>네팅</target>
      </trans-unit>
      <trans-unit id="ACADGen-193">
        <source>ACADGen-193</source>
        <target>격자무늬 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-194">
        <source>ACADGen-194</source>
        <target>격자무늬 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-195">
        <source>ACADGen-195</source>
        <target>격자무늬 4</target>
      </trans-unit>
      <trans-unit id="ACADGen-196">
        <source>ACADGen-196</source>
        <target>스트라이프 - 검은색-흰색-파란색-회색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-197">
        <source>ACADGen-197</source>
        <target>스트라이프 - 검은색-흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-198">
        <source>ACADGen-198</source>
        <target>스트라이프 - 검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-199">
        <source>ACADGen-199</source>
        <target>스트라이프 - 노란색-회색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-200">
        <source>ACADGen-200</source>
        <target>스트라이프 - 베이지색</target>
      </trans-unit>
      <trans-unit id="ACADGen-201">
        <source>ACADGen-201</source>
        <target>스트라이프 - 파란색-흰색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-202">
        <source>ACADGen-202</source>
        <target>스트라이프 - 노란색-흰색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-203">
        <source>ACADGen-203</source>
        <target>벨벳 - 검은색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-204">
        <source>ACADGen-204</source>
        <target>벨벳 - 빨간색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-205">
        <source>ACADGen-205</source>
        <target>아도비 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-206">
        <source>ACADGen-206</source>
        <target>바구니형 직조법</target>
      </trans-unit>
      <trans-unit id="ACADGen-207">
        <source>ACADGen-207</source>
        <target>투화 벽돌</target>
      </trans-unit>
      <trans-unit id="ACADGen-208">
        <source>ACADGen-208</source>
        <target>공통 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-208-1-2">
        <source>ACADGen-208-1-2</source>
        <target>공통</target>
      </trans-unit>
      <trans-unit id="ACADGen-209">
        <source>ACADGen-209</source>
        <target>코어</target>
      </trans-unit>
      <trans-unit id="ACADGen-210">
        <source>ACADGen-210</source>
        <target>영국식</target>
      </trans-unit>
      <trans-unit id="ACADGen-211">
        <source>ACADGen-211</source>
        <target>영국식 십자 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-211-1-2">
        <source>ACADGen-211-1-2</source>
        <target>영국식 십자</target>
      </trans-unit>
      <trans-unit id="ACADGen-212">
        <source>ACADGen-212</source>
        <target>면</target>
      </trans-unit>
      <trans-unit id="ACADGen-213">
        <source>ACADGen-213</source>
        <target>화재</target>
      </trans-unit>
      <trans-unit id="ACADGen-214">
        <source>ACADGen-214</source>
        <target>플랑드르</target>
      </trans-unit>
      <trans-unit id="ACADGen-215">
        <source>ACADGen-215</source>
        <target>플랑드르 십자 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-215-1-2">
        <source>ACADGen-215-1-2</source>
        <target>플랑드르 십자</target>
      </trans-unit>
      <trans-unit id="ACADGen-216">
        <source>ACADGen-216</source>
        <target>플랑드르 대각선 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-216-1-2">
        <source>ACADGen-216-1-2</source>
        <target>플랑드르 대각선</target>
      </trans-unit>
      <trans-unit id="ACADGen-217">
        <source>ACADGen-217</source>
        <target>화원 벽</target>
      </trans-unit>
      <trans-unit id="ACADGen-218">
        <source>ACADGen-218</source>
        <target>글레이즈드</target>
      </trans-unit>
      <trans-unit id="ACADGen-219">
        <source>ACADGen-219</source>
        <target>머리글</target>
      </trans-unit>
      <trans-unit id="ACADGen-220">
        <source>ACADGen-220</source>
        <target>헤링본 - 회반죽</target>
      </trans-unit>
      <trans-unit id="ACADGen-221">
        <source>ACADGen-221</source>
        <target>헤링본 - 모르타르 없음 - 45도 회전</target>
      </trans-unit>
      <trans-unit id="ACADGen-222">
        <source>ACADGen-222</source>
        <target>3분의 1 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-223">
        <source>ACADGen-223</source>
        <target>누르기</target>
      </trans-unit>
      <trans-unit id="ACADGen-224">
        <source>ACADGen-224</source>
        <target>노걸이</target>
      </trans-unit>
      <trans-unit id="ACADGen-225">
        <source>ACADGen-225</source>
        <target>노걸이 스태거</target>
      </trans-unit>
      <trans-unit id="ACADGen-226">
        <source>ACADGen-226</source>
        <target>러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-227">
        <source>ACADGen-227</source>
        <target>러닝 - 갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-227-1-2">
        <source>ACADGen-227-1-2</source>
        <target>러닝 - 갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-228">
        <source>ACADGen-228</source>
        <target>러닝 - 글레이즈드 파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-229">
        <source>ACADGen-229</source>
        <target>러닝 - 회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-229-1-2">
        <source>ACADGen-229-1-2</source>
        <target>러닝 - 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-230">
        <source>ACADGen-230</source>
        <target>러닝 - 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-231">
        <source>ACADGen-231</source>
        <target>러닝 - 눈매김 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-232">
        <source>ACADGen-232</source>
        <target>선원</target>
      </trans-unit>
      <trans-unit id="ACADGen-233">
        <source>ACADGen-233</source>
        <target>화면</target>
      </trans-unit>
      <trans-unit id="ACADGen-234">
        <source>ACADGen-234</source>
        <target>휘선</target>
      </trans-unit>
      <trans-unit id="ACADGen-235">
        <source>ACADGen-235</source>
        <target>솔저</target>
      </trans-unit>
      <trans-unit id="ACADGen-236">
        <source>ACADGen-236</source>
        <target>스택</target>
      </trans-unit>
      <trans-unit id="ACADGen-237">
        <source>ACADGen-237</source>
        <target>스택 - 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-238">
        <source>ACADGen-238</source>
        <target>노르만 - 3분의 1 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-239">
        <source>ACADGen-239</source>
        <target>노르만 - 솔저</target>
      </trans-unit>
      <trans-unit id="ACADGen-240">
        <source>ACADGen-240</source>
        <target>석조 부품 - 검은색 컨트롤 조인트</target>
      </trans-unit>
      <trans-unit id="ACADGen-241">
        <source>ACADGen-241</source>
        <target>백화</target>
      </trans-unit>
      <trans-unit id="ACADGen-242">
        <source>ACADGen-242</source>
        <target>옹벽 - 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-243">
        <source>ACADGen-243</source>
        <target>리브 - 스택</target>
      </trans-unit>
      <trans-unit id="ACADGen-244">
        <source>ACADGen-244</source>
        <target>선원 - 스택</target>
      </trans-unit>
      <trans-unit id="ACADGen-245">
        <source>ACADGen-245</source>
        <target>샌드 블라스티드 - 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-246">
        <source>ACADGen-246</source>
        <target>샌드 블라스티드 - 황갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-247">
        <source>ACADGen-247</source>
        <target>눈매김 - 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-248">
        <source>ACADGen-248</source>
        <target>눈매김 - 러닝 노출 골재</target>
      </trans-unit>
      <trans-unit id="ACADGen-249">
        <source>ACADGen-249</source>
        <target>화면 - 스택</target>
      </trans-unit>
      <trans-unit id="ACADGen-250">
        <source>ACADGen-250</source>
        <target>그림자 - 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-251">
        <source>ACADGen-251</source>
        <target>음향 흡수 - 러닝 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-251-1-2">
        <source>ACADGen-251-1-2</source>
        <target>음향 흡수 - 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-252">
        <source>ACADGen-252</source>
        <target>면 분할 - 러닝 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-252-1-2">
        <source>ACADGen-252-1-2</source>
        <target>면 분할 - 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-253">
        <source>ACADGen-253</source>
        <target>신장구 - 러닝</target>
      </trans-unit>
      <trans-unit id="ACADGen-254">
        <source>ACADGen-254</source>
        <target>신장구 - 러닝 노출 골재</target>
      </trans-unit>
      <trans-unit id="ACADGen-255">
        <source>ACADGen-255</source>
        <target>신장구 - 러닝 글레이즈드 파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-256">
        <source>ACADGen-256</source>
        <target>신장구 - 스택</target>
      </trans-unit>
      <trans-unit id="ACADGen-257">
        <source>ACADGen-257</source>
        <target>신장구 - 스택 글레이즈드 파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-258">
        <source>ACADGen-258</source>
        <target>유리 블록 - 정사각 스택</target>
      </trans-unit>
      <trans-unit id="ACADGen-259">
        <source>ACADGen-259</source>
        <target>마름돌 - 무늬가 있음</target>
      </trans-unit>
      <trans-unit id="ACADGen-260">
        <source>ACADGen-260</source>
        <target>마름돌 - 임의 깨진 막쌓기</target>
      </trans-unit>
      <trans-unit id="ACADGen-261">
        <source>ACADGen-261</source>
        <target>마름돌 - 임의 깨진 막쌓기 그라우트</target>
      </trans-unit>
      <trans-unit id="ACADGen-262">
        <source>ACADGen-262</source>
        <target>자연석 - 세련됨 느슨함</target>
      </trans-unit>
      <trans-unit id="ACADGen-263">
        <source>ACADGen-263</source>
        <target>자연석 - 세련됨 단단함</target>
      </trans-unit>
      <trans-unit id="ACADGen-264">
        <source>ACADGen-264</source>
        <target>자연석 - 세련됨 풍화됨</target>
      </trans-unit>
      <trans-unit id="ACADGen-265">
        <source>ACADGen-265</source>
        <target>화강암 - 정사각 스택 연마</target>
      </trans-unit>
      <trans-unit id="ACADGen-266">
        <source>ACADGen-266</source>
        <target>화강암 - 정사각 스택 연마 검은색-흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-267">
        <source>ACADGen-267</source>
        <target>화강암 - 정사각 스택 연마 구리-검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-268">
        <source>ACADGen-268</source>
        <target>화강암 - 정사각 스택 연마 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-269">
        <source>ACADGen-269</source>
        <target>화강암 - 정사각 스택 연마 연한 자주색-회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-270">
        <source>ACADGen-270</source>
        <target>화강암 - 정사각 스택 연마 분홍색-검은색-회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-271">
        <source>ACADGen-271</source>
        <target>석회암 - 마름돌 막쌓기</target>
      </trans-unit>
      <trans-unit id="ACADGen-272">
        <source>ACADGen-272</source>
        <target>석회암 - 잡석</target>
      </trans-unit>
      <trans-unit id="ACADGen-273">
        <source>ACADGen-273</source>
        <target>석회암 - 거친 조인트 분홍색</target>
      </trans-unit>
      <trans-unit id="ACADGen-274">
        <source>ACADGen-274</source>
        <target>석회암 - 러스티케이션 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-274-1-2">
        <source>ACADGen-274-1-2</source>
        <target>석회암 - 러스티케이션</target>
      </trans-unit>
      <trans-unit id="ACADGen-275">
        <source>ACADGen-275</source>
        <target>대리석 - 정사각 스택 연마 흰색-검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-276">
        <source>ACADGen-276</source>
        <target>대리석 - 정사각 스택 연마 흰색-검은색 대형 결</target>
      </trans-unit>
      <trans-unit id="ACADGen-277">
        <source>ACADGen-277</source>
        <target>대리석 - 정사각 스택 연마 흰색-갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-278">
        <source>ACADGen-278</source>
        <target>대리석 - 정사각 스택 연마 흰색-갈색-검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-279">
        <source>ACADGen-279</source>
        <target>대리석 - 정사각 스택 연마 흰색-녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-280">
        <source>ACADGen-280</source>
        <target>오닉스 - 검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-281">
        <source>ACADGen-281</source>
        <target>오닉스 - 파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-282">
        <source>ACADGen-282</source>
        <target>오닉스 - 장미색</target>
      </trans-unit>
      <trans-unit id="ACADGen-283">
        <source>ACADGen-283</source>
        <target>슬레이트 - 정사각 회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-283-1-2">
        <source>ACADGen-283-1-2</source>
        <target>슬레이트 - 정사각 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-284">
        <source>ACADGen-284</source>
        <target>슬레이트 - 녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-285">
        <source>ACADGen-285</source>
        <target>슬레이트 - 잡색</target>
      </trans-unit>
      <trans-unit id="ACADGen-286">
        <source>ACADGen-286</source>
        <target>슬레이트 - 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-287">
        <source>ACADGen-287</source>
        <target>동석 - 파란색 녹색</target>
      </trans-unit>
      <trans-unit id="ACADGen-288">
        <source>ACADGen-288</source>
        <target>동석 - 진회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-289">
        <source>ACADGen-289</source>
        <target>트래버틴 - 크림색</target>
      </trans-unit>
      <trans-unit id="ACADGen-290">
        <source>ACADGen-290</source>
        <target>트래버틴 - 암갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-291">
        <source>ACADGen-291</source>
        <target>트래버틴 - 짙은 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-292">
        <source>ACADGen-292</source>
        <target>계단 - 아연도금</target>
      </trans-unit>
      <trans-unit id="ACADGen-293">
        <source>ACADGen-293</source>
        <target>난간 및 레일 - 페인트 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-294">
        <source>ACADGen-294</source>
        <target>금속 들보 - 강철</target>
      </trans-unit>
      <trans-unit id="ACADGen-295">
        <source>ACADGen-295</source>
        <target>피막 처리 - 미세한 짙은 청동색</target>
      </trans-unit>
      <trans-unit id="ACADGen-296">
        <source>ACADGen-296</source>
        <target>피막 처리 - 미세한 짙은 청동색 새틴</target>
      </trans-unit>
      <trans-unit id="ACADGen-297">
        <source>ACADGen-297</source>
        <target>브러시</target>
      </trans-unit>
      <trans-unit id="ACADGen-298">
        <source>ACADGen-298</source>
        <target>브러시 - 파란색-은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-299">
        <source>ACADGen-299</source>
        <target>브러시 - 임의</target>
      </trans-unit>
      <trans-unit id="ACADGen-300">
        <source>ACADGen-300</source>
        <target>황동 - 새틴 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-300-1-2">
        <source>ACADGen-300-1-2</source>
        <target>황동 - 새틴 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301">
        <source>ACADGen-301</source>
        <target>청동 - 새틴 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301-1-2">
        <source>ACADGen-301-1-2</source>
        <target>청동 - 새틴 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-302">
        <source>ACADGen-302</source>
        <target>체크무늬 플레이트 - 45도</target>
      </trans-unit>
      <trans-unit id="ACADGen-303">
        <source>ACADGen-303</source>
        <target>체크무늬 플레이트 - 조각나무마루</target>
      </trans-unit>
      <trans-unit id="ACADGen-304">
        <source>ACADGen-304</source>
        <target>크롬 - 새틴 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-305">
        <source>ACADGen-305</source>
        <target>구리</target>
      </trans-unit>
      <trans-unit id="ACADGen-306">
        <source>ACADGen-306</source>
        <target>아연도금</target>
      </trans-unit>
      <trans-unit id="ACADGen-307">
        <source>ACADGen-307</source>
        <target>플레이트 - 메쉬</target>
      </trans-unit>
      <trans-unit id="ACADGen-308">
        <source>ACADGen-308</source>
        <target>플레이트 - 메쉬 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-309">
        <source>ACADGen-309</source>
        <target>플레이트 - 메쉬 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-310">
        <source>ACADGen-310</source>
        <target>플레이트 - 천공</target>
      </trans-unit>
      <trans-unit id="ACADGen-311">
        <source>ACADGen-311</source>
        <target>플레이트 - 천공 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-312">
        <source>ACADGen-312</source>
        <target>플레이트 - 리벳 평지 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-313">
        <source>ACADGen-313</source>
        <target>플레이트 - 리벳 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-314">
        <source>ACADGen-314</source>
        <target>적갈색 - 밝음</target>
      </trans-unit>
      <trans-unit id="ACADGen-315">
        <source>ACADGen-315</source>
        <target>적갈색 - 중간</target>
      </trans-unit>
      <trans-unit id="ACADGen-316">
        <source>ACADGen-316</source>
        <target>적갈색 - 두꺼움</target>
      </trans-unit>
      <trans-unit id="ACADGen-317">
        <source>ACADGen-317</source>
        <target>스테인레스 스틸 - 밝음</target>
      </trans-unit>
      <trans-unit id="ACADGen-318">
        <source>ACADGen-318</source>
        <target>스테인레스 스틸 - 새틴 - 브러시 밝음 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-318-1-2">
        <source>ACADGen-318-1-2</source>
        <target>스테인레스 스틸 - 새틴 - 브러시 밝음</target>
      </trans-unit>
      <trans-unit id="ACADGen-319">
        <source>ACADGen-319</source>
        <target>풍화됨</target>
      </trans-unit>
      <trans-unit id="ACADGen-320">
        <source>ACADGen-320</source>
        <target>프레임 강철</target>
      </trans-unit>
      <trans-unit id="ACADGen-321">
        <source>ACADGen-321</source>
        <target>아스팔트 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-321-1-2">
        <source>ACADGen-321-1-2</source>
        <target>아스팔트 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-322">
        <source>ACADGen-322</source>
        <target>아스팔트 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-323">
        <source>ACADGen-323</source>
        <target>자갈 - 파란색-회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-324">
        <source>ACADGen-324</source>
        <target>자갈 - 색이 바랜 글레이즈드 다중색</target>
      </trans-unit>
      <trans-unit id="ACADGen-325">
        <source>ACADGen-325</source>
        <target>자갈 - 헤링본</target>
      </trans-unit>
      <trans-unit id="ACADGen-326">
        <source>ACADGen-326</source>
        <target>도로포장재 - 정사각 회색-갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-326-1-2">
        <source>ACADGen-326-1-2</source>
        <target>도로포장재 - 정사각 회색-갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-327">
        <source>ACADGen-327</source>
        <target>도로포장재 - 러닝 벽돌</target>
      </trans-unit>
      <trans-unit id="ACADGen-328">
        <source>ACADGen-328</source>
        <target>도로포장재 - 9각-정사각 회색-갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-329">
        <source>ACADGen-329</source>
        <target>도로포장재 - 정사각 황갈색-갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-329-1-2">
        <source>ACADGen-329-1-2</source>
        <target>도로포장재 - 정사각 황갈색-갈색</target>
      </trans-unit>
      <trans-unit id="ACADGen-330">
        <source>ACADGen-330</source>
        <target>도로포장재 - 연결</target>
      </trans-unit>
      <trans-unit id="ACADGen-331">
        <source>ACADGen-331</source>
        <target>도로포장재 - 정사각 벽돌 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-332">
        <source>ACADGen-332</source>
        <target>도로포장재 - 테라코타 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-332-1-2">
        <source>ACADGen-332-1-2</source>
        <target>도로포장재 - 테라코타</target>
      </trans-unit>
      <trans-unit id="ACADGen-333">
        <source>ACADGen-333</source>
        <target>강 석재</target>
      </trans-unit>
      <trans-unit id="ACADGen-334">
        <source>ACADGen-334</source>
        <target>강 석재 - 회반죽</target>
      </trans-unit>
      <trans-unit id="ACADGen-335">
        <source>ACADGen-335</source>
        <target>바구니 - 짜임 느슨함</target>
      </trans-unit>
      <trans-unit id="ACADGen-336">
        <source>ACADGen-336</source>
        <target>바구니 - 짜임 단단함</target>
      </trans-unit>
      <trans-unit id="ACADGen-337">
        <source>ACADGen-337</source>
        <target>잔디 - 버뮤다</target>
      </trans-unit>
      <trans-unit id="ACADGen-338">
        <source>ACADGen-338</source>
        <target>잔디 - 청잔디</target>
      </trans-unit>
      <trans-unit id="ACADGen-339">
        <source>ACADGen-339</source>
        <target>잔디 - 짧음 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-339-1-2">
        <source>ACADGen-339-1-2</source>
        <target>잔디 - 짧음</target>
      </trans-unit>
      <trans-unit id="ACADGen-340">
        <source>ACADGen-340</source>
        <target>잔디 - 세인트 오거스틴</target>
      </trans-unit>
      <trans-unit id="ACADGen-341">
        <source>ACADGen-341</source>
        <target>잔디 - 두꺼움</target>
      </trans-unit>
      <trans-unit id="ACADGen-342">
        <source>ACADGen-342</source>
        <target>자갈 - 조밀함</target>
      </trans-unit>
      <trans-unit id="ACADGen-343">
        <source>ACADGen-343</source>
        <target>자갈 - 압축됨</target>
      </trans-unit>
      <trans-unit id="ACADGen-344">
        <source>ACADGen-344</source>
        <target>자갈 - 느슨함 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345">
        <source>ACADGen-345</source>
        <target>자갈 - 혼합됨 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345-1-2">
        <source>ACADGen-345-1-2</source>
        <target>자갈 - 혼합됨</target>
      </trans-unit>
      <trans-unit id="ACADGen-346">
        <source>ACADGen-346</source>
        <target>모래</target>
      </trans-unit>
      <trans-unit id="ACADGen-347">
        <source>ACADGen-347</source>
        <target>토양</target>
      </trans-unit>
      <trans-unit id="ACADGen-348">
        <source>ACADGen-348</source>
        <target>섀도 박스-마름모</target>
      </trans-unit>
      <trans-unit id="ACADGen-349">
        <source>ACADGen-349</source>
        <target>체인-링크 울타리 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-350">
        <source>ACADGen-350</source>
        <target>목재 우리</target>
      </trans-unit>
      <trans-unit id="ACADGen-351">
        <source>ACADGen-351</source>
        <target>단열재 - 강체</target>
      </trans-unit>
      <trans-unit id="ACADGen-352">
        <source>ACADGen-352</source>
        <target>스페인 타일 - 파란색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-352-1-2">
        <source>ACADGen-352-1-2</source>
        <target>스페인 타일 - 파란색</target>
      </trans-unit>
      <trans-unit id="ACADGen-353">
        <source>ACADGen-353</source>
        <target>스페인 타일 - 파란색 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-353-1-2">
        <source>ACADGen-353-1-2</source>
        <target>스페인 타일 - 파란색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-354">
        <source>ACADGen-354</source>
        <target>스페인 타일 - 색이 바랜 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-355">
        <source>ACADGen-355</source>
        <target>스페인 타일 - 빨간색 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-355-1-2">
        <source>ACADGen-355-1-2</source>
        <target>스페인 타일 - 빨간색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-356">
        <source>ACADGen-356</source>
        <target>스페인 타일 - 빨간색 2 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-356-1-2">
        <source>ACADGen-356-1-2</source>
        <target>스페인 타일 - 빨간색 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-357">
        <source>ACADGen-357</source>
        <target>복합재료 - 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-358">
        <source>ACADGen-358</source>
        <target>금속 - 리브 구리 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-358-1-2">
        <source>ACADGen-358-1-2</source>
        <target>금속 - 리브 구리</target>
      </trans-unit>
      <trans-unit id="ACADGen-359">
        <source>ACADGen-359</source>
        <target>금속 - 돌출 이음매 구리 녹청</target>
      </trans-unit>
      <trans-unit id="ACADGen-360">
        <source>ACADGen-360</source>
        <target>금속 - 돌출 이음매 구리 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-361">
        <source>ACADGen-361</source>
        <target>금속 - 구리</target>
      </trans-unit>
      <trans-unit id="ACADGen-362">
        <source>ACADGen-362</source>
        <target>금속 - 구리 녹청</target>
      </trans-unit>
      <trans-unit id="ACADGen-363">
        <source>ACADGen-363</source>
        <target>목재 - 받침 신규</target>
      </trans-unit>
      <trans-unit id="ACADGen-364">
        <source>ACADGen-364</source>
        <target>목재 - 가로</target>
      </trans-unit>
      <trans-unit id="ACADGen-365">
        <source>ACADGen-365</source>
        <target>목재 - 가로 삼목</target>
      </trans-unit>
      <trans-unit id="ACADGen-366">
        <source>ACADGen-366</source>
        <target>목재 - 가로 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-367">
        <source>ACADGen-367</source>
        <target>목재 - 세로 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-368">
        <source>ACADGen-368</source>
        <target>떨림 - 풍화됨</target>
      </trans-unit>
      <trans-unit id="ACADGen-369">
        <source>ACADGen-369</source>
        <target>지붕널 - 아스팔트 지붕</target>
      </trans-unit>
      <trans-unit id="ACADGen-370">
        <source>ACADGen-370</source>
        <target>지붕널 - 아스팔트 3탭 검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-371">
        <source>ACADGen-371</source>
        <target>지붕널 - 아스팔트 3탭 회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-371-1-2">
        <source>ACADGen-371-1-2</source>
        <target>지붕널 - 아스팔트 3탭 회색</target>
      </trans-unit>
      <trans-unit id="ACADGen-372">
        <source>ACADGen-372</source>
        <target>지붕널 - 아스팔트 짙은 그림자 베이지색</target>
      </trans-unit>
      <trans-unit id="ACADGen-373">
        <source>ACADGen-373</source>
        <target>지붕널 - 평평함 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-374">
        <source>ACADGen-374</source>
        <target>지붕널 - 평평함 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-375">
        <source>ACADGen-375</source>
        <target>지붕널 - 평평함 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-376">
        <source>ACADGen-376</source>
        <target>지붕널 - 반원 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-376-1-2">
        <source>ACADGen-376-1-2</source>
        <target>지붕널 - 반원</target>
      </trans-unit>
      <trans-unit id="ACADGen-377">
        <source>ACADGen-377</source>
        <target>지붕널 - 평평하지 않음 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-378">
        <source>ACADGen-378</source>
        <target>지붕널 - 평평하지 않음 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-379">
        <source>ACADGen-379</source>
        <target>지붕널 - 평평하지 않음 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-380">
        <source>ACADGen-380</source>
        <target>박판 - 연한 베이지색</target>
      </trans-unit>
      <trans-unit id="ACADGen-381">
        <source>ACADGen-381</source>
        <target>박판 - 연갈색 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-382">
        <source>ACADGen-382</source>
        <target>보드</target>
      </trans-unit>
      <trans-unit id="ACADGen-383">
        <source>ACADGen-383</source>
        <target>체리</target>
      </trans-unit>
      <trans-unit id="ACADGen-384">
        <source>ACADGen-384</source>
        <target>체리 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-385">
        <source>ACADGen-385</source>
        <target>히코리</target>
      </trans-unit>
      <trans-unit id="ACADGen-386">
        <source>ACADGen-386</source>
        <target>마호가니</target>
      </trans-unit>
      <trans-unit id="ACADGen-387">
        <source>ACADGen-387</source>
        <target>단풍나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-388">
        <source>ACADGen-388</source>
        <target>패널링 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-389">
        <source>ACADGen-389</source>
        <target>소나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-390">
        <source>ACADGen-390</source>
        <target>포플러</target>
      </trans-unit>
      <trans-unit id="ACADGen-391">
        <source>ACADGen-391</source>
        <target>빨간색 자작나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-392">
        <source>ACADGen-392</source>
        <target>빨간색 떡갈나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-393">
        <source>ACADGen-393</source>
        <target>삼나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-394">
        <source>ACADGen-394</source>
        <target>티크 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-395">
        <source>ACADGen-395</source>
        <target>호두나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-396">
        <source>ACADGen-396</source>
        <target>흰물푸레나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-397">
        <source>ACADGen-397</source>
        <target>흰색 떡갈나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-398">
        <source>ACADGen-398</source>
        <target>래커</target>
      </trans-unit>
      <trans-unit id="ACADGen-399">
        <source>ACADGen-399</source>
        <target>셸락드</target>
      </trans-unit>
      <trans-unit id="ACADGen-400">
        <source>ACADGen-400</source>
        <target>베벨</target>
      </trans-unit>
      <trans-unit id="ACADGen-401">
        <source>ACADGen-401</source>
        <target>보드-받침</target>
      </trans-unit>
      <trans-unit id="ACADGen-402">
        <source>ACADGen-402</source>
        <target>선박-랩</target>
      </trans-unit>
      <trans-unit id="ACADGen-403">
        <source>ACADGen-403</source>
        <target>분할 로그</target>
      </trans-unit>
      <trans-unit id="ACADGen-404">
        <source>ACADGen-404</source>
        <target>제혀쪽매</target>
      </trans-unit>
      <trans-unit id="ACADGen-405">
        <source>ACADGen-405</source>
        <target>우레탄 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-406">
        <source>ACADGen-406</source>
        <target>왁스 - 빨간색 나무의 검은색</target>
      </trans-unit>
      <trans-unit id="ACADGen-407">
        <source>ACADGen-407</source>
        <target>왁스 - 밝은 나무의 빨간색</target>
      </trans-unit>
      <trans-unit id="ACADGen-408">
        <source>ACADGen-408</source>
        <target>경질 목재</target>
      </trans-unit>
      <trans-unit id="ACADGen-409">
        <source>ACADGen-409</source>
        <target>참나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-410">
        <source>ACADGen-410</source>
        <target>매소나이트</target>
      </trans-unit>
      <trans-unit id="ACADGen-411">
        <source>ACADGen-411</source>
        <target>PVC - 흰색</target>
      </trans-unit>
      <trans-unit id="ACADGen-412">
        <source>ACADGen-412</source>
        <target>마분지 - 칩보드 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-413">
        <source>ACADGen-413</source>
        <target>마분지 - 파형</target>
      </trans-unit>
      <trans-unit id="ACADGen-414">
        <source>ACADGen-414</source>
        <target>안디로바</target>
      </trans-unit>
      <trans-unit id="ACADGen-415">
        <source>ACADGen-415</source>
        <target>너도밤나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-416">
        <source>ACADGen-416</source>
        <target>보코트</target>
      </trans-unit>
      <trans-unit id="ACADGen-417">
        <source>ACADGen-417</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="ACADGen-418">
        <source>ACADGen-418</source>
        <target>코코볼로</target>
      </trans-unit>
      <trans-unit id="ACADGen-419">
        <source>ACADGen-419</source>
        <target>영국식 떡갈나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-420">
        <source>ACADGen-420</source>
        <target>곤칼로</target>
      </trans-unit>
      <trans-unit id="ACADGen-421">
        <source>ACADGen-421</source>
        <target>장미 은매화</target>
      </trans-unit>
      <trans-unit id="ACADGen-422">
        <source>ACADGen-422</source>
        <target>가문비나무</target>
      </trans-unit>
      <trans-unit id="ACADGen-423">
        <source>ACADGen-423</source>
        <target>매소나이트 - 행어보드</target>
      </trans-unit>
      <trans-unit id="ACADGen-424">
        <source>ACADGen-424</source>
        <target>라텍스</target>
      </trans-unit>
      <trans-unit id="ACADGen-425">
        <source>ACADGen-425</source>
        <target>판지</target>
      </trans-unit>
      <trans-unit id="AO-001">
        <source>AO-001</source>
        <target>거친 앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="AO-002">
        <source>AO-002</source>
        <target>섬세한 앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="Abstract technical swatch.">
        <source>Abstract technical swatch.</source>
        <target>추상적 기술 견본.</target>
      </trans-unit>
      <trans-unit id="Acrylic">
        <source>Acrylic</source>
        <target>아크릴</target>
      </trans-unit>
      <trans-unit id="Acrylic sheet - PMMA">
        <source>Acrylic sheet - PMMA</source>
        <target>아크릴 시트 - PMMA</target>
      </trans-unit>
      <trans-unit id="Acrylic, Polymethyl Methacrylate">
        <source>Acrylic, Polymethyl Methacrylate</source>
        <target>아크릴, 폴리메틸 메타크릴레이트</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile Butadiene Polycarbonate">
        <source>Acrylonitrile Butadiene Polycarbonate</source>
        <target>아크릴로니트릴 부타디엔 폴리카보네이트</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile Butadiene Styrene, Molded">
        <source>Acrylonitrile Butadiene Styrene, Molded</source>
        <target>아크릴로니트릴 부타디엔 스티렌, 몰딩</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile butadiene styrene">
        <source>Acrylonitrile butadiene styrene</source>
        <target>아크릴로니트릴 부타디엔 스티렌</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label">
        <source>Additional Color Noise</source>
        <target>추가 색상 노이즈</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label:tooltip">
        <source>Enables random color variations.</source>
        <target>임의 색상 변형을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label">
        <source>Additional Growth Noise</source>
        <target>추가 성장 노이즈</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label:tooltip">
        <source>Enables fibers random distortion.</source>
        <target>섬유 임의 왜곡을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Air Barrier">
        <source>Air Barrier</source>
        <target>공기 방벽</target>
      </trans-unit>
      <trans-unit id="Alloy steel">
        <source>Alloy steel</source>
        <target>합금강</target>
      </trans-unit>
      <trans-unit id="Altitude">
        <source>Sun Altitude:</source>
        <target>태양 고도:</target>
      </trans-unit>
      <trans-unit id="Altitude:uilabel">
        <source>Sun Altitude:</source>
        <target>태양 고도:</target>
      </trans-unit>
      <trans-unit id="Aluminum">
        <source>Aluminum</source>
        <target>알루미늄</target>
      </trans-unit>
      <trans-unit id="Aluminum , oxidized finish">
        <source>Aluminum , oxidized finish</source>
        <target>알루미늄, 산화 마감</target>
      </trans-unit>
      <trans-unit id="Aluminum magnesium silicon alloy, 6061">
        <source>Aluminum magnesium silicon alloy, 6061</source>
        <target>알루미늄 마그네슘 실리콘 합금, 6061</target>
      </trans-unit>
      <trans-unit id="Aluminum, magnesium silicon alloy">
        <source>Aluminum, magnesium silicon alloy</source>
        <target>알루미늄, 마그네슘 실리콘 합금</target>
      </trans-unit>
      <trans-unit id="Ambient Occlusion Scene Effect.">
        <source>Ambient Occlusion Scene Effect.</source>
        <target>앰비언트 폐색 장면 효과.</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusion">
        <source>AmbientOcclusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localname:Ambient Occlusion">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localtype:Scene Effect">
        <source>Scene Effect</source>
        <target>장면 효과</target>
      </trans-unit>
      <trans-unit id="Annealed">
        <source>Annealed</source>
        <target>소둔 열처리</target>
      </trans-unit>
      <trans-unit id="Appearance class for decals.  Based on Generic, but with a simpler UI.">
        <source>Appearance class for decals.  Based on Generic, but with a simpler UI.</source>
        <target>그림에 대한 모양 클래스. 일반을 기준으로 하지만 UI가 더 단순합니다.</target>
      </trans-unit>
      <trans-unit id="Architectural">
        <source>Architectural</source>
        <target>건축</target>
      </trans-unit>
      <trans-unit id="Architectural bronze">
        <source>Architectural bronze</source>
        <target>건축 청동</target>
      </trans-unit>
      <trans-unit id="AssetLibID:uilabel">
        <source>AssetLibID</source>
        <target>AssetLibID</target>
      </trans-unit>
      <trans-unit id="Austenitic stainless steel">
        <source>Austenitic stainless steel</source>
        <target>감마철 스테인레스 스틸</target>
      </trans-unit>
      <trans-unit id="AutoCAD">
        <source>AutoCAD</source>
        <target>AutoCAD</target>
      </trans-unit>
      <trans-unit id="Autodesk branded swatch.">
        <source>Autodesk branded swatch.</source>
        <target>Autodesk 브랜드 견본.</target>
      </trans-unit>
      <trans-unit id="Azimuth">
        <source>Sun Azimuth:</source>
        <target>태양 방위각:</target>
      </trans-unit>
      <trans-unit id="Azimuth:uilabel">
        <source>Sun Azimuth:</source>
        <target>태양 방위각:</target>
      </trans-unit>
      <trans-unit id="Bakelite">
        <source>Bakelite</source>
        <target>베이클라이트</target>
      </trans-unit>
      <trans-unit id="Basic structural asset.">
        <source>Basic structural asset.</source>
        <target>기본 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Black bricks">
        <source>Black bricks</source>
        <target>검은색 벽돌</target>
      </trans-unit>
      <trans-unit id="Brass, polished">
        <source>Brass, polished</source>
        <target>황동, 연마</target>
      </trans-unit>
      <trans-unit id="Brick">
        <source>Brick</source>
        <target>벽돌</target>
      </trans-unit>
      <trans-unit id="Brown modular bricks">
        <source>Brown modular bricks</source>
        <target>갈색 모듈 방식 벽돌</target>
      </trans-unit>
      <trans-unit id="Bump Map.">
        <source>Bump Map.</source>
        <target>범프맵.</target>
      </trans-unit>
      <trans-unit id="Bump map used on decal objects.">
        <source>Bump map used on decal objects.</source>
        <target>그림 객체에 사용된 범프맵</target>
      </trans-unit>
      <trans-unit id="BumpMap">
        <source>BumpMap</source>
        <target>범프맵</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localname:Bump Texture">
        <source>Bump Texture</source>
        <target>범프 텍스처</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Burgundy stone floor">
        <source>Burgundy stone floor</source>
        <target>포도주색 석재 바닥</target>
      </trans-unit>
      <trans-unit id="C10100">
        <source>C10100</source>
        <target>C10100</target>
      </trans-unit>
      <trans-unit id="CFRP">
        <source>CFRP</source>
        <target>CFRP</target>
      </trans-unit>
      <trans-unit id="Carbon fiber reinforced epoxy">
        <source>Carbon fiber reinforced epoxy</source>
        <target>탄소 섬유 강화 에폭시</target>
      </trans-unit>
      <trans-unit id="Carbon steel">
        <source>Carbon steel</source>
        <target>탄소강</target>
      </trans-unit>
      <trans-unit id="Cast">
        <source>Cast</source>
        <target>주조</target>
      </trans-unit>
      <trans-unit id="Cast Iron">
        <source>Cast Iron</source>
        <target>주철</target>
      </trans-unit>
      <trans-unit id="Cast bronze">
        <source>Cast bronze</source>
        <target>주조 청동</target>
      </trans-unit>
      <trans-unit id="Cast copper">
        <source>Cast copper</source>
        <target>주조 구리</target>
      </trans-unit>
      <trans-unit id="Cast steel">
        <source>Cast steel</source>
        <target>주조 강철</target>
      </trans-unit>
      <trans-unit id="Ceramic">
        <source>Ceramic</source>
        <target>세라믹</target>
      </trans-unit>
      <trans-unit id="Ceramic material.">
        <source>Ceramic material.</source>
        <target>세라믹 재료.</target>
      </trans-unit>
      <trans-unit id="Ceramic-001">
        <source>Ceramic-001</source>
        <target>흰색</target>
      </trans-unit>
      <trans-unit id="Ceramic-002">
        <source>Ceramic-002</source>
        <target>얼음 흰색</target>
      </trans-unit>
      <trans-unit id="Ceramic-003">
        <source>Ceramic-003</source>
        <target>화창한 날</target>
      </trans-unit>
      <trans-unit id="Ceramic-004">
        <source>Ceramic-004</source>
        <target>뉴트럴 회색</target>
      </trans-unit>
      <trans-unit id="Ceramic-005">
        <source>Ceramic-005</source>
        <target>골든 모래</target>
      </trans-unit>
      <trans-unit id="Ceramic-006">
        <source>Ceramic-006</source>
        <target>바닷가 파란색</target>
      </trans-unit>
      <trans-unit id="Ceramic-007">
        <source>Ceramic-007</source>
        <target>복숭아색</target>
      </trans-unit>
      <trans-unit id="Ceramic-008">
        <source>Ceramic-008</source>
        <target>모래색 암회색</target>
      </trans-unit>
      <trans-unit id="Ceramic-009">
        <source>Ceramic-009</source>
        <target>네이비 파란색</target>
      </trans-unit>
      <trans-unit id="Ceramic-010">
        <source>Ceramic-010</source>
        <target>2인치 정사각 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Ceramic-011">
        <source>Ceramic-011</source>
        <target>6인치 정사각 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Ceramic-012">
        <source>Ceramic-012</source>
        <target>6인치 8각 - 빙산-파란색</target>
      </trans-unit>
      <trans-unit id="Ceramic-013">
        <source>Ceramic-013</source>
        <target>3인치 정사각 - 흰색</target>
      </trans-unit>
      <trans-unit id="Ceramic-014">
        <source>Ceramic-014</source>
        <target>3인치 8각 - 흰색</target>
      </trans-unit>
      <trans-unit id="Ceramic-015">
        <source>Ceramic-015</source>
        <target>3인치 8각 - 황갈색</target>
      </trans-unit>
      <trans-unit id="Ceramic-016">
        <source>Ceramic-016</source>
        <target>4인치 정사각 - 연보라색</target>
      </trans-unit>
      <trans-unit id="Ceramic-017">
        <source>Ceramic-017</source>
        <target>3인치 정사각 - 연한 노란색</target>
      </trans-unit>
      <trans-unit id="Ceramic-018">
        <source>Ceramic-018</source>
        <target>6인치 8각 - 부드러운 녹색</target>
      </trans-unit>
      <trans-unit id="Ceramic-019">
        <source>Ceramic-019</source>
        <target>6인치 정사각 - 컨트리 장미</target>
      </trans-unit>
      <trans-unit id="Ceramic-020">
        <source>Ceramic-020</source>
        <target>6인치 8각 - 밝은 황색</target>
      </trans-unit>
      <trans-unit id="Ceramic-021">
        <source>Ceramic-021</source>
        <target>3인치 정사각 - 편안한 분홍색</target>
      </trans-unit>
      <trans-unit id="Ceramic-022">
        <source>Ceramic-022</source>
        <target>6인치 8각 - 진회색</target>
      </trans-unit>
      <trans-unit id="Ceramic-023">
        <source>Ceramic-023</source>
        <target>4인치 다이아몬드 - 검은색</target>
      </trans-unit>
      <trans-unit id="Ceramic-024">
        <source>Ceramic-024</source>
        <target>6인치 벽돌 - 라임 녹색</target>
      </trans-unit>
      <trans-unit id="Ceramic-025">
        <source>Ceramic-025</source>
        <target>인세트 다이아몬드 4인치 정사각 - 갈색</target>
      </trans-unit>
      <trans-unit id="Ceramic-026">
        <source>Ceramic-026</source>
        <target>4인치 6각 - 파란색-회색</target>
      </trans-unit>
      <trans-unit id="Ceramic-027">
        <source>Ceramic-027</source>
        <target>4인치 정사각 및 직사각 - 연주황색</target>
      </trans-unit>
      <trans-unit id="Ceramic-028">
        <source>Ceramic-028</source>
        <target>4인치 정사각 및 직사각 - 파스텔 분홍색</target>
      </trans-unit>
      <trans-unit id="Ceramic-029">
        <source>Ceramic-029</source>
        <target>6인치 삼각 - 주황색-노란색</target>
      </trans-unit>
      <trans-unit id="Ceramic-030">
        <source>Ceramic-030</source>
        <target>6x2인치 직사각 - 녹색</target>
      </trans-unit>
      <trans-unit id="Ceramic-031">
        <source>Ceramic-031</source>
        <target>6인치 8각 - 포도주색</target>
      </trans-unit>
      <trans-unit id="Ceramic-032">
        <source>Ceramic-032</source>
        <target>1인치 정사각 - 모자이크 파란색</target>
      </trans-unit>
      <trans-unit id="Ceramic-033">
        <source>Ceramic-033</source>
        <target>1인치 정사각 - 모자이크 회색</target>
      </trans-unit>
      <trans-unit id="Ceramic-034">
        <source>Ceramic-034</source>
        <target>4인치 정사각 - 모자이크 베이지색</target>
      </trans-unit>
      <trans-unit id="Ceramic-035">
        <source>Ceramic-035</source>
        <target>3인치 정사각 - 테라코타</target>
      </trans-unit>
      <trans-unit id="Ceramic-036">
        <source>Ceramic-036</source>
        <target>1.5인치 정사각 - 황갈색</target>
      </trans-unit>
      <trans-unit id="Ceramic-037">
        <source>Ceramic-037</source>
        <target>1.5인치 정사각 - 슬레이트 파란색</target>
      </trans-unit>
      <trans-unit id="Ceramic-038">
        <source>Ceramic-038</source>
        <target>1.5인치 정사각 - 중간 파란색</target>
      </trans-unit>
      <trans-unit id="Ceramic-039">
        <source>Ceramic-039</source>
        <target>1.5인치 정사각 - 갈색</target>
      </trans-unit>
      <trans-unit id="Ceramic-040">
        <source>Ceramic-040</source>
        <target>원형 모자이크 - 검은색 및 흰색</target>
      </trans-unit>
      <trans-unit id="Ceramic-041">
        <source>Ceramic-041</source>
        <target>인세트 다이아몬드 4인치 정사각 - 회색-빨간색</target>
      </trans-unit>
      <trans-unit id="Ceramic-042">
        <source>Ceramic-042</source>
        <target>1인치 정사각 - 아이보리색</target>
      </trans-unit>
      <trans-unit id="Ceramic-043">
        <source>Ceramic-043</source>
        <target>2인치 정사각 - 연어색</target>
      </trans-unit>
      <trans-unit id="Ceramic/Porcelain">
        <source>Ceramic/Porcelain</source>
        <target>세라믹/자기</target>
      </trans-unit>
      <trans-unit id="Ceramic/Tile">
        <source>Ceramic/Tile</source>
        <target>세라믹/타일</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localname:Ceramic">
        <source>Ceramic</source>
        <target>세라믹</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Checker">
        <source>Checker</source>
        <target>체크무늬</target>
      </trans-unit>
      <trans-unit id="Checker map.">
        <source>Checker map.</source>
        <target>체크무늬 맵.</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localname:Checker">
        <source>Checker</source>
        <target>체크무늬</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Clouds">
        <source>Clouds</source>
        <target>구름</target>
      </trans-unit>
      <trans-unit id="Coarse Ambient Occlusion">
        <source>Coarse Ambient Occlusion</source>
        <target>거친 앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="Color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="Color map.">
        <source>Color map.</source>
        <target>색상 맵.</target>
      </trans-unit>
      <trans-unit id="ColorLabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localname:Color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="ColorVariationsLabel">
        <source>Color Variations</source>
        <target>색상 변형</target>
      </trans-unit>
      <trans-unit id="Composite">
        <source>Composite</source>
        <target>복합재료</target>
      </trans-unit>
      <trans-unit id="Concrete">
        <source>Concrete</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="Concrete material.">
        <source>Concrete material.</source>
        <target>콘크리트 재료.</target>
      </trans-unit>
      <trans-unit id="Concrete structural asset.">
        <source>Concrete structural asset.</source>
        <target>콘크리트 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Concrete, stone aggregate">
        <source>Concrete, stone aggregate</source>
        <target>콘크리트, 석재 골재</target>
      </trans-unit>
      <trans-unit id="Concrete-001">
        <source>Concrete-001</source>
        <target>산업 바닥</target>
      </trans-unit>
      <trans-unit id="Concrete-002">
        <source>Concrete-002</source>
        <target>석재 1 사용</target>
      </trans-unit>
      <trans-unit id="Concrete-003">
        <source>Concrete-003</source>
        <target>석재 2 사용</target>
      </trans-unit>
      <trans-unit id="Concrete-004">
        <source>Concrete-004</source>
        <target>노출 골재 - 따뜻한 회색</target>
      </trans-unit>
      <trans-unit id="Concrete-005">
        <source>Concrete-005</source>
        <target>비균일 - 따뜻한 회색</target>
      </trans-unit>
      <trans-unit id="Concrete-006">
        <source>Concrete-006</source>
        <target>외부 매끄러움 - 황갈색</target>
      </trans-unit>
      <trans-unit id="Concrete-007">
        <source>Concrete-007</source>
        <target>매끄러움 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Concrete-008">
        <source>Concrete-008</source>
        <target>벽 텍스처 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Concrete-009">
        <source>Concrete-009</source>
        <target>벽 텍스처 - 연어색</target>
      </trans-unit>
      <trans-unit id="Concrete-010">
        <source>Concrete-010</source>
        <target>연청록색</target>
      </trans-unit>
      <trans-unit id="Concrete-011">
        <source>Concrete-011</source>
        <target>검은색</target>
      </trans-unit>
      <trans-unit id="Concrete-012">
        <source>Concrete-012</source>
        <target>갈색</target>
      </trans-unit>
      <trans-unit id="Concrete-013">
        <source>Concrete-013</source>
        <target>번트 레드</target>
      </trans-unit>
      <trans-unit id="Concrete-014">
        <source>Concrete-014</source>
        <target>심청색</target>
      </trans-unit>
      <trans-unit id="Concrete-015">
        <source>Concrete-015</source>
        <target>섬세 - 크림색</target>
      </trans-unit>
      <trans-unit id="Concrete-016">
        <source>Concrete-016</source>
        <target>진회색</target>
      </trans-unit>
      <trans-unit id="Concrete-017">
        <source>Concrete-017</source>
        <target>연회색</target>
      </trans-unit>
      <trans-unit id="Concrete-018">
        <source>Concrete-018</source>
        <target>올리브색</target>
      </trans-unit>
      <trans-unit id="Concrete-019">
        <source>Concrete-019</source>
        <target>흰색</target>
      </trans-unit>
      <trans-unit id="Concrete-020">
        <source>Concrete-020</source>
        <target>프리캐스트 매끄러움</target>
      </trans-unit>
      <trans-unit id="Concrete-021">
        <source>Concrete-021</source>
        <target>거푸집 작업 구멍</target>
      </trans-unit>
      <trans-unit id="Concrete-022">
        <source>Concrete-022</source>
        <target>블록</target>
      </trans-unit>
      <trans-unit id="Concrete-023">
        <source>Concrete-023</source>
        <target>비균일 반사 - 회색</target>
      </trans-unit>
      <trans-unit id="Concrete-024">
        <source>Concrete-024</source>
        <target>외부 - 흰색</target>
      </trans-unit>
      <trans-unit id="Concrete-025">
        <source>Concrete-025</source>
        <target>외부 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Concrete-026">
        <source>Concrete-026</source>
        <target>외부 텍스처 - 황갈색</target>
      </trans-unit>
      <trans-unit id="Concrete-027">
        <source>Concrete-027</source>
        <target>텍스처 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Concrete-028">
        <source>Concrete-028</source>
        <target>거침 - 분홍색</target>
      </trans-unit>
      <trans-unit id="Concrete-029">
        <source>Concrete-029</source>
        <target>거침 - 황갈색</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Coarse">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Coarse</source>
        <target>콘크리트.현장타설.노출 골재.거침</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Fine">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Fine</source>
        <target>콘크리트.현장타설.노출 골재.섬세</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Medium">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Medium</source>
        <target>콘크리트.현장타설.노출 골재.중간</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Recessed">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Recessed</source>
        <target>콘크리트.현장타설.노출 골재.오목함</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Broom.Grey">
        <source>Concrete.Cast-In-Place.Flat.Broom.Grey</source>
        <target>콘크리트.현장타설.평지.브룸.그레이</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.1">
        <source>Concrete.Cast-In-Place.Flat.Grey.1</source>
        <target>콘크리트.현장타설.평지.그레이.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.2">
        <source>Concrete.Cast-In-Place.Flat.Grey.2</source>
        <target>콘크리트.현장타설.평지.그레이.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.3">
        <source>Concrete.Cast-In-Place.Flat.Grey.3</source>
        <target>콘크리트.현장타설.평지.그레이.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.Efflorescence">
        <source>Concrete.Cast-In-Place.Flat.Grey.Efflorescence</source>
        <target>콘크리트.현장타설.평지.그레이.백화</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Polished.Grey">
        <source>Concrete.Cast-In-Place.Flat.Polished.Grey</source>
        <target>콘크리트.현장타설.평지.연마.그레이</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes">
        <source>Concrete.Cast-In-Place.Formwork.Holes</source>
        <target>콘크리트.현장타설.양식 작업.구멍</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes.Staggered">
        <source>Concrete.Cast-In-Place.Formwork.Holes.Staggered</source>
        <target>콘크리트.현장타설.양식 작업.구멍.엇갈림</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.1">
        <source>Concrete.Cast-In-Place.Panels.Reveal.1</source>
        <target>콘크리트.현장타설.패널.모서리 받침.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.2">
        <source>Concrete.Cast-In-Place.Panels.Reveal.2</source>
        <target>콘크리트.현장타설.패널.모서리 받침.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.3">
        <source>Concrete.Cast-In-Place.Panels.Reveal.3</source>
        <target>콘크리트.현장타설.패널.모서리 받침.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Smooth">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Smooth</source>
        <target>콘크리트.현장타설.패널.모서리 받침.무른 정도</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Speckled">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Speckled</source>
        <target>콘크리트.현장타설.패널.모서리 받침.반점</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Square">
        <source>Concrete.Cast-In-Place.Panels.Square</source>
        <target>콘크리트.현장타설.패널.정사각</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.1">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.1</source>
        <target>콘크리트.현장타설.리브.세로.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.2">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.2</source>
        <target>콘크리트.현장타설.리브.세로.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.SandBlasted">
        <source>Concrete.Cast-In-Place.SandBlasted</source>
        <target>콘크리트.현장타설.샌드블라스티드</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Boards">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Boards</source>
        <target>콘크리트.현장타설.양식 작업.목재.보드</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Plywood">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Plywood</source>
        <target>콘크리트.현장타설.양식 작업.목재.합판</target>
      </trans-unit>
      <trans-unit id="Concrete.Concrete Accessories.Control Joints.Black">
        <source>Concrete.Concrete Accessories.Control Joints.Black</source>
        <target>콘크리트.콘크리트 부품.컨트롤 조인트.검은색</target>
      </trans-unit>
      <trans-unit id="Concrete.Precast Structural Concrete.Smooth">
        <source>Concrete.Precast Structural Concrete.Smooth</source>
        <target>콘크리트.프리캐스트 구조용 콘크리트.무른 정도</target>
      </trans-unit>
      <trans-unit id="Concrete/Cast-In-Place">
        <source>Concrete/Cast-In-Place</source>
        <target>콘크리트/현장타설</target>
      </trans-unit>
      <trans-unit id="Concrete/Fiber Reinforced">
        <source>Concrete/Fiber Reinforced</source>
        <target>콘크리트/섬유 강화</target>
      </trans-unit>
      <trans-unit id="Concrete/Standard">
        <source>Concrete/Standard</source>
        <target>콘크리트/표준</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Copper alloy">
        <source>Copper alloy</source>
        <target>구리 합금</target>
      </trans-unit>
      <trans-unit id="Copper, oxidized finish">
        <source>Copper, oxidized finish</source>
        <target>구리, 산화 마감</target>
      </trans-unit>
      <trans-unit id="Cork">
        <source>Cork</source>
        <target>코르크</target>
      </trans-unit>
      <trans-unit id="Cream stone">
        <source>Cream stone</source>
        <target>크림색 석재</target>
      </trans-unit>
      <trans-unit id="Cube swatch.">
        <source>Cube swatch.</source>
        <target>정육면체 견본.</target>
      </trans-unit>
      <trans-unit id="Curtain wall swatch.">
        <source>Curtain wall swatch.</source>
        <target>커튼월 견본.</target>
      </trans-unit>
      <trans-unit id="Cylinder swatch.">
        <source>Cylinder swatch.</source>
        <target>원통 견본.</target>
      </trans-unit>
      <trans-unit id="DST">
        <source>DST In Use:</source>
        <target>사용 중인 DST:</target>
      </trans-unit>
      <trans-unit id="DST:uilabel">
        <source>DST In Use:</source>
        <target>사용 중인 DST:</target>
      </trans-unit>
      <trans-unit id="Dark blue colour">
        <source>Dark blue colour</source>
        <target>짙은 파란색 색상</target>
      </trans-unit>
      <trans-unit id="Dark brown rectangular herringbone bricks">
        <source>Dark brown rectangular herringbone bricks</source>
        <target>암갈색 직사각형 헤링본 벽돌</target>
      </trans-unit>
      <trans-unit id="Day">
        <source>Day:</source>
        <target>일:</target>
      </trans-unit>
      <trans-unit id="Day:uilabel">
        <source>Day:</source>
        <target>일:</target>
      </trans-unit>
      <trans-unit id="Daylight Portal">
        <source>Daylight Portal</source>
        <target>일광 포탈</target>
      </trans-unit>
      <trans-unit id="DaylightPortal">
        <source>DaylightPortal</source>
        <target>일광 포탈</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localname:Sun Light">
        <source>Sun Light</source>
        <target>일광</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localtype:Light">
        <source>Light</source>
        <target>라이트</target>
      </trans-unit>
      <trans-unit id="Decal">
        <source>Decal</source>
        <target>그림</target>
      </trans-unit>
      <trans-unit id="Decal material.">
        <source>Decal material.</source>
        <target>그림 재료.</target>
      </trans-unit>
      <trans-unit id="DecalAppearance">
        <source>DecalAppearance</source>
        <target>그림모양</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localname:DecalAppearance">
        <source>DecalAppearance</source>
        <target>그림모양</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="DecalMap map. Decal Map.">
        <source>DecalMap map. Decal Map.</source>
        <target>그림 맵 맵. 그림 맵.</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localname:Decal">
        <source>Decal</source>
        <target>그림</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Decalbumpmap">
        <source>Decalbumpmap</source>
        <target>Decalbumpmap</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localname:Decal Bump Map">
        <source>Decal Bump Map</source>
        <target>그림 범프맵</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Decalmap">
        <source>Decalmap</source>
        <target>그림 맵</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localname:Decal Map">
        <source>Decal Map</source>
        <target>그림 맵</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Default">
        <source>Default</source>
        <target>기본값</target>
      </trans-unit>
      <trans-unit id="Default Concrete f'c=3.5 ksi">
        <source>Default Concrete f'c=3.5 ksi</source>
        <target>기본 콘크리트 f'c=3.5 ksi</target>
      </trans-unit>
      <trans-unit id="DetailsLabel">
        <source>Details</source>
        <target>상세 정보</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Door Hardware.Chrome.Satin">
        <source>Doors - Windows.Door Hardware.Chrome.Satin</source>
        <target>문 - 창.창호철물.크롬.광택</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall">
        <source>Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall</source>
        <target>문 - 창.글레이즈드 커튼 벽.스테인레스 스틸 커튼 벽</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.2">
        <source>Doors - Windows.Glazing.2</source>
        <target>문 - 창.글래이징.2</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.3">
        <source>Doors - Windows.Glazing.3</source>
        <target>문 - 창.글래이징.3</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Automotive">
        <source>Doors - Windows.Glazing.Glass.Automotive</source>
        <target>문 - 창.글래이징.유리.자동차</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Clear">
        <source>Doors - Windows.Glazing.Glass.Clear</source>
        <target>문 - 창.글래이징.유리.투명</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Etched">
        <source>Doors - Windows.Glazing.Glass.Etched</source>
        <target>문 - 창.글래이징.유리.에칭</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Frosted">
        <source>Doors - Windows.Glazing.Glass.Frosted</source>
        <target>문 - 창.글래이징.유리.빙결</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Mirrored">
        <source>Doors - Windows.Glazing.Glass.Mirrored</source>
        <target>문 - 창.글래이징.유리.미러드</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.ReflectiveCoated">
        <source>Doors - Windows.Glazing.Glass.ReflectiveCoated</source>
        <target>문 - 창.글래이징.유리.반사 코팅됨</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Spandrel">
        <source>Doors - Windows.Glazing.Glass.Spandrel</source>
        <target>문 - 창.글래이징.유리.스팬드럴</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Wired">
        <source>Doors - Windows.Glazing.Glass.Wired</source>
        <target>문 - 창.글래이징.유리.철망</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin</source>
        <target>문 - 창.금속 문 - 틀.알루미늄 틀.피막 처리.진한 청동색.광택</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White</source>
        <target>문 - 창.금속 문 - 틀.알루미늄 창.페인트.흰색</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White</source>
        <target>문 - 창.금속 문 - 틀.강철 문.페인트.흰색</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel.Galvanized">
        <source>Doors - Windows.Metal Doors - Frames.Steel.Galvanized</source>
        <target>문 - 창.금속 문 - 틀.강.아연도금</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Wood Doors.Ash">
        <source>Doors - Windows.Wood Doors.Ash</source>
        <target>문 - 창.목재 문.물푸레나무</target>
      </trans-unit>
      <trans-unit id="Drapery swatch.">
        <source>Drapery swatch.</source>
        <target>휘장 견본.</target>
      </trans-unit>
      <trans-unit id="Ductile Cast Iron">
        <source>Ductile Cast Iron</source>
        <target>연성 주철</target>
      </trans-unit>
      <trans-unit id="Ductile cast iron">
        <source>Ductile cast iron</source>
        <target>연성 주철</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label">
        <source>Earlywood Roughness</source>
        <target>춘재 거칠기</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label:tooltip">
        <source>Enables separate roughness for Earlywood.</source>
        <target>춘재에 대해 별도의 거칠기를 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Earlywood_label">
        <source>Earlywood</source>
        <target>춘재</target>
      </trans-unit>
      <trans-unit id="Earlywood_label:tooltip">
        <source>Enables ring growth Earlywood color variations</source>
        <target>나이테 성장 춘재 색상 변형을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel">
        <source>Earlywood</source>
        <target>춘재</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel:tooltip">
        <source>Earlywood color.</source>
        <target>춘재 색상입니다.</target>
      </trans-unit>
      <trans-unit id="Elastomer">
        <source>Elastomer</source>
        <target>탄성중합체</target>
      </trans-unit>
      <trans-unit id="Epoxy Carbon Fiber Composite">
        <source>Epoxy Carbon Fiber Composite</source>
        <target>에폭시 탄소 섬유 복합재료</target>
      </trans-unit>
      <trans-unit id="ExchangeGUID:uilabel">
        <source>ExchangeGUID</source>
        <target>ExchangeGUID</target>
      </trans-unit>
      <trans-unit id="Fabric">
        <source>Fabric</source>
        <target>직물</target>
      </trans-unit>
      <trans-unit id="Fabric-001">
        <source>Fabric-001</source>
        <target>삼베 1</target>
      </trans-unit>
      <trans-unit id="Fabric-002">
        <source>Fabric-002</source>
        <target>등자리 세공 - 황갈색 1</target>
      </trans-unit>
      <trans-unit id="Fabric-003">
        <source>Fabric-003</source>
        <target>캔버스 - 갈색</target>
      </trans-unit>
      <trans-unit id="Fabric-004">
        <source>Fabric-004</source>
        <target>캔버스 - 흰색</target>
      </trans-unit>
      <trans-unit id="Fabric-005">
        <source>Fabric-005</source>
        <target>각진 - 검은색</target>
      </trans-unit>
      <trans-unit id="Fabric-006">
        <source>Fabric-006</source>
        <target>암갈색</target>
      </trans-unit>
      <trans-unit id="Fabric-007">
        <source>Fabric-007</source>
        <target>연갈색</target>
      </trans-unit>
      <trans-unit id="Fabric-008">
        <source>Fabric-008</source>
        <target>파란색</target>
      </trans-unit>
      <trans-unit id="Fabric-009">
        <source>Fabric-009</source>
        <target>베이지색</target>
      </trans-unit>
      <trans-unit id="Fabric-010">
        <source>Fabric-010</source>
        <target>트위드</target>
      </trans-unit>
      <trans-unit id="Fabric-011">
        <source>Fabric-011</source>
        <target>메쉬</target>
      </trans-unit>
      <trans-unit id="Fabric-012">
        <source>Fabric-012</source>
        <target>격자무늬 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Fabric-013">
        <source>Fabric-013</source>
        <target>격자무늬 - 빨간색</target>
      </trans-unit>
      <trans-unit id="Fabric-014">
        <source>Fabric-014</source>
        <target>스트라이프 - 검은색-흰색-파란색-회색</target>
      </trans-unit>
      <trans-unit id="Fabric-015">
        <source>Fabric-015</source>
        <target>스트라이프 - 노란색-회색</target>
      </trans-unit>
      <trans-unit id="Fabric-016">
        <source>Fabric-016</source>
        <target>스트라이프 - 파란색-흰색</target>
      </trans-unit>
      <trans-unit id="Fabric-017">
        <source>Fabric-017</source>
        <target>스트라이프 - 노란색-흰색</target>
      </trans-unit>
      <trans-unit id="Fabric-018">
        <source>Fabric-018</source>
        <target>벨벳 - 검은색</target>
      </trans-unit>
      <trans-unit id="Fabric-019">
        <source>Fabric-019</source>
        <target>벨벳 - 빨간색</target>
      </trans-unit>
      <trans-unit id="Fabric-020">
        <source>Fabric-020</source>
        <target>연갈색 - 암갈색 정사각</target>
      </trans-unit>
      <trans-unit id="Fabric-021">
        <source>Fabric-021</source>
        <target>자주색 - 회색</target>
      </trans-unit>
      <trans-unit id="Fabric-022">
        <source>Fabric-022</source>
        <target>빨간색</target>
      </trans-unit>
      <trans-unit id="Fabric-023">
        <source>Fabric-023</source>
        <target>파란색-노란색</target>
      </trans-unit>
      <trans-unit id="Fabric-024">
        <source>Fabric-024</source>
        <target>겨자색</target>
      </trans-unit>
      <trans-unit id="Fabric-025">
        <source>Fabric-025</source>
        <target>녹색</target>
      </trans-unit>
      <trans-unit id="Fabric/Leather">
        <source>Fabric/Leather</source>
        <target>천/가죽</target>
      </trans-unit>
      <trans-unit id="Fiber Reinforced">
        <source>Fiber Reinforced</source>
        <target>섬유 강화</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label">
        <source>Fiber Highlights</source>
        <target>섬유 강조 표시</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label:tooltip">
        <source>Enables random highlights color variations.</source>
        <target>임의 강조 표시 색상 변형을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Fine Ambient Occlusion">
        <source>Fine Ambient Occlusion</source>
        <target>섬세한 앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="Fine Gold 99.95%">
        <source>Fine Gold 99.95%</source>
        <target>순금 99.95%</target>
      </trans-unit>
      <trans-unit id="Fine gold">
        <source>Fine gold</source>
        <target>순금</target>
      </trans-unit>
      <trans-unit id="Finish">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White</source>
        <target>마감.천장.음향조절 타일.노출 골조.2x2.갈라진 무늬.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White</source>
        <target>마감.천장.음향조절 타일.노출 골조.2x2.자갈무늬.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White</source>
        <target>마감.천장.음향조절 타일.노출 골조.2x4.갈라진 무늬.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White</source>
        <target>마감.천장.음향조절 타일.노출 골조.2x4.자갈무늬.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White">
        <source>Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White</source>
        <target>마감.천장.음향조절 타일.천공.2x2.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Linear.Silver Grey">
        <source>Finishes.Ceilings.Linear.Silver Grey</source>
        <target>마감.천장.선형.은회색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Bamboo">
        <source>Finishes.Flooring.Bamboo</source>
        <target>마감.바닥.대나무</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.1">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.1</source>
        <target>마감.바닥.카펫.베르베르.패턴.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.2">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.2</source>
        <target>마감.바닥.카펫.베르베르.패턴.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.3">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.3</source>
        <target>마감.바닥.카펫.베르베르.패턴.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Floral">
        <source>Finishes.Flooring.Carpet.Floral</source>
        <target>마감.바닥.카펫.꽃</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.1">
        <source>Finishes.Flooring.Carpet.Loop.1</source>
        <target>마감.바닥.카펫.루프.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.2">
        <source>Finishes.Flooring.Carpet.Loop.2</source>
        <target>마감.바닥.카펫.루프.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.3">
        <source>Finishes.Flooring.Carpet.Loop.3</source>
        <target>마감.바닥.카펫.루프.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.4">
        <source>Finishes.Flooring.Carpet.Loop.4</source>
        <target>마감.바닥.카펫.루프.4</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.5">
        <source>Finishes.Flooring.Carpet.Loop.5</source>
        <target>마감.바닥.카펫.루프.5</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.6">
        <source>Finishes.Flooring.Carpet.Loop.6</source>
        <target>마감.바닥.카펫.루프.6</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.7">
        <source>Finishes.Flooring.Carpet.Loop.7</source>
        <target>마감.바닥.카펫.루프.7</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Black">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Black</source>
        <target>마감.바닥.카펫.니들펀치.검은색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Tan">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Tan</source>
        <target>마감.바닥.카펫.니들펀치.황갈색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.White">
        <source>Finishes.Flooring.Carpet.NeedlePunch.White</source>
        <target>마감.바닥.카펫.니들펀치.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Foam">
        <source>Finishes.Flooring.Carpet.Pad.Foam</source>
        <target>마감.바닥.카펫.패드.폼</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Waffled">
        <source>Finishes.Flooring.Carpet.Pad.Waffled</source>
        <target>마감.바닥.카펫.패드.와플</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite</source>
        <target>마감.바닥.카펫.색스니.꽃패턴.파란색흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored</source>
        <target>마감.바닥.카펫.색스니.꽃패턴.색상</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Herringbone">
        <source>Finishes.Flooring.Carpet.Saxony.Herringbone</source>
        <target>마감.바닥.카펫.색스니.헤링본</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Squares">
        <source>Finishes.Flooring.Carpet.Saxony.Squares</source>
        <target>마감.바닥.카펫.색스니.정사각</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.1">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.1</source>
        <target>마감.바닥.카펫.사이잘.패턴.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.2">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.2</source>
        <target>마감.바닥.카펫.사이잘.패턴.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.3">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.3</source>
        <target>마감.바닥.카펫.사이잘.패턴.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Cork">
        <source>Finishes.Flooring.Cork</source>
        <target>마감.바닥.코르크</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Marble.White">
        <source>Finishes.Flooring.Marble.White</source>
        <target>마감.바닥.대리석.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Braided">
        <source>Finishes.Flooring.Rug.Braided</source>
        <target>마감.바닥.융단.편조</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Hooked">
        <source>Finishes.Flooring.Rug.Hooked</source>
        <target>마감.바닥.융단.훅</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Knotted">
        <source>Finishes.Flooring.Rug.Knotted</source>
        <target>마감.바닥.융단.매듭</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Diamond.Red">
        <source>Finishes.Flooring.Tile.Diamond.Red</source>
        <target>마감.바닥.타일.다이아몬드.빨간색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue">
        <source>Finishes.Flooring.Tile.Square.Blue</source>
        <target>마감.바닥.타일.정사각.파란색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue.1">
        <source>Finishes.Flooring.Tile.Square.Blue.1</source>
        <target>마감.바닥.타일.정사각.파란색.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Brown">
        <source>Finishes.Flooring.Tile.Square.Brown</source>
        <target>마감.바닥.타일.정사각.갈색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Circular Mosaic">
        <source>Finishes.Flooring.Tile.Square.Circular Mosaic</source>
        <target>마감.바닥.타일.정사각.원형 모자이크</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Grey.Dark">
        <source>Finishes.Flooring.Tile.Square.Grey.Dark</source>
        <target>마감.바닥.타일.정사각.그레이.어두움</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Tan">
        <source>Finishes.Flooring.Tile.Square.Tan</source>
        <target>마감.바닥.타일.정사각.황갈색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Terra Cotta">
        <source>Finishes.Flooring.Tile.Square.Terra Cotta</source>
        <target>마감.바닥.타일.정사각.테라코타</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamond. Rosette">
        <source>Finishes.Flooring.VCT.Diamond. Rosette</source>
        <target>마감.바닥.VCT.다이아몬드.담홍색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamonds">
        <source>Finishes.Flooring.VCT.Diamonds</source>
        <target>마감.바닥.VCT.다이아몬드</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots">
        <source>Finishes.Flooring.VCT.Dots</source>
        <target>마감.바닥.VCT.도트</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots.Grey">
        <source>Finishes.Flooring.VCT.Dots.Grey</source>
        <target>마감.바닥.VCT.도트.그레이</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Grid">
        <source>Finishes.Flooring.VCT.Grid</source>
        <target>마감.바닥.VCT.그리드</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Mosaic">
        <source>Finishes.Flooring.VCT.Mosaic</source>
        <target>마감.바닥.VCT.모자이크</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Squares">
        <source>Finishes.Flooring.VCT.Squares</source>
        <target>마감.바닥.VCT.정사각</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Vinyl.Checker.Black-White">
        <source>Finishes.Flooring.Vinyl.Checker.Black-White</source>
        <target>마감.바닥.비닐.바둑판 무늬.검은색-흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood">
        <source>Finishes.Flooring.Wood.Hardwood</source>
        <target>마감.바닥.목재.경목</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood.1">
        <source>Finishes.Flooring.Wood.Hardwood.1</source>
        <target>마감.바닥.목재.경목.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Inlay">
        <source>Finishes.Flooring.Wood.Inlay</source>
        <target>마감.바닥.목재.상감</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet">
        <source>Finishes.Flooring.Wood.Parquet</source>
        <target>마감.바닥.목재.쪽모이</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet.1">
        <source>Finishes.Flooring.Wood.Parquet.1</source>
        <target>마감.바닥.목재.쪽모이.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank">
        <source>Finishes.Flooring.Wood.Plank</source>
        <target>마감.바닥.목재.판자</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank.Beech">
        <source>Finishes.Flooring.Wood.Plank.Beech</source>
        <target>마감.바닥.목재.판자.너도밤나무</target>
      </trans-unit>
      <trans-unit id="Finishes.Gypsum Board.Painted.White">
        <source>Finishes.Gypsum Board.Painted.White</source>
        <target>마감.석고보드.페인트.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.CarbonFiber">
        <source>Finishes.Laminate.CarbonFiber</source>
        <target>마감.박판.탄소 섬유</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.Plywood">
        <source>Finishes.Laminate.Plywood</source>
        <target>마감.박판.합판</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Flagstone.Light Pink">
        <source>Finishes.Masonry Flooring.Flagstone.Light Pink</source>
        <target>마감.석조 바닥.판석.연분홍색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown-Black</source>
        <target>마감.석조 바닥.화강암.갈색-검은색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown.Mauve-Black</source>
        <target>마감.석조 바닥.화강암.갈색.연한 자주색-검은색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Grey Speckled">
        <source>Finishes.Masonry Flooring.Granite.Grey Speckled</source>
        <target>마감.석조 바닥.화강암.그레이 반점</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black</source>
        <target>마감.석조 바닥.화강암.연한 자주색-검은색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black1">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black1</source>
        <target>마감.석조 바닥.화강암.연한 자주색-검은색1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Multi-colored">
        <source>Finishes.Masonry Flooring.Granite.Multi-colored</source>
        <target>마감.석조 바닥.화강암.다중색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble">
        <source>Finishes.Masonry Flooring.Marble</source>
        <target>마감.석조 바닥.대리석</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Beige-Grid">
        <source>Finishes.Masonry Flooring.Marble.Beige-Grid</source>
        <target>마감.석조 바닥.대리석.베이지색-그리드</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Brown">
        <source>Finishes.Masonry Flooring.Marble.Brown</source>
        <target>마감.석조 바닥.대리석.갈색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Deep Green">
        <source>Finishes.Masonry Flooring.Marble.Deep Green</source>
        <target>마감.석조 바닥.대리석.짙은 녹색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green">
        <source>Finishes.Masonry Flooring.Marble.Green</source>
        <target>마감.석조 바닥.대리석.녹색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green.Offset Squares">
        <source>Finishes.Masonry Flooring.Marble.Green.Offset Squares</source>
        <target>마감.석조 바닥.대리석.녹색.간격띄우기 사각</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose">
        <source>Finishes.Masonry Flooring.Marble.Rose</source>
        <target>마감.석조 바닥.대리석.장미</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose.1">
        <source>Finishes.Masonry Flooring.Marble.Rose.1</source>
        <target>마감.석조 바닥.대리석.장미.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate">
        <source>Finishes.Masonry Flooring.Slate</source>
        <target>마감.석조 바닥.슬레이트</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.1">
        <source>Finishes.Masonry Flooring.Slate.1</source>
        <target>마감.석조 바닥.슬레이트.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.Red">
        <source>Finishes.Masonry Flooring.Slate.Red</source>
        <target>마감.석조 바닥.슬레이트.빨간색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black">
        <source>Finishes.Masonry Flooring.Terrazzo.Black</source>
        <target>마감.석조 바닥.테라초.검은색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black-Red">
        <source>Finishes.Masonry Flooring.Terrazzo.Black-Red</source>
        <target>마감.석조 바닥.테라초.검은색-빨간색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Black.1</source>
        <target>마감.석조 바닥.테라초.검은색.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown</source>
        <target>마감.석조 바닥.테라초.갈색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown.1</source>
        <target>마감.석조 바닥.테라초.갈색.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Green">
        <source>Finishes.Masonry Flooring.Terrazzo.Green</source>
        <target>마감.석조 바닥.테라초.녹색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan</source>
        <target>마감.석조 바닥.테라초.황갈색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan.1</source>
        <target>마감.석조 바닥.테라초.황갈색.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White">
        <source>Finishes.Masonry Flooring.Terrazzo.White</source>
        <target>마감.석조 바닥.테라초.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White.1">
        <source>Finishes.Masonry Flooring.Terrazzo.White.1</source>
        <target>마감.석조 바닥.테라초.흰색.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Rectangular">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Rectangular</source>
        <target>마감.석조 바닥.트래버틴.연한 자주색.직사각</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Square">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Square</source>
        <target>마감.석조 바닥.트래버틴.연한 자주색.정사각</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Furring">
        <source>Finishes.Metal Framing Systems.Furring</source>
        <target>마감.금속 프레임 시스템.모피 장식</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Stud">
        <source>Finishes.Metal Framing Systems.Stud</source>
        <target>마감.금속 프레임 시스템.간주</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.Black">
        <source>Finishes.Painting.Lacquer.Black</source>
        <target>마감.페인팅.래커.검은색</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.White">
        <source>Finishes.Painting.Lacquer.White</source>
        <target>마감.페인팅.래커.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint">
        <source>Finishes.Painting.Paint</source>
        <target>마감.페인팅.페인트</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black">
        <source>Finishes.Painting.Paint.Black</source>
        <target>마감.페인팅.페인트.검은색</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black.Flaking">
        <source>Finishes.Painting.Paint.Black.Flaking</source>
        <target>마감.페인팅.페인트.검은색.플레이킹</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Fireproofing">
        <source>Finishes.Painting.Paint.Fireproofing</source>
        <target>마감.페인팅.페인트.불연성</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White">
        <source>Finishes.Painting.Paint.White</source>
        <target>마감.페인팅.페인트.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White.Flaking">
        <source>Finishes.Painting.Paint.White.Flaking</source>
        <target>마감.페인팅.페인트.흰색.플레이킹</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Varnish">
        <source>Finishes.Painting.Varnish</source>
        <target>마감.페인팅.니스</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Coarse.White">
        <source>Finishes.Plaster.Stucco.Coarse.White</source>
        <target>마감.회반죽.치장 벽토.거침.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.1">
        <source>Finishes.Plaster.Stucco.Fine.1</source>
        <target>마감.회반죽.치장 벽토.섬세.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Brown">
        <source>Finishes.Plaster.Stucco.Fine.Brown</source>
        <target>마감.회반죽.치장 벽토.섬세.갈색</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Mauve">
        <source>Finishes.Plaster.Stucco.Fine.Mauve</source>
        <target>마감.회반죽.치장 벽토.섬세.연한 자주색</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.White">
        <source>Finishes.Plaster.Stucco.Fine.White</source>
        <target>마감.회반죽.치장 벽토.섬세.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Medium.White">
        <source>Finishes.Plaster.Stucco.Medium.White</source>
        <target>마감.회반죽.치장 벽토.중간.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Grey">
        <source>Finishes.Plaster.Stucco.Troweled.Grey</source>
        <target>마감.회반죽.치장 벽토.흙손칠.그레이</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Light Yellow">
        <source>Finishes.Plaster.Stucco.Troweled.Light Yellow</source>
        <target>마감.회반죽.치장 벽토.흙손칠.연한 노란색</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.White">
        <source>Finishes.Plaster.Stucco.Troweled.White</source>
        <target>마감.회반죽.치장 벽토.흙손칠.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Wet-Dash.Grey">
        <source>Finishes.Plaster.Stucco.Wet-Dash.Grey</source>
        <target>마감.회반죽.치장 벽토.습식 대시.그레이</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Rough">
        <source>Finishes.Plaster.Venetian.Rough</source>
        <target>마감.회반죽.베니션.거침</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Smooth">
        <source>Finishes.Plaster.Venetian.Smooth</source>
        <target>마감.회반죽.베니션.매끄러움</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Checker">
        <source>Finishes.Tiling.Ceramic.Checker</source>
        <target>마감.타일링.자기.바둑판 무늬</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Blue">
        <source>Finishes.Tiling.Ceramic.Mosaic.Blue</source>
        <target>마감.타일링.자기.모자이크.파란색</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green">
        <source>Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green</source>
        <target>마감.타일링.자기.모자이크.꽃.장미 - 녹색</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Grey">
        <source>Finishes.Tiling.Ceramic.Mosaic.Grey</source>
        <target>마감.타일링.자기.모자이크.그레이</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid">
        <source>Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid</source>
        <target>마감.타일링.자기.모자이크.노란색-그리드</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Floral.White">
        <source>Finishes.Wall Covering.Floral.White</source>
        <target>마감.벽지.꽃.흰색</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern1">
        <source>Finishes.Wall Covering.Pattern1</source>
        <target>마감.벽지.패턴1</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern2">
        <source>Finishes.Wall Covering.Pattern2</source>
        <target>마감.벽지.패턴2</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern3">
        <source>Finishes.Wall Covering.Pattern3</source>
        <target>마감.벽지.패턴3</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern4">
        <source>Finishes.Wall Covering.Pattern4</source>
        <target>마감.벽지.패턴4</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern5">
        <source>Finishes.Wall Covering.Pattern5</source>
        <target>마감.벽지.패턴5</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Blue-Grey">
        <source>Finishes.Wall Covering.Stripes.Vertical.Blue-Grey</source>
        <target>마감.벽지.스트라이프.세로.파란색-회색</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Multi-colored">
        <source>Finishes.Wall Covering.Stripes.Vertical.Multi-colored</source>
        <target>마감.벽지.스트라이프.세로.다중색</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Pink-Beige">
        <source>Finishes.Wall Covering.Stripes.Vertical.Pink-Beige</source>
        <target>마감.벽지.스트라이프.세로.분홍색-베이지</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Tan">
        <source>Finishes.Wall Covering.Tan</source>
        <target>마감.벽지.황갈색</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Lacquer">
        <source>Finishes.Wax.Lacquer</source>
        <target>마감.왁스.래커</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.SatinWax">
        <source>Finishes.Wax.SatinWax</source>
        <target>마감.왁스.광택왁스</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Shellac">
        <source>Finishes.Wax.Shellac</source>
        <target>마감.왁스.셸락</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Urethane">
        <source>Finishes.Wax.Urethane</source>
        <target>마감.왁스.우레탄</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Varnish">
        <source>Finishes.Wax.Varnish</source>
        <target>마감.왁스.니스</target>
      </trans-unit>
      <trans-unit id="Flooring/Carpet">
        <source>Flooring/Carpet</source>
        <target>바닥/카펫</target>
      </trans-unit>
      <trans-unit id="Flooring/Stone">
        <source>Flooring/Stone</source>
        <target>바닥/석재</target>
      </trans-unit>
      <trans-unit id="Flooring/Tile">
        <source>Flooring/Tile</source>
        <target>바닥/타일</target>
      </trans-unit>
      <trans-unit id="Flooring/Vinyl">
        <source>Flooring/Vinyl</source>
        <target>바닥/비닐</target>
      </trans-unit>
      <trans-unit id="Flooring/Wood">
        <source>Flooring/Wood</source>
        <target>바닥/목재</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Bandage">
        <source>Furnishings.Fabrics.Bandage</source>
        <target>가구.천.붕대</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Burlap">
        <source>Furnishings.Fabrics.Burlap</source>
        <target>가구.천.삼베</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Caning.Tan">
        <source>Furnishings.Fabrics.Caning.Tan</source>
        <target>가구.천.캐닝.황갈색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Canvas.White">
        <source>Furnishings.Fabrics.Canvas.White</source>
        <target>가구.천.캔버스.흰색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Lace">
        <source>Furnishings.Fabrics.Lace</source>
        <target>가구.천.레이스</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black">
        <source>Furnishings.Fabrics.Leather.Black</source>
        <target>가구.천.가죽.검정색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black.1">
        <source>Furnishings.Fabrics.Leather.Black.1</source>
        <target>가구.천.가죽.검은색.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Brown">
        <source>Furnishings.Fabrics.Leather.Brown</source>
        <target>가구.천.가죽.갈색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Light Brown">
        <source>Furnishings.Fabrics.Leather.Pebble.Light Brown</source>
        <target>가구.천.가죽.자갈무늬.연한 갈색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Mauve">
        <source>Furnishings.Fabrics.Leather.Pebble.Mauve</source>
        <target>가구.천.가죽.자갈무늬.연한 자주색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Tan">
        <source>Furnishings.Fabrics.Leather.Tan</source>
        <target>가구.천.가죽.황갈색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Beige">
        <source>Furnishings.Fabrics.Linen.Beige</source>
        <target>가구.천.리넨.베이지색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Tweed">
        <source>Furnishings.Fabrics.Linen.Tweed</source>
        <target>가구.천.리넨.트위이드</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.White">
        <source>Furnishings.Fabrics.Linen.White</source>
        <target>가구.천.리넨.흰색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Mesh">
        <source>Furnishings.Fabrics.Mesh</source>
        <target>가구.천.메쉬</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Netting">
        <source>Furnishings.Fabrics.Netting</source>
        <target>가구.천.네팅</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.1">
        <source>Furnishings.Fabrics.Plaid.1</source>
        <target>가구.천.격자무늬.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.3">
        <source>Furnishings.Fabrics.Plaid.3</source>
        <target>가구.천.격자무늬.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.4">
        <source>Furnishings.Fabrics.Plaid.4</source>
        <target>가구.천.격자무늬.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.1">
        <source>Furnishings.Fabrics.Stripes.1</source>
        <target>가구.천.스트라이프.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.2">
        <source>Furnishings.Fabrics.Stripes.2</source>
        <target>가구.천.스트라이프.2</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.3">
        <source>Furnishings.Fabrics.Stripes.3</source>
        <target>가구.천.스트라이프.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.4">
        <source>Furnishings.Fabrics.Stripes.4</source>
        <target>가구.천.스트라이프.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.5">
        <source>Furnishings.Fabrics.Stripes.5</source>
        <target>가구.천.스트라이프.5</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.6">
        <source>Furnishings.Fabrics.Stripes.6</source>
        <target>가구.천.스트라이프.6</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.7">
        <source>Furnishings.Fabrics.Stripes.7</source>
        <target>가구.천.스트라이프.7</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Black">
        <source>Furnishings.Fabrics.Velvet.Black</source>
        <target>가구.천.벨벳.검은색</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Red">
        <source>Furnishings.Fabrics.Velvet.Red</source>
        <target>가구.천.벨벳.빨간색</target>
      </trans-unit>
      <trans-unit id="GFRC">
        <source>GFRC</source>
        <target>GFRC</target>
      </trans-unit>
      <trans-unit id="Galvanized steel">
        <source>Galvanized steel</source>
        <target>아연도금 강철</target>
      </trans-unit>
      <trans-unit id="Gas structural asset.">
        <source>Gas structural asset.</source>
        <target>기체 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Gas thermal asset.">
        <source>Gas thermal asset.</source>
        <target>기체 열 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Generic">
        <source>Generic</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="Generic Photometric light.">
        <source>Generic Photometric light.</source>
        <target>일반 포토메트릭 라이트.</target>
      </trans-unit>
      <trans-unit id="Generic material.">
        <source>Generic material.</source>
        <target>일반 재료.</target>
      </trans-unit>
      <trans-unit id="Generic structural asset.">
        <source>Generic structural asset.</source>
        <target>일반 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Generic-001">
        <source>Generic-001</source>
        <target>발광 - 반투명 흰색</target>
      </trans-unit>
      <trans-unit id="Generic-002">
        <source>Generic-002</source>
        <target>LED - 빨간색 켜기</target>
      </trans-unit>
      <trans-unit id="Generic-003">
        <source>Generic-003</source>
        <target>LED - 빨간색 끄기</target>
      </trans-unit>
      <trans-unit id="Generic-004">
        <source>Generic-004</source>
        <target>LED - 녹색 켜기</target>
      </trans-unit>
      <trans-unit id="Generic-005">
        <source>Generic-005</source>
        <target>LED - 녹색 끄기</target>
      </trans-unit>
      <trans-unit id="Generic-006">
        <source>Generic-006</source>
        <target>LED - 노란색 켜기</target>
      </trans-unit>
      <trans-unit id="Generic-007">
        <source>Generic-007</source>
        <target>LED - 노란색 끄기</target>
      </trans-unit>
      <trans-unit id="Generic-008">
        <source>Generic-008</source>
        <target>발광 - 크림색</target>
      </trans-unit>
      <trans-unit id="Generic-009">
        <source>Generic-009</source>
        <target>로우 파일 - 회색</target>
      </trans-unit>
      <trans-unit id="Generic-010">
        <source>Generic-010</source>
        <target>로우 파일 - 모래색</target>
      </trans-unit>
      <trans-unit id="Generic-011">
        <source>Generic-011</source>
        <target>음향 제어 타일 - 2x4 흰색 갈라진 무늬</target>
      </trans-unit>
      <trans-unit id="Generic-012">
        <source>Generic-012</source>
        <target>음향 제어 타일 - 2x4 흰색 오톨도톨한 무늬</target>
      </trans-unit>
      <trans-unit id="Generic-013">
        <source>Generic-013</source>
        <target>음향 제어 타일 - 2x2 흰색 오톨도톨한 무늬</target>
      </trans-unit>
      <trans-unit id="Generic-014">
        <source>Generic-014</source>
        <target>수평 4인치 - 흰색</target>
      </trans-unit>
      <trans-unit id="Generic-015">
        <source>Generic-015</source>
        <target>지붕널 - 구성 회색</target>
      </trans-unit>
      <trans-unit id="Generic-016">
        <source>Generic-016</source>
        <target>지붕널 - 반원 회색</target>
      </trans-unit>
      <trans-unit id="Generic-017">
        <source>Generic-017</source>
        <target>지붕널 - 거침 회색</target>
      </trans-unit>
      <trans-unit id="Generic-018">
        <source>Generic-018</source>
        <target>스페인 타일</target>
      </trans-unit>
      <trans-unit id="Generic-019">
        <source>Generic-019</source>
        <target>골재 - 높음</target>
      </trans-unit>
      <trans-unit id="Generic-020">
        <source>Generic-020</source>
        <target>지저분한 - 암갈색</target>
      </trans-unit>
      <trans-unit id="Generic-021">
        <source>Generic-021</source>
        <target>잔디 - 짙은 호밀색</target>
      </trans-unit>
      <trans-unit id="Generic-022">
        <source>Generic-022</source>
        <target>모래 - 내츄럴 중간</target>
      </trans-unit>
      <trans-unit id="Generic-023">
        <source>Generic-023</source>
        <target>울타리</target>
      </trans-unit>
      <trans-unit id="Generic-024">
        <source>Generic-024</source>
        <target>박판 - 일반</target>
      </trans-unit>
      <trans-unit id="Generic-025">
        <source>Generic-025</source>
        <target>라이트 전구 - 켜기</target>
      </trans-unit>
      <trans-unit id="Generic-026">
        <source>Generic-026</source>
        <target>라이트 전구 - 끄기</target>
      </trans-unit>
      <trans-unit id="Generic-027">
        <source>Generic-027</source>
        <target>선명 - 밝음</target>
      </trans-unit>
      <trans-unit id="Generic-028">
        <source>Generic-028</source>
        <target>발광 - 반투명 파란색</target>
      </trans-unit>
      <trans-unit id="Generic-029">
        <source>Generic-029</source>
        <target>발광 - 반투명 주황색</target>
      </trans-unit>
      <trans-unit id="Generic-030">
        <source>Generic-030</source>
        <target>로우 파일 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Generic-031">
        <source>Generic-031</source>
        <target>로우 파일 - 네이비</target>
      </trans-unit>
      <trans-unit id="Generic-032">
        <source>Generic-032</source>
        <target>로우 파일 - 금색</target>
      </trans-unit>
      <trans-unit id="Generic-033">
        <source>Generic-033</source>
        <target>수평 6인치 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Generic-034">
        <source>Generic-034</source>
        <target>수평 4인치 - 회색</target>
      </trans-unit>
      <trans-unit id="Generic-035">
        <source>Generic-035</source>
        <target>수평 6인치 - 회색</target>
      </trans-unit>
      <trans-unit id="Generic-036">
        <source>Generic-036</source>
        <target>수평 8인치 - 회색</target>
      </trans-unit>
      <trans-unit id="Generic-037">
        <source>Generic-037</source>
        <target>수직 6인치 - 흰색</target>
      </trans-unit>
      <trans-unit id="Generic-038">
        <source>Generic-038</source>
        <target>중간 파일 - 진회색</target>
      </trans-unit>
      <trans-unit id="Generic-039">
        <source>Generic-039</source>
        <target>스페인 타일 - 갈색</target>
      </trans-unit>
      <trans-unit id="Generic-040">
        <source>Generic-040</source>
        <target>스페인 타일 - 빨간색 3</target>
      </trans-unit>
      <trans-unit id="Generic-041">
        <source>Generic-041</source>
        <target>눈</target>
      </trans-unit>
      <trans-unit id="Generic-042">
        <source>Generic-042</source>
        <target>지붕널 - 반원 연갈색</target>
      </trans-unit>
      <trans-unit id="Generic-043">
        <source>Generic-043</source>
        <target>벽지 - 스트라이프 물방울</target>
      </trans-unit>
      <trans-unit id="Generic-044">
        <source>Generic-044</source>
        <target>오톨도톨한 무늬 - 갈색</target>
      </trans-unit>
      <trans-unit id="Generic-045">
        <source>Generic-045</source>
        <target>벽지 - 꽃무늬 노란색</target>
      </trans-unit>
      <trans-unit id="Generic-046">
        <source>Generic-046</source>
        <target>벽지 - 꽃무늬 파란색</target>
      </trans-unit>
      <trans-unit id="Generic-047">
        <source>Generic-047</source>
        <target>벽지 - 장미</target>
      </trans-unit>
      <trans-unit id="Generic-048">
        <source>Generic-048</source>
        <target>벽지 - 빅토리아</target>
      </trans-unit>
      <trans-unit id="Generic-049">
        <source>Generic-049</source>
        <target>벽지 - 기하하적 무늬</target>
      </trans-unit>
      <trans-unit id="Generic-050">
        <source>Generic-050</source>
        <target>데님 - 파란색</target>
      </trans-unit>
      <trans-unit id="Generic-051">
        <source>Generic-051</source>
        <target>음향 제어 타일 - 2x2 회색 갈라진 무늬</target>
      </trans-unit>
      <trans-unit id="Generic-052">
        <source>Generic-052</source>
        <target>진동 - 풍화됨</target>
      </trans-unit>
      <trans-unit id="Generic-053">
        <source>Generic-053</source>
        <target>지붕널 - 구성 갈색</target>
      </trans-unit>
      <trans-unit id="Generic-054">
        <source>Generic-054</source>
        <target>지붕널 - 구성 진회색</target>
      </trans-unit>
      <trans-unit id="Generic-055">
        <source>Generic-055</source>
        <target>지붕널 - 구성 분홍색</target>
      </trans-unit>
      <trans-unit id="Generic-056">
        <source>Generic-056</source>
        <target>진동 - 수동 분할</target>
      </trans-unit>
      <trans-unit id="Generic-057">
        <source>Generic-057</source>
        <target>아스팔트 - 습식</target>
      </trans-unit>
      <trans-unit id="Generic-058">
        <source>Generic-058</source>
        <target>아스팔트 3</target>
      </trans-unit>
      <trans-unit id="Generic-059">
        <source>Generic-059</source>
        <target>잔디 - 짙은 버뮤다</target>
      </trans-unit>
      <trans-unit id="Generic-060">
        <source>Generic-060</source>
        <target>잔디 - 연한 호밀색</target>
      </trans-unit>
      <trans-unit id="Generic-061">
        <source>Generic-061</source>
        <target>다이아몬드 - 담홍색</target>
      </trans-unit>
      <trans-unit id="Generic-062">
        <source>Generic-062</source>
        <target>철 검은색</target>
      </trans-unit>
      <trans-unit id="Generic-063">
        <source>Generic-063</source>
        <target>유리 블록</target>
      </trans-unit>
      <trans-unit id="Generic-064">
        <source>Generic-064</source>
        <target>마분지 - 칩보드</target>
      </trans-unit>
      <trans-unit id="Generic/Ceramic">
        <source>Generic/Ceramic</source>
        <target>일반/세라믹</target>
      </trans-unit>
      <trans-unit id="Generic/Glass">
        <source>Generic/Glass</source>
        <target>일반/유리</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLight">
        <source>GenericPhotometricLight</source>
        <target>일반 포토메트릭 라이트</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localname:Light">
        <source>Light</source>
        <target>라이트</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localtype:Light">
        <source>Light</source>
        <target>라이트</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localname:Generic">
        <source>Generic</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Glass">
        <source>Glass</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="Glass Fiber Reinforced Concrete, 5% fibers">
        <source>Glass Fiber Reinforced Concrete, 5% fibers</source>
        <target>유리 섬유 강화 콘크리트, 5% 섬유</target>
      </trans-unit>
      <trans-unit id="Glass fiber reinforced concrete">
        <source>Glass fiber reinforced concrete</source>
        <target>유리 섬유 강화 콘크리트</target>
      </trans-unit>
      <trans-unit id="Glass-001">
        <source>Glass-001</source>
        <target>선명 - 녹색</target>
      </trans-unit>
      <trans-unit id="Glass-002">
        <source>Glass-002</source>
        <target>흐릿함 - 회색</target>
      </trans-unit>
      <trans-unit id="Glass-003">
        <source>Glass-003</source>
        <target>착색 - 파란색</target>
      </trans-unit>
      <trans-unit id="Glass-004">
        <source>Glass-004</source>
        <target>착색 - 파란색-녹색</target>
      </trans-unit>
      <trans-unit id="Glass-005">
        <source>Glass-005</source>
        <target>흐릿함 - 청동색</target>
      </trans-unit>
      <trans-unit id="Glass-006">
        <source>Glass-006</source>
        <target>선명 - 호박색</target>
      </trans-unit>
      <trans-unit id="Glass-007">
        <source>Glass-007</source>
        <target>흐릿함 - 검은색</target>
      </trans-unit>
      <trans-unit id="Glass-008">
        <source>Glass-008</source>
        <target>선명</target>
      </trans-unit>
      <trans-unit id="Glass-009">
        <source>Glass-009</source>
        <target>젖빛 - 흰색</target>
      </trans-unit>
      <trans-unit id="Glass-010">
        <source>Glass-010</source>
        <target>선명 - 흰색</target>
      </trans-unit>
      <trans-unit id="Glass-011">
        <source>Glass-011</source>
        <target>잔물결 - 흰색</target>
      </trans-unit>
      <trans-unit id="Glass-012">
        <source>Glass-012</source>
        <target>반투명 - 선명</target>
      </trans-unit>
      <trans-unit id="Glass-013">
        <source>Glass-013</source>
        <target>젖빛 - 선명</target>
      </trans-unit>
      <trans-unit id="Glass-014">
        <source>Glass-014</source>
        <target>젖빛 - 짙은 파란색</target>
      </trans-unit>
      <trans-unit id="Glass-015">
        <source>Glass-015</source>
        <target>젖빛 - 연한 파란색</target>
      </trans-unit>
      <trans-unit id="Glass-016">
        <source>Glass-016</source>
        <target>잔물결 - 중간 파란색</target>
      </trans-unit>
      <trans-unit id="Glass-017">
        <source>Glass-017</source>
        <target>젖빛 - 회색</target>
      </trans-unit>
      <trans-unit id="Glass-018">
        <source>Glass-018</source>
        <target>잔물결 - 연녹색</target>
      </trans-unit>
      <trans-unit id="Glass-019">
        <source>Glass-019</source>
        <target>젖빛 - 짙은 빨간색</target>
      </trans-unit>
      <trans-unit id="Glass-020">
        <source>Glass-020</source>
        <target>젖빛 - 파란색</target>
      </trans-unit>
      <trans-unit id="Glass-021">
        <source>Glass-021</source>
        <target>잔물결 - 연한 파란색</target>
      </trans-unit>
      <trans-unit id="Glass-022">
        <source>Glass-022</source>
        <target>젖빛 - 짙은 청동색</target>
      </trans-unit>
      <trans-unit id="Glass-023">
        <source>Glass-023</source>
        <target>젖빛 - 연한 청동색</target>
      </trans-unit>
      <trans-unit id="Glass/Glazing">
        <source>Glass/Glazing</source>
        <target>유리/글래이징</target>
      </trans-unit>
      <trans-unit id="Glazing">
        <source>Glazing</source>
        <target>글래이징</target>
      </trans-unit>
      <trans-unit id="Glazing material.">
        <source>Glazing material.</source>
        <target>글래이징 재료.</target>
      </trans-unit>
      <trans-unit id="Glazing-001">
        <source>Glazing-001</source>
        <target>짙은 파란색 반사</target>
      </trans-unit>
      <trans-unit id="Glazing-002">
        <source>Glazing-002</source>
        <target>짙은 파란색</target>
      </trans-unit>
      <trans-unit id="Glazing-003">
        <source>Glazing-003</source>
        <target>연한 파란색 반사</target>
      </trans-unit>
      <trans-unit id="Glazing-004">
        <source>Glazing-004</source>
        <target>짙은 청동색 반사</target>
      </trans-unit>
      <trans-unit id="Glazing-005">
        <source>Glazing-005</source>
        <target>연한 청동색 반사</target>
      </trans-unit>
      <trans-unit id="Glazing-006">
        <source>Glazing-006</source>
        <target>연한 청동색</target>
      </trans-unit>
      <trans-unit id="Glazing-007">
        <source>Glazing-007</source>
        <target>진회색</target>
      </trans-unit>
      <trans-unit id="Glazing-008">
        <source>Glazing-008</source>
        <target>짙은 빨간색</target>
      </trans-unit>
      <trans-unit id="Glazing-009">
        <source>Glazing-009</source>
        <target>파란색-녹색</target>
      </trans-unit>
      <trans-unit id="Glazing-010">
        <source>Glazing-010</source>
        <target>금색</target>
      </trans-unit>
      <trans-unit id="Glazing-011">
        <source>Glazing-011</source>
        <target>선명 반사</target>
      </trans-unit>
      <trans-unit id="Glazing-012">
        <source>Glazing-012</source>
        <target>선명</target>
      </trans-unit>
      <trans-unit id="Glazing-013">
        <source>Glazing-013</source>
        <target>연한 빨간색</target>
      </trans-unit>
      <trans-unit id="Glazing-014">
        <source>Glazing-014</source>
        <target>파란색 - 글래이징</target>
      </trans-unit>
      <trans-unit id="Glazing-015">
        <source>Glazing-015</source>
        <target>파란색 반사</target>
      </trans-unit>
      <trans-unit id="Glazing-016">
        <source>Glazing-016</source>
        <target>짙은 청동색</target>
      </trans-unit>
      <trans-unit id="Glazing-017">
        <source>Glazing-017</source>
        <target>연회색 반사</target>
      </trans-unit>
      <trans-unit id="Glazing-018">
        <source>Glazing-018</source>
        <target>연회색</target>
      </trans-unit>
      <trans-unit id="Glazing-019">
        <source>Glazing-019</source>
        <target>진녹색 반사</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localname:Glazing">
        <source>Glazing</source>
        <target>글래이징</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Gradient">
        <source>Gradient</source>
        <target>그라데이션</target>
      </trans-unit>
      <trans-unit id="Gradient map.">
        <source>Gradient map.</source>
        <target>그라데이션 맵.</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localname:Gradient">
        <source>Gradient</source>
        <target>그라데이션</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Graphics">
        <source>Graphics</source>
        <target>그래픽</target>
      </trans-unit>
      <trans-unit id="GraphicsSchema_localname:Graphics">
        <source>Graphics</source>
        <target>그래픽</target>
      </trans-unit>
      <trans-unit id="GraphicsSchema_localtype:Graphics">
        <source>Graphics</source>
        <target>그래픽</target>
      </trans-unit>
      <trans-unit id="Gray bricks">
        <source>Gray bricks</source>
        <target>회색 벽돌</target>
      </trans-unit>
      <trans-unit id="Gray marble stone floor">
        <source>Gray marble stone floor</source>
        <target>회색 대리석 바닥</target>
      </trans-unit>
      <trans-unit id="Gray modular bricks">
        <source>Gray modular bricks</source>
        <target>회색 모듈 방식 벽돌</target>
      </trans-unit>
      <trans-unit id="Grey cast iron">
        <source>Grey cast iron</source>
        <target>회주철</target>
      </trans-unit>
      <trans-unit id="GrowthLabel">
        <source>Growth</source>
        <target>성장</target>
      </trans-unit>
      <trans-unit id="GrowthVariationsLabel">
        <source>Growth Variations</source>
        <target>성장 변형</target>
      </trans-unit>
      <trans-unit id="HDPE">
        <source>HDPE</source>
        <target>HDPE</target>
      </trans-unit>
      <trans-unit id="HI-PS">
        <source>HI-PS</source>
        <target>HI-PS</target>
      </trans-unit>
      <trans-unit id="HIPS">
        <source>HIPS</source>
        <target>HIPS</target>
      </trans-unit>
      <trans-unit id="Hardwood">
        <source>Hardwood</source>
        <target>경목</target>
      </trans-unit>
      <trans-unit id="Hardwood material.">
        <source>Hardwood material.</source>
        <target>경목 재료.</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localname:Wood">
        <source>Wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Has a beige tint">
        <source>Has a beige tint</source>
        <target>베이지색 착색 있음</target>
      </trans-unit>
      <trans-unit id="Has a blue tint">
        <source>Has a blue tint</source>
        <target>파란색 착색 있음</target>
      </trans-unit>
      <trans-unit id="Has a medium beige tint">
        <source>Has a medium beige tint</source>
        <target>중간 베이지색 착색 있음</target>
      </trans-unit>
      <trans-unit id="Has a slight blue tint">
        <source>Has a slight blue tint</source>
        <target>옅은 파란색 착색 있음</target>
      </trans-unit>
      <trans-unit id="Hemispherical Map.">
        <source>Hemispherical Map.</source>
        <target>반구형 맵.</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localname:Hemispherical Map">
        <source>Hemispherical Map</source>
        <target>반구형 맵</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="High density polyethylene">
        <source>High density polyethylene</source>
        <target>고밀도 폴리에틸렌</target>
      </trans-unit>
      <trans-unit id="High impact polystyrene">
        <source>High impact polystyrene</source>
        <target>내충격성 폴리스티렌</target>
      </trans-unit>
      <trans-unit id="High strength low alloy steel">
        <source>High strength low alloy steel</source>
        <target>고강도 저합금강</target>
      </trans-unit>
      <trans-unit id="Hill swatch.">
        <source>Hill swatch.</source>
        <target>힐 견본.</target>
      </trans-unit>
      <trans-unit id="Illuminated display color">
        <source>Illuminated display color</source>
        <target>조명 표시 색상</target>
      </trans-unit>
      <trans-unit id="ImageSwitch:uilabel">
        <source>Image Switch:</source>
        <target>이미지 전환:</target>
      </trans-unit>
      <trans-unit id="Images courtesy of Precast/Prestressed Concrete Institute (PCI).">
        <source>Images courtesy of Precast/Prestressed Concrete Institute (PCI).</source>
        <target>PCI(Precast/Prestressed Concrete Institute) 이미지 제공.</target>
      </trans-unit>
      <trans-unit id="InvCer-001">
        <source>InvCer-001</source>
        <target>4인치 정사각 - 연한 파란색</target>
      </trans-unit>
      <trans-unit id="InvGen-001">
        <source>InvGen-001</source>
        <target>선명 - 파란색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-001-1-2">
        <source>InvGen-001-1-2</source>
        <target>선명 - 파란색</target>
      </trans-unit>
      <trans-unit id="InvGen-002">
        <source>InvGen-002</source>
        <target>마분지</target>
      </trans-unit>
      <trans-unit id="InvGen-003">
        <source>InvGen-003</source>
        <target>부목</target>
      </trans-unit>
      <trans-unit id="InvGen-004">
        <source>InvGen-004</source>
        <target>금박색</target>
      </trans-unit>
      <trans-unit id="InvGen-005">
        <source>InvGen-005</source>
        <target>선명 - 녹색 1 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-005-1-2">
        <source>InvGen-005-1-2</source>
        <target>선명 - 녹색 1</target>
      </trans-unit>
      <trans-unit id="InvGen-006">
        <source>InvGen-006</source>
        <target>암회색</target>
      </trans-unit>
      <trans-unit id="InvGen-007">
        <source>InvGen-007</source>
        <target>암회색 - 전통 연마</target>
      </trans-unit>
      <trans-unit id="InvGen-008">
        <source>InvGen-008</source>
        <target>암회색 - 연마</target>
      </trans-unit>
      <trans-unit id="InvGen-009">
        <source>InvGen-009</source>
        <target>석재 - 파란색</target>
      </trans-unit>
      <trans-unit id="InvGen-010">
        <source>InvGen-010</source>
        <target>선홍색</target>
      </trans-unit>
      <trans-unit id="InvGen-011">
        <source>InvGen-011</source>
        <target>금속 1400F 열</target>
      </trans-unit>
      <trans-unit id="InvGen-012">
        <source>InvGen-012</source>
        <target>금속 1600F 열</target>
      </trans-unit>
      <trans-unit id="InvGen-013">
        <source>InvGen-013</source>
        <target>금속 1800F 열</target>
      </trans-unit>
      <trans-unit id="InvGen-014">
        <source>InvGen-014</source>
        <target>금속 2400F 열</target>
      </trans-unit>
      <trans-unit id="InvGen-015">
        <source>InvGen-015</source>
        <target>니켈 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-015-1-2">
        <source>InvGen-015-1-2</source>
        <target>니켈</target>
      </trans-unit>
      <trans-unit id="InvGen-016">
        <source>InvGen-016</source>
        <target>오일</target>
      </trans-unit>
      <trans-unit id="InvGen-017">
        <source>InvGen-017</source>
        <target>오팔색</target>
      </trans-unit>
      <trans-unit id="InvGen-018">
        <source>InvGen-018</source>
        <target>분홍색</target>
      </trans-unit>
      <trans-unit id="InvGen-019">
        <source>InvGen-019</source>
        <target>폴리카보네이트 - 선명 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-019-1-2">
        <source>InvGen-019-1-2</source>
        <target>폴리카보네이트 - 선명</target>
      </trans-unit>
      <trans-unit id="InvGen-020">
        <source>InvGen-020</source>
        <target>폴리카보네이트 - 흐릿함 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-020-1-2">
        <source>InvGen-020-1-2</source>
        <target>폴리카보네이트 - 흐릿함</target>
      </trans-unit>
      <trans-unit id="InvGen-021">
        <source>InvGen-021</source>
        <target>나일론 6</target>
      </trans-unit>
      <trans-unit id="InvGen-022">
        <source>InvGen-022</source>
        <target>PTFE</target>
      </trans-unit>
      <trans-unit id="InvGen-023">
        <source>InvGen-023</source>
        <target>질화 실리콘 - 연마 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-023-1-2">
        <source>InvGen-023-1-2</source>
        <target>질화 실리콘 - 연마</target>
      </trans-unit>
      <trans-unit id="InvGen-024">
        <source>InvGen-024</source>
        <target>엔진 돌림</target>
      </trans-unit>
      <trans-unit id="InvGen-025">
        <source>InvGen-025</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="InvGen-027">
        <source>InvGen-027</source>
        <target>산화</target>
      </trans-unit>
      <trans-unit id="InvGen-028">
        <source>InvGen-028</source>
        <target>플레이트</target>
      </trans-unit>
      <trans-unit id="InvGen-029">
        <source>InvGen-029</source>
        <target>부식됨 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-029-1-2">
        <source>InvGen-029-1-2</source>
        <target>부식됨</target>
      </trans-unit>
      <trans-unit id="InvGen-031">
        <source>InvGen-031</source>
        <target>티타늄 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-031-1-2">
        <source>InvGen-031-1-2</source>
        <target>티타늄</target>
      </trans-unit>
      <trans-unit id="InvGen-032">
        <source>InvGen-032</source>
        <target>티타늄 - 연마 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-032-1-2">
        <source>InvGen-032-1-2</source>
        <target>티타늄 - 연마</target>
      </trans-unit>
      <trans-unit id="InvGen-033">
        <source>InvGen-033</source>
        <target>물거품</target>
      </trans-unit>
      <trans-unit id="InvGen-034">
        <source>InvGen-034</source>
        <target>용접 - 알루미늄</target>
      </trans-unit>
      <trans-unit id="InvGen-035">
        <source>InvGen-035</source>
        <target>용접 - 황동</target>
      </trans-unit>
      <trans-unit id="InvGen-036">
        <source>InvGen-036</source>
        <target>용접 - 스테인레스 스틸</target>
      </trans-unit>
      <trans-unit id="InvGen-037">
        <source>InvGen-037</source>
        <target>용접 - 연강</target>
      </trans-unit>
      <trans-unit id="InvGen-038">
        <source>InvGen-038</source>
        <target>고무 - 검은색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-038-1-2">
        <source>InvGen-038-1-2</source>
        <target>고무 - 검은색</target>
      </trans-unit>
      <trans-unit id="InvGen-039">
        <source>InvGen-039</source>
        <target>고무 - 파란색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-039-1-2">
        <source>InvGen-039-1-2</source>
        <target>고무 - 파란색</target>
      </trans-unit>
      <trans-unit id="InvGen-040">
        <source>InvGen-040</source>
        <target>고무 - 녹색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-040-1-2">
        <source>InvGen-040-1-2</source>
        <target>고무 - 녹색</target>
      </trans-unit>
      <trans-unit id="InvGen-042">
        <source>InvGen-042</source>
        <target>목재 - 페인트 흰색</target>
      </trans-unit>
      <trans-unit id="InvGen-043">
        <source>InvGen-043</source>
        <target>선명 - 노란색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-043-1-2">
        <source>InvGen-043-1-2</source>
        <target>선명 - 노란색</target>
      </trans-unit>
      <trans-unit id="InvGen-044">
        <source>InvGen-044</source>
        <target>아연 크롬산색 1</target>
      </trans-unit>
      <trans-unit id="InvGen-045">
        <source>InvGen-045</source>
        <target>녹색 연마</target>
      </trans-unit>
      <trans-unit id="InvGen-046">
        <source>InvGen-046</source>
        <target>알루미늄 캐스트</target>
      </trans-unit>
      <trans-unit id="InvGen-048">
        <source>InvGen-048</source>
        <target>검은색 캐스트</target>
      </trans-unit>
      <trans-unit id="InvGen-049">
        <source>InvGen-049</source>
        <target>탄소 섬유 1</target>
      </trans-unit>
      <trans-unit id="InvGen-050">
        <source>InvGen-050</source>
        <target>확장된 금속 01</target>
      </trans-unit>
      <trans-unit id="InvGen-051">
        <source>InvGen-051</source>
        <target>확장된 금속 02</target>
      </trans-unit>
      <trans-unit id="InvGen-052">
        <source>InvGen-052</source>
        <target>확장된 금속 03</target>
      </trans-unit>
      <trans-unit id="InvGen-053">
        <source>InvGen-053</source>
        <target>확장된 금속 04</target>
      </trans-unit>
      <trans-unit id="InvGen-054">
        <source>InvGen-054</source>
        <target>기계 가공 02</target>
      </trans-unit>
      <trans-unit id="InvGen-055">
        <source>InvGen-055</source>
        <target>기계 가공 03</target>
      </trans-unit>
      <trans-unit id="InvGen-056">
        <source>InvGen-056</source>
        <target>적갈색</target>
      </trans-unit>
      <trans-unit id="InvGen-057">
        <source>InvGen-057</source>
        <target>스키드 플레이트</target>
      </trans-unit>
      <trans-unit id="InvGen-058">
        <source>InvGen-058</source>
        <target>플레이트 - 파란색</target>
      </trans-unit>
      <trans-unit id="InvGen-059">
        <source>InvGen-059</source>
        <target>크롬 - 연마 검은색</target>
      </trans-unit>
      <trans-unit id="InvGen-060">
        <source>InvGen-060</source>
        <target>크롬 - 연마 파란색</target>
      </trans-unit>
      <trans-unit id="InvGen-061">
        <source>InvGen-061</source>
        <target>아연 크롬산색 2</target>
      </trans-unit>
      <trans-unit id="InvGen-062">
        <source>InvGen-062</source>
        <target>알루미늄 - 평지 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-062-1-2">
        <source>InvGen-062-1-2</source>
        <target>알루미늄 - 평지</target>
      </trans-unit>
      <trans-unit id="InvGen-063">
        <source>InvGen-063</source>
        <target>금 - 금속 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-063-1-2">
        <source>InvGen-063-1-2</source>
        <target>금 - 금속</target>
      </trans-unit>
      <trans-unit id="InvGen-064">
        <source>InvGen-064</source>
        <target>은 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-064-1-2">
        <source>InvGen-064-1-2</source>
        <target>은</target>
      </trans-unit>
      <trans-unit id="InvGen-065">
        <source>InvGen-065</source>
        <target>납</target>
      </trans-unit>
      <trans-unit id="InvGen-066">
        <source>InvGen-066</source>
        <target>강철</target>
      </trans-unit>
      <trans-unit id="InvGen-067">
        <source>InvGen-067</source>
        <target>철 회색</target>
      </trans-unit>
      <trans-unit id="InvGen-068">
        <source>InvGen-068</source>
        <target>철 - 주조</target>
      </trans-unit>
      <trans-unit id="InvGen-069">
        <source>InvGen-069</source>
        <target>강철 - 주조</target>
      </trans-unit>
      <trans-unit id="InvGen-070">
        <source>InvGen-070</source>
        <target>연마 - 진회색</target>
      </trans-unit>
      <trans-unit id="InvGen-071">
        <source>InvGen-071</source>
        <target>기본값</target>
      </trans-unit>
      <trans-unit id="InvHW-001">
        <source>InvHW-001</source>
        <target>코르크 - 거침</target>
      </trans-unit>
      <trans-unit id="InvMet-004">
        <source>InvMet-004</source>
        <target>다이아몬드 플레이트 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-004-1-2">
        <source>InvMet-004-1-2</source>
        <target>다이아몬드 플레이트</target>
      </trans-unit>
      <trans-unit id="InvMet-005">
        <source>InvMet-005</source>
        <target>아연도금</target>
      </trans-unit>
      <trans-unit id="InvMet-006">
        <source>InvMet-006</source>
        <target>널링 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-006-1-2">
        <source>InvMet-006-1-2</source>
        <target>널링</target>
      </trans-unit>
      <trans-unit id="InvMet-007">
        <source>InvMet-007</source>
        <target>강철 - 연마</target>
      </trans-unit>
      <trans-unit id="InvMet-008">
        <source>InvMet-008</source>
        <target>반연마</target>
      </trans-unit>
      <trans-unit id="Inventor">
        <source>Inventor</source>
        <target>Inventor</target>
      </trans-unit>
      <trans-unit id="Iron">
        <source>Iron</source>
        <target>철</target>
      </trans-unit>
      <trans-unit id="LCP">
        <source>LCP</source>
        <target>LCP</target>
      </trans-unit>
      <trans-unit id="LDPE">
        <source>LDPE</source>
        <target>LDPE</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel">
        <source>Latewood Exponent</source>
        <target>추재 지수</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel:tooltip">
        <source>Latewood color as a power of the Earlywood color(1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>춘재 색상의 거듭제곱을 추재 색상으로 사용합니다(1.0 = 같음, &lt; 1.0 = 더 옅음, &gt; 1.0 = 더 짙음).</target>
      </trans-unit>
      <trans-unit id="Latewood_label">
        <source>Latewood</source>
        <target>추재</target>
      </trans-unit>
      <trans-unit id="Latewood_label:tooltip">
        <source>Enables ring growth Latewood color variations</source>
        <target>나이테 성장 추재 색상 변형을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Latitude">
        <source>Scene Latitude:</source>
        <target>화면 위도:</target>
      </trans-unit>
      <trans-unit id="Latitude:uilabel">
        <source>Scene Latitude:</source>
        <target>화면 위도:</target>
      </trans-unit>
      <trans-unit id="Lead, oxidized">
        <source>Lead, oxidized</source>
        <target>납, 산화</target>
      </trans-unit>
      <trans-unit id="Lead, oxidized finish">
        <source>Lead, oxidized finish</source>
        <target>납, 산화 마감</target>
      </trans-unit>
      <trans-unit id="Lexan">
        <source>Lexan</source>
        <target>렉산</target>
      </trans-unit>
      <trans-unit id="Light">
        <source>Light</source>
        <target>라이트</target>
      </trans-unit>
      <trans-unit id="Light beige colour">
        <source>Light beige colour</source>
        <target>연한 베이지색</target>
      </trans-unit>
      <trans-unit id="Light brown modular bricks">
        <source>Light brown modular bricks</source>
        <target>연갈색 모듈 방식 벽돌</target>
      </trans-unit>
      <trans-unit id="Light brown rectangular herringbone bricks">
        <source>Light brown rectangular herringbone bricks</source>
        <target>연갈색 직사각 헤링본 벽돌</target>
      </trans-unit>
      <trans-unit id="Light gray rectangular stones">
        <source>Light gray rectangular stones</source>
        <target>연회색 직사각 석재</target>
      </trans-unit>
      <trans-unit id="Light gray slate bricks">
        <source>Light gray slate bricks</source>
        <target>연회색 슬레이트 벽돌</target>
      </trans-unit>
      <trans-unit id="Light red and large square slate bricks">
        <source>Light red and large square slate bricks</source>
        <target>연한 빨간색 및 대형 정사각 슬레이트 벽돌</target>
      </trans-unit>
      <trans-unit id="Light red modular bricks">
        <source>Light red modular bricks</source>
        <target>연한 빨간색 모듈 방식 벽돌</target>
      </trans-unit>
      <trans-unit id="Liquid">
        <source>Liquid</source>
        <target>액체</target>
      </trans-unit>
      <trans-unit id="Liquid Crystal Polymer">
        <source>Liquid Crystal Polymer</source>
        <target>액정고분자</target>
      </trans-unit>
      <trans-unit id="Liquid structural asset.">
        <source>Liquid structural asset.</source>
        <target>액체 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Liquid thermal asset.">
        <source>Liquid thermal asset.</source>
        <target>액체 열 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Location:uilabel">
        <source>Location</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="Logarithmic Tone Operator">
        <source>Logarithmic Tone Operator</source>
        <target>대수 톤 연산자</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOp">
        <source>LogarithmicToneOp</source>
        <target>대수 톤 연산자</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOpGroup">
        <source>Logarithmic ToneOp</source>
        <target>대수 톤 연산자</target>
      </trans-unit>
      <trans-unit id="Longitude">
        <source>Scene Longitude:</source>
        <target>화면 경도:</target>
      </trans-unit>
      <trans-unit id="Longitude:uilabel">
        <source>Scene Longitude:</source>
        <target>화면 경도:</target>
      </trans-unit>
      <trans-unit id="Low Carbon Steel">
        <source>Low Carbon Steel</source>
        <target>저탄소강</target>
      </trans-unit>
      <trans-unit id="Low density polyethylene">
        <source>Low density polyethylene</source>
        <target>저밀도 폴리에틸렌</target>
      </trans-unit>
      <trans-unit id="Malleable cast iron">
        <source>Malleable cast iron</source>
        <target>가단주철</target>
      </trans-unit>
      <trans-unit id="Marble">
        <source>Marble</source>
        <target>대리석</target>
      </trans-unit>
      <trans-unit id="Marble map.">
        <source>Marble map.</source>
        <target>대리석 맵.</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localname:Marble">
        <source>Marble</source>
        <target>대리석</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Martensitic stainless steel">
        <source>Martensitic stainless steel</source>
        <target>마르텐사이트 스테인레스 스틸</target>
      </trans-unit>
      <trans-unit id="Masonry and CMU material.">
        <source>Masonry and CMU material.</source>
        <target>석조 및 CMU 재료.</target>
      </trans-unit>
      <trans-unit id="Masonry-001">
        <source>Masonry-001</source>
        <target>균일 솔저 - 포도주색</target>
      </trans-unit>
      <trans-unit id="Masonry-002">
        <source>Masonry-002</source>
        <target>비균일 러닝 - 포도주색</target>
      </trans-unit>
      <trans-unit id="Masonry-003">
        <source>Masonry-003</source>
        <target>12인치 러닝 - 포도주색</target>
      </trans-unit>
      <trans-unit id="Masonry-004">
        <source>Masonry-004</source>
        <target>플레인 - 중간 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-005">
        <source>Masonry-005</source>
        <target>헤링본 - 연갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-006">
        <source>Masonry-006</source>
        <target>헤링본 - 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-007">
        <source>Masonry-007</source>
        <target>정사각형</target>
      </trans-unit>
      <trans-unit id="Masonry-008">
        <source>Masonry-008</source>
        <target>수직</target>
      </trans-unit>
      <trans-unit id="Masonry-009">
        <source>Masonry-009</source>
        <target>모듈 방식 - 연갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-010">
        <source>Masonry-010</source>
        <target>모듈 방식 - 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-011">
        <source>Masonry-011</source>
        <target>모듈 방식 - 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-012">
        <source>Masonry-012</source>
        <target>모듈 방식 - 연한 빨간색</target>
      </trans-unit>
      <trans-unit id="Masonry-013">
        <source>Masonry-013</source>
        <target>슬레이트 - 정사각 빨간색</target>
      </trans-unit>
      <trans-unit id="Masonry-014">
        <source>Masonry-014</source>
        <target>슬레이트 - 임의 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-015">
        <source>Masonry-015</source>
        <target>아도비 - 베이지색</target>
      </trans-unit>
      <trans-unit id="Masonry-016">
        <source>Masonry-016</source>
        <target>교차 패턴</target>
      </trans-unit>
      <trans-unit id="Masonry-017">
        <source>Masonry-017</source>
        <target>장식 블록</target>
      </trans-unit>
      <trans-unit id="Masonry-018">
        <source>Masonry-018</source>
        <target>옹벽 - 콘크리트 블록</target>
      </trans-unit>
      <trans-unit id="Masonry-019">
        <source>Masonry-019</source>
        <target>옹벽 - 줄무늬 콘크리트 블록</target>
      </trans-unit>
      <trans-unit id="Masonry-020">
        <source>Masonry-020</source>
        <target>소형 비정형 직사각 석재 - 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-021">
        <source>Masonry-021</source>
        <target>소형 직사각 석재 - 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-022">
        <source>Masonry-022</source>
        <target>직사각 석재 - 연회색</target>
      </trans-unit>
      <trans-unit id="Masonry-023">
        <source>Masonry-023</source>
        <target>트래버틴 - 크림색</target>
      </trans-unit>
      <trans-unit id="Masonry-024">
        <source>Masonry-024</source>
        <target>대리석 - 흰색-녹색</target>
      </trans-unit>
      <trans-unit id="Masonry-025">
        <source>Masonry-025</source>
        <target>대리석 - 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-026">
        <source>Masonry-026</source>
        <target>자연석 - 풍화됨</target>
      </trans-unit>
      <trans-unit id="Masonry-027">
        <source>Masonry-027</source>
        <target>포도주색</target>
      </trans-unit>
      <trans-unit id="Masonry-028">
        <source>Masonry-028</source>
        <target>균일 러닝 - 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-029">
        <source>Masonry-029</source>
        <target>균일 솔저 - 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-030">
        <source>Masonry-030</source>
        <target>비균일 러닝 - 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-031">
        <source>Masonry-031</source>
        <target>균일 러닝 - 포도주색</target>
      </trans-unit>
      <trans-unit id="Masonry-032">
        <source>Masonry-032</source>
        <target>비균일 솔저 - 포도주색</target>
      </trans-unit>
      <trans-unit id="Masonry-033">
        <source>Masonry-033</source>
        <target>12인치 비균일 솔저 - 포도주색</target>
      </trans-unit>
      <trans-unit id="Masonry-034">
        <source>Masonry-034</source>
        <target>균일 러닝 - 산호색</target>
      </trans-unit>
      <trans-unit id="Masonry-035">
        <source>Masonry-035</source>
        <target>균일 러닝 - 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-036">
        <source>Masonry-036</source>
        <target>12인치 균일 러닝 - 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-037">
        <source>Masonry-037</source>
        <target>균일 러닝 - 주황색</target>
      </trans-unit>
      <trans-unit id="Masonry-038">
        <source>Masonry-038</source>
        <target>비균일 러닝 - 빨간색</target>
      </trans-unit>
      <trans-unit id="Masonry-039">
        <source>Masonry-039</source>
        <target>균일 러닝 - 노란색</target>
      </trans-unit>
      <trans-unit id="Masonry-040">
        <source>Masonry-040</source>
        <target>균일 솔저 - 노란색</target>
      </trans-unit>
      <trans-unit id="Masonry-041">
        <source>Masonry-041</source>
        <target>면 분할 적층 - 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-042">
        <source>Masonry-042</source>
        <target>면 분할 러닝 - 산호색</target>
      </trans-unit>
      <trans-unit id="Masonry-043">
        <source>Masonry-043</source>
        <target>러닝 - 연회색</target>
      </trans-unit>
      <trans-unit id="Masonry-044">
        <source>Masonry-044</source>
        <target>면 분할 적층 - 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-045">
        <source>Masonry-045</source>
        <target>헤링본 - 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-046">
        <source>Masonry-046</source>
        <target>헤링본 - 빨간색</target>
      </trans-unit>
      <trans-unit id="Masonry-047">
        <source>Masonry-047</source>
        <target>비균일 러닝 - 회색</target>
      </trans-unit>
      <trans-unit id="Masonry-048">
        <source>Masonry-048</source>
        <target>직조 - 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry-049">
        <source>Masonry-049</source>
        <target>잡석 - 강 암석</target>
      </trans-unit>
      <trans-unit id="Masonry-050">
        <source>Masonry-050</source>
        <target>잡석 - 탈리아신 웨스트</target>
      </trans-unit>
      <trans-unit id="Masonry-051">
        <source>Masonry-051</source>
        <target>면 분할 적층 - 분홍색</target>
      </trans-unit>
      <trans-unit id="Masonry.Masonry Accessories.Control Joints.Black">
        <source>Masonry.Masonry Accessories.Control Joints.Black</source>
        <target>석조.석조 부품.컨트롤 조인트.검은색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Patterned">
        <source>Masonry.Stone.Ashlar.Patterned</source>
        <target>석조.석재.마름돌.무늬가 있음</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed</source>
        <target>석조.석재.마름돌.임의.깨진 막쌓기</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted</source>
        <target>석조.석재.마름돌.임의.깨진 막쌓기.그라우트</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Loose">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Loose</source>
        <target>석조.석재.자연석.세련됨.느슨함</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Tight">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Tight</source>
        <target>석조.석재.자연석.세련됨.단단함</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Weathered">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Weathered</source>
        <target>석조.석재.자연석.세련됨.풍화됨</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.4">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.4</source>
        <target>석조.석재.화강암.정사각.스택.연마.4</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Black-White">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Black-White</source>
        <target>석조.석재.화강암.정사각.스택.연마.검은색-흰색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black</source>
        <target>석조.석재.화강암.정사각.스택.연마.구리-검은색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Grey</source>
        <target>석조.석재.화강암.정사각.스택.연마.그레이</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey</source>
        <target>석조.석재.화강암.정사각.스택.연마.연한 자주색-그레이</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey</source>
        <target>석조.석재.화강암.정사각.스택.연마.분홍색-검은색-그레이</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Ashlar.Coursed">
        <source>Masonry.Stone.Limestone.Ashlar.Coursed</source>
        <target>석조.석재.석회암.마름돌.막쌓기</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rubble">
        <source>Masonry.Stone.Limestone.Rubble</source>
        <target>석조.석재.석회암.잡석</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustic Joint.Pink">
        <source>Masonry.Stone.Limestone.Rustic Joint.Pink</source>
        <target>석조.석재.석회암.거친 조인트.분홍색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustication">
        <source>Masonry.Stone.Limestone.Rustication</source>
        <target>석조.석재.석회암.러스티케이션</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White - Green">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White - Green</source>
        <target>석조.석재.대리석.사각.스택.연마.흰색 - 녹색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black</source>
        <target>석조.석재.대리석.정사각.스택.연마.흰색-검은색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins</source>
        <target>석조.석재.대리석.정사각.스택.연마.흰색-검은색.대형 암맥</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown</source>
        <target>석조.석재.대리석.정사각.스택.연마.흰색-갈색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black</source>
        <target>석조.석재.대리석.정사각.스택.연마.흰색-갈색-검은색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Black">
        <source>Masonry.Stone.Onyx.Black</source>
        <target>석조.석재.오닉스.검은색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Blue">
        <source>Masonry.Stone.Onyx.Blue</source>
        <target>석조.석재.오닉스.파란색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Rose">
        <source>Masonry.Stone.Onyx.Rose</source>
        <target>석조.석재.오닉스.장미색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate">
        <source>Masonry.Stone.Slate</source>
        <target>석조.석재.슬레이트</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Green">
        <source>Masonry.Stone.Slate.Green</source>
        <target>석조.석재.슬레이트.녹색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Mottled">
        <source>Masonry.Stone.Slate.Mottled</source>
        <target>석조.석재.슬레이트.잡색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Red">
        <source>Masonry.Stone.Slate.Red</source>
        <target>석조.석재.슬레이트.빨간색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.BlueGreen">
        <source>Masonry.Stone.Soapstone.BlueGreen</source>
        <target>석조.석재.동석.파란색녹색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.DarkGrey">
        <source>Masonry.Stone.Soapstone.DarkGrey</source>
        <target>석조.석재.동석.진회색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.Cream">
        <source>Masonry.Stone.Travertine.Cream</source>
        <target>석조.석재.트래버틴.크림</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkBrown">
        <source>Masonry.Stone.Travertine.DarkBrown</source>
        <target>석조.석재.트래버틴.진한 갈색</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkRed">
        <source>Masonry.Stone.Travertine.DarkRed</source>
        <target>석조.석재.트래버틴.진한 빨간색</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Adobe.Running">
        <source>Masonry.Unit Masonry.Brick.Adobe.Running</source>
        <target>석조.단위 석조.벽돌.아도비.러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Basket Weave">
        <source>Masonry.Unit Masonry.Brick.Modular.Basket Weave</source>
        <target>석조.단위 석조.벽돌.모듈.바구니형 직조법</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Clinker">
        <source>Masonry.Unit Masonry.Brick.Modular.Clinker</source>
        <target>석조.단위 석조.벽돌.모듈.투화 벽돌</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Common">
        <source>Masonry.Unit Masonry.Brick.Modular.Common</source>
        <target>석조.단위 석조.벽돌.모듈.공통</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Cored">
        <source>Masonry.Unit Masonry.Brick.Modular.Cored</source>
        <target>석조.단위 석조.벽돌.모듈.코어</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English">
        <source>Masonry.Unit Masonry.Brick.Modular.English</source>
        <target>석조.단위 석조.벽돌.모듈.영국식</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.English Cross</source>
        <target>석조.단위 석조.벽돌.모듈.영국식 십자</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Face">
        <source>Masonry.Unit Masonry.Brick.Modular.Face</source>
        <target>석조.단위 석조.벽돌.모듈.면</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Fire">
        <source>Masonry.Unit Masonry.Brick.Modular.Fire</source>
        <target>석조.단위 석조.벽돌.모듈.화재</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish</source>
        <target>석조.단위 석조.벽돌.모듈.플랑드르</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Cross</source>
        <target>석조.단위 석조.벽돌.모듈.플랑드르 십자</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal</source>
        <target>석조.단위 석조.벽돌.모듈.플랑드르 대각선</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Garden Wall">
        <source>Masonry.Unit Masonry.Brick.Modular.Garden Wall</source>
        <target>석조.단위 석조.벽돌.모듈.화원 벽</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Glazed">
        <source>Masonry.Unit Masonry.Brick.Modular.Glazed</source>
        <target>석조.단위 석조.벽돌.모듈.글레이즈드</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Header">
        <source>Masonry.Unit Masonry.Brick.Modular.Header</source>
        <target>석조.단위 석조.벽돌.모듈.헤더</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone</source>
        <target>석조.단위 석조.벽돌.모듈.헤링본</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone.1">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone.1</source>
        <target>석조.단위 석조.벽돌.모듈.헤링본.1</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Modular.One-Third Running</source>
        <target>석조.단위 석조.벽돌.모듈.1/3 러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Press">
        <source>Masonry.Unit Masonry.Brick.Modular.Press</source>
        <target>석조.단위 석조.벽돌.모듈.누르기</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock</source>
        <target>석조.단위 석조.벽돌.모듈.노걸이</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger</source>
        <target>석조.단위 석조.벽돌.모듈.노걸이.다중</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running">
        <source>Masonry.Unit Masonry.Brick.Modular.Running</source>
        <target>석조.단위 석조.벽돌.모듈.러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Brown">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Brown</source>
        <target>석조.단위 석조.벽돌.모듈.러닝.갈색</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue</source>
        <target>석조.단위 석조.벽돌.모듈.러닝.글레이즈드.파란색</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Grey</source>
        <target>석조.단위 석조.벽돌.모듈.러닝.그레이</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Red</source>
        <target>석조.단위 석조.벽돌.모듈.러닝.빨간색</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red</source>
        <target>석조.단위 석조.벽돌.모듈.러닝.눈매김.빨간색</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Sailor">
        <source>Masonry.Unit Masonry.Brick.Modular.Sailor</source>
        <target>석조.단위 석조.벽돌.모듈.선원</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Screen">
        <source>Masonry.Unit Masonry.Brick.Modular.Screen</source>
        <target>석조.단위 석조.벽돌.모듈.화면</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Shiner">
        <source>Masonry.Unit Masonry.Brick.Modular.Shiner</source>
        <target>석조.단위 석조.벽돌.모듈.휘선</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Soldier">
        <source>Masonry.Unit Masonry.Brick.Modular.Soldier</source>
        <target>석조.단위 석조.벽돌.모듈.군인</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stack">
        <source>Masonry.Unit Masonry.Brick.Modular.Stack</source>
        <target>석조.단위 석조.벽돌.모듈.스택</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stacked.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Stacked.Grey</source>
        <target>석조.단위 석조.벽돌.모듈.스택.그레이</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Norman.One-Third Running</source>
        <target>석조.단위 석조.벽돌.노르만.1/3 러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.Soldier">
        <source>Masonry.Unit Masonry.Brick.Norman.Soldier</source>
        <target>석조.단위 석조.벽돌.노르만.군인</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Efflorescence">
        <source>Masonry.Unit Masonry.CMU.Efflorescence</source>
        <target>석조.단위 석조.CMU.백화</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Retaining Wall.Running">
        <source>Masonry.Unit Masonry.CMU.Retaining Wall.Running</source>
        <target>석조.단위 석조.CMU.옹벽.러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Ribbed.Stacked">
        <source>Masonry.Unit Masonry.CMU.Ribbed.Stacked</source>
        <target>석조.단위 석조.CMU.리브.스택</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sailor.Stacked">
        <source>Masonry.Unit Masonry.CMU.Sailor.Stacked</source>
        <target>석조.단위 석조.CMU.선원.스택</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Grey">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Grey</source>
        <target>석조.단위 석조.CMU.샌드블라스티드.그레이</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Tan">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Tan</source>
        <target>석조.단위 석조.CMU.샌드블라스티드.황갈색</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running">
        <source>Masonry.Unit Masonry.CMU.Scored.Running</source>
        <target>석조.단위 석조.CMU.눈매김.러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate</source>
        <target>석조.단위 석조.CMU.눈매김.러닝.노출골재</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Screen.Stacked">
        <source>Masonry.Unit Masonry.CMU.Screen.Stacked</source>
        <target>석조.단위 석조.CMU.화면.스택</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Shadow.Running">
        <source>Masonry.Unit Masonry.CMU.Shadow.Running</source>
        <target>석조.단위 석조.CMU.그림자.러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sound Absorbing.Running">
        <source>Masonry.Unit Masonry.CMU.Sound Absorbing.Running</source>
        <target>석조.단위 석조.CMU.음향 흡수.러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Split-Face.Running">
        <source>Masonry.Unit Masonry.CMU.Split-Face.Running</source>
        <target>석조.단위 석조.CMU.혹두기.러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running</source>
        <target>석조.단위 석조.CMU.신장구.러닝</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate</source>
        <target>석조.단위 석조.CMU.신장구.러닝.노출골재</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue</source>
        <target>석조.단위 석조.CMU.신장구.러닝.글레이즈드.파란색</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked</source>
        <target>석조.단위 석조.CMU.신장구.스택</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue</source>
        <target>석조.단위 석조.CMU.신장구.스택.글레이즈드.파란색</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Glass Block.Square.Stack">
        <source>Masonry.Unit Masonry.Glass Block.Square.Stack</source>
        <target>석조.단위 석조.유리 블록.정사각.스택</target>
      </trans-unit>
      <trans-unit id="Masonry/Brick">
        <source>Masonry/Brick</source>
        <target>석조/벽돌</target>
      </trans-unit>
      <trans-unit id="Masonry/CMU">
        <source>Masonry/CMU</source>
        <target>석조/CMU</target>
      </trans-unit>
      <trans-unit id="Masonry/Stone">
        <source>Masonry/Stone</source>
        <target>석조/석재</target>
      </trans-unit>
      <trans-unit id="MasonryCMU">
        <source>MasonryCMU</source>
        <target>석조 CMU</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localname:Masonry">
        <source>Masonry</source>
        <target>석조</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Material-010">
        <source>Material-010</source>
        <target>GFRC</target>
      </trans-unit>
      <trans-unit id="Material-068">
        <source>Material-068</source>
        <target>금색</target>
      </trans-unit>
      <trans-unit id="Material-071">
        <source>Material-071</source>
        <target>철, 연성</target>
      </trans-unit>
      <trans-unit id="Material-072">
        <source>Material-072</source>
        <target>납</target>
      </trans-unit>
      <trans-unit id="Material-076">
        <source>Material-076</source>
        <target>은</target>
      </trans-unit>
      <trans-unit id="Material-077">
        <source>Material-077</source>
        <target>강철</target>
      </trans-unit>
      <trans-unit id="Material-079">
        <source>Material-079</source>
        <target>강철, 아연도금</target>
      </trans-unit>
      <trans-unit id="Material-094">
        <source>Material-094</source>
        <target>티타늄</target>
      </trans-unit>
      <trans-unit id="Material-111">
        <source>Material-111</source>
        <target>CFRP</target>
      </trans-unit>
      <trans-unit id="Material-121">
        <source>Material-121</source>
        <target>페놀 수지</target>
      </trans-unit>
      <trans-unit id="Material-123">
        <source>Material-123</source>
        <target>폴리에틸렌, 저밀도</target>
      </trans-unit>
      <trans-unit id="Material-124">
        <source>Material-124</source>
        <target>폴리에틸렌, 고밀도</target>
      </trans-unit>
      <trans-unit id="Material-127">
        <source>Material-127</source>
        <target>폴리프로필렌</target>
      </trans-unit>
      <trans-unit id="Material-128">
        <source>Material-128</source>
        <target>폴리스티렌, 내충격성</target>
      </trans-unit>
      <trans-unit id="Material-193">
        <source>Material-193</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="MaterialInv_001">
        <source>MaterialInv_001</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="MaterialInv_002">
        <source>MaterialInv_002</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="MaterialInv_003">
        <source>MaterialInv_003</source>
        <target>강철, 합금</target>
      </trans-unit>
      <trans-unit id="MaterialInv_004">
        <source>MaterialInv_004</source>
        <target>알루미늄 6061</target>
      </trans-unit>
      <trans-unit id="MaterialInv_005">
        <source>MaterialInv_005</source>
        <target>알루미늄 6061-AHC</target>
      </trans-unit>
      <trans-unit id="MaterialInv_006">
        <source>MaterialInv_006</source>
        <target>황동, 연질 노란색</target>
      </trans-unit>
      <trans-unit id="MaterialInv_007">
        <source>MaterialInv_007</source>
        <target>청동, 연질 주석</target>
      </trans-unit>
      <trans-unit id="MaterialInv_008">
        <source>MaterialInv_008</source>
        <target>강철, 탄소</target>
      </trans-unit>
      <trans-unit id="MaterialInv_009">
        <source>MaterialInv_009</source>
        <target>청동, 주조</target>
      </trans-unit>
      <trans-unit id="MaterialInv_010">
        <source>MaterialInv_010</source>
        <target>구리, 주조</target>
      </trans-unit>
      <trans-unit id="MaterialInv_011">
        <source>MaterialInv_011</source>
        <target>철, 주조</target>
      </trans-unit>
      <trans-unit id="MaterialInv_012">
        <source>MaterialInv_012</source>
        <target>강철, 주조</target>
      </trans-unit>
      <trans-unit id="MaterialInv_013">
        <source>MaterialInv_013</source>
        <target>구리</target>
      </trans-unit>
      <trans-unit id="MaterialInv_014">
        <source>MaterialInv_014</source>
        <target>구리, 합금</target>
      </trans-unit>
      <trans-unit id="MaterialInv_018">
        <source>MaterialInv_018</source>
        <target>철, 회색</target>
      </trans-unit>
      <trans-unit id="MaterialInv_020">
        <source>MaterialInv_020</source>
        <target>철, 가단</target>
      </trans-unit>
      <trans-unit id="MaterialInv_021">
        <source>MaterialInv_021</source>
        <target>니켈-구리 합금 400</target>
      </trans-unit>
      <trans-unit id="MaterialInv_022">
        <source>MaterialInv_022</source>
        <target>강철, 비합금</target>
      </trans-unit>
      <trans-unit id="MaterialInv_024">
        <source>MaterialInv_024</source>
        <target>스테인레스 스틸</target>
      </trans-unit>
      <trans-unit id="MaterialInv_025">
        <source>MaterialInv_025</source>
        <target>스테인레스 스틸, 440C</target>
      </trans-unit>
      <trans-unit id="MaterialInv_026">
        <source>MaterialInv_026</source>
        <target>스테인레스 스틸, 감마철</target>
      </trans-unit>
      <trans-unit id="MaterialInv_028">
        <source>MaterialInv_028</source>
        <target>강철, 고강도, 저합금</target>
      </trans-unit>
      <trans-unit id="MaterialInv_029">
        <source>MaterialInv_029</source>
        <target>강철, 연강</target>
      </trans-unit>
      <trans-unit id="MaterialInv_031">
        <source>MaterialInv_031</source>
        <target>알루미늄 6061, 용접</target>
      </trans-unit>
      <trans-unit id="MaterialInv_032">
        <source>MaterialInv_032</source>
        <target>황동, 연질 노란색, 용접</target>
      </trans-unit>
      <trans-unit id="MaterialInv_033">
        <source>MaterialInv_033</source>
        <target>스테인레스 스틸 AISI 440C, 용접</target>
      </trans-unit>
      <trans-unit id="MaterialInv_034">
        <source>MaterialInv_034</source>
        <target>연강, 용접</target>
      </trans-unit>
      <trans-unit id="MaterialInv_035">
        <source>MaterialInv_035</source>
        <target>구리, 가공됨</target>
      </trans-unit>
      <trans-unit id="MaterialInv_036">
        <source>MaterialInv_036</source>
        <target>강철, 가공됨</target>
      </trans-unit>
      <trans-unit id="MaterialInv_037">
        <source>MaterialInv_037</source>
        <target>ABS 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_038">
        <source>MaterialInv_038</source>
        <target>아세탈 수지, 검은색</target>
      </trans-unit>
      <trans-unit id="MaterialInv_039">
        <source>MaterialInv_039</source>
        <target>아세탈 수지, 흰색</target>
      </trans-unit>
      <trans-unit id="MaterialInv_042">
        <source>MaterialInv_042</source>
        <target>LCP 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_044">
        <source>MaterialInv_044</source>
        <target>나일론, 이황화 몰리브덴</target>
      </trans-unit>
      <trans-unit id="MaterialInv_045">
        <source>MaterialInv_045</source>
        <target>나일론 6/6</target>
      </trans-unit>
      <trans-unit id="MaterialInv_046">
        <source>MaterialInv_046</source>
        <target>PBT 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_047">
        <source>MaterialInv_047</source>
        <target>PC/ABS 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_048">
        <source>MaterialInv_048</source>
        <target>PET 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_049">
        <source>MaterialInv_049</source>
        <target>PMMA 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_050">
        <source>MaterialInv_050</source>
        <target>PAEK 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_051">
        <source>MaterialInv_051</source>
        <target>폴리카보네이트, 선명</target>
      </trans-unit>
      <trans-unit id="MaterialInv_052">
        <source>MaterialInv_052</source>
        <target>폴리카보네이트, 흐릿</target>
      </trans-unit>
      <trans-unit id="MaterialInv_054">
        <source>MaterialInv_054</source>
        <target>폴리스티렌</target>
      </trans-unit>
      <trans-unit id="MaterialInv_055">
        <source>MaterialInv_055</source>
        <target>PPS 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_056">
        <source>MaterialInv_056</source>
        <target>PVC-파이핑</target>
      </trans-unit>
      <trans-unit id="MaterialInv_057">
        <source>MaterialInv_057</source>
        <target>PVC, 비가소화</target>
      </trans-unit>
      <trans-unit id="MaterialInv_058">
        <source>MaterialInv_058</source>
        <target>고무</target>
      </trans-unit>
      <trans-unit id="MaterialInv_059">
        <source>MaterialInv_059</source>
        <target>SAN 플라스틱</target>
      </trans-unit>
      <trans-unit id="MaterialInv_060">
        <source>MaterialInv_060</source>
        <target>고무, 실리콘</target>
      </trans-unit>
      <trans-unit id="MaterialInv_061">
        <source>MaterialInv_061</source>
        <target>열가소성 수지</target>
      </trans-unit>
      <trans-unit id="MaterialInv_062">
        <source>MaterialInv_062</source>
        <target>UHMW, 검은색</target>
      </trans-unit>
      <trans-unit id="MaterialInv_063">
        <source>MaterialInv_063</source>
        <target>UHMW, 흰색</target>
      </trans-unit>
      <trans-unit id="MaterialInv_064">
        <source>MaterialInv_064</source>
        <target>질화 실리콘</target>
      </trans-unit>
      <trans-unit id="MaterialInv_066">
        <source>MaterialInv_066</source>
        <target>목재(자작나무)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_067">
        <source>MaterialInv_067</source>
        <target>목재(벚나무)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_068">
        <source>MaterialInv_068</source>
        <target>목재(단풍나무)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_069">
        <source>MaterialInv_069</source>
        <target>목재(떡갈나무)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_070">
        <source>MaterialInv_070</source>
        <target>목재(호두나무)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_072">
        <source>MaterialInv_072</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="Materials">
        <source>Materials</source>
        <target>재료</target>
      </trans-unit>
      <trans-unit id="Medium gray and circular roofing shingles">
        <source>Medium gray and circular roofing shingles</source>
        <target>중간 회색 및 원형 루핑 널</target>
      </trans-unit>
      <trans-unit id="Medium gray and rectangular roofing shingles">
        <source>Medium gray and rectangular roofing shingles</source>
        <target>중간 회색 및 직사각 루핑 널</target>
      </trans-unit>
      <trans-unit id="Medium gray and rippled edge roofing shingles">
        <source>Medium gray and rippled edge roofing shingles</source>
        <target>중간 회색 및 잔물결 모서리 루핑 널</target>
      </trans-unit>
      <trans-unit id="Medium gray and small rectangular roofing shingles">
        <source>Medium gray and small rectangular roofing shingles</source>
        <target>중간 회색 및 소형 직사각 루핑 널</target>
      </trans-unit>
      <trans-unit id="Medium gray color">
        <source>Medium gray color</source>
        <target>중간 회색 색상</target>
      </trans-unit>
      <trans-unit id="Membrane">
        <source>Membrane</source>
        <target>세포막</target>
      </trans-unit>
      <trans-unit id="Metal">
        <source>Metal</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="Metal structural asset.">
        <source>Metal structural asset.</source>
        <target>금속 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Metal-001">
        <source>Metal-001</source>
        <target>피막 처리 - 파란색</target>
      </trans-unit>
      <trans-unit id="Metal-002">
        <source>Metal-002</source>
        <target>피막 처리 - 청동색</target>
      </trans-unit>
      <trans-unit id="Metal-003">
        <source>Metal-003</source>
        <target>아연</target>
      </trans-unit>
      <trans-unit id="Metal-004">
        <source>Metal-004</source>
        <target>알루미늄 - 연마</target>
      </trans-unit>
      <trans-unit id="Metal-005">
        <source>Metal-005</source>
        <target>연마 - 브러시 두꺼움 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-005-1-2">
        <source>Metal-005-1-2</source>
        <target>연마 - 브러시 두꺼움</target>
      </trans-unit>
      <trans-unit id="Metal-006">
        <source>Metal-006</source>
        <target>연마 - 해머</target>
      </trans-unit>
      <trans-unit id="Metal-007">
        <source>Metal-007</source>
        <target>연마 - 소형 피라미드 널링 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-007-1-2">
        <source>Metal-007-1-2</source>
        <target>연마 - 소형 피라미드 널링</target>
      </trans-unit>
      <trans-unit id="Metal-008">
        <source>Metal-008</source>
        <target>새틴</target>
      </trans-unit>
      <trans-unit id="Metal-009">
        <source>Metal-009</source>
        <target>새틴 - 브러시 두꺼움</target>
      </trans-unit>
      <trans-unit id="Metal-010">
        <source>Metal-010</source>
        <target>새틴 - 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-011">
        <source>Metal-011</source>
        <target>새틴 - 해머</target>
      </trans-unit>
      <trans-unit id="Metal-012">
        <source>Metal-012</source>
        <target>황동 - 연마</target>
      </trans-unit>
      <trans-unit id="Metal-013">
        <source>Metal-013</source>
        <target>황동 - 새틴</target>
      </trans-unit>
      <trans-unit id="Metal-014">
        <source>Metal-014</source>
        <target>청동 - 연마</target>
      </trans-unit>
      <trans-unit id="Metal-015">
        <source>Metal-015</source>
        <target>청동 - 연마 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-016">
        <source>Metal-016</source>
        <target>청동 - 새틴</target>
      </trans-unit>
      <trans-unit id="Metal-017">
        <source>Metal-017</source>
        <target>크롬 - 연마</target>
      </trans-unit>
      <trans-unit id="Metal-018">
        <source>Metal-018</source>
        <target>크롬 - 연마 브러시 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-018-1-2">
        <source>Metal-018-1-2</source>
        <target>크롬 - 연마 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-019">
        <source>Metal-019</source>
        <target>크롬 - 새틴</target>
      </trans-unit>
      <trans-unit id="Metal-020">
        <source>Metal-020</source>
        <target>구리 - 녹청 해머</target>
      </trans-unit>
      <trans-unit id="Metal-021">
        <source>Metal-021</source>
        <target>구리 - 연마</target>
      </trans-unit>
      <trans-unit id="Metal-022">
        <source>Metal-022</source>
        <target>구리 - 새틴</target>
      </trans-unit>
      <trans-unit id="Metal-023">
        <source>Metal-023</source>
        <target>구리 - 새틴 브러시 두꺼움 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-023-1-2">
        <source>Metal-023-1-2</source>
        <target>구리 - 새틴 브러시 두꺼움</target>
      </trans-unit>
      <trans-unit id="Metal-024">
        <source>Metal-024</source>
        <target>황동 - 새틴 화면</target>
      </trans-unit>
      <trans-unit id="Metal-025">
        <source>Metal-025</source>
        <target>스테인레스 - 연마</target>
      </trans-unit>
      <trans-unit id="Metal-026">
        <source>Metal-026</source>
        <target>청동 - 녹청</target>
      </trans-unit>
      <trans-unit id="Metal-027">
        <source>Metal-027</source>
        <target>스테인레스 - 새틴</target>
      </trans-unit>
      <trans-unit id="Metal-028">
        <source>Metal-028</source>
        <target>스테인레스 - 새틴 거친 화면 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-028-1-2">
        <source>Metal-028-1-2</source>
        <target>스테인레스 - 새틴 거친 화면</target>
      </trans-unit>
      <trans-unit id="Metal-029">
        <source>Metal-029</source>
        <target>스테인레스 - 새틴 브러시 두꺼움 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-029-1-2">
        <source>Metal-029-1-2</source>
        <target>스테인레스 - 새틴 브러시 두꺼움</target>
      </trans-unit>
      <trans-unit id="Metal-030">
        <source>Metal-030</source>
        <target>스테인레스 - 새틴 대형 피라미드 널링</target>
      </trans-unit>
      <trans-unit id="Metal-031">
        <source>Metal-031</source>
        <target>연마 브러시 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-031-1-2">
        <source>Metal-031-1-2</source>
        <target>연마 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-032">
        <source>Metal-032</source>
        <target>새틴 화면</target>
      </trans-unit>
      <trans-unit id="Metal-033">
        <source>Metal-033</source>
        <target>새틴 브러시 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-033-1-2">
        <source>Metal-033-1-2</source>
        <target>새틴 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-034">
        <source>Metal-034</source>
        <target>새틴 해머</target>
      </trans-unit>
      <trans-unit id="Metal-035">
        <source>Metal-035</source>
        <target>체크무늬 플레이트</target>
      </trans-unit>
      <trans-unit id="Metal-036">
        <source>Metal-036</source>
        <target>피막 처리 - 검은색</target>
      </trans-unit>
      <trans-unit id="Metal-037">
        <source>Metal-037</source>
        <target>피막 처리 - 파란색-회색</target>
      </trans-unit>
      <trans-unit id="Metal-038">
        <source>Metal-038</source>
        <target>피막 처리 - 진회색</target>
      </trans-unit>
      <trans-unit id="Metal-039">
        <source>Metal-039</source>
        <target>피막 처리 - 연회색</target>
      </trans-unit>
      <trans-unit id="Metal-040">
        <source>Metal-040</source>
        <target>피막 처리 - 회색</target>
      </trans-unit>
      <trans-unit id="Metal-041">
        <source>Metal-041</source>
        <target>피막 처리 - 빨간색</target>
      </trans-unit>
      <trans-unit id="Metal-042">
        <source>Metal-042</source>
        <target>피막 처리 - 흰색</target>
      </trans-unit>
      <trans-unit id="Metal-043">
        <source>Metal-043</source>
        <target>피막 처리 - 회색 텍스처</target>
      </trans-unit>
      <trans-unit id="Metal-044">
        <source>Metal-044</source>
        <target>스테인레스 - 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-045">
        <source>Metal-045</source>
        <target>반연마</target>
      </trans-unit>
      <trans-unit id="Metal-046">
        <source>Metal-046</source>
        <target>연마 다이아몬드 플레이트 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-046-1-2">
        <source>Metal-046-1-2</source>
        <target>연마 다이아몬드 플레이트</target>
      </trans-unit>
      <trans-unit id="Metal-047">
        <source>Metal-047</source>
        <target>새틴</target>
      </trans-unit>
      <trans-unit id="Metal-048">
        <source>Metal-048</source>
        <target>피막 처리 - 짙은 청동색</target>
      </trans-unit>
      <trans-unit id="Metal-049">
        <source>Metal-049</source>
        <target>연마 브러시 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-049-1-2">
        <source>Metal-049-1-2</source>
        <target>연마 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-050">
        <source>Metal-050</source>
        <target>황동 - 새틴 브러시 두꺼움</target>
      </trans-unit>
      <trans-unit id="Metal-051">
        <source>Metal-051</source>
        <target>구리 - 녹청</target>
      </trans-unit>
      <trans-unit id="Metal-052">
        <source>Metal-052</source>
        <target>청동 - 새틴 해머</target>
      </trans-unit>
      <trans-unit id="Metal-053">
        <source>Metal-053</source>
        <target>크롬 - 연마 브러시 두꺼움 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-053-1-2">
        <source>Metal-053-1-2</source>
        <target>크롬 - 연마 브러시 두꺼움</target>
      </trans-unit>
      <trans-unit id="Metal-054">
        <source>Metal-054</source>
        <target>구리 - 새틴 브러시 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-054-1-2">
        <source>Metal-054-1-2</source>
        <target>구리 - 새틴 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-055">
        <source>Metal-055</source>
        <target>스테인레스 - 연마 브러시 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-055-1-2">
        <source>Metal-055-1-2</source>
        <target>스테인레스 - 연마 브러시</target>
      </trans-unit>
      <trans-unit id="Metal-056">
        <source>Metal-056</source>
        <target>스테인레스 - 새틴 해머</target>
      </trans-unit>
      <trans-unit id="Metal-057">
        <source>Metal-057</source>
        <target>크롬 - 새틴 화면</target>
      </trans-unit>
      <trans-unit id="Metal-058">
        <source>Metal-058</source>
        <target>체인 링크 울타리</target>
      </trans-unit>
      <trans-unit id="Metal-059">
        <source>Metal-059</source>
        <target>스탠딩 심 루핑</target>
      </trans-unit>
      <trans-unit id="Metal-060">
        <source>Metal-060</source>
        <target>알루미늄 - 짙음</target>
      </trans-unit>
      <trans-unit id="Metal-061">
        <source>Metal-061</source>
        <target>기계 가공 - 알루미늄</target>
      </trans-unit>
      <trans-unit id="Metal-062">
        <source>Metal-062</source>
        <target>다이아몬드 플레이트 - 진회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-062-1-2">
        <source>Metal-062-1-2</source>
        <target>다이아몬드 플레이트 - 진회색</target>
      </trans-unit>
      <trans-unit id="Metal-063">
        <source>Metal-063</source>
        <target>널링 45 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-063-1-2">
        <source>Metal-063-1-2</source>
        <target>널링 45</target>
      </trans-unit>
      <trans-unit id="Metal-065">
        <source>Metal-065</source>
        <target>다이아몬드 플레이트 2 - 진회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-065-1-2">
        <source>Metal-065-1-2</source>
        <target>다이아몬드 플레이트 2 - 진회색</target>
      </trans-unit>
      <trans-unit id="Metal.">
        <source>Metal.</source>
        <target>금속.</target>
      </trans-unit>
      <trans-unit id="Metal/Aluminum">
        <source>Metal/Aluminum</source>
        <target>금속/알루미늄</target>
      </trans-unit>
      <trans-unit id="Metal/Fabricated">
        <source>Metal/Fabricated</source>
        <target>금속/제작</target>
      </trans-unit>
      <trans-unit id="Metal/Iron">
        <source>Metal/Iron</source>
        <target>금속/철</target>
      </trans-unit>
      <trans-unit id="Metal/Non Ferrous">
        <source>Metal/Non Ferrous</source>
        <target>금속/비철</target>
      </trans-unit>
      <trans-unit id="Metal/Steel">
        <source>Metal/Steel</source>
        <target>금속/강철</target>
      </trans-unit>
      <trans-unit id="MetalPaint-001">
        <source>MetalPaint-001</source>
        <target>박편 새틴 - 검은색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-002">
        <source>MetalPaint-002</source>
        <target>글레이즈드 - 검은색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-003">
        <source>MetalPaint-003</source>
        <target>광택 - 검은색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-004">
        <source>MetalPaint-004</source>
        <target>새틴 - 검은색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-005">
        <source>MetalPaint-005</source>
        <target>박판 반사 - 베이지색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-006">
        <source>MetalPaint-006</source>
        <target>반사 - 겨자색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-007">
        <source>MetalPaint-007</source>
        <target>반사 - 아이보리색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-008">
        <source>MetalPaint-008</source>
        <target>반사 - 흰색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-009">
        <source>MetalPaint-009</source>
        <target>박편 새틴 - 강청색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-010">
        <source>MetalPaint-010</source>
        <target>박편 새틴 - 파란색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-011">
        <source>MetalPaint-011</source>
        <target>새틴 - 올리브 녹색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-012">
        <source>MetalPaint-012</source>
        <target>새틴 - 보라색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-013">
        <source>MetalPaint-013</source>
        <target>새틴 - 갈색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-014">
        <source>MetalPaint-014</source>
        <target>박편 새틴 - 짙은 파란색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-015">
        <source>MetalPaint-015</source>
        <target>광택 - 시에나색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-016">
        <source>MetalPaint-016</source>
        <target>광택 - 산림 녹색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-017">
        <source>MetalPaint-017</source>
        <target>새틴 - 연한 빨간색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-018">
        <source>MetalPaint-018</source>
        <target>새틴 - 리넨</target>
      </trans-unit>
      <trans-unit id="MetalPaint-019">
        <source>MetalPaint-019</source>
        <target>새틴 - 미드나잇 블루</target>
      </trans-unit>
      <trans-unit id="MetalPaint-020">
        <source>MetalPaint-020</source>
        <target>박편 새틴 - 바다 녹색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-021">
        <source>MetalPaint-021</source>
        <target>새틴 - 흐린 장미색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-022">
        <source>MetalPaint-022</source>
        <target>새틴 - 골든로드</target>
      </trans-unit>
      <trans-unit id="MetalPaint-023">
        <source>MetalPaint-023</source>
        <target>글레이즈드 - 내화벽돌</target>
      </trans-unit>
      <trans-unit id="MetalPaint-024">
        <source>MetalPaint-024</source>
        <target>광택 - 진자주색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-025">
        <source>MetalPaint-025</source>
        <target>박편 새틴 - 슬레이트 회색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-026">
        <source>MetalPaint-026</source>
        <target>새틴 - 레몬 시폰</target>
      </trans-unit>
      <trans-unit id="MetalPaint-027">
        <source>MetalPaint-027</source>
        <target>새틴 - 연보라색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-028">
        <source>MetalPaint-028</source>
        <target>반사 박편 - 선홍색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-029">
        <source>MetalPaint-029</source>
        <target>광택 - 금색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-030">
        <source>MetalPaint-030</source>
        <target>새틴 - 금색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-031">
        <source>MetalPaint-031</source>
        <target>새틴 - 은색</target>
      </trans-unit>
      <trans-unit id="MetalPaint-032">
        <source>MetalPaint-032</source>
        <target>연마 - 은</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localname:Metal">
        <source>Metal</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Metallic Paint">
        <source>Metallic Paint</source>
        <target>금속 페인트</target>
      </trans-unit>
      <trans-unit id="Metallic Paint material.">
        <source>Metallic Paint material.</source>
        <target>금속 페인트 재료.</target>
      </trans-unit>
      <trans-unit id="MetallicPaint">
        <source>MetallicPaint</source>
        <target>금속 페인트</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localname:Metallic Paint">
        <source>Metallic Paint</source>
        <target>금속 페인트</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Fabrications.Metal Stairs.Galvanized">
        <source>Metals.Metal Fabrications.Metal Stairs.Galvanized</source>
        <target>금속.금속 제작.금속 계단.아연도금</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Handrails and Railings.Painted.White">
        <source>Metals.Metal Handrails and Railings.Painted.White</source>
        <target>금속.금속 난간 및 레일.페인트.흰색</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Joists.Steel">
        <source>Metals.Metal Joists.Steel</source>
        <target>금속.금속 들보.강철</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze</source>
        <target>금속.장식 금속.알루미늄.피막 처리.진한 청동색</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin</source>
        <target>금속.장식 금속.알루미늄.피막 처리.진한 청동색.광택</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed">
        <source>Metals.Ornamental Metals.Aluminum.Brushed</source>
        <target>금속.장식 금속.알루미늄.색칠됨</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver</source>
        <target>금속.장식 금속.알루미늄.색칠됨.파란색-은색</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Random">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Random</source>
        <target>금속.장식 금속.알루미늄.색칠됨.임의</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Brass.Satin">
        <source>Metals.Ornamental Metals.Brass.Satin</source>
        <target>금속.장식 금속.황동.광택</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Bronze.Satin">
        <source>Metals.Ornamental Metals.Bronze.Satin</source>
        <target>금속.장식 금속.동.광택</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.45deg">
        <source>Metals.Ornamental Metals.Checker Plate.45deg</source>
        <target>금속.장식 금속.체크무늬 플레이트.45도</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.Parquet">
        <source>Metals.Ornamental Metals.Checker Plate.Parquet</source>
        <target>금속.장식 금속.체크무늬 플레이트.쪽모이</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Chrome.Satin">
        <source>Metals.Ornamental Metals.Chrome.Satin</source>
        <target>금속.장식 금속.크롬.광택</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Copper">
        <source>Metals.Ornamental Metals.Copper</source>
        <target>금속.장식 금속.구리</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Galvanized">
        <source>Metals.Ornamental Metals.Galvanized</source>
        <target>금속.장식 금속.아연도금</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh">
        <source>Metals.Ornamental Metals.Plate.Mesh</source>
        <target>금속.장식 금속.플레이트.메쉬</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.1">
        <source>Metals.Ornamental Metals.Plate.Mesh.1</source>
        <target>금속.장식 금속.플레이트.메쉬.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.2">
        <source>Metals.Ornamental Metals.Plate.Mesh.2</source>
        <target>금속.장식 금속.플레이트.메쉬.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated">
        <source>Metals.Ornamental Metals.Plate.Perforated</source>
        <target>금속.장식 금속.플레이트.천공</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated.1">
        <source>Metals.Ornamental Metals.Plate.Perforated.1</source>
        <target>금속.장식 금속.플레이트.천공.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Riveted.Flat Grey">
        <source>Metals.Ornamental Metals.Plate.Riveted.Flat Grey</source>
        <target>금속.장식 금속.플레이트.리벳.단조로운 회색</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.PlatePlate.Riveted.2">
        <source>Metals.Ornamental Metals.PlatePlate.Riveted.2</source>
        <target>금속.장식 금속.판.리벳.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.1">
        <source>Metals.Ornamental Metals.Rust.1</source>
        <target>금속.장식 금속.적갈색.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.2">
        <source>Metals.Ornamental Metals.Rust.2</source>
        <target>금속.장식 금속.적갈색.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.3">
        <source>Metals.Ornamental Metals.Rust.3</source>
        <target>금속.장식 금속.적갈색.3</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Bright">
        <source>Metals.Ornamental Metals.Stainless.Bright</source>
        <target>금속.장식 금속.스테인레스.밝음</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Satin">
        <source>Metals.Ornamental Metals.Stainless.Satin</source>
        <target>금속.장식 금속.스테인레스.광택</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Weathered">
        <source>Metals.Ornamental Metals.Weathered</source>
        <target>금속.장식 금속.풍화됨</target>
      </trans-unit>
      <trans-unit id="Metals.Structural Metal Framing.Steel">
        <source>Metals.Structural Metal Framing.Steel</source>
        <target>금속.구조 금속 프레임.강철</target>
      </trans-unit>
      <trans-unit id="Mics">
        <source>Mics</source>
        <target>기타</target>
      </trans-unit>
      <trans-unit id="Mild Steel">
        <source>Mild Steel</source>
        <target>연강</target>
      </trans-unit>
      <trans-unit id="Mild steel - welded">
        <source>Mild steel - welded</source>
        <target>연강 - 용접</target>
      </trans-unit>
      <trans-unit id="Mirror">
        <source>Mirror</source>
        <target>거울</target>
      </trans-unit>
      <trans-unit id="Mirror material.">
        <source>Mirror material.</source>
        <target>거울 재료.</target>
      </trans-unit>
      <trans-unit id="Mirror-001">
        <source>Mirror-001</source>
        <target>기본</target>
      </trans-unit>
      <trans-unit id="Mirror-002">
        <source>Mirror-002</source>
        <target>따뜻한 착색</target>
      </trans-unit>
      <trans-unit id="Mirror-003">
        <source>Mirror-003</source>
        <target>욕실</target>
      </trans-unit>
      <trans-unit id="Mirror-004">
        <source>Mirror-004</source>
        <target>차가운 착색</target>
      </trans-unit>
      <trans-unit id="Mirror-005">
        <source>Mirror-005</source>
        <target>화장대</target>
      </trans-unit>
      <trans-unit id="Mirror-006">
        <source>Mirror-006</source>
        <target>착색 없음</target>
      </trans-unit>
      <trans-unit id="Mirror-007">
        <source>Mirror-007</source>
        <target>흐릿함 - 어두움</target>
      </trans-unit>
      <trans-unit id="Mirror-008">
        <source>Mirror-008</source>
        <target>흐릿함 - 밝음</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localname:Mirror">
        <source>Mirror</source>
        <target>거울</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Misc">
        <source>Misc</source>
        <target>기타</target>
      </trans-unit>
      <trans-unit id="Miscellaneous">
        <source>Miscellaneous</source>
        <target>기타</target>
      </trans-unit>
      <trans-unit id="Molded HDPE">
        <source>Molded HDPE</source>
        <target>몰딩 HDPE</target>
      </trans-unit>
      <trans-unit id="Molded LDPE">
        <source>Molded LDPE</source>
        <target>몰딩 LDPE</target>
      </trans-unit>
      <trans-unit id="Molybdenum disulphide filled nylon">
        <source>Molybdenum disulphide filled nylon</source>
        <target>이황화 몰리브덴 채움 나일론</target>
      </trans-unit>
      <trans-unit id="Monel metal">
        <source>Monel metal</source>
        <target>모넬 금속</target>
      </trans-unit>
      <trans-unit id="Month">
        <source>Month:</source>
        <target>월:</target>
      </trans-unit>
      <trans-unit id="Month:uilabel">
        <source>Month:</source>
        <target>월:</target>
      </trans-unit>
      <trans-unit id="Natural Rubber">
        <source>Natural Rubber</source>
        <target>천연 고무</target>
      </trans-unit>
      <trans-unit id="Natural rubber">
        <source>Natural rubber</source>
        <target>천연 고무</target>
      </trans-unit>
      <trans-unit id="Noise">
        <source>Noise</source>
        <target>노이즈</target>
      </trans-unit>
      <trans-unit id="Noise map.">
        <source>Noise map.</source>
        <target>노이즈 맵.</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localname:Noise">
        <source>Noise</source>
        <target>노이즈</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Non Ferrous">
        <source>Non Ferrous</source>
        <target>비철</target>
      </trans-unit>
      <trans-unit id="Non alloy steel">
        <source>Non alloy steel</source>
        <target>비합금강</target>
      </trans-unit>
      <trans-unit id="Nylon 6/6">
        <source>Nylon 6/6</source>
        <target>나일론 6/6</target>
      </trans-unit>
      <trans-unit id="Oxygen free copper">
        <source>Oxygen free copper</source>
        <target>무산소 구리</target>
      </trans-unit>
      <trans-unit id="PA">
        <source>PA</source>
        <target>PA</target>
      </trans-unit>
      <trans-unit id="PA66">
        <source>PA66</source>
        <target>PA66</target>
      </trans-unit>
      <trans-unit id="PAEK">
        <source>PAEK</source>
        <target>PAEK</target>
      </trans-unit>
      <trans-unit id="PBT">
        <source>PBT</source>
        <target>PBT</target>
      </trans-unit>
      <trans-unit id="PC">
        <source>PC</source>
        <target>PC</target>
      </trans-unit>
      <trans-unit id="PC_ABS">
        <source>PC_ABS</source>
        <target>PC_ABS</target>
      </trans-unit>
      <trans-unit id="PET">
        <source>PET</source>
        <target>PET</target>
      </trans-unit>
      <trans-unit id="PF">
        <source>PF</source>
        <target>PF</target>
      </trans-unit>
      <trans-unit id="PMMA">
        <source>PMMA</source>
        <target>PMMA</target>
      </trans-unit>
      <trans-unit id="POM">
        <source>POM</source>
        <target>POM</target>
      </trans-unit>
      <trans-unit id="PP">
        <source>PP</source>
        <target>PP</target>
      </trans-unit>
      <trans-unit id="PPS">
        <source>PPS</source>
        <target>PPS</target>
      </trans-unit>
      <trans-unit id="PS">
        <source>PS</source>
        <target>PS</target>
      </trans-unit>
      <trans-unit id="PVC">
        <source>PVC</source>
        <target>PVC</target>
      </trans-unit>
      <trans-unit id="PVC-U">
        <source>PVC-U</source>
        <target>PVC-U</target>
      </trans-unit>
      <trans-unit id="PVCU">
        <source>PVCU</source>
        <target>PVCU</target>
      </trans-unit>
      <trans-unit id="Paint">
        <source>Paint</source>
        <target>페인트</target>
      </trans-unit>
      <trans-unit id="Paint material for interiors.">
        <source>Paint material for interiors.</source>
        <target>내부용 페인트 재료.</target>
      </trans-unit>
      <trans-unit id="Paint-001">
        <source>Paint-001</source>
        <target>검은색</target>
      </trans-unit>
      <trans-unit id="Paint-002">
        <source>Paint-002</source>
        <target>검은색</target>
      </trans-unit>
      <trans-unit id="Paint-003">
        <source>Paint-003</source>
        <target>연한 녹청색</target>
      </trans-unit>
      <trans-unit id="Paint-004">
        <source>Paint-004</source>
        <target>커뎃 파란색</target>
      </trans-unit>
      <trans-unit id="Paint-005">
        <source>Paint-005</source>
        <target>하늘색 짙음</target>
      </trans-unit>
      <trans-unit id="Paint-006">
        <source>Paint-006</source>
        <target>짙은 터키옥색</target>
      </trans-unit>
      <trans-unit id="Paint-007">
        <source>Paint-007</source>
        <target>하늘색 짙음</target>
      </trans-unit>
      <trans-unit id="Paint-008">
        <source>Paint-008</source>
        <target>짙은 터키옥색</target>
      </trans-unit>
      <trans-unit id="Paint-009">
        <source>Paint-009</source>
        <target>하늘색 중간</target>
      </trans-unit>
      <trans-unit id="Paint-010">
        <source>Paint-010</source>
        <target>터키옥색</target>
      </trans-unit>
      <trans-unit id="Paint-011">
        <source>Paint-011</source>
        <target>슬레이트 파란색</target>
      </trans-unit>
      <trans-unit id="Paint-012">
        <source>Paint-012</source>
        <target>시안색</target>
      </trans-unit>
      <trans-unit id="Paint-013">
        <source>Paint-013</source>
        <target>시안색</target>
      </trans-unit>
      <trans-unit id="Paint-014">
        <source>Paint-014</source>
        <target>고둥색</target>
      </trans-unit>
      <trans-unit id="Paint-015">
        <source>Paint-015</source>
        <target>연한 강청색</target>
      </trans-unit>
      <trans-unit id="Paint-016">
        <source>Paint-016</source>
        <target>연한 강청색</target>
      </trans-unit>
      <trans-unit id="Paint-017">
        <source>Paint-017</source>
        <target>강청색</target>
      </trans-unit>
      <trans-unit id="Paint-018">
        <source>Paint-018</source>
        <target>보라색</target>
      </trans-unit>
      <trans-unit id="Paint-019">
        <source>Paint-019</source>
        <target>황갈색</target>
      </trans-unit>
      <trans-unit id="Paint-020">
        <source>Paint-020</source>
        <target>초콜릿색</target>
      </trans-unit>
      <trans-unit id="Paint-021">
        <source>Paint-021</source>
        <target>얼룩무늬</target>
      </trans-unit>
      <trans-unit id="Paint-022">
        <source>Paint-022</source>
        <target>연한 초콜릿색</target>
      </trans-unit>
      <trans-unit id="Paint-023">
        <source>Paint-023</source>
        <target>커피색</target>
      </trans-unit>
      <trans-unit id="Paint-024">
        <source>Paint-024</source>
        <target>연한 베이지색</target>
      </trans-unit>
      <trans-unit id="Paint-025">
        <source>Paint-025</source>
        <target>연한 베이지색</target>
      </trans-unit>
      <trans-unit id="Paint-026">
        <source>Paint-026</source>
        <target>모래</target>
      </trans-unit>
      <trans-unit id="Paint-027">
        <source>Paint-027</source>
        <target>겨자색</target>
      </trans-unit>
      <trans-unit id="Paint-028">
        <source>Paint-028</source>
        <target>겨자색</target>
      </trans-unit>
      <trans-unit id="Paint-029">
        <source>Paint-029</source>
        <target>진주색</target>
      </trans-unit>
      <trans-unit id="Paint-030">
        <source>Paint-030</source>
        <target>진회색</target>
      </trans-unit>
      <trans-unit id="Paint-031">
        <source>Paint-031</source>
        <target>진회색</target>
      </trans-unit>
      <trans-unit id="Paint-032">
        <source>Paint-032</source>
        <target>연회색</target>
      </trans-unit>
      <trans-unit id="Paint-033">
        <source>Paint-033</source>
        <target>연회색</target>
      </trans-unit>
      <trans-unit id="Paint-034">
        <source>Paint-034</source>
        <target>회색</target>
      </trans-unit>
      <trans-unit id="Paint-035">
        <source>Paint-035</source>
        <target>연두색</target>
      </trans-unit>
      <trans-unit id="Paint-036">
        <source>Paint-036</source>
        <target>산림 녹색</target>
      </trans-unit>
      <trans-unit id="Paint-037">
        <source>Paint-037</source>
        <target>산림 녹색</target>
      </trans-unit>
      <trans-unit id="Paint-038">
        <source>Paint-038</source>
        <target>짙은 올리브 녹색</target>
      </trans-unit>
      <trans-unit id="Paint-039">
        <source>Paint-039</source>
        <target>올리브 녹색</target>
      </trans-unit>
      <trans-unit id="Paint-040">
        <source>Paint-040</source>
        <target>진녹색</target>
      </trans-unit>
      <trans-unit id="Paint-041">
        <source>Paint-041</source>
        <target>밤나무</target>
      </trans-unit>
      <trans-unit id="Paint-042">
        <source>Paint-042</source>
        <target>주황색-빨간색</target>
      </trans-unit>
      <trans-unit id="Paint-043">
        <source>Paint-043</source>
        <target>주황색</target>
      </trans-unit>
      <trans-unit id="Paint-044">
        <source>Paint-044</source>
        <target>짙은 빨간색</target>
      </trans-unit>
      <trans-unit id="Paint-045">
        <source>Paint-045</source>
        <target>연한 빨간색</target>
      </trans-unit>
      <trans-unit id="Paint-046">
        <source>Paint-046</source>
        <target>빨간색</target>
      </trans-unit>
      <trans-unit id="Paint-047">
        <source>Paint-047</source>
        <target>빨간색</target>
      </trans-unit>
      <trans-unit id="Paint-048">
        <source>Paint-048</source>
        <target>연어색</target>
      </trans-unit>
      <trans-unit id="Paint-049">
        <source>Paint-049</source>
        <target>시에나색</target>
      </trans-unit>
      <trans-unit id="Paint-050">
        <source>Paint-050</source>
        <target>차가운 흰색</target>
      </trans-unit>
      <trans-unit id="Paint-051">
        <source>Paint-051</source>
        <target>차가운 흰색</target>
      </trans-unit>
      <trans-unit id="Paint-052">
        <source>Paint-052</source>
        <target>아이보리색 광택</target>
      </trans-unit>
      <trans-unit id="Paint-053">
        <source>Paint-053</source>
        <target>아이보리색 평지</target>
      </trans-unit>
      <trans-unit id="Paint-054">
        <source>Paint-054</source>
        <target>리넨 흰색</target>
      </trans-unit>
      <trans-unit id="Paint-055">
        <source>Paint-055</source>
        <target>리넨 흰색</target>
      </trans-unit>
      <trans-unit id="Paint-056">
        <source>Paint-056</source>
        <target>흰색</target>
      </trans-unit>
      <trans-unit id="Paint-057">
        <source>Paint-057</source>
        <target>흰색</target>
      </trans-unit>
      <trans-unit id="Paint-058">
        <source>Paint-058</source>
        <target>밝은 황색</target>
      </trans-unit>
      <trans-unit id="Paint-059">
        <source>Paint-059</source>
        <target>노란색</target>
      </trans-unit>
      <trans-unit id="Paint-060">
        <source>Paint-060</source>
        <target>평평함 - 앤티크 흰색</target>
      </trans-unit>
      <trans-unit id="Paint-061">
        <source>Paint-061</source>
        <target>파란색 - 벽 페인트 - 광택</target>
      </trans-unit>
      <trans-unit id="Paint-062">
        <source>Paint-062</source>
        <target>베이지색</target>
      </trans-unit>
      <trans-unit id="Paint-063">
        <source>Paint-063</source>
        <target>짙은 커뎃 파란색</target>
      </trans-unit>
      <trans-unit id="Paint-064">
        <source>Paint-064</source>
        <target>네이비</target>
      </trans-unit>
      <trans-unit id="Paint-065">
        <source>Paint-065</source>
        <target>네이비</target>
      </trans-unit>
      <trans-unit id="Paint-066">
        <source>Paint-066</source>
        <target>짙은 시안색</target>
      </trans-unit>
      <trans-unit id="Paint-067">
        <source>Paint-067</source>
        <target>고둥색</target>
      </trans-unit>
      <trans-unit id="Paint-068">
        <source>Paint-068</source>
        <target>터키옥색</target>
      </trans-unit>
      <trans-unit id="Paint-069">
        <source>Paint-069</source>
        <target>연황갈색</target>
      </trans-unit>
      <trans-unit id="Paint-070">
        <source>Paint-070</source>
        <target>회색</target>
      </trans-unit>
      <trans-unit id="Paint-071">
        <source>Paint-071</source>
        <target>연두색</target>
      </trans-unit>
      <trans-unit id="Paint-072">
        <source>Paint-072</source>
        <target>짙은 올리브색</target>
      </trans-unit>
      <trans-unit id="Paint-073">
        <source>Paint-073</source>
        <target>밤나무</target>
      </trans-unit>
      <trans-unit id="Paint-074">
        <source>Paint-074</source>
        <target>밤색</target>
      </trans-unit>
      <trans-unit id="Paint-075">
        <source>Paint-075</source>
        <target>반사 - 빨간색</target>
      </trans-unit>
      <trans-unit id="Paint-076">
        <source>Paint-076</source>
        <target>연한 주홍색</target>
      </trans-unit>
      <trans-unit id="Paint-077">
        <source>Paint-077</source>
        <target>짙은 빨간색</target>
      </trans-unit>
      <trans-unit id="Paint-078">
        <source>Paint-078</source>
        <target>금색</target>
      </trans-unit>
      <trans-unit id="Paint-079">
        <source>Paint-079</source>
        <target>노란색</target>
      </trans-unit>
      <trans-unit id="Paint-080">
        <source>Paint-080</source>
        <target>선홍색</target>
      </trans-unit>
      <trans-unit id="Paint-081">
        <source>Paint-081</source>
        <target>연한 빨간색</target>
      </trans-unit>
      <trans-unit id="Peach tint">
        <source>Peach tint</source>
        <target>복숭아색 착색</target>
      </trans-unit>
      <trans-unit id="Phenolic Resin">
        <source>Phenolic Resin</source>
        <target>페놀 수지</target>
      </trans-unit>
      <trans-unit id="Phenolic formaldehyde resins">
        <source>Phenolic formaldehyde resins</source>
        <target>페놀 포름알데히드 수지</target>
      </trans-unit>
      <trans-unit id="Photographic Tone Operator">
        <source>Photographic Tone Operator</source>
        <target>사진 톤 연산자</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOp">
        <source>PhotographicToneOp</source>
        <target>사진 톤 연산자</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOpGroup">
        <source>Photographic ToneOp</source>
        <target>사진 톤 연산자</target>
      </trans-unit>
      <trans-unit id="PhysMat">
        <source>PhysMat</source>
        <target>물리적 재료</target>
      </trans-unit>
      <trans-unit id="PhysMatSchema_localname:Physical Material">
        <source>Physical Material</source>
        <target>물리적 재료</target>
      </trans-unit>
      <trans-unit id="PhysMatSchema_localtype:Material">
        <source>Material</source>
        <target>재료</target>
      </trans-unit>
      <trans-unit id="Physical material.">
        <source>Physical material.</source>
        <target>물리적 재료.</target>
      </trans-unit>
      <trans-unit id="PhysicalGen_103">
        <source>PhysicalGen_103</source>
        <target>일반 재료</target>
      </trans-unit>
      <trans-unit id="PhysicalLiquid-001">
        <source>PhysicalLiquid-001</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_100">
        <source>PhysicalMetal_100</source>
        <target>합금강</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_103">
        <source>PhysicalMetal_103</source>
        <target>황동 - 연질 노란색</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_106">
        <source>PhysicalMetal_106</source>
        <target>청동 - 주조</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_107">
        <source>PhysicalMetal_107</source>
        <target>구리 - 주조</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_108">
        <source>PhysicalMetal_108</source>
        <target>철 - 주조</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_109">
        <source>PhysicalMetal_109</source>
        <target>강철 - 주조</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_111">
        <source>PhysicalMetal_111</source>
        <target>구리 합금</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_113">
        <source>PhysicalMetal_113</source>
        <target>강철 - 아연도금</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_115">
        <source>PhysicalMetal_115</source>
        <target>철 - 회색</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_117">
        <source>PhysicalMetal_117</source>
        <target>철 - 가단</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_118">
        <source>PhysicalMetal_118</source>
        <target>니켈-구리 합금 400</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_119">
        <source>PhysicalMetal_119</source>
        <target>강철 - 비합금</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_121">
        <source>PhysicalMetal_121</source>
        <target>스테인레스 스틸</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_122">
        <source>PhysicalMetal_122</source>
        <target>스테인레스 스틸 AISI 440C</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_123">
        <source>PhysicalMetal_123</source>
        <target>스테인레스 스틸 - 감마철</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_124">
        <source>PhysicalMetal_124</source>
        <target>강철</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_125">
        <source>PhysicalMetal_125</source>
        <target>강철 - 고강도 저합금</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_126">
        <source>PhysicalMetal_126</source>
        <target>강철 - 연강</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_128">
        <source>PhysicalMetal_128</source>
        <target>알루미늄 6061 - 용접</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_129">
        <source>PhysicalMetal_129</source>
        <target>황동 - 연질 노란색 - 용접</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_130">
        <source>PhysicalMetal_130</source>
        <target>스테인레스 스틸 440C - 용접</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_131">
        <source>PhysicalMetal_131</source>
        <target>강철 - 연강 - 용접</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_132">
        <source>PhysicalMetal_132</source>
        <target>구리 - 가공됨</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_133">
        <source>PhysicalMetal_133</source>
        <target>강철 - 가공됨</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_101">
        <source>PhysicalPlastic_101</source>
        <target>아세탈 수지</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_107">
        <source>PhysicalPlastic_107</source>
        <target>나일론 6/6 복합재료</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_110">
        <source>PhysicalPlastic_110</source>
        <target>폴리카보네이트 - ABS 혼합</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_117">
        <source>PhysicalPlastic_117</source>
        <target>폴리스티렌</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_119">
        <source>PhysicalPlastic_119</source>
        <target>PVC-파이핑</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_120">
        <source>PhysicalPlastic_120</source>
        <target>폴리 염화 비닐 - 비가소화</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_122">
        <source>PhysicalPlastic_122</source>
        <target>SAN 플라스틱</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_124">
        <source>PhysicalPlastic_124</source>
        <target>열가소성 수지</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_100">
        <source>PhysicalWood_100</source>
        <target>목재 - 자작나무</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_101">
        <source>PhysicalWood_101</source>
        <target>목재 - 벚나무</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_102">
        <source>PhysicalWood_102</source>
        <target>목재 - 단풍나무</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_103">
        <source>PhysicalWood_103</source>
        <target>목재 - 떡갈나무</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_104">
        <source>PhysicalWood_104</source>
        <target>목재 - 호두나무</target>
      </trans-unit>
      <trans-unit id="Piping">
        <source>Piping</source>
        <target>파이핑</target>
      </trans-unit>
      <trans-unit id="Plane swatch.">
        <source>Plane swatch.</source>
        <target>평면 견본.</target>
      </trans-unit>
      <trans-unit id="Plastic">
        <source>Plastic</source>
        <target>플라스틱</target>
      </trans-unit>
      <trans-unit id="Plastic and vinyl material.">
        <source>Plastic and vinyl material.</source>
        <target>플라스틱 및 비닐 재료.</target>
      </trans-unit>
      <trans-unit id="Plastic structural asset.">
        <source>Plastic structural asset.</source>
        <target>플라스틱 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Plastic-001">
        <source>Plastic-001</source>
        <target>매끄러움 - 검은색</target>
      </trans-unit>
      <trans-unit id="Plastic-002">
        <source>Plastic-002</source>
        <target>섬세 텍스처 - 검은색</target>
      </trans-unit>
      <trans-unit id="Plastic-003">
        <source>Plastic-003</source>
        <target>거침 텍스처 - 검은색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-003-1-2">
        <source>Plastic-003-1-2</source>
        <target>거침 텍스처 - 검은색</target>
      </trans-unit>
      <trans-unit id="Plastic-004">
        <source>Plastic-004</source>
        <target>투명 - 검은색</target>
      </trans-unit>
      <trans-unit id="Plastic-005">
        <source>Plastic-005</source>
        <target>매끄러움 - 암갈색</target>
      </trans-unit>
      <trans-unit id="Plastic-006">
        <source>Plastic-006</source>
        <target>매끄러움 - 연한 베이지색</target>
      </trans-unit>
      <trans-unit id="Plastic-007">
        <source>Plastic-007</source>
        <target>매끄러움 - 진회색</target>
      </trans-unit>
      <trans-unit id="Plastic-008">
        <source>Plastic-008</source>
        <target>섬세 텍스처 - 진회색</target>
      </trans-unit>
      <trans-unit id="Plastic-009">
        <source>Plastic-009</source>
        <target>거침 텍스처 - 진회색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-009-1-2">
        <source>Plastic-009-1-2</source>
        <target>거침 텍스처 - 진회색</target>
      </trans-unit>
      <trans-unit id="Plastic-010">
        <source>Plastic-010</source>
        <target>매끄러움 - 연회색</target>
      </trans-unit>
      <trans-unit id="Plastic-011">
        <source>Plastic-011</source>
        <target>매끄러움 - 중간 회색</target>
      </trans-unit>
      <trans-unit id="Plastic-012">
        <source>Plastic-012</source>
        <target>매끄러움 - 짙은 산림 녹색</target>
      </trans-unit>
      <trans-unit id="Plastic-013">
        <source>Plastic-013</source>
        <target>매끄러움 - 짙은 바다 녹색</target>
      </trans-unit>
      <trans-unit id="Plastic-014">
        <source>Plastic-014</source>
        <target>매끄러움 - 노란색</target>
      </trans-unit>
      <trans-unit id="Plastic-015">
        <source>Plastic-015</source>
        <target>거침 텍스처 - 연한 주황색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-015-1-2">
        <source>Plastic-015-1-2</source>
        <target>거침 텍스처 - 연한 주황색</target>
      </trans-unit>
      <trans-unit id="Plastic-016">
        <source>Plastic-016</source>
        <target>매끄러움 - 흰색</target>
      </trans-unit>
      <trans-unit id="Plastic-017">
        <source>Plastic-017</source>
        <target>섬세 텍스처 - 흰색</target>
      </trans-unit>
      <trans-unit id="Plastic-018">
        <source>Plastic-018</source>
        <target>거침 텍스처 - 흰색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-018-1-2">
        <source>Plastic-018-1-2</source>
        <target>거침 텍스처 - 흰색</target>
      </trans-unit>
      <trans-unit id="Plastic-019">
        <source>Plastic-019</source>
        <target>갈색</target>
      </trans-unit>
      <trans-unit id="Plastic-020">
        <source>Plastic-020</source>
        <target>매끄러움 - 호박색</target>
      </trans-unit>
      <trans-unit id="Plastic-021">
        <source>Plastic-021</source>
        <target>매끄러움 - 연청록색</target>
      </trans-unit>
      <trans-unit id="Plastic-022">
        <source>Plastic-022</source>
        <target>매끄러움 - 번트 레드</target>
      </trans-unit>
      <trans-unit id="Plastic-023">
        <source>Plastic-023</source>
        <target>매끄러움 - 물푸레나무색</target>
      </trans-unit>
      <trans-unit id="Plastic-024">
        <source>Plastic-024</source>
        <target>매끄러움 - 아이보리색</target>
      </trans-unit>
      <trans-unit id="Plastic-025">
        <source>Plastic-025</source>
        <target>매끄러움 - 회백색</target>
      </trans-unit>
      <trans-unit id="Plastic-026">
        <source>Plastic-026</source>
        <target>매끄러움 - 자주색</target>
      </trans-unit>
      <trans-unit id="Plastic-027">
        <source>Plastic-027</source>
        <target>매끄러움 - 빨간색</target>
      </trans-unit>
      <trans-unit id="Plastic-028">
        <source>Plastic-028</source>
        <target>투명 - 선명</target>
      </trans-unit>
      <trans-unit id="Plastic-029">
        <source>Plastic-029</source>
        <target>투명 - 연회색</target>
      </trans-unit>
      <trans-unit id="Plastic-030">
        <source>Plastic-030</source>
        <target>투명 - 울퉁불퉁한 광택 빨간색</target>
      </trans-unit>
      <trans-unit id="Plastic-031">
        <source>Plastic-031</source>
        <target>박판 - 연갈색</target>
      </trans-unit>
      <trans-unit id="Plastic-032">
        <source>Plastic-032</source>
        <target>박판 - 암회색</target>
      </trans-unit>
      <trans-unit id="Plastic-033">
        <source>Plastic-033</source>
        <target>박판 - 네이비</target>
      </trans-unit>
      <trans-unit id="Plastic-034">
        <source>Plastic-034</source>
        <target>다이아몬드</target>
      </trans-unit>
      <trans-unit id="Plastic-035">
        <source>Plastic-035</source>
        <target>도트</target>
      </trans-unit>
      <trans-unit id="Plastic-036">
        <source>Plastic-036</source>
        <target>그리드</target>
      </trans-unit>
      <trans-unit id="Plastic-037">
        <source>Plastic-037</source>
        <target>모자이크</target>
      </trans-unit>
      <trans-unit id="Plastic-038">
        <source>Plastic-038</source>
        <target>양분 - 정사각형</target>
      </trans-unit>
      <trans-unit id="Plastic-039">
        <source>Plastic-039</source>
        <target>정사각형 2</target>
      </trans-unit>
      <trans-unit id="Plastic-040">
        <source>Plastic-040</source>
        <target>무광 그레인</target>
      </trans-unit>
      <trans-unit id="Plastic-041">
        <source>Plastic-041</source>
        <target>조각나무마루</target>
      </trans-unit>
      <trans-unit id="Plastic-042">
        <source>Plastic-042</source>
        <target>체크무늬 플레이트</target>
      </trans-unit>
      <trans-unit id="Plastic-043">
        <source>Plastic-043</source>
        <target>슬레이트</target>
      </trans-unit>
      <trans-unit id="Plastic-044">
        <source>Plastic-044</source>
        <target>매끄러움 - 짙은 커뎃 파란색</target>
      </trans-unit>
      <trans-unit id="Plastic-045">
        <source>Plastic-045</source>
        <target>매끄러움 - 네이비</target>
      </trans-unit>
      <trans-unit id="Plastic-046">
        <source>Plastic-046</source>
        <target>투명 - 슬레이트 파란색</target>
      </trans-unit>
      <trans-unit id="Plastic-047">
        <source>Plastic-047</source>
        <target>텍스처 - 황갈색</target>
      </trans-unit>
      <trans-unit id="Plastic-048">
        <source>Plastic-048</source>
        <target>거침 텍스처 - 적갈색 - 버전 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-048-1-2">
        <source>Plastic-048-1-2</source>
        <target>거침 텍스처 - 적갈색</target>
      </trans-unit>
      <trans-unit id="Plastic-049">
        <source>Plastic-049</source>
        <target>텍스처 - 회색</target>
      </trans-unit>
      <trans-unit id="Plastic-050">
        <source>Plastic-050</source>
        <target>투명 - 올리브 녹색</target>
      </trans-unit>
      <trans-unit id="Plastic-051">
        <source>Plastic-051</source>
        <target>매끄러움 - 짙은 밤색</target>
      </trans-unit>
      <trans-unit id="Plastic-052">
        <source>Plastic-052</source>
        <target>매끄러움 - 연한 밤색</target>
      </trans-unit>
      <trans-unit id="Plastic-053">
        <source>Plastic-053</source>
        <target>투명 - 연한 빨간색</target>
      </trans-unit>
      <trans-unit id="Plastic-054">
        <source>Plastic-054</source>
        <target>매끄러움 - 연한 주황색</target>
      </trans-unit>
      <trans-unit id="Plastic-055">
        <source>Plastic-055</source>
        <target>투명 - 연한 주황색</target>
      </trans-unit>
      <trans-unit id="Plastic-056">
        <source>Plastic-056</source>
        <target>투명 - 연마 빨간색</target>
      </trans-unit>
      <trans-unit id="Plastic-057">
        <source>Plastic-057</source>
        <target>텍스처 - 짙은 금색</target>
      </trans-unit>
      <trans-unit id="Plastic-058">
        <source>Plastic-058</source>
        <target>매끄러움 - 연금색</target>
      </trans-unit>
      <trans-unit id="Plastic-059">
        <source>Plastic-059</source>
        <target>고광택 - 번트 레드</target>
      </trans-unit>
      <trans-unit id="Plastic-060">
        <source>Plastic-060</source>
        <target>저광택 - 검은색</target>
      </trans-unit>
      <trans-unit id="Plastic-061">
        <source>Plastic-061</source>
        <target>텍스처 - 회색 무광</target>
      </trans-unit>
      <trans-unit id="Plastic-062">
        <source>Plastic-062</source>
        <target>텍스처 - 진녹색 무광</target>
      </trans-unit>
      <trans-unit id="Plastic-063">
        <source>Plastic-063</source>
        <target>텍스처 - 감청색 무광</target>
      </trans-unit>
      <trans-unit id="Plastic/Composite">
        <source>Plastic/Composite</source>
        <target>플라스틱/복합재료</target>
      </trans-unit>
      <trans-unit id="Plastic/Elastomer">
        <source>Plastic/Elastomer</source>
        <target>플라스틱/탄성중합체</target>
      </trans-unit>
      <trans-unit id="Plastic/Thermoplastic">
        <source>Plastic/Thermoplastic</source>
        <target>플라스틱/열가소성</target>
      </trans-unit>
      <trans-unit id="Plastic/Thermoset">
        <source>Plastic/Thermoset</source>
        <target>플라스틱/열경화성</target>
      </trans-unit>
      <trans-unit id="PlasticVinyl">
        <source>PlasticVinyl</source>
        <target>플라스틱 비닐</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localname:Plastic">
        <source>Plastic</source>
        <target>플라스틱</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="PointLight-001">
        <source>PointLight-001</source>
        <target>점 광원</target>
      </trans-unit>
      <trans-unit id="Polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="Polyamide">
        <source>Polyamide</source>
        <target>폴리아미드</target>
      </trans-unit>
      <trans-unit id="Polyaryletherketone">
        <source>Polyaryletherketone</source>
        <target>폴리아릴에테르케톤</target>
      </trans-unit>
      <trans-unit id="Polybutylene terephthalate">
        <source>Polybutylene terephthalate</source>
        <target>폴리부틸렌 테레프탈레이트</target>
      </trans-unit>
      <trans-unit id="Polycarbonate">
        <source>Polycarbonate</source>
        <target>폴리카보네이트</target>
      </trans-unit>
      <trans-unit id="Polycarbonate - acrylonitrile butadiene styrene blend">
        <source>Polycarbonate - acrylonitrile butadiene styrene blend</source>
        <target>폴리카보네이트 - 아크릴로니트릴 부타디엔 스티렌 혼합</target>
      </trans-unit>
      <trans-unit id="Polycarbonate sheet or molding">
        <source>Polycarbonate sheet or molding</source>
        <target>폴리카보네이트 시트 또는 성형</target>
      </trans-unit>
      <trans-unit id="Polyethylene terephthalate">
        <source>Polyethylene terephthalate</source>
        <target>폴리에틸렌 테레프탈레이트</target>
      </trans-unit>
      <trans-unit id="Polymethylmethacrylate, Molding and Extrusion">
        <source>Polymethylmethacrylate, Molding and Extrusion</source>
        <target>폴리메틸메타아크릴레이트, 금형 및 압출</target>
      </trans-unit>
      <trans-unit id="Polyoxymethylene">
        <source>Polyoxymethylene</source>
        <target>폴리옥시메틸렌</target>
      </trans-unit>
      <trans-unit id="Polyphenylene Sulfide">
        <source>Polyphenylene Sulfide</source>
        <target>폴리페닐렌 설파이드</target>
      </trans-unit>
      <trans-unit id="Polypropylene molding">
        <source>Polypropylene molding</source>
        <target>폴리프로필렌 성형</target>
      </trans-unit>
      <trans-unit id="Polystyrene">
        <source>Polystyrene</source>
        <target>폴리스티렌</target>
      </trans-unit>
      <trans-unit id="Polyvinyl Chloride Rigid">
        <source>Polyvinyl Chloride Rigid</source>
        <target>폴리비닐 염화물 강체</target>
      </trans-unit>
      <trans-unit id="Polyvinyl chloride">
        <source>Polyvinyl chloride</source>
        <target>폴리 염화 비닐</target>
      </trans-unit>
      <trans-unit id="Pores_label">
        <source>Pores</source>
        <target>기공</target>
      </trans-unit>
      <trans-unit id="Pores_label:tooltip">
        <source>Enables pores.</source>
        <target>기공을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Portland Cement Concrete">
        <source>Portland Cement Concrete</source>
        <target>포틀랜드 시멘트 콘크리트</target>
      </trans-unit>
      <trans-unit id="Preview a texture on a flat surface.">
        <source>Preview a texture on a flat surface.</source>
        <target>평평한 표면에서 텍스처를 미리 봅니다.</target>
      </trans-unit>
      <trans-unit id="Preview material as a pool of liquid.">
        <source>Preview material as a pool of liquid.</source>
        <target>재료를 액체 풀로 미리 봅니다.</target>
      </trans-unit>
      <trans-unit id="Preview material on a advanced material surface.">
        <source>Preview material on a advanced material surface.</source>
        <target>고급 재료 표면에서 재료를 미리 봅니다.</target>
      </trans-unit>
      <trans-unit id="Preview material on a flat surface.">
        <source>Preview material on a flat surface.</source>
        <target>평평한 표면에서 재료를 미리 봅니다.</target>
      </trans-unit>
      <trans-unit id="Prism layered material.">
        <source>Prism layered material.</source>
        <target>프리즘 도면층 재료</target>
      </trans-unit>
      <trans-unit id="Prism metal material.">
        <source>Prism metal material.</source>
        <target>프리즘 금속 재료</target>
      </trans-unit>
      <trans-unit id="Prism opaque material.">
        <source>Prism opaque material.</source>
        <target>프리즘 불투명 재료</target>
      </trans-unit>
      <trans-unit id="Prism transparent material.">
        <source>Prism transparent material.</source>
        <target>프리즘 투명 재료</target>
      </trans-unit>
      <trans-unit id="Prism wood material.">
        <source>Prism wood material.</source>
        <target>프리즘 목재 재료입니다.</target>
      </trans-unit>
      <trans-unit id="PrismLayered">
        <source>PrismLayered</source>
        <target>프리즘 도면층</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localname:Layered">
        <source>Layered</source>
        <target>도면층</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="PrismMetal">
        <source>PrismMetal</source>
        <target>프리즘 금속</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="PrismOpaque">
        <source>PrismOpaque</source>
        <target>프리즘 불투명</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localname:Opaque">
        <source>Opaque</source>
        <target>불투명</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="PrismTransparent">
        <source>PrismTransparent</source>
        <target>프리즘 투명</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localname:Transparent">
        <source>Transparent</source>
        <target>투명</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="PrismWood">
        <source>PrismWood</source>
        <target>프리즘 목재</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="ProvidesLighting:uilabel">
        <source>Provides Lighting</source>
        <target>조명을 제공합니다.</target>
      </trans-unit>
      <trans-unit id="Pure lead">
        <source>Pure lead</source>
        <target>순수 납</target>
      </trans-unit>
      <trans-unit id="Pure titanium">
        <source>Pure titanium</source>
        <target>순수 티타늄</target>
      </trans-unit>
      <trans-unit id="Pure white color">
        <source>Pure white color</source>
        <target>순백 색상</target>
      </trans-unit>
      <trans-unit id="Rays_label">
        <source>Rays</source>
        <target>광선</target>
      </trans-unit>
      <trans-unit id="Rays_label:tooltip">
        <source>Enables rays.</source>
        <target>광선을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with gray speckles">
        <source>Rectangle tiles with gray speckles</source>
        <target>회색 반점이 있는 직사각 타일</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with light gray speckles">
        <source>Rectangle tiles with light gray speckles</source>
        <target>연회색 반점이 있는 직사각 타일</target>
      </trans-unit>
      <trans-unit id="Refractory ceramic">
        <source>Refractory ceramic</source>
        <target>내화 세라믹</target>
      </trans-unit>
      <trans-unit id="Rigid PVC, molded">
        <source>Rigid PVC, molded</source>
        <target>강체 PVC, 성형</target>
      </trans-unit>
      <trans-unit id="Rigid polyvinyl chloride - unplasticized">
        <source>Rigid polyvinyl chloride - unplasticized</source>
        <target>폴리 염화 비닐 강체 - 비가소화</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel">
        <source>Ring Thickness</source>
        <target>나이테 두께</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel:tooltip">
        <source>Thickness of a single growth ring.</source>
        <target>단일 나이테의 두께입니다.</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label">
        <source>Ring Thickness</source>
        <target>나이테 두께</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label:tooltip">
        <source>Enables ring growth thickness variations.</source>
        <target>나이테 성장 두께 변형을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label">
        <source>Rings Bump</source>
        <target>나이테 범프</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label:tooltip">
        <source>Enables bump based on growth ring.</source>
        <target>나이테에 따라 범프를 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Roofing">
        <source>Roofing</source>
        <target>루핑</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>고무</target>
      </trans-unit>
      <trans-unit id="SAN">
        <source>SAN</source>
        <target>SAN</target>
      </trans-unit>
      <trans-unit id="SI">
        <source>SI</source>
        <target>SI</target>
      </trans-unit>
      <trans-unit id="Scene:uilabel">
        <source>Scene</source>
        <target>장면</target>
      </trans-unit>
      <trans-unit id="Settings:uilabel">
        <source>Settings</source>
        <target>설정</target>
      </trans-unit>
      <trans-unit id="ShadingLabel">
        <source>Shading</source>
        <target>음영 처리</target>
      </trans-unit>
      <trans-unit id="Siding">
        <source>Siding</source>
        <target>측면</target>
      </trans-unit>
      <trans-unit id="Silicon Nitride">
        <source>Silicon Nitride</source>
        <target>질화 실리콘</target>
      </trans-unit>
      <trans-unit id="Silicone Rubber">
        <source>Silicone Rubber</source>
        <target>실리콘 고무</target>
      </trans-unit>
      <trans-unit id="Silicone rubber">
        <source>Silicone rubber</source>
        <target>실리콘 고무</target>
      </trans-unit>
      <trans-unit id="Silver">
        <source>Silver</source>
        <target>은</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Loose">
        <source>SiteWork.Planting.Basket.Woven.Loose</source>
        <target>지면 작업.재배.바구니.짜임.느슨함</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Tight">
        <source>SiteWork.Planting.Basket.Woven.Tight</source>
        <target>지면 작업.재배.바구니.짜임.단단함</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bermuda">
        <source>SiteWork.Planting.Grass.Bermuda</source>
        <target>지면 작업.재배.잔디.버뮤다</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bluegrass">
        <source>SiteWork.Planting.Grass.Bluegrass</source>
        <target>지면 작업.재배.잔디.청잔디</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.StAugustine">
        <source>SiteWork.Planting.Grass.StAugustine</source>
        <target>지면 작업.재배.잔디.세인트오거스틴</target>
      </trans-unit>
      <trans-unit id="Sitework">
        <source>Sitework</source>
        <target>지면 작업</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt">
        <source>Sitework.Paving - Surfacing.Asphalt</source>
        <target>지면 작업.포석 - 표면 처리.아스팔트</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt.1">
        <source>Sitework.Paving - Surfacing.Asphalt.1</source>
        <target>지면 작업 - 표면 처리.아스팔트.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.1">
        <source>Sitework.Paving - Surfacing.Cobble Stone.1</source>
        <target>지면 작업.포석 - 표면 처리.자갈.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color</source>
        <target>지면 작업.포석 - 표면 처리.자갈.글레이즈드.다중색</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Heringbone">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Heringbone</source>
        <target>지면 작업.포석 - 표면 처리.자갈.헤링본</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.1">
        <source>Sitework.Paving - Surfacing.Pavers.1</source>
        <target>지면 작업.포석 - 표면 처리.포장 재료.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.2">
        <source>Sitework.Paving - Surfacing.Pavers.2</source>
        <target>지면 작업.포석 - 표면 처리.포장 재료.2</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.3">
        <source>Sitework.Paving - Surfacing.Pavers.3</source>
        <target>지면 작업.포석 - 표면 처리.포장 재료.3</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.4">
        <source>Sitework.Paving - Surfacing.Pavers.4</source>
        <target>지면 작업.포석 - 표면 처리.포장 재료.4</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Interlocking">
        <source>Sitework.Paving - Surfacing.Pavers.Interlocking</source>
        <target>지면 작업.포석 - 표면 처리.포장 재료.연동</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Square">
        <source>Sitework.Paving - Surfacing.Pavers.Square</source>
        <target>지면 작업.포석 - 표면 처리.포장 재료.정사각</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Terra Cotta">
        <source>Sitework.Paving - Surfacing.Pavers.Terra Cotta</source>
        <target>지면 작업.포석 - 표면 처리.포장 재료.테라코타</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone">
        <source>Sitework.Paving - Surfacing.Riverstone</source>
        <target>지면 작업.포석 - 표면 처리.리버스톤</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone.Mortared">
        <source>Sitework.Paving - Surfacing.Riverstone.Mortared</source>
        <target>지면 작업.포석 - 표면 처리.리버스톤.회반죽</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Short">
        <source>Sitework.Planting.Grass.Short</source>
        <target>지면 작업.재배.잔디.짧음</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Thick">
        <source>Sitework.Planting.Grass.Thick</source>
        <target>지면 작업.재배.잔디.두꺼움</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Compact">
        <source>Sitework.Planting.Gravel.Compact</source>
        <target>지면 작업.재배.자갈.조밀함</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Crushed">
        <source>Sitework.Planting.Gravel.Crushed</source>
        <target>지면 작업.재배.자갈.압축됨</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Loose">
        <source>Sitework.Planting.Gravel.Loose</source>
        <target>지면 작업.재배.자갈.느슨함</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Mixed">
        <source>Sitework.Planting.Gravel.Mixed</source>
        <target>지면 작업.재배.자갈.혼합됨</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Sand">
        <source>Sitework.Planting.Sand</source>
        <target>지면 작업.재배.모래</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Soil">
        <source>Sitework.Planting.Soil</source>
        <target>지면 작업.재배.흙</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesChain-link">
        <source>Sitework.Site Improvements.Fences &amp; GatesChain-link</source>
        <target>지면 작업.지반 개량.울타리 및 게이트체인 링크</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesWood.Stockade">
        <source>Sitework.Site Improvements.Fences &amp; GatesWood.Stockade</source>
        <target>지면 작업.지반 개량.울타리 및 게이트우드.우리</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis">
        <source>Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis</source>
        <target>지면 작업,지반 개량.울타리 - 게이트 목재.섀도 박스-마름모</target>
      </trans-unit>
      <trans-unit id="Slightly Translucent cream coloured low luminant material.">
        <source>Slightly Translucent cream coloured low luminant material.</source>
        <target>약간 반투명한 크림색 저휘도 재료.</target>
      </trans-unit>
      <trans-unit id="Small gray rectangular stones">
        <source>Small gray rectangular stones</source>
        <target>소형 회색 직사각 석재</target>
      </trans-unit>
      <trans-unit id="Small uneven brown rectangle stones">
        <source>Small uneven brown rectangle stones</source>
        <target>소형 비정형 갈색 직사각 석재</target>
      </trans-unit>
      <trans-unit id="Soda Lime Glass">
        <source>Soda Lime Glass</source>
        <target>소다 석회 유리</target>
      </trans-unit>
      <trans-unit id="Soft tin bronze">
        <source>Soft tin bronze</source>
        <target>연질 주석 청동</target>
      </trans-unit>
      <trans-unit id="Soft yellow brass">
        <source>Soft yellow brass</source>
        <target>연질 노란색 청동</target>
      </trans-unit>
      <trans-unit id="Soft yellow brass, welded">
        <source>Soft yellow brass, welded</source>
        <target>연질 노란색 청동, 용접</target>
      </trans-unit>
      <trans-unit id="Solid Glass material.">
        <source>Solid Glass material.</source>
        <target>솔리드 유리 재료입니다.</target>
      </trans-unit>
      <trans-unit id="Solid thermal asset.">
        <source>Solid thermal asset.</source>
        <target>고체 열 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Solid/Concrete">
        <source>Solid/Concrete</source>
        <target>솔리드/콘크리트</target>
      </trans-unit>
      <trans-unit id="Solid/Glass">
        <source>Solid/Glass</source>
        <target>솔리드/유리</target>
      </trans-unit>
      <trans-unit id="Solid/Metal">
        <source>Solid/Metal</source>
        <target>솔리드/금속</target>
      </trans-unit>
      <trans-unit id="Solid/Plastic">
        <source>Solid/Plastic</source>
        <target>솔리드/플라스틱</target>
      </trans-unit>
      <trans-unit id="SolidGlass">
        <source>SolidGlass</source>
        <target>솔리드 유리</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localname:Solid Glass">
        <source>Solid Glass</source>
        <target>솔리드 유리</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Speckle">
        <source>Speckle</source>
        <target>반점</target>
      </trans-unit>
      <trans-unit id="Speckle map.">
        <source>Speckle map.</source>
        <target>반점 맵.</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localname:Speckle">
        <source>Speckle</source>
        <target>반점</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Sphere swatch.">
        <source>Sphere swatch.</source>
        <target>구 견본.</target>
      </trans-unit>
      <trans-unit id="SpotLight-001">
        <source>SpotLight-001</source>
        <target>부분 라이트</target>
      </trans-unit>
      <trans-unit id="Square tiles with light gray speckles">
        <source>Square tiles with light gray speckles</source>
        <target>연회색 반점이 있는 정사각 타일</target>
      </trans-unit>
      <trans-unit id="Square tiles with white and black circular mosaics">
        <source>Square tiles with white and black circular mosaics</source>
        <target>흑백 원형 모자이크가 있는 정사각 타일</target>
      </trans-unit>
      <trans-unit id="Stainless Steel 18/8">
        <source>Stainless Steel 18/8</source>
        <target>스테인레스 스틸 18/8</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, polished">
        <source>Stainless Steel, polished</source>
        <target>스테인레스 스틸, 연마</target>
      </trans-unit>
      <trans-unit id="Standard">
        <source>Standard</source>
        <target>표준</target>
      </trans-unit>
      <trans-unit id="Steel">
        <source>Steel</source>
        <target>강철</target>
      </trans-unit>
      <trans-unit id="Steel, mill finish">
        <source>Steel, mill finish</source>
        <target>강철, 밀 마감</target>
      </trans-unit>
      <trans-unit id="Steel, sheet">
        <source>Steel, sheet</source>
        <target>강철, 시트</target>
      </trans-unit>
      <trans-unit id="Stone">
        <source>Stone</source>
        <target>석재</target>
      </trans-unit>
      <trans-unit id="Stone material.">
        <source>Stone material.</source>
        <target>석재 재료.</target>
      </trans-unit>
      <trans-unit id="Stone-001">
        <source>Stone-001</source>
        <target>슬레이트 - 파란색</target>
      </trans-unit>
      <trans-unit id="Stone-002">
        <source>Stone-002</source>
        <target>슬레이트 - 회색</target>
      </trans-unit>
      <trans-unit id="Stone-003">
        <source>Stone-003</source>
        <target>연마 - 검은색</target>
      </trans-unit>
      <trans-unit id="Stone-004">
        <source>Stone-004</source>
        <target>연마 - 분홍색</target>
      </trans-unit>
      <trans-unit id="Stone-005">
        <source>Stone-005</source>
        <target>섬세 - 순백색</target>
      </trans-unit>
      <trans-unit id="Stone-006">
        <source>Stone-006</source>
        <target>거침 연마 - 흰색</target>
      </trans-unit>
      <trans-unit id="Stone-007">
        <source>Stone-007</source>
        <target>섬세 연마 - 흰색</target>
      </trans-unit>
      <trans-unit id="Stone-008">
        <source>Stone-008</source>
        <target>석회화</target>
      </trans-unit>
      <trans-unit id="Stone-009">
        <source>Stone-009</source>
        <target>정사각 - 회색-갈색</target>
      </trans-unit>
      <trans-unit id="Stone-010">
        <source>Stone-010</source>
        <target>정사각 - 구리-검은색-파란색</target>
      </trans-unit>
      <trans-unit id="Stone-011">
        <source>Stone-011</source>
        <target>회색 반점</target>
      </trans-unit>
      <trans-unit id="Stone-012">
        <source>Stone-012</source>
        <target>다중색</target>
      </trans-unit>
      <trans-unit id="Stone-013">
        <source>Stone-013</source>
        <target>장미색</target>
      </trans-unit>
      <trans-unit id="Stone-014">
        <source>Stone-014</source>
        <target>판석</target>
      </trans-unit>
      <trans-unit id="Stone-015">
        <source>Stone-015</source>
        <target>정사각 - 대형 결</target>
      </trans-unit>
      <trans-unit id="Stone-016">
        <source>Stone-016</source>
        <target>자갈 - 글레이즈드 다중색</target>
      </trans-unit>
      <trans-unit id="Stone-017">
        <source>Stone-017</source>
        <target>자갈 - 연결</target>
      </trans-unit>
      <trans-unit id="Stone-018">
        <source>Stone-018</source>
        <target>자갈 - 느슨함</target>
      </trans-unit>
      <trans-unit id="Stone-019">
        <source>Stone-019</source>
        <target>거침 - 검은색</target>
      </trans-unit>
      <trans-unit id="Stone-020">
        <source>Stone-020</source>
        <target>거침 - 분홍색</target>
      </trans-unit>
      <trans-unit id="Stone-021">
        <source>Stone-021</source>
        <target>거침 - 빨간색</target>
      </trans-unit>
      <trans-unit id="Stone-022">
        <source>Stone-022</source>
        <target>거침 연마 - 순백색</target>
      </trans-unit>
      <trans-unit id="Stone-023">
        <source>Stone-023</source>
        <target>섬세 연마 - 순백색</target>
      </trans-unit>
      <trans-unit id="Stone-024">
        <source>Stone-024</source>
        <target>톱니 모양 암석 벽</target>
      </trans-unit>
      <trans-unit id="Stone-025">
        <source>Stone-025</source>
        <target>노출 골재</target>
      </trans-unit>
      <trans-unit id="Stone-026">
        <source>Stone-026</source>
        <target>강 석재 - 파란색</target>
      </trans-unit>
      <trans-unit id="Stone-027">
        <source>Stone-027</source>
        <target>마감 안 함</target>
      </trans-unit>
      <trans-unit id="Stone/Granite">
        <source>Stone/Granite</source>
        <target>석재/화강암</target>
      </trans-unit>
      <trans-unit id="Stone/Marble">
        <source>Stone/Marble</source>
        <target>석재/대리석</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localname:Stone">
        <source>Stone</source>
        <target>석재</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="StructuralBasic">
        <source>StructuralBasic</source>
        <target>기본 기본 구조</target>
      </trans-unit>
      <trans-unit id="StructuralBasicSchema_localname:Basic">
        <source>Basic</source>
        <target>기본</target>
      </trans-unit>
      <trans-unit id="StructuralBasicSchema_localtype:Physical">
        <source>Physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete">
        <source>StructuralConcrete</source>
        <target>기본 콘크리트 구조</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete-001">
        <source>StructuralConcrete-001</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete-021">
        <source>StructuralConcrete-021</source>
        <target>유리 섬유 강화 콘크리트</target>
      </trans-unit>
      <trans-unit id="StructuralConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="StructuralConcreteSchema_localtype:Physical">
        <source>Physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="StructuralFatigue">
        <source>StructuralFatigue</source>
        <target>기본 피로 구조</target>
      </trans-unit>
      <trans-unit id="StructuralFatigueSchema_localname:Fatigue">
        <source>Fatigue</source>
        <target>피로</target>
      </trans-unit>
      <trans-unit id="StructuralFatigueSchema_localtype:Fatigue">
        <source>Fatigue</source>
        <target>피로</target>
      </trans-unit>
      <trans-unit id="StructuralGas">
        <source>StructuralGas</source>
        <target>기본 기체 구조</target>
      </trans-unit>
      <trans-unit id="StructuralGasSchema_localname:Gas">
        <source>Gas</source>
        <target>기체</target>
      </trans-unit>
      <trans-unit id="StructuralGasSchema_localtype:Physical">
        <source>Physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric">
        <source>StructuralGeneric</source>
        <target>기본 일반 구조</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric-004">
        <source>StructuralGeneric-004</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric-010">
        <source>StructuralGeneric-010</source>
        <target>질화 실리콘</target>
      </trans-unit>
      <trans-unit id="StructuralGenericSchema_localname:Generic">
        <source>Generic</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="StructuralGenericSchema_localtype:Physical">
        <source>Physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="StructuralLiquid">
        <source>StructuralLiquid</source>
        <target>기본 액체 구조</target>
      </trans-unit>
      <trans-unit id="StructuralLiquidSchema_localname:Liquid">
        <source>Liquid</source>
        <target>액체</target>
      </trans-unit>
      <trans-unit id="StructuralLiquidSchema_localtype:Physical">
        <source>Physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="StructuralMetal">
        <source>StructuralMetal</source>
        <target>기본 금속 구조</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-001">
        <source>StructuralMetal-001</source>
        <target>강철 - 탄소</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-031">
        <source>StructuralMetal-031</source>
        <target>알루미늄</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-031-2">
        <source>StructuralMetal-031-2</source>
        <target>알루미늄 6061</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-037">
        <source>StructuralMetal-037</source>
        <target>철 - 연성</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-043">
        <source>StructuralMetal-043</source>
        <target>구리</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-045">
        <source>StructuralMetal-045</source>
        <target>티타늄</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-047">
        <source>StructuralMetal-047</source>
        <target>납</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-051">
        <source>StructuralMetal-051</source>
        <target>금색</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-054">
        <source>StructuralMetal-054</source>
        <target>은</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-058">
        <source>StructuralMetal-058</source>
        <target>청동 - 연질 주석</target>
      </trans-unit>
      <trans-unit id="StructuralMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="StructuralMetalSchema_localtype:Physical">
        <source>Physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic">
        <source>StructuralPlastic</source>
        <target>기본 플라스틱 구조</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-002">
        <source>StructuralPlastic-002</source>
        <target>아크릴</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-004">
        <source>StructuralPlastic-004</source>
        <target>아크릴로니트릴 부타디엔 스티렌</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-006">
        <source>StructuralPlastic-006</source>
        <target>탄소 섬유 강화 플라스틱</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-009">
        <source>StructuralPlastic-009</source>
        <target>페놀 수지</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-010">
        <source>StructuralPlastic-010</source>
        <target>폴리카보네이트</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-011">
        <source>StructuralPlastic-011</source>
        <target>폴리에틸렌 LDPE</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-012">
        <source>StructuralPlastic-012</source>
        <target>폴리에틸렌 HDPE</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-013">
        <source>StructuralPlastic-013</source>
        <target>폴리프로필렌</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-014">
        <source>StructuralPlastic-014</source>
        <target>폴리스티렌, 내충격성</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-017">
        <source>StructuralPlastic-017</source>
        <target>폴리비닐 염화물 - 강체</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-019">
        <source>StructuralPlastic-019</source>
        <target>고무 - 천연</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-023">
        <source>StructuralPlastic-023</source>
        <target>폴리에틸렌 테레프탈레이트</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-024">
        <source>StructuralPlastic-024</source>
        <target>폴리페닐렌 설파이드</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-025">
        <source>StructuralPlastic-025</source>
        <target>폴리부틸렌 테레프탈레이트</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-026">
        <source>StructuralPlastic-026</source>
        <target>액정고분자</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-027">
        <source>StructuralPlastic-027</source>
        <target>실리콘</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-028">
        <source>StructuralPlastic-028</source>
        <target>스티렌 아크릴로니트릴</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-029">
        <source>StructuralPlastic-029</source>
        <target>폴리아릴에테르케톤 수지</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-030">
        <source>StructuralPlastic-030</source>
        <target>폴리에틸렌 - UHMW</target>
      </trans-unit>
      <trans-unit id="StructuralPlasticSchema_localname:Plastic">
        <source>Plastic</source>
        <target>플라스틱</target>
      </trans-unit>
      <trans-unit id="StructuralPlasticSchema_localtype:Physical">
        <source>Physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="StructuralWood">
        <source>StructuralWood</source>
        <target>기본 목재 구조</target>
      </trans-unit>
      <trans-unit id="StructuralWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="StructuralWoodSchema_localtype:Physical">
        <source>Physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="Stucco">
        <source>Stucco</source>
        <target>치장 벽토</target>
      </trans-unit>
      <trans-unit id="Styrene acrylonitrile">
        <source>Styrene acrylonitrile</source>
        <target>스티렌 아크릴로니트릴</target>
      </trans-unit>
      <trans-unit id="Sun and Sky.">
        <source>Sun and Sky.</source>
        <target>태양과 하늘.</target>
      </trans-unit>
      <trans-unit id="SunAndSky">
        <source>SunAndSky</source>
        <target>태양과 하늘</target>
      </trans-unit>
      <trans-unit id="SunAndSky-001">
        <source>SunAndSky-001</source>
        <target>구름 거의 없음</target>
      </trans-unit>
      <trans-unit id="SunAndSky-002">
        <source>SunAndSky-002</source>
        <target>구름 약간 있음</target>
      </trans-unit>
      <trans-unit id="SunAndSky-003">
        <source>SunAndSky-003</source>
        <target>구름 많음</target>
      </trans-unit>
      <trans-unit id="SunAndSky-004">
        <source>SunAndSky-004</source>
        <target>짙은 구름</target>
      </trans-unit>
      <trans-unit id="SunAndSky-005">
        <source>SunAndSky-005</source>
        <target>구름 없음</target>
      </trans-unit>
      <trans-unit id="SunAndSkyGroup">
        <source>Sun And Sky</source>
        <target>태양과 하늘</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localname:Sun and Sky">
        <source>Sun and Sky</source>
        <target>태양과 하늘</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localtype:Environment">
        <source>Environment</source>
        <target>환경</target>
      </trans-unit>
      <trans-unit id="Swatch Scene.">
        <source>Swatch Scene.</source>
        <target>견본 화면.</target>
      </trans-unit>
      <trans-unit id="Swatch scene for holidays; shows colored lights.">
        <source>Swatch scene for holidays; shows colored lights.</source>
        <target>휴일 견본 화면. 컬러 라이트를 표시합니다.</target>
      </trans-unit>
      <trans-unit id="Swatch-Branded">
        <source>Swatch-Branded</source>
        <target>객체</target>
      </trans-unit>
      <trans-unit id="Swatch-Cube">
        <source>Swatch-Cube</source>
        <target>정육면체</target>
      </trans-unit>
      <trans-unit id="Swatch-CurtainWall">
        <source>Swatch-CurtainWall</source>
        <target>유리 커튼월</target>
      </trans-unit>
      <trans-unit id="Swatch-Cylinder">
        <source>Swatch-Cylinder</source>
        <target>원통</target>
      </trans-unit>
      <trans-unit id="Swatch-Drapery">
        <source>Swatch-Drapery</source>
        <target>휘장 직물</target>
      </trans-unit>
      <trans-unit id="Swatch-Flat">
        <source>Swatch-Flat</source>
        <target>평평한 표면</target>
      </trans-unit>
      <trans-unit id="Swatch-Hill">
        <source>Swatch-Hill</source>
        <target>평면</target>
      </trans-unit>
      <trans-unit id="Swatch-Lights">
        <source>Swatch-Lights</source>
        <target>라이트</target>
      </trans-unit>
      <trans-unit id="Swatch-Liquid">
        <source>Swatch-Liquid</source>
        <target>액체 풀</target>
      </trans-unit>
      <trans-unit id="Swatch-Plane">
        <source>Swatch-Plane</source>
        <target>캔버스</target>
      </trans-unit>
      <trans-unit id="Swatch-Sphere2">
        <source>Swatch-Sphere2</source>
        <target>구</target>
      </trans-unit>
      <trans-unit id="Swatch-Technical2">
        <source>Swatch-Technical2</source>
        <target>유틸리티</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-MentalRay">
        <source>Swatch-TexturePreview-MentalRay</source>
        <target>텍스처 미리 보기 견본 1</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-OGS">
        <source>Swatch-TexturePreview-OGS</source>
        <target>텍스처 미리 보기 견본 2</target>
      </trans-unit>
      <trans-unit id="Swatch-Torus">
        <source>Swatch-Torus</source>
        <target>토러스</target>
      </trans-unit>
      <trans-unit id="Swatch-Vase">
        <source>Swatch-Vase</source>
        <target>꽃병</target>
      </trans-unit>
      <trans-unit id="Swatch-Wall">
        <source>Swatch-Wall</source>
        <target>벽</target>
      </trans-unit>
      <trans-unit id="SwatchScene">
        <source>SwatchScene</source>
        <target>견본 화면</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localname:Swatch Scene">
        <source>Swatch Scene</source>
        <target>견본 화면</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localtype:Swatch Scene">
        <source>Swatch Scene</source>
        <target>견본 화면</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Insulation.Rigid Insulation">
        <source>Thermal - Moisture.Insulation.Rigid Insulation</source>
        <target>열 - 습도.단열재.강체 단열재</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue</source>
        <target>열 - 습도.지붕 타일.스페인.파란색</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue.1</source>
        <target>열 - 습도.지붕 타일.스페인.파란색.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red</source>
        <target>열 - 습도.지붕 타일.스페인.빨간색</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.1</source>
        <target>열 - 습도.지붕 타일.스페인.빨간색.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.2">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.2</source>
        <target>열 - 습도.지붕 타일.스페인.빨간색.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey">
        <source>Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey</source>
        <target>열 - 습도.지붕 - 벽판자 패널.복합재료 패널.그레이</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper</source>
        <target>열 - 습도.지붕 - 벽판자 패널.금속 리브.구리</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina</source>
        <target>열 - 습도.지붕 - 벽판자 패널.금속 돌출 이음매.구리 녹청</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3</source>
        <target>열 - 습도.지붕 - 벽판자 패널.금속 돌출 이음매.구리.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper</source>
        <target>열 - 습도.지붕 - 벽판자 패널.금속.구리</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina</source>
        <target>열 - 습도.지붕 - 벽판자 패널.금속.구리 녹청</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New</source>
        <target>열 - 습도.지붕 - 벽판자 패널.목재 받침.새로 만들기</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal</source>
        <target>열 - 습도.지붕 - 벽판자 패널.목재.가로</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar</source>
        <target>열 - 습도.지붕 - 벽판자 패널.목재.가로.삼목</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White</source>
        <target>열 - 습도.지붕 - 벽판자 패널.목재.가로.흰색</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White</source>
        <target>열 - 습도.지붕 - 벽판자 패널.목재.세로.흰색</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shakes.Weathered">
        <source>Thermal - Moisture.Shakes.Weathered</source>
        <target>열 - 습도.떨림.풍화됨</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Roofing">
        <source>Thermal - Moisture.Shingles.Asphalt Roofing</source>
        <target>열 - 습도.지붕널.아스팔트 지붕</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black</source>
        <target>열 - 습도.지붕널.아스팔트 지붕널.3탭.검은색</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey</source>
        <target>열 - 습도.지붕널.아스팔트 지붕널.3탭.그레이</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige</source>
        <target>열 - 습도.지붕널.아스팔트 지붕널.짙은 그림자.베이지색</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.1">
        <source>Thermal - Moisture.Shingles.Even.1</source>
        <target>열 - 습도.지붕널.평평함.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.2">
        <source>Thermal - Moisture.Shingles.Even.2</source>
        <target>열 - 습도.지붕널.평평함.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.3">
        <source>Thermal - Moisture.Shingles.Even.3</source>
        <target>열 - 습도.지붕널.평평함.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Halfround">
        <source>Thermal - Moisture.Shingles.Halfround</source>
        <target>열 - 습도.지붕널.반원</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.1">
        <source>Thermal - Moisture.Shingles.Uneven.1</source>
        <target>열 - 습도.지붕널.평평하지 않음.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.2">
        <source>Thermal - Moisture.Shingles.Uneven.2</source>
        <target>열 - 습도.지붕널.평평하지 않음.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.3">
        <source>Thermal - Moisture.Shingles.Uneven.3</source>
        <target>열 - 습도.지붕널.평평하지 않음.3</target>
      </trans-unit>
      <trans-unit id="ThermalGas">
        <source>ThermalGas</source>
        <target>기본 기체 열</target>
      </trans-unit>
      <trans-unit id="ThermalGasSchema_localname:Gas">
        <source>Gas</source>
        <target>기체</target>
      </trans-unit>
      <trans-unit id="ThermalGasSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>열</target>
      </trans-unit>
      <trans-unit id="ThermalLiquid">
        <source>ThermalLiquid</source>
        <target>기본 액체 열</target>
      </trans-unit>
      <trans-unit id="ThermalLiquid-001">
        <source>ThermalLiquid-001</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="ThermalLiquidSchema_localname:Liquid">
        <source>Liquid</source>
        <target>액체</target>
      </trans-unit>
      <trans-unit id="ThermalLiquidSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>열</target>
      </trans-unit>
      <trans-unit id="ThermalSolid">
        <source>ThermalSolid</source>
        <target>기본 고체 열</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-012">
        <source>ThermalSolid-012</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-033">
        <source>ThermalSolid-033</source>
        <target>유리 - 석회 창</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-081">
        <source>ThermalSolid-081</source>
        <target>알루미늄</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-081-2">
        <source>ThermalSolid-081-2</source>
        <target>알루미늄 6061</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-082-2">
        <source>ThermalSolid-082-2</source>
        <target>황동, 연질 노란색</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-082-3">
        <source>ThermalSolid-082-3</source>
        <target>황동, 연질 노란색, 용접</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-083-2">
        <source>ThermalSolid-083-2</source>
        <target>청동, 연질 주석</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-083-3">
        <source>ThermalSolid-083-3</source>
        <target>청동, 주조</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-2">
        <source>ThermalSolid-085-2</source>
        <target>구리, 주조</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-3">
        <source>ThermalSolid-085-3</source>
        <target>구리, 합금</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-4">
        <source>ThermalSolid-085-4</source>
        <target>니켈-구리 합금 400</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-5">
        <source>ThermalSolid-085-5</source>
        <target>구리, 가공됨</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-086">
        <source>ThermalSolid-086</source>
        <target>철</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-089">
        <source>ThermalSolid-089</source>
        <target>납</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092">
        <source>ThermalSolid-092</source>
        <target>강철</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-10">
        <source>ThermalSolid-092-10</source>
        <target>강철, 가공됨</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-2">
        <source>ThermalSolid-092-2</source>
        <target>강철 v2</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-3">
        <source>ThermalSolid-092-3</source>
        <target>강철, 아연도금</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-6">
        <source>ThermalSolid-092-6</source>
        <target>강철, 합금</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-7">
        <source>ThermalSolid-092-7</source>
        <target>강철, 탄소</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-8">
        <source>ThermalSolid-092-8</source>
        <target>강철, 비합금</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-9">
        <source>ThermalSolid-092-9</source>
        <target>강철, 고강도, 저합금</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-2">
        <source>ThermalSolid-093-2</source>
        <target>스테인레스 스틸 v2</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-3">
        <source>ThermalSolid-093-3</source>
        <target>스테인레스 스틸, 440C</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-4">
        <source>ThermalSolid-093-4</source>
        <target>스테인레스 스틸, 감마철</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-8">
        <source>ThermalSolid-093-8</source>
        <target>스테인레스 스틸 AISI 440C, 용접</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-095">
        <source>ThermalSolid-095</source>
        <target>티타늄</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-118">
        <source>ThermalSolid-118</source>
        <target>아크릴 시트</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-128">
        <source>ThermalSolid-128</source>
        <target>페놀 수지</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-130">
        <source>ThermalSolid-130</source>
        <target>폴리카보네이트</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-132">
        <source>ThermalSolid-132</source>
        <target>폴리에틸렌 - HDPE</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-133">
        <source>ThermalSolid-133</source>
        <target>폴리에틸렌 - LDPE</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-137">
        <source>ThermalSolid-137</source>
        <target>폴리프로필렌</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-142">
        <source>ThermalSolid-142</source>
        <target>폴리스티렌</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-149">
        <source>ThermalSolid-149</source>
        <target>폴리비닐 염화물 - 강체</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-152">
        <source>ThermalSolid-152</source>
        <target>고무</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-189">
        <source>ThermalSolid-189</source>
        <target>에폭시 탄소 섬유 복합재료</target>
      </trans-unit>
      <trans-unit id="ThermalSolidSchema_localname:Solid">
        <source>Solid</source>
        <target>솔리드</target>
      </trans-unit>
      <trans-unit id="ThermalSolidSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>열</target>
      </trans-unit>
      <trans-unit id="Thermoplastic">
        <source>Thermoplastic</source>
        <target>열가소성</target>
      </trans-unit>
      <trans-unit id="Thermoplastic Resin">
        <source>Thermoplastic Resin</source>
        <target>열가소성 수지</target>
      </trans-unit>
      <trans-unit id="Thermoset">
        <source>Thermoset</source>
        <target>열경화성</target>
      </trans-unit>
      <trans-unit id="Tile">
        <source>Tile</source>
        <target>타일</target>
      </trans-unit>
      <trans-unit id="Tile map.">
        <source>Tile map.</source>
        <target>타일 맵.</target>
      </trans-unit>
      <trans-unit id="TileSchema_localname:Tile Texture">
        <source>Tile Texture</source>
        <target>타일 텍스처</target>
      </trans-unit>
      <trans-unit id="TileSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Time">
        <source>Time:</source>
        <target>시간:</target>
      </trans-unit>
      <trans-unit id="Time:uilabel">
        <source>Time:</source>
        <target>시간:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset">
        <source>Time Zone Offset:</source>
        <target>시간대 간격띄우기:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset:uilabel">
        <source>Time Zone Offset:</source>
        <target>시간대 간격띄우기:</target>
      </trans-unit>
      <trans-unit id="Titanium">
        <source>Titanium</source>
        <target>티타늄</target>
      </trans-unit>
      <trans-unit id="Titanium, polished">
        <source>Titanium, polished</source>
        <target>티타늄, 연마</target>
      </trans-unit>
      <trans-unit id="Translucent">
        <source>Translucent</source>
        <target>반투명</target>
      </trans-unit>
      <trans-unit id="Translucent white luminous material.">
        <source>Translucent white luminous material.</source>
        <target>반투명 흰색 발광 재료.</target>
      </trans-unit>
      <trans-unit id="Transparent">
        <source>Transparent</source>
        <target>투명</target>
      </trans-unit>
      <trans-unit id="UHMWPE">
        <source>UHMWPE</source>
        <target>UHMWPE</target>
      </trans-unit>
      <trans-unit id="Ultra High Molecular Weight Polyethylene">
        <source>Ultra High Molecular Weight Polyethylene</source>
        <target>초고분자량 폴리에틸렌</target>
      </trans-unit>
      <trans-unit id="Ultra-high-molecular-weight polyethylene">
        <source>Ultra-high-molecular-weight polyethylene</source>
        <target>초고분자량 폴리에틸렌</target>
      </trans-unit>
      <trans-unit id="Unfilled Polycarbonate, molded">
        <source>Unfilled Polycarbonate, molded</source>
        <target>채우지 않은 폴리카보네이트, 성형</target>
      </trans-unit>
      <trans-unit id="Unified Bitmap.">
        <source>Unified Bitmap.</source>
        <target>통합 비트맵.</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmap">
        <source>UnifiedBitmap</source>
        <target>통합 비트맵</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localname:Bitmap Texture">
        <source>Bitmap Texture</source>
        <target>비트맵 텍스처</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Vase swatch.">
        <source>Vase swatch.</source>
        <target>꽃병 견본.</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label">
        <source>Vertical Lumps</source>
        <target>세로 조각</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label:tooltip">
        <source>Enables vertical cyclic radial distortions.</source>
        <target>세로 순환 방사형 왜곡을 사용합니다.</target>
      </trans-unit>
      <trans-unit id="Wall Covering">
        <source>Wall Covering</source>
        <target>벽지</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Glossy">
        <source>Wall Paint/Glossy</source>
        <target>벽 페인트/광택</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Matte">
        <source>Wall Paint/Matte</source>
        <target>벽 페인트/무광</target>
      </trans-unit>
      <trans-unit id="Wall swatch.">
        <source>Wall swatch.</source>
        <target>벽 견본.</target>
      </trans-unit>
      <trans-unit id="WallPaint">
        <source>WallPaint</source>
        <target>벽 페인트</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localname:Wall Paint">
        <source>Wall Paint</source>
        <target>벽 페인트</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Water">
        <source>Water</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="Water material.">
        <source>Water material.</source>
        <target>물 재료.</target>
      </trans-unit>
      <trans-unit id="Water, properties @20C">
        <source>Water, properties @20C</source>
        <target>물, 20C에서 특성</target>
      </trans-unit>
      <trans-unit id="Water-001">
        <source>Water-001</source>
        <target>실내 풀</target>
      </trans-unit>
      <trans-unit id="Water-002">
        <source>Water-002</source>
        <target>습지</target>
      </trans-unit>
      <trans-unit id="Water-003">
        <source>Water-003</source>
        <target>트로피컬</target>
      </trans-unit>
      <trans-unit id="Water-004">
        <source>Water-004</source>
        <target>선명 호수</target>
      </trans-unit>
      <trans-unit id="Water-005">
        <source>Water-005</source>
        <target>어두운 강</target>
      </trans-unit>
      <trans-unit id="Water-006">
        <source>Water-006</source>
        <target>수영장</target>
      </trans-unit>
      <trans-unit id="Water-007">
        <source>Water-007</source>
        <target>반사 풀</target>
      </trans-unit>
      <trans-unit id="Water-008">
        <source>Water-008</source>
        <target>트로피컬 블루</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localname:Water">
        <source>Water</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="Wave">
        <source>Wave</source>
        <target>파도</target>
      </trans-unit>
      <trans-unit id="Wave map.">
        <source>Wave map.</source>
        <target>파도 맵.</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localname:Wave">
        <source>Wave</source>
        <target>파도</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="White and green marble stone floor">
        <source>White and green marble stone floor</source>
        <target>흰색 및 녹색 대리석 석재 바닥</target>
      </trans-unit>
      <trans-unit id="White square bricks with black floral patterns">
        <source>White square bricks with black floral patterns</source>
        <target>검정색 꽃무늬 패턴이 있는 흰색 정사각 벽돌</target>
      </trans-unit>
      <trans-unit id="Window glass">
        <source>Window glass</source>
        <target>창 유리</target>
      </trans-unit>
      <trans-unit id="Wood">
        <source>Wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="Wood map.">
        <source>Wood map.</source>
        <target>목재 맵.</target>
      </trans-unit>
      <trans-unit id="Wood structural asset.">
        <source>Wood structural asset.</source>
        <target>목재 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="Wood-001">
        <source>Wood-001</source>
        <target>아메리칸 체리</target>
      </trans-unit>
      <trans-unit id="Wood-002">
        <source>Wood-002</source>
        <target>너도밤나무 - 그루브</target>
      </trans-unit>
      <trans-unit id="Wood-003">
        <source>Wood-003</source>
        <target>너도밤나무 - 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-004">
        <source>Wood-004</source>
        <target>너도밤나무 - 토스트 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-005">
        <source>Wood-005</source>
        <target>너도밤나무 - 황색</target>
      </trans-unit>
      <trans-unit id="Wood-006">
        <source>Wood-006</source>
        <target>너도밤나무 - 체리</target>
      </trans-unit>
      <trans-unit id="Wood-007">
        <source>Wood-007</source>
        <target>너도밤나무 - 위스키</target>
      </trans-unit>
      <trans-unit id="Wood-008">
        <source>Wood-008</source>
        <target>너도밤나무 - 자바</target>
      </trans-unit>
      <trans-unit id="Wood-009">
        <source>Wood-009</source>
        <target>너도밤나무 - 아마레토</target>
      </trans-unit>
      <trans-unit id="Wood-010">
        <source>Wood-010</source>
        <target>너도밤나무 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-011">
        <source>Wood-011</source>
        <target>너도밤나무 - 내츄럴 마감 안 함</target>
      </trans-unit>
      <trans-unit id="Wood-012">
        <source>Wood-012</source>
        <target>너도밤나무 - 자단</target>
      </trans-unit>
      <trans-unit id="Wood-013">
        <source>Wood-013</source>
        <target>너도밤나무 - 개머리판</target>
      </trans-unit>
      <trans-unit id="Wood-014">
        <source>Wood-014</source>
        <target>너도밤나무 - 갈리아노</target>
      </trans-unit>
      <trans-unit id="Wood-015">
        <source>Wood-015</source>
        <target>너도밤나무 - 초콜릿 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-016">
        <source>Wood-016</source>
        <target>너도밤나무 - 산딸기</target>
      </trans-unit>
      <trans-unit id="Wood-017">
        <source>Wood-017</source>
        <target>너도밤나무 - 미스틱 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-018">
        <source>Wood-018</source>
        <target>브라질산 티크 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-019">
        <source>Wood-019</source>
        <target>히코리</target>
      </trans-unit>
      <trans-unit id="Wood-020">
        <source>Wood-020</source>
        <target>히코리 - 압착 처리 착색</target>
      </trans-unit>
      <trans-unit id="Wood-021">
        <source>Wood-021</source>
        <target>히코리 - 마감 안 함</target>
      </trans-unit>
      <trans-unit id="Wood-022">
        <source>Wood-022</source>
        <target>내츄럴 단풍나무 - 앤티크</target>
      </trans-unit>
      <trans-unit id="Wood-023">
        <source>Wood-023</source>
        <target>내츄럴 단풍나무 - 클래식 마감 안 함</target>
      </trans-unit>
      <trans-unit id="Wood-024">
        <source>Wood-024</source>
        <target>내츄럴 단풍나무 - 클래식 마감</target>
      </trans-unit>
      <trans-unit id="Wood-025">
        <source>Wood-025</source>
        <target>단풍나무 - 자단</target>
      </trans-unit>
      <trans-unit id="Wood-026">
        <source>Wood-026</source>
        <target>단풍나무 - 토스트 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-027">
        <source>Wood-027</source>
        <target>단풍나무 - 갈리아노</target>
      </trans-unit>
      <trans-unit id="Wood-028">
        <source>Wood-028</source>
        <target>단풍나무 - 초콜릿 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-029">
        <source>Wood-029</source>
        <target>단풍나무 - 산딸기</target>
      </trans-unit>
      <trans-unit id="Wood-030">
        <source>Wood-030</source>
        <target>단풍나무 - 미스틱 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-031">
        <source>Wood-031</source>
        <target>내츄럴 단풍나무 - 광택</target>
      </trans-unit>
      <trans-unit id="Wood-032">
        <source>Wood-032</source>
        <target>내츄럴 단풍나무 - 광택 짙은 착색</target>
      </trans-unit>
      <trans-unit id="Wood-033">
        <source>Wood-033</source>
        <target>켐파스 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-034">
        <source>Wood-034</source>
        <target>안디로바 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-035">
        <source>Wood-035</source>
        <target>빨간색 떡갈나무 - 내츄럴 앤티크</target>
      </trans-unit>
      <trans-unit id="Wood-036">
        <source>Wood-036</source>
        <target>빨간색 떡갈나무 - 내츄럴 클래식</target>
      </trans-unit>
      <trans-unit id="Wood-037">
        <source>Wood-037</source>
        <target>빨간색 떡갈나무 - 내츄럴 클래식 마감 안 함</target>
      </trans-unit>
      <trans-unit id="Wood-038">
        <source>Wood-038</source>
        <target>빨간색 떡갈나무 - 내츄럴 컨트리</target>
      </trans-unit>
      <trans-unit id="Wood-039">
        <source>Wood-039</source>
        <target>빨간색 떡갈나무 - 자단</target>
      </trans-unit>
      <trans-unit id="Wood-040">
        <source>Wood-040</source>
        <target>빨간색 떡갈나무 - 황색</target>
      </trans-unit>
      <trans-unit id="Wood-041">
        <source>Wood-041</source>
        <target>빨간색 떡갈나무 - 위스키</target>
      </trans-unit>
      <trans-unit id="Wood-042">
        <source>Wood-042</source>
        <target>빨간색 떡갈나무 - 자바</target>
      </trans-unit>
      <trans-unit id="Wood-043">
        <source>Wood-043</source>
        <target>빨간색 떡갈나무 - 아마레토</target>
      </trans-unit>
      <trans-unit id="Wood-044">
        <source>Wood-044</source>
        <target>빨간색 떡갈나무 - 초콜릿 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-045">
        <source>Wood-045</source>
        <target>빨간색 떡갈나무 - 산딸기</target>
      </trans-unit>
      <trans-unit id="Wood-046">
        <source>Wood-046</source>
        <target>빨간색 떡갈나무 - 미스틱 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-047">
        <source>Wood-047</source>
        <target>빨간색 떡갈나무 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-048">
        <source>Wood-048</source>
        <target>빨간색 떡갈나무 - 내츄럴 착색</target>
      </trans-unit>
      <trans-unit id="Wood-049">
        <source>Wood-049</source>
        <target>은단풍나무 - 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-050">
        <source>Wood-050</source>
        <target>은단풍나무 - 자단</target>
      </trans-unit>
      <trans-unit id="Wood-051">
        <source>Wood-051</source>
        <target>은단풍나무 - 황색</target>
      </trans-unit>
      <trans-unit id="Wood-052">
        <source>Wood-052</source>
        <target>은단풍나무 - 개머리판</target>
      </trans-unit>
      <trans-unit id="Wood-053">
        <source>Wood-053</source>
        <target>은단풍나무 - 갈리아노</target>
      </trans-unit>
      <trans-unit id="Wood-054">
        <source>Wood-054</source>
        <target>은단풍나무 - 초콜릿 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-055">
        <source>Wood-055</source>
        <target>은단풍나무 - 산딸기</target>
      </trans-unit>
      <trans-unit id="Wood-056">
        <source>Wood-056</source>
        <target>은단풍나무 - 미스틱 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-057">
        <source>Wood-057</source>
        <target>은단풍나무 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-058">
        <source>Wood-058</source>
        <target>은단풍나무 - 내츄럴 착색</target>
      </trans-unit>
      <trans-unit id="Wood-059">
        <source>Wood-059</source>
        <target>호랑이나무 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-060">
        <source>Wood-060</source>
        <target>흰물푸레나무 - 자바</target>
      </trans-unit>
      <trans-unit id="Wood-061">
        <source>Wood-061</source>
        <target>흰물푸레나무 - 아마레토</target>
      </trans-unit>
      <trans-unit id="Wood-062">
        <source>Wood-062</source>
        <target>흰물푸레나무 - 갈리아노</target>
      </trans-unit>
      <trans-unit id="Wood-063">
        <source>Wood-063</source>
        <target>흰물푸레나무 - 초콜릿 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-064">
        <source>Wood-064</source>
        <target>흰물푸레나무 - 산딸기</target>
      </trans-unit>
      <trans-unit id="Wood-065">
        <source>Wood-065</source>
        <target>밤나무 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-066">
        <source>Wood-066</source>
        <target>밤나무 - 내츄럴 마감 안 함</target>
      </trans-unit>
      <trans-unit id="Wood-067">
        <source>Wood-067</source>
        <target>흰떡갈나무 - 갈리아노</target>
      </trans-unit>
      <trans-unit id="Wood-068">
        <source>Wood-068</source>
        <target>흰떡갈나무 - 초콜릿 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-069">
        <source>Wood-069</source>
        <target>흰떡갈나무 - 산딸기</target>
      </trans-unit>
      <trans-unit id="Wood-070">
        <source>Wood-070</source>
        <target>흰떡갈나무 - 미스틱 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-071">
        <source>Wood-071</source>
        <target>흰떡갈나무 - 내츄럴</target>
      </trans-unit>
      <trans-unit id="Wood-072">
        <source>Wood-072</source>
        <target>산벚나무 - 내츄럴 1</target>
      </trans-unit>
      <trans-unit id="Wood-073">
        <source>Wood-073</source>
        <target>산벚나무 - 내츄럴 2</target>
      </trans-unit>
      <trans-unit id="Wood-074">
        <source>Wood-074</source>
        <target>산벚나무 - 그루브</target>
      </trans-unit>
      <trans-unit id="Wood-075">
        <source>Wood-075</source>
        <target>산벚나무 - 중간 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-076">
        <source>Wood-076</source>
        <target>산벚나무 - 자단</target>
      </trans-unit>
      <trans-unit id="Wood-077">
        <source>Wood-077</source>
        <target>산벚나무 - 토스트 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-078">
        <source>Wood-078</source>
        <target>산벚나무 - 황색</target>
      </trans-unit>
      <trans-unit id="Wood-079">
        <source>Wood-079</source>
        <target>산벚나무 - 체리</target>
      </trans-unit>
      <trans-unit id="Wood-080">
        <source>Wood-080</source>
        <target>산벚나무 - 개머리판</target>
      </trans-unit>
      <trans-unit id="Wood-081">
        <source>Wood-081</source>
        <target>산벚나무 - 마감 안 된 개머리판</target>
      </trans-unit>
      <trans-unit id="Wood-082">
        <source>Wood-082</source>
        <target>산벚나무 - 위스키</target>
      </trans-unit>
      <trans-unit id="Wood-083">
        <source>Wood-083</source>
        <target>산벚나무 - 자바</target>
      </trans-unit>
      <trans-unit id="Wood-084">
        <source>Wood-084</source>
        <target>산벚나무 - 아마레토</target>
      </trans-unit>
      <trans-unit id="Wood-085">
        <source>Wood-085</source>
        <target>산벚나무 - 갈리아노</target>
      </trans-unit>
      <trans-unit id="Wood-086">
        <source>Wood-086</source>
        <target>산벚나무 - 초콜릿 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-087">
        <source>Wood-087</source>
        <target>산벚나무 - 산딸기</target>
      </trans-unit>
      <trans-unit id="Wood-088">
        <source>Wood-088</source>
        <target>산벚나무 - 미스틱 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-089">
        <source>Wood-089</source>
        <target>호두나무 - 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-090">
        <source>Wood-090</source>
        <target>호두나무 - 내츄럴 연마</target>
      </trans-unit>
      <trans-unit id="Wood-091">
        <source>Wood-091</source>
        <target>자작나무 - 내츄럴 무광</target>
      </trans-unit>
      <trans-unit id="Wood-092">
        <source>Wood-092</source>
        <target>자작나무 - 솔리드 내츄럴 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-093">
        <source>Wood-093</source>
        <target>자작나무 - 내츄럴 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-094">
        <source>Wood-094</source>
        <target>자작나무 - 내츄럴 연마</target>
      </trans-unit>
      <trans-unit id="Wood-095">
        <source>Wood-095</source>
        <target>자작나무 - 솔리드 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-096">
        <source>Wood-096</source>
        <target>자작나무 - 솔리드 착색 짙은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-097">
        <source>Wood-097</source>
        <target>자작나무 - 솔리드 착색 짙은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-098">
        <source>Wood-098</source>
        <target>체리 - 솔리드 착색 짙은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-099">
        <source>Wood-099</source>
        <target>체리 - 솔리드 착색 짙은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-100">
        <source>Wood-100</source>
        <target>체리 - 솔리드 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-101">
        <source>Wood-101</source>
        <target>체리 - 내츄럴 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-102">
        <source>Wood-102</source>
        <target>체리 - 착색 밝은 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-103">
        <source>Wood-103</source>
        <target>체리 - 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-104">
        <source>Wood-104</source>
        <target>체리 - 밝은 거침</target>
      </trans-unit>
      <trans-unit id="Wood-105">
        <source>Wood-105</source>
        <target>체리 - 밝음</target>
      </trans-unit>
      <trans-unit id="Wood-106">
        <source>Wood-106</source>
        <target>마호가니 - 솔리드 착색 짙은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-107">
        <source>Wood-107</source>
        <target>마호가니 - 솔리드 착색 짙은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-108">
        <source>Wood-108</source>
        <target>마호가니 - 솔리드 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-109">
        <source>Wood-109</source>
        <target>마호가니 - 내츄럴 연마</target>
      </trans-unit>
      <trans-unit id="Wood-110">
        <source>Wood-110</source>
        <target>마호가니 - 착색 짙은 연마</target>
      </trans-unit>
      <trans-unit id="Wood-111">
        <source>Wood-111</source>
        <target>흰색 떡갈나무 - 솔리드 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-112">
        <source>Wood-112</source>
        <target>빨간색 떡갈나무 - 내츄럴 무광</target>
      </trans-unit>
      <trans-unit id="Wood-113">
        <source>Wood-113</source>
        <target>빨간색 떡갈나무 - 착색 밝은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-114">
        <source>Wood-114</source>
        <target>빨간색 떡갈나무 - 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-115">
        <source>Wood-115</source>
        <target>흰색 떡갈나무 - 내츄럴 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-116">
        <source>Wood-116</source>
        <target>흰색 떡갈나무 - 착색 밝은 무광 1</target>
      </trans-unit>
      <trans-unit id="Wood-117">
        <source>Wood-117</source>
        <target>노란색 소나무 - 솔리드 내츄럴 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-118">
        <source>Wood-118</source>
        <target>노란색 소나무 - 솔리드 내츄럴 연마</target>
      </trans-unit>
      <trans-unit id="Wood-119">
        <source>Wood-119</source>
        <target>노란색 소나무 - 솔리드 착색 짙은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-120">
        <source>Wood-120</source>
        <target>노란색 소나무 - 솔리드 착색 짙은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-121">
        <source>Wood-121</source>
        <target>노란색 소나무 - 솔리드 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-122">
        <source>Wood-122</source>
        <target>노란색 소나무 - 내츄럴 무광</target>
      </trans-unit>
      <trans-unit id="Wood-123">
        <source>Wood-123</source>
        <target>노란색 소나무 - 착색 밝은 연마</target>
      </trans-unit>
      <trans-unit id="Wood-124">
        <source>Wood-124</source>
        <target>티크 - 솔리드 착색 짙은 연마</target>
      </trans-unit>
      <trans-unit id="Wood-125">
        <source>Wood-125</source>
        <target>티크 - 내츄럴 연마</target>
      </trans-unit>
      <trans-unit id="Wood-126">
        <source>Wood-126</source>
        <target>티크 - 솔리드 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-127">
        <source>Wood-127</source>
        <target>티크</target>
      </trans-unit>
      <trans-unit id="Wood-128">
        <source>Wood-128</source>
        <target>떡갈나무 - 헤링본</target>
      </trans-unit>
      <trans-unit id="Wood-129">
        <source>Wood-129</source>
        <target>합판 - 풍화됨</target>
      </trans-unit>
      <trans-unit id="Wood-130">
        <source>Wood-130</source>
        <target>입자 보드</target>
      </trans-unit>
      <trans-unit id="Wood-131">
        <source>Wood-131</source>
        <target>자단 - 내츄럴 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-132">
        <source>Wood-132</source>
        <target>자단 - 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-133">
        <source>Wood-133</source>
        <target>자단 - 솔리드 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-134">
        <source>Wood-134</source>
        <target>패널링 - 갈색</target>
      </trans-unit>
      <trans-unit id="Wood-135">
        <source>Wood-135</source>
        <target>패널링 - 노란색-갈색</target>
      </trans-unit>
      <trans-unit id="Wood-136">
        <source>Wood-136</source>
        <target>느릅나무 - 옹이 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-137">
        <source>Wood-137</source>
        <target>자작나무 - 솔리드 착색 짙은 연마</target>
      </trans-unit>
      <trans-unit id="Wood-138">
        <source>Wood-138</source>
        <target>자작나무 - 솔리드 착색 밝은 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-139">
        <source>Wood-139</source>
        <target>마호가니 - 솔리드 내츄럴 연마</target>
      </trans-unit>
      <trans-unit id="Wood-140">
        <source>Wood-140</source>
        <target>소나무 - 거침</target>
      </trans-unit>
      <trans-unit id="Wood-141">
        <source>Wood-141</source>
        <target>마호가니 - 솔리드 착색 짙은 연마 1</target>
      </trans-unit>
      <trans-unit id="Wood-142">
        <source>Wood-142</source>
        <target>흰색 떡갈나무 - 솔리드 내츄럴 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-143">
        <source>Wood-143</source>
        <target>노란색 소나무 - 솔리드 착색 밝은 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-144">
        <source>Wood-144</source>
        <target>티크 - 솔리드 내츄럴 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-145">
        <source>Wood-145</source>
        <target>자작나무 - 착색 짙은 연마 1</target>
      </trans-unit>
      <trans-unit id="Wood-146">
        <source>Wood-146</source>
        <target>자작나무 - 착색 밝은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-147">
        <source>Wood-147</source>
        <target>체리 - 내츄럴 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-148">
        <source>Wood-148</source>
        <target>체리 - 내츄럴 무광</target>
      </trans-unit>
      <trans-unit id="Wood-149">
        <source>Wood-149</source>
        <target>체리 - 착색 짙은 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-150">
        <source>Wood-150</source>
        <target>체리 - 착색 짙은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-151">
        <source>Wood-151</source>
        <target>마호가니 - 내츄럴 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-152">
        <source>Wood-152</source>
        <target>빨간색 떡갈나무 - 내츄럴 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-153">
        <source>Wood-153</source>
        <target>빨간색 떡갈나무 - 착색 짙은 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-154">
        <source>Wood-154</source>
        <target>흰색 떡갈나무 - 착색 짙은 연마</target>
      </trans-unit>
      <trans-unit id="Wood-155">
        <source>Wood-155</source>
        <target>흰색 떡갈나무 - 착색 밝은 연마</target>
      </trans-unit>
      <trans-unit id="Wood-156">
        <source>Wood-156</source>
        <target>노란색 소나무 - 내츄럴 연마</target>
      </trans-unit>
      <trans-unit id="Wood-157">
        <source>Wood-157</source>
        <target>노란색 소나무 - 착색 짙은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-158">
        <source>Wood-158</source>
        <target>티크 - 내츄럴 중간 광택 1</target>
      </trans-unit>
      <trans-unit id="Wood-159">
        <source>Wood-159</source>
        <target>티크 - 내츄럴 무광</target>
      </trans-unit>
      <trans-unit id="Wood-160">
        <source>Wood-160</source>
        <target>티크 - 착색 짙은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-161">
        <source>Wood-161</source>
        <target>티크 - 착색 짙은 무광</target>
      </trans-unit>
      <trans-unit id="Wood-162">
        <source>Wood-162</source>
        <target>패널링 - 물푸레나무</target>
      </trans-unit>
      <trans-unit id="Wood-163">
        <source>Wood-163</source>
        <target>단풍나무 - 솔리드 내츄럴 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-164">
        <source>Wood-164</source>
        <target>단풍나무 - 솔리드 내츄럴 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-165">
        <source>Wood-165</source>
        <target>단풍나무 - 솔리드 내츄럴 무광</target>
      </trans-unit>
      <trans-unit id="Wood-166">
        <source>Wood-166</source>
        <target>단풍나무 - 솔리드 내츄럴 연마</target>
      </trans-unit>
      <trans-unit id="Wood-167">
        <source>Wood-167</source>
        <target>단풍나무 - 솔리드 착색 밝은 저광택</target>
      </trans-unit>
      <trans-unit id="Wood-168">
        <source>Wood-168</source>
        <target>단풍나무 - 착색 짙은 연마</target>
      </trans-unit>
      <trans-unit id="Wood-169">
        <source>Wood-169</source>
        <target>단풍나무 - 착색 밝은 중간 광택</target>
      </trans-unit>
      <trans-unit id="Wood-170">
        <source>Wood-170</source>
        <target>단풍나무 - 착색 밝은 무광</target>
      </trans-unit>
      <trans-unit id="Wood/Panels">
        <source>Wood/Panels</source>
        <target>목재/패널</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localname:Wood">
        <source>Wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localtype:Texture">
        <source>Texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige</source>
        <target>목재 - 플라스틱.마감 목공.프라스틱 박판.연한 베이지색</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown</source>
        <target>목재 - 플라스틱.마감 목공.프라스틱 박판.연한 갈색</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Boards">
        <source>Woods - Plastics.Finish Carpentry.Wood.Boards</source>
        <target>목재 - 플라스틱.마감 목공.목재.보드</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry</source>
        <target>목재 - 플라스틱.마감 목공.목재.체리</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry.2">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry.2</source>
        <target>목재 - 플라스틱.마감 목공.목재.체리.2</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Hickory">
        <source>Woods - Plastics.Finish Carpentry.Wood.Hickory</source>
        <target>목재 - 플라스틱.마감 목공.목재.히코리</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Mahogany">
        <source>Woods - Plastics.Finish Carpentry.Wood.Mahogany</source>
        <target>목재 - 플라스틱.마감 목공.목재.마호가니</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Maple">
        <source>Woods - Plastics.Finish Carpentry.Wood.Maple</source>
        <target>목재 - 플라스틱.마감 목공.목재.단풍나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Paneling.1">
        <source>Woods - Plastics.Finish Carpentry.Wood.Paneling.1</source>
        <target>목재 - 플라스틱.마감 목공.목재.패널.1</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Pine">
        <source>Woods - Plastics.Finish Carpentry.Wood.Pine</source>
        <target>목재 - 플라스틱.마감 목공.목재.소나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Poplar">
        <source>Woods - Plastics.Finish Carpentry.Wood.Poplar</source>
        <target>목재 - 플라스틱.마감 목공.목재.포플러</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Birch">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Birch</source>
        <target>목재 - 플라스틱.마감 목공.목재.붉은 자작나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Oak</source>
        <target>목재-플라스틱.마감 목공.목재.붉은 오크</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Redwood">
        <source>Woods - Plastics.Finish Carpentry.Wood.Redwood</source>
        <target>목재 - 플라스틱.마감 목공.목재.삼나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Teak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Teak</source>
        <target>목재 - 플라스틱.마감 목공.목재.티크나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Walnut">
        <source>Woods - Plastics.Finish Carpentry.Wood.Walnut</source>
        <target>목재 - 플라스틱.마감 목공.목재.호도나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Ash">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Ash</source>
        <target>목재 - 플라스틱.마감 목공.목재.백물푸레나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Oak</source>
        <target>목재 - 플라스틱.마감 목공.목재.백참나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Lacquer">
        <source>Woods - Plastics.FinishCarpentry.Lacquer</source>
        <target>목재 - 플라스틱.마감 목공.래커</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Shellac">
        <source>Woods - Plastics.FinishCarpentry.Shellac</source>
        <target>목재 - 플라스틱.마감 목공.셸락</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Bevel">
        <source>Woods - Plastics.FinishCarpentry.Siding.Bevel</source>
        <target>목재 - 플라스틱.마감 목공.벽판자.베벨</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Board - Batten">
        <source>Woods - Plastics.FinishCarpentry.Siding.Board - Batten</source>
        <target>목재 - 플라스틱.마감 목공.벽판자.보드 - 받침</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.ShipLap">
        <source>Woods - Plastics.FinishCarpentry.Siding.ShipLap</source>
        <target>목재 - 플라스틱.마감 목공.벽판자.반턱 쪽매 이음</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.SplitLog">
        <source>Woods - Plastics.FinishCarpentry.Siding.SplitLog</source>
        <target>목재 - 플라스틱.마감 목공.벽판자.목재 쪼개기</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove">
        <source>Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove</source>
        <target>목재 - 플라스틱.마감 목공.벽판자.제혀쪽매</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Urethane">
        <source>Woods - Plastics.FinishCarpentry.Urethane</source>
        <target>목재 - 플라스틱.마감 목공.우레탄</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Black">
        <source>Woods - Plastics.FinishCarpentry.Wax.Black</source>
        <target>목재 - 플라스틱.마감 목공.왁스.검은색</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Red">
        <source>Woods - Plastics.FinishCarpentry.Wax.Red</source>
        <target>목재 - 플라스틱.마감 목공.왁스.빨간색</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Ironwood">
        <source>Woods - Plastics.FinishCarpentry.Wood.Ironwood</source>
        <target>목재 - 플라스틱.마감 목공.목재.경질 목재</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Roble">
        <source>Woods - Plastics.FinishCarpentry.Wood.Roble</source>
        <target>목재 - 플라스틱.마감 목공.목재.참나무</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Masonite.Paneling">
        <source>Woods - Plastics.Masonite.Paneling</source>
        <target>목재 - 플라스틱.매소나이트.패널</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Plastics.PVC.White">
        <source>Woods - Plastics.Plastics.PVC.White</source>
        <target>목재 - 플라스틱.플라스틱.PVC.흰색</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Chipboard">
        <source>Woods&amp;Plastics.Cardboard.Chipboard</source>
        <target>목재 및 플라스틱.마분지.칩보드</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Corrugated">
        <source>Woods&amp;Plastics.Cardboard.Corrugated</source>
        <target>목재 및 플라스틱.마분지.파형</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba</source>
        <target>목재 및 플라스틱.마감 목공.목재.안디로바</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Beech">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Beech</source>
        <target>목재 및 플라스틱.마감 목공.목재.너도밤나무</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Bocote">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Bocote</source>
        <target>목재 및 플라스틱.마감 목공.목재.보코트</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm</source>
        <target>목재 및 플라스틱.마감 목공.목재.BurrElm</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo</source>
        <target>목재 및 플라스틱.마감 목공.목재.코코볼로</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak</source>
        <target>목재 및 플라스틱.마감 목공.목재.영국식 떡갈나무</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo</source>
        <target>목재 및 플라스틱.마감 목공.목재.곤칼로</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle</source>
        <target>목재 및 플라스틱.마감 목공.목재.장미 은매화</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Spruce">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Spruce</source>
        <target>목재 및 플라스틱.마감 목공.목재.가문비나무</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Masonite.Pegboard">
        <source>Woods&amp;Plastics.Masonite.Pegboard</source>
        <target>목재 및 플라스틱.매소나이트.행어보드</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Plastics.Latex">
        <source>Woods&amp;Plastics.Plastics.Latex</source>
        <target>목재 및 플라스틱.플라스틱.라텍스</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Pressboard.Paneling">
        <source>Woods&amp;Plastics.Pressboard.Paneling</source>
        <target>목재 및 플라스틱.판지.패널</target>
      </trans-unit>
      <trans-unit id="Wrought copper">
        <source>Wrought copper</source>
        <target>연질 구리</target>
      </trans-unit>
      <trans-unit id="Wrought steel">
        <source>Wrought steel</source>
        <target>연강</target>
      </trans-unit>
      <trans-unit id="Year">
        <source>Year:</source>
        <target>연도:</target>
      </trans-unit>
      <trans-unit id="Year:uilabel">
        <source>Year:</source>
        <target>연도:</target>
      </trans-unit>
      <trans-unit id="a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>백열 필라멘트 램프</target>
      </trans-unit>
      <trans-unit id="acoustic">
        <source>acoustic</source>
        <target>흡음</target>
      </trans-unit>
      <trans-unit id="active">
        <source>Active</source>
        <target>활성</target>
      </trans-unit>
      <trans-unit id="active:uilabel">
        <source>Active</source>
        <target>활성</target>
      </trans-unit>
      <trans-unit id="adobe">
        <source>adobe</source>
        <target>아도비</target>
      </trans-unit>
      <trans-unit id="aerial_perspective">
        <source>Atmospheric Haze</source>
        <target>대기 안개</target>
      </trans-unit>
      <trans-unit id="aggregate">
        <source>aggregate</source>
        <target>골재</target>
      </trans-unit>
      <trans-unit id="alabaster">
        <source>alabaster</source>
        <target>순백색</target>
      </trans-unit>
      <trans-unit id="algae">
        <source>algae</source>
        <target>해조류</target>
      </trans-unit>
      <trans-unit id="alloy">
        <source>alloy</source>
        <target>합금</target>
      </trans-unit>
      <trans-unit id="aluminium">
        <source>aluminium</source>
        <target>알루미늄</target>
      </trans-unit>
      <trans-unit id="aluminum">
        <source>aluminum</source>
        <target>알루미늄</target>
      </trans-unit>
      <trans-unit id="amber">
        <source>amber</source>
        <target>호박색</target>
      </trans-unit>
      <trans-unit id="ambientColor">
        <source>Ambient Color:</source>
        <target>앰비언트 라이트 색상:</target>
      </trans-unit>
      <trans-unit id="ambientColor:uilabel">
        <source>Ambient Color:</source>
        <target>앰비언트 라이트 색상:</target>
      </trans-unit>
      <trans-unit id="ambientOnly">
        <source>Ambient Only:</source>
        <target>앰비언트만:</target>
      </trans-unit>
      <trans-unit id="ambientOnly:uilabel">
        <source>Ambient Only:</source>
        <target>앰비언트만:</target>
      </trans-unit>
      <trans-unit id="ambientocclusion">
        <source>ambientocclusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="ambientocclusion_group">
        <source>Ambient Occlusion Properties</source>
        <target>앰비언트 폐색 특성</target>
      </trans-unit>
      <trans-unit id="andiroba">
        <source>andiroba</source>
        <target>안디로바</target>
      </trans-unit>
      <trans-unit id="anodized">
        <source>anodized</source>
        <target>피막 처리</target>
      </trans-unit>
      <trans-unit id="antique">
        <source>antique</source>
        <target>앤티크</target>
      </trans-unit>
      <trans-unit id="aperture:uilabel">
        <source>aperture</source>
        <target>조준창</target>
      </trans-unit>
      <trans-unit id="aqua">
        <source>aqua</source>
        <target>연청록색</target>
      </trans-unit>
      <trans-unit id="architectural">
        <source>architectural</source>
        <target>건축</target>
      </trans-unit>
      <trans-unit id="area">
        <source>Area</source>
        <target>영역</target>
      </trans-unit>
      <trans-unit id="ash">
        <source>ash</source>
        <target>물푸레나무</target>
      </trans-unit>
      <trans-unit id="aspect">
        <source>Aspect</source>
        <target>종횡비</target>
      </trans-unit>
      <trans-unit id="aspect_ratio:uilabel">
        <source>aspect_ratio</source>
        <target>가로/세로_비율</target>
      </trans-unit>
      <trans-unit id="asphalt">
        <source>asphalt</source>
        <target>아스팔트</target>
      </trans-unit>
      <trans-unit id="asset_description">
        <source>Description</source>
        <target>설명</target>
      </trans-unit>
      <trans-unit id="asset_information">
        <source>Information</source>
        <target>정보</target>
      </trans-unit>
      <trans-unit id="asset_information1">
        <source>Descriptive Information</source>
        <target>설명 정보</target>
      </trans-unit>
      <trans-unit id="asset_information2">
        <source>Product Information</source>
        <target>제품 정보</target>
      </trans-unit>
      <trans-unit id="asset_information3">
        <source>Revit Annotation Information</source>
        <target>Revit 주석 정보</target>
      </trans-unit>
      <trans-unit id="asset_keywords">
        <source>Keywords</source>
        <target>키워드</target>
      </trans-unit>
      <trans-unit id="asset_name">
        <source>Name</source>
        <target>이름</target>
      </trans-unit>
      <trans-unit id="asset_source">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="asset_texture_paths">
        <source>Texture Paths</source>
        <target>텍스처 경로</target>
      </trans-unit>
      <trans-unit id="asset_type">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="asset_version">
        <source>Version</source>
        <target>버전</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt">
        <source>Amount:</source>
        <target>양:</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt:uilabel">
        <source>Amount:</source>
        <target>양:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn">
        <source>On:</source>
        <target>켜기:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn:uilabel">
        <source>On:</source>
        <target>켜기:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity">
        <source>Opacity:</source>
        <target>불투명도:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity:uilabel">
        <source>Opacity:</source>
        <target>불투명도:</target>
      </trans-unit>
      <trans-unit id="atmosShadows">
        <source>Atmospheric Shadows</source>
        <target>대기 그림자</target>
      </trans-unit>
      <trans-unit id="automatic_photon_energy:uilabel">
        <source>Automatic Photon Energy:</source>
        <target>자동 광자 에너지:</target>
      </trans-unit>
      <trans-unit id="background">
        <source>Background Shader:</source>
        <target>배경 음영처리기:</target>
      </trans-unit>
      <trans-unit id="background:uilabel">
        <source>Background Shader:</source>
        <target>배경 음영처리기:</target>
      </trans-unit>
      <trans-unit id="backgroundOn">
        <source>Background On:</source>
        <target>배경 적용:</target>
      </trans-unit>
      <trans-unit id="backgroundOn:uilabel">
        <source>Background On:</source>
        <target>배경 적용:</target>
      </trans-unit>
      <trans-unit id="backgroundx">
        <source>Background</source>
        <target>배경</target>
      </trans-unit>
      <trans-unit id="bank">
        <source>bank</source>
        <target>둑</target>
      </trans-unit>
      <trans-unit id="base">
        <source>Fixture</source>
        <target>설비</target>
      </trans-unit>
      <trans-unit id="base_highlights_group_label">
        <source>Base Highlights</source>
        <target>기준 강조 표시</target>
      </trans-unit>
      <trans-unit id="basic">
        <source>basic</source>
        <target>기본</target>
      </trans-unit>
      <trans-unit id="basic_props1">
        <source>Basic Thermal</source>
        <target>기본 열</target>
      </trans-unit>
      <trans-unit id="bathroom">
        <source>bathroom</source>
        <target>욕실</target>
      </trans-unit>
      <trans-unit id="bayou">
        <source>bayou</source>
        <target>강어귀</target>
      </trans-unit>
      <trans-unit id="bedroom">
        <source>bedroom</source>
        <target>침실</target>
      </trans-unit>
      <trans-unit id="beech">
        <source>beech</source>
        <target>너도밤나무</target>
      </trans-unit>
      <trans-unit id="beechwood">
        <source>beechwood</source>
        <target>너도밤나무</target>
      </trans-unit>
      <trans-unit id="beige">
        <source>beige</source>
        <target>베이지색</target>
      </trans-unit>
      <trans-unit id="beige plaid">
        <source>beige plaid</source>
        <target>베이지색 격자무늬</target>
      </trans-unit>
      <trans-unit id="bermuda">
        <source>bermuda</source>
        <target>버뮤다</target>
      </trans-unit>
      <trans-unit id="birch">
        <source>birch</source>
        <target>자작나무</target>
      </trans-unit>
      <trans-unit id="black">
        <source>black</source>
        <target>검은색</target>
      </trans-unit>
      <trans-unit id="block">
        <source>block</source>
        <target>블록</target>
      </trans-unit>
      <trans-unit id="blocks">
        <source>blocks</source>
        <target>블록</target>
      </trans-unit>
      <trans-unit id="blue">
        <source>blue</source>
        <target>파란색</target>
      </trans-unit>
      <trans-unit id="board">
        <source>board</source>
        <target>보드</target>
      </trans-unit>
      <trans-unit id="bog">
        <source>bog</source>
        <target>소택지</target>
      </trans-unit>
      <trans-unit id="bottom_left-1">
        <source>Bottom Left 1:</source>
        <target>왼쪽 하단 1:</target>
      </trans-unit>
      <trans-unit id="bottom_left-1:uilabel">
        <source>Bottom Left 1:</source>
        <target>왼쪽 하단 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1">
        <source>Bottom Right 1:</source>
        <target>오른쪽 하단 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1:uilabel">
        <source>Bottom Right 1:</source>
        <target>오른쪽 하단 1:</target>
      </trans-unit>
      <trans-unit id="brass">
        <source>brass</source>
        <target>황동</target>
      </trans-unit>
      <trans-unit id="break_def_map:uilabel">
        <source>Break Def Map</source>
        <target>절단 정의 맵</target>
      </trans-unit>
      <trans-unit id="brick">
        <source>brick</source>
        <target>벽돌</target>
      </trans-unit>
      <trans-unit id="brightness">
        <source>Brightness:</source>
        <target>밝기:</target>
      </trans-unit>
      <trans-unit id="brightness:uilabel">
        <source>Brightness:</source>
        <target>밝기:</target>
      </trans-unit>
      <trans-unit id="brindle">
        <source>brindle</source>
        <target>얼룩무늬</target>
      </trans-unit>
      <trans-unit id="bronze">
        <source>bronze</source>
        <target>청동</target>
      </trans-unit>
      <trans-unit id="broom_curved:uilabel">
        <source>Broom Curved</source>
        <target>브룸 곡선</target>
      </trans-unit>
      <trans-unit id="broom_straight:uilabel">
        <source>Broom Straight</source>
        <target>브룸 직선</target>
      </trans-unit>
      <trans-unit id="brown">
        <source>brown</source>
        <target>갈색</target>
      </trans-unit>
      <trans-unit id="brown carpet">
        <source>brown carpet</source>
        <target>갈색 카펫</target>
      </trans-unit>
      <trans-unit id="brush_def_map:uilabel">
        <source>Brush Def Map</source>
        <target>브러시 정의 맵</target>
      </trans-unit>
      <trans-unit id="brushed">
        <source>brushed</source>
        <target>브러시</target>
      </trans-unit>
      <trans-unit id="bulb">
        <source>bulb</source>
        <target>전구</target>
      </trans-unit>
      <trans-unit id="bump_checker_map:uilabel">
        <source>Bump Checker Map</source>
        <target>범프 검사기 맵</target>
      </trans-unit>
      <trans-unit id="bump_diamond_map:uilabel">
        <source>Bump Diamond Map</source>
        <target>범프 다이아몬드 맵</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label">
        <source>Data Type</source>
        <target>데이터 유형</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label:tooltip">
        <source>Defines the type of image used to create the Relief (Bump) effect. The amplitude of the bump effect will be controlled by the Depth parameter in the Scale group.</source>
        <target>릴리프(범프) 효과를 작성하는 데 사용할 이미지 유형을 정의합니다. 범프 효과의 진폭은 축척 그룹의 깊이 매개변수로 제어됩니다.</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:rightlabel">
        <source>Depth</source>
        <target>깊이</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:tooltip">
        <source>Depth Amount will specify the distance between valleys and peaks of the bump effect.</source>
        <target>깊이 양으로 범프 효과의 고점과 저점 사이의 거리를 지정합니다.</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="bumpmap_NormalScale:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_height_map">
        <source>Height Map</source>
        <target>높이 맵</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_normal_map">
        <source>Normal Map</source>
        <target>일반 맵</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:uilabel">
        <source>Bump Type</source>
        <target>범프 유형</target>
      </trans-unit>
      <trans-unit id="bumpmap_advanced_group">
        <source>Advanced</source>
        <target>고급</target>
      </trans-unit>
      <trans-unit id="bumpmap_height_map">
        <source>Height Map</source>
        <target>높이 맵</target>
      </trans-unit>
      <trans-unit id="bumpmap_normal_map">
        <source>Normal Map</source>
        <target>일반 맵</target>
      </trans-unit>
      <trans-unit id="bumpmap_position_group">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="bumpmap_repeat_group">
        <source>Repeat</source>
        <target>반복</target>
      </trans-unit>
      <trans-unit id="bumpmap_scale_group">
        <source>Scale</source>
        <target>축척</target>
      </trans-unit>
      <trans-unit id="bumpmap_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="burgundy">
        <source>burgundy</source>
        <target>포도주색</target>
      </trans-unit>
      <trans-unit id="burl">
        <source>burl</source>
        <target>옹이</target>
      </trans-unit>
      <trans-unit id="burlap">
        <source>burlap</source>
        <target>삼베</target>
      </trans-unit>
      <trans-unit id="burn_highlights">
        <source>Highlights (Burn):</source>
        <target>강조 표시(번):</target>
      </trans-unit>
      <trans-unit id="burn_highlights:uilabel">
        <source>Highlights (Burn):</source>
        <target>강조 표시(번):</target>
      </trans-unit>
      <trans-unit id="burnt">
        <source>burnt</source>
        <target>번트</target>
      </trans-unit>
      <trans-unit id="cadet">
        <source>cadet</source>
        <target>커뎃</target>
      </trans-unit>
      <trans-unit id="cafe">
        <source>cafe</source>
        <target>커피색</target>
      </trans-unit>
      <trans-unit id="camera_shutter">
        <source>Shutter Speed:</source>
        <target>셔터 속도:</target>
      </trans-unit>
      <trans-unit id="camera_shutter:uilabel">
        <source>Shutter Speed:</source>
        <target>셔터 속도:</target>
      </trans-unit>
      <trans-unit id="canary">
        <source>canary</source>
        <target>밝은 황색</target>
      </trans-unit>
      <trans-unit id="candela">
        <source>candelas</source>
        <target>칸델라</target>
      </trans-unit>
      <trans-unit id="caning">
        <source>caning</source>
        <target>등자리 세공</target>
      </trans-unit>
      <trans-unit id="canvas">
        <source>canvas</source>
        <target>캔버스</target>
      </trans-unit>
      <trans-unit id="cardboard">
        <source>cardboard</source>
        <target>마분지</target>
      </trans-unit>
      <trans-unit id="carpet">
        <source>carpet</source>
        <target>카펫</target>
      </trans-unit>
      <trans-unit id="carpet with some blue, yellow and red">
        <source>carpet with some blue, yellow and red</source>
        <target>파란색, 노란색, 빨간색이 약간씩 있는 카펫</target>
      </trans-unit>
      <trans-unit id="cast-in-place">
        <source>cast-in-place</source>
        <target>현장타설</target>
      </trans-unit>
      <trans-unit id="cast_shadows">
        <source>Compute Shadows:</source>
        <target>그림자 계산:</target>
      </trans-unit>
      <trans-unit id="cast_shadows:uilabel">
        <source>Turns on shadows:</source>
        <target>그림자 켜기:</target>
      </trans-unit>
      <trans-unit id="ceiling">
        <source>ceiling</source>
        <target>천장</target>
      </trans-unit>
      <trans-unit id="cement">
        <source>cement</source>
        <target>시멘트</target>
      </trans-unit>
      <trans-unit id="ceramic">
        <source>ceramic</source>
        <target>세라믹</target>
      </trans-unit>
      <trans-unit id="ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>HID 세라믹 메탈할라이드(차가움)</target>
      </trans-unit>
      <trans-unit id="ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>HID 세라믹 메탈할라이드(따뜻함)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="ceramic_application">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>고광택/글레이즈드</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_satin">
        <source>Satin</source>
        <target>새틴</target>
      </trans-unit>
      <trans-unit id="ceramic_application:tooltip">
        <source>Adjusts the texture of the finished surface.</source>
        <target>마감 표면의 텍스처를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_application:uilabel">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_wavy">
        <source>Wavy</source>
        <target>파형</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:tooltip">
        <source>Controls the low frequency waves often found in ceramics. Enter higher decimal values (up to 1.0) to increase the depth of the surface irregularities.</source>
        <target>세라믹에서 종종 발견되는 저주파를 제어합니다. 표면 불규칙 깊이를 늘리려면 더 높은 소수 값(최대 1.0)을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label:tooltip">
        <source>Adjusts the pattern used to portray the low frequency waves often found in ceramics.</source>
        <target>세라믹에서 종종 발견되는 저주파를 묘사하는 데 사용되는 패턴을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_panel_label">
        <source>Finish Bumps</source>
        <target>마감 범프</target>
      </trans-unit>
      <trans-unit id="ceramic_ceramic">
        <source>Ceramic</source>
        <target>세라믹</target>
      </trans-unit>
      <trans-unit id="ceramic_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="ceramic_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>색상, 이미지 또는 절차 텍스처를 선택하여 재료 모양을 작성합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="ceramic_color_by_object:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="ceramic_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>고광택/글레이즈드</target>
      </trans-unit>
      <trans-unit id="ceramic_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:tooltip">
        <source>Controls decorative relief patterns.</source>
        <target>장식 릴리프 패턴을 제어합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label:tooltip">
        <source>Shows decorative relief patterns.</source>
        <target>장식 릴리프 패턴을 표시합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_stack_label">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="ceramic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="ceramic_porcelain">
        <source>Porcelain</source>
        <target>자기</target>
      </trans-unit>
      <trans-unit id="ceramic_props">
        <source>Ceramic</source>
        <target>세라믹</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="ceramic_satin">
        <source>Satin</source>
        <target>새틴</target>
      </trans-unit>
      <trans-unit id="ceramic_type">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_ceramic">
        <source>Ceramic</source>
        <target>세라믹</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_porcelain">
        <source>Porcelain</source>
        <target>자기</target>
      </trans-unit>
      <trans-unit id="ceramic_type:tooltip">
        <source>Chooses Type of material: Ceramic or Porcelain.</source>
        <target>세라믹 또는 자기 중에서 재료 유형을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="ceramic_type:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="ceramic_wavy">
        <source>Wavy</source>
        <target>파형</target>
      </trans-unit>
      <trans-unit id="cerulean">
        <source>cerulean</source>
        <target>심청색</target>
      </trans-unit>
      <trans-unit id="chain">
        <source>chain</source>
        <target>체인</target>
      </trans-unit>
      <trans-unit id="chartreuse">
        <source>chartreuse</source>
        <target>연두색</target>
      </trans-unit>
      <trans-unit id="checker">
        <source>checker</source>
        <target>체크무늬</target>
      </trans-unit>
      <trans-unit id="checker_Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="checker_Position">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="checker_Repeat">
        <source>Repeat</source>
        <target>반복</target>
      </trans-unit>
      <trans-unit id="checker_Scale">
        <source>Scale</source>
        <target>축척</target>
      </trans-unit>
      <trans-unit id="checker_color1">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="checker_color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the checkers</source>
        <target>체크무늬 중 하나에 대해 색상 또는 하위 절차 맵을 선택하는 옵션을 제공합니다.</target>
      </trans-unit>
      <trans-unit id="checker_color1:uilabel">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="checker_color2">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="checker_color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other checker.</source>
        <target>다른 체크무늬에 대해 색상 또는 하위 절차 맵을 선택하는 옵션을 제공합니다.</target>
      </trans-unit>
      <trans-unit id="checker_color2:uilabel">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="checker_soften">
        <source>Soften</source>
        <target>부드럽게</target>
      </trans-unit>
      <trans-unit id="checker_soften:tooltip">
        <source>Adjusts the value in the amount of softness or blurring between the edge of the two colors or map types. Higher values blur more. A value of 0.0 indicates sharp edges. Range = 0 to 5.00; Default = 0.</source>
        <target>두 색상 또는 맵 유형 모서리 간의 부드러움 또는 블러 양의 값을 조정합니다. 값이 높을수록 흐려집니다. 값 0.0은 선명한 모서리를 나타냅니다. 범위는 0~5.00이고, 기본값은 0입니다.</target>
      </trans-unit>
      <trans-unit id="checker_soften:uilabel">
        <source>Soften</source>
        <target>부드럽게</target>
      </trans-unit>
      <trans-unit id="checker_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="cherry">
        <source>cherry</source>
        <target>체리</target>
      </trans-unit>
      <trans-unit id="chestnut">
        <source>chestnut</source>
        <target>밤나무</target>
      </trans-unit>
      <trans-unit id="chiffon">
        <source>chiffon</source>
        <target>시폰</target>
      </trans-unit>
      <trans-unit id="chipboard">
        <source>chipboard</source>
        <target>칩보드</target>
      </trans-unit>
      <trans-unit id="chocolate">
        <source>chocolate</source>
        <target>초콜릿색</target>
      </trans-unit>
      <trans-unit id="chromate">
        <source>chromate</source>
        <target>크롬산색</target>
      </trans-unit>
      <trans-unit id="chrome">
        <source>chrome</source>
        <target>크롬</target>
      </trans-unit>
      <trans-unit id="circular">
        <source>circular</source>
        <target>원형</target>
      </trans-unit>
      <trans-unit id="clear">
        <source>clear</source>
        <target>선명</target>
      </trans-unit>
      <trans-unit id="cmu">
        <source>cmu</source>
        <target>cmu</target>
      </trans-unit>
      <trans-unit id="coarse">
        <source>coarse</source>
        <target>거침</target>
      </trans-unit>
      <trans-unit id="cobble">
        <source>cobble</source>
        <target>자갈</target>
      </trans-unit>
      <trans-unit id="coffee">
        <source>coffee</source>
        <target>커피색</target>
      </trans-unit>
      <trans-unit id="colorCorrection">
        <source>Color Correction</source>
        <target>색상 보정</target>
      </trans-unit>
      <trans-unit id="colorCorrection:uilabel">
        <source>Color Correction</source>
        <target>색상 보정</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation">
        <source>Desaturate Low Levels</source>
        <target>하위 레벨 채도 없애기</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation:uilabel">
        <source>Desaturate Low Levels</source>
        <target>하위 레벨 채도 없애기</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent">
        <source>Affect Indirect Only</source>
        <target>간접 조명에만 적용</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent:uilabel">
        <source>Affect Indirect Only</source>
        <target>간접 조명에만 적용</target>
      </trans-unit>
      <trans-unit id="colorShifting">
        <source>Color Shifting:</source>
        <target>색상 교체:</target>
      </trans-unit>
      <trans-unit id="colorShifting:none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="colorShifting:std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>표준 백열등</target>
      </trans-unit>
      <trans-unit id="colorShifting:uilabel">
        <source>Color Shifting:</source>
        <target>색상 교체:</target>
      </trans-unit>
      <trans-unit id="color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="color_color_input">
        <source>Color:</source>
        <target>색상:</target>
      </trans-unit>
      <trans-unit id="color_color_input:uilabel">
        <source>Color:</source>
        <target>색상:</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_independent">
        <source>Independent</source>
        <target>독립</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_shared">
        <source>Shared</source>
        <target>공유됨</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:uilabel">
        <source>Sharing</source>
        <target>공유</target>
      </trans-unit>
      <trans-unit id="common_Tint_color">
        <source>Tint Color</source>
        <target>색조 색상</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:tooltip">
        <source>Selects a color to tint the appearance of the material.</source>
        <target>색상을 선택해서 재료 모양의 색조를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:uilabel">
        <source>Tint Color</source>
        <target>색조 색상</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle">
        <source>Tint</source>
        <target>색조</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle:uilabel">
        <source>Tint</source>
        <target>색조</target>
      </trans-unit>
      <trans-unit id="composition">
        <source>composition</source>
        <target>구성</target>
      </trans-unit>
      <trans-unit id="compressive_strength_ultimate">
        <source>Ultimate</source>
        <target>극한</target>
      </trans-unit>
      <trans-unit id="compressive_strength_ultimate:uilabel">
        <source>Ultimate Compressive Strength</source>
        <target>극한 압축 강도</target>
      </trans-unit>
      <trans-unit id="compressive_stress_yield">
        <source>Yield</source>
        <target>항복</target>
      </trans-unit>
      <trans-unit id="compressive_stress_yield:uilabel">
        <source>Yield Compressive Strength</source>
        <target>항복 압축 강도</target>
      </trans-unit>
      <trans-unit id="computer">
        <source>computer</source>
        <target>컴퓨터</target>
      </trans-unit>
      <trans-unit id="concrete">
        <source>concrete</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="concrete_acrylic">
        <source>Acrylic</source>
        <target>아크릴</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="concrete_automatic">
        <source>Automatic</source>
        <target>자동</target>
      </trans-unit>
      <trans-unit id="concrete_base">
        <source>Concrete</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:tooltip">
        <source>Adds weathering (staining or discoloration) based on a selected image.</source>
        <target>선택한 이미지에 기초하여 풍화(착색 또는 탈색)를 추가합니다.</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_automatic">
        <source>Automatic</source>
        <target>자동</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_custom">
        <source>Custom - Image</source>
        <target>사용자 - 이미지</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:uilabel">
        <source>Weathering</source>
        <target>풍화</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_custom">
        <source>Custom - Image</source>
        <target>사용자 - 이미지</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label:tooltip">
        <source>Adds weathering (staining or discoloration) automatically.</source>
        <target>자동으로 풍화(착색 또는 탈색)를 추가합니다.</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_panel_label">
        <source>Weathering</source>
        <target>풍화</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:tooltip">
        <source>Slides to change surface texture.</source>
        <target>슬라이드하여 표면 텍스처를 변경합니다.</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:tooltip">
        <source>Uses a bitmap image to select the finish.</source>
        <target>비트맵 이미지를 사용하여 마감을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="concrete_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="concrete_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>색상, 이미지 또는 절차 텍스처를 선택하여 재료 모양을 작성합니다.</target>
      </trans-unit>
      <trans-unit id="concrete_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="concrete_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="concrete_curved">
        <source>Broom Curved</source>
        <target>브룸 곡선</target>
      </trans-unit>
      <trans-unit id="concrete_custom">
        <source>Stamped/Custom</source>
        <target>스탬프/사용자</target>
      </trans-unit>
      <trans-unit id="concrete_epoxy">
        <source>Epoxy</source>
        <target>에폭시</target>
      </trans-unit>
      <trans-unit id="concrete_finish">
        <source>Finish Bumps</source>
        <target>마감 범프</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_curved">
        <source>Broom Curved</source>
        <target>브룸 곡선</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_custom">
        <source>Stamped/Custom</source>
        <target>스탬프/사용자</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_smooth">
        <source>Smooth</source>
        <target>매끄러움</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_straight">
        <source>Broom Straight</source>
        <target>브룸 직선</target>
      </trans-unit>
      <trans-unit id="concrete_finish:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label:tooltip">
        <source>Controls the surface texture often found in concrete. </source>
        <target>콘크리트에서 종종 발견되는 표면 텍스처를 제어합니다. </target>
      </trans-unit>
      <trans-unit id="concrete_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="concrete_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="concrete_polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="concrete_props1">
        <source>Basic Thermal</source>
        <target>기본 열</target>
      </trans-unit>
      <trans-unit id="concrete_props2">
        <source>Mechanical</source>
        <target>기계</target>
      </trans-unit>
      <trans-unit id="concrete_props4">
        <source>Concrete</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="concrete_sealant">
        <source>Sealant</source>
        <target>방수제</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_acrylic">
        <source>Acrylic</source>
        <target>아크릴</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_epoxy">
        <source>Epoxy</source>
        <target>에폭시</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:tooltip">
        <source>Specifies the substance used to seal the concrete surface.</source>
        <target>콘크리트 표면을 밀봉하는 데 사용되는 물질을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:uilabel">
        <source>Sealant</source>
        <target>방수제</target>
      </trans-unit>
      <trans-unit id="concrete_smooth">
        <source>Smooth</source>
        <target>매끄러움</target>
      </trans-unit>
      <trans-unit id="concrete_straight">
        <source>Broom Straight</source>
        <target>브룸 직선</target>
      </trans-unit>
      <trans-unit id="construction">
        <source>construction</source>
        <target>구성</target>
      </trans-unit>
      <trans-unit id="contrast">
        <source>Contrast:</source>
        <target>대비:</target>
      </trans-unit>
      <trans-unit id="contrast:uilabel">
        <source>Contrast:</source>
        <target>대비:</target>
      </trans-unit>
      <trans-unit id="cool">
        <source>cool</source>
        <target>차가움</target>
      </trans-unit>
      <trans-unit id="copper">
        <source>copper</source>
        <target>구리</target>
      </trans-unit>
      <trans-unit id="coral">
        <source>coral</source>
        <target>산호색</target>
      </trans-unit>
      <trans-unit id="cork">
        <source>cork</source>
        <target>코르크</target>
      </trans-unit>
      <trans-unit id="cornsilk">
        <source>cornsilk</source>
        <target>옥수수수염</target>
      </trans-unit>
      <trans-unit id="cozy">
        <source>cozy</source>
        <target>편안함</target>
      </trans-unit>
      <trans-unit id="cream">
        <source>cream</source>
        <target>크림색</target>
      </trans-unit>
      <trans-unit id="cross">
        <source>cross</source>
        <target>교차</target>
      </trans-unit>
      <trans-unit id="crush_blacks">
        <source>Shadows:</source>
        <target>그림자:</target>
      </trans-unit>
      <trans-unit id="crush_blacks:uilabel">
        <source>Shadows:</source>
        <target>그림자:</target>
      </trans-unit>
      <trans-unit id="custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="custom_environment:uilabel">
        <source>Custom Environment</source>
        <target>사용자 환경</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold">
        <source>Cutoff Threshold (lx)</source>
        <target>절단 임계값(lx)</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold:uilabel">
        <source>Cutoff Threshold (lx)</source>
        <target>절단 임계값(lx)</target>
      </trans-unit>
      <trans-unit id="cyan">
        <source>cyan</source>
        <target>시안색</target>
      </trans-unit>
      <trans-unit id="cylinder">
        <source>Cylinder</source>
        <target>원통</target>
      </trans-unit>
      <trans-unit id="cylinder_axis">
        <source>Axis:</source>
        <target>축:</target>
      </trans-unit>
      <trans-unit id="cylinder_axis:uilabel">
        <source>Axis:</source>
        <target>축:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius">
        <source>Radius:</source>
        <target>반지름:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius:uilabel">
        <source>Radius:</source>
        <target>반지름:</target>
      </trans-unit>
      <trans-unit id="d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>D50 조도(참조 흰색)</target>
      </trans-unit>
      <trans-unit id="d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>D65 조도(참조 흰색)</target>
      </trans-unit>
      <trans-unit id="dark">
        <source>dark</source>
        <target>짙음</target>
      </trans-unit>
      <trans-unit id="dark bronze">
        <source>dark bronze</source>
        <target>짙은 청동색</target>
      </trans-unit>
      <trans-unit id="dark green">
        <source>dark green</source>
        <target>진녹색</target>
      </trans-unit>
      <trans-unit id="decApp_backface_cull:uilabel">
        <source>Backface Cull:</source>
        <target>뒷면 제거:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount">
        <source>Bump Amount:</source>
        <target>범프 양:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount:uilabel">
        <source>Bump Amount:</source>
        <target>범프 양:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map">
        <source>Bump Pattern:</source>
        <target>범프 패턴:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:tooltip">
        <source>Use dark and light areas of an image to specify raised and lowered areas on the decal</source>
        <target>그림의 상승 및 하강 영역을 지정하려면 이미지의 명암 영역을 사용합니다</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:uilabel">
        <source>Bump Pattern:</source>
        <target>범프 패턴:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity">
        <source>Cutouts:</source>
        <target>잘라내기:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:tooltip">
        <source>Use a black and white image to cut away areas of the decal. Black areas are cut away.</source>
        <target>그림의 영역을 자르려면 흑백 이미지를 사용합니다. 검은색 영역이 잘립니다.</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:uilabel">
        <source>Cutouts:</source>
        <target>잘라내기:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse">
        <source>Decal Image File:</source>
        <target>그림 이미지 파일:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse:uilabel">
        <source>Decal Image File:</source>
        <target>그림 이미지 파일:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness">
        <source>Finish:</source>
        <target>마감:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:tooltip">
        <source>Specify the brightness of the specular highlights (hot spots) on the decal</source>
        <target>그림에서 반사 강조 표시(핫스폿)의 밝기를 지정합니다.</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:uilabel">
        <source>Finish:</source>
        <target>마감:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_gloss">
        <source>Gloss</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_high_gloss">
        <source>High Gloss</source>
        <target>고광택</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_semi_gloss">
        <source>Semi-gloss</source>
        <target>반광택</target>
      </trans-unit>
      <trans-unit id="decApp_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples:</source>
        <target>반사 광택 샘플:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg">
        <source>Reflectivity:</source>
        <target>반사도:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:maxlabel">
        <source>mirror</source>
        <target>거울</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:minlabel">
        <source>dull</source>
        <target>흐림</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:tooltip">
        <source>Specify how much the decal will reflect other objects around it</source>
        <target>그림이 주변의 다른 객체를 반사하는 정도를 지정합니다.</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:uilabel">
        <source>Reflectivity:</source>
        <target>반사도:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_90deg:uilabel">
        <source>Reflectivity:</source>
        <target>반사도:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples:</source>
        <target>굴절 광택 샘플:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_index:uilabel">
        <source>Refraction Index:</source>
        <target>굴절 색인:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_translucency_weight:uilabel">
        <source>Refraction Translucency Weight:</source>
        <target>굴절 투명성 가중치:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_color_temperature:uilabel">
        <source>Luminance Color Temperature</source>
        <target>광도 색상 온도</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_filter_map:uilabel">
        <source>Luminance Filter Map:</source>
        <target>광도 필터 맵:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance">
        <source>Luminance (cd/m^2):</source>
        <target>광도(cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:tooltip">
        <source>Specify whether and how brightly the decal is illuminated</source>
        <target>그림에 조명이 제공되는지 여부와 밝기 정도를 지정합니다.</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:uilabel">
        <source>Luminance (cd/m^2):</source>
        <target>광도(cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_cell_phone_screen">
        <source>Cell phone screen</source>
        <target>휴대폰 화면</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_crt_television">
        <source>CRT television</source>
        <target>CRT 텔레비전</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_desk_lamp_lens">
        <source>Desk lamp lens</source>
        <target>탁상 램프 렌즈</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_dim_glow">
        <source>Dim glow</source>
        <target>흐린 빛</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_frosted_bulb">
        <source>Frosted bulb</source>
        <target>젖빛 전구</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_halogen_lamp_lens">
        <source>Halogen lamp lens</source>
        <target>할로겐 램프 렌즈</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_ext">
        <source>Lamp shade exterior</source>
        <target>램프 음영 외부</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_int">
        <source>Lamp shade interior</source>
        <target>램프 음영 내부</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lcd_screen">
        <source>LCD screen</source>
        <target>LCD 화면</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_led_panel">
        <source>LED panel</source>
        <target>LED 패널</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_not_illuminated">
        <source>Not illuminated</source>
        <target>조명 없음</target>
      </trans-unit>
      <trans-unit id="decApp_transparency">
        <source>Transparency:</source>
        <target>투명도:</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:maxlabel">
        <source>transparent</source>
        <target>투명</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:minlabel">
        <source>opaque</source>
        <target>불투명</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:uilabel">
        <source>Transparency:</source>
        <target>투명도:</target>
      </trans-unit>
      <trans-unit id="decal-1:uilabel">
        <source>Decal 1:</source>
        <target>그림 1:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap">
        <source>Image File:</source>
        <target>이미지 파일:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>이미지 파일:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Blur:uilabel">
        <source>Blur</source>
        <target>흐림</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>필터링</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert">
        <source>Invert:</source>
        <target>반전:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>이미지의 명암 영역을 스왑합니다.</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:uilabel">
        <source>Invert:</source>
        <target>반전:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>맵 채널</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>밝기</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>U 대칭</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>U 간격띄우기</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV 축척</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>U 줄바꿈</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>V 대칭</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>V 간격띄우기</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>V 줄바꿈</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_WAngle:uilabel">
        <source>Angle</source>
        <target>각도</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap">
        <source>Image File:</source>
        <target>이미지 파일:</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>이미지 파일:</target>
      </trans-unit>
      <trans-unit id="decalmap_Blur:uilabel">
        <source>Blur</source>
        <target>흐림</target>
      </trans-unit>
      <trans-unit id="decalmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>필터링</target>
      </trans-unit>
      <trans-unit id="decalmap_Invert:uilabel">
        <source>Invert:</source>
        <target>반전:</target>
      </trans-unit>
      <trans-unit id="decalmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>맵 채널</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount">
        <source>Brightness:</source>
        <target>밝기:</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image</source>
        <target>이미지의 밝기를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>밝기</target>
      </trans-unit>
      <trans-unit id="decalmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>U 대칭</target>
      </trans-unit>
      <trans-unit id="decalmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>U 간격띄우기</target>
      </trans-unit>
      <trans-unit id="decalmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV 축척</target>
      </trans-unit>
      <trans-unit id="decalmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>U 줄바꿈</target>
      </trans-unit>
      <trans-unit id="decalmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>V 대칭</target>
      </trans-unit>
      <trans-unit id="decalmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>V 간격띄우기</target>
      </trans-unit>
      <trans-unit id="decalmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>V 줄바꿈</target>
      </trans-unit>
      <trans-unit id="decalmap_WAngle:uilabel">
        <source>Angle</source>
        <target>각도</target>
      </trans-unit>
      <trans-unit id="decayStartDistance">
        <source>Decay Start:</source>
        <target>쇠퇴 시작:</target>
      </trans-unit>
      <trans-unit id="decayStartDistance:uilabel">
        <source>Decay Start:</source>
        <target>쇠퇴 시작:</target>
      </trans-unit>
      <trans-unit id="decayType">
        <source>Decay Type:</source>
        <target>쇠퇴 유형:</target>
      </trans-unit>
      <trans-unit id="decayType:inverse">
        <source>Inverse</source>
        <target>역</target>
      </trans-unit>
      <trans-unit id="decayType:inverseSquare">
        <source>Inverse Square</source>
        <target>역 제곱</target>
      </trans-unit>
      <trans-unit id="decayType:none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="decayType:uilabel">
        <source>Decay Type:</source>
        <target>쇠퇴 유형:</target>
      </trans-unit>
      <trans-unit id="decorative">
        <source>decorative</source>
        <target>장식</target>
      </trans-unit>
      <trans-unit id="denim">
        <source>denim</source>
        <target>데님</target>
      </trans-unit>
      <trans-unit id="diamond">
        <source>diamond</source>
        <target>다이아몬드</target>
      </trans-unit>
      <trans-unit id="diamond plate texture">
        <source>diamond plate texture</source>
        <target>다이아몬드 플레이트 텍스처</target>
      </trans-unit>
      <trans-unit id="diamonds">
        <source>diamonds</source>
        <target>다이아몬드</target>
      </trans-unit>
      <trans-unit id="diffuse">
        <source>Diffuse:</source>
        <target>확산</target>
      </trans-unit>
      <trans-unit id="diffuse:uilabel">
        <source>Diffuse:</source>
        <target>확산:</target>
      </trans-unit>
      <trans-unit id="dimmer">
        <source>Multiplier:</source>
        <target>승수:</target>
      </trans-unit>
      <trans-unit id="dimmer:uilabel">
        <source>Multiplier:</source>
        <target>승수:</target>
      </trans-unit>
      <trans-unit id="dimmerPanel">
        <source>Dimming</source>
        <target>감광</target>
      </trans-unit>
      <trans-unit id="directional">
        <source>Directional</source>
        <target>방향</target>
      </trans-unit>
      <trans-unit id="dirt">
        <source>dirt</source>
        <target>먼지</target>
      </trans-unit>
      <trans-unit id="disc">
        <source>Disc</source>
        <target>디스크</target>
      </trans-unit>
      <trans-unit id="disc_normal">
        <source>Normal:</source>
        <target>일반:</target>
      </trans-unit>
      <trans-unit id="disc_normal:uilabel">
        <source>Normal:</source>
        <target>일반:</target>
      </trans-unit>
      <trans-unit id="disc_radius">
        <source>Radius:</source>
        <target>반지름:</target>
      </trans-unit>
      <trans-unit id="disc_radius:uilabel">
        <source>Radius:</source>
        <target>반지름:</target>
      </trans-unit>
      <trans-unit id="distribution">
        <source>Distribution:</source>
        <target>분산:</target>
      </trans-unit>
      <trans-unit id="distribution:diffuse">
        <source>Diffuse</source>
        <target>확산</target>
      </trans-unit>
      <trans-unit id="distribution:isotropic">
        <source>Uniform</source>
        <target>균일</target>
      </trans-unit>
      <trans-unit id="distribution:spot">
        <source>Spot</source>
        <target>스폿</target>
      </trans-unit>
      <trans-unit id="distribution:uilabel">
        <source>Distribution:</source>
        <target>분산:</target>
      </trans-unit>
      <trans-unit id="distribution:web">
        <source>Use Light Profile</source>
        <target>라이트 프로파일 사용</target>
      </trans-unit>
      <trans-unit id="dots">
        <source>dots</source>
        <target>도트</target>
      </trans-unit>
      <trans-unit id="ecru">
        <source>ecru</source>
        <target>담갈색</target>
      </trans-unit>
      <trans-unit id="effects">
        <source>Effects</source>
        <target>효과</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency">
        <source>Electrical Efficiency (lm/W):</source>
        <target>전기 효율(lm/W):</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency:uilabel">
        <source>Electrical Efficiency (lm/W):</source>
        <target>전기 효율(lm/W):</target>
      </trans-unit>
      <trans-unit id="elm">
        <source>elm</source>
        <target>느릅나무</target>
      </trans-unit>
      <trans-unit id="emit_direct_photons:uilabel">
        <source>Emit Direct Photons</source>
        <target>직접 광자 방사</target>
      </trans-unit>
      <trans-unit id="environments">
        <source>environments</source>
        <target>환경</target>
      </trans-unit>
      <trans-unit id="expanded">
        <source>expanded</source>
        <target>확장</target>
      </trans-unit>
      <trans-unit id="exposed">
        <source>exposed</source>
        <target>노출</target>
      </trans-unit>
      <trans-unit id="exterior">
        <source>exterior</source>
        <target>외부</target>
      </trans-unit>
      <trans-unit id="exterior:uilabel">
        <source>Exterior Daylight</source>
        <target>외부 일광</target>
      </trans-unit>
      <trans-unit id="f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>형광(차가운 흰색)</target>
      </trans-unit>
      <trans-unit id="f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>형광(흰색)</target>
      </trans-unit>
      <trans-unit id="f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>형광(따뜻한 흰색)</target>
      </trans-unit>
      <trans-unit id="f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>형광(일광)</target>
      </trans-unit>
      <trans-unit id="f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>형광(밝은 흰색)</target>
      </trans-unit>
      <trans-unit id="f_number">
        <source>Aperture (f-stop):</source>
        <target>조준창(F 스톱):</target>
      </trans-unit>
      <trans-unit id="f_number:uilabel">
        <source>Aperture (f-stop):</source>
        <target>조준창(F 스톱):</target>
      </trans-unit>
      <trans-unit id="fabric">
        <source>fabric</source>
        <target>직물</target>
      </trans-unit>
      <trans-unit id="fabric with gray, blue and white stripes">
        <source>fabric with gray, blue and white stripes</source>
        <target>회색, 파란색 및 흰색 스트라이프가 있는 직물</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and black stripes">
        <source>fabric with yellow and black stripes</source>
        <target>노란색 및 검은색 스트라이프가 있는 직물</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and gray stripes">
        <source>fabric with yellow and gray stripes</source>
        <target>노란색 및 회색 스트라이프가 있는 직물</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and white stripes">
        <source>fabric with yellow and white stripes</source>
        <target>노란색 및 흰색 스트라이프가 있는 직물</target>
      </trans-unit>
      <trans-unit id="face">
        <source>face</source>
        <target>면</target>
      </trans-unit>
      <trans-unit id="fallOff">
        <source>Fall Off:</source>
        <target>감소:</target>
      </trans-unit>
      <trans-unit id="fallOff:tooltip">
        <source>Spot width, in radians</source>
        <target>스폿 폭(라디안)</target>
      </trans-unit>
      <trans-unit id="fallOff:uilabel">
        <source>Fall Off:</source>
        <target>감소:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd">
        <source>End Point:</source>
        <target>끝점:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>끝점:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn">
        <source>Far Attenuation:</source>
        <target>원거리 감쇠:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn:uilabel">
        <source>Far Attenuation:</source>
        <target>원거리 감쇠:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart">
        <source>Start Point:</source>
        <target>시작점:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>시작점:</target>
      </trans-unit>
      <trans-unit id="fatigue">
        <source>fatigue</source>
        <target>피로</target>
      </trans-unit>
      <trans-unit id="fatigue structural asset.">
        <source>fatigue structural asset.</source>
        <target>피로 구조 자산입니다.</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior">
        <source>Behavior</source>
        <target>동작</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:sn_Constant">
        <source>Constant</source>
        <target>상수</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:sn_Curve">
        <source>S-N Curve</source>
        <target>S-N 곡선</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:tooltip">
        <source>Chooses between Constant or Curved S-N behavior.</source>
        <target>상수 또는 곡선 S-N 동작을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:uilabel">
        <source>Behavior</source>
        <target>동작</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Graph">
        <source>S-N Curve</source>
        <target>S-N 곡선</target>
      </trans-unit>
      <trans-unit id="fatigue_props1">
        <source>Strain-Fatigue Life</source>
        <target>변형-피로 수명</target>
      </trans-unit>
      <trans-unit id="fatigue_props2">
        <source>Stress-Fatigue Life</source>
        <target>응력-피로 수명</target>
      </trans-unit>
      <trans-unit id="fatigue_props3">
        <source>Compressive Strength</source>
        <target>압축 강도</target>
      </trans-unit>
      <trans-unit id="fieldstone">
        <source>fieldstone</source>
        <target>자연석</target>
      </trans-unit>
      <trans-unit id="film_iso">
        <source>Film speed (ISO):</source>
        <target>필름 속도(ISO):</target>
      </trans-unit>
      <trans-unit id="film_iso:uilabel">
        <source>Film speed (ISO):</source>
        <target>필름 속도(ISO):</target>
      </trans-unit>
      <trans-unit id="filterColor">
        <source>Filter Color:</source>
        <target>필터 색상:</target>
      </trans-unit>
      <trans-unit id="filterColor:uilabel">
        <source>Filter Color:</source>
        <target>필터 색상:</target>
      </trans-unit>
      <trans-unit id="fine">
        <source>fine</source>
        <target>섬세</target>
      </trans-unit>
      <trans-unit id="fissured">
        <source>fissured</source>
        <target>갈라진 무늬</target>
      </trans-unit>
      <trans-unit id="flags:uilabel">
        <source>Flags</source>
        <target>플래그</target>
      </trans-unit>
      <trans-unit id="flagstone">
        <source>flagstone</source>
        <target>판석</target>
      </trans-unit>
      <trans-unit id="flaked">
        <source>flaked</source>
        <target>박편</target>
      </trans-unit>
      <trans-unit id="flat">
        <source>flat</source>
        <target>평평함</target>
      </trans-unit>
      <trans-unit id="floor">
        <source>floor</source>
        <target>바닥</target>
      </trans-unit>
      <trans-unit id="flooring">
        <source>flooring</source>
        <target>바닥</target>
      </trans-unit>
      <trans-unit id="floral">
        <source>floral</source>
        <target>꽃무늬</target>
      </trans-unit>
      <trans-unit id="focal_length:uilabel">
        <source>focal_length</source>
        <target>초점_길이</target>
      </trans-unit>
      <trans-unit id="forest">
        <source>forest</source>
        <target>산림</target>
      </trans-unit>
      <trans-unit id="formwork">
        <source>formwork</source>
        <target>거푸집</target>
      </trans-unit>
      <trans-unit id="frosted">
        <source>frosted</source>
        <target>젖빛</target>
      </trans-unit>
      <trans-unit id="furniture">
        <source>furniture</source>
        <target>가구</target>
      </trans-unit>
      <trans-unit id="galvanized">
        <source>galvanized</source>
        <target>아연도금</target>
      </trans-unit>
      <trans-unit id="gas">
        <source>gas</source>
        <target>기체</target>
      </trans-unit>
      <trans-unit id="gas_props1">
        <source>Properties</source>
        <target>기본 열</target>
      </trans-unit>
      <trans-unit id="gas_props2">
        <source>Mechanical</source>
        <target>기계</target>
      </trans-unit>
      <trans-unit id="generic">
        <source>generic</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="generic_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="generic_backface_cull:uilabel">
        <source>Backface Cull</source>
        <target>뒷면 제거</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:tooltip">
        <source>Adjusts the relative height of the specified bump pattern. Enter 0 to make the surface flat. Enter higher decimal values (up to 1000.0) to increase the height of the surface irregularities.</source>
        <target>지정된 범프 패턴의 상대 높이를 조정합니다. 0을 입력하면 표면이 평평해집니다. 표면 불규칙 높이를 늘리려면 더 높은 소수 값(최대 1000.0)을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="generic_bump_map:uilabel">
        <source>Bump</source>
        <target>범프</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label:tooltip">
        <source>Uses a texture map to select a bump relief pattern for the material. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>텍스처 맵을 사용하여 재료에 범프 릴리프 패턴을 선택합니다. 범프 패턴은 이미지 파일의 명암 영역을 기준으로 상승 및 하강 영역을 정의합니다.</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_panel_label">
        <source>Bump</source>
        <target>범프</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity:uilabel">
        <source>Cutouts</source>
        <target>잘라내기</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label:tooltip">
        <source>Uses a a texture map to control the shapes cut into the surface of the material.</source>
        <target>텍스처 맵을 사용하여 재료의 표면으로 절단되는 모양을 제어합니다.</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_panel_label">
        <source>Cutouts</source>
        <target>잘라내기</target>
      </trans-unit>
      <trans-unit id="generic_diffuse:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color:tooltip">
        <source>Adjusts the color of the surface. Affects both light bounding off (reflectance) and light passing through (transmittance).</source>
        <target>표면의 색상을 조정합니다. 반사되는 빛(반사율)과 통과하는 빛(투과율) 모두에 영향을 줍니다.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image:tooltip">
        <source>Displays the diffuse color map of the material.</source>
        <target>재료의 확산 색상 맵을 표시합니다.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade">
        <source>Image Fade</source>
        <target>이미지 페이드</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:tooltip">
        <source>Adjusts the composite between the base color and the diffuse image. Active only when an image is chosen.</source>
        <target>기준 색상과 확산 이미지 간의 복합을 조정합니다. 이미지가 선택된 경우에만 활성화됩니다.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:uilabel">
        <source>Image Fade</source>
        <target>이미지 페이드</target>
      </trans-unit>
      <trans-unit id="generic_general">
        <source>Generic</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="generic_glossiness">
        <source>Glossiness</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:tooltip">
        <source>Specifies the smoothness of the surface, which affects both reflectivity and transparency. Reduce glossiness to create matte surfaces or frosted glass. Enter a value between 0 (dull) and 100 (a perfect mirror).</source>
        <target>반사도 및 투명도 모두에 영향을 미치는 표면의 평활도를 지정합니다. 무광 표면 또는 젖빛 유리를 작성하려면 광택을 줄입니다. 0(흐림)과 100(완벽한 거울) 사이의 값을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:uilabel">
        <source>Glossiness</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="generic_is_metal">
        <source>Highlights</source>
        <target>강조 표시</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:offlabel">
        <source>Non-Metallic</source>
        <target>비금속</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:onlabel">
        <source>Metallic</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:tooltip">
        <source>Adjusts adding metallic highlights. Default = non-metallic.</source>
        <target>금속 강조 표시 추가를 조정합니다. 기본값은 비금속입니다.</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:uilabel">
        <source>Highlights</source>
        <target>강조 표시</target>
      </trans-unit>
      <trans-unit id="generic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="generic_props1">
        <source>Basic Thermal</source>
        <target>기본 열</target>
      </trans-unit>
      <trans-unit id="generic_props2">
        <source>Mechanical</source>
        <target>기계</target>
      </trans-unit>
      <trans-unit id="generic_props4">
        <source>Strength</source>
        <target>강도</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>반사 광택 견본</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>mental ray가 광택 반사를 생성하기 위해 계산한 최대 견본(광선) 수를 정의합니다.</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>반사 광택 견본</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg">
        <source>Reflectivity</source>
        <target>반사도</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg:uilabel">
        <source>Reflectivity</source>
        <target>반사도</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider">
        <source>Direct</source>
        <target>직접</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider:tooltip">
        <source>Adjusts how much light the material reflects when the surface is directly facing the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>표면이 직접 카메라를 향할 때 재료에서 반사되는 빛의 양을 조정합니다. 0(반사 없음)과 100(최대 반사) 사이의 값을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg">
        <source>Oblique</source>
        <target>기울기</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:tooltip">
        <source>Adjusts how much light the material reflects when the surface is at an angle to the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>표면이 카메라에 대해 비스듬할 때 재료에서 반사되는 빛의 양을 조정합니다. 0(반사 없음)과 100(최대 반사) 사이의 값을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:uilabel">
        <source>Reflectivity</source>
        <target>반사도</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>굴절 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>이 옵션을 선택하면 재료의 굴절 깊이가 로컬로 제어되며, 한도에 도달한 경우 추가 투명도 광선이 주사되어 일반적으로 고체 유리 객체에서 발견되는 '어두운 모서리' 효과를 제한합니다.</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="generic_refraction_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>굴절 광택 견본</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>mental ray가 광택 반사를 생성하기 위해 계산한 최대 견본(광선) 수를 정의합니다.</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>굴절 광택 견본</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index">
        <source>Refraction</source>
        <target>굴절</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Active only when Transparency has a value greater than 0. Specify an index number between 0 (no refraction) and 5 (most refraction). </source>
        <target>표면을 통과할 때 빛이 굴곡되는 정도를 조정합니다. 투명도가 0보다 클 경우에만 활성화됩니다. 색인 번호를 0(굴절 없음)과 5(최대 굴절) 사이로 지정합니다. </target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:uilabel">
        <source>Refraction</source>
        <target>굴절</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_air">
        <source>Air</source>
        <target>공기</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_alcohol">
        <source>Alcohol</source>
        <target>알코올</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_diamond">
        <source>Diamond</source>
        <target>다이아몬드</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_glass">
        <source>Glass</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_quartz">
        <source>Quartz</source>
        <target>석영</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_water">
        <source>Water</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight">
        <source>Translucency</source>
        <target>반투명도</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:tooltip">
        <source>Adjusts the percentage of light that is absorbed and retranmitted as it passes through the surface, as if the surface were a back-lit movie screen. Enter a value between 0 (not translucent) and 100 (completely translucent, such as frosted glass). Active only when Transparency has a value greater than 0.</source>
        <target>백라이트 효과가 있는 극장 스크린 표면인 것처럼 표면을 통과할 때 흡수되는 빛과 다시 전송되는 빛의 비율을 조정합니다. 0(반투명 아님)과 100(젖빛 유리와 같이 완전 반투명) 사이의 값을 입력합니다. 투명도 값이 0보다 큰 경우에만 활성화됩니다.</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:uilabel">
        <source>Translucency</source>
        <target>반투명도</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature">
        <source>Color Temperature</source>
        <target>색상 온도</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:tooltip">
        <source>Adjusts the color temperature (warmth vs. coolness) of the light emitted by this material in degress Kelvin;  e.g., Candle = 1850, Xenon Arc Lamp = 6420.</source>
        <target>이 재료에서 발산하는 빛의 색상 온도(따뜻함 또는 차가움)를 하강 켈빈 단위로 조정합니다(예: 초 = 1850, 크세논 아크 램프 = 6420).</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:uilabel">
        <source>Color Temperature</source>
        <target>색상 온도</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_candle">
        <source>Candle</source>
        <target>초</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_cool">
        <source>Daylight Cool</source>
        <target>일광 차가움</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_tv_screen">
        <source>TV Screen</source>
        <target>TV 화면</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_warm">
        <source>Daylight Warm</source>
        <target>일광 따뜻함</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_xenon_arc_lamp">
        <source>Xenon Arc Lamp</source>
        <target>크세논 아크 램프</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_floodlight">
        <source>Floodlight</source>
        <target>투광 조명</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_incadescent_bulb">
        <source>Incandescent Bulb</source>
        <target>백열전구</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_moonlight">
        <source>Moonlight</source>
        <target>월광</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map">
        <source>Filter Color</source>
        <target>필터 색상</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:tooltip">
        <source>Adjusts the color of light transmitted through a transparent or semi-transparent material, such as glass.</source>
        <target>유리 등의 투명 또는 반투명 재료를 통해 투과되는 빛의 색상을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:uilabel">
        <source>Filter Color</source>
        <target>필터 색상</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label">
        <source>Luminance</source>
        <target>광도</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label:tooltip">
        <source>Adjusts the brightness of the light emitted by this surface, measured in candelas per square meter; e.g., Dim Glow = 10, Halogen Lamp Lens = 10000.</source>
        <target>이 표면에서 발산하는 빛의 밝기를 조정합니다. 제곱미터당 촉광으로 측정됩니다(예: 어두운 광택 = 10, 할로겐 램프 렌즈 = 10000).</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_luminance:uilabel">
        <source>Self Illumination</source>
        <target>자가 조명</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_panel_label">
        <source>Self Illumination</source>
        <target>자가 조명</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_cell_phone_screen">
        <source>Cell Phone Screen</source>
        <target>휴대폰 화면</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_crt_television">
        <source>CRT Television</source>
        <target>CRT 텔레비전</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_desk_lamp_lens">
        <source>Desk Lamp Lens</source>
        <target>탁상 램프 렌즈</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_dim_glow">
        <source>Dim Glow</source>
        <target>흐린 빛</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_frosted_bulb">
        <source>Frosted Bulb</source>
        <target>젖빛 전구</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_halogen_lamp_lens">
        <source>Halogen Lamp Lens</source>
        <target>할로겐 램프 렌즈</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_exterior">
        <source>Lamp Shade Exterior</source>
        <target>램프 음영 외부</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_interior">
        <source>Lamp Shade Interior</source>
        <target>램프 음영 내부</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_panel">
        <source>LED Panel</source>
        <target>LED 패널</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_screen">
        <source>LED Screen</source>
        <target>LED 화면</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade:tooltip">
        <source>Adds an image to combine with the overall transparency amount.</source>
        <target>이미지를 추가하여 전체 투명도 양과 결합합니다.</target>
      </trans-unit>
      <trans-unit id="generic_transparency:uilabel">
        <source>Transparency</source>
        <target>투명도</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade">
        <source>Image Fade</source>
        <target>이미지 페이드</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:tooltip">
        <source>Controls the composite of image and transparency amount, e.g., the white of the image will be transparent at the overall amount, and the degree to which the black is opaque is determined by the fade value.</source>
        <target>이미지와 투명도 양의 복합을 제어합니다. 예를 들어 이미지의 흰색은 전체 양에서 투명하게 되며, 검은색의 불투명도는 페이드 값으로 결정됩니다.</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:uilabel">
        <source>Image Fade</source>
        <target>이미지 페이드</target>
      </trans-unit>
      <trans-unit id="generic_transparency_panel_label">
        <source>Transparency</source>
        <target>투명도</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label:tooltip">
        <source>Adjusts the amount of light that passes through a surface rather than reflecting off or being absorbed. Enter a value between 0% (completely opaque) and 100% (completely transparent).</source>
        <target>표면에서 반사되거나 흡수되지 않고 표면을 통과하는 빛의 양을 조정합니다. 0%(완전 불투명)과 100%(완전 투명) 사이의 값을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="geometric">
        <source>geometric</source>
        <target>기하학적</target>
      </trans-unit>
      <trans-unit id="glass">
        <source>glass</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="glazed">
        <source>glazed</source>
        <target>글레이즈드</target>
      </trans-unit>
      <trans-unit id="glazing">
        <source>glazing</source>
        <target>글래이징</target>
      </trans-unit>
      <trans-unit id="glazing_blue">
        <source>Blue</source>
        <target>파란색</target>
      </trans-unit>
      <trans-unit id="glazing_bluegreen">
        <source>Blue Green</source>
        <target>파란색 녹색</target>
      </trans-unit>
      <trans-unit id="glazing_bronze">
        <source>Bronze</source>
        <target>청동</target>
      </trans-unit>
      <trans-unit id="glazing_clear">
        <source>Clear</source>
        <target>선명</target>
      </trans-unit>
      <trans-unit id="glazing_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="glazing_custom_color">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="glazing_glazinggroup">
        <source>Glazing</source>
        <target>글래이징</target>
      </trans-unit>
      <trans-unit id="glazing_gray">
        <source>Gray</source>
        <target>회색</target>
      </trans-unit>
      <trans-unit id="glazing_green">
        <source>Green</source>
        <target>녹색</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels">
        <source>Sheets of Glass</source>
        <target>유리 장 수</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:tooltip">
        <source>Adjusts the number of panes of glass; e.g., for double glazing, set this value to 2. Enter a number between 1 and 6.</source>
        <target>유리 판 수를 조정합니다(예: 이중 글래이징의 경우 이 값을 2로 설정). 1에서 6 사이의 값을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:uilabel">
        <source>Sheets of Glass</source>
        <target>유리 장 수</target>
      </trans-unit>
      <trans-unit id="glazing_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance">
        <source>Reflectance</source>
        <target>반사율</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Enter a value between 0% and 100%.</source>
        <target>유리 표면을 통과하지 않고 표면에서 반사되는 빛의 양을 조정합니다. 0%에서 100% 사이의 값을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:uilabel">
        <source>Reflectance</source>
        <target>반사율</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>굴절 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>이 옵션을 선택하면 재료의 굴절 깊이가 로컬로 제어되며, 한도에 도달한 경우 추가 투명도 광선이 주사되어 일반적으로 고체 유리 객체에서 발견되는 '어두운 모서리' 효과를 제한합니다.</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_blue">
        <source>Blue</source>
        <target>파란색</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bluegreen">
        <source>Blue Green</source>
        <target>파란색 녹색</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bronze">
        <source>Bronze</source>
        <target>청동</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_clear">
        <source>Clear</source>
        <target>선명</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_gray">
        <source>Gray</source>
        <target>회색</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_green">
        <source>Green</source>
        <target>녹색</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:tooltip">
        <source>Adjusts the color of the glazing and the amount of light that is transmitted through the glass.</source>
        <target>유리를 통과해 전송되는 빛의 양 및 글래이징의 색상을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>색상, 이미지 또는 절차 텍스처를 선택하여 재료 모양을 작성합니다.</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:uilabel">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="gloss">
        <source>gloss</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="glossy">
        <source>glossy</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="glow">
        <source>glow</source>
        <target>빛</target>
      </trans-unit>
      <trans-unit id="glyphDisplay:uilabel">
        <source>Glyph display:</source>
        <target>그림 표시:</target>
      </trans-unit>
      <trans-unit id="gold">
        <source>gold</source>
        <target>금색</target>
      </trans-unit>
      <trans-unit id="golden">
        <source>golden</source>
        <target>골든</target>
      </trans-unit>
      <trans-unit id="goldenrod">
        <source>goldenrod</source>
        <target>골든로드</target>
      </trans-unit>
      <trans-unit id="gradient_Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="gradient_Color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="gradient_Position:uilabel">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="gradient_Repeat">
        <source>Repeat</source>
        <target>반복</target>
      </trans-unit>
      <trans-unit id="gradient_gradientControl:tooltip">
        <source>Adds nodes by clicking in the gradient bar, and  deletes nodes by dragging them off the bar, or selecting them and hitting the delete key.</source>
        <target>그라데이션 막대에서 클릭하여 노드를 추가하고, 노드를 막대 밖으로 끌거나 노드를 선택한 후 Delete 키를 눌러 해당 노드를 삭제합니다.</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyin">
        <source>Ease in</source>
        <target>이즈 인(Ease in)</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyinout">
        <source>Turbulence</source>
        <target>터뷸런스</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyout">
        <source>Ease out</source>
        <target>이즈 아웃(Ease out)</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_linear">
        <source>Linear</source>
        <target>선형</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_solid">
        <source>Solid</source>
        <target>솔리드</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:uilabel">
        <source>Interpolation</source>
        <target>보간법</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_fractal">
        <source>Fractal</source>
        <target>프랙탈</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_regular">
        <source>Regular</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>터뷸런스</target>
      </trans-unit>
      <trans-unit id="gradient_noise:uilabel">
        <source>Noise Type</source>
        <target>노이즈 유형</target>
      </trans-unit>
      <trans-unit id="gradient_noise_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="gradient_noise_fractal">
        <source>Fractal</source>
        <target>프랙탈</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high">
        <source>High</source>
        <target>높음</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:tooltip">
        <source>Adjusts the high threshold. Range = 0 to 1.</source>
        <target>임계값 상한을 조정합니다. 범위는 0~1입니다.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:uilabel">
        <source>High</source>
        <target>높음</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels">
        <source>Levels</source>
        <target>레벨</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:tooltip">
        <source>Sets the number of fractal iterations or turbulence (as a continuous function).</source>
        <target>프랙탈 반복 또는 터뷸런스 횟수를 설정합니다(연속 함수로서).</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:uilabel">
        <source>Levels</source>
        <target>레벨</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label">
        <source>Noise Type</source>
        <target>노이즈 유형</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label:tooltip">
        <source>Displays the different methods to create the noise patterns: Regular, Fractal or Turbulence.</source>
        <target>일반, 프랙탈 또는 터뷸런스 등의 노이즈 패턴을 작성하는 다른 방법을 표시합니다.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low">
        <source>Low</source>
        <target>낮음</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:tooltip">
        <source>Adjusts the low noise threshold. When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This causes a smaller discontinuity at the threshold transition and produces less potential aliasing.</source>
        <target>낮은 노이즈 임계값을 조정합니다. 노이즈 값이 낮음 임계값보다 높거나 높음 임계값보다 낮으면 동적 범위는 0에서 1까지 채워집니다. 이는 임계값 전환에서 보다 작은 불연속의 원인이 되며 잠재적 앨리어싱을 적게 만듭니다.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:uilabel">
        <source>Low</source>
        <target>낮음</target>
      </trans-unit>
      <trans-unit id="gradient_noise_panel_label">
        <source>Noise</source>
        <target>노이즈</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase">
        <source>Phase</source>
        <target>단계</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:tooltip">
        <source>Controls the speed of the animation of the noise function. A 3D noise function is used for the noise; the first two parameters are U and V and the third is phase.</source>
        <target>노이즈 함수의 애니메이션 속도를 제어합니다. 3D 노이즈 함수는 노이즈에 대해 사용됩니다. 처음 두 매개변수는 U 및 V이고 세 번째는 단계입니다.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:uilabel">
        <source>Phase</source>
        <target>단계</target>
      </trans-unit>
      <trans-unit id="gradient_noise_regular">
        <source>Regular</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>노이즈 함수의 축척을 설정합니다. 값이 작을수록 노이즈 조각이 작아집니다.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:uilabel">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label:tooltip">
        <source>When nonzero, a random noise effect is applied to the gradient, based on the interaction of the gradient ramp colors (and maps, if present). The higher this value, the greater the effect. Range= 0 to 1.</source>
        <target>0이 아닌 경우 그라데이션 램프 색상(및 맵, 있는 경우)의 상호 작용을 기반으로 임의 노이즈 효과가 그라데이션에 적용됩니다. 이 값이 높을수록 효과가 커집니다. 범위는 0~1입니다.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth">
        <source>Smooth</source>
        <target>매끄러움</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:tooltip">
        <source>Adjusts the noise smoothness. Range = 0 to 1.</source>
        <target>노이즈 매끄러움을 조정합니다. 범위는 0~1입니다.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:uilabel">
        <source>Smooth</source>
        <target>매끄러움</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold">
        <source>Noise Threshold</source>
        <target>노이즈 임계값</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold:tooltip">
        <source>Specify the Noise Threshold of the area represented by the image above.</source>
        <target>위 이미지에 나타난 영역의 노이즈 임계값을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>터뷸런스</target>
      </trans-unit>
      <trans-unit id="gradient_position">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="gradient_scale_group">
        <source>Scale</source>
        <target>축척</target>
      </trans-unit>
      <trans-unit id="gradient_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="gradient_type">
        <source>Gradient Type</source>
        <target>그라데이션 유형</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>선형 비대칭</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_box">
        <source>Box</source>
        <target>박스</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_diagonal">
        <source>Diagonal</source>
        <target>대각선</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_lighting">
        <source>Light normal</source>
        <target>라이트 일반</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_linear">
        <source>Linear</source>
        <target>선형</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_mapped">
        <source>Mapped</source>
        <target>매핑됨</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_normal">
        <source>Camera normal</source>
        <target>카메라 일반</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_pong">
        <source>Pong</source>
        <target>퐁</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_radial">
        <source>Radial</source>
        <target>방사형</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_spiral">
        <source>Spiral</source>
        <target>나선형</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_sweep">
        <source>Sweep</source>
        <target>스윕</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_tartan">
        <source>Tartan</source>
        <target>타르탄</target>
      </trans-unit>
      <trans-unit id="gradient_type:tooltip">
        <source>Specifies shape of the gradient, except for the Light and Camera types where the gradient shape is defined as a function of the camera or scene lighting. </source>
        <target>그라데이션 모양이 카메라 또는 화면 조명 기능으로 정의된 조명 및 카메라 유형을 제외한 그라데이션의 모양을 지정합니다. </target>
      </trans-unit>
      <trans-unit id="gradient_type:uilabel">
        <source>Gradient Type</source>
        <target>그라데이션 유형</target>
      </trans-unit>
      <trans-unit id="gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>선형 비대칭</target>
      </trans-unit>
      <trans-unit id="gradient_type_box">
        <source>Box</source>
        <target>박스</target>
      </trans-unit>
      <trans-unit id="gradient_type_diagonal">
        <source>Diagonal</source>
        <target>대각선</target>
      </trans-unit>
      <trans-unit id="gradient_type_lighting">
        <source>Light normal</source>
        <target>라이트 일반</target>
      </trans-unit>
      <trans-unit id="gradient_type_linear">
        <source>Linear</source>
        <target>선형</target>
      </trans-unit>
      <trans-unit id="gradient_type_normal">
        <source>Camera normal</source>
        <target>카메라 일반</target>
      </trans-unit>
      <trans-unit id="gradient_type_pong">
        <source>Pong</source>
        <target>퐁</target>
      </trans-unit>
      <trans-unit id="gradient_type_radial">
        <source>Radial</source>
        <target>방사형</target>
      </trans-unit>
      <trans-unit id="gradient_type_spiral">
        <source>Spiral</source>
        <target>나선형</target>
      </trans-unit>
      <trans-unit id="gradient_type_sweep">
        <source>Sweep</source>
        <target>스윕</target>
      </trans-unit>
      <trans-unit id="gradient_type_tartan">
        <source>Tartan</source>
        <target>타르탄</target>
      </trans-unit>
      <trans-unit id="grain">
        <source>grain</source>
        <target>그레인</target>
      </trans-unit>
      <trans-unit id="granite">
        <source>granite</source>
        <target>화강암</target>
      </trans-unit>
      <trans-unit id="granite_tex:uilabel">
        <source>Granite Texture</source>
        <target>화강암 텍스처</target>
      </trans-unit>
      <trans-unit id="graphics asset">
        <source>graphics asset</source>
        <target>그래픽 자산</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern">
        <source>Pattern</source>
        <target>패턴</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern:uilabel">
        <source>Pattern</source>
        <target>패턴</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_label">
        <source>Cut Pattern</source>
        <target>절단 패턴</target>
      </trans-unit>
      <trans-unit id="graphics_shading_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="graphics_shading_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="graphics_shading_label">
        <source>Shading</source>
        <target>음영 처리</target>
      </trans-unit>
      <trans-unit id="graphics_shading_transparency">
        <source>Transparency</source>
        <target>투명도</target>
      </trans-unit>
      <trans-unit id="graphics_shading_transparency:uilabel">
        <source>Transparency</source>
        <target>투명도</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern">
        <source>Pattern</source>
        <target>패턴</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern:uilabel">
        <source>Pattern</source>
        <target>패턴</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment">
        <source>Alignment</source>
        <target>정렬</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment_x:uilabel">
        <source>Alignment X</source>
        <target>정렬 X</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment_y:uilabel">
        <source>Alignment Y</source>
        <target>정렬 Y</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_label">
        <source>Surface Pattern</source>
        <target>표면 패턴</target>
      </trans-unit>
      <trans-unit id="graphics_use_appearance">
        <source>Use Render Appearance</source>
        <target>렌더 모양 사용</target>
      </trans-unit>
      <trans-unit id="graphics_use_appearance:uilabel">
        <source>Use Render Appearance</source>
        <target>렌더 모양 사용</target>
      </trans-unit>
      <trans-unit id="grass">
        <source>grass</source>
        <target>잔디</target>
      </trans-unit>
      <trans-unit id="gravel">
        <source>gravel</source>
        <target>자갈</target>
      </trans-unit>
      <trans-unit id="gray">
        <source>gray</source>
        <target>회색</target>
      </trans-unit>
      <trans-unit id="green">
        <source>green</source>
        <target>녹색</target>
      </trans-unit>
      <trans-unit id="green carpet">
        <source>green carpet</source>
        <target>녹색 카펫</target>
      </trans-unit>
      <trans-unit id="grey">
        <source>grey</source>
        <target>그레이</target>
      </trans-unit>
      <trans-unit id="grid">
        <source>grid</source>
        <target>그리드</target>
      </trans-unit>
      <trans-unit id="ground_color">
        <source>Ground Color:</source>
        <target>지면 색상:</target>
      </trans-unit>
      <trans-unit id="ground_color:uilabel">
        <source>Ground Color:</source>
        <target>지면 색상:</target>
      </trans-unit>
      <trans-unit id="half">
        <source>half</source>
        <target>중간</target>
      </trans-unit>
      <trans-unit id="halogen">
        <source>halogen</source>
        <target>할로겐</target>
      </trans-unit>
      <trans-unit id="halogenCool">
        <source>Halogen (Cool)</source>
        <target>할로겐(차가움)</target>
      </trans-unit>
      <trans-unit id="halogenWarm">
        <source>Halogen (Warm)</source>
        <target>할로겐(따뜻함)</target>
      </trans-unit>
      <trans-unit id="hammered">
        <source>hammered</source>
        <target>해머</target>
      </trans-unit>
      <trans-unit id="handsplit">
        <source>handsplit</source>
        <target>수동 분할</target>
      </trans-unit>
      <trans-unit id="hardwood">
        <source>hardwood</source>
        <target>경목</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="hardwood_application">
        <source>Used For</source>
        <target>용도</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_flooring">
        <source>Flooring</source>
        <target>바닥</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_furniture">
        <source>Furniture</source>
        <target>가구</target>
      </trans-unit>
      <trans-unit id="hardwood_application:tooltip">
        <source>Selects how the wood surface gets used (flooring or furniture).</source>
        <target>목재 표면이 사용되는 방식을 선택합니다(바닥 또는 가구).</target>
      </trans-unit>
      <trans-unit id="hardwood_application:uilabel">
        <source>Used For</source>
        <target>용도</target>
      </trans-unit>
      <trans-unit id="hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>목재 그레인 기준</target>
      </trans-unit>
      <trans-unit id="hardwood_color">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="hardwood_color:tooltip">
        <source>Uses a bitmap image to adjust the color and texture of the wood.</source>
        <target>비트맵 이미지를 사용하여 목재의 색상 및 텍스처를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_color:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="hardwood_color_choice">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="hardwood_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="hardwood_finish">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_gloss">
        <source>Glossy Varnish</source>
        <target>광택 니스</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_satin">
        <source>Satin Varnish</source>
        <target>새틴 니스</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>반광택 니스</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_unfinished">
        <source>Unfinished</source>
        <target>마감 안 함</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:tooltip">
        <source>Selects from among glossy varnish, semi-gloss varnish, satin varnish, and unfinished.</source>
        <target>광택 니스, 반광택 니스, 새틴 니스 및 마감 안 함 중에서 선택합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:uilabel">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="hardwood_flooring">
        <source>Flooring</source>
        <target>바닥</target>
      </trans-unit>
      <trans-unit id="hardwood_furniture">
        <source>Furniture</source>
        <target>가구</target>
      </trans-unit>
      <trans-unit id="hardwood_glossy">
        <source>Glossy Varnish</source>
        <target>광택 니스</target>
      </trans-unit>
      <trans-unit id="hardwood_hardwoodgroup">
        <source>Wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>목재 그레인 기준</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:uilabel">
        <source>Relief  Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:tooltip">
        <source>Adjusts the height of the surface bumps. Enter 0 for a flat surface, a positive number (between 0 and 10) to raise the grain, or a negative number (between 0 and -10) to reverse the grain.</source>
        <target>표면 범프의 높이를 조정합니다. 평평한 표면에는 0을, 그레인을 높이려면 양수(0~10)를, 그레인을 반전시키려면 음수(0~-10)를 입력합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label:tooltip">
        <source>Selects a surface pattern of wood or custom.</source>
        <target>목재 또는 사용자 표면 패턴을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_panel_label">
        <source>Relief  Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:tooltip">
        <source>Uses a bitmap image to adjust the relief pattern of the wood.</source>
        <target>비트맵 이미지를 사용하여 목재의 릴리프 패턴을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="hardwood_no_color">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="hardwood_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="hardwood_satin">
        <source>Satin Varnish</source>
        <target>새틴 니스</target>
      </trans-unit>
      <trans-unit id="hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>반광택 니스</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color">
        <source>Stain Color</source>
        <target>착색 색상</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:tooltip">
        <source>Adjusts the color of the stain.</source>
        <target>착색 색상을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:uilabel">
        <source>Stain Color</source>
        <target>착색 색상</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled">
        <source>Stain</source>
        <target>착색</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_color_choice">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_no_color">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:tooltip">
        <source>Specifies whether the wood is stained.</source>
        <target>목재의 착색 여부를 지정합니다.</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:uilabel">
        <source>Stain</source>
        <target>착색</target>
      </trans-unit>
      <trans-unit id="hardwood_unfinished">
        <source>Unfinished</source>
        <target>마감 안 함</target>
      </trans-unit>
      <trans-unit id="haze">
        <source>Sky Haziness/Cloudiness:</source>
        <target>하늘 흐릿함/구름:</target>
      </trans-unit>
      <trans-unit id="haze:uilabel">
        <source>Sky Haziness/Cloudiness:</source>
        <target>하늘 흐릿함/구름:</target>
      </trans-unit>
      <trans-unit id="hazeOn">
        <source>Haze On:</source>
        <target>안개 적용:</target>
      </trans-unit>
      <trans-unit id="hazeOn:uilabel">
        <source>Haze On:</source>
        <target>안개 적용:</target>
      </trans-unit>
      <trans-unit id="haze_small:uilabel">
        <source>Haze Small</source>
        <target>옅은 안개</target>
      </trans-unit>
      <trans-unit id="heavy cardboard used for mounting and architectural model-building">
        <source>heavy cardboard used for mounting and architectural model-building</source>
        <target>장착 및 건축 모형 작성에 사용되는 두꺼운 마분지</target>
      </trans-unit>
      <trans-unit id="hedge">
        <source>hedge</source>
        <target>울타리</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap">
        <source>Image File</source>
        <target>이미지 파일</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap:uilabel">
        <source>Image File</source>
        <target>이미지 파일</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount">
        <source>Relative Brightness:</source>
        <target>상대 밝기:</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount:uilabel">
        <source>Relative Brightness:</source>
        <target>상대 밝기:</target>
      </trans-unit>
      <trans-unit id="herringbone">
        <source>herringbone</source>
        <target>헤링본</target>
      </trans-unit>
      <trans-unit id="hexagon">
        <source>hexagon</source>
        <target>6각</target>
      </trans-unit>
      <trans-unit id="hexagonal">
        <source>hexagonal</source>
        <target>6각</target>
      </trans-unit>
      <trans-unit id="hickory">
        <source>hickory</source>
        <target>히코리</target>
      </trans-unit>
      <trans-unit id="high">
        <source>high</source>
        <target>높음</target>
      </trans-unit>
      <trans-unit id="highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID 고압 나트륨</target>
      </trans-unit>
      <trans-unit id="holes">
        <source>holes</source>
        <target>구멍</target>
      </trans-unit>
      <trans-unit id="home">
        <source>home</source>
        <target>집</target>
      </trans-unit>
      <trans-unit id="honey">
        <source>honey</source>
        <target>황색</target>
      </trans-unit>
      <trans-unit id="horizon">
        <source>Ground and Horizon</source>
        <target>지면 및 지평선</target>
      </trans-unit>
      <trans-unit id="horizon_blur">
        <source>Horizon Blur:</source>
        <target>지평선 흐림:</target>
      </trans-unit>
      <trans-unit id="horizon_blur:uilabel">
        <source>Horizon Blur:</source>
        <target>지평선 흐림:</target>
      </trans-unit>
      <trans-unit id="horizon_height">
        <source>Horizon Height:</source>
        <target>지평선 높이:</target>
      </trans-unit>
      <trans-unit id="horizon_height:uilabel">
        <source>Horizon Height:</source>
        <target>지평선 높이:</target>
      </trans-unit>
      <trans-unit id="horizontal">
        <source>horizontal</source>
        <target>수평</target>
      </trans-unit>
      <trans-unit id="hotSpot">
        <source>Hot Spot:</source>
        <target>핫스폿:</target>
      </trans-unit>
      <trans-unit id="hotSpot:tooltip">
        <source>Hot spot, in radians</source>
        <target>핫스폿(라디안)</target>
      </trans-unit>
      <trans-unit id="hotSpot:uilabel">
        <source>Hot Spot:</source>
        <target>핫스폿:</target>
      </trans-unit>
      <trans-unit id="ice">
        <source>ice</source>
        <target>얼음</target>
      </trans-unit>
      <trans-unit id="iceberg">
        <source>iceberg</source>
        <target>빙산</target>
      </trans-unit>
      <trans-unit id="illuminanceAt">
        <source>At (meters):</source>
        <target>단위(미터):</target>
      </trans-unit>
      <trans-unit id="illuminanceAt:uilabel">
        <source>At (meters):</source>
        <target>단위(미터):</target>
      </trans-unit>
      <trans-unit id="illumination">
        <source>Illumination</source>
        <target>조도</target>
      </trans-unit>
      <trans-unit id="illuminationOn">
        <source>Illumination On:</source>
        <target>조도 적용:</target>
      </trans-unit>
      <trans-unit id="illuminationOn:uilabel">
        <source>Illumination On:</source>
        <target>조도 적용:</target>
      </trans-unit>
      <trans-unit id="image_x_resolution:uilabel">
        <source>image_x_resolution</source>
        <target>이미지_x_해상도</target>
      </trans-unit>
      <trans-unit id="image_y_resolution:uilabel">
        <source>image_y_resolution</source>
        <target>이미지_y_해상도</target>
      </trans-unit>
      <trans-unit id="indian">
        <source>indian</source>
        <target>인디안</target>
      </trans-unit>
      <trans-unit id="indoor">
        <source>indoor</source>
        <target>실내</target>
      </trans-unit>
      <trans-unit id="intensityUnits">
        <source>Intensity Units:</source>
        <target>강도 단위:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:candela">
        <source>candelas</source>
        <target>칸델라</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lumen">
        <source>lumens</source>
        <target>루멘</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lux_at">
        <source>lux at</source>
        <target>럭스</target>
      </trans-unit>
      <trans-unit id="intensityUnits:uilabel">
        <source>Intensity Units:</source>
        <target>강도 단위:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:unitless">
        <source>unitless</source>
        <target>무단위</target>
      </trans-unit>
      <trans-unit id="intensityUnits:watt">
        <source>watts</source>
        <target>와트</target>
      </trans-unit>
      <trans-unit id="intensityValue">
        <source>Value:</source>
        <target>값:</target>
      </trans-unit>
      <trans-unit id="intensityValue:uilabel">
        <source>Value:</source>
        <target>값:</target>
      </trans-unit>
      <trans-unit id="intensity_factor">
        <source>Sun Multiplier:</source>
        <target>태양 승수:</target>
      </trans-unit>
      <trans-unit id="intensity_factor:uilabel">
        <source>Brightness of the sun:</source>
        <target>태양의 밝기:</target>
      </trans-unit>
      <trans-unit id="intensitygroup">
        <source>Intensity</source>
        <target>강도</target>
      </trans-unit>
      <trans-unit id="interior">
        <source>interior</source>
        <target>내부</target>
      </trans-unit>
      <trans-unit id="interior_model:uilabel">
        <source>Material Type</source>
        <target>재료 유형</target>
      </trans-unit>
      <trans-unit id="interlocking">
        <source>interlocking</source>
        <target>연결</target>
      </trans-unit>
      <trans-unit id="inverse">
        <source>Inverse</source>
        <target>역</target>
      </trans-unit>
      <trans-unit id="inverseSquare">
        <source>Inverse Square</source>
        <target>역 제곱</target>
      </trans-unit>
      <trans-unit id="iron">
        <source>iron</source>
        <target>철</target>
      </trans-unit>
      <trans-unit id="isLinearLight:uilabel">
        <source>Is Linear Light:</source>
        <target>선형 라이트:</target>
      </trans-unit>
      <trans-unit id="isotropic">
        <source>Uniform</source>
        <target>균일</target>
      </trans-unit>
      <trans-unit id="ivory">
        <source>ivory</source>
        <target>아이보리색</target>
      </trans-unit>
      <trans-unit id="jagged">
        <source>jagged</source>
        <target>톱니 모양</target>
      </trans-unit>
      <trans-unit id="jaggy">
        <source>jaggy</source>
        <target>톱니 모양</target>
      </trans-unit>
      <trans-unit id="kelvin">
        <source>Kelvin</source>
        <target>켈빈</target>
      </trans-unit>
      <trans-unit id="kelvinPanel">
        <source>Kelvin Color</source>
        <target>켈빈 색상</target>
      </trans-unit>
      <trans-unit id="kempas">
        <source>kempas</source>
        <target>켐파스</target>
      </trans-unit>
      <trans-unit id="khaki">
        <source>khaki</source>
        <target>카키</target>
      </trans-unit>
      <trans-unit id="knurl">
        <source>knurl</source>
        <target>널링</target>
      </trans-unit>
      <trans-unit id="lake">
        <source>lake</source>
        <target>호수</target>
      </trans-unit>
      <trans-unit id="laminate">
        <source>laminate</source>
        <target>박판</target>
      </trans-unit>
      <trans-unit id="laminates">
        <source>laminates</source>
        <target>박판</target>
      </trans-unit>
      <trans-unit id="large">
        <source>large</source>
        <target>대형</target>
      </trans-unit>
      <trans-unit id="lavender">
        <source>lavender</source>
        <target>연보라색</target>
      </trans-unit>
      <trans-unit id="layered">
        <source>layered</source>
        <target>도면층</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>이방성</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label">
        <source>Anisotropy</source>
        <target>이방성</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>표면의 강조 표시 쉐이프를 원형이 아닌 타원형으로 만들어 제어합니다. 이방성은 거칠기와 함께 사용하여 브러시 재료의 강조 표시를 시뮬레이션할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>고급 컨트롤</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:tooltip">
        <source>The color of a secondary highlight produced by reflection off of the base coat.</source>
        <target>기준 코팅의 반사 끄기로 생성된 보조 강조 표시 색상입니다.</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_diffuse:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label">
        <source>Diffuse Color</source>
        <target>분산 색상</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label:tooltip">
        <source>The color of light diffusely scattered by the base coat into the scene (diffuse reflectance).</source>
        <target>장면에 기준 코팅으로 분산된 빛의 색상입니다(난반사율).</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_panel_label">
        <source>Base Color</source>
        <target>기준 색상</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_f0:uilabel">
        <source>Clearcoat reflectance</source>
        <target>투명 코팅 반사율</target>
      </trans-unit>
      <trans-unit id="layered_f0_label">
        <source>Reflectance</source>
        <target>반사율</target>
      </trans-unit>
      <trans-unit id="layered_f0_label:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>반사율은 표면을 수직으로 바라봤을 때 표면에 거울 같은 방식으로 반사되는 빛의 양을 나타냅니다(완전 반사율). 프레넬 효과로 인해 재료를 지표각에서 바라보면 항상 높은 완전 반사율이 나타납니다.</target>
      </trans-unit>
      <trans-unit id="layered_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_fraction:uilabel">
        <source>Fraction</source>
        <target>분수</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label">
        <source>Weight</source>
        <target>가중치</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label:tooltip">
        <source>Determines the intensity of the highlight from the base coat. A value of 0 will eliminate the effect of the Base Highlights and the material will have only Diffuse Color. A value of 1.0 will eliminate the effect of Diffuse Color and and only the Base Highlight will be visible.</source>
        <target>기준 코팅에서 강조 표시의 강도를 결정합니다. 값이 0이면 기준 강조 표시의 효과가 제거되며 재료는 분산 색상만 표시됩니다. 값이 1.0이면 분산 색상의 효과가 제거되며 기준 강조 표시만 표시됩니다.</target>
      </trans-unit>
      <trans-unit id="layered_fraction_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_beckmann">
        <source>Short Falloff</source>
        <target>짧은 감소</target>
      </trans-unit>
      <trans-unit id="layered_ndf_ggx">
        <source>Long Falloff</source>
        <target>긴 감소</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label">
        <source>Shape</source>
        <target>쉐이프</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>재료의 반사 및 강조 표시를 계산하는 데 사용되는 기본 방정식을 결정합니다. 긴 감소는 더 부드럽게 보이는 강조 표시를 생성하며 짧은 감소는 더 선명하게 보이는 강조 표시를 생성합니다.</target>
      </trans-unit>
      <trans-unit id="layered_normal:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>범프는 거칠기 매개변수로 얻을 수 있는 홈, 금, 그루브 등의 기능보다 더 큰 축척 기능을 정의합니다. 흰색은 해당되는 고점으로, 검은색은 저점으로 이러한 기능이 정의된 이미지를 적용합니다.</target>
      </trans-unit>
      <trans-unit id="layered_normal_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>릴리프 패턴(범프)</target>
      </trans-unit>
      <trans-unit id="layered_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_rotation:uilabel">
        <source>Rotation</source>
        <target>회전</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label">
        <source>Orientation</source>
        <target>방향</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>강조 표시의 방향을 결정합니다. 이방성 양이 0으로 설정된 경우 효과가 없습니다. 텍스처 맵과 사용됩니다. 예를 들어 강조 표시의 방향이 서로 수직인 우븐 재료를 재작성할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="layered_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_roughness">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="layered_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>미세한 결함의 크기를 지정하는 재료의 표면 마감입니다. 이 값이 0일 때 전체 표면은 완벽한 거울입니다. 값이 클수록 더 분산된(거친) 모양과 더 큰 강조 표시를 뜻합니다. 브러시 마감 효과를 얻으려면 이방성과 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="layered_roughness:uilabel">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="layered_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_surface_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>고급 컨트롤</target>
      </trans-unit>
      <trans-unit id="leather">
        <source>leather</source>
        <target>가죽</target>
      </trans-unit>
      <trans-unit id="led">
        <source>led</source>
        <target>LED</target>
      </trans-unit>
      <trans-unit id="lemon">
        <source>lemon</source>
        <target>레몬</target>
      </trans-unit>
      <trans-unit id="length">
        <source>Length</source>
        <target>길이</target>
      </trans-unit>
      <trans-unit id="length:uilabel">
        <source>Length</source>
        <target>길이</target>
      </trans-unit>
      <trans-unit id="light">
        <source>light</source>
        <target>라이트</target>
      </trans-unit>
      <trans-unit id="light gray">
        <source>light gray</source>
        <target>연회색</target>
      </trans-unit>
      <trans-unit id="light red">
        <source>light red</source>
        <target>연한 빨간색</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol">
        <source>Light Affects Color:</source>
        <target>라이트 효과 색상:</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol:uilabel">
        <source>Light Affects Color:</source>
        <target>라이트 효과 색상:</target>
      </trans-unit>
      <trans-unit id="lightColorPanel">
        <source>Light Color</source>
        <target>라이트 색상</target>
      </trans-unit>
      <trans-unit id="lightColorUnits">
        <source>Light Color Units:</source>
        <target>라이트 색상 단위:</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:kelvin">
        <source>Kelvin</source>
        <target>켈빈</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:uilabel">
        <source>Light Color Units:</source>
        <target>라이트 색상 단위:</target>
      </trans-unit>
      <trans-unit id="lightDistribution">
        <source>Light Distribution</source>
        <target>라이트 분산</target>
      </trans-unit>
      <trans-unit id="lightLossFactor">
        <source>Light Loss Factor:</source>
        <target>광손실률:</target>
      </trans-unit>
      <trans-unit id="lightLossFactor:uilabel">
        <source>Light Loss Factor:</source>
        <target>광손실률:</target>
      </trans-unit>
      <trans-unit id="lightName:uilabel">
        <source>Name:</source>
        <target>이름:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName">
        <source>Light Profile:</source>
        <target>라이트 프로파일:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:tooltip">
        <source>IES light profile file name</source>
        <target>IES 라이트 프로파일 파일 이름</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:uilabel">
        <source>Light Profile:</source>
        <target>라이트 프로파일:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets">
        <source>Light Temperature:</source>
        <target>라이트 온도:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>백열 필라멘트 램프</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>HID 세라믹 메탈할라이드(차가움)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>HID 세라믹 메탈할라이드(따뜻함)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>D50 조도(참조 흰색)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>D65 조도(참조 흰색)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>형광(차가운 흰색)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>형광(흰색)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>형광(따뜻한 흰색)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>형광(일광)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>형광(밝은 흰색)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogen">
        <source>Halogen</source>
        <target>할로겐</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenCool">
        <source>Halogen (Cool)</source>
        <target>할로겐(차가움)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenWarm">
        <source>Halogen (Warm)</source>
        <target>할로겐(따뜻함)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID 고압 나트륨</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID 저압 나트륨</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:mercury">
        <source>HID Mercury</source>
        <target>HID 수은</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID 석영 메탈할라이드</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID 석영 메탈할라이드(차가움)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID 석영 메탈할라이드(따뜻함)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:uilabel">
        <source>Light Temperature:</source>
        <target>라이트 온도:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:xenon">
        <source>HID Xenon</source>
        <target>HID 크세논</target>
      </trans-unit>
      <trans-unit id="lightTemperature">
        <source>Custom Light Temperature:</source>
        <target>사용자 라이트 온도:</target>
      </trans-unit>
      <trans-unit id="lightTemperature:uilabel">
        <source>Custom Light Temperature:</source>
        <target>사용자 라이트 온도:</target>
      </trans-unit>
      <trans-unit id="lightobject_force_area_light_enable:uilabel">
        <source>Enable Force Area Light:</source>
        <target>강제 영역 라이트 사용:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype">
        <source>Area Type:</source>
        <target>영역 유형:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:cylinder">
        <source>Cylinder</source>
        <target>원통</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:disc">
        <source>Disc</source>
        <target>디스크</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:line">
        <source>Line</source>
        <target>선</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:none">
        <source>No Area</source>
        <target>영역 없음</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:object">
        <source>Object</source>
        <target>객체</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:rectangle">
        <source>Rectangle</source>
        <target>직사각형</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:sphere">
        <source>Sphere</source>
        <target>구</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:uilabel">
        <source>Area Type:</source>
        <target>영역 유형:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:user">
        <source>User</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent">
        <source>Attenuation:</source>
        <target>감쇠:</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:tooltip">
        <source>Magnitude of photon attenuation</source>
        <target>광자 감쇠 크기</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:uilabel">
        <source>Attenuation:</source>
        <target>감쇠:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype">
        <source>Type:</source>
        <target>유형:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:directional">
        <source>Directional</source>
        <target>방향</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:origin">
        <source>Point</source>
        <target>점</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:spot">
        <source>Spot</source>
        <target>스폿</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:uilabel">
        <source>Type:</source>
        <target>유형:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible">
        <source>Light Visible:</source>
        <target>가시광선:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible:uilabel">
        <source>Visible</source>
        <target>가시광선:</target>
      </trans-unit>
      <trans-unit id="lights">
        <source>lights</source>
        <target>라이트</target>
      </trans-unit>
      <trans-unit id="lime">
        <source>lime</source>
        <target>라임</target>
      </trans-unit>
      <trans-unit id="line">
        <source>Line</source>
        <target>선</target>
      </trans-unit>
      <trans-unit id="linen">
        <source>linen</source>
        <target>리넨</target>
      </trans-unit>
      <trans-unit id="link">
        <source>link</source>
        <target>링크</target>
      </trans-unit>
      <trans-unit id="liquid">
        <source>liquid</source>
        <target>액체</target>
      </trans-unit>
      <trans-unit id="liquid_props1">
        <source>Properties</source>
        <target>기본 열</target>
      </trans-unit>
      <trans-unit id="liquid_props2">
        <source>Mechanical</source>
        <target>기계</target>
      </trans-unit>
      <trans-unit id="lookup_using_fg_rays:uilabel">
        <source>Lookup Using Fg Rays</source>
        <target>Fg 광선을 사용하여 찾기</target>
      </trans-unit>
      <trans-unit id="loose">
        <source>loose</source>
        <target>느슨함</target>
      </trans-unit>
      <trans-unit id="low">
        <source>low</source>
        <target>낮음</target>
      </trans-unit>
      <trans-unit id="lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID 저압 나트륨</target>
      </trans-unit>
      <trans-unit id="lubricated">
        <source>lubricated</source>
        <target>윤활</target>
      </trans-unit>
      <trans-unit id="lumen">
        <source>lumens</source>
        <target>루멘</target>
      </trans-unit>
      <trans-unit id="luminant">
        <source>luminant</source>
        <target>휘도</target>
      </trans-unit>
      <trans-unit id="luminous">
        <source>luminous</source>
        <target>발광</target>
      </trans-unit>
      <trans-unit id="lux_at">
        <source>lux at</source>
        <target>럭스</target>
      </trans-unit>
      <trans-unit id="machined">
        <source>machined</source>
        <target>기계 가공</target>
      </trans-unit>
      <trans-unit id="magenta">
        <source>magenta</source>
        <target>선홍색</target>
      </trans-unit>
      <trans-unit id="mahogany">
        <source>mahogany</source>
        <target>마호가니</target>
      </trans-unit>
      <trans-unit id="maple">
        <source>maple</source>
        <target>단풍나무</target>
      </trans-unit>
      <trans-unit id="maps">
        <source>maps</source>
        <target>맵</target>
      </trans-unit>
      <trans-unit id="marble">
        <source>marble</source>
        <target>대리석</target>
      </trans-unit>
      <trans-unit id="marble_Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="marble_Color1">
        <source>Stone Color</source>
        <target>석재 색상</target>
      </trans-unit>
      <trans-unit id="marble_Color1:tooltip">
        <source>Specifies the color of the stone</source>
        <target>석재 색상을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="marble_Color1:uilabel">
        <source>Stone Color</source>
        <target>석재 색상</target>
      </trans-unit>
      <trans-unit id="marble_Color2">
        <source>Vein Color</source>
        <target>결 색상</target>
      </trans-unit>
      <trans-unit id="marble_Color2:tooltip">
        <source>Specifies the vein color of the marble.</source>
        <target>대리석의 결 색상을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="marble_Color2:uilabel">
        <source>Vein Color</source>
        <target>결 색상</target>
      </trans-unit>
      <trans-unit id="marble_Position">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="marble_Size">
        <source>Vein Spacing</source>
        <target>결 간격</target>
      </trans-unit>
      <trans-unit id="marble_Size:tooltip">
        <source>Sets the space between veins. Range = 0 to 100; Default = 1.</source>
        <target>결 사이의 간격을 설정합니다. 범위는 0~100이고, 기본값은 1입니다.</target>
      </trans-unit>
      <trans-unit id="marble_Size:uilabel">
        <source>Vein Spacing</source>
        <target>결 간격</target>
      </trans-unit>
      <trans-unit id="marble_Width">
        <source>Vein Width</source>
        <target>결 폭</target>
      </trans-unit>
      <trans-unit id="marble_Width:tooltip">
        <source>Sets the width of the veins. Range = 0 to 100; Default = 1.</source>
        <target>결의 폭을 설정합니다. 범위는 0~100이고, 기본값은 1입니다.</target>
      </trans-unit>
      <trans-unit id="marble_Width:uilabel">
        <source>Vein Width</source>
        <target>결 폭</target>
      </trans-unit>
      <trans-unit id="marble_tex:uilabel">
        <source>Marble Texture</source>
        <target>대리석 텍스처</target>
      </trans-unit>
      <trans-unit id="marble_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="maroon">
        <source>maroon</source>
        <target>밤색</target>
      </trans-unit>
      <trans-unit id="masonry">
        <source>masonry</source>
        <target>석조</target>
      </trans-unit>
      <trans-unit id="masonry_pattern_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_glossy">
        <source>Glossy</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>마감 안 함</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:tooltip">
        <source> Controls the texture of the finished surface (glossy, matte, unfinished).</source>
        <target> 마감 표면의 텍스처를 제어합니다(광택, 무광, 마감 안 함).</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:uilabel">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="masonrycmu_cmu">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>색상, 이미지 또는 절차 텍스처를 선택하여 재료 모양을 작성합니다.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="masonrycmu_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="masonrycmu_glossy">
        <source>Glossy</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonry">
        <source>Masonry</source>
        <target>석조</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonrycmugroup">
        <source>Masonry</source>
        <target>석조</target>
      </trans-unit>
      <trans-unit id="masonrycmu_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:tooltip">
        <source>Uses a slider to control relief patterns or tiling. </source>
        <target>슬라이더를 사용하여 릴리프 패턴 또는 타일링을 제어합니다. </target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>릴리프 패턴 또는 타일링을 제어합니다. 범프 패턴은 이미지 파일의 명암 영역을 기준으로 상승 및 하강 영역을 정의합니다.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_panel_label">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="masonrycmu_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_cmu">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_masonry">
        <source>Masonry</source>
        <target>석조</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:tooltip">
        <source>Controls the application method, either CMU or masonry.</source>
        <target>적용 방법을 제어합니다(CMU 또는 석조).</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>마감 안 함</target>
      </trans-unit>
      <trans-unit id="materials">
        <source>materials</source>
        <target>재료</target>
      </trans-unit>
      <trans-unit id="matte">
        <source>matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="medium">
        <source>medium</source>
        <target>중간</target>
      </trans-unit>
      <trans-unit id="meduim blue">
        <source>meduim blue</source>
        <target>중간 파란색</target>
      </trans-unit>
      <trans-unit id="mercury">
        <source>HID Mercury</source>
        <target>HID 수은</target>
      </trans-unit>
      <trans-unit id="mesh">
        <source>mesh</source>
        <target>메쉬</target>
      </trans-unit>
      <trans-unit id="metal">
        <source>metal</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="metal_aluminum">
        <source>Aluminum</source>
        <target>알루미늄</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="metal_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="metal_brass">
        <source>Brass</source>
        <target>황동</target>
      </trans-unit>
      <trans-unit id="metal_bronze">
        <source>Bronze</source>
        <target>청동</target>
      </trans-unit>
      <trans-unit id="metal_brushed">
        <source>Brushed</source>
        <target>브러시</target>
      </trans-unit>
      <trans-unit id="metal_checker_plate">
        <source>Checker Plate</source>
        <target>체크무늬 플레이트</target>
      </trans-unit>
      <trans-unit id="metal_chrome">
        <source>Chrome</source>
        <target>크롬</target>
      </trans-unit>
      <trans-unit id="metal_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metal_color:tooltip">
        <source>Chooses a color for Anodized Aluminum only.</source>
        <target>피막 처리 알루미늄에 대한 색상만 선택합니다.</target>
      </trans-unit>
      <trans-unit id="metal_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metal_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="metal_copper">
        <source>Copper</source>
        <target>구리</target>
      </trans-unit>
      <trans-unit id="metal_custom">
        <source>Custom - Image</source>
        <target>사용자 - 이미지</target>
      </trans-unit>
      <trans-unit id="metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>다이아몬드 플레이트</target>
      </trans-unit>
      <trans-unit id="metal_f0">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metal_f0:tooltip">
        <source>The color of the metal surface and its highlights. This also corresponds to the amount of light reflected at the perpendicular direction.</source>
        <target>금속 표면 및 강조 표시의 색상입니다. 또한 수직 방향에서 반사된 빛의 양에 해당됩니다.</target>
      </trans-unit>
      <trans-unit id="metal_f0:uilabel">
        <source>Reflectance</source>
        <target>반사율</target>
      </trans-unit>
      <trans-unit id="metal_f0_panel_label">
        <source>Parameters</source>
        <target>매개변수</target>
      </trans-unit>
      <trans-unit id="metal_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="metal_finish">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_brushed">
        <source>Brushed</source>
        <target>브러시</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_satin">
        <source>Satin</source>
        <target>새틴</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_semi_polished">
        <source>Semi-polished</source>
        <target>반연마</target>
      </trans-unit>
      <trans-unit id="metal_finish:tooltip">
        <source>Selects a surface finish for Aluminum, Chrome, Copper, Brass, Bronze, and Stainless Steel only.</source>
        <target>표면 마감재를 알루미늄, 크롬, 구리, 황동, 청동 및 스테인레스 스틸로만 선택합니다.</target>
      </trans-unit>
      <trans-unit id="metal_finish:uilabel">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>피막 처리 알루미늄</target>
      </trans-unit>
      <trans-unit id="metal_knurl">
        <source>Knurl</source>
        <target>널링</target>
      </trans-unit>
      <trans-unit id="metal_metalgroup">
        <source>Metal</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="metal_patina">
        <source>Patina</source>
        <target>녹청</target>
      </trans-unit>
      <trans-unit id="metal_patina:maxlabel">
        <source>Full</source>
        <target>전체</target>
      </trans-unit>
      <trans-unit id="metal_patina:minlabel">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="metal_patina:tooltip">
        <source>Adjusts the degree of discoloration for copper or bronze due to oxidation or the application of a chemical compound. Enter a value between 0 (none) and 1 (full), or use the slider.</source>
        <target>산화 또는 화학 물질 적용으로 인한 구리 또는 청동의 탈색 정도를 조정합니다. 0(없음)에서 1(전체) 사이의 값을 입력하거나 슬라이더를 사용합니다.</target>
      </trans-unit>
      <trans-unit id="metal_patina:uilabel">
        <source>Patina</source>
        <target>녹청</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_checker_plate">
        <source>Checker Plate</source>
        <target>체크무늬 플레이트</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_custom">
        <source>Custom - Image</source>
        <target>사용자 - 이미지</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>다이아몬드 플레이트</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_knurl">
        <source>Knurl</source>
        <target>널링</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="metal_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:tooltip">
        <source>Slides to select relative height of the pattern. Enter 0 for flat, to 2.0 to increase the depth of the pattern.</source>
        <target>슬라이드하여 패턴의 상대적 높이를 선택합니다. 평평함에는 0을 입력하고 패턴의 깊이를 늘리려면 2.0을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label:tooltip">
        <source>Selects a decorative design pressed onto the surface of the metal.</source>
        <target>금속의 표면에 새긴 장식 디자인을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale">
        <source>Scale</source>
        <target>축척</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:tooltip">
        <source>Slides to select relative size of the relief pattern. Enter a value between 0 (larger) and 50 (smaller).</source>
        <target>슬라이드하여 릴리프 패턴의 상대적 크기를 선택합니다. 0(크게)과 50(작게) 사이의 값을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:uilabel">
        <source>Scale</source>
        <target>축척</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>릴리프 패턴 또는 타일링을 제어합니다. 범프 패턴은 이미지 파일의 명암 영역을 기준으로 상승 및 하강 영역을 정의합니다.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>다중 원</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>직선 원</target>
      </trans-unit>
      <trans-unit id="metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>클로버잎</target>
      </trans-unit>
      <trans-unit id="metal_perf_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="metal_perf_grecian">
        <source>Grecian</source>
        <target>그리스풍</target>
      </trans-unit>
      <trans-unit id="metal_perf_hexagon">
        <source>Hexagon</source>
        <target>6각</target>
      </trans-unit>
      <trans-unit id="metal_perf_squares">
        <source>Squares</source>
        <target>정사각형</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>다중 원</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>직선 원</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>클로버잎</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_grecian">
        <source>Grecian</source>
        <target>그리스풍</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_hexagon">
        <source>Hexagon</source>
        <target>6각</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_squares">
        <source>Squares</source>
        <target>정사각형</target>
      </trans-unit>
      <trans-unit id="metal_perforations:uilabel">
        <source>Cutouts</source>
        <target>잘라내기</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center">
        <source>Center Spacing</source>
        <target>중심 간격</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:tooltip">
        <source>Clamped to be 0.0001 less than the diameter; for staggered, all six adjacent centers are equidistant; for straight, centers are measured to the four adjacent to top, bottom, left, and right.</source>
        <target>지름보다 작은 0.0001로 지정되며, 다중의 경우 인접한 6개의 중심이 모두 균등하고, 직선의 경우 중심이 상단, 하단, 왼쪽 및 오른쪽에 인접한 4개로 측정됩니다.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:uilabel">
        <source>Center Spacing</source>
        <target>중심 간격</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label:tooltip">
        <source>Adjusts the perforation patterns in the material, and some choices provide dimension controls. </source>
        <target>재료에서 절취선 패턴을 조정합니다. 일부 선택사항은 치수 조정을 제공합니다. </target>
      </trans-unit>
      <trans-unit id="metal_perforations_panel_label">
        <source>Cutouts</source>
        <target>잘라내기</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size:uilabel">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1">
        <source>Diameter</source>
        <target>지름</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1:tooltip">
        <source>Adjusts only circles.</source>
        <target>원만 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2">
        <source>Diameter</source>
        <target>지름</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2:tooltip">
        <source>Adjusts only circles.</source>
        <target>원만 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3:tooltip">
        <source>Adjusts the size of square cutouts.</source>
        <target>정사각 잘라내기 크기를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4:tooltip">
        <source>Adjusts the size of grecian cutouts.</source>
        <target>그리스풍 잘라내기 크기를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5:tooltip">
        <source>Adjusts the size of cloverleaf cutouts.</source>
        <target>클로버잎 잘라내기 크기를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6:tooltip">
        <source>Adjusts the size of hexagon cutouts.</source>
        <target>6각 잘라내기 크기를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_space:uilabel">
        <source>Perforations Space</source>
        <target>절취선 공간</target>
      </trans-unit>
      <trans-unit id="metal_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="metal_polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="metal_props1">
        <source>Basic Thermal</source>
        <target>기본 열</target>
      </trans-unit>
      <trans-unit id="metal_props2">
        <source>Mechanical</source>
        <target>기계</target>
      </trans-unit>
      <trans-unit id="metal_props4">
        <source>Wood</source>
        <target>강도</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="metal_satin">
        <source>Satin</source>
        <target>새틴</target>
      </trans-unit>
      <trans-unit id="metal_semi_polished">
        <source>Semi-polished</source>
        <target>반연마</target>
      </trans-unit>
      <trans-unit id="metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>스테인레스 스틸</target>
      </trans-unit>
      <trans-unit id="metal_type">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_aluminum">
        <source>Aluminum</source>
        <target>알루미늄</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_brass">
        <source>Brass</source>
        <target>황동</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_bronze">
        <source>Bronze</source>
        <target>청동</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_chrome">
        <source>Chrome</source>
        <target>크롬</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_copper">
        <source>Copper</source>
        <target>구리</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>피막 처리 알루미늄</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>스테인레스 스틸</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_zinc">
        <source>Zinc</source>
        <target>아연</target>
      </trans-unit>
      <trans-unit id="metal_type:tooltip">
        <source>Chooses a type of metal and controls the base color and texture of the metal, and filters subsequent properties.</source>
        <target>금속 유형을 선택하고 금속의 기준 색상 및 텍스처를 조절한 후 후속 특성을 필터링합니다.</target>
      </trans-unit>
      <trans-unit id="metal_type:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="metal_zinc">
        <source>Zinc</source>
        <target>아연</target>
      </trans-unit>
      <trans-unit id="metallic">
        <source>metallic</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:tooltip">
        <source>Selects the base color of the paint.</source>
        <target>페인트의 기준 색상을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread">
        <source>Highlight Spread</source>
        <target>강조 표시 분포</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:tooltip">
        <source>Adjusts the very blurred reflectivity of the base coat under the very sharp reflections of the topcoat.</source>
        <target>상단 칠의 매우 선명한 반사 이하로 기본 칠의 매우 흐릿한 반사도를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:uilabel">
        <source>Highlight Spread</source>
        <target>강조 표시 분포</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>주황색 필</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>매끄러움</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:tooltip">
        <source>Selects Smooth or Orange Peel.</source>
        <target>매끄러움 또는 주황색 필을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:uilabel">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:tooltip">
        <source>Slides to choose Chromatic Finish amount between 1-100.</source>
        <target>1-100 범위를 슬라이드하여 색채 마감 양을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>주황색 필</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>매끄러움</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>사용</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:uilabel">
        <source>Flecks</source>
        <target>반점</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:tooltip">
        <source>Defaults to white, with tone (going to black) attenuating the fleck effect against the base coat; a medium grey base color with a black fleck color will show no flecks, but a medium grey fleck on the same base color will show 50% of the fleck effect.</source>
        <target>기본값을 흰색으로 지정합니다. 여기서 톤(검은색으로 변화)은 기본 칠에 대해 반점 효과가 감쇠됩니다. 검은색 반점 색상을 가진 중간 회색 기준 색상에는 반점이 표시되지 않지만 동일한 기준 색상의 중간 회색 반점에는 50%의 반점 효과가 나타납니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>사용</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label">
        <source>Flecks</source>
        <target>반점</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label:tooltip">
        <source>Enables the use of reflective flakes in the paint.</source>
        <target>페인트에서 반사 박편을 사용 가능하게 합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_panel_label">
        <source>Flecks</source>
        <target>반점</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:tooltip">
        <source>Adjusts the size of the flecks.</source>
        <target>반점의 크기를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:uilabel">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="metallicpaint_metallicpaintgroup">
        <source>Metallic Paint</source>
        <target>금속 페인트</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>색채</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>두 번째 색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:uilabel">
        <source>Pearl</source>
        <target>진주색</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:tooltip">
        <source>Adjusts the blend between the pearl effect and the base color.</source>
        <target>진주색 효과와 기본 색상 간의 혼합을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>색채</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:tooltip">
        <source>Adjusts the Pearl color.</source>
        <target>진주색을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>두 번째 색상</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior">
        <source>Blend</source>
        <target>혼합</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:tooltip">
        <source>Slides to mix the colors from 0-100.</source>
        <target>0-100 범위를 슬라이드하여 색상을 혼합합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:uilabel">
        <source>Blend</source>
        <target>혼합</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label:tooltip">
        <source>Selects Chromatic or Second Color.</source>
        <target>색채 또는 두 번째 색상을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_panel_label">
        <source>Pearl</source>
        <target>진주색</target>
      </trans-unit>
      <trans-unit id="metallicpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>반사 광택 견본</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>mental ray가 광택 반사를 생성하기 위해 계산한 최대 견본(광선) 수를 정의합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>반사 광택 견본</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>자동차 페인트</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>크롬</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:tooltip">
        <source>Selects from among Matte, Chrome, Car Paint, and Custom.</source>
        <target>무광, 크롬, 자동차 페인트 및 사용자에서 선택합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:uilabel">
        <source>Top Coat</source>
        <target>상단 칠</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>자동차 페인트</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>크롬</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff">
        <source>Angle Falloff</source>
        <target>각도 감소</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:tooltip">
        <source>Slides from 0=No Fresnel effect (constant reflections like Chrome) to 100=High Fresnel (really reflective only in a narrow zone at extreme angles. Extreme limit placed for realistic top coats (on a scale combining Fresnel bias, power, and scale), with Car Paint around 80.)</source>
        <target>0(프레넬 없음 효과)에서 100(높은 프레넬) 범위를 슬라이드합니다. 0은 크롬과 같이 일정한 반사를 뜻하며, 100은 최대 각도와 가까운 구역에서만 실제로 반사됩니다. ㄸ실제 상단 칠에 대한 최대 제한(프레넬 바이어스, 전력 및 축척이 조합된 축척에서)이며, 80 정도에서는 자동차 페인트와 함께 사용됩니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:uilabel">
        <source>Angle Falloff</source>
        <target>각도 감소</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy">
        <source>Glossiness</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:tooltip">
        <source>Slides from 100 (totally reflective) to 0 (matte).</source>
        <target>100(전체 반사)에서 0(무광) 범위를 슬라이드합니다.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:uilabel">
        <source>Glossiness</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_panel">
        <source>Top Coat</source>
        <target>상단 칠</target>
      </trans-unit>
      <trans-unit id="midnight">
        <source>midnight</source>
        <target>미드나잇</target>
      </trans-unit>
      <trans-unit id="midtones">
        <source>Mid Tones:</source>
        <target>중간 톤:</target>
      </trans-unit>
      <trans-unit id="midtones:uilabel">
        <source>Mid Tones:</source>
        <target>중간 톤:</target>
      </trans-unit>
      <trans-unit id="mirror_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="mirror_mirrorgroup">
        <source>Mirror</source>
        <target>거울</target>
      </trans-unit>
      <trans-unit id="mirror_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:tooltip">
        <source>Adjusts the color of the mirror, which represents the total absorption of the float glass. The tint should always take into account the fact that the float glass layer has a certain level of absorption.</source>
        <target>부동 유리의 총 흡수율을 나타내는 거울의 색상을 조정합니다. 착색 시 항상 부동 유리 레이어에 일정 정도의 흡수가 있다는 사실을 고려해야 합니다.</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:uilabel">
        <source>Tint Color</source>
        <target>색조 색상</target>
      </trans-unit>
      <trans-unit id="misc">
        <source>misc</source>
        <target>기타</target>
      </trans-unit>
      <trans-unit id="miscellaneous">
        <source>miscellaneous</source>
        <target>기타</target>
      </trans-unit>
      <trans-unit id="misty">
        <source>misty</source>
        <target>흐린</target>
      </trans-unit>
      <trans-unit id="mode:uilabel">
        <source>Mode</source>
        <target>모드</target>
      </trans-unit>
      <trans-unit id="modular">
        <source>modular</source>
        <target>모듈 방식</target>
      </trans-unit>
      <trans-unit id="mortar">
        <source>mortar</source>
        <target>모르타르</target>
      </trans-unit>
      <trans-unit id="mortared">
        <source>mortared</source>
        <target>회반죽</target>
      </trans-unit>
      <trans-unit id="mosaic">
        <source>mosaic</source>
        <target>모자이크</target>
      </trans-unit>
      <trans-unit id="mostly white carpet">
        <source>mostly white carpet</source>
        <target>일반적으로 흰색 카펫</target>
      </trans-unit>
      <trans-unit id="mounting">
        <source>mounting</source>
        <target>장착</target>
      </trans-unit>
      <trans-unit id="multi-color">
        <source>multi-color</source>
        <target>다중색</target>
      </trans-unit>
      <trans-unit id="multi-colored">
        <source>multi-colored</source>
        <target>다중색</target>
      </trans-unit>
      <trans-unit id="multiplier">
        <source>Sky Multiplier:</source>
        <target>승수</target>
      </trans-unit>
      <trans-unit id="multiplier:uilabel">
        <source>Multiplier:</source>
        <target>승수</target>
      </trans-unit>
      <trans-unit id="murky">
        <source>murky</source>
        <target>어두움</target>
      </trans-unit>
      <trans-unit id="museum">
        <source>museum</source>
        <target>박물관</target>
      </trans-unit>
      <trans-unit id="natural">
        <source>natural</source>
        <target>내츄럴</target>
      </trans-unit>
      <trans-unit id="navy">
        <source>navy</source>
        <target>네이비</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd">
        <source>End Point:</source>
        <target>끝점:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>끝점:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn">
        <source>Near Attenuation:</source>
        <target>근거리 감쇠:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn:uilabel">
        <source>Near Attenuation:</source>
        <target>근거리 감쇠:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart">
        <source>Start Point:</source>
        <target>시작점:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>시작점:</target>
      </trans-unit>
      <trans-unit id="neutral">
        <source>neutral</source>
        <target>뉴트럴</target>
      </trans-unit>
      <trans-unit id="night_color">
        <source>Night Color:</source>
        <target>야간 색상:</target>
      </trans-unit>
      <trans-unit id="night_color:uilabel">
        <source>Night Color:</source>
        <target>야간 색상:</target>
      </trans-unit>
      <trans-unit id="noise_Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="noise_Color1">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="noise_Color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the components.</source>
        <target>하나의 구성요소에 대해 색상 또는 하위 절차 맵을 선택하는 옵션을 제공합니다.</target>
      </trans-unit>
      <trans-unit id="noise_Color1:uilabel">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="noise_Color2">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="noise_Color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other  component.</source>
        <target>다른 구성요소에 대해 색상 또는 하위 절차 맵을 선택하는 옵션을 제공합니다.</target>
      </trans-unit>
      <trans-unit id="noise_Color2:uilabel">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="noise_Levels">
        <source>Levels</source>
        <target>레벨</target>
      </trans-unit>
      <trans-unit id="noise_Levels:tooltip">
        <source>Determines the number of iterations used for  Fractal and Turbulence noise.  Default = 3.</source>
        <target>프랙탈 또는 터뷸런스 노이즈에 사용되는 반복 수를 결정합니다. 기본값은 3입니다.</target>
      </trans-unit>
      <trans-unit id="noise_Levels:uilabel">
        <source>Levels</source>
        <target>레벨</target>
      </trans-unit>
      <trans-unit id="noise_Phase">
        <source>Phase</source>
        <target>단계</target>
      </trans-unit>
      <trans-unit id="noise_Phase:tooltip">
        <source>Specifies the noise threshold phase.</source>
        <target>노이즈 임계값 단계를 지정합니다.</target>
      </trans-unit>
      <trans-unit id="noise_Phase:uilabel">
        <source>Phase</source>
        <target>단계</target>
      </trans-unit>
      <trans-unit id="noise_Position">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="noise_Size">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="noise_Size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>노이즈 함수의 축척을 설정합니다. 값이 작을수록 노이즈 조각이 작아집니다.</target>
      </trans-unit>
      <trans-unit id="noise_Size:uilabel">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="noise_Threshold">
        <source>Noise Threshold</source>
        <target>노이즈 임계값</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh">
        <source>High</source>
        <target>높음</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:tooltip">
        <source>Specifies the high noise threshold. Range = 0 to 1; Default = 1.</source>
        <target>높은 노이즈 임계값을 지정합니다. 범위는 0~1이고, 기본값은 1입니다.</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:uilabel">
        <source>High</source>
        <target>높음</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow">
        <source>Low</source>
        <target>낮음</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:tooltip">
        <source>Specifies the low noise threshold. Range = 0 to 1; Default = 0. </source>
        <target>낮은 노이즈 임계값을 지정합니다. 범위는 0~1이고, 기본값은 0입니다. </target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:uilabel">
        <source>Low</source>
        <target>낮음</target>
      </trans-unit>
      <trans-unit id="noise_Type">
        <source>Noise Type</source>
        <target>노이즈 유형</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_fractal">
        <source>Fractal</source>
        <target>프랙탈</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_regular">
        <source>Regular</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_turbulence">
        <source>Turbulence</source>
        <target>터뷸런스</target>
      </trans-unit>
      <trans-unit id="noise_Type:tooltip">
        <source>Creates random perturbation of a surface based on the interaction of two colors. Available choices are Regular, Fractal, and Turbulence.</source>
        <target>두 색상의 상호 작용을 기초로 표면에 임의의 섭동을 작성합니다. 사용 가능한 선택사항으로는 일반, 프랙탈 및 터뷸런스가 있습니다.</target>
      </trans-unit>
      <trans-unit id="noise_Type:uilabel">
        <source>Noise Type</source>
        <target>노이즈 유형</target>
      </trans-unit>
      <trans-unit id="noise_fractal">
        <source>Fractal</source>
        <target>프랙탈</target>
      </trans-unit>
      <trans-unit id="noise_regular">
        <source>Regular</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="noise_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="noise_turbulence">
        <source>Turbulence</source>
        <target>터뷸런스</target>
      </trans-unit>
      <trans-unit id="non">
        <source>non</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="non-uniform">
        <source>non-uniform</source>
        <target>비균일</target>
      </trans-unit>
      <trans-unit id="none">
        <source>No Area</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="normal">
        <source>normal</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x">
        <source>North Azimuth:</source>
        <target>북 방위각:</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x:uilabel">
        <source>North Azimuth:</source>
        <target>북 방위각:</target>
      </trans-unit>
      <trans-unit id="number_of_cycles_curve_data:uilabel">
        <source>Number of Cycles</source>
        <target>주기 수</target>
      </trans-unit>
      <trans-unit id="oak">
        <source>oak</source>
        <target>떡갈나무</target>
      </trans-unit>
      <trans-unit id="ocean">
        <source>ocean</source>
        <target>해양</target>
      </trans-unit>
      <trans-unit id="octagon">
        <source>octagon</source>
        <target>8각</target>
      </trans-unit>
      <trans-unit id="octagonal">
        <source>octagonal</source>
        <target>8각</target>
      </trans-unit>
      <trans-unit id="off">
        <source>off</source>
        <target>끄기</target>
      </trans-unit>
      <trans-unit id="off-white">
        <source>off-white</source>
        <target>회백색</target>
      </trans-unit>
      <trans-unit id="olive">
        <source>olive</source>
        <target>올리브색</target>
      </trans-unit>
      <trans-unit id="on">
        <source>on</source>
        <target>켜기</target>
      </trans-unit>
      <trans-unit id="on:uilabel">
        <source>On:</source>
        <target>켜기</target>
      </trans-unit>
      <trans-unit id="opaque">
        <source>opaque</source>
        <target>불투명</target>
      </trans-unit>
      <trans-unit id="opaque_albedo">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:tooltip">
        <source>The base color of the material. This is defining the amount of diffuse light reflected back to the scene (diffuse reflectance).</source>
        <target>재료의 기준 색상입니다. 이 옵션은 장면에 다시 반사된 분산 빛의 양을 정의합니다(난반사).</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_panel_label">
        <source>Parameters</source>
        <target>매개변수</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_emission:uilabel">
        <source>Emission</source>
        <target>방사</target>
      </trans-unit>
      <trans-unit id="opaque_emission_panel_label">
        <source>Emissivity</source>
        <target>방사율</target>
      </trans-unit>
      <trans-unit id="opaque_f0">
        <source>Reflectance</source>
        <target>반사율</target>
      </trans-unit>
      <trans-unit id="opaque_f0:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>반사율은 표면을 수직으로 바라봤을 때 표면에 거울 같은 방식으로 반사되는 빛의 양을 나타냅니다(완전 반사율). 프레넬 효과로 인해 재료를 지표각에서 바라보면 항상 높은 완전 반사율이 나타납니다.</target>
      </trans-unit>
      <trans-unit id="opaque_f0:uilabel">
        <source>Specular reflectance</source>
        <target>완전 반사율</target>
      </trans-unit>
      <trans-unit id="opaque_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_luminance:uilabel">
        <source>Emissive Luminance</source>
        <target>방사 광도</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label">
        <source>Luminance</source>
        <target>광도</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label:tooltip">
        <source>Specified in candelas per meter square (cd/m2), this parameter determines how bright a material will appear and how much light will be emitted from it.</source>
        <target>이 매개변수는 지정된 제곱 미터당 칸델라(cd/m2)로 재료가 밝게 나타나는 정도와 라이트에서 방사되는 정도를 결정합니다.</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier:uilabel">
        <source>Luminance Scale</source>
        <target>광도 배율</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label">
        <source>Filter Color</source>
        <target>필터 색상</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label:tooltip">
        <source>Influences the emissivity color. Useful to create variations in the emissivity to simulate lamp shades, opalescent materials etc.</source>
        <target>방사율 색상에 영향을 줍니다. 램프 음영, 유백광 재료 등을 시뮬레이트하기 위한 방사율의 편차 작성에 유용합니다.</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_mfp">
        <source>Depth</source>
        <target>깊이</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:tooltip">
        <source>Increase or decrease the translucency effect of the material. A value of zero will result in no translucency. The value corresponds to the scattering mean free path and is always expressed in millimetres.</source>
        <target>재료의 반투명도 효과를 늘리거나 줄입니다. 값이 0이면 반투명도 효과가 없습니다. 값은 분산 평균 자유 경로에 해당하며 항상 밀리미터 단위로 표현됩니다.</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:uilabel">
        <source>Translucency Depth</source>
        <target>반투명도 깊이</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier">
        <source>Weight</source>
        <target>가중치</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:tooltip">
        <source>Enables color variations for the translucency effect. The Weight color is internally multiplied with the Depth. For best results, try using light and soft colors.</source>
        <target>반투명도 효과에 색상 편차를 사용합니다. 가중치 색상은 내부적으로 깊이와 곱해집니다. 최상의 결과를 얻으려면 밝고 부드러운 색상을 사용해 보십시오.</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:uilabel">
        <source>Translucency Weight</source>
        <target>반투명도 가중치</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_translucency:uilabel">
        <source>Translucency</source>
        <target>반투명도</target>
      </trans-unit>
      <trans-unit id="opaque_translucency_panel_label">
        <source>Translucency</source>
        <target>반투명도</target>
      </trans-unit>
      <trans-unit id="orange">
        <source>orange</source>
        <target>주황색</target>
      </trans-unit>
      <trans-unit id="origin">
        <source>Point</source>
        <target>점</target>
      </trans-unit>
      <trans-unit id="osb">
        <source>osb</source>
        <target>OSB</target>
      </trans-unit>
      <trans-unit id="oxidised">
        <source>oxidised</source>
        <target>산화</target>
      </trans-unit>
      <trans-unit id="oxidized">
        <source>oxidized</source>
        <target>산화</target>
      </trans-unit>
      <trans-unit id="paint">
        <source>paint</source>
        <target>페인트</target>
      </trans-unit>
      <trans-unit id="panelling">
        <source>panelling</source>
        <target>패널링</target>
      </trans-unit>
      <trans-unit id="paperboard">
        <source>paperboard</source>
        <target>보드지</target>
      </trans-unit>
      <trans-unit id="parquet">
        <source>parquet</source>
        <target>조각나무마루</target>
      </trans-unit>
      <trans-unit id="particle">
        <source>particle</source>
        <target>입자</target>
      </trans-unit>
      <trans-unit id="pastel">
        <source>pastel</source>
        <target>파스텔</target>
      </trans-unit>
      <trans-unit id="patina">
        <source>patina</source>
        <target>녹청</target>
      </trans-unit>
      <trans-unit id="pattern">
        <source>pattern</source>
        <target>패턴</target>
      </trans-unit>
      <trans-unit id="pavement">
        <source>pavement</source>
        <target>포장도로</target>
      </trans-unit>
      <trans-unit id="paver">
        <source>paver</source>
        <target>도로포장재</target>
      </trans-unit>
      <trans-unit id="paving">
        <source>paving</source>
        <target>도로포장</target>
      </trans-unit>
      <trans-unit id="peach">
        <source>peach</source>
        <target>복숭아색</target>
      </trans-unit>
      <trans-unit id="pearl">
        <source>pearl</source>
        <target>진주색</target>
      </trans-unit>
      <trans-unit id="pebble">
        <source>pebble</source>
        <target>자갈</target>
      </trans-unit>
      <trans-unit id="pebbled">
        <source>pebbled</source>
        <target>자갈 무늬</target>
      </trans-unit>
      <trans-unit id="periwinkle">
        <source>periwinkle</source>
        <target>고둥색</target>
      </trans-unit>
      <trans-unit id="photon">
        <source>Photons</source>
        <target>광자</target>
      </trans-unit>
      <trans-unit id="physical">
        <source>physical</source>
        <target>물리적</target>
      </trans-unit>
      <trans-unit id="physical material">
        <source>physical material</source>
        <target>물리적 재료</target>
      </trans-unit>
      <trans-unit id="physmat_Comments">
        <source>Comments</source>
        <target>주석</target>
      </trans-unit>
      <trans-unit id="physmat_Comments:uilabel">
        <source>Comments</source>
        <target>주석</target>
      </trans-unit>
      <trans-unit id="physmat_Cost">
        <source>Cost</source>
        <target>비용</target>
      </trans-unit>
      <trans-unit id="physmat_Cost:uilabel">
        <source>Cost</source>
        <target>비용</target>
      </trans-unit>
      <trans-unit id="physmat_Keynote">
        <source>Keynote</source>
        <target>키노트</target>
      </trans-unit>
      <trans-unit id="physmat_Keynote:uilabel">
        <source>Keynote</source>
        <target>키노트</target>
      </trans-unit>
      <trans-unit id="physmat_Keywords">
        <source>Keywords</source>
        <target>키워드</target>
      </trans-unit>
      <trans-unit id="physmat_Keywords:uilabel">
        <source>Keywords</source>
        <target>키워드</target>
      </trans-unit>
      <trans-unit id="physmat_Label:uilabel">
        <source>Label</source>
        <target>레이블</target>
      </trans-unit>
      <trans-unit id="physmat_Manufacturer">
        <source>Manufacturer</source>
        <target>제조업체</target>
      </trans-unit>
      <trans-unit id="physmat_Manufacturer:uilabel">
        <source>Manufacturer</source>
        <target>제조업체</target>
      </trans-unit>
      <trans-unit id="physmat_Mark">
        <source>Mark</source>
        <target>표식</target>
      </trans-unit>
      <trans-unit id="physmat_Mark:uilabel">
        <source>Mark</source>
        <target>표식</target>
      </trans-unit>
      <trans-unit id="physmat_Model">
        <source>Model</source>
        <target>모형</target>
      </trans-unit>
      <trans-unit id="physmat_Model:uilabel">
        <source>Model</source>
        <target>모형</target>
      </trans-unit>
      <trans-unit id="physmat_Type">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_ceramic">
        <source>Ceramic</source>
        <target>세라믹</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_concrete">
        <source>Concrete</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_earth">
        <source>Earth</source>
        <target>흙</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_gas">
        <source>Gas</source>
        <target>기체</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_generic">
        <source>Generic</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_glass">
        <source>Glass</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_liquid">
        <source>Liquid</source>
        <target>액체</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_masonry">
        <source>Masonry</source>
        <target>석조</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_metal">
        <source>Metal</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_paint">
        <source>Paint/Coating</source>
        <target>페인트/코팅</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_plastic">
        <source>Plastic</source>
        <target>플라스틱</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_stone">
        <source>Stone</source>
        <target>석재</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_textile">
        <source>Textile</source>
        <target>직물</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_wood">
        <source>Wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="physmat_Type:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="physmat_URL">
        <source>URL</source>
        <target>URL</target>
      </trans-unit>
      <trans-unit id="physmat_URL:uilabel">
        <source>URL</source>
        <target>URL</target>
      </trans-unit>
      <trans-unit id="physmat_aspects:uilabel">
        <source>Physical Aspects</source>
        <target>물리적 외관</target>
      </trans-unit>
      <trans-unit id="physmat_ceramic">
        <source>Ceramic</source>
        <target>세라믹</target>
      </trans-unit>
      <trans-unit id="physmat_class">
        <source>Class</source>
        <target>클래스</target>
      </trans-unit>
      <trans-unit id="physmat_class:uilabel">
        <source>Class</source>
        <target>클래스</target>
      </trans-unit>
      <trans-unit id="physmat_classification:uilabel">
        <source>physmat_classification</source>
        <target>physmat_classification</target>
      </trans-unit>
      <trans-unit id="physmat_concrete">
        <source>Concrete</source>
        <target>콘크리트</target>
      </trans-unit>
      <trans-unit id="physmat_earth">
        <source>Earth</source>
        <target>흙</target>
      </trans-unit>
      <trans-unit id="physmat_gas">
        <source>Gas</source>
        <target>기체</target>
      </trans-unit>
      <trans-unit id="physmat_generic">
        <source>Generic</source>
        <target>일반</target>
      </trans-unit>
      <trans-unit id="physmat_glass">
        <source>Glass</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="physmat_liquid">
        <source>Liquid</source>
        <target>액체</target>
      </trans-unit>
      <trans-unit id="physmat_masonry">
        <source>Masonry</source>
        <target>석조</target>
      </trans-unit>
      <trans-unit id="physmat_metal">
        <source>Metal</source>
        <target>금속</target>
      </trans-unit>
      <trans-unit id="physmat_paint">
        <source>Paint/Coating</source>
        <target>페인트/코팅</target>
      </trans-unit>
      <trans-unit id="physmat_plastic">
        <source>Plastic</source>
        <target>플라스틱</target>
      </trans-unit>
      <trans-unit id="physmat_stone">
        <source>Stone</source>
        <target>석재</target>
      </trans-unit>
      <trans-unit id="physmat_textile">
        <source>Textile</source>
        <target>직물</target>
      </trans-unit>
      <trans-unit id="physmat_wood">
        <source>Wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="pile">
        <source>pile</source>
        <target>파일</target>
      </trans-unit>
      <trans-unit id="pine">
        <source>pine</source>
        <target>소나무</target>
      </trans-unit>
      <trans-unit id="pink">
        <source>pink</source>
        <target>분홍색</target>
      </trans-unit>
      <trans-unit id="plaid">
        <source>plaid</source>
        <target>격자무늬</target>
      </trans-unit>
      <trans-unit id="plain">
        <source>plain</source>
        <target>플레인</target>
      </trans-unit>
      <trans-unit id="plaster">
        <source>plaster</source>
        <target>플라스터</target>
      </trans-unit>
      <trans-unit id="plastic">
        <source>plastic</source>
        <target>플라스틱</target>
      </trans-unit>
      <trans-unit id="plastic_props1">
        <source>Basic Thermal</source>
        <target>기본 열</target>
      </trans-unit>
      <trans-unit id="plastic_props2">
        <source>Mechanical</source>
        <target>기계</target>
      </trans-unit>
      <trans-unit id="plastic_props4">
        <source>Strength</source>
        <target>강도</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_glossy">
        <source>Glossy</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:tooltip">
        <source>Selects from among polished, glossy, or matte.</source>
        <target>연마, 광택 또는 무광 중에서 선택합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:uilabel">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:uilabel">
        <source>Finish Bumps</source>
        <target>마감 범프</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:tooltip">
        <source>Slides from 0 to 1 to control the height of the bumps.</source>
        <target>0~1 범위를 슬라이드하여 범프의 높이를 제어합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label">
        <source>Finish Bumps</source>
        <target>마감 범프</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>범프 거칠기에 대한 비트맵 이미지를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>범프 거칠기에 대한 비트맵 이미지를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_panel_label">
        <source>Finish Bumps</source>
        <target>마감 범프</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>색상, 이미지 또는 절차 텍스처를 선택하여 재료 모양을 작성합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>객체별 색상</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_glossy">
        <source>Glossy</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>0~2 범위를 슬라이드하여 범프의 높이를 제어합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label">
        <source>Bump Pattern</source>
        <target>범프 패턴</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>사용자가 제공한 이미지 파일의 명암 영역을 기준으로 상승 및 하강 영역을 작성합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>릴리프 패턴에 대한 비트맵 이미지를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>플라스틱(솔리드)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>플라스틱(투명)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticvinylgroup">
        <source>Plastic</source>
        <target>플라스틱</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>굴절 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>이 옵션을 선택하면 재료의 굴절 깊이가 로컬로 제어되며, 한도에 도달한 경우 추가 투명도 광선이 주사되어 일반적으로 고체 유리 객체에서 발견되는 '어두운 모서리' 효과를 제한합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>플라스틱(솔리드)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>플라스틱(투명)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>비닐</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:tooltip">
        <source>Selects from among Plastic (solid or transparent) or vinyl.</source>
        <target>플라스틱(솔리드 또는 투명) 또는 비닐 중에서 선택합니다.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>비닐</target>
      </trans-unit>
      <trans-unit id="plate">
        <source>plate</source>
        <target>플레이트</target>
      </trans-unit>
      <trans-unit id="plotGlyph:uilabel">
        <source>Plot glyph:</source>
        <target>플롯 그림:</target>
      </trans-unit>
      <trans-unit id="plywood">
        <source>plywood</source>
        <target>합판</target>
      </trans-unit>
      <trans-unit id="point">
        <source>point</source>
        <target>점</target>
      </trans-unit>
      <trans-unit id="polished">
        <source>polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="pond">
        <source>pond</source>
        <target>연못</target>
      </trans-unit>
      <trans-unit id="pool">
        <source>pool</source>
        <target>풀</target>
      </trans-unit>
      <trans-unit id="porcelain">
        <source>porcelain</source>
        <target>자기</target>
      </trans-unit>
      <trans-unit id="precast">
        <source>precast</source>
        <target>프리캐스트</target>
      </trans-unit>
      <trans-unit id="projMap:uilabel">
        <source>File Name:</source>
        <target>파일 이름:</target>
      </trans-unit>
      <trans-unit id="projMapOn">
        <source>On:</source>
        <target>켜기:</target>
      </trans-unit>
      <trans-unit id="projMapOn:uilabel">
        <source>On:</source>
        <target>켜기:</target>
      </trans-unit>
      <trans-unit id="projectionMaps">
        <source>Projection Maps</source>
        <target>투영 맵</target>
      </trans-unit>
      <trans-unit id="pumpkin">
        <source>pumpkin</source>
        <target>호박색</target>
      </trans-unit>
      <trans-unit id="purple">
        <source>purple</source>
        <target>자주색</target>
      </trans-unit>
      <trans-unit id="purple and gray carpet">
        <source>purple and gray carpet</source>
        <target>자주색 및 회색 카펫</target>
      </trans-unit>
      <trans-unit id="pyramid">
        <source>pyramid</source>
        <target>피라미드</target>
      </trans-unit>
      <trans-unit id="quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID 석영 메탈할라이드</target>
      </trans-unit>
      <trans-unit id="quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID 석영 메탈할라이드(차가움)</target>
      </trans-unit>
      <trans-unit id="quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID 석영 메탈할라이드(따뜻함)</target>
      </trans-unit>
      <trans-unit id="rect">
        <source>Rectangle</source>
        <target>직사각형</target>
      </trans-unit>
      <trans-unit id="rectangle">
        <source>rectangle</source>
        <target>직사각형</target>
      </trans-unit>
      <trans-unit id="rectangle_length">
        <source>Length:</source>
        <target>길이:</target>
      </trans-unit>
      <trans-unit id="rectangle_length:uilabel">
        <source>Length:</source>
        <target>길이:</target>
      </trans-unit>
      <trans-unit id="rectangle_width">
        <source>Width:</source>
        <target>폭:</target>
      </trans-unit>
      <trans-unit id="rectangle_width:uilabel">
        <source>Width:</source>
        <target>폭:</target>
      </trans-unit>
      <trans-unit id="rectangles">
        <source>rectangles</source>
        <target>직사각형</target>
      </trans-unit>
      <trans-unit id="rectangular">
        <source>rectangular</source>
        <target>직사각</target>
      </trans-unit>
      <trans-unit id="red">
        <source>red</source>
        <target>빨간색</target>
      </trans-unit>
      <trans-unit id="red carpet">
        <source>red carpet</source>
        <target>빨간색 카펫</target>
      </trans-unit>
      <trans-unit id="red plaid">
        <source>red plaid</source>
        <target>빨간색 격자무늬</target>
      </trans-unit>
      <trans-unit id="red-orange">
        <source>red-orange</source>
        <target>주홍색</target>
      </trans-unit>
      <trans-unit id="redblueshift">
        <source>Red/Blue Shift:</source>
        <target>빨간색/파란색 교체:</target>
      </trans-unit>
      <trans-unit id="redblueshift:uilabel">
        <source>Red/Blue Shift:</source>
        <target>빨간색/파란색 교체:</target>
      </trans-unit>
      <trans-unit id="reflect">
        <source>reflect</source>
        <target>반사</target>
      </trans-unit>
      <trans-unit id="reflecting">
        <source>reflecting</source>
        <target>반사</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>반사 광택 견본</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>mental ray가 광택 반사를 생성하기 위해 계산한 최대 견본(광선) 수를 정의합니다.</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>반사 광택 견본</target>
      </trans-unit>
      <trans-unit id="reflective">
        <source>reflective</source>
        <target>반사</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>굴절 광택 견본</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>mental ray가 광택 반사를 생성하기 위해 계산한 최대 견본(광선) 수를 정의합니다.</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>굴절 광택 견본</target>
      </trans-unit>
      <trans-unit id="retaining">
        <source>retaining</source>
        <target>옹벽</target>
      </trans-unit>
      <trans-unit id="reverse">
        <source>Reverse</source>
        <target>반전</target>
      </trans-unit>
      <trans-unit id="reverse:uilabel">
        <source>Reverse</source>
        <target>반전</target>
      </trans-unit>
      <trans-unit id="rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="rgbLightColor">
        <source>Light Color:</source>
        <target>라이트 색상:</target>
      </trans-unit>
      <trans-unit id="rgbLightColor:uilabel">
        <source>Light Color:</source>
        <target>라이트 색상:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion">
        <source>Color Conversion:</source>
        <target>색상 변환:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion:uilabel">
        <source>Color Conversion:</source>
        <target>색상 변환:</target>
      </trans-unit>
      <trans-unit id="rippled">
        <source>rippled</source>
        <target>잔물결</target>
      </trans-unit>
      <trans-unit id="river">
        <source>river</source>
        <target>강</target>
      </trans-unit>
      <trans-unit id="riverstone">
        <source>riverstone</source>
        <target>강 석재</target>
      </trans-unit>
      <trans-unit id="road">
        <source>road</source>
        <target>도로</target>
      </trans-unit>
      <trans-unit id="rock">
        <source>rock</source>
        <target>암석</target>
      </trans-unit>
      <trans-unit id="roof">
        <source>roof</source>
        <target>지붕</target>
      </trans-unit>
      <trans-unit id="roofing">
        <source>roofing</source>
        <target>루핑</target>
      </trans-unit>
      <trans-unit id="rose">
        <source>rose</source>
        <target>장미색</target>
      </trans-unit>
      <trans-unit id="rosette">
        <source>rosette</source>
        <target>담홍색</target>
      </trans-unit>
      <trans-unit id="rosewood">
        <source>rosewood</source>
        <target>자단</target>
      </trans-unit>
      <trans-unit id="rough">
        <source>rough</source>
        <target>거침</target>
      </trans-unit>
      <trans-unit id="round">
        <source>round</source>
        <target>원형</target>
      </trans-unit>
      <trans-unit id="royal">
        <source>royal</source>
        <target>로얄</target>
      </trans-unit>
      <trans-unit id="rubble">
        <source>rubble</source>
        <target>잡석</target>
      </trans-unit>
      <trans-unit id="running">
        <source>running</source>
        <target>러닝</target>
      </trans-unit>
      <trans-unit id="rye">
        <source>rye</source>
        <target>호밀색</target>
      </trans-unit>
      <trans-unit id="salmon">
        <source>salmon</source>
        <target>연어색</target>
      </trans-unit>
      <trans-unit id="sand">
        <source>sand</source>
        <target>모래</target>
      </trans-unit>
      <trans-unit id="sandy">
        <source>sandy</source>
        <target>모래색</target>
      </trans-unit>
      <trans-unit id="satin">
        <source>satin</source>
        <target>새틴</target>
      </trans-unit>
      <trans-unit id="saturation">
        <source>Saturation:</source>
        <target>색 채도:</target>
      </trans-unit>
      <trans-unit id="saturation:uilabel">
        <source>Saturation:</source>
        <target>색 채도:</target>
      </trans-unit>
      <trans-unit id="scale:uilabel">
        <source>Scale</source>
        <target>축척</target>
      </trans-unit>
      <trans-unit id="sceneeffect">
        <source>sceneeffect</source>
        <target>장면 효과</target>
      </trans-unit>
      <trans-unit id="screen">
        <source>screen</source>
        <target>화면</target>
      </trans-unit>
      <trans-unit id="sea">
        <source>sea</source>
        <target>바다</target>
      </trans-unit>
      <trans-unit id="sea side">
        <source>sea side</source>
        <target>바닷가</target>
      </trans-unit>
      <trans-unit id="seam">
        <source>seam</source>
        <target>심</target>
      </trans-unit>
      <trans-unit id="seaside">
        <source>seaside</source>
        <target>바닷가</target>
      </trans-unit>
      <trans-unit id="semi-polished">
        <source>semi-polished</source>
        <target>반연마</target>
      </trans-unit>
      <trans-unit id="shadowCol">
        <source>Color:</source>
        <target>색상:</target>
      </trans-unit>
      <trans-unit id="shadowCol:uilabel">
        <source>Color:</source>
        <target>색상:</target>
      </trans-unit>
      <trans-unit id="shadowColMap:uilabel">
        <source>File Name:</source>
        <target>파일 이름:</target>
      </trans-unit>
      <trans-unit id="shadowColorMap">
        <source>Shadow Color Map</source>
        <target>그림자 색상 맵</target>
      </trans-unit>
      <trans-unit id="shadowDensity:uilabel">
        <source>shadowDensity</source>
        <target>그림자 밀도</target>
      </trans-unit>
      <trans-unit id="shadowOn">
        <source>Compute Shadows:</source>
        <target>그림자 계산:</target>
      </trans-unit>
      <trans-unit id="shadowOn:uilabel">
        <source>Compute Shadows:</source>
        <target>그림자 계산:</target>
      </trans-unit>
      <trans-unit id="shadow_ray_extension:uilabel">
        <source>Shadow Ray Extension</source>
        <target>그림자 광선 연장</target>
      </trans-unit>
      <trans-unit id="shadow_softness:uilabel">
        <source>Shadow Softness</source>
        <target>그림자 부드러움</target>
      </trans-unit>
      <trans-unit id="shadows">
        <source>Shadows</source>
        <target>그림자</target>
      </trans-unit>
      <trans-unit id="shadows:uilabel">
        <source>Shadows</source>
        <target>그림자</target>
      </trans-unit>
      <trans-unit id="shake">
        <source>shake</source>
        <target>진동</target>
      </trans-unit>
      <trans-unit id="shingle">
        <source>shingle</source>
        <target>널</target>
      </trans-unit>
      <trans-unit id="shiny">
        <source>shiny</source>
        <target>밝음</target>
      </trans-unit>
      <trans-unit id="siding">
        <source>siding</source>
        <target>측면</target>
      </trans-unit>
      <trans-unit id="sienna">
        <source>sienna</source>
        <target>시에나색</target>
      </trans-unit>
      <trans-unit id="silver">
        <source>silver</source>
        <target>은</target>
      </trans-unit>
      <trans-unit id="sky">
        <source>sky</source>
        <target>하늘</target>
      </trans-unit>
      <trans-unit id="slate">
        <source>slate</source>
        <target>슬레이트</target>
      </trans-unit>
      <trans-unit id="slate blue">
        <source>slate blue</source>
        <target>슬레이트 파란색</target>
      </trans-unit>
      <trans-unit id="small">
        <source>small</source>
        <target>소형</target>
      </trans-unit>
      <trans-unit id="smoked">
        <source>smoked</source>
        <target>흐릿함</target>
      </trans-unit>
      <trans-unit id="smooth">
        <source>smooth</source>
        <target>매끄러움</target>
      </trans-unit>
      <trans-unit id="sn_Constant">
        <source>Constant</source>
        <target>상수</target>
      </trans-unit>
      <trans-unit id="sn_Curve">
        <source>S-N Curve</source>
        <target>S-N 곡선</target>
      </trans-unit>
      <trans-unit id="snow">
        <source>snow</source>
        <target>눈</target>
      </trans-unit>
      <trans-unit id="softDiffEdges">
        <source>Soften Diffuse Edges:</source>
        <target>모서리를 부드럽게 확산:</target>
      </trans-unit>
      <trans-unit id="softDiffEdges:uilabel">
        <source>Soften Diffuse Edges:</source>
        <target>모서리를 부드럽게 확산:</target>
      </trans-unit>
      <trans-unit id="soldier">
        <source>soldier</source>
        <target>솔저</target>
      </trans-unit>
      <trans-unit id="solid">
        <source>solid</source>
        <target>솔리드</target>
      </trans-unit>
      <trans-unit id="solid_props1">
        <source>Properties</source>
        <target>특성</target>
      </trans-unit>
      <trans-unit id="solidglass_blue">
        <source>Blue</source>
        <target>파란색</target>
      </trans-unit>
      <trans-unit id="solidglass_bluegreen">
        <source>Blue Green</source>
        <target>파란색 녹색</target>
      </trans-unit>
      <trans-unit id="solidglass_bronze">
        <source>Bronze</source>
        <target>청동</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>0~2 범위를 슬라이드하여 범프의 높이를 제어합니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_rippled">
        <source>Rippled</source>
        <target>잔물결</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_wavy">
        <source>Wavy</source>
        <target>파형</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label:tooltip">
        <source>Selects from rippled (rough noise), wavy (soft noise), or custom.</source>
        <target>잔물결(거친 노이즈), 파형(부드러운 노이즈) 또는 사용자에서 선택합니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_panel_label">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>릴리프 패턴에 대한 비트맵 이미지를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="solidglass_clear">
        <source>Clear</source>
        <target>선명</target>
      </trans-unit>
      <trans-unit id="solidglass_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="solidglass_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="solidglass_custom_color">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:tooltip">
        <source>Adjusts the roughness of the glass surface. Reduce to get smooth, shiny glass, or increase to get frosted glass. Default is 0, range is 0-1.</source>
        <target>유리 표면의 거칠기를 조정합니다. 줄이면 매끄럽고 밝은 유리가 되고, 늘리면 젖빛 유리가 됩니다. 기본값은 0이고, 범위는 0~1입니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:uilabel">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="solidglass_gray">
        <source>Gray</source>
        <target>회색</target>
      </trans-unit>
      <trans-unit id="solidglass_green">
        <source>Green</source>
        <target>녹색</target>
      </trans-unit>
      <trans-unit id="solidglass_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance">
        <source>Reflectance</source>
        <target>반사율</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Default is 15, range is 0-100.</source>
        <target>유리 표면을 통과하지 않고 표면에서 반사되는 빛의 양을 조정합니다. 기본값은 15이고, 범위는 0~100입니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:uilabel">
        <source>Reflectance</source>
        <target>반사율</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>굴절 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>이 옵션을 선택하면 재료의 굴절 깊이가 로컬로 제어되며, 한도에 도달한 경우 추가 투명도 광선이 주사되어 일반적으로 고체 유리 객체에서 발견되는 '어두운 모서리' 효과를 제한합니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_falloff_dist:uilabel">
        <source>Fall Off Distance</source>
        <target>감소 거리</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior">
        <source>Refraction</source>
        <target>굴절</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Default is 1.52, range 0-5.</source>
        <target>표면을 통과할 때 빛이 굴곡되는 정도를 조정합니다. 기본값은 1.52이고, 범위는 0~5입니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:uilabel">
        <source>Refraction</source>
        <target>굴절</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_air">
        <source>Air</source>
        <target>공기</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_alcohol">
        <source>Alcohol</source>
        <target>알코올</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_diamond">
        <source>Diamond</source>
        <target>다이아몬드</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_glass">
        <source>Glass</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_quartz">
        <source>Quartz</source>
        <target>석영</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_water">
        <source>Water</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="solidglass_rippled">
        <source>Rippled</source>
        <target>잔물결</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="solidglass_solidglassgroup">
        <source>Solid Glass</source>
        <target>솔리드 유리</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_blue">
        <source>Blue</source>
        <target>파란색</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bluegreen">
        <source>Blue Green</source>
        <target>파란색 녹색</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bronze">
        <source>Bronze</source>
        <target>청동</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_clear">
        <source>Clear</source>
        <target>선명</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_gray">
        <source>Gray</source>
        <target>회색</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_green">
        <source>Green</source>
        <target>녹색</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:tooltip">
        <source>Selects a predefined color, or Custom.</source>
        <target>미리 정의된 색상 또는 사용자를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:tooltip">
        <source>Select a color, image, or procedural texture to create the appearance of the material.</source>
        <target>색상, 이미지 또는 절차 텍스처를 선택하여 재료 모양을 작성합니다.</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:uilabel">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="solidglass_wavy">
        <source>Wavy</source>
        <target>파형</target>
      </trans-unit>
      <trans-unit id="spanish">
        <source>spanish</source>
        <target>스페인</target>
      </trans-unit>
      <trans-unit id="special">
        <source>special</source>
        <target>특수</target>
      </trans-unit>
      <trans-unit id="speckle_Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="speckle_Color1">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:tooltip">
        <source>Specifies the first color of the speckle.</source>
        <target>반점의 첫 번째 색상을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:uilabel">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color2">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:tooltip">
        <source>Specifies the second color of the speckle.</source>
        <target>반점의 두 번째 색상을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:uilabel">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="speckle_Position">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="speckle_Size">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="speckle_Size:tooltip">
        <source>Adjusts the size of the speckles.</source>
        <target>반점의 크기를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="speckle_Size:uilabel">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="speckle_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="speckled">
        <source>speckled</source>
        <target>반점</target>
      </trans-unit>
      <trans-unit id="specular">
        <source>Specular:</source>
        <target>반사:</target>
      </trans-unit>
      <trans-unit id="specular:uilabel">
        <source>Specular:</source>
        <target>반사:</target>
      </trans-unit>
      <trans-unit id="specularColor">
        <source>Specular Color:</source>
        <target>반사 색:</target>
      </trans-unit>
      <trans-unit id="specularColor:uilabel">
        <source>Specular Color:</source>
        <target>반사 색:</target>
      </trans-unit>
      <trans-unit id="sphere">
        <source>Sphere</source>
        <target>구</target>
      </trans-unit>
      <trans-unit id="sphere_radius">
        <source>Radius:</source>
        <target>반지름:</target>
      </trans-unit>
      <trans-unit id="sphere_radius:uilabel">
        <source>Radius:</source>
        <target>반지름:</target>
      </trans-unit>
      <trans-unit id="splatter">
        <source>splatter</source>
        <target>물방울</target>
      </trans-unit>
      <trans-unit id="split">
        <source>split</source>
        <target>분할</target>
      </trans-unit>
      <trans-unit id="spot">
        <source>spot</source>
        <target>스폿</target>
      </trans-unit>
      <trans-unit id="spread:uilabel">
        <source>Spread:</source>
        <target>분포:</target>
      </trans-unit>
      <trans-unit id="square">
        <source>square</source>
        <target>정사각형</target>
      </trans-unit>
      <trans-unit id="squares">
        <source>squares</source>
        <target>정사각형</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount">
        <source>Blending:</source>
        <target>혼합:</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount:uilabel">
        <source>Blending:</source>
        <target>혼합:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius">
        <source>Blur:</source>
        <target>흐림:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius:uilabel">
        <source>Blur:</source>
        <target>흐림:</target>
      </trans-unit>
      <trans-unit id="ssao_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color">
        <source>Filter Color:</source>
        <target>필터 색상:</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color:uilabel">
        <source>Filter Color:</source>
        <target>필터 색상:</target>
      </trans-unit>
      <trans-unit id="ssao_high">
        <source>Fine (Slowest)</source>
        <target>섬세(가장 느림)</target>
      </trans-unit>
      <trans-unit id="ssao_low">
        <source>Coarse (Fastest)</source>
        <target>거침(가장 빠름)</target>
      </trans-unit>
      <trans-unit id="ssao_medium">
        <source>Medium</source>
        <target>중간</target>
      </trans-unit>
      <trans-unit id="ssao_quality">
        <source>Quality:</source>
        <target>품질:</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_high">
        <source>Fine (Slowest)</source>
        <target>섬세(가장 느림)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_low">
        <source>Coarse (Fastest)</source>
        <target>거침(가장 빠름)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_medium">
        <source>Medium</source>
        <target>중간</target>
      </trans-unit>
      <trans-unit id="ssao_quality:uilabel">
        <source>Quality:</source>
        <target>품질:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count">
        <source>Samples:</source>
        <target>견본:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count:uilabel">
        <source>Samples:</source>
        <target>견본:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius">
        <source>Sample Radius:</source>
        <target>견본 반지름:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius:uilabel">
        <source>Sample Radius:</source>
        <target>견본 반지름:</target>
      </trans-unit>
      <trans-unit id="stacked">
        <source>stacked</source>
        <target>적층</target>
      </trans-unit>
      <trans-unit id="stainless">
        <source>stainless</source>
        <target>스테인레스</target>
      </trans-unit>
      <trans-unit id="standardLight">
        <source>Standard Light Parameters</source>
        <target>표준 라이트 매개변수</target>
      </trans-unit>
      <trans-unit id="standing">
        <source>standing</source>
        <target>스탠딩</target>
      </trans-unit>
      <trans-unit id="std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>표준 백열등</target>
      </trans-unit>
      <trans-unit id="steel">
        <source>steel</source>
        <target>강철</target>
      </trans-unit>
      <trans-unit id="stone">
        <source>stone</source>
        <target>석재</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="stone_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="stone_application">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_glossy">
        <source>Glossy</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_unfinished">
        <source>Unfinished</source>
        <target>마감 안 함</target>
      </trans-unit>
      <trans-unit id="stone_application:tooltip">
        <source>Selects polished, glossy, matte, or unfinished.</source>
        <target>연마, 광택, 무광 또는 마감 안 함을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="stone_application:uilabel">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_glossymarble">
        <source>Glossy Marble</source>
        <target>광택 대리석</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_polishedgranite">
        <source>Polished Granite</source>
        <target>연마 화강암</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_stonewall">
        <source>Stone Wall</source>
        <target>석재 벽</target>
      </trans-unit>
      <trans-unit id="stone_bump:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:tooltip">
        <source>Slider controls height of bump from 0-1.</source>
        <target>슬라이더로 0~1 범위에서 범프의 높이를 제어합니다.</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label:tooltip">
        <source>Chooses a bump type, or Custom.</source>
        <target>범프 유형 또는 사용자를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="stone_bump_map">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:tooltip">
        <source>Selects a bitmap image for the finish.</source>
        <target>마감에 대한 비트맵 이미지를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="stone_bump_panel_label">
        <source>Finish Bumps</source>
        <target>마감 범프</target>
      </trans-unit>
      <trans-unit id="stone_color">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="stone_color:tooltip">
        <source>Selects a bitmap image for the stone.</source>
        <target>석재에 대한 비트맵 이미지를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="stone_color:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="stone_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="stone_glossy">
        <source>Glossy</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="stone_glossymarble">
        <source>Glossy Marble</source>
        <target>광택 대리석</target>
      </trans-unit>
      <trans-unit id="stone_matte">
        <source>Matte</source>
        <target>무광</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_none">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="stone_pattern:uilabel">
        <source>Bump Pattern</source>
        <target>범프 패턴</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:tooltip">
        <source>Amount Slider 0 to 2 controls height of the bump.</source>
        <target>양 슬라이더로 0~2 범위에서 범프의 높이를 제어합니다.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label">
        <source>Bump Pattern</source>
        <target>범프 패턴</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>사용자가 제공한 이미지 파일의 명암 영역을 기준으로 상승 및 하강 영역을 작성합니다.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>릴리프 패턴에 대한 비트맵 이미지를 선택합니다.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="stone_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>릴리프 패턴</target>
      </trans-unit>
      <trans-unit id="stone_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="stone_polished">
        <source>Polished</source>
        <target>연마</target>
      </trans-unit>
      <trans-unit id="stone_polishedgranite">
        <source>Polished Granite</source>
        <target>연마 화강암</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="stone_stonegroup">
        <source>Stone</source>
        <target>석재</target>
      </trans-unit>
      <trans-unit id="stone_stonewall">
        <source>Stone Wall</source>
        <target>석재 벽</target>
      </trans-unit>
      <trans-unit id="stone_unfinished">
        <source>Unfinished</source>
        <target>마감 안 함</target>
      </trans-unit>
      <trans-unit id="stonewall_tex:uilabel">
        <source>Stonewall Texture</source>
        <target>석재 벽 텍스처</target>
      </trans-unit>
      <trans-unit id="street">
        <source>street</source>
        <target>거리</target>
      </trans-unit>
      <trans-unit id="stress_curve_data:uilabel">
        <source>Stress</source>
        <target>응력</target>
      </trans-unit>
      <trans-unit id="stripes">
        <source>stripes</source>
        <target>스트라이프</target>
      </trans-unit>
      <trans-unit id="structural">
        <source>structural</source>
        <target>구조</target>
      </trans-unit>
      <trans-unit id="structural concrete">
        <source>structural concrete</source>
        <target>구조 콘크리트</target>
      </trans-unit>
      <trans-unit id="structural_Behavior">
        <source>Behavior</source>
        <target>동작</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_isotropic">
        <source>Isotropic</source>
        <target>등방성</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_orthotropic">
        <source>Orthotropic</source>
        <target>직교성</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_transverse_isotropic">
        <source>Transverse Isotropic</source>
        <target>횡축 등방성</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:tooltip">
        <source>Chooses between Isotropic and Orthotropic behavior.</source>
        <target>등방성 동작 또는 직교성 동작을 선택하십시오.</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:uilabel">
        <source>Behavior</source>
        <target>동작</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_coefficient">
        <source>Cyclic Strain Hardening Coefficient</source>
        <target>순환 변형 경화 계수</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_coefficient:uilabel">
        <source>Cyclic Strain Hardening Coefficient</source>
        <target>순환 변형 경화 계수</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_exponent">
        <source>Cyclic Strain Hardening Exponent</source>
        <target>순환 변형 경화 지수</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_exponent:uilabel">
        <source>Cyclic Strain Hardening Exponent</source>
        <target>순환 변형 경화 지수</target>
      </trans-unit>
      <trans-unit id="structural_Density">
        <source>Density</source>
        <target>밀도</target>
      </trans-unit>
      <trans-unit id="structural_Density:uilabel">
        <source>Density</source>
        <target>밀도</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_cycles">
        <source>Endurance Limit Number of Cycles</source>
        <target>내구성 한계 주기 수</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_cycles:uilabel">
        <source>Endurance Limit Number of Cycles</source>
        <target>내구성 한계 주기 수</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_stress">
        <source>Endurance Limit Stress</source>
        <target>내구성 한계 응력</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_stress:uilabel">
        <source>Endurance Limit Stress</source>
        <target>내구성 한계 응력</target>
      </trans-unit>
      <trans-unit id="structural_ExternalMaterialID:uilabel">
        <source>External Material ID</source>
        <target>외부 재료 ID</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_coefficient">
        <source>Fatigue Ductility Coefficient</source>
        <target>피로 연성 계수</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_coefficient:uilabel">
        <source>Fatigue Ductility Coefficient</source>
        <target>피로 연성 계수</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_exponent">
        <source>Fatigue Ductility Exponent</source>
        <target>피로 연성 지수</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_exponent:uilabel">
        <source>Fatigue Ductility Exponent</source>
        <target>피로 연성 지수</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_coefficient">
        <source>Fatigue Strength Coefficient</source>
        <target>피로 강도 계수</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_coefficient:uilabel">
        <source>Fatigue Strength Coefficient</source>
        <target>피로 강도 계수</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_exponent">
        <source>Fatigue Strength Exponent</source>
        <target>피로 강도 지수</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_exponent:uilabel">
        <source>Fatigue Strength Exponent</source>
        <target>피로 강도 지수</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_tensile_strength">
        <source>Tensile Strength</source>
        <target>인장 강도</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_tensile_strength:uilabel">
        <source>Tensile Strength</source>
        <target>인장 강도</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_yield_stress">
        <source>Yield Strength</source>
        <target>항복 강도</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_yield_stress:uilabel">
        <source>Yield Strength</source>
        <target>항복 강도</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio">
        <source>Poisson's Ratio</source>
        <target>프와송의 비</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio:uilabel">
        <source>Poisson's Ratio</source>
        <target>프와송의 비</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_12">
        <source>Poisson's Ratio 12</source>
        <target>프와송의 비 12</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_12:uilabel">
        <source>Poisson's Ratio 12</source>
        <target>프와송의 비 12</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_23">
        <source>Poisson's Ratio 23</source>
        <target>프와송의 비 23</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_23:uilabel">
        <source>Poisson's Ratio 23</source>
        <target>프와송의 비 23</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_X">
        <source>Poisson's Ratio X</source>
        <target>프와송의 비 X</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_X:uilabel">
        <source>Poisson's Ratio X</source>
        <target>프와송의 비 X</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Y">
        <source>Poisson's Ratio Y</source>
        <target>프와송의 비 Y</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Y:uilabel">
        <source>Poisson's Ratio Y</source>
        <target>프와송의 비 Y</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Z">
        <source>Poisson's Ratio Z</source>
        <target>프와송의 비 Z</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Z:uilabel">
        <source>Poisson's Ratio Z</source>
        <target>프와송의 비 Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus">
        <source>Shear Modulus</source>
        <target>전단 계수</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus:uilabel">
        <source>Shear Modulus</source>
        <target>전단 계수</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_12">
        <source>Shear Modulus 12</source>
        <target>전단 계수 12</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_12:uilabel">
        <source>Shear Modulus 12</source>
        <target>전단 계수 12</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_X">
        <source>Shear Modulus X</source>
        <target>전단 계수 X</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_X:uilabel">
        <source>Shear Modulus X</source>
        <target>전단 계수 X</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Y">
        <source>Shear Modulus Y</source>
        <target>전단 계수 Y</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Y:uilabel">
        <source>Shear Modulus Y</source>
        <target>전단 계수 Y</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Z">
        <source>Shear Modulus Z</source>
        <target>전단 계수 Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Z:uilabel">
        <source>Shear Modulus Z</source>
        <target>전단 계수 Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_strength_modification">
        <source>Shear Strength Modification</source>
        <target>전단 강도 수정</target>
      </trans-unit>
      <trans-unit id="structural_Shear_strength_modification:uilabel">
        <source>Shear Strength Modification</source>
        <target>전단 강도 수정</target>
      </trans-unit>
      <trans-unit id="structural_Specific_heat">
        <source>Specific Heat</source>
        <target>비열</target>
      </trans-unit>
      <trans-unit id="structural_Specific_heat:uilabel">
        <source>Specific Heat</source>
        <target>비열</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity">
        <source>Thermal Conductivity</source>
        <target>열 전도율</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity:uilabel">
        <source>Thermal Conductivity</source>
        <target>열 전도율</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_X">
        <source>Thermal Conductivity X</source>
        <target>열 전도율 X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_X:uilabel">
        <source>Thermal Conductivity X</source>
        <target>열 전도율 X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Y">
        <source>Thermal Conductivity Y</source>
        <target>열 전도율 Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Y:uilabel">
        <source>Thermal Conductivity Y</source>
        <target>열 전도율 Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Z">
        <source>Thermal Conductivity Z</source>
        <target>열 전도율 Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Z:uilabel">
        <source>Thermal Conductivity Z</source>
        <target>열 전도율 Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient">
        <source>Thermal Expansion Coefficient</source>
        <target>열팽창 계수</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient:uilabel">
        <source>Thermal Expansion Coefficient</source>
        <target>열팽창 계수</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_1">
        <source>Thermal Expansion Coefficient 1</source>
        <target>열팽창 계수 1</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_1:uilabel">
        <source>Thermal Expansion Coefficient 1</source>
        <target>열팽창 계수 1</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_2">
        <source>Thermal Expansion Coefficient 2</source>
        <target>열팽창 계수 2</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_2:uilabel">
        <source>Thermal Expansion Coefficient 2</source>
        <target>열팽창 계수 2</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_X">
        <source>Thermal Expansion Coefficient X</source>
        <target>열팽창 계수 X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_X:uilabel">
        <source>Thermal Expansion Coefficient X</source>
        <target>열팽창 계수 X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Y">
        <source>Thermal Expansion Coefficient Y</source>
        <target>열팽창 계수 Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Y:uilabel">
        <source>Thermal Expansion Coefficient Y</source>
        <target>열팽창 계수 Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Z">
        <source>Thermal Expansion Coefficient Z</source>
        <target>열팽창 계수 Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Z:uilabel">
        <source>Thermal Expansion Coefficient Z</source>
        <target>열팽창 계수 Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermally_treated">
        <source>Thermally Treated</source>
        <target>열 처리</target>
      </trans-unit>
      <trans-unit id="structural_Thermally_treated:uilabel">
        <source>Thermally Treated</source>
        <target>열 처리</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus">
        <source>Young's Modulus</source>
        <target>탄성 계수</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus:uilabel">
        <source>Young's Modulus</source>
        <target>탄성 계수</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_1">
        <source>Young's Modulus 1</source>
        <target>탄성 계수 1</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_1:uilabel">
        <source>Young's Modulus 1</source>
        <target>탄성 계수 1</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_2">
        <source>Young's Modulus 2</source>
        <target>탄성 계수 2</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_2:uilabel">
        <source>Young's Modulus 2</source>
        <target>탄성 계수 2</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_X">
        <source>Young's Modulus X</source>
        <target>탄성 계수 X</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_X:uilabel">
        <source>Young's Modulus X</source>
        <target>탄성 계수 X</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Y">
        <source>Young's Modulus Y</source>
        <target>탄성 계수 Y</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Y:uilabel">
        <source>Young's Modulus Y</source>
        <target>탄성 계수 Y</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Z">
        <source>Young's Modulus Z</source>
        <target>탄성 계수 Z</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Z:uilabel">
        <source>Young's Modulus Z</source>
        <target>탄성 계수 Z</target>
      </trans-unit>
      <trans-unit id="structural_concrete_compression">
        <source>Concrete Compression</source>
        <target>콘크리트 압축</target>
      </trans-unit>
      <trans-unit id="structural_concrete_compression:uilabel">
        <source>Concrete Compression</source>
        <target>콘크리트 압축</target>
      </trans-unit>
      <trans-unit id="structural_isotropic">
        <source>Isotropic</source>
        <target>등방성</target>
      </trans-unit>
      <trans-unit id="structural_lightweight">
        <source>Lightweight</source>
        <target>경량</target>
      </trans-unit>
      <trans-unit id="structural_lightweight:uilabel">
        <source>Lightweight</source>
        <target>경량</target>
      </trans-unit>
      <trans-unit id="structural_orthotropic">
        <source>Orthotropic</source>
        <target>직교성</target>
      </trans-unit>
      <trans-unit id="structural_source">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="structural_source:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="structural_sourceURL">
        <source>Source URL</source>
        <target>소스 URL</target>
      </trans-unit>
      <trans-unit id="structural_sourceURL:uilabel">
        <source>Source URL</source>
        <target>소스 URL</target>
      </trans-unit>
      <trans-unit id="structural_subclass">
        <source>Subclass</source>
        <target>하위 클래스</target>
      </trans-unit>
      <trans-unit id="structural_subclass:uilabel">
        <source>Subclass</source>
        <target>하위 클래스</target>
      </trans-unit>
      <trans-unit id="structural_transverse_isotropic">
        <source>Transverse Isotropic</source>
        <target>횡축 등방성</target>
      </trans-unit>
      <trans-unit id="structural_wood_Average_modulus">
        <source>Average Modulus</source>
        <target>평균 계수</target>
      </trans-unit>
      <trans-unit id="structural_wood_Average_modulus:uilabel">
        <source>Average Modulus</source>
        <target>평균 계수</target>
      </trans-unit>
      <trans-unit id="structural_wood_Bending">
        <source>Bending</source>
        <target>휨</target>
      </trans-unit>
      <trans-unit id="structural_wood_Bending:uilabel">
        <source>Bending</source>
        <target>휨</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property">
        <source>Construction</source>
        <target>구성</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued">
        <source>Glued</source>
        <target>접착</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued_kertoQ">
        <source>Glued KertoQ</source>
        <target>접착식 KertoQ</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued_kertoS">
        <source>Glued KertoS</source>
        <target>접착식 KertoS</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_lvl">
        <source>LVL</source>
        <target>LVL</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_natural">
        <source>Natural</source>
        <target>내츄럴</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:uilabel">
        <source>Construction</source>
        <target>구성</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_parallel">
        <source>Compression Parallel to Grain</source>
        <target>그레인에 평행하게 압축</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_parallel:uilabel">
        <source>Compression Parallel to Grain</source>
        <target>그레인에 평행하게 압축</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_perpendicular">
        <source>Compression Perpendicular to Grain</source>
        <target>그레인에 수직으로 압축</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_perpendicular:uilabel">
        <source>Compression Perpendicular to Grain</source>
        <target>그레인에 수직으로 압축</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued">
        <source>Glued</source>
        <target>접착</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued_kertoQ">
        <source>Glued KertoQ</source>
        <target>접착식 KertoQ</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued_kertoS">
        <source>Glued KertoS</source>
        <target>접착식 KertoS</target>
      </trans-unit>
      <trans-unit id="structural_wood_lvl">
        <source>LVL</source>
        <target>LVL</target>
      </trans-unit>
      <trans-unit id="structural_wood_natural">
        <source>Natural</source>
        <target>내츄럴</target>
      </trans-unit>
      <trans-unit id="structural_wood_shear_parallel">
        <source>Shear Parallel to Grain</source>
        <target>그레인에 평행하게 전단</target>
      </trans-unit>
      <trans-unit id="structural_wood_shear_parallel:uilabel">
        <source>Shear Parallel to Grain</source>
        <target>그레인에 평행하게 전단</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_parallel">
        <source>Tension Parallel to Grain</source>
        <target>그레인에 평행하게 인장</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_parallel:uilabel">
        <source>Tension Parallel to Grain</source>
        <target>그레인에 평행하게 인장</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_perpendicular">
        <source>Tension Perpendicular to Grain</source>
        <target>그레인에 수직으로 인장</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_perpendicular:uilabel">
        <source>Tension Perpendicular to Grain</source>
        <target>그레인에 수직으로 인장</target>
      </trans-unit>
      <trans-unit id="stucco">
        <source>stucco</source>
        <target>치장 벽토</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Species">
        <source>Species</source>
        <target>수종</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Species:uilabel">
        <source>Species</source>
        <target>수종</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Strength_grade">
        <source>Strength Grade</source>
        <target>강도 등급</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Strength_grade:uilabel">
        <source>Strength Grade</source>
        <target>강도 등급</target>
      </trans-unit>
      <trans-unit id="sun">
        <source>Sun</source>
        <target>태양</target>
      </trans-unit>
      <trans-unit id="sun:uilabel">
        <source>Sun Shader:</source>
        <target>태양 음영처리기:</target>
      </trans-unit>
      <trans-unit id="sunPosition">
        <source>Sun Position</source>
        <target>태양 위치</target>
      </trans-unit>
      <trans-unit id="sun_color">
        <source>Sun Color:</source>
        <target>태양 색상:</target>
      </trans-unit>
      <trans-unit id="sun_color:uilabel">
        <source>Sun Color:</source>
        <target>태양 색상:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity">
        <source>Disk Intensity:</source>
        <target>디스크 강도:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity:uilabel">
        <source>Disk Intensity:</source>
        <target>디스크 강도:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale">
        <source>Disk Scale:</source>
        <target>디스크 크기:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale:uilabel">
        <source>Disk Scale:</source>
        <target>디스크 크기:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity">
        <source>Glow Intensity:</source>
        <target>광택 강도:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity:uilabel">
        <source>Glow Intensity:</source>
        <target>광택 강도:</target>
      </trans-unit>
      <trans-unit id="sunny day">
        <source>sunny day</source>
        <target>화창한 날</target>
      </trans-unit>
      <trans-unit id="surface_albedo:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label:tooltip">
        <source>Determines the color (or the weight) of the specular highlights of the material. Generally, this parameter should be set to a white color for physical correctness, but can be changed for artistic purposes.</source>
        <target>재료의 반사 강조 표시의 색상 또는 가중치를 결정합니다. 일반적으로 물리적 정확함을 위해 이 매개변수는 흰색으로 설정해야 하지만 예술 목적을 위해 변경할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="surface_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>이방성</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_panel_label">
        <source>Advanced Highlight Controls</source>
        <target>고급 강조 표시 컨트롤</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label">
        <source>Depth Amount</source>
        <target>깊이 양</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label:tooltip">
        <source>Adjusts the relative depth of the Bump pattern. Leave to 1.0 to use the exact amount defined by the Normal Map image.</source>
        <target>범프 패턴의 상대 깊이를 조정합니다. 일반 맵 이미지에서 정의된 정확한 양을 사용하려면 1.0으로 내버려둡니다.</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>범프는 거칠기 매개변수로 얻을 수 있는 홈, 금, 그루브 등의 기능보다 더 큰 축척 기능을 정의합니다. 흰색은 해당되는 고점으로, 검은색은 저점으로 이러한 기능이 정의된 이미지를 적용합니다.</target>
      </trans-unit>
      <trans-unit id="surface_bump_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>릴리프 패턴(범프)</target>
      </trans-unit>
      <trans-unit id="surface_cutout">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="surface_cutout:tooltip">
        <source>Cutout defines holes in the surface with an image map. The holes will have no thickness or depth so it is generally suitable for thin elements such as sheets of metal.</source>
        <target>잘라내기는 이미지 맵으로 표면의 구멍을 정의합니다. 구멍은 두께 또는 깊이가 없어서 일반적으로 금속의 시트와 같이 얇은 요소에 적합합니다.</target>
      </trans-unit>
      <trans-unit id="surface_cutout:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="surface_cutout_panel_label">
        <source>Cutout</source>
        <target>잘라내기</target>
      </trans-unit>
      <trans-unit id="surface_cutout_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_material:uilabel">
        <source>Surface Material:</source>
        <target>표면 재료:</target>
      </trans-unit>
      <trans-unit id="surface_ndf_beckmann">
        <source>Short Falloff</source>
        <target>짧은 감소</target>
      </trans-unit>
      <trans-unit id="surface_ndf_ggx">
        <source>Long Falloff</source>
        <target>긴 감소</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label">
        <source>Shape</source>
        <target>쉐이프</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>재료의 반사 및 강조 표시를 계산하는 데 사용되는 기본 방정식을 결정합니다. 긴 감소는 더 부드럽게 보이는 강조 표시를 생성하며 짧은 감소는 더 선명하게 보이는 강조 표시를 생성합니다.</target>
      </trans-unit>
      <trans-unit id="surface_normal:uilabel">
        <source>Image</source>
        <target>이미지</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label">
        <source>Anisotropy</source>
        <target>이방성</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>표면의 강조 표시 쉐이프를 원형이 아닌 타원형으로 만들어 제어합니다. 이방성은 거칠기와 함께 사용하여 브러시 재료의 강조 표시를 시뮬레이션할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="surface_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label">
        <source>Orientation</source>
        <target>방향</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>강조 표시의 방향을 결정합니다. 이방성 양이 0으로 설정된 경우 효과가 없습니다. 텍스처 맵과 사용됩니다. 예를 들어 강조 표시의 방향이 서로 수직인 우븐 재료를 재작성할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="surface_rotation:uilabel">
        <source>Rotation</source>
        <target>회전</target>
      </trans-unit>
      <trans-unit id="surface_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_roughness">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="surface_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>미세한 결함의 크기를 지정하는 재료의 표면 마감입니다. 이 값이 0일 때 전체 표면은 완벽한 거울입니다. 값이 클수록 더 분산된(거친) 모양과 더 큰 강조 표시를 뜻합니다. 브러시 마감 효과를 얻으려면 이방성과 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="surface_roughness:uilabel">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="surface_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="swamp">
        <source>swamp</source>
        <target>습지</target>
      </trans-unit>
      <trans-unit id="swatch">
        <source>Swatch Scene</source>
        <target>견본 화면</target>
      </trans-unit>
      <trans-unit id="swimming">
        <source>swimming</source>
        <target>수영</target>
      </trans-unit>
      <trans-unit id="taliesin">
        <source>taliesin</source>
        <target>탈리아신</target>
      </trans-unit>
      <trans-unit id="tan">
        <source>tan</source>
        <target>황갈색</target>
      </trans-unit>
      <trans-unit id="targeted:uilabel">
        <source>Targeted:</source>
        <target>대상으로 설정됨:</target>
      </trans-unit>
      <trans-unit id="tarmac">
        <source>tarmac</source>
        <target>타맥</target>
      </trans-unit>
      <trans-unit id="taupe">
        <source>taupe</source>
        <target>암회색</target>
      </trans-unit>
      <trans-unit id="teak">
        <source>teak</source>
        <target>티크</target>
      </trans-unit>
      <trans-unit id="terra cotta">
        <source>terra cotta</source>
        <target>테라코타</target>
      </trans-unit>
      <trans-unit id="texture">
        <source>texture</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="texture_Angle">
        <source>XYZ Rotation</source>
        <target>XYZ 회전</target>
      </trans-unit>
      <trans-unit id="texture_Angle:tooltip">
        <source>Specify the Rotation of the area represented by the image above.</source>
        <target>위의 이미지가 나타내는 영역의 회전을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="texture_Angle:uilabel">
        <source>Angle</source>
        <target>각도</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms">
        <source>Link texture transforms</source>
        <target>링크 텍스처 변환</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:tooltip">
        <source>When this setting is enabled, all changes made to the Position, Scale, and Repeat settings of this attribute will be propagated to all other attributes within the material that use a texture.</source>
        <target>이 설정을 사용하면 이 속성의 위치, 축척 및 반복 설정에 대한 모든 변경 사항이 텍스처를 사용하는 재료 내부의 다른 모든 속성에 전파됩니다.</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:uilabel">
        <source>Link Transforms</source>
        <target>링크 변환</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>맵 채널</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced">
        <source>Map Channel</source>
        <target>맵 채널</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced:uilabel">
        <source>Map Channel ID</source>
        <target>맵 채널 ID</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_UVWSource_Advanced:uilabel">
        <source>UVW Source</source>
        <target>UVW 소스</target>
      </trans-unit>
      <trans-unit id="texture_Offset:uilabel">
        <source>Offset</source>
        <target>간격띄우기</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:tooltip">
        <source>Constrains the offset. When the X offset is changed, the Y offset is changed by the same amount.</source>
        <target>간격띄우기를 구속합니다. X 간격띄우기가 변경되면 Y 간격띄우기도 동일한 크기만큼 변경됩니다.</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:uilabel">
        <source>Offset Lock</source>
        <target>간격띄우기 잠금</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX">
        <source>Offset</source>
        <target>간격띄우기</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:rightlabel">
        <source>X</source>
        <target>X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:tooltip">
        <source>Moves the starting point of the map along the X axis.</source>
        <target>X축을 따라 맵의 시작점을 이동합니다.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:uilabel">
        <source>Offset X</source>
        <target>간격띄우기 X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:rightlabel">
        <source>Y</source>
        <target>Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:tooltip">
        <source>Moves the starting point of the map along the Y axis.</source>
        <target>Y축을 따라 맵의 시작점을 이동합니다.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:uilabel">
        <source>Offset Y</source>
        <target>간격띄우기 Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:rightlabel">
        <source>Z</source>
        <target>Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:tooltip">
        <source>Moves the starting point of the map along the Z axis.</source>
        <target>Z축을 따라 맵의 시작점을 이동합니다.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:uilabel">
        <source>Offset Z</source>
        <target>간격띄우기 Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX">
        <source>Sample Size</source>
        <target>견본 크기</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:rightlabel">
        <source>Width</source>
        <target>폭</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:tooltip">
        <source>Specifies the horizontal scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>이 텍스처의 수평 축척을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:uilabel">
        <source>Size X</source>
        <target>크기 X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:rightlabel">
        <source>Height</source>
        <target>높이</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:tooltip">
        <source>Specifies the vertical scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>이 텍스처의 수직 축척을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:uilabel">
        <source>Size Y</source>
        <target>크기 Y</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:tooltip">
        <source>Locks the aspect ratio of the map. When the height or width value is changed, the other value changes as needed to maintain the aspect ratio.</source>
        <target>맵의 종횡비를 잠급니다. 높이나 폭 값이 변경되면 해당 종횡비를 유지하기 위해 필요한 경우 다른 값이 변경됩니다.</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:uilabel">
        <source>Scale Lock</source>
        <target>축척 잠금</target>
      </trans-unit>
      <trans-unit id="texture_Tiling:uilabel">
        <source>Tiling</source>
        <target>타일링</target>
      </trans-unit>
      <trans-unit id="texture_UOffset:uilabel">
        <source>U Offset</source>
        <target>U 간격띄우기</target>
      </trans-unit>
      <trans-unit id="texture_URepeat">
        <source>Horizontal</source>
        <target>수평</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:offlabel">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:onlabel">
        <source>Tile</source>
        <target>타일</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:tooltip">
        <source>Adjusts the tiling of the map along the X axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>X축을 따라 맵의 타일링을 조정합니다. 없음은 재료 내에서 맵이 타일링되지 않도록 제어합니다. 타일을 사용하면 재료 내에서 맵이 타일링됩니다.</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:uilabel">
        <source>U Repeat</source>
        <target>U 반복</target>
      </trans-unit>
      <trans-unit id="texture_UScale:uilabel">
        <source>U Scale</source>
        <target>U 축척</target>
      </trans-unit>
      <trans-unit id="texture_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV 축척</target>
      </trans-unit>
      <trans-unit id="texture_VOffset:uilabel">
        <source>V Offset</source>
        <target>V 간격띄우기</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat">
        <source>Vertical</source>
        <target>수직</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:offlabel">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:onlabel">
        <source>Tile</source>
        <target>타일</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:tooltip">
        <source>Adjusts the tiling of the map along the Y axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>Y축을 따라 맵의 타일링을 조정합니다. 없음은 재료 내에서 맵이 타일링되지 않도록 제어합니다. 타일을 사용하면 재료 내에서 맵이 타일링됩니다.</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:uilabel">
        <source>V Repeat</source>
        <target>V 반복</target>
      </trans-unit>
      <trans-unit id="texture_VScale:uilabel">
        <source>V Scale</source>
        <target>V 축척</target>
      </trans-unit>
      <trans-unit id="texture_WAngle">
        <source>Rotation</source>
        <target>회전</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:tooltip">
        <source>Rotates the map from 0 degrees to 360 degrees. </source>
        <target>맵을 0도에서 360도로 회전합니다.</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:uilabel">
        <source>Angle</source>
        <target>각도</target>
      </trans-unit>
      <trans-unit id="textured">
        <source>textured</source>
        <target>텍스처</target>
      </trans-unit>
      <trans-unit id="thermal">
        <source>thermal</source>
        <target>열</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior">
        <source>Behavior</source>
        <target>동작</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:thermal_isotropic">
        <source>Isotropic</source>
        <target>등방성</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:thermal_orthotropic">
        <source>Orthotropic</source>
        <target>직교성</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:tooltip">
        <source>Chooses between Isotropic and Orthotropic behavior.</source>
        <target>등방성 동작 또는 직교성 동작을 선택하십시오.</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:uilabel">
        <source>Behavior</source>
        <target>동작</target>
      </trans-unit>
      <trans-unit id="thermal_Compressibility">
        <source>Compressibility</source>
        <target>압축률</target>
      </trans-unit>
      <trans-unit id="thermal_Compressibility:uilabel">
        <source>Compressibility</source>
        <target>압축률</target>
      </trans-unit>
      <trans-unit id="thermal_Density">
        <source>Density</source>
        <target>밀도</target>
      </trans-unit>
      <trans-unit id="thermal_Density:uilabel">
        <source>Density</source>
        <target>밀도</target>
      </trans-unit>
      <trans-unit id="thermal_Electrical_resistivity">
        <source>Electrical Resistivity</source>
        <target>전기 저항률</target>
      </trans-unit>
      <trans-unit id="thermal_Electrical_resistivity:uilabel">
        <source>Electrical Resistivity</source>
        <target>전기 저항률</target>
      </trans-unit>
      <trans-unit id="thermal_Emissivity">
        <source>Emissivity</source>
        <target>방사율</target>
      </trans-unit>
      <trans-unit id="thermal_Emissivity:uilabel">
        <source>Emissivity</source>
        <target>방사율</target>
      </trans-unit>
      <trans-unit id="thermal_Gas_viscosity">
        <source>Gas Viscosity</source>
        <target>기체 점도</target>
      </trans-unit>
      <trans-unit id="thermal_Gas_viscosity:uilabel">
        <source>Gas Viscosity</source>
        <target>기체 점도</target>
      </trans-unit>
      <trans-unit id="thermal_Liquid_viscosity">
        <source>Liquid Viscosity</source>
        <target>액체 점도</target>
      </trans-unit>
      <trans-unit id="thermal_Liquid_viscosity:uilabel">
        <source>Liquid Viscosity</source>
        <target>액체 점도</target>
      </trans-unit>
      <trans-unit id="thermal_Permeability">
        <source>Permeability</source>
        <target>투과율</target>
      </trans-unit>
      <trans-unit id="thermal_Permeability:uilabel">
        <source>Permeability</source>
        <target>투과율</target>
      </trans-unit>
      <trans-unit id="thermal_Porosity">
        <source>Porosity</source>
        <target>기공률</target>
      </trans-unit>
      <trans-unit id="thermal_Porosity:uilabel">
        <source>Porosity</source>
        <target>기공률</target>
      </trans-unit>
      <trans-unit id="thermal_Reflectivity">
        <source>Reflectivity</source>
        <target>반사도</target>
      </trans-unit>
      <trans-unit id="thermal_Reflectivity:uilabel">
        <source>Reflectivity</source>
        <target>반사도</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat">
        <source>Specific Heat</source>
        <target>비열</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat:uilabel">
        <source>Specific Heat</source>
        <target>비열</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat_of_vaporization">
        <source>Specific Heat of Vaporization</source>
        <target>증발 비열</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat_of_vaporization:uilabel">
        <source>Specific Heat of Vaporization</source>
        <target>증발 비열</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity">
        <source>Thermal Conductivity</source>
        <target>열 전도율</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity:uilabel">
        <source>Thermal Conductivity</source>
        <target>열 전도율</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_X">
        <source>Thermal Conductivity X</source>
        <target>열 전도율 X</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_X:uilabel">
        <source>Thermal Conductivity X</source>
        <target>열 전도율 X</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Y">
        <source>Thermal Conductivity Y</source>
        <target>열 전도율 Y</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Y:uilabel">
        <source>Thermal Conductivity Y</source>
        <target>열 전도율 Y</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Z">
        <source>Thermal Conductivity Z</source>
        <target>열 전도율 Z</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Z:uilabel">
        <source>Thermal Conductivity Z</source>
        <target>열 전도율 Z</target>
      </trans-unit>
      <trans-unit id="thermal_Transmits_light">
        <source>Transmits Light</source>
        <target>빛 전도</target>
      </trans-unit>
      <trans-unit id="thermal_Transmits_light:uilabel">
        <source>Transmits Light</source>
        <target>빛 전도</target>
      </trans-unit>
      <trans-unit id="thermal_Vapor_pressure">
        <source>Vapor Pressure</source>
        <target>증기압</target>
      </trans-unit>
      <trans-unit id="thermal_Vapor_pressure:uilabel">
        <source>Vapor Pressure</source>
        <target>증기압</target>
      </trans-unit>
      <trans-unit id="thermal_isotropic">
        <source>Isotropic</source>
        <target>등방성</target>
      </trans-unit>
      <trans-unit id="thermal_orthotropic">
        <source>Orthotropic</source>
        <target>직교성</target>
      </trans-unit>
      <trans-unit id="thermal_source">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="thermal_source:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="thermal_sourceURL">
        <source>Source URL</source>
        <target>소스 URL</target>
      </trans-unit>
      <trans-unit id="thermal_sourceURL:uilabel">
        <source>Source URL</source>
        <target>소스 URL</target>
      </trans-unit>
      <trans-unit id="thermal_subclass">
        <source>Subclass</source>
        <target>하위 클래스</target>
      </trans-unit>
      <trans-unit id="thermal_subclass:uilabel">
        <source>Subclass</source>
        <target>하위 클래스</target>
      </trans-unit>
      <trans-unit id="thread">
        <source>thread</source>
        <target>스레드</target>
      </trans-unit>
      <trans-unit id="tiger">
        <source>tiger</source>
        <target>호랑이나무</target>
      </trans-unit>
      <trans-unit id="tile">
        <source>tile</source>
        <target>타일</target>
      </trans-unit>
      <trans-unit id="tile_Appearance">
        <source>Tile Appearance</source>
        <target>타일 모양</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor">
        <source>Tile Color</source>
        <target>타일 색상</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>다른 구성요소에 대해 색상 또는 텍스처 맵을 선택하는 옵션을 제공합니다.</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:uilabel">
        <source>Tile Color</source>
        <target>타일 색상</target>
      </trans-unit>
      <trans-unit id="tile_BrickType">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>공통 플랑드르 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>영국식 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>섬세 러닝 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>섬세 스택 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>1/2 러닝 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>러닝 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>스택 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tooltip">
        <source>Determines either a preset or custom tile pattern. Preset patterns typically disable most or all of the stacking layout and row/column edit controls.</source>
        <target>사전 설정 또는 사용자 타일 패턴인지를 결정합니다. 일반적으로 사전 설정 패턴은 대부분 또는 전체 적층식 배치와 행/열 편집 컨트롤을 사용하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>공통 플랑드르 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>영국식 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>섬세 러닝 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>섬세 스택 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>1/2 러닝 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>러닝 본드</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>스택 본드</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:tooltip">
        <source>Changes the height of tiles in the affected columns. A value of 1.0 is the default tile height. Values greater than 1.0 increase the height of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that column and the underlying material shows through.</source>
        <target>영향을 받는 열에서 타일의 높이를 변경합니다. 값 1.0이 기본 타일 높이입니다. 값이 1.0보다 크면 타일의 높이가 늘어나고, 1.0보다 작으면 높이가 줄어듭니다. 범위는 0.0~5.0입니다. 변경 값이 0.0이면 해당 열에 타일이 나타나지 않고 기본 재료가 표시됩니다.</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:tooltip">
        <source>Changes the width of tiles in the affected rows. A value of 1.0 is the default tile width. Values greater than 1.0 increase the width of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that row and the underlying material shows through.</source>
        <target>영향을 받는 행에서 타일의 폭을 변경합니다. 값 1.0이 기본 타일 폭입니다. 값이 1.0보다 크면 타일의 폭이 늘어나고, 1.0보다 작으면 폭이 줄어듭니다. 범위는 0.0~5.0입니다. 변경 값이 0.0이면 해당 행에 타일이 나타나지 않고 기본 재료가 표시됩니다.</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:uilabel">
        <source>Amount</source>
        <target>양</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance">
        <source>Color Variance</source>
        <target>색상 편차</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:tooltip">
        <source>Controls the color variation of the tiles. Range = 0 to 100. Default = 0.</source>
        <target>타일의 색상 편차를 제어합니다. 범위는 0~100이고, 기본값은 0입니다.</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:uilabel">
        <source>Color Variance</source>
        <target>색상 편차</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:tooltip">
        <source>Controls the roughness of the edges of the mortar. Range = 0 to 200; Default = 0.</source>
        <target>모르타르 모서리의 거칠기를 제어합니다. 범위는 0~200이고, 기본값은 0입니다.</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:uilabel">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance">
        <source>Fade Variance</source>
        <target>페이드 편차</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:tooltip">
        <source>Controls the fading variation of the tiles. Range = 0 to 100. Default = 0.05.</source>
        <target>타일의 페이드 편차를 제어합니다. 범위는 0~100이고, 기본값은 0.05입니다.</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:uilabel">
        <source>Fade Variance</source>
        <target>페이드 편차</target>
      </trans-unit>
      <trans-unit id="tile_Gap_lock:tooltip">
        <source>Locks the horizontal and vertical gap widths. When one value is changed, the other value changes to match it.</source>
        <target>수평 및 수직 간격 폭을 잠급니다. 한 값이 변경되면 일치하도록 다른 값도 변경됩니다.</target>
      </trans-unit>
      <trans-unit id="tile_GroutAppearance">
        <source>Grout Appearance</source>
        <target>그라우트 모양</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount">
        <source>Tile Count</source>
        <target>타일 수</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:rightlabel">
        <source>Per Row</source>
        <target>행당</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:tooltip">
        <source>Controls the number of tiles in a row.</source>
        <target>행의 타일 수를 제어합니다.</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:uilabel">
        <source>Tile Count</source>
        <target>타일 수</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap">
        <source>Gap Width</source>
        <target>간격 폭</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:rightlabel">
        <source>Horiz</source>
        <target>수평</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:tooltip">
        <source>Controls the horizontal size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>타일 간의 그라우트 수평 크기를 제어합니다. 이러한 값은 서로에 대해 기본적으로 잠겨 있으므로 하나의 값을 편집하면 두 값이 모두 변경됩니다. 범위는 0~100이고, 기본값은 0.50입니다.</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:uilabel">
        <source>Gap Width</source>
        <target>간격 폭</target>
      </trans-unit>
      <trans-unit id="tile_LineShift">
        <source>Line Shift</source>
        <target>선 이동</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:tooltip">
        <source>Shifts every second row of tiles a distance of one unit. Range = 0 to 100; Default = 0.50</source>
        <target>타일의 두 번째 행마다 한 단위 거리만큼 이동합니다. 범위는 0~100이고, 기본값은 0.50입니다.</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:uilabel">
        <source>Line Shift</source>
        <target>선 이동</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor">
        <source>Grout Color</source>
        <target>그라우트 색상</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>다른 구성요소에 대해 색상 또는 텍스처 맵을 선택하는 옵션을 제공합니다.</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:uilabel">
        <source>Grout Color</source>
        <target>그라우트 색상</target>
      </trans-unit>
      <trans-unit id="tile_Pattern">
        <source>Pattern</source>
        <target>패턴</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn:uilabel">
        <source>Every</source>
        <target>매</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_panel_label">
        <source>Column Modify</source>
        <target>열 수정</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label">
        <source>Every</source>
        <target>매</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:rightlabel">
        <source>Columns</source>
        <target>열</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:tooltip">
        <source>Specifies which columns to change. When the value equals 0, no columns change. When the value equals 1, every column changes.</source>
        <target>변경할 열을 지정합니다. 값이 0이면 열이 변경되지 않습니다. 값이 1이면 모든 열이 변경됩니다.</target>
      </trans-unit>
      <trans-unit id="tile_PerRow:uilabel">
        <source>Every</source>
        <target>매</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_panel_label">
        <source>Row Modify</source>
        <target>행 수정</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label">
        <source>Every</source>
        <target>매</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:rightlabel">
        <source>Rows</source>
        <target>행</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:tooltip">
        <source>Specifies which rows to change. When the value equals 0, no rows change. When the value equals 1, every row changes.</source>
        <target>변경할 행을 지정합니다. 값이 0이면 행이 변경되지 않습니다. 값이 1이면 모든 행이 변경됩니다.</target>
      </trans-unit>
      <trans-unit id="tile_Position">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed">
        <source>Randomize</source>
        <target>난수화</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:rightlabel">
        <source>Seed Value</source>
        <target>시드 값</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:tooltip">
        <source>Randomly applies patterns of color variation to the tiles. Does not require any other setting to generate completely different patterns.</source>
        <target>타일에 색상 편차 패턴을 임의 적용합니다. 전혀 다른 패턴을 생성하기 위해 다른 설정이 필요하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:uilabel">
        <source>Randomize</source>
        <target>난수화</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift">
        <source>Random</source>
        <target>임의</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:tooltip">
        <source>Randomly shifts all rows of tiles a distance of one unit.  Range = 0 to 100; Default = 0.</source>
        <target>타일의 모든 행을 한 단위 거리만큼 임의 이동합니다. 범위는 0~100이고, 기본값은 0입니다.</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:uilabel">
        <source>Random</source>
        <target>임의</target>
      </trans-unit>
      <trans-unit id="tile_Repeat">
        <source>Repeat</source>
        <target>반복</target>
      </trans-unit>
      <trans-unit id="tile_Scale">
        <source>Scale</source>
        <target>축척</target>
      </trans-unit>
      <trans-unit id="tile_StackingLayout">
        <source>Stacking Layout</source>
        <target>적층식 배치</target>
      </trans-unit>
      <trans-unit id="tile_UseColumnEdit:uilabel">
        <source>Column Modify</source>
        <target>열 수정</target>
      </trans-unit>
      <trans-unit id="tile_UseRowEdit:uilabel">
        <source>Row Modify</source>
        <target>행 수정</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:rightlabel">
        <source>Per Column</source>
        <target>열당</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:tooltip">
        <source>Controls the number of tiles in a column.</source>
        <target>열의 타일 수를 제어합니다.</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:rightlabel">
        <source>Vert</source>
        <target>수직</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:tooltip">
        <source>Controls the vertical size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>타일 간의 그라우트 수직 크기를 제어합니다. 이러한 값은 서로에 대해 기본적으로 잠겨 있으므로 하나의 값을 편집하면 두 값이 모두 변경됩니다. 범위는 0~100이고, 기본값은 0.50입니다.</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:uilabel">
        <source>Vert</source>
        <target>수직</target>
      </trans-unit>
      <trans-unit id="tile_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="tiling:uilabel">
        <source>Tiling</source>
        <target>타일링</target>
      </trans-unit>
      <trans-unit id="timber">
        <source>timber</source>
        <target>판재</target>
      </trans-unit>
      <trans-unit id="tint_color">
        <source>Light Tint</source>
        <target>라이트 착색</target>
      </trans-unit>
      <trans-unit id="tint_color:uilabel">
        <source>Light Tint</source>
        <target>라이트 착색</target>
      </trans-unit>
      <trans-unit id="tinted">
        <source>tinted</source>
        <target>착색</target>
      </trans-unit>
      <trans-unit id="top_coat_group_label">
        <source>Top Coat</source>
        <target>상단 칠</target>
      </trans-unit>
      <trans-unit id="top_left-1">
        <source>Top Left 1:</source>
        <target>왼쪽 상단 1:</target>
      </trans-unit>
      <trans-unit id="top_left-1:uilabel">
        <source>Top Left 1:</source>
        <target>왼쪽 상단 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1">
        <source>Top Right 1:</source>
        <target>오른쪽 상단 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1:uilabel">
        <source>Top Right 1:</source>
        <target>오른쪽 상단 1:</target>
      </trans-unit>
      <trans-unit id="translucent">
        <source>translucent</source>
        <target>반투명</target>
      </trans-unit>
      <trans-unit id="transparency">
        <source>Transparency</source>
        <target>투명도</target>
      </trans-unit>
      <trans-unit id="transparency:uilabel">
        <source>Transparency</source>
        <target>투명도</target>
      </trans-unit>
      <trans-unit id="transparent">
        <source>transparent</source>
        <target>투명</target>
      </trans-unit>
      <trans-unit id="transparent_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="transparent_color:tooltip">
        <source>The color of the light transmitted through the material at the distance defined by the Absorption Distance parameter (Transmission Color). A dark color will create a material that is more opaque than a bright color.</source>
        <target>흡수 거리 매개변수(전송 색상)로 정의된 거리에 있는 재료를 통해 투과되는 빛의 색상입니다. 어두운 색상은 밝은 색상보다 더 불투명한 재료를 생성합니다.</target>
      </trans-unit>
      <trans-unit id="transparent_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="transparent_color_panel_label">
        <source>Parameters</source>
        <target>매개변수</target>
      </trans-unit>
      <trans-unit id="transparent_distance:uilabel">
        <source>Transparent Distance</source>
        <target>투명 거리</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label">
        <source>Absorption Distance</source>
        <target>흡수 거리</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label:tooltip">
        <source>Defines at which distance the transmission color is reached. For example, a 4 mm sheet of glass transmitting 50% of the incident light would need an Absorption Distance set to 4 mm and a color set to 50% grey.</source>
        <target>전송 색상이 도달하는 거리를 정의합니다. 예를 들어 입사광의 50%가 투과하는 4mm 유리 시트는 흡수 거리가 4mm로, 색상은 50% 회색으로 설정되어야 합니다.</target>
      </trans-unit>
      <trans-unit id="transparent_ior:uilabel">
        <source>IOR</source>
        <target>IOR</target>
      </trans-unit>
      <trans-unit id="transparent_ior_air">
        <source>Air</source>
        <target>공기</target>
      </trans-unit>
      <trans-unit id="transparent_ior_alcohol">
        <source>Alcohol</source>
        <target>알코올</target>
      </trans-unit>
      <trans-unit id="transparent_ior_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="transparent_ior_diamond">
        <source>Diamond</source>
        <target>다이아몬드</target>
      </trans-unit>
      <trans-unit id="transparent_ior_glass">
        <source>Glass</source>
        <target>유리</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label">
        <source>Index of Refraction</source>
        <target>굴절 색인</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label:tooltip">
        <source>Describes how light bends when it enters a material (i.e. air = 1.0, water = 1.3, glass = 1.5, quartz =1.7, diamond = 2.4)</source>
        <target>빛이 재료에 진입할 때 휘는 정도를 설명합니다(예: 공기 = 1.0, 물 = 1.3, 유리 = 1.5, 석영 = 1.7, 다이아몬드 = 2.4).</target>
      </trans-unit>
      <trans-unit id="transparent_ior_quartz">
        <source>Quartz</source>
        <target>석영</target>
      </trans-unit>
      <trans-unit id="transparent_iorr_water">
        <source>Water</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="travertine">
        <source>travertine</source>
        <target>석회화</target>
      </trans-unit>
      <trans-unit id="triangle">
        <source>triangle</source>
        <target>삼각형</target>
      </trans-unit>
      <trans-unit id="tropical">
        <source>tropical</source>
        <target>트로피컬</target>
      </trans-unit>
      <trans-unit id="turbid">
        <source>turbid</source>
        <target>탁함</target>
      </trans-unit>
      <trans-unit id="turquoise">
        <source>turquoise</source>
        <target>터키옥색</target>
      </trans-unit>
      <trans-unit id="tweed">
        <source>tweed</source>
        <target>트위드</target>
      </trans-unit>
      <trans-unit id="umber">
        <source>umber</source>
        <target>적갈색</target>
      </trans-unit>
      <trans-unit id="unfinished">
        <source>unfinished</source>
        <target>마감 안 함</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Advanced_Parameters">
        <source>Advanced Parameters</source>
        <target>고급 매개변수</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur">
        <source>Blur</source>
        <target>흐림</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur:uilabel">
        <source>Blur</source>
        <target>흐림</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset">
        <source>Blur Offset</source>
        <target>흐림 간격띄우기</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset:uilabel">
        <source>Blur Offset</source>
        <target>흐림 간격띄우기</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering">
        <source>Filtering</source>
        <target>필터링</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>필터링</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert">
        <source>Invert Image</source>
        <target>이미지 반전</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>이미지의 명암 영역을 스왑합니다.</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:uilabel">
        <source>Invert Image</source>
        <target>이미지 반전</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_None">
        <source>None</source>
        <target>없음</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Pyramidal">
        <source>Pyramidal</source>
        <target>피라미드</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount">
        <source>Brightness</source>
        <target>밝기</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image.</source>
        <target>이미지의 밝기를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>밝기</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Summed_Area">
        <source>Summed Area</source>
        <target>합산 영역</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_position_group">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_repeat_group">
        <source>Repeat</source>
        <target>반복</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_scale_group">
        <source>Scale</source>
        <target>축척</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="uniform">
        <source>uniform</source>
        <target>균일</target>
      </trans-unit>
      <trans-unit id="unitless">
        <source>unitless</source>
        <target>무단위</target>
      </trans-unit>
      <trans-unit id="useShadowColMap">
        <source>Use Shadow Color Map:</source>
        <target>그림자 색상 맵 사용:</target>
      </trans-unit>
      <trans-unit id="useShadowColMap:uilabel">
        <source>Use Shadow Color Map:</source>
        <target>그림자 색상 맵 사용:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth">
        <source>Override Sun Position:</source>
        <target>태양 위치 재지정:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth:uilabel">
        <source>Override Sun Position:</source>
        <target>태양 위치 재지정:</target>
      </trans-unit>
      <trans-unit id="use_background">
        <source>Use Background:</source>
        <target>배경 사용:</target>
      </trans-unit>
      <trans-unit id="use_background:uilabel">
        <source>Use Background:</source>
        <target>배경 사용:</target>
      </trans-unit>
      <trans-unit id="use_custom_environment:uilabel">
        <source>Use Custom Environment</source>
        <target>사용자 환경 사용</target>
      </trans-unit>
      <trans-unit id="uv_channel:uilabel">
        <source>UV Channel</source>
        <target>UV 채널</target>
      </trans-unit>
      <trans-unit id="veins">
        <source>veins</source>
        <target>결</target>
      </trans-unit>
      <trans-unit id="velvet">
        <source>velvet</source>
        <target>벨벳</target>
      </trans-unit>
      <trans-unit id="vertical">
        <source>vertical</source>
        <target>수직</target>
      </trans-unit>
      <trans-unit id="victorian">
        <source>victorian</source>
        <target>빅토리아</target>
      </trans-unit>
      <trans-unit id="vignetting">
        <source>Vigneting:</source>
        <target>비네팅:</target>
      </trans-unit>
      <trans-unit id="vignetting:uilabel">
        <source>Vigneting:</source>
        <target>비네팅:</target>
      </trans-unit>
      <trans-unit id="vinyl">
        <source>vinyl</source>
        <target>비닐</target>
      </trans-unit>
      <trans-unit id="violet">
        <source>violet</source>
        <target>보라색</target>
      </trans-unit>
      <trans-unit id="visibility_distance">
        <source>Visibility Distance (10% Haze):</source>
        <target>가시거리(10% 희미함):</target>
      </trans-unit>
      <trans-unit id="visibility_distance:uilabel">
        <source>Visibility Distance (10% Haze):</source>
        <target>가시거리(10% 희미함):</target>
      </trans-unit>
      <trans-unit id="visible">
        <source>Visible</source>
        <target>가시</target>
      </trans-unit>
      <trans-unit id="visible:uilabel">
        <source>Visible</source>
        <target>가시</target>
      </trans-unit>
      <trans-unit id="wall">
        <source>wall</source>
        <target>벽</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>객체 색상을 고려하는 앰비언트 폐색의 복잡한 모드를 사용합니다. 주: 이 기능을 사용하면 '코너 다크닝' 현상이 상당히 개선되고 AO 주변 자체 조명 객체에서 생성된 '어두운 테두리' 문제를 해결할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>다른 재료의 색상 사용</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>앰비언트 폐색 반지름을 정의합니다(높음= 큰 적용 범위 영역/느리게, 낮음= 작은 적용 범위 영역/빠르게).</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>최대 거리</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>앰비언트 폐색을 사용합니다. 영역을 폐쇄하는 범위 또는 입사 광원을 받지 못하게 막는 범위를 측정하기 위해 음영처리기를 사용하여 실제 전역 조명 보기를 에뮬레이트합니다. 이 기능을 간접 광원 효과와 함께 사용합니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>앰비언트 폐색</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>앰비언트 폐색의 품질(높음= 부드럽게/느리게, 낮음= 거칠게/빠르게)</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>견본</target>
      </trans-unit>
      <trans-unit id="wallpaint_application">
        <source>Application</source>
        <target>적용</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:tooltip">
        <source>Adjusts paint texture to roller (fine bump), brush (streaks), or spray (smooth).</source>
        <target>롤러(섬세 범프), 브러시(줄무늬) 또는 스프레이(매끄러움)에 대한 페인트 텍스처를 조정합니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:uilabel">
        <source>Application</source>
        <target>적용</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_brush">
        <source>Brush</source>
        <target>브러시</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_roller">
        <source>Roller</source>
        <target>롤러</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_spray">
        <source>Spray</source>
        <target>스프레이</target>
      </trans-unit>
      <trans-unit id="wallpaint_brush">
        <source>Brush</source>
        <target>브러시</target>
      </trans-unit>
      <trans-unit id="wallpaint_color">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:tooltip">
        <source>Adjusts the color and amount of light reflected from the paint.</source>
        <target>페인트에서 반사되는 빛의 색상 및 양을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="wallpaint_eggshell">
        <source>Eggshell</source>
        <target>달걀 껍질</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:tooltip">
        <source>Adjusts paint glossiness (6 preset choices).</source>
        <target>페인트 광택을 조정합니다(6개의 사전 설정 선택사항).</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:uilabel">
        <source>Finish</source>
        <target>마감</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_eggshell">
        <source>Eggshell</source>
        <target>달걀 껍질</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_flat">
        <source>Flat/Matte</source>
        <target>평면/무광</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_gloss">
        <source>Gloss</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_pearl">
        <source>Pearl</source>
        <target>진주색</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_platinum">
        <source>Platinum</source>
        <target>백금</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>반광택</target>
      </trans-unit>
      <trans-unit id="wallpaint_flat">
        <source>Flat/Matte</source>
        <target>평면/무광</target>
      </trans-unit>
      <trans-unit id="wallpaint_gloss">
        <source>Gloss</source>
        <target>광택</target>
      </trans-unit>
      <trans-unit id="wallpaint_paintgroup">
        <source>Wall Paint</source>
        <target>벽 페인트</target>
      </trans-unit>
      <trans-unit id="wallpaint_pearl">
        <source>Pearl</source>
        <target>진주색</target>
      </trans-unit>
      <trans-unit id="wallpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="wallpaint_platinum">
        <source>Platinum</source>
        <target>백금</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>반사 광택 견본</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>mental ray가 광택 반사를 생성하기 위해 계산한 최대 견본(광선) 수를 정의합니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>반사 광택 견본</target>
      </trans-unit>
      <trans-unit id="wallpaint_roller">
        <source>Roller</source>
        <target>롤러</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>코너 원형 처리 효과를 모든 재료에 적용하도록 활성화합니다. 현재 재료의 표면에만 코너 원형 처리 효과를 적용하려면 이 옵션을 선택하지 않습니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>다른 재료와 혼합</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>시뮬레이션된 원형 코너를 사용합니다. 주: 이것은 범프 맵과 같은 음영 처리 효과일 뿐이며 실제 기하학적 변경은 수행되지 않습니다. 이 효과는 직선 모서리에서만 제대로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>원형 코너</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>원형 코너 효과의 반지름을 조정합니다.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>소스</target>
      </trans-unit>
      <trans-unit id="wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>반광택</target>
      </trans-unit>
      <trans-unit id="wallpaint_spray">
        <source>Spray</source>
        <target>스프레이</target>
      </trans-unit>
      <trans-unit id="wallpaper">
        <source>wallpaper</source>
        <target>벽지</target>
      </trans-unit>
      <trans-unit id="walnut">
        <source>walnut</source>
        <target>호두나무</target>
      </trans-unit>
      <trans-unit id="warm">
        <source>warm</source>
        <target>따뜻함</target>
      </trans-unit>
      <trans-unit id="water">
        <source>water</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="water_algae">
        <source>Algae/Green</source>
        <target>해조류/녹색</target>
      </trans-unit>
      <trans-unit id="water_bump_amount">
        <source>Wave Height</source>
        <target>파고</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:tooltip">
        <source>Adjusts relative wave height of the water. Enter a value between 0 (no waves) and 5 (big waves).</source>
        <target>물의 상대 파고를 조정합니다. 0(파도 없음)에서 5(큰 파도) 사이의 값을 입력합니다.</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:uilabel">
        <source>Wave Height</source>
        <target>파고</target>
      </trans-unit>
      <trans-unit id="water_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="water_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="water_lake">
        <source>Generic Pond/Lake</source>
        <target>일반 연못/호수</target>
      </trans-unit>
      <trans-unit id="water_murky">
        <source>Murky/Brown</source>
        <target>어두운색/갈색</target>
      </trans-unit>
      <trans-unit id="water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>일반 바다/해양</target>
      </trans-unit>
      <trans-unit id="water_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>성능 조정</target>
      </trans-unit>
      <trans-unit id="water_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>각 광선이 반사되는 횟수. 0으로 설정하면 전역 렌더 설정이 우선적으로 적용됩니다.</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>반사 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>일반 반사 풀</target>
      </trans-unit>
      <trans-unit id="water_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>굴절 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>이 옵션을 선택하면 재료의 굴절 깊이가 로컬로 제어되며, 한도에 도달한 경우 추가 투명도 광선이 주사되어 일반적으로 고체 유리 객체에서 발견되는 '어두운 모서리' 효과를 제한합니다.</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:uilabel">
        <source>Refraction Max Trace Depth</source>
        <target>굴절 최대 추적 깊이</target>
      </trans-unit>
      <trans-unit id="water_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>굴절 깊이 재지정</target>
      </trans-unit>
      <trans-unit id="water_river">
        <source>Generic Stream/River</source>
        <target>일반 개울/강</target>
      </trans-unit>
      <trans-unit id="water_swimming_pool">
        <source>Swimming Pool</source>
        <target>수영장</target>
      </trans-unit>
      <trans-unit id="water_tint_color">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="water_tint_color:tooltip">
        <source>Sets a color via RGB value.</source>
        <target>RGB 값을 통해 색상을 선택합니다.</target>
      </trans-unit>
      <trans-unit id="water_tint_color:uilabel">
        <source>Custom Color</source>
        <target>사용자 색상</target>
      </trans-unit>
      <trans-unit id="water_tint_enable">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:tooltip">
        <source>Adjusts the tint of the water (tropical, algae/green, murky/brown, etc.).</source>
        <target>물의 색조를 조정합니다(트로피컬, 해조류/녹색, 어두움/갈색 등).</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:uilabel">
        <source>Color</source>
        <target>색상</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_algae">
        <source>Algae/Green</source>
        <target>해조류/녹색</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_custom">
        <source>Custom</source>
        <target>사용자</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_lake">
        <source>Generic Pond/Lake</source>
        <target>일반 연못/호수</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_murky">
        <source>Murky/Brown</source>
        <target>어두운색/갈색</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>일반 바다/해양</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>일반 반사 풀</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_river">
        <source>Generic Stream/River</source>
        <target>일반 개울/강</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_tropical">
        <source>Tropical</source>
        <target>트로피컬</target>
      </trans-unit>
      <trans-unit id="water_tropical">
        <source>Tropical</source>
        <target>트로피컬</target>
      </trans-unit>
      <trans-unit id="water_type">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="water_type:tooltip">
        <source>Selects the texture of the water (swimming pool, river, lake, ocean, etc.)</source>
        <target>물의 텍스처를 선택합니다(수영장, 강, 호수, 바다 등).</target>
      </trans-unit>
      <trans-unit id="water_type:uilabel">
        <source>Type</source>
        <target>유형</target>
      </trans-unit>
      <trans-unit id="water_type:water_lake">
        <source>Generic Pond/Lake</source>
        <target>일반 연못/호수</target>
      </trans-unit>
      <trans-unit id="water_type:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>일반 바다/해양</target>
      </trans-unit>
      <trans-unit id="water_type:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>일반 반사 풀</target>
      </trans-unit>
      <trans-unit id="water_type:water_river">
        <source>Generic Stream/River</source>
        <target>일반 개울/강</target>
      </trans-unit>
      <trans-unit id="water_type:water_swimming_pool">
        <source>Swimming Pool</source>
        <target>수영장</target>
      </trans-unit>
      <trans-unit id="water_watergroup">
        <source>Water</source>
        <target>물</target>
      </trans-unit>
      <trans-unit id="watts">
        <source>watts</source>
        <target>와트</target>
      </trans-unit>
      <trans-unit id="wave_2D">
        <source>2D</source>
        <target>2D</target>
      </trans-unit>
      <trans-unit id="wave_3D">
        <source>3D</source>
        <target>3D</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude">
        <source>Amplitude</source>
        <target>진폭</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:tooltip">
        <source>Specifies the amplitudes of the waves.  Range = 0 to 10000; Default = 1.</source>
        <target>파도의 크기를 지정합니다. 범위는 0~10000이고, 기본값은 1입니다.</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:uilabel">
        <source>Amplitude</source>
        <target>진폭</target>
      </trans-unit>
      <trans-unit id="wave_Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="wave_Color1">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="wave_Color1:tooltip">
        <source>Specifies the first color of the waves.</source>
        <target>파도의 첫 번째 색상을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="wave_Color1:uilabel">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="wave_Color2">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="wave_Color2:tooltip">
        <source>Specifies the second color of the waves.</source>
        <target>파도의 두 번째 색상을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="wave_Color2:uilabel">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="wave_Distribution">
        <source>Distribution</source>
        <target>분산</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:tooltip">
        <source>Specifies the distribution of the waves. 3D distributes the wave centers on the surface on an imaginary sphere, affecting all sides of a 3D object. 2D distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.</source>
        <target>파도의 분산을 지정합니다. 3D는 가공의 구 표면에 파도 중심을 분산시켜 3D 객체의 모든 면에 영향을 줍니다. 2D는 XY 평면의 중앙에 위치한 원으로 파도를 분산시키므로 바다 및 호수 등의 평평한 물 표면에 보다 적합합니다.</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:uilabel">
        <source>Distribution</source>
        <target>분산</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_2D">
        <source>2D</source>
        <target>2D</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_3D">
        <source>3D</source>
        <target>3D</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets">
        <source>Number</source>
        <target>번호</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:tooltip">
        <source>Specifies how many wave sets are used in the pattern. For calm water, set this to a low number. Range = 1 to 50; Default = 3.</source>
        <target>패턴에 사용되는 파도 세트 수를 지정합니다. 잔잔한 수면의 경우 이 값을 낮게 설정합니다. 범위는 1~50이고, 기본값은 3입니다.</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:uilabel">
        <source>Number</source>
        <target>번호</target>
      </trans-unit>
      <trans-unit id="wave_Phase">
        <source>Phase</source>
        <target>단계</target>
      </trans-unit>
      <trans-unit id="wave_Phase:tooltip">
        <source>Shifts the wave pattern. Range = 0 to 10000; Default = 0.</source>
        <target>파도 패턴을 이동합니다. 범위는 0~10000이고, 기본값은 0입니다.</target>
      </trans-unit>
      <trans-unit id="wave_Phase:uilabel">
        <source>Phase</source>
        <target>단계</target>
      </trans-unit>
      <trans-unit id="wave_Position">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed">
        <source>Random Seed</source>
        <target>임의 시드</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:tooltip">
        <source>Provides a seed number to generate the water pattern. The pattern changes with each seed. Range = 0 to 65535; default = 30159.</source>
        <target>물 패턴을 생성하기 위한 시드 번호를 제공합니다. 이 패턴은 각 시드에 따라 달라집니다. 범위는 0~65535이고, 기본값은 30159입니다.</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:uilabel">
        <source>Random Seed</source>
        <target>임의 시드</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax">
        <source>Len Max</source>
        <target>최대 길이</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:tooltip">
        <source>Defines the maximum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>각 파도 중심의 최대 간격을 정의합니다. 이 값이 서로 가까우면 파도는 보다 일정하게 나타나며 이 값이 차이가 날수록 파도는 일정하지 않게 됩니다. 기본값은 1.97입니다.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:uilabel">
        <source>Len Max</source>
        <target>최대 길이</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin">
        <source>Len Min</source>
        <target>최소 길이</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:tooltip">
        <source>Defines the minimum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>각 파도 중심의 최소 간격을 정의합니다. 이 값이 서로 가까우면 파도는 보다 일정하게 나타나며 이 값이 차이가 날수록 파도는 일정하지 않게 됩니다. 기본값은 1.97입니다.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:uilabel">
        <source>Len Min</source>
        <target>최소 길이</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius">
        <source>Radius</source>
        <target>반지름</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:tooltip">
        <source>Specifies the radius of the imaginary sphere (3D distribution) or circle (2D distribution) whose surface is the origin of each wave set. A large radius produces large circular wave patterns, while a small radius produces dense, smaller waves. Default = 39.37.</source>
        <target>표면이 각 파도 세트의 원점인 가공 구(3D 분산) 또는 원(2D 분산)의 반지름을 지정합니다. 반지름이 크면 큰 원형 파도 패턴이 생성되고, 반지름이 작으면 보다 작고 촘촘한 파도가 생성됩니다. 기본값은 39.37입니다.</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:uilabel">
        <source>Radius</source>
        <target>반지름</target>
      </trans-unit>
      <trans-unit id="wave_paramgroup">
        <source>Waves</source>
        <target>파도</target>
      </trans-unit>
      <trans-unit id="wave_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="waves">
        <source>waves</source>
        <target>파도</target>
      </trans-unit>
      <trans-unit id="wavy">
        <source>wavy</source>
        <target>파형</target>
      </trans-unit>
      <trans-unit id="weathered">
        <source>weathered</source>
        <target>풍화됨</target>
      </trans-unit>
      <trans-unit id="weave">
        <source>weave</source>
        <target>직조</target>
      </trans-unit>
      <trans-unit id="web">
        <source>Use Light Profile</source>
        <target>웹</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry">
        <source>Symmetric:</source>
        <target>대칭:</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry:uilabel">
        <source>Symmetric:</source>
        <target>대칭:</target>
      </trans-unit>
      <trans-unit id="webRotation">
        <source>Rotation:</source>
        <target>회전:</target>
      </trans-unit>
      <trans-unit id="webRotation:tooltip">
        <source>Web spatial rotation</source>
        <target>웨브재 공간 회전</target>
      </trans-unit>
      <trans-unit id="webRotation:uilabel">
        <source>Rotation:</source>
        <target>회전:</target>
      </trans-unit>
      <trans-unit id="webScaling:uilabel">
        <source>webScaling</source>
        <target>웹 축척</target>
      </trans-unit>
      <trans-unit id="webTranslation:uilabel">
        <source>webTranslation</source>
        <target>웹 변환</target>
      </trans-unit>
      <trans-unit id="west">
        <source>west</source>
        <target>서쪽</target>
      </trans-unit>
      <trans-unit id="wet">
        <source>wet</source>
        <target>습식</target>
      </trans-unit>
      <trans-unit id="wheat">
        <source>wheat</source>
        <target>겨자색</target>
      </trans-unit>
      <trans-unit id="white">
        <source>white</source>
        <target>흰색</target>
      </trans-unit>
      <trans-unit id="whiteColor">
        <source>White Color:</source>
        <target>백색:</target>
      </trans-unit>
      <trans-unit id="whiteColor:uilabel">
        <source>White Color:</source>
        <target>백색:</target>
      </trans-unit>
      <trans-unit id="whitepoint">
        <source>Whitepoint:</source>
        <target>흰색 점:</target>
      </trans-unit>
      <trans-unit id="whitepoint:uilabel">
        <source>Whitepoint:</source>
        <target>흰색 점:</target>
      </trans-unit>
      <trans-unit id="width">
        <source>Width</source>
        <target>폭</target>
      </trans-unit>
      <trans-unit id="width:uilabel">
        <source>Width</source>
        <target>폭</target>
      </trans-unit>
      <trans-unit id="window">
        <source>window</source>
        <target>창</target>
      </trans-unit>
      <trans-unit id="wood">
        <source>wood</source>
        <target>목재</target>
      </trans-unit>
      <trans-unit id="wood_Appearance">
        <source>Appearance</source>
        <target>모양</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise">
        <source>Axial Noise</source>
        <target>축 노이즈</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:tooltip">
        <source>Sets the relative randomness of the axial noise pattern on a plane parallel with the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>목재 그레인과 평행한 평면에서 축 노이즈 패턴의 상대적 무작위를 설정합니다. 범위는 0~100이고, 기본값은 1.00입니다.</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:uilabel">
        <source>Axial Noise</source>
        <target>축 노이즈</target>
      </trans-unit>
      <trans-unit id="wood_Color1">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="wood_Color1:tooltip">
        <source>Specifies the first color of the wood texture.</source>
        <target>목재 텍스처의 첫 번째 색상을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="wood_Color1:uilabel">
        <source>Color 1</source>
        <target>색상 1</target>
      </trans-unit>
      <trans-unit id="wood_Color2">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="wood_Color2:tooltip">
        <source>Specifies the second color of the wood texture.</source>
        <target>목재 텍스처의 두 번째 색상을 지정합니다.</target>
      </trans-unit>
      <trans-unit id="wood_Color2:uilabel">
        <source>Color 2</source>
        <target>색상 2</target>
      </trans-unit>
      <trans-unit id="wood_Position">
        <source>Position</source>
        <target>위치</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise">
        <source>Radial Noise</source>
        <target>방사형 노이즈</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:tooltip">
        <source>Sets the relative randomness of the radial noise pattern on a plane perpendicular to the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>목재 그레인과 수직인 평면에서 방사형 노이즈 패턴의 상대적 무작위를 설정합니다. 범위는 0~100이고, 기본값은 1.00입니다.</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:uilabel">
        <source>Radial Noise</source>
        <target>방사형 노이즈</target>
      </trans-unit>
      <trans-unit id="wood_Thickness">
        <source>Grain Thickness</source>
        <target>그레인 두께</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:tooltip">
        <source>Sets the relative thickness of the color bands that make up the grain on the wood. Range = 0 to 100; Default = 0.50.</source>
        <target>목재의 그레인을 구성하는 색상 밴드의 상대적 두께를 설정합니다. 범위는 0~100이고, 기본값은 0.50입니다.</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:uilabel">
        <source>Grain Thickness</source>
        <target>그레인 두께</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight">
        <source>Diffuse/Fiber Highlights Blend</source>
        <target>확산/섬유 강조 표시 혼합</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:tooltip">
        <source>Blend between base wood color and fibers highlights (0.0 = only wood color, 1.0 = only fiber highlights).</source>
        <target>기준 목재 색상과 섬유 강조 표시 간을 혼합합니다(0.0 = 목재 색상만, 1.0 = 섬유 강조 표시만).</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:uilabel">
        <source>Weight of diffuse lobe</source>
        <target>확산 로브 가중치</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_enable:uilabel">
        <source>Use perlin function for diffuse albedo</source>
        <target>확산 알베도에 Perlin 함수 사용</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof">
        <source>Variations Profile</source>
        <target>변형 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>변형 프로파일은 일련의 숫자 쌍 SS;WW으로 값에 적용할 노이즈를 설명합니다. 여기서 SS는 크기이고 WW는 가중치입니다. 모든 값은 센티미터 단위입니다. 예를 들어 5.5;0.5는 노이즈 크기가 5.5cm이고 값이 최대 0.5cm 변동됨을 의미합니다. 여러 쌍을 지정하여 크고 작은 축척 노이즈를 결합할 수 있습니다. 예를 들어 5.5;0.5;2.5;0.2;0.5;0.05로 세 가지 노이즈를 지정하여 큰 축척 변형과 작은 축척 변형을 결합할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:uilabel">
        <source>Profile for diffuse albedo perlin noise</source>
        <target>확산 알베도 Perlin 노이즈에 대한 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>세로 축척</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:tooltip">
        <source>Vertical color variations stretching (1.0 = no stretching, smaller values = more stretching)</source>
        <target>세로 색상 변형 신축(1.0 = 신축 없음, 값이 작을수록 신축 증가)</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for diffuse albedo perlin</source>
        <target>확산 알베도 Perlin에 대한 이방성 위치 z 축척</target>
      </trans-unit>
      <trans-unit id="wood_early_color:uilabel">
        <source>Earlywood color</source>
        <target>춘재 색상</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_enable:uilabel">
        <source>Use perlin noise for earlywood color</source>
        <target>춘재 색상에 Perlin 노이즈 사용</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof">
        <source>Variations Profile</source>
        <target>변형 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>변형 프로파일은 일련의 숫자 쌍 SS;WW으로 값에 적용할 노이즈를 설명합니다. 여기서 SS는 크기이고 WW는 가중치입니다. 모든 값은 센티미터 단위입니다. 예를 들어 5.5;0.5는 노이즈 크기가 5.5cm이고 값이 최대 0.5cm 변동됨을 의미합니다. 여러 쌍을 지정하여 크고 작은 축척 노이즈를 결합할 수 있습니다. 예를 들어 5.5;0.5;2.5;0.2;0.5;0.05로 세 가지 노이즈를 지정하여 큰 축척 변형과 작은 축척 변형을 결합할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:uilabel">
        <source>Profile for earlywood color perlin noise</source>
        <target>춘재 색상 Perlin 노이즈에 대한 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness">
        <source>Earlywood Sharpness</source>
        <target>춘재 선명도</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:tooltip">
        <source>Amount of pure Earlywood.</source>
        <target>순수 춘재의 양입니다.</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:uilabel">
        <source>Percentage of pure earlywood</source>
        <target>순수 춘재의 비율</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_enable:uilabel">
        <source>Use cosine function for wood fiber</source>
        <target>목재 섬유에 코사인 함수 사용</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof">
        <source>Vertical Variations Profile</source>
        <target>세로 변형 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>변형 프로파일은 일련의 숫자 쌍 SS;WW으로 값에 적용할 노이즈를 설명합니다. 여기서 SS는 크기이고 WW는 가중치입니다. 모든 값은 센티미터 단위입니다. 예를 들어 5.5;0.5는 노이즈 크기가 5.5cm이고 값이 최대 0.5cm 변동됨을 의미합니다. 여러 쌍을 지정하여 크고 작은 축척 노이즈를 결합할 수 있습니다. 예를 들어 5.5;0.5;2.5;0.2;0.5;0.05로 세 가지 노이즈를 지정하여 큰 축척 변형과 작은 축척 변형을 결합할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:uilabel">
        <source>Profile for fiber cosine function</source>
        <target>섬유 코사인 함수에 대한 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_enable:uilabel">
        <source>Use perlin noise for wood fiber</source>
        <target>목재 섬유에 Perlin 노이즈 사용</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof">
        <source>Variations Profile</source>
        <target>변형 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>변형 프로파일은 일련의 숫자 쌍 SS;WW으로 값에 적용할 노이즈를 설명합니다. 여기서 SS는 크기이고 WW는 가중치입니다. 모든 값은 센티미터 단위입니다. 예를 들어 5.5;0.5는 노이즈 크기가 5.5cm이고 값이 최대 0.5cm 변동됨을 의미합니다. 여러 쌍을 지정하여 크고 작은 축척 노이즈를 결합할 수 있습니다. 예를 들어 5.5;0.5;2.5;0.2;0.5;0.05로 세 가지 노이즈를 지정하여 큰 축척 변형과 작은 축척 변형을 결합할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:uilabel">
        <source>Profile for fiber perlin noise</source>
        <target>섬유 Perlin 노이즈에 대한 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>세로 축척</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:tooltip">
        <source>Vertical fibers distortions stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>세로 섬유 왜곡 신축입니다(1.0 = 신축 없음, 값이 작을수록 신축 증가).</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for fiber perlin</source>
        <target>섬유 Perlin에 대한 이방성 위치 z 축척</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness">
        <source>Fiber Highlights Roughness</source>
        <target>섬유 강조 표시 거칠기</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:tooltip">
        <source>Fibers highlights roughness.</source>
        <target>섬유 강조 표시 거칠기입니다.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:uilabel">
        <source>Roughness for secondary highlight</source>
        <target>보조 강조 표시의 거칠기</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness">
        <source>Roughness</source>
        <target>거칠기</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:tooltip">
        <source>Earlywood roughness.</source>
        <target>춘재 거칠기입니다.</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:uilabel">
        <source>Roughness for surface groove area</source>
        <target>표면 그루브 영역의 거칠기</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_enable:uilabel">
        <source>Use perlin noise for ring growth</source>
        <target>나이테 성장에 Perlin 노이즈 사용</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof">
        <source>Variations Profile</source>
        <target>변형 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>변형 프로파일은 일련의 숫자 쌍 SS;WW으로 값에 적용할 노이즈를 설명합니다. 여기서 SS는 크기이고 WW는 가중치입니다. 모든 값은 센티미터 단위입니다. 예를 들어 5.5;0.5는 노이즈 크기가 5.5cm이고 값이 최대 0.5cm 변동됨을 의미합니다. 여러 쌍을 지정하여 크고 작은 축척 노이즈를 결합할 수 있습니다. 예를 들어 5.5;0.5;2.5;0.2;0.5;0.05로 세 가지 노이즈를 지정하여 큰 축척 변형과 작은 축척 변형을 결합할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:uilabel">
        <source>Profile for growth perlin noise</source>
        <target>성장 Perlin 노이즈에 대한 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_late_color_power:uilabel">
        <source>Power to compute latewood color</source>
        <target>거듭제곱하여 추재 색상 계산</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_enable:uilabel">
        <source>Use perlin noise for latewood color</source>
        <target>추재 색상에 Perlin 노이즈 사용</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof">
        <source>Variations Profile</source>
        <target>변형 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>변형 프로파일은 일련의 숫자 쌍 SS;WW으로 값에 적용할 노이즈를 설명합니다. 여기서 SS는 크기이고 WW는 가중치입니다. 모든 값은 센티미터 단위입니다. 예를 들어 5.5;0.5는 노이즈 크기가 5.5cm이고 값이 최대 0.5cm 변동됨을 의미합니다. 여러 쌍을 지정하여 크고 작은 축척 노이즈를 결합할 수 있습니다. 예를 들어 5.5;0.5;2.5;0.2;0.5;0.05로 세 가지 노이즈를 지정하여 큰 축척 변형과 작은 축척 변형을 결합할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:uilabel">
        <source>Profile for latewood color perlin noise</source>
        <target>추재 색상 Perlin 노이즈에 대한 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth">
        <source>Latewood Bump</source>
        <target>추재 범프</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:tooltip">
        <source>Height of the Latewood bump.</source>
        <target>추재 범프의 높이입니다.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:uilabel">
        <source>Depth (cm) of the latewood bump</source>
        <target>추재 범프의 깊이(cm)</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio">
        <source>Latewood Ratio</source>
        <target>추재 비율</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:tooltip">
        <source>Amount of Latewood within a growth ring.</source>
        <target>나이테 내의 추재 양입니다.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:uilabel">
        <source>Percentage of latewood in each ring</source>
        <target>각 나이테에서 추재의 비율</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness">
        <source>Latewood Sharpness</source>
        <target>추재 선명도</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:tooltip">
        <source>Amount of pure Latewood.</source>
        <target>순수 추재의 양입니다.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:uilabel">
        <source>Percentage of pure latewood</source>
        <target>순수 추재의 비율</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color">
        <source>Latewood</source>
        <target>추재</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:tooltip">
        <source>Custom Latewood color.</source>
        <target>사용자 추재 색상입니다.</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:uilabel">
        <source>Manual latewood color</source>
        <target>수동 추재 색상</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim">
        <source>Spacing</source>
        <target>간격</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:tooltip">
        <source>Average distance between pores.</source>
        <target>기공 간 평균 거리입니다.</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:uilabel">
        <source>Dim (cm) of cell containing one pore</source>
        <target>기공 하나를 포함하는 셀의 치수(cm)</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power">
        <source>Color Exponent</source>
        <target>색상 지수</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:tooltip">
        <source>Pore color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>춘재 색상의 거듭제곱을 기공 색상으로 사용합니다(1.0 = 같음, &lt; 1.0 = 더 옅음, &gt; 1.0 = 더 짙음).</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:uilabel">
        <source>Power to compute pore color</source>
        <target>거듭제곱하여 기공 색상 계산</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth">
        <source>Depth</source>
        <target>깊이</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:tooltip">
        <source>Pore depth for bump effect.</source>
        <target>범프 효과를 위한 기공 깊이입니다.</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:uilabel">
        <source>Bump depth variation (cm) for pores</source>
        <target>기공에 대한 범프 깊이 변형(cm)</target>
      </trans-unit>
      <trans-unit id="wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>춘재만</target>
      </trans-unit>
      <trans-unit id="wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>두 목재 모두</target>
      </trans-unit>
      <trans-unit id="wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>추재만</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius">
        <source>Size</source>
        <target>크기</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:tooltip">
        <source>Pore size.</source>
        <target>기공 크기입니다.</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:uilabel">
        <source>Radius (cm) of the impact circle of each pore</source>
        <target>각 기공의 영향 원 반지름(cm)</target>
      </trans-unit>
      <trans-unit id="wood_pore_type">
        <source>Distribution</source>
        <target>분포</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:tooltip">
        <source>Pores distribution.</source>
        <target>기공 분포입니다.</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:uilabel">
        <source>Pore type</source>
        <target>기공 유형</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>춘재만</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>두 목재 모두</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>추재만</target>
      </trans-unit>
      <trans-unit id="wood_props1">
        <source>Basic Thermal</source>
        <target>기본 열</target>
      </trans-unit>
      <trans-unit id="wood_props2">
        <source>Mechanical</source>
        <target>기계</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power">
        <source>Color Exponent</source>
        <target>색상 지수</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:tooltip">
        <source>Ray color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>춘재 색상의 거듭제곱을 광선 색상으로 사용합니다(1.0 = 같음, &lt; 1.0 = 더 옅음, &gt; 1.0 = 더 짙음).</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:uilabel">
        <source>Power to compute ray color</source>
        <target>거듭제곱하여 광선 색상 계산</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x">
        <source>Horizontal Size</source>
        <target>가로 크기</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:tooltip">
        <source>Ray horizontal size.</source>
        <target>광선 가로 크기입니다.</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:uilabel">
        <source>Radius (cm) along the longer axis of ray ellipse</source>
        <target>광선 타원의 장축 반지름(cm)</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x">
        <source>Vertical Ratio</source>
        <target>세로 비율</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:tooltip">
        <source>Ray vertical stretching (1.0 = same, higher numbers = more stretching).</source>
        <target>광선 세로 신축입니다(1.0 = 같음, 값이 클수록 신축 증가).</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:uilabel">
        <source>Ratio between two radii of ray ellipse</source>
        <target>광선 타원의 두 반지름 간 비율</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices">
        <source>Density</source>
        <target>밀도</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:tooltip">
        <source>Number of rays along the circumference.</source>
        <target>원주 둘레의 광선 수입니다.</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:uilabel">
        <source>Number of slices in xy plane</source>
        <target>xy 평면의 슬라이스 수</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z">
        <source>Vertical Spacing</source>
        <target>세로 간격</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:tooltip">
        <source>Average vertical separation between rays.</source>
        <target>광선 간 평균 세로 분리입니다.</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:uilabel">
        <source>Length (cm) of z segment containing one ray</source>
        <target>광선 하나를 포함하는 z 세그먼트의 길이(cm)</target>
      </trans-unit>
      <trans-unit id="wood_ring_thickness:uilabel">
        <source>Thickness (cm) of yearly growth ring</source>
        <target>연간 나이테의 두께(cm)</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power">
        <source>Fibers Exponent</source>
        <target>섬유 지수</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:tooltip">
        <source>Secondary highlights color as a power of the Earlywood color (1.0 = same). It can only be a lighter color.</source>
        <target>춘재 색상의 거듭제곱을 보조 강조 표시 색상으로 사용합니다(1.0 = 같음). 더 옅은 색상만 가능합니다.</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:uilabel">
        <source>Power to compute secondary highlight color</source>
        <target>거듭제곱하여 보조 강조 표시 색상 계산</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_enable:uilabel">
        <source>Use perlin noise for secondary highlight</source>
        <target>보조 강조 표시에 Perlin 노이즈 사용</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof">
        <source>Variations Profile</source>
        <target>변형 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>변형 프로파일은 일련의 숫자 쌍 SS;WW으로 값에 적용할 노이즈를 설명합니다. 여기서 SS는 크기이고 WW는 가중치입니다. 모든 값은 센티미터 단위입니다. 예를 들어 5.5;0.5는 노이즈 크기가 5.5cm이고 값이 최대 0.5cm 변동됨을 의미합니다. 여러 쌍을 지정하여 크고 작은 축척 노이즈를 결합할 수 있습니다. 예를 들어 5.5;0.5;2.5;0.2;0.5;0.05로 세 가지 노이즈를 지정하여 큰 축척 변형과 작은 축척 변형을 결합할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:uilabel">
        <source>Profile for secondary highlight perlin noise</source>
        <target>보조 강조 표시 Perlin 노이즈에 대한 프로파일</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>세로 축척</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:tooltip">
        <source>Vertical highlights color variations stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>세로 강조 표시 색상 변형 신축입니다(1.0 = 신축 없음, 값이 작을수록 신축 증가).</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for secondary highlight perlin</source>
        <target>보조 강조 표시 Perlin에 대한 이방성 위치 z 축척</target>
      </trans-unit>
      <trans-unit id="wood_transforms_group">
        <source>Transforms</source>
        <target>변환</target>
      </trans-unit>
      <trans-unit id="wood_use_groove_roughness:uilabel">
        <source>Use additional groove roughness</source>
        <target>추가 그루브 거칠기 사용</target>
      </trans-unit>
      <trans-unit id="wood_use_latewood_bump:uilabel">
        <source>Use latewood bump</source>
        <target>추재 범프 사용</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color:uilabel">
        <source>Use manual latewood color</source>
        <target>수동 추재 색상 사용</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label">
        <source>Manual Latewood Color</source>
        <target>수동 추재 색상</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label:tooltip">
        <source>Enable to specify a custom Latewood color.</source>
        <target>사용자 추재 색상을 지정할 수 있습니다.</target>
      </trans-unit>
      <trans-unit id="wood_use_pores:uilabel">
        <source>Use pores feature</source>
        <target>기공 기능 사용</target>
      </trans-unit>
      <trans-unit id="wood_use_rays:uilabel">
        <source>Use rays feature</source>
        <target>광선 기능 사용</target>
      </trans-unit>
      <trans-unit id="xenon">
        <source>HID Xenon</source>
        <target>HID 크세논</target>
      </trans-unit>
      <trans-unit id="yellow">
        <source>yellow</source>
        <target>노란색</target>
      </trans-unit>
      <trans-unit id="yellow-brown">
        <source>yellow-brown</source>
        <target>노란색-갈색</target>
      </trans-unit>
      <trans-unit id="zinc">
        <source>zinc</source>
        <target>아연</target>
      </trans-unit>
      <trans-unit id="ABS Plastic">
        <source>ABS Plastic</source>
        <target>ABS 플라스틱</target>
      </trans-unit>
      <trans-unit id="Acetal Resin, Black">
        <source>Acetal Resin, Black</source>
        <target>아세탈 수지, 검은색</target>
      </trans-unit>
      <trans-unit id="Acetal Resin, White">
        <source>Acetal Resin, White</source>
        <target>아세탈 수지, 흰색</target>
      </trans-unit>
      <trans-unit id="Alloy Steel">
        <source>Alloy Steel</source>
        <target>합금강</target>
      </trans-unit>
      <trans-unit id="Aluminum-6061">
        <source>Aluminum-6061</source>
        <target>알루미늄-6061</target>
      </trans-unit>
      <trans-unit id="Aluminum-6061-AHC">
        <source>Aluminum-6061-AHC</source>
        <target>알루미늄-6061-AHC</target>
      </trans-unit>
      <trans-unit id="Brass, Soft Yellow">
        <source>Brass, Soft Yellow</source>
        <target>황동, 연질 노란색</target>
      </trans-unit>
      <trans-unit id="Bronze, Soft Tin">
        <source>Bronze, Soft Tin</source>
        <target>청동, 연질 주석</target>
      </trans-unit>
      <trans-unit id="Carbon Steel">
        <source>Carbon Steel</source>
        <target>탄소강</target>
      </trans-unit>
      <trans-unit id="Cast Bronze">
        <source>Cast Bronze</source>
        <target>청동 주조</target>
      </trans-unit>
      <trans-unit id="Cast Copper">
        <source>Cast Copper</source>
        <target>구리 주조</target>
      </trans-unit>
      <trans-unit id="Cast Steel">
        <source>Cast Steel</source>
        <target>주강</target>
      </trans-unit>
      <trans-unit id="Copper">
        <source>Copper</source>
        <target>구리</target>
      </trans-unit>
      <trans-unit id="Copper Alloy">
        <source>Copper Alloy</source>
        <target>구리 합금</target>
      </trans-unit>
      <trans-unit id="Ductile Iron">
        <source>Ductile Iron</source>
        <target>연성 철</target>
      </trans-unit>
      <trans-unit id="Galvanized Steel">
        <source>Galvanized Steel</source>
        <target>도금강</target>
      </trans-unit>
      <trans-unit id="GFRC (Glass Fiber Reinforced Concrete)">
        <source>GFRC (Glass Fiber Reinforced Concrete)</source>
        <target>GFRC(유리 섬유 강화 콘크리트)</target>
      </trans-unit>
      <trans-unit id="Gold">
        <source>Gold</source>
        <target>금색</target>
      </trans-unit>
      <trans-unit id="Gray Iron">
        <source>Gray Iron</source>
        <target>회색 철</target>
      </trans-unit>
      <trans-unit id="High Density Polyethylene">
        <source>High Density Polyethylene</source>
        <target>고밀도 폴리에틸렌</target>
      </trans-unit>
      <trans-unit id="High Impact Polystyrene">
        <source>High Impact Polystyrene</source>
        <target>높은 충격 폴리스티렌</target>
      </trans-unit>
      <trans-unit id="LCP Plastic">
        <source>LCP Plastic</source>
        <target>LCP 플라스틱</target>
      </trans-unit>
      <trans-unit id="Lead">
        <source>Lead</source>
        <target>납</target>
      </trans-unit>
      <trans-unit id="Low Density Polyethylene">
        <source>Low Density Polyethylene</source>
        <target>저밀도 폴리에틸렌</target>
      </trans-unit>
      <trans-unit id="Malleable Iron">
        <source>Malleable Iron</source>
        <target>가단 철</target>
      </trans-unit>
      <trans-unit id="Nickel-Copper Alloy 400">
        <source>Nickel-Copper Alloy 400</source>
        <target>니켈-구리 합금 400</target>
      </trans-unit>
      <trans-unit id="Non-Alloy Steel">
        <source>Non-Alloy Steel</source>
        <target>비합금강</target>
      </trans-unit>
      <trans-unit id="Nylon-6/6">
        <source>Nylon-6/6</source>
        <target>나일론-6/6</target>
      </trans-unit>
      <trans-unit id="Nylon Composite (Nylon, molybdenum disulphide)">
        <source>Nylon Composite (Nylon, molybdenum disulphide)</source>
        <target>나일론 복합(나일론, 이황화 몰리브덴)</target>
      </trans-unit>
      <trans-unit id="PBT Plastic">
        <source>PBT Plastic</source>
        <target>PBT 플라스틱</target>
      </trans-unit>
      <trans-unit id="PC_ABS Plastic">
        <source>PC_ABS Plastic</source>
        <target>PC_ABS 플라스틱</target>
      </trans-unit>
      <trans-unit id="PET Plastic">
        <source>PET Plastic</source>
        <target>PET 플라스틱</target>
      </trans-unit>
      <trans-unit id="Phenolic">
        <source>Phenolic</source>
        <target>페놀</target>
      </trans-unit>
      <trans-unit id="PMMA Plastic">
        <source>PMMA Plastic</source>
        <target>PMMA 플라스틱</target>
      </trans-unit>
      <trans-unit id="Polycarbonate, Clear">
        <source>Polycarbonate, Clear</source>
        <target>폴리카보네이트, 선명</target>
      </trans-unit>
      <trans-unit id="Polycarbonate, Smoke">
        <source>Polycarbonate, Smoke</source>
        <target>폴리카보네이트, 흐릿</target>
      </trans-unit>
      <trans-unit id="Polypropylene">
        <source>Polypropylene</source>
        <target>폴리프로필렌</target>
      </trans-unit>
      <trans-unit id="PPS Plastic">
        <source>PPS Plastic</source>
        <target>PPS 플라스틱</target>
      </trans-unit>
      <trans-unit id="PVC-Piping">
        <source>PVC-Piping</source>
        <target>PVC-파이핑</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>고무</target>
      </trans-unit>
      <trans-unit id="SAN Plastic">
        <source>SAN Plastic</source>
        <target>SAN 플라스틱</target>
      </trans-unit>
      <trans-unit id="Silicone">
        <source>Silicone</source>
        <target>실리콘</target>
      </trans-unit>
      <trans-unit id="Stainless Steel">
        <source>Stainless Steel</source>
        <target>스테인리스 스틸</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, 440C">
        <source>Stainless Steel, 440C</source>
        <target>스테인리스 스틸, 440C</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, Austenitic">
        <source>Stainless Steel, Austenitic</source>
        <target>스테인리스 스틸, 감마철</target>
      </trans-unit>
      <trans-unit id="Steel, High Strength Low Alloy">
        <source>Steel, High Strength Low Alloy</source>
        <target>강철, 고강도 저합금</target>
      </trans-unit>
      <trans-unit id="Steel, Mild">
        <source>Steel, Mild</source>
        <target>강철, 연강</target>
      </trans-unit>
      <trans-unit id="UHMW, Black">
        <source>UHMW, Black</source>
        <target>UHMW, 검은색</target>
      </trans-unit>
      <trans-unit id="UHMW, White">
        <source>UHMW, White</source>
        <target>UHMW, 흰색</target>
      </trans-unit>
      <trans-unit id="Welded Aluminum-6061">
        <source>Welded Aluminum-6061</source>
        <target>용접된 알루미늄-6061</target>
      </trans-unit>
      <trans-unit id="Welded Brass, Soft Yellow">
        <source>Welded Brass, Soft Yellow</source>
        <target>용접된 황동, 연한 노란색</target>
      </trans-unit>
      <trans-unit id="Welded Stainless Steel, 440C">
        <source>Welded Stainless Steel, 440C</source>
        <target>용접된 스테인리스강, 440C</target>
      </trans-unit>
      <trans-unit id="Welded Steel Mild">
        <source>Welded Steel Mild</source>
        <target>용접된 연강</target>
      </trans-unit>
      <trans-unit id="Wood (Birch)">
        <source>Wood (Birch)</source>
        <target>목재(자작나무)</target>
      </trans-unit>
      <trans-unit id="Wood (Cherry)">
        <source>Wood (Cherry)</source>
        <target>목재(벚나무)</target>
      </trans-unit>
      <trans-unit id="Wood (Maple)">
        <source>Wood (Maple)</source>
        <target>목재(단풍나무)</target>
      </trans-unit>
      <trans-unit id="Wood (Oak)">
        <source>Wood (Oak)</source>
        <target>목재(떡갈나무)</target>
      </trans-unit>
      <trans-unit id="Wood (Walnut)">
        <source>Wood (Walnut)</source>
        <target>목재(호두나무)</target>
      </trans-unit>
      <trans-unit id="Wrought Copper">
        <source>Wrought Copper</source>
        <target>구리 단련</target>
      </trans-unit>
      <trans-unit id="Wrought Steel">
        <source>Wrought Steel</source>
        <target>전신재강</target>
      </trans-unit>
	  <trans-unit id="Threaded">
        <source>Threaded</source>
        <target>스레드</target>
      </trans-unit>
    </body>
  </file>
</xliff>
